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  • how to parametrize an import in a View?

    - by Gianluca Colucci
    Hello everybody, I am looking for some help and I hope that some good soul out there will be able to give me a hint :) In the app I am building, I have a View. When an instance of this View gets created, it "imports" (MEF) the corresponding ViewModel. Here some code: public partial class ContractEditorView : Window { public ContractEditorView () { InitializeComponent(); CompositionInitializer.SatisfyImports(this); } [Import(ViewModelTypes.ContractEditorViewModel)] public object ViewModel { set { DataContext = value; } } } and here is the export for the ViewModel: [PartCreationPolicy(CreationPolicy.NonShared)] [Export(ViewModelTypes.ContractEditorViewModel)] public class ContractEditorViewModel: ViewModelBase { public ContractEditorViewModel() { _contract = new Models.Contract(); } } Now, this works if I want to open a new window to create a new contract... But it does not if I want to use the same window to edit an existing contract... In other words, I would like to add a second construct both in the View and in the ViewModel: the original constructor would accept no parameters and therefore it would create a new contract; the new construct - the one I'd like to add - I'd like to pass an ID so that I can load a given entity... What I don't understand is how to pass this ID to the ViewModel import... Thanks in advance, Cheers, Gianluca.

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  • To have efficient many-to-many relation in Java

    - by Masi
    How can you make the efficient many-to-many -relation from fileID to Words and from word to fileIDs without database -tools like Postgres in Java? I have the following classes. The relation from fileID to words is cheap, but not the reverse, since I need three for -loops for it. My solution is not apparently efficient. Other options may be to create an extra class that have word as an ID with the ArrayList of fileIDs. Reply to JacobM's answer The relevant part of MyFile's constructors is: /** * Synopsis of data in wordToWordConutInFile.txt: * fileID|wordID|wordCount * * Synopsis of the data in the file wordToWordID.txt: * word|wordID **/ /** * Getting words by getting first wordIDs from wordToWordCountInFile.txt and then words in wordToWordID.txt. */ InputStream in2 = new FileInputStream("/home/dev/wordToWordCountInFile.txt"); BufferedReader fi2 = new BufferedReader(new InputStreamReader(in2)); ArrayList<Integer> wordIDs = new ArrayList<Integer>(); String line = null; while ((line = fi2.readLine()) != null) { if ((new Integer(line.split("|")[0]) == currentFileID)) { wordIDs.add(new Integer(line.split("|")[6])); } } in2.close(); // Getting now the words by wordIDs. InputStream in3 = new FileInputStream("/home/dev/wordToWordID.txt"); BufferedReader fi3 = new BufferedReader(new InputStreamReader(in3)); line = null; while ((line = fi3.readLine()) != null) { for (Integer wordID : wordIDs) { if (wordID == (new Integer(line.split("|")[1]))) { this.words.add(new Word(new String(line.split("|")[0]), fileID)); break; } } } in3.close(); this.words.addAll(words); The constructor of Word is at the paste.

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  • Did the Unity Team fix that "generics handling" bug back in 2008?

    - by rasx
    At my level of experience with Unity it might be faster to ask whether the "generics handling" bug acknowledged by ctavares back in 2008 was fixed in a public release. Here was the problem (which might be my problem today): Hi, I get an exception when using .... container.RegisterType(typeof(IDictionary<,), typeof(Dictionary<,)); The exception is... "Resolution of the dependency failed, type = \"IDictionary2\", name = \"\". Exception message is: The current build operation (build key Build Key[System.Collections.Generic.Dictionary2[System.String,System.String], null]) failed: The current build operation (build key Build Key[System.Collections.Generic.Dictionary2[System.String,System.String], null]) failed: The type Dictionary2 has multiple constructors of length 2. Unable to disambiguate. When I attempt... IDictionary myExampleDictionary = container.Resolve(); Here was the moderated response: There are no books that'll help, Unity is a little too new for publishers to have caught up yet. Unfortunately, you've run into a bug in our generics handling. This is currently fixed in our internal version, but it'll be a little while before we can get the bits out. In the meantime, as a workaround you could do something like this instead: public class WorkaroundDictionary : Dictionary { public WorkaroundDictionary() { } } container.RegisterType(typeof(IDictionary<,),typeof(WorkaroundDictionary<,)); The WorkaroundDictionary only has the default constructor so it'll inject no problem. Since the rest of your app is written in terms of IDictionary, when we get the fixed version done you can just replace the registration with the real Dictionary class, throw out the workaround, and everything will still just work. Sorry about the bug, it'll be fixed soon!

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  • Set Property Value on Master Page from Content Page

    - by Merk
    Hello, I tried following the advice posted here: http://stackoverflow.com/questions/1071920/set-property-value-on-master-page-from-content-page. Specifically the last post about creating a class. However, visual studio keeps giving me an error on my default.aspx.cs page when i try to set the value: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : BasePage { protected override int NavHighlight { get { return new{0} ; } } protected void Page_Load(object sender, EventArgs e) { } } It throws an error on new, the error being: cannot inplicity convert anonymoustype#1 to int Can someone tell me what i might have done wrong here? Here's what my class looks like: using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for BasePage /// </summary> public abstract class BasePage : System.Web.UI.Page { protected abstract int NavHighlight { get; } protected override void OnLoad(EventArgs e) { base.OnLoad(e); if (this.Master != null) { //value assignment } } public BasePage() { // // TODO: Add constructor logic here // } } Thanks.

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  • Proper Usage of SqlConnection in .NET

    - by Jojo
    Hi guys, I just want an opinion on the proper usage or a proper design with regards to using SqlConnection object. Which of the 2 below is the best use: A data provider class whose methods (each of them) contain SqlConnection object (and disposed when done). Like: IList<Employee> GetAllEmployees() { using (SqlConnection connection = new SqlConnection(this.connectionString)) { // Code goes here... } } Employee GetEmployee(int id) { using (SqlConnection connection = new SqlConnection(this.connectionString)) { // Code goes here... } } or SqlConnection connection; // initialized in constructor IList<Employee> GetAllEmployees() { this.TryOpenConnection(); // tries to open member SqlConnection instance // Code goes here... this.CloseConnection(); // return } Employee GetEmployee(int id) { this.TryOpenConnection(); // tries to open member SqlConnection instance // Code goes here... this.CloseConnection(); // return } Or is there a better approach than this? I have a focused web crawler type of application and this application will crawl 50 or more websites simultaneously (multithreaded) with each website contained in a crawler object and each crawler object has an instance of a data provider class (above). Please advise. Thanks.

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  • error C2512 in precompiled header file?

    - by SoloMael
    I'm having a ridiculously strange problem. When I try to run the program below, there's an error message that says: "error C2512: 'Record' : no appropriate default constructor available". And when I double-click it, it directs me to a precompiled read-only header file named "xmemory0". Do they expect me to change a read-only file? Here's the segment of code in the file it directs me to: void construct(_Ty *_Ptr) { // default construct object at _Ptr ::new ((void *)_Ptr) _Ty(); // directs me to this line } Here's the program: #include <iostream> #include <vector> #include <string> using namespace std; const int NG = 4; // number of scores struct Record { string name; // student name int scores[NG]; double average; // Calculate the average // when the scores are known Record(int s[], double a) { double sum = 0; for(int count = 0; count != NG; count++) { scores[count] = s[count]; sum += scores[count]; } average = a; average = sum / NG; } }; int main() { // Names of the class string names[] = {"Amy Adams", "Bob Barr", "Carla Carr", "Dan Dobbs", "Elena Evans"}; // exam scores according to each student int exams[][NG]= { {98, 87, 93, 88}, {78, 86, 82, 91}, {66, 71, 85, 94}, {72, 63, 77, 69}, {91, 83, 76, 60}}; vector<Record> records(5); return 0; }

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  • ASP.NET MVC Map String Url To A Route Value Object

    - by mwgriffiths
    I am creating a modular ASP.NET MVC application using areas. In short, I have created a greedy route that captures all routes beginning with {application}/{*catchAll}. Here is the action: // get /application/index public ActionResult Index(string application, object catchAll) { // forward to partial request to return partial view ViewData["partialRequest"] = new PartialRequest(catchAll); // this gets called in the view page and uses a partial request class to return a partial view } Example: The Url "/Application/Accounts/LogOn" will then cause the Index action to pass "/Accounts/LogOn" into the PartialRequest, but as a string value. // partial request constructor public PartialRequest(object routeValues) { RouteValueDictionary = new RouteValueDictionary(routeValues); } In this case, the route value dictionary will not return any values for the routeData, whereas if I specify a route in the Index Action: ViewData["partialRequest"] = new PartialRequest(new { controller = "accounts", action = "logon" }); It works, and the routeData values contains a "controller" key and an "action" key; whereas before, the keys are empty, and therefore the rest of the class wont work. So my question is, how can I convert the "/Accounts/LogOn" in the catchAll to "new { controller = "accounts", action = "logon" }"?? If this is not clear, I will explain more! :) Matt This is the "closest" I have got, but it obviously wont work for complex routes: // split values into array var routeParts = catchAll.ToString().Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries); // feels like a hack catchAll = new { controller = routeParts[0], action = routeParts[1] };

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  • .Net Entity objectcontext thread error

    - by Chris Klepeis
    I have an n-layered asp.net application which returns an object from my DAL to the BAL like so: public IEnumerable<SourceKey> Get(SourceKey sk) { var query = from SourceKey in _dataContext.SourceKeys select SourceKey; if (sk.sourceKey1 != null) { query = from SourceKey in query where SourceKey.sourceKey1 == sk.sourceKey1 select SourceKey; } return query.AsEnumerable(); } This result passes through my business layer and hits the UI layer to display to the end users. I do not lazy load to prevent query execution in other layers of my application. I created another function in my DAL to delete objects: public void Delete(SourceKey sk) { try { _dataContext.DeleteObject(sk); _dataContext.SaveChanges(); } catch (Exception ex) { Debug.WriteLine(ex.Message + " " + ex.StackTrace + " " + ex.InnerException); } } When I try to call "Delete" after calling the "Get" function, I receive this error: New transaction is not allowed because there are other threads running in the session This is an ASP.Net app. My DAL contains an entity data model. The class in which I have the above functions share the same _dataContext, which is instantiated in my constructor. My guess is that the reader is still open from the "Get" function and was not closed. How can I close it?

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  • Subscribe to the Button's events into a custom control

    - by ThitoO
    Do you know how can I subscribe to an event of the base of my customControl ? I've a custom control with some dependency properties : public class MyCustomControl : Button { static MyCustomControl () { DefaultStyleKeyProperty.OverrideMetadata( typeof( MyCustomControl ), new FrameworkPropertyMetadata( typeof( MyCustomControl ) ) ); } public ICommand KeyDownCommand { get { return (ICommand)GetValue( KeyDownCommandProperty ); } set { SetValue( KeyDownCommandProperty, value ); } } public static readonly DependencyProperty KeyDownCommandProperty = DependencyProperty.Register( "KeyDownCommand", typeof( ICommand ), typeof( MyCustomControl ) ); public ICommand KeyUpCommand { get { return (ICommand)GetValue( KeyUpCommandProperty ); } set { SetValue( KeyUpCommandProperty, value ); } } public static readonly DependencyProperty KeyUpCommandProperty = DependencyProperty.Register( "KeyUpCommand", typeof( ICommand ), typeof( MyCustomControl ) ); public ICommand KeyPressedCommand { get { return (ICommand)GetValue( KeyPressedCommandProperty ); } set { SetValue( KeyPressedCommandProperty, value ); } } public static readonly DependencyProperty KeyPressedCommandProperty = DependencyProperty.Register( "KeyPressedCommand", typeof( ICommand ), typeof( MyCustomControl ) ); } And I whant to subscribe to Button's events (like MouseLeftButtonDown) to run some code in my customControl. Do you know how can I do something like this in the constructor ? static MyCustomControl() { DefaultStyleKeyProperty.OverrideMetadata( typeof( MyCustomControl ), new FrameworkPropertyMetadata( typeof( MyCustomControl ) ) ); MouseLeftButtonDownEvent += (object sender, MouseButtonEventArgs e) => "something"; } Thanks for you help

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  • Hierarchy / Flyweight / Instancing Problem in Python

    - by Dan
    Here is the problem I am trying to solve, (I have simplified the actual problem, but this should give you all the relevant information). I have a hierarchy like so: 1.A 1.B 1.C 2.A 3.D 4.B 5.F (This is hard to illustrate - each number is the parent, each letter is the child). Creating an instance of the 'letter' objects is expensive (IO, database costs, etc), so should only be done once. The hierarchy needs to be easy to navigate. Children in the hierarchy need to have just one parent. Modifying the contents of the letter objects should be possible directly from the objects in the hierarchy. There needs to be a central store containing all of the 'letter' objects (and only those in the hierarchy). 'letter' and 'number' objects need to be possible to create from a constructor (such as Letter(**kwargs) ). It is perfectably acceptable to expect that when a letter changes from the hierarchy, all other letters will respect the same change. Hope this isn't too abstract to illustrate the problem. What would be the best way of solving this? (Then I'll post my solution) Here's an example script: one = Number('one') a = Letter('a') one.addChild(a) two = Number('two') a = Letter('a') two.addChild(a) for child in one: child.method1() for child in two: print '%s' % child.method2()

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  • Passing data structures to different threads

    - by Robb
    I have an application that will be spawning multiple threads. However, I feel there might be an issue with threads accessing data that they shouldn't be. I'm relatively new to threading so bare with me. Here is the structure of the threaded application (sorry for the crudeness): MainThread / \ / \ / \ Thread A Thread B / \ / \ / \ / \ / \ / \ Thread A_1 Thread A_2 Thread B_1 Thread B_2 Under each lettered thread (which could be many), there will only be two threads and they are fired of sequentially. The issue i'm having is I'm not entirely sure how to pass in a datastructure into these threads. So, the datastructure is created in MainThread, will be modified in the lettered thread (Thread A, etc) specific to that thread and then a member variable from that datastructure is sent to Letter_Numbered threads. Currently, the lettered thread class has a member variable and when the class is constructed, the datastructure from mainthread is passed in by reference, invoking the copy constructor so the lettered thread has it's own copy to play with. The lettered_numbered thread simply takes in a string variable from the data structure within the lettered thread. My question is, is this accceptable? Is there a much better way to ensure each lettered thread gets its own data structure to play with? Sorry for the somewhat poor explanation, please leave comments and i'll try to clarify.

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  • image not displaying in midlet

    - by user316843
    Hello all,am new here. i have a slight problem; PLease look at the following code and tell me if am doing something wrong because the image is not displaying. i have made it really small so it should fit but its not displaying. i have images displaying in other screens but this main midlet would not. Here is the code: import java.io.IOException; import javax.microedition.midlet.*; import javax.microedition.lcdui.*; /** * @author jay */ public class WShop extends MIDlet implements CommandListener { /* Declare display variables*/ private Form mainForm; private Display display; private Command OK,Exit,wView, mView, myView; /* */ Categories categories = new Categories(this); Image image; public WShop() { /* initialize Screen and Command buttons that will be used when the application starts in the class constructor*/ mainForm = new Form("Wind Shopper"); OK = new Command("OK", Command.OK, 2); Exit = new Command("Exit", Command.EXIT, 0); wview= new Command("wview", Command.OK, 0); mview= new Command("mview", Command.OK, 0); try { /* retrieving the main image of the application*/ image = Image.createImage("/main.png"); } catch (IOException ex) { ex.printStackTrace(); } mainForm.addCommand(OK); mainForm.addCommand(Exit); mainForm.addCommand(wView); mainForm.addCommand(mView); mainForm.setCommandListener(this); } public void startApp() { /* checks to see if the display is currently empty and then sets it to the current screen */ if (display == null) { display = Display.getDisplay(this); } display.setCurrent(mainForm); } /* paused state of the application*/ public void pauseApp() { } /* Destroy Midlet state*/ public void destroyApp(boolean unconditional) { } Thanks in advance.

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  • View Models (ViewData), UserControls/Partials and Global variables - best practice?

    - by elado
    Hi I'm trying to figure out a good way to have 'global' members (such as CurrentUser, Theme etc.) in all of my partials as well as in my views. I don't want to have a logic class that can return this data (like BL.CurrentUser) I do think it needs to be a part of the Model in my views So I tried inheriting from BaseViewData with these members. In my controllers, in this way or another (a filter or base method in my BaseController), I create an instance of the inheriting class and pass it as a view data. Everything's perfect till this point, cause then I have my view data available on the main View with the base members. But what about partials? If I have a simple partial that needs to display a blog post then it looks like this: <%@ Control Language="C#" AutoEventWireup="true" Inherits="ViewUserControl<Post>" %> and simple code to render this partial in my view (that its model.Posts is IEnumerable<Post>): <%foreach (Post p in this.Model.Posts) {%> <%Html.RenderPartial("Post",p); %> <%}%> Since the partial's Model isn't BaseViewData, I don't have access to those properties. Hence, I tried to make a class named PostViewData which inherits from BaseViewData, but then my containing views will have a code to actually create the PostViewData in them in order to pass it to the partial: <%Html.RenderPartial("Post",new PostViewData { Post=p,CurrentUser=Model.CurrentUser,... }); %> Or I could use a copy constructor <%Html.RenderPartial("Post",new PostViewData(Model) { Post=p }); %> I just wonder if there's any other way to implement this before I move on. Any suggestions? Thanks!

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  • accumulator don't compile

    - by Abruzzo Forte e Gentile
    HI All I am using boost accumulators. These 2 lines use to work fine with current version of boost in LInux. accumulator_set< double, stats< tag::covariance<double, tag::covariate1> > > acc_cov; accumulator_set< double, stats< tag::variance > > acc_var; When I moved to a Sun machine where it is installed boost v1.40 I have this building error "/opt/boost/boost/accumulators/framework/depends_on.hpp", line 276: Error:<no tag> cannot be initialized in a constructor. "/opt/boost/boost/fusion/container/list/cons.hpp", line 85: Where: While instantiating "boost::accumulators::detail::accumulator_wrapper<int, int>::accumulator_wrapper(const boost::accumulators::detail::accumulator_wrapper<int, int>&)". "/opt/boost/boost/fusion/container/list/cons.hpp", line 85: Where: Instantiated from non-template code. 1 Error(s) Do you know how can I fix those errors and why I have this issue? Thanks AFG

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  • Managing Instances in Python

    - by BeensTheGreat
    Hello, I am new to Python and this is my first time asking a stackOverflow question, but a long time reader. I am working on a simple card based game but am having trouble managing instances of my Hand class. If you look below you can see that the hand class is a simple container for cards(which are just int values) and each Player class contains a hand class. However, whenever I create multiple instances of my Player class they all seem to manipulate a single instance of the Hand class. From my experience in C and Java it seems that I am somehow making my Hand class static. If anyone could help with this problem I would appreciate it greatly. Thank you, Thad To clarify: An example of this situation would be p = player.Player() p1 = player.Player() p.recieveCard(15) p1.recieveCard(21) p.viewHand() which would result in: [15,21] even though only one card was added to p Hand class: class Hand: index = 0 cards = [] #Collections of cards #Constructor def __init__(self): self.index self.cards def addCard(self, card): """Adds a card to current hand""" self.cards.append(card) return card def discardCard(self, card): """Discards a card from current hand""" self.cards.remove(card) return card def viewCards(self): """Returns a collection of cards""" return self.cards def fold(self): """Folds the current hand""" temp = self.cards self.cards = [] return temp Player Class import hand class Player: name = "" position = 0 chips = 0 dealer = 0 pHand = [] def __init__ (self, nm, pos, buyIn, deal): self.name = nm self.position = pos self.chips = buyIn self.dealer = deal self.pHand = hand.Hand() return def recieveCard(self, card): """Recieve card from the dealer""" self.pHand.addCard(card) return card def discardCard(self, card): """Throw away a card""" self.pHand.discardCard(card) return card def viewHand(self): """View the players hand""" return self.pHand.viewCards() def getChips(self): """Get the number of chips the player currently holds""" return self.chips def setChips(self, chip): """Sets the number of chips the player holds""" self.chips = chip return def makeDealer(self): """Makes this player the dealer""" self.dealer = 1 return def notDealer(self): """Makes this player not the dealer""" self.dealer = 0 return def isDealer(self): """Returns flag wether this player is the dealer""" return self.dealer def getPosition(self): """Returns position of the player""" return self.position def getName(self): """Returns name of the player""" return self.name

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  • Memory leak, again!

    - by Dave
    A couple of weeks ago I was having trouble with memory leaks associated with a ContextMenuStrip. That problem was fixed. See that question here Now I'm having similar issues with ToolStrip controls. As in the previous problem, I'm creating a large number of UserControls and adding them to a FlowLayoutPanel. Each control creates a ToolStrip for itself in its constructor. When a control is removed from the FlowLayoutPanel (the only reference to the control), it seems memory for the ToolStrip is not being released. However when I comment out the code that creates the ToolStrip the memory leak doesn't happen. Is this the same sort of issue as the previous one - I need to set the ToolStrip to null? I don't see how that could be since this time the control is creating the strip itself, and all the button events etc are handled inside it. So shouldn't everything be GC'd when the control is no longer referenced? EDIT: As to the comments, the thing I don't understand is originally I was "making" my own toolstrip out of a panel and some labels. The labels were used as buttons. No memory leaks occurred this way. The only thing I've changed is using a proper ToolStrip with proper buttons in place of the panel, but all the event handlers are wired the same way. So why is it now leaking memory?

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  • Adding exclusive filter for <static initializer> in findbugs

    - by MilanAleksic
    Hi all, I want my findbugs report not show the following error: DM_NUMBER_CTOR: Method invokes inefficient Number constructor; use static valueOf instead The problem is that this happens in groovy-generated code files, so I can't control the source code - that is why I want to exclude it and add it to my exclude filter. I do not want to add explicitly class (since I make API that many tools will use, I want my filter to be generic). I would not like to completely remove this bug from the report by type, I would really like to only exclude this bug from appearing if it happenned in "static initializer" methods. Any idea? I tried the filter below but no luck, maybe somebody has better idea? <Match> <Method name="~.*static initializer.*" /> <Bug pattern="DM_NUMBER_CTOR" /> </Match> Here is the "stacktrace" of FindBugs in that case: In class net.milanaleksic.cuc.tools.sound.SoundPlayerTool In method net.milanaleksic.cuc.tools.sound.SoundPlayerTool.() Called method new Long(long) Should call Long.valueOf(long) instead In SoundPlayerTool.groovy

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  • cookie name is truncated in Servlet 3.0 HttpServletRequest (Glassfish V3)

    - by idplmal
    I'm porting our Web authentication/authorization middleware for use in containers implementing the new servlet 3.0 API (Glassfish V3 in this case). The middleware pulls cookies from the HttpServletRequest filtering on cookies with names of the form "DACS:FEDERATION::JURISDICTION:username". This works fine in the version 2.5 servlet API but is broken in 3.0. The cookie names in 3.0 are being truncated at the first ":" in the name. I understand that the servlet 3.0 implementation defaults to RFC 2109 cookies which are more restrictive about cookie names than the old Netscape spec (":" is among the characters not allowed in RFC 2109 cookie names). Digging into the servlet 3.0 source code, it appears that the use of RFC2109 names can be disabled by setting a System property "org.glassfish.web.rfc2109.cookie_names_enforced" to false. I've tried this to no avail. But besides that, the code that uses checks cookie names is in the constructor for Cookie, and it would appear that the truncation is occurring elsewhere. So - finally - the question. Have others bumped into such issues in the servlet 3.0 API and have you found a work around?

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  • Unable to use nMock GetProperty routine on a property of an inherited object...

    - by Chris
    I am getting this error when trying to set an expectation on an object I mocked that inherits from MembershipUser: ContactRepositoryTests.UpdateTest : FailedSystem.InvalidProgramException: JIT Compiler encountered an internal limitation. Server stack trace: at MockObjectType1.ToString() Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(ref MessageData msgData, Int32 type) at System.Object.ToString() at NMock2.Internal.ExpectationBuilder.On(Object receiver) Here are the tools I am using... VS2008 (SP1) Framework 3.5 nUnit 2.4.8 nMock 2.0.0.44 Resharper 4.1 I am at a loss as to why this would be happening. Any help would be appreciated. Test Class... [TestFixture] public class AddressRepositoryTests { private Mockery m_Mockery; private Data.IAddress m_MockDataAddress; private IUser m_MockUser; [SetUp] public void Setup() { m_Mockery = new Mockery(); m_MockDataAddress = m_Mockery.NewMock<Data.IAddress>(); m_MockUser = m_Mockery.NewMock<IUser>(); } [TearDown] public void TearDown() { m_Mockery.Dispose(); } [Test] public void CreateTest() { string line1 = "unitTestLine1"; string line2 = "unitTestLine2"; string city = "unitTestCity"; int stateId = 1893; string postalCode = "unitTestPostalCode"; int countryId = 223; bool active = false; int createdById = 1; Expect.Once .On(m_MockUser) .GetProperty("Identity") .Will(Return.Value(createdById)); Expect.Once .On(m_MockDataAddress) .Method("Insert") .With( line1, line2, city, stateId, postalCode, countryId, active, createdById, Is.Anything ) .Will(Return.Value(null)); IAddressRepository addressRepository = new AddressRepository(m_MockDataAddress); IAddress address = addressRepository.Create( line1, line2, city, stateId, postalCode, countryId, active, m_MockUser ); Assert.IsNull(address); } } User Class... public interface IUser { int? Identity { get; set; } int? CreatedBy { get; set; } DateTime CreatedOn { get; set; } int? ModifiedBy { get; set; } DateTime? ModifiedOn { get; set; } string UserName { get; } object ProviderUserKey { get; } string Email { get; set; } string PasswordQuestion { get; } string Comment { get; set; } bool IsApproved { get; set; } bool IsLockedOut { get; } DateTime LastLockoutDate { get; } DateTime CreationDate { get; } DateTime LastLoginDate { get; set; } DateTime LastActivityDate { get; set; } DateTime LastPasswordChangedDate { get; } bool IsOnline { get; } string ProviderName { get; } string ToString(); string GetPassword(); string GetPassword(string passwordAnswer); bool ChangePassword(string oldPassword, string newPassword); bool ChangePasswordQuestionAndAnswer(string password, string newPasswordQuestion, string newPasswordAnswer); string ResetPassword(string passwordAnswer); string ResetPassword(); bool UnlockUser(); } public class User : MembershipUser, IUser { #region Public Properties private int? m_Identity; public int? Identity { get { return m_Identity; } set { if (value <= 0) throw new Exception("Address.Identity must be greater than 0."); m_Identity = value; } } public int? CreatedBy { get; set; } private DateTime m_CreatedOn = DateTime.Now; public DateTime CreatedOn { get { return m_CreatedOn; } set { m_CreatedOn = value; } } public int? ModifiedBy { get; set; } public DateTime? ModifiedOn { get; set; } #endregion Public Properties #region Public Constructors public User() { } #endregion Public Constructors } Address Class... public interface IAddress { int? Identity { get; set; } string Line1 { get; set; } string Line2 { get; set; } string City { get; set; } string PostalCode { get; set; } bool Active { get; set; } int? CreatedBy { get; set; } DateTime CreatedOn { get; set; } int? ModifiedBy { get; set; } DateTime? ModifiedOn { get; set; } } public class Address : IAddress { #region Public Properties private int? m_Identity; public int? Identity { get { return m_Identity; } set { if (value <= 0) throw new Exception("Address.Identity must be greater than 0."); m_Identity = value; } } public string Line1 { get; set; } public string Line2 { get; set; } public string City { get; set; } public string PostalCode { get; set; } public bool Active { get; set; } public int? CreatedBy { get; set; } private DateTime m_CreatedOn = DateTime.Now; public DateTime CreatedOn { get { return m_CreatedOn; } set { m_CreatedOn = value; } } public int? ModifiedBy { get; set; } public DateTime? ModifiedOn { get; set; } #endregion Public Properties } AddressRepository Class... public interface IAddressRepository { IAddress Create(string line1, string line2, string city, int stateId, string postalCode, int countryId, bool active, IUser createdBy); } public class AddressRepository : IAddressRepository { #region Private Properties private Data.IAddress m_DataAddress; private Data.IAddress DataAddress { get { if (m_DataAddress == null) m_DataAddress = new Data.Address(); return m_DataAddress; } set { m_DataAddress = value; } } #endregion Private Properties #region Public Constructor public AddressRepository() { } public AddressRepository(Data.IAddress dataAddress) { DataAddress = dataAddress; } #endregion Public Constructor #region Public Methods public IAddress Create(string line1, string line2, string city, int stateId, string postalCode, int countryId, bool active, IUser createdBy) { if (String.IsNullOrEmpty(line1)) throw new Exception("You must enter a Address Line 1 to register."); if (String.IsNullOrEmpty(city)) throw new Exception("You must enter a City to register."); if (stateId <= 0) throw new Exception("You must select a State to register."); if (String.IsNullOrEmpty(postalCode)) throw new Exception("You must enter a Postal Code to register."); if (countryId <= 0) throw new Exception("You must select a Country to register."); DataSet dataSet = DataAddress.Insert( line1, line2, city, stateId, postalCode, countryId, active, createdBy.Identity, DateTime.Now ); return null; } #endregion Public Methods } DataAddress Class... public interface IAddress { DataSet GetByAddressId (int? AddressId); DataSet Update (int? AddressId, string Address1, string Address2, string City, int? StateId, string PostalCode, int? CountryId, bool? IsActive, Guid? ModifiedBy); DataSet Insert (string Address1, string Address2, string City, int? StateId, string PostalCode, int? CountryId, bool? IsActive, int? CreatedBy, DateTime? CreatedOn); } public class Address : IAddress { public DataSet GetByAddressId (int? AddressId) { Database database = DatabaseFactory.CreateDatabase(); DbCommand dbCommand = database.GetStoredProcCommand("prAddress_GetByAddressId"); DataSet dataSet; try { database.AddInParameter(dbCommand, "AddressId", DbType.Int32, AddressId); dataSet = database.ExecuteDataSet(dbCommand); } catch (SqlException sqlException) { string callMessage = "prAddress_GetByAddressId " + "@AddressId = " + AddressId; throw new Exception(callMessage, sqlException); } return dataSet; } public DataSet Update (int? AddressId, string Address1, string Address2, string City, int? StateId, string PostalCode, int? CountryId, bool? IsActive, Guid? ModifiedBy) { Database database = DatabaseFactory.CreateDatabase(); DbCommand dbCommand = database.GetStoredProcCommand("prAddress_Update"); DataSet dataSet; try { database.AddInParameter(dbCommand, "AddressId", DbType.Int32, AddressId); database.AddInParameter(dbCommand, "Address1", DbType.AnsiString, Address1); database.AddInParameter(dbCommand, "Address2", DbType.AnsiString, Address2); database.AddInParameter(dbCommand, "City", DbType.AnsiString, City); database.AddInParameter(dbCommand, "StateId", DbType.Int32, StateId); database.AddInParameter(dbCommand, "PostalCode", DbType.AnsiString, PostalCode); database.AddInParameter(dbCommand, "CountryId", DbType.Int32, CountryId); database.AddInParameter(dbCommand, "IsActive", DbType.Boolean, IsActive); database.AddInParameter(dbCommand, "ModifiedBy", DbType.Guid, ModifiedBy); dataSet = database.ExecuteDataSet(dbCommand); } catch (SqlException sqlException) { string callMessage = "prAddress_Update " + "@AddressId = " + AddressId + ", @Address1 = " + Address1 + ", @Address2 = " + Address2 + ", @City = " + City + ", @StateId = " + StateId + ", @PostalCode = " + PostalCode + ", @CountryId = " + CountryId + ", @IsActive = " + IsActive + ", @ModifiedBy = " + ModifiedBy; throw new Exception(callMessage, sqlException); } return dataSet; } public DataSet Insert (string Address1, string Address2, string City, int? StateId, string PostalCode, int? CountryId, bool? IsActive, int? CreatedBy, DateTime? CreatedOn) { Database database = DatabaseFactory.CreateDatabase(); DbCommand dbCommand = database.GetStoredProcCommand("prAddress_Insert"); DataSet dataSet; try { database.AddInParameter(dbCommand, "Address1", DbType.AnsiString, Address1); database.AddInParameter(dbCommand, "Address2", DbType.AnsiString, Address2); database.AddInParameter(dbCommand, "City", DbType.AnsiString, City); database.AddInParameter(dbCommand, "StateId", DbType.Int32, StateId); database.AddInParameter(dbCommand, "PostalCode", DbType.AnsiString, PostalCode); database.AddInParameter(dbCommand, "CountryId", DbType.Int32, CountryId); database.AddInParameter(dbCommand, "IsActive", DbType.Boolean, IsActive); database.AddInParameter(dbCommand, "CreatedBy", DbType.Int32, CreatedBy); database.AddInParameter(dbCommand, "CreatedOn", DbType.DateTime, CreatedOn); dataSet = database.ExecuteDataSet(dbCommand); } catch (SqlException sqlException) { string callMessage = "prAddress_Insert " + "@Address1 = " + Address1 + ", @Address2 = " + Address2 + ", @City = " + City + ", @StateId = " + StateId + ", @PostalCode = " + PostalCode + ", @CountryId = " + CountryId + ", @IsActive = " + IsActive + ", @CreatedBy = " + CreatedBy + ", @CreatedOn = " + CreatedOn; throw new Exception(callMessage, sqlException); } return dataSet; } }

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  • When is it better to use a method versus a property for a class definition?

    - by ccomet
    Partially related to an earlier question of mine, I have a system in which I have to store complex data as a string. Instead of parsing these strings as all kinds of separate objects, I just created one class that contains all of those objects, and it has some parser logic that will encode all properties into strings, or decode a string to get those objects. That's all fine and good. This question is not about the parser itself, but about where I should house the logic for the parser. Is it a better choice to put it as a property, or as a method? In the case of a property, say public string DataAsString, the get accessor would house the logic to encode all of the data into a string, while the set accessor would decode the input value and set all of the data in the class instance. It seems convenient because the input/output is indeed a string. In the case of a method, one method would be Encode(), which returns the encoded string. Then, either the constructor itself would house the logic for the decoding a string and require the string argument, or I write a Decode(string str) method which is called separately. In either case, it would be using a method instead of a property. So, is there a functional difference between these paths, in terms of the actual running of the code? Or are they basically equivalent and it then boils down to a choice of personal preference or which one looks better? And in that kind of question... which would look cleaner anyway?

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  • Python - wxPython custom button -> unbound method __init__()? what?

    - by Wallter
    After looking at questions like this it doesn't make sense that my __init__(self, parrent, id) would be throwing a unbound error? help? main.py import wx from customButton import customButton from wxPython.wx import * class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) # Non-important code here... # This is the first declaration of the Button1 # This is also where the ERROR is thrown. # Omitting this line causes the window to execute # flawlessly. self.Button1 = customButton.__init__(self, parent, -1) # ... finishes in a basic wx.program style... customButton.py # I've included all of the code in the file # because have no idea where the bug/error happens import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's Over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP def __init__(self, parent, id, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor #self.Over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • How to create a fully lazy singleton for generics

    - by Brendan Vogt
    I have the following code implementation of my generic singleton provider: public sealed class Singleton<T> where T : class, new() { Singleton() { } public static T Instance { get { return SingletonCreator.instance; } } class SingletonCreator { static SingletonCreator() { } internal static readonly T instance = new T(); } } This sample was taken from 2 articles and I merged the code to get me what I wanted: http://www.yoda.arachsys.com/csharp/singleton.html and http://www.codeproject.com/Articles/11111/Generic-Singleton-Provider. This is how I tried to use the code above: public class MyClass { public static IMyInterface Initialize() { if (Singleton<IMyInterface>.Instance == null // Error 1 { Singleton<IMyInterface>.Instance = CreateEngineInstance(); // Error 2 Singleton<IMyInterface>.Instance.Initialize(); } return Singleton<IMyInterface>.Instance; } } And the interface: public interface IMyInterface { } The error at Error 1 is: 'MyProject.IMyInterace' must be a non-abstract type with a public parameterless constructor in order to use it as parameter 'T' in the generic type or method 'MyProject.Singleton<T>' The error at Error 2 is: Property or indexer 'MyProject.Singleton<MyProject.IMyInterface>.Instance' cannot be assigned to -- it is read only How can I fix this so that it is in line with the 2 articles mentioned above? Any other ideas or suggestions are appreciated.

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  • Access cost of dynamically created objects with dynamically allocated members

    - by user343547
    I'm building an application which will have dynamic allocated objects of type A each with a dynamically allocated member (v) similar to the below class class A { int a; int b; int* v; }; where: The memory for v will be allocated in the constructor. v will be allocated once when an object of type A is created and will never need to be resized. The size of v will vary across all instances of A. The application will potentially have a huge number of such objects and mostly need to stream a large number of these objects through the CPU but only need to perform very simple computations on the members variables. Could having v dynamically allocated could mean that an instance of A and its member v are not located together in memory? What tools and techniques can be used to test if this fragmentation is a performance bottleneck? If such fragmentation is a performance issue, are there any techniques that could allow A and v to allocated in a continuous region of memory? Or are there any techniques to aid memory access such as pre-fetching scheme? for example get an object of type A operate on the other member variables whilst pre-fetching v. If the size of v or an acceptable maximum size could be known at compile time would replacing v with a fixed sized array like int v[max_length] lead to better performance? The target platforms are standard desktop machines with x86/AMD64 processors, Windows or Linux OSes and compiled using either GCC or MSVC compilers.

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  • Why won't SWFUpload execute the upload.aspx code, and why is it saving all files to the root directo

    - by Nathan Fast
    I am using SWFUpload v2.2. In IE (8):   If I upload a very tiny file (16kb):      1) The file appears in the root directory where upload.aspx is located.      2) Page_Load on upload.aspx.cs is executed.      3) The file is actually processed by the Page_Load procedure, and the processed file is saved in the correct location.   If I upload a normal file (1.5 MB):      1) The file appears in the root directory where upload.aspx is located. In Firefox (3.5.7):   No matter what size the file is, it:      1) The file appears in the root directory where upload.aspx is located. I have maxRequestLength="30000" executionTimeout="3000" in the web.config just to be sure. In the setting object for the constructor I have:   file_size_limit: "10 MB",   file_types: ".",   file_types_description: "All Files", So my questions are:   How is the file getting saved in the root directory (and why)?   Why does Page_Load only execute when I am using IE and uploading very tiny files?

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  • Is it normal for C++ static initialization to appear twice in the same backtrace?

    - by Joseph Garvin
    I'm trying to debug a C++ program compiled with GCC that freezes at startup. GCC mutex protects function's static local variables, and it appears that waiting to acquire such a lock is why it freezes. How this happens is rather confusing. First module A's static initialization occurs (there are __static_init functions GCC invokes that are visible in the backtrace), which calls a function Foo(), that has a static local variable. The static local variable is an object who's constructor calls through several layers of functions, then suddenly the backtrace has a few ??'s, and then it's is in the static initialization of a second module B (the __static functions occur all over again), which then calls Foo(), but since Foo() never returned the first time the mutex on the local static variable is still set, and it locks. How can one static init trigger another? My first theory was shared libraries -- that module A would be calling some function in module B that would cause module B to load, thus triggering B's static init, but that doesn't appear to be the case. Module A doesn't use module B at all. So I have a second (and horrifying) guess. Say that: Module A uses some templated function or a function in a templated class, e.g. foo<int>::bar() Module B also uses foo<int>::bar() Module A doesn't depend on module B at all At link time, the linker has two instances of foo<int>::bar(), but this is OK because template functions are marked as weak symbols... At runtime, module A calls foo<int>::bar, and the static init of module B is triggered, even though module B doesn't depend on module A! Why? Because the linker decided to go with module B's instance of foo::bar instead of module A's instance at link time. Is this particular scenario valid? Or should one module's static init never trigger static init in another module?

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