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  • Cleaning up a folder structure from Visual Studio artifacts from the shell

    A few years ago I wrote a post that showed how to write a NAnt script to clean a folder structure from the artifacts folders used by Visual Studio. Today what I wanted to show you is a way that doesnt require NAnt installed on your computer, but that uses just a very simple command for Windows shell. Actually, its just a very tiny variation of the same command that Jon Galloway wrote to clean a folder structure from SVN files. But without further ado, here it is: Windows Registry Editor...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Add Icon to Visual Studio 2008-Built Class Lib DLL?

    - by ScSub
    I have a .ico that I want to add to several class library DLL projects, using Visual Studio Pro 2008. For each project, I added the ico, set the built type to 'embedded resource' and set the icon in the project prefs page. Still the icon is the default. What did I miss? Thanks.

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  • What happened to the "Run" and "Run On" commands in Visual Studio 2010 Database Projects?

    - by Steve Elmer
    Hello, I have migrated a database project from VS2008 to VS2010. While in VS08, I used to be able to right-click on a .sql or .cmd file and select a "Run" or "Run On" command from the context menu. In VS2010, though, these menu items seem to have gone away. I have a number of .sql and .cmd scripts that I am used to being able to run directly from the Visual Studio IDE. Can someone point me in the right direction? Thanks, Steve

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  • Does your Visual Studio2008 hang after installing Office 2010?

    - by Junior Mayhé
    Wierd.... Late nite I installed Office 2010 Professional Plus. Here I am, the next morning, and Visual Studio 2008 is freezing, like there "was some invisible dialog window", because it doesn't allow me to click on any IDE element. In brief, after I open a ASP.MVC form, suddenly I'm not allowed to click on anything, icon, dock panel, toolbox, nothing... Anyone has this kind of problem?

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  • how to write unicode hello world in C on windows

    - by hatchetman82
    im tyring to get this to work: #define UNICODE #define _UNICODE #include <wchar.h> int main() { wprintf(L"Hello World!\n"); wprintf(L"£?, ?, ?!\n"); return 0; } using visual studio 2008 express (on windows xp, if it matters). when i run this from the command prompt (started as cmd /u which is supposed to enable unicode ?) i get this: C:\dev\unicodevs\unicodevs\Debugunicodevs.exe Hello World! -ú8 C:\dev\unicodevs\unicodevs\Debug which i suppose was to be expected given that the terminal does not have the font to render those. but what gets me is that even if i try this: C:\dev\unicodevs\unicodevs\Debugcmd /u /c "unicodevs.exe output.txt" the file produced (even though its UTF-8 encoded) looks like: Hello World! £ì the source file itself is defined as unicode (encoded in UTF-8 without BOM). the compiler output when building: 1------ Rebuild All started: Project: unicodevs, Configuration: Debug Win32 ------ 1Deleting intermediate and output files for project 'unicodevs', configuration 'Debug|Win32' 1Compiling... 1main.c 1.\main.c(1) : warning C4005: 'UNICODE' : macro redefinition 1 command-line arguments : see previous definition of 'UNICODE' 1.\main.c(2) : warning C4005: '_UNICODE' : macro redefinition 1 command-line arguments : see previous definition of '_UNICODE' 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\wchar.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtdefs.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\sal.h 1C:\Program Files\Microsoft Visual Studio 9.0\VC\include\sal.h(108) : warning C4001: nonstandard extension 'single line comment' was used 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\crtassem.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\vadefs.h 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\swprintf.inl 1Note: including file: C:\Program Files\Microsoft Visual Studio 9.0\VC\include\wtime.inl 1Linking... 1Embedding manifest... 1Creating browse information file... 1Microsoft Browse Information Maintenance Utility Version 9.00.30729 1Copyright (C) Microsoft Corporation. All rights reserved. 1Build log was saved at "file://c:\dev\unicodevs\unicodevs\unicodevs\Debug\BuildLog.htm" 1unicodevs - 0 error(s), 3 warning(s) ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ========== any ideas on what am i doing wrong ? similar questions on ST (like this one: http://stackoverflow.com/questions/787589/unicode-hello-world-for-c) seem to refer to *nix builds - as far as i understand setlocale() is not available for windows. i also tried building this using code::blocks/mingw gcc, but got the same results.

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  • Good source for studying professional software development with Visual Studio 2010?

    - by Ben
    I spent a lot of time reading blogs and tutorials on the Net regarding how to do this and that with VS2010, but I thought it would be better to learn it in a more systematic way. Do you know of a good website/book that will teach me how to use Visual Studio 2010/2008 Team System + Microsoft Project to perform various tasks from Project Management to code development and testing in the way the software was designed for? Thank you.

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  • Visual Studio 2010 Setup Projects and x64 Support

    - by Shawn Cicoria
    I was taking the Windows Azure CmdLets project and getting it into an MSI just to make it easier to deploy in a nice package.  I ran into problems with the Setup project not being able to properly establish the right registry settings for an x64 environment. Even though you set the target platform on the Setup project to x64 the InstallUtil.lib that get’s run is still x86.  In order to have it work property, you need to follow the steps identified here: http://msdn.microsoft.com/en-us/library/kz0ke5xt.aspx  The section “64-bit managed custom actions throw a System.BadImageFormatException exception” covers the steps you need to follow, using the Orca MSI editor to replace the InstallUtilLib.dll from the one that the Setup Project embeds (x86) to a x64 version. Now, works like a charm… Resultant installer here: http://cicoria.com/Downloads/AzureManagementCmdletsInstall.msi The CmdLets are the same ones from the Training Kit – November 2010 release.

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  • Any way to automatically wrap comments at column 80 in Visual Studio 2008? ..or display where column

    - by Jon Cage
    Is there any way to automatically wrap comments at the 80-column boundary as you type them? ..or failing that, any way to display a faint line at the coulmn 80 boundary to make wrapping them manually a little easier? Several other IDEs I use have one or other of those functions and it makes writing comments that wrap in sensible places much easier/quicker. [Edit] If (like me) you're using Visual C++ Express, you need to change the VisualStudio part of the key into VCExpress - had me confused for a while there!

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  • Excluding standard directories from code coverage results with C++/CLI

    - by brickner
    I have a Visual Studio 2010 .NET 4 solution with C# projects and a C++/CLI project. I use Visual Studio's built in unit tests and code coverage. Other than the fact that Visual Studio 2010 coverage tool for C++/CLI projects seems to be much weaker than Visual Studio 2008 coverage tool, I get weird results. For example, I get uncovered code in this file: c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring And some other files in that directory. I want to exclude this code from coverage results. Is there a way to put some exclude attributes on that code? If not, is there a different automatic way to exclude that code from coverage? If not, is there a way to use EXCLUDE option to exclude it? Can it be done automatically within Visual Studio without running the coverage tool from command prompt? Any other solutions?

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  • Stumbling Through: Visual Studio 2010 (Part II)

    I would now like to expand a little on what I stumbled through in part I of my Visual Studio 2010 post and touch on a few other features of VS 2010.  Specifically, I want to generate some code based off of an Entity Framework model and tie it up to an actual data source.  Im not going to take the easy way and tie to a SQL Server data source, though, I will tie it to an XML data file instead.  Why?  Well, why not?  This is purely for learning, there are probably much better ways to get strongly-typed classes around XML but it will force us to go down a path less travelled and maybe learn a few things along the way.  Once we get this XML data and the means to interact with it, I will revisit data binding to this data in a WPF form and see if I cant get reading, adding, deleting, and updating working smoothly with minimal code.  To begin, I will use what was learned in the first part of this blog topic and draw out a data model for the MFL (My Football League) - I dont want the NFL to come down and sue me for using their name in this totally football-related article.  The data model looks as follows, with Teams having Players, and Players having a position and statistics for each season they played: Note that when making the associations between these entities, I was given the option to create the foreign key but I only chose to select this option for the association between Player and Position.  The reason for this is that I am picturing the XML that will contain this data to look somewhat like this: <MFL> <Position/> <Position/> <Position/> <Team>     <Player>         <Statistic/>     </Player> </Team> </MFL> Statistic will be under its associated Player node, and Player will be under its associated Team node no need to have an Id to reference it if we know it will always fall under its parent.  Position, however, is more of a lookup value that will not have any hierarchical relationship to the player.  In fact, the Position data itself may be in a completely different xml file (something Id like to play around with), so in any case, a player will need to reference the position by its Id. So now that we have a simple data model laid out, I would like to generate two things based on it:  A class for each entity with properties corresponding to each entity property An IO class with methods to get data for each entity, either all instances, by Id or by parent. Now my experience with code generation in the past has consisted of writing up little apps that use the code dom directly to regenerate code on demand (or using tools like CodeSmith).  Surely, there has got to be a more fun way to do this given that we are using the Entity Framework which already has built-in code generation for SQL Server support.  Lets start with that built-in stuff to give us a base to work off of.  Right click anywhere in the canvas of our model and select Add Code Generation Item: So just adding that code item seemed to do quite a bit towards what I was intending: It apparently generated a class for each entity, but also a whole ton more.  I mean a TON more.  Way too much complicated code was generated now that code is likely to be a black box anyway so it shouldnt matter, but we need to understand how to make this work the way we want it to work, so lets get ready to do some stumbling through that text template (tt) file. When I open the .tt file that was generated, right off the bat I realize there is going to be trouble there is no color coding, no intellisense no nothing!  That is going to make stumbling through more like groping blindly in the dark while handcuffed and hopping on one foot, which was one of the alternate titles I was considering for this blog.  Thankfully, the community comes to my rescue and I wont have to cast my mind back to the glory days of coding in VI (look it up, kids).  Using the Extension Manager (Available under the Tools menu), I did a quick search for tt editor in the Online Gallery and quickly found the Tangible T4 Editor: Downloading and installing this was a breeze, and after doing so I got some color coding and intellisense while editing the tt files.  If you will be doing any customizing of tt files, I highly recommend installing this extension.  Next, well see if that is enough help for us to tweak that tt file to do the kind of code generation that we wantDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Visual Studio 2008 Report Server Project Design View not working.

    - by skynate
    When I create a new Reporting Services report or try to open an existing report (that has been working) in Visual Studio 2008. I cannot view the design. I get no error message and it only shows html code in the "Design View". I've tried reinstalling VS2008 and BIDS, but hasn't worked. This was all working when I last used it 2 weeks ago. -nate

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  • How do I set Environment Variables in Visual Studio 2010?

    - by xarzu
    How do I set Environment Variables in Visual Studio 2010? I found this web page: http://msdn.microsoft.com/en-us/library/ee479070.aspx Which says: From the Project menu, choose Properties. In the left pane, select Configuration Properties, and then select Environment. But when I select "Configuration Properties", there is no "Enviroment" option: http://i67.photobucket.com/albums/h292/Athono/microsoft/newstuff.jpg This is an example in VS 2008: http://i21.photobucket.com/albums/b279/GrunchCan/env.jpg But how is it done in VS 2010?

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  • Visual Editor vs Manual code

    - by Albinoswordfish
    I'm not sure how it is using other frameworks but this questions is strictly regarding Java swing. Is it better to use a Visual Editor to place objects or to manually code the placement of the objects onto the frame (Layout managers or null layouts)? From my experience I've had a lot of trouble using Visual editors when it comes to different screen resolutions or changing the window size. Using manual code to place objects I've found that my GUIs behave a lot better with regard to the screen size issue. However when I want to change a small part of my GUI it takes a lot more work compared to using a visual editor Just wondering what people's thoughts were on this?

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