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  • Audio/Voice Visualization

    - by Neurofluxation
    Hey you Objective-C bods. Does anyone know how I would go about changing (transforming) an image based on the input from the Microphone on the iPhone? i.e. When a user speaks into the Mic, the image will pulse or skew. Thanking you!!

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  • cant scroll the scrolview?

    - by Abhi_Iphone_Blackberry
    I have a problem with my UIScrollView. It's visible but I can't scroll it. CGRect frame = CGRectMake(20, 90,280,1000); scroll1=[[UIScrollView alloc]initWithFrame:frame]; scroll1.contentSize = CGSizeMake(280,1000); scroll1.backgroundColor=[UIColor grayColor]; //scroll1.delegate=scroll1; [scroll1 setUserInteractionEnabled:TRUE]; [scroll1 setPagingEnabled:TRUE]; [scroll1 setScrollEnabled:TRUE]; [scroll1 showsVerticalScrollIndicator]; Thanks in advance.

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  • How big can I make an Android application's canvas in terms of pixels?

    - by user279112
    I've determined an estimate of the size of my Android emulator's screen in pixels, although I think its resolution can be changed to other numbers. Quite frankly though that doesn't eliminate the general problem of not knowing how many pixels on each axis I have to work with on my Android applications in general. The main problem I'm trying to solve is this: How do I make sure I don't use a faulty resolution on Android applications if I want to keep things' sizes constant (so that if the application screen shrinks, for instances, objects will still show up just as big - there just won't be as many of them being shown) if I wish to do this with a single universal resolution for each program? Failing that, how do I make sure everything's alright if I try to do everything the same way with maybe a few different pre-set resolutions? Mainly it seems like a relevant question that must be answered before I can come across a complete answer for the general problem is how big can I always make my application in pixels, NOT regarding if and when a user resizes the application's screen to something smaller than the maximum size permitted by the phone and its operating system. I really want to try to keep this simple. If I were doing this for a modern desktop, for instance, I know that if I design the application with a 800x600 canvas, the user can still shrink the application to the point they're not doing themselves any favors, but at least I can basically count on it working right and not being too big for the monitor or something. Is there such a magic resolution for Android, assuming that I'm designing for API levels 3+ (Android 1.5+)? Thanks

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  • editButtonItem set but no minus buttons?

    - by QAD
    My edit button is placed in viewDidLoad: self.navigationItem.rightBarButtonItem = self.editButtonItem; It shows up correctly on the nav bar, and tapping this button indeed change it to Done. However, no minus buttons show up in my table rows. Swiping a row, then tap Delete works, though. Any ideas? EDIT 1: Here's how I'm doing: - (void)loadView { tableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; tableView.delegate = self; tableView.dataSource = self; tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; self.view = tableView; } EDIT 2: My observation is that the edit and minus buttons display fine if my tableview is created in IB (RootViewController). The other two (or three) tableview are created by the aforemention code, so that might be the problem. Guess I'd have to dive in to isEditing, editing and whatnot.

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  • Why is it so hard to find a C++ 3d game tutorial

    - by Dave
    I'm planning on learning 3d game development for the iphone using a 3d engine, but because of lack of tutorials for the iphone I was planning on using C++ game tutorials and making the necessary changes. The problem is that I've had limited success when searching for things such as 'c++ 3d fps tutorial ' I dont really get anything useful. Are there any 3d c++ tutorials you can recommend?

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  • UITextView disabling text selection

    - by dizy
    I'm having a hard time getting the UITextView to disable the selecting of the text. I've tried: canCancelContentTouches = YES; I've tried subclassing and overwriting: - (BOOL)canPerformAction:(SEL)action withSender:(id)sender (But that gets called only After the selection) - (BOOL)touchesShouldCancelInContentView:(UIView *)view; (I don't see that getting fired at all) - (BOOL)touchesShouldBegin:(NSSet *)touches withEvent:(UIEvent *)event inContentView:(UIView *)view; (I don't see that getting fired either) What am I missing ?

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  • save and play recorded sound

    - by blacksheep
    i'd like to save and play again this recorded sounds: @interface Recorder : NSObject { NSMutableArray *times; NSMutableArray *samples; } @end @implementation Recorder – (id) init { [super init]; times = [[NSMutableArray alloc] init]; samples = [[NSMutableArray alloc] init]; return self; } – (void) recordSound: (id) someSound { CFAbsoluteTime now = CFAbsoluteTimeGetCurrent(); NSNumber *wrappedTime = [NSNumber numberWithDouble:now]; [times addObject:wrappedTime]; [samples addObject:someSound]; } @end thanx blacksheep

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  • Getting error using ContactManager Sample

    - by OceanBlue
    I have created some contacts data in the emulator. When I run the ContactManager sample app downloaded from the Android site, I get an error. Specifically, when trying to add a Contact through the app, I get a NullPointerException. I think it is because the "Target Accounts" spinner on the scree is not getting populated, and hence I cannot select a Target Account before adding a contact. Has anyone run across this problem or has any clues on how to fix this?

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  • Find Exact difference between two dates

    - by iPhone Fun
    Hi all , I want some changes in the date comparison. In my application I am comparing two dates and getting difference as number of Days, but if there is only one day difference the system shows me 0 as a difference of days. I do use following code NSDateFormatter *date_formater=[[NSDateFormatter alloc]init]; [date_formater setDateFormat:@"MMM dd,YYYY"]; NSString *now=[NSString stringWithFormat:@"%@",[date_formater stringFromDate:[NSDate date]]]; LblTodayDate.text = [NSString stringWithFormat:@"%@",[NSString stringWithFormat:@"%@",now]]; NSDate *dateofevent = [[NSUserDefaults standardUserDefaults] valueForKey:@"CeremonyDate_"]; NSDate *endDate =dateofevent; NSDate *startDate = [NSDate date]; gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; unsigned int unitFlags = NSDayCalendarUnit; NSDateComponents *components = [gregorian components:unitFlags fromDate:startDate toDate:endDate options:0]; int days = [components day]; I found some solutions that If we make the time as 00:00:00 for comparision then it will show me proper answer , I am right or wrong i don't know. Please help me to solve the issue

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  • iPhone stretchableImageWithLeftCapWidth only makes "D"s.

    - by Jill
    UIImage *aImage = [[UIImage imageNamed:@"Gray_Button.png"] stretchableImageWithLeftCapWidth:25 topCapHeight:0]; Trying to make a "glass pill button". What does "stretch" do if the image is bigger... and the button I'm trying to use it on... is smaller? Does the image 'stretch' and 'shrink'? The reason I ask... is because all my images end up look like a "D" shape. The left side is squared-off... and the right side is rounded. What would a D-shape tell you that I'm doing wrong? Too much.. or too little... "leftCap setting"? Too large an image?

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  • how to show video or movie file into UIImagePickerController?

    - by rakesh-bhatt99
    I am using UIImagePickerController that gives user to be able select an existing photo or use the camera to take an image at that time. And i can show that image in my application with UIImageView. Now i want to use this ability for movies also. But i couldn't find any way to show the selected movie as an image in my app, just like the Photos app. as you know you can see photos and movies in the same list.

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  • Can't download the .mp3 file from an URL after a few days

    - by user252606
    Hello, I want to download a .mp3 file on a Website with NSSURLConnection on IPhone, This .mp3 URL of the file is: http://dl.mp3.kapsule.info/fsfsdfdsfdserwrwq3/fc90613208cc3f16ae6d6ba05d21880c/4b5244f0/b/7e/b7e80afa18d06fdd3dd9f9fa44b51fc0.mp3?filename=Every-Day-I-Love-You.mp3 When I built my app, it run OK. My app downloaded the .mp3 file successful and then played it. However, after a few days, I run my app again, the app can't downloaded the .mp3 file. How can I download the .mp3 file all the time? Thank you very much.

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  • Connecting ipad to external monitor

    - by Josh P.
    I am trying to connect my ipad app to an external screen using the following (not checking the correct resolution for no - just want it up and running). - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [window addSubview:[navigationController view]]; if ([[UIScreen screens] count] > 1) { window.screen = [[UIScreen screens] objectAtIndex:1]; } [window makeKeyAndVisible]; return YES; } Is this supposed to redirect everything to the external monitor? How dows it work with touches/gestures? I see in the Apple apps, the controls etc are left on the ipad screen...

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  • Why I can't draw in a loop? (Using UIView in iPhone)

    - by Tattat
    I can draw many things using this : NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = 0; double y = 0; for (int k=0; k<someValue; k++) { x += k; y += k; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); } } CGImageRelease(img.CGImage); So, it works, so, I put it into a command object's execute method. Then, I want to do similar thing, but this time, my execute method only do this: NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = inComingX; double y = inComingY; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); CGImageRelease(img.CGImage); This time, this is also a Command, and it is the execute method. But I take the for loop away. I will have another method that pass the inComingX , and inComingY into my Command object. My Drawing method is simply execute the Cmd that passed in my drawingEngine: -(void)drawInContext:(CGContextRef)context { [self.cmdToBeExecuted execute]; } I also have the assign method to assign the command,: -(void)assignCmd:(Command* )cmd{ self.cmdToBeExecuted = cmd; } And this is the way I called the drawingEngine for(int k=0; k<5; k++){ [self.drawingEngine assignCmd:[DrawingCmd setDrawingInformation:(10*k):0:@"dummy.png"]]; [self.drawingEngine setNeedsDisplay]; } It can draw, but the sad thing is it only draw the last one. Why? and how to fix it? I can draw all the things in my First code, but after I take the loop outside, and use the loop in last code, it just only draw the last one. Plz help

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  • suppress keyboard in iphone UiWebViews

    - by rob
    I have an app that uses UiWebViews, and I need to not show the keyboard for a text field within such a view. I provide my own buttons that insert the limited sorts of text the field allows, but I also need to allow pasting (I will filter what gets pasted) and adjusting the cursor position. Any way to do this?

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  • Showing/Hiding windows iPhone Dev

    - by Cal S
    In my iPhone app I am developing, I have defined two windows: @interface The_NoteAppDelegate : NSObject <UIApplicationDelegate> { IBOutlet UIWindow *newNoteWindow; IBOutlet UIWindow *homeWindow; } @property (nonatomic, retain) UIWindow *newNoteWindow; @property (nonatomic, retain) UIWindow *homeWindow; and they are linked correctly in IB - but how do I show/hide these windows? [homeWindow makeKeyAndVisible]; works in appDidFinishLaunching but when I try [newNoteWindow makeKeyAndVisible]; again to open the other window (on a button touch event) in front of the other, the app freezes. I know this is a very n00by question but please help me out :)

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  • Core Data data type for just the date - not including time

    - by Jason
    I am new at Core Data, and it seems like it is a great way to manage the data store. However I am also very memory-conscious due to the fact that the iPhone doesn't have that much of it. I was a little surprised to see that the data types are so limited - eg. there is a Date type which includes also the time, but no Date type for just the date! All the time information takes up precious bytes of memory, if I just wanted an attribute with the date (e.g. 2/15/2010 rather than 2/15/2010 02:34:48), how could I do this? Is it possible?

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