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  • Making a database backup to SDCard on Android

    - by Pentium10
    I am using the below code to write a backup copy to SDCard and I get java.io.IOException: Parent directory of file is not writable: /sdcard/mydbfile.db private class ExportDatabaseFileTask extends AsyncTask<String, Void, Boolean> { private final ProgressDialog dialog = new ProgressDialog(ctx); // can use UI thread here protected void onPreExecute() { this.dialog.setMessage("Exporting database..."); this.dialog.show(); } // automatically done on worker thread (separate from UI thread) protected Boolean doInBackground(final String... args) { File dbFile = new File(Environment.getDataDirectory() + "/data/com.mypkg/databases/mydbfile.db"); File exportDir = new File(Environment.getExternalStorageDirectory(), ""); if (!exportDir.exists()) { exportDir.mkdirs(); } File file = new File(exportDir, dbFile.getName()); try { file.createNewFile(); this.copyFile(dbFile, file); return true; } catch (IOException e) { Log.e("mypck", e.getMessage(), e); return false; } } // can use UI thread here protected void onPostExecute(final Boolean success) { if (this.dialog.isShowing()) { this.dialog.dismiss(); } if (success) { Toast.makeText(ctx, "Export successful!", Toast.LENGTH_SHORT).show(); } else { Toast.makeText(ctx, "Export failed", Toast.LENGTH_SHORT).show(); } } void copyFile(File src, File dst) throws IOException { FileChannel inChannel = new FileInputStream(src).getChannel(); FileChannel outChannel = new FileOutputStream(dst).getChannel(); try { inChannel.transferTo(0, inChannel.size(), outChannel); } finally { if (inChannel != null) inChannel.close(); if (outChannel != null) outChannel.close(); } } }

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  • iPhone TableView Data Into 2 Sections

    - by MrPink
    Hello, I am trying to get a tableview to split data i have in an array into sections... I'm pretty new to this but below is my code snippet - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) { contentArray = [[NSArray arrayWithObjects:@"Send SMS", @"Reports", nil] retain]; } if(section == 1) { contentArray = [[NSArray arrayWithObjects:@"Accounts", nil] retain]; } return [contentArray count]; } I have split the data successfully into the 2 sections but when populating the rows It just repeats the first content array in both sections. Can any one help... Thanks

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  • Code Sign error after renewing my certificate

    - by thierryb
    Hello, my certificate has just expired. I renewed it on Team section, then renew provisioning profile, and reinstall them on my keychain and xcode, and then I get this error : Code Sign error: The identity 'iPhone Developer' doesn't match any valid certificate/private key pair in the login keychain What should I do ? Thanks a lot Thierry

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  • a + sing in email address

    - by d.andreykiv
    Hi. I need to submit an email address with a "+" sign and validate in on server. But server receives email like "[email protected]" as "aaa [email protected]". I send all data as POST request with following code NSURL* url = [NSURL URLWithString:[NSString stringWithFormat:@"%@%@", url, @"/signUp"]]; NSString *post = [NSString stringWithFormat:@"&email=%@&userName=%@&password=%@", user.email, user.userName, user.password]; NSData *postData = [post dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:NO]; NSData* data = [self sendRequest:url postData:postData]; post variable before encoding has value &[email protected]&userName=Asdfasdfadsfadsf&password=sdfasdf after encoding it is same &[email protected]&userName=Asdfasdfadsfadsf&password=sdfasdf Method I use to send request looks like following code: -(id) sendRequest:(NSURL*) url postData:(NSData*)postData { // Create request NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; NSString *postLength = [NSString stringWithFormat:@"%d",[postData length]]; [request setURL:url]; [request setHTTPMethod:@"POST"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Current-Type"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setHTTPBody:postData]; NSURLResponse *urlResponse; NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:&urlResponse error:nil]; [request release]; return data; }

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  • Mail attachement on iPhone

    - by Infinity
    Hello guys! Is there a way to get the attachements from the Mail app on the iPhone? I've seen some apps which can do it. But how? Can you point me on the right way? I was trying with the MessageUI, but I don't think it is the right way.

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  • Are the built-in images in iPhone documented, and is there a list of their names somewhere?

    - by Alex Gosselin
    I discovered somewhat by accident that if you make a UIButton in Interface Builder and type in Plus in the image field, a + image appears for the button. A similar result comes from typing Minus. I am wondering if this is a bug, or if there is some way the poor programmers can access the built-in general GUI images from other apple apps, such as the green +, the red -, the detail disclosure chevron, the big red "Delete Contact" or similarly styled button, etc. Has anyone else encountered this, or know where to access these things in Xcode? It makes sense to me that they should be usable, cause the Apple HIG seems to be all about making things recognizable and intuitive, and using them the way other apps use them.

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  • how to place a file in application sand box in iphone

    - by surajbaba
    Is there any way of placing a file into application "sandbox" i.e into eg: /var/mobile/Applications/30B51836-D2DD-43AA-BCB4-9D4DADFED6A2/Documents of iphone? My Application expects a file to be put into /Documents folder of application so that it can be uploaded to my local server. This method should confirm to the rules of Apple so that it should not be rejected.

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  • All UITableCells rendered at once... why?

    - by Greg
    I'm extremely confused by the proper behavior of UITableView cell rendering. Here's the situation: I have a list of 250 items that are loading into a table view, each with an image. To optimize the image download, I followed along with Apple's LazyTableImages sample code... pretty much following it exactly. Really good system... for reference, here's the cell renderer within the Apple sample code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // customize the appearance of table view cells // static NSString *CellIdentifier = @"LazyTableCell"; static NSString *PlaceholderCellIdentifier = @"PlaceholderCell"; // add a placeholder cell while waiting on table data int nodeCount = [self.entries count]; if (nodeCount == 0 && indexPath.row == 0) { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:PlaceholderCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:PlaceholderCellIdentifier] autorelease]; cell.detailTextLabel.textAlignment = UITextAlignmentCenter; cell.selectionStyle = UITableViewCellSelectionStyleNone; } cell.detailTextLabel.text = @"Loading…"; return cell; } UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } // Leave cells empty if there's no data yet if (nodeCount > 0) { // Set up the cell... AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row]; cell.textLabel.text = appRecord.appName; cell.detailTextLabel.text = appRecord.artist; // Only load cached images; defer new downloads until scrolling ends if (!appRecord.appIcon) { if (self.tableView.dragging == NO && self.tableView.decelerating == NO) { [self startIconDownload:appRecord forIndexPath:indexPath]; } // if a download is deferred or in progress, return a placeholder image cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = appRecord.appIcon; } } return cell; } So – my implementation of Apple's LazyTableImages system has one crucial flaw: it starts all downloads for all images immediately. Now, if I remove this line: //[self startIconDownload:appRecord forIndexPath:indexPath]; Then the system behaves exactly like you would expect: new images load as their placeholders scroll into view. However, the initial view cells do not automatically load their images without that prompt in the cell renderer. So, I have a problem: with the prompt in the cell renderer, all images load at once. Without the prompt, the initial view doesn't load. Now, this works fine in Apple sample code, which got me wondering what was going on with mine. It's almost like it was building all cells up front rather than just the 8 or so that would appear within the display. So, I got looking into it, and this is indeed the case... my table is building 250 unique cells! I didn't think the UITableView worked like this, I guess I thought it only built as many items as were needed to populate the table. Is this the case, or is it correct that it would build all 250 cells up front? Also – related question: I've tried to compare my implementation against the Apple LazyTableImages sample, but have discovered that NSLog appears to be disabled within the Apple sample code (which makes direct behavior comparisons extremely difficult). Is that just a simple publish setting somewhere, or has Apple somehow locked down their samples so that you can't log output at runtime? Thanks!

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  • Using system Sound to play sounds

    - by Shoaibi
    Here is the code: -(void)stop { NSLog(@"Disposing Sounds"); AudioServicesDisposeSystemSoundID (soundID); //AudioServicesRemoveSystemSoundCompletion (soundID); } static void completionCallback (SystemSoundID mySSID, void* myself) { NSLog(@"completion Callback"); } - (void) playall: (id) sender { [self stop]; AudioServicesAddSystemSoundCompletion (soundID,NULL,NULL, completionCallback, (void*) self); OSStatus err = kAudioServicesNoError; NSString *aiffPath = [[NSBundle mainBundle] pathForResource:@"slide1" ofType:@"m4a"]; NSURL *aiffURL = [NSURL fileURLWithPath:aiffPath]; err = AudioServicesCreateSystemSoundID((CFURLRef) aiffURL, &soundID); AudioServicesPlaySystemSound (soundID); NSLog(@"Done Playing"); } Output: Disposing Sounds Done Playing In actual no sound gets play at all and completion call back isn't called as well. Any idea what could be wrong here? I want to stop any previous sound before playing current.

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  • Modifying the Google Drive menu interface

    - by Dangerbunny
    So I'm working on a web-app for the Google Marketplace that's going to involve integration with Google Drive. Part of what I want to be able to do with the app involves something along the lines of adding a menu option to the Drive menu interface. For instance, you could be editing a document in drive and browse to File-"My new fancy option." Does anyone know if this is possible? Or if it is not, is there another way of adding this sort of custom action functionality where you are able to perform non Drive standard actions on files from within the Drive interface?

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  • stop execution of process for miliseconds.

    - by Viral
    hi friends, I m creating a Tic tac toe game, in that after click made by user automatically the cpu will respond. I want the cpu response after 0.50 seconds, the sleep() function takes too many time, i don't want that much time, is there any other way to do so???

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  • Android Screen Density Compatibility on 1.5

    - by fordays
    Hi, I'm getting ready to release my first application the marketplace. It's being written for devices running Android 1.5 and above, however there aren't any specific folders for the three different screen densities (I think those came around in 1.6). Should I make these folders myself? Where should I put image resources for the different densities and what should I put in my Manifest??

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  • UITableViewCell Problem....

    - by balu
    Hi friends... i am creating a Custom reusable UITableViewCell with Three labels and one imageView,and i am removing them in cell's dealloc method... all is working fine but the problem is the text in cell getting Dark while selected... it and it is kind of overlapping on each other help me to avoid that problem... - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { NSLog(@"Address for cel called"); NameLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,5,140,20)]; [self.contentView addSubview:NameLbl]; NameLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; NameLbl.font = [UIFont boldSystemFontOfSize:15]; NameLbl.opaque=YES; NameLbl.tag = 1001; AddressLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,25,140,20)]; [self.contentView addSubview:AddressLbl]; AddressLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; AddressLbl.opaque=YES; AddressLbl.tag = 1002; CityStateZipLbl = [[UILabel alloc] initWithFrame:CGRectMake(5,50,150,20)]; [self.contentView addSubview:CityStateZipLbl]; CityStateZipLbl.opaque=YES; CityStateZipLbl.tag = 1003; CityStateZipLbl.font =[UIFont fontWithName:@"Times New Roman" size:15]; } return self; } - (void)dealloc { [CityStateZipLbl release]; [NameLbl release]; [AddressLbl release]; [super dealloc]; }

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  • Android OS 2.2 Permissions: I have absolutely no idea why this simple piece of code doesn't work. Wh

    - by Kevin
    I'm just playing around with some code. I create an Activity and simply do something like this: long lo = currentTimeMillis(); System.out.println(lo); lo *= 3; System.out.println(lo); SystemClock.setCurrentTimeMillis(lo); System.out.println( currentTimeMillis() ); Yes, in my AndroidManifest.xml, I've added: <uses-permission android:name="android.permission.SET_TIME"></uses-permission> <uses-permission android:name="android.permission.SET_TIME_ZONE"></uses-permission> Nothing changes. The SystemClock is never reset...it just keeps on ticking. The error that I'm getting just says that the permission "SET_TIME" was not granted to the program. Protection level 3. The permissions are there...and in the API for 2.2 it says that this feature is supported now. I have no idea what I'm doing wrong. If android.content.Intent; comes into play, please explain. I don't really understand what the idea behind intents! Thanks for any help!

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  • move data that retrieved from XML file to iPhone DataBase

    - by totato
    The idea for my project is : retrieve announcements from my website to my iPhone app (using XML file),then I want to make the users of my app can select any announcement he want and click button in ActionSheet which moves the selected announcement to "favorite announcements tableview" (have Database for favorite announcements) "as apple done in favorite contacts in phone app for iPhone ". So, I want to copy some of this data to specific database in my app (and display in tableview) , can I do this? how? any hints? thanks..

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  • GL_MULTISAMPLING_ARB is not defined

    - by user146780
    I downloaded this: http://www.videotutorialsrock.com/opengl2.exe . I'm trying to follow a tutorial to setup multisampling but GL_MULTISAMPLING_ARB is not defined, and many necessary wgl functions do not seem to be defined. Wht's wrong exactly? Thanks

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  • Is there an easy way to change iPhone Application Settings from within an application?

    - by Matt
    I've got application settings working just fine. However, I'd like to be able to change my app settings from within my app. It seems as though there should be some kind of generic way to add this functionality to my app without having to recreate all the controls myself. I mean, the code is already written in apple's settings app. Maybe someone wrote this code and open sourced it? (if it is not already available)

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  • UIScrollView Does not Scroll

    - by paul simmons
    I have added a long info screen to my iPhone app. The info is a long UIImageView, and it is contained inside a UIScrollView. They are both defined in .xib file. At run-time, initially I set scrollview's position outside window, and when user clicks a button, set its position inside window. This part is OK. But scrollview displays the image but does not scroll. Isn't it enough to place in MainViewContoller.xib, set the contained content, and (at code) set its contentSize equal to the content's size? BTW: I try it at simulator currently.

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