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  • Firefox pour Android introduit la « navigation en tant qu'invité » et le support de l'API Web Audio

    Firefox pour Android introduit la « navigation en tant qu'invité » et le support de l'API Web AudioA la suite de la sortie de Firefox 25, Mozilla a également publié une mise à jour de son navigateur pour les possesseurs de terminaux sous Android.Firefox pour Android hérite de quelques fonctionnalités de version desktop, notamment la prise en charge de l'API Web Audio, une spécification du W3C pour les effets audio avancés à partir de HTML5. Cette nouvelle API permettra, par exemple, aux ingénieurs...

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  • Blu-ray player?

    - by Dox
    I'd like to play bluray discs in my laptop. I found the official documentation, and there it's explained that one should use mplayer and ffmpeg. Looking at the repositories, there exist two different mplayer packages (in conflict with each other) mplayer mplayer2 Any ideas with of them should I install? On the other hand the official documentation seems to be out of date since no mention to Ubuntu after 9.04 is done. Does the DumpHD package from the repositories work? Finally, Where could the keydb.cfg keys be found? I'm open to suggestions, specially of people who had done the job of making it work. Cheers

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  • Android Market : Google supprime 21 applications populaires infectées de malwares et lance leur désinstallation à distance

    Android Market : Google supprime 21 applications populaires infectées Par des malwares et lance leur désinstallation à distance Google vient de bannir de l'Android Market pas moins de 21 applications populaires, en raison de nombreux Malwares et Trojans qu'elles contiennent. Ces applications appartiennent au même développeur (Myournet) et intègrent toutes l'exploit nommé « rage-against-the-cage », qui permet au code malicieux d'obtenir le droit d'administrateur principal (root) sur les versions d'Android antérieures à la 2.2.2. Ce droit acquis, les applications étaient en mesure de télécharger et d'exécuter du code via des portes dérobées, ouvrant ainsi la voie à de...

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  • MPEG-2 playback inconsistent

    - by DustByte
    Many years ago I gave up on Linux because video playback was choppy. Now I'm back, and video playback is still playing up... I have two MPEG files: good.mpg bad.mpg. Here is some information about the two files, using avprobe: My machine is Intel Core 2 Duo E8400 @ 3.00GHz x 2, 64-bit. I do not know what graphics card I have. I run Ubuntu 12.04. So far I have had no problems with YouTube and playback of various video files, including playback of the file good.mpg, included in the avprobe snapshot above. However, the file bad.mpg gives me headache! The file bad.mpg is produced by a respectable "Old-video-tapes-to-DVD" company. I converted over 10 Video-8 tapes to MPEG through them, and today I collected my hard drive containing the MPEG files. Unfortunately I have problem watching them! Here are some details: Using Totem Movie Player 3.0.1 works well for several seconds, then it gets choppy and the playback is not at all smooth. Also the player easily freezes for a while when trying to jump to another position in the file. Most strangely though, the total time is shown as 0:42 (42 seconds) instead of the true 00:39:11: The VLC media player is doing a better job. It shows the correct total length, but as soon as I jump in the video to a new position, it stalls. Playback also stalls after 30 seconds if I press play and leave it. Using Handbrake and choosing bad.mpg as the source, gives me: There is only one title to choose, and it is 6 min 53 seconds. I would have guessed the full 39 minutes of the video should have shown. Lastly, putting the file bad.mpg in Dropbox and viewing it on my iPad with the Dropbox app seems fine (disregard the lack of easy jumping forward due to real-time encoding when streaming it). My question is simple: What is going on?! Why do I have problem to play the MPEG-2 files I just paid good money for (the issue with bad.mpg applies to all files I had encoded)? Is it an issue with my particular Linux machine? The graphics card? But why has everything worked fine so far, and why does not the good.mpg file cause any problems?

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  • Review&ndash;Build Android and iOS apps in Visual Studio with Nomad

    - by Bill Osuch
    Nomad is a Visual Studio extension that allows you build apps for both Android and iOS platforms in Visual Studio using HTML5. There is no need to switch between .Net, Java and Objective-C to target different platforms - write your code once in HTML5 and build for all common mobile platforms and tablets. You have access to the native hardware functions (such as camera and GPS) through the PhoneGap library, UI libraries such as jQuery mobile allow you to create an impressive UI with minimal work. Nomad is still in an early access beta stage, so the documentation is a bit sparse. In fact, the only documentation is a simple series of steps on how to install the plug-in, set up a project, build and deploy it. You're going to want to be a least a little familiar with the PhoneGap library and jQuery mobile to really tap into the power of this. The sample project included with the download shows you just how simple it is to create projects in Visual Studio. The sample solution comes with an index.html file containing the HTML5 code, the Cordova (PhoneGap) library, jQuery libraries, and a JQuery style sheet: The html file is pretty straightforward. If you haven't experimented with JQuery mobile before, some of the attributes (such as data-role) might be new to you, but some quick Googling will fill in everything you need to know. The first part of the file builds a simple (but attractive) list with some links in it: The second part of the file is where things get interesting and it taps into the PhoneGap library. For instance, it gets the geolocation position by calling position.coords.latitude and position.coords.longitude: ...and then displays it in a simple span: Building is pretty simple, at least for Android (I'm not an iOS developer so I didn't look at that feature) - just configure the display name, version number, and package ID. There's no need to specify Android version; Nomad supports 2.2 and later. Enter these bits of information, click the new "Build for Android" button (not the regular Visual Studio Build link...) and you get a dialog box saying that your code is being built by their cloud build service (so no building while away from a WiFi signal apparently). After a couple minutes you wind up with a .apk file that can be copied over to your device. Applications built with Nomad for Android currently use a temporary certificate, so you can test the app on your devices but you cannot publish them in the Google Play Store (yet). And I love the "success" dialog box: Since Nomad is still in Beta, no pricing plans have been announced yet, so I'll be curious to see if this becomes a cost-effective solution to mobile app development. If it is, I may even be tempted to spring for the $99 iOS membership fee! In the meantime, I plan to work on porting some of my apps over to it and seeing how they work. My only quibble at this time is the lack of a centralized documentation location - I'd like to at least see which (if any) features of JQuery and PhoneGap are limited or not supported. Also, some notes on targeting different Android screen sizes would be nice, but it's relatively easy to find jQuery examples out on the InterWebs. Oh well, trial and error! You can download the Nomad extension for Visual Studio by going to their web site: www.vsnomad.com. Technorati Tags: Android, Nomad

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  • Disneyland Inside Out on iPhone and Android

    - by Ryan Cain
    It's hard to believe October was the last time I was over here on my blog.  Ironically after getter the developer phone from Microsoft I have been knee deep in iPhone programming and for the past few weeks Android programming again.  This time I've spent all my non-working hours programming a fun project for my "other" website, Disneyland Inside Out.  Disneyland Inside Out, a vacation planning site for Disneyland in California, has been around in various forms since June 1996.  It has always been a place for me to explore new technologies and learn about some of the new trends on the web.  I recently migrated the site over to DotNetNuke and have been building out custom modules for DNN.  I've also been hacking things together w/ the URLRewrite module in IIS 7.5 to provide strong SEO optimized URLs.  I can't say all that has really stuck within the DNN model of doing things, but it has worked pretty well. As part of my learning process, I spent most of the Fall bringing Disneyland Inside Out to the iPhone.  I will post more details on my development experiences later.  But this project gave me a really great opportunity to get a good feel for Objective-C development.  After 3 months I actually feel somewhat competent in the language and iPhone SDK, instead of just floundering around getting things to work.  The project also gave me a chance to play with some new frameworks on the iPhone and really dig into the Facebook SDK.  I also dug into some of the Gowalla REST api's as well.  We've been live with the app in iTunes for just about 10 days now, and have been sitting in the top 200 of free travel apps for the past few days.  You can get more info and the direct iTunes download link on our site: Disneyland Inside Out for iPhone Since launching the iPhone version I have gotten back into Android development, porting the Disneyland Inside Out app over to Android.  As I said in my first review of iPhone vs. Android, coming from a managed code background, Android is much easier to get going with.  I just about 3 weeks total I will have about 85 - 90% of the functionality up and running in the Android app, that took probably 1.5 - 2x's that time for iPhone.  That isn't a totally fair comparison as I am much more comfortable w/ Xcode and Objective-C today and can get some of the basic stuff done much faster than I could in the fall.  Though I'd say some of the hardest code to debug is still the null pointer issues on objects that were dealloc'd too early in Objective-C.  This isn't too bad with the NSZoombies enabled for synchronous code, but when you have a lot of async, which my app does, it can be hairy at times to track exactly what was causing the issue.   I will post more details later, as I am trying to wrap up a beta of the Android app today.  But in the meantime, if you have an iPhone, iPod Touch or iPad head on over to the site and take a look at my app.

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  • Necessitas : le port Android de Qt, sera bientôt intégré au Qt Project, le support officiel d'Android est prévu pour 2013

    Il était déjà annoncé que Digia envisageait de supporter les plateformes mobiles de mieux en mieux avec Qt, avec pour objectif l'intégration d'Android et iOS dans les plateformes supportées en tier 1 courant 2013 (c'est-à-dire comme plateformes principales). Une des pistes était l'intégration du code de Necessitas, le port lancé par BogDan Vatra pour Android : la bonne nouvelle du jour est que les deux parties se sont mises d'accord pour que cela arrive ! Le port Android de Qt 5 sera basé sur le projet Necessitas, BogDan souhaitant en devenir mainteneur (selon l'organisation du Qt Project : http://qt.developpez.com/actu/38218/...rriv...

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  • Google I/O 2012 - Up Close and Personal: NFC and Android Beam

    Google I/O 2012 - Up Close and Personal: NFC and Android Beam Martijn Coenen, Robert Hamilton A session covering the developer-oriented NFC features we've been adding to the Android platform. Learn how to use Android Beam to add magic sharing abilities to your application, and see what other new and exciting NFC features we're working on. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 251 4 ratings Time: 01:03:13 More in Science & Technology

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  • Android&ndash;Finding your SDK debug certificate MD5 fingerprint using Keytool

    - by Bill Osuch
    I recently upgraded to a new development machine, which means the certificate used to sign my applications during debug changed. Under most circumstances you’ll never notice a difference, but if you’re developing apps using Google’s Maps API you’ll find that your old API key no longer works with the new certificate fingerprint. Google's instructions walk you through retrieving the MD5 fingerprint of your SDK debug certificate - the certificate that you’re probably signing your apps with before publishing, but it doesn't talk much about the Keytool command. The thing to remember is that Keytool is part of Java, not the Android SDK, so you'll never find it searching through your Android and Eclipse directories. Mine is located in C:\Program Files\Java\jdk1.7.0_02\bin so you should find yours somewhere similar. From a command prompt, navigate to this directory and type: keytool -v -list -keystore "C:/Documents and Settings/<user name>/.android/debug.keystore" That’s assuming the path to your debug certificate is in the typical location. If this doesn’t work, you can find out where it’s located in Eclipse by clicking Window –> Preferences –> Android –> Build. There's no need to use the additional commands shown on Google's page. You'll be prompted for a password, just hit enter. The last line shown, Certificate fingerprint, is the key you'll give Google to generate your new Maps API key. Technorati Tags: Android Mapping

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  • Google I/O 2012 - Google Cloud Messaging for Android

    Google I/O 2012 - Google Cloud Messaging for Android Francesco Nerieri Cloud-to-device-messaging (C2DM) is coming out of beta and getting a new name: Google Cloud Messaging for Android. GCM for Android incorporates the lessons we learned in the C2DM beta, many of which take the form of new features. This session will cover the new service end-to-end and in detail. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 419 11 ratings Time: 52:11 More in Science & Technology

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  • Leaked Gmail for Android Version 4.2 Features Pinch-to-Zoom and Swipe-to-Delete [Video]

    - by Jason Fitzpatrick
    If you love keeping an eye at what’s around the corner, this video showcases some of the new features in Gmail for Android–there’s even an APK for those adventurous readers who want to try it. Courtesy of AndroidPolice, we’re treated to the above video showcasing Gmail for Android’s new look and features–including pinch-to-zoom and a swipe-to-delete (or archive), similar to the notification dismissal in Android Jelly Bean. If you’re up for a little unofficial app installation, you can even hit up the link below to check out the full writeup and grab a copy of the unofficial installer. Exclusive: Upcoming Gmail For Android 4.2 Will Finally Have Pinch-To-Zoom, Swipeaway Delete/Archive [AndroidZoom] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Super-quick MIDI generator with nonrestrictive license?

    - by Ricket
    I'm working on my Ludum Dare entry and trying to figure out how in the world I'm ever going to get background music. I found WolframTones, but the license is too restrictive: Unless otherwise specified, this Site and content presented on this Site are for your personal and noncommercial use. You may not modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from, transfer, or sell any information or content obtained from this Site. For commercial and other uses, contact us. But I really like the interface! It's a lot like sfxr - click a genre and download a song. That's so cool. Is there another program that does this same sort of thing but without a restrictive license, so that I can generate a bgm and use it in my game?

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  • Method for spawning enemies according to player score and game time

    - by Sun
    I'm making a top-down shooter and want to scale the difficulty of the game according to what the score is and how much time has Passed. Along with this, I want to spawn enemies in different patterns and increase the intervals at which these enemies are shown. I'm going for a similar effect to Geometry wars. However, I can think of a to do this other than have multiple if-else statments, e.g. : if (score > 1000) { //spawn x amount if enemies } else if (score > 10000) { //spawn x amount of enemy type 1 & 2 } else if (score > 15000) { //spawn x amount of enemy type 1 & 2 & 3 } else if (score > 25000) { //spawn x amount of enemy type 1 & 2 & 3 //create patterns with enemies } ...etc What would be a better method of spawning enemies as I have described?

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  • How to become a good team player?

    - by Nick
    I've been programming (obsessively) since I was 12. I am fairly knowledgeable across the spectrum of languages out there, from assembly, to C++, to Javascript, to Haskell, Lisp, and Qi. But all of my projects have been by myself. I got my degree in chemical engineering, not CS or computer engineering, but for the first time this fall I'll be working on a large programming project with other people, and I have no clue how to prepare. I've been using Windows all of my life, but this project is going to be very unix-y, so I purchased a Mac recently in the hopes of familiarizing myself with the environment. I was fortunate to participate in a hackathon with some friends this past year -- both CS majors -- and excitingly enough, we won. But I realized as I worked with them that their workflow was very different from mine. They used Git for version control. I had never used it at the time, but I've since learned all that I can about it. They also used a lot of frameworks and libraries. I had to learn what Rails was pretty much overnight for the hackathon (on the other hand, they didn't know what lexical scoping or closures were). All of our code worked well, but they didn't understand mine, and I didn't understand theirs. I hear references to things that real programmers do on a daily basis -- unit testing, code reviews, but I only have the vaguest sense of what these are. I normally don't have many bugs in my little projects, so I have never needed a bug tracking system or tests for them. And the last thing is that it takes me a long time to understand other people's code. Variable naming conventions (that vary with each new language) are difficult (__mzkwpSomRidicAbbrev), and I find the loose coupling difficult. That's not to say I don't loosely couple things -- I think I'm quite good at it for my own work, but when I download something like the Linux kernel or the Chromium source code to look at it, I spend hours trying to figure out how all of these oddly named directories and files connect. It's a programming sin to reinvent the wheel, but I often find it's just quicker to write up the functionality myself than to spend hours dissecting some library. Obviously, people who do this for a living don't have these problems, and I'll need to get to that point myself. Question: What are some steps that I can take to begin "integrating" with everyone else? Thanks!

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  • Google I/O 2010 - Writing zippy Android apps

    Google I/O 2010 - Writing zippy Android apps Google I/O 2010 - Writing zippy Android apps Android 201 Brad Fitzpatrick Come hear tips & war stories on making fast, responsive (aka "non-janky") Android apps. No more ANRs! Eliminate event loop stalls! Fast start-ups! Optimized database queries with minimal I/O! Also, learn about the tools and techniques we use to find performance problems across the system and hear what's coming in the future. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 57:38 More in Science & Technology

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  • Twitter annonce son application Android officielle, de quoi raviver les craintes des développeurs in

    Mise à jour du 04.05.2010 par Katleen Twitter annonce son application Android officielle, de quoi raviver les craintes des développeurs indépendants ? Twitter vient de rendre disponible son application officielle pour les appareils tournant sous Android. Comme promis par les dirigeants du réseau social, elle est gratuite. Son widget apparaît sur l'écran d'accueil de l'utilisateur et lui permet de visualiser directement ses tweets sur une carte ou dans son carnet d'adresses, de visualiser ses flux, etc. L'application synchronise également les contacts. Elle ne fonctionne qu'avec Android 2.1 (et versions ultérieures). Elle a été co-développée avec le team d'Android...

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  • GDD-BR 2010 [1G] Android: Building High-Performance Applications

    GDD-BR 2010 [1G] Android: Building High-Performance Applications Speaker: Tim Bray Track: Android Time: G [16:30 - 17:15] Room: 1 Level: 151 Build Android applications that are smooth, fast, responsive, and a pleasure to use. Also, learn about the tools and techniques we use to track down and fix performance problems. From: GoogleDevelopers Views: 20 0 ratings Time: 33:34 More in Science & Technology

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  • Google I/O 2012 - Writing Efficient Drive Apps for Android

    Google I/O 2012 - Writing Efficient Drive Apps for Android Alain Vongsouvanh, Claudio Cherubino This session goes through how to write Drive apps that synchronize files with Android devices. We'll also go into how to open files on Android devices, or create new files from this environment. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 234 5 ratings Time: 52:45 More in Science & Technology

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  • Utiliser une ProgressDialog dans ses applications Android, par Axon de Tuto Mobile

    Axon_TutoMobile vous propose un article sur l'utilisation d' une ProgressDialog dans les applications Android Citation: Le but de ce tutorial est d'expliquer comment utiliser une ProgressDialog dans son application Android. Il peut être parfois utile d'afficher une barre de progression renseignant l'utilisateur sur l'avancement. Android fournit un moyen via la ProgressDialog pour les phases d'attente.

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  • Google I/O 2012 - Android Design for Success

    Google I/O 2012 - Android Design for Success Rachel Garb, Jens Nagel, Nate Streu, Matias Duarte You have a great idea for an Android app. You want it to stand out among hundreds of thousands. You want your users to love it and tell everyone they know. The Android User Experience team is here to help. We'll talk about the Android Design guide and other tricks of the trade for creating apps that delight users and help them accomplish their goals. No design background is required. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 46 5 ratings Time: 01:03:04 More in Science & Technology

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  • CLI program to download album art

    - by John Baber
    I'd like to be able to do this: $ pwd /home/$USER/music/ripped_music/Monty_Python-Instant_Record_Collection $ ls 01.The_Executive_Intro.mp3 ... 16.The_Lumberjack_Song.mp3 $ mystery_command_or_script . $ ls 01.The_Executive_Intro.mp3 ... 16.The_Lumberjack_Song.mp3 album_cover.jpg $ Somewhere in the guts of Rhythmbox, totem, etc. this is being done. I'd like to be able to do it myself. I don't need help actually writing a script. I'd really just like to know if there's something like CDDB for album covers. (Scraping albumart.org is the current working solution.)

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  • Is it possible to detect Android and iOS devices based on DHCP requests?

    - by abbot
    I want to configure DHCP server in a way that it puts "regular" smartphones and tablets into a separate subnet. Is it possible to detect if the DHCP request comes from an Android or iOS device based on the DHCP request itself? For example: a Sony android phone which was around set the following DHCP options in request, which are potentially useful for identification bootp.option.vendor_class_id == "dhcpcd-5.2.10:Linux-2.6.32.9-perf:armv7l:mogami" bootp.option.hostname == "android-c7d342d011ea6419" Are there any known common patterns in DHCP request options better then MAC prefix?

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  • Android : Google étend le champs d'application de l'API "Fragments" pour lutter contre la fragmentation de l'OS

    Android : Google étend le champs d'application de l'API Fragments aux versions 1.6 de son OS Pour lutter contre la fragmentation de sa plate-forme mobile Dans la lutte contre la fragmentation d'Android, Google vient d'étendre aux anciennes versions de l'OS, l'API « Fragments » conçue à l'origine pour Android 3.0 (alias Honeycomb). Initialement, Fragments a été conçue pour faciliter la tâche de rendre les anciennes applications compatibles avec les périphériques à écrans plus larges, notamment les tablettes que ciblent ess...

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  • Switching songs - MediaPlayer lags the game

    - by Fibericon
    When the player encounters a boss in the game I'm working on, I want to have the music change. It seems simple enough with the MediaPlayer class to fade out the current song, switch to another, and then fade the new song in. However, at the point where the second song starts, the game freezes for a split second. The songs in question aren't particularly large either - the first song is 1.7mb and the second song is 3.1mb, both mp3 format. This is the code I'm using to do it: protected void switchSong(GameTime gameTime) { if (!bossSongPlaying) { MediaPlayer.Volume -= ((float)gameTime.ElapsedGameTime.TotalSeconds/10); if (MediaPlayer.Volume < 0.05f) { MediaPlayer.Play(bossSong); MediaPlayer.Volume = 1.0f; bossSongPlaying = true; } } } What can I do to eliminate that momentary hang?

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