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  • jquery block UI malfunction on ajax loading event

    - by Ygam
    problem: trigger errored when block UI is called on this code (function($){ function preloader() { $('a#preloader').click(function(e){ e.preventDefault(); var url = base_url + 'runtest/preloader'; $('div#content').load(url, preloaderCallback); }); } function remotePreload() { $('a#remotepreload').click(function(e){ e.preventDefault(); var object = $(this); object.data('clicked', 'yes'); var url = base_url + 'runtest/remote_preloader'; $('div#content').load(url); }); } /* * callback functions */ function preloaderCallback() { $('div.imageholder img').hide(); $('div.imageholder img').each(function(){ var img = new Image(); var sursa = $(this).attr('src'); var parent = $(this).parent(); var preloaderSource = '<img src="' + base_url + 'media/images/preloader.gif' + '" alt="loader"/>'; parent.append(preloaderSource); $(img).load(function(){ parent.append($(this)); $(this).hide().fadeIn(500); $(this).siblings().remove(); }).attr('src', sursa); }); } function blocker() { $('#content').block(); } function handlePageLoad() { $('a#remotepreload').ajaxStart(function(e){ var elem = $(e.target); if (elem.data('clicked') == 'yes') { // error when blocker() function is called here alert('Started'); } }); $('a#remotepreload').ajaxComplete(function(e){ var elem = $(e.target); if (elem.data('clicked') == 'yes') { elem.removeData('clicked'); alert('Ended'); } }); } // call onready functions $(function(){ preloader(); remotePreload();handlePageLoad(); }); })(jQuery); // here's the error from firefox's debugger uncaught exception: [Exception... "Could not convert JavaScript argument arg 0" nsresult: "0x80570009 (NS_ERROR_XPC_BAD_CONVERT_JS)" location: "JS frame :: http://localhost/testsuite/media/js/jquery.min.js :: anonymous :: line 115" data: no] here's the html markup <div id="wrap"> <div id="header"> <?= $header ?> </div> <div id="content"> <?= $content ?> </div> <div id="sidebar"> <?= $sidebar ?> </div> <div id="footer"> <?= $footer ?> </div> </div> EDIT I was using Jquery 1.4.1 when this happened. Switched back to 1.3 and everything went back to normal.

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  • Writing a text file to smart card c#

    - by Akshay
    What I want to do is write a text file to a smart card and read it. WindSCard is the dll to be used but but it's functions are very cryptic. Is there any FREE wrapper available over it and is there any tutorial that does what I want to do.

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  • MinGW/GCC Delay Loaded DLL equivalent?

    - by VoiDeD
    Hello, I'm trying to port some old MSVC C++ code to MinGW/GCC. One problem is that the project relies heavily on the /DELAYLOAD option for functions that aren't always used, and where the proper dll is located at runtime. Is there such a similar option on MinGW/GCC? This code is targeting the windows platform.

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  • How can I sort just part of a list using vb .net?

    - by Eyal
    In VB .Net, the Generics Lists have a sort function that accepts IComparer or Comparison. I'd like to sort just part of list. Hopefully I can specify the start index, count of elements to sort, and a lambda function. It looks like you can only use lambda functions to do this if you're sorting the entire list. Is that right or did I miss something?

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  • Python: using doctests for classes

    - by Adam Matan
    Hi, Is it possible to use Python's doctest concept for classes, not just functions? If so, where shall I put the doctests - at the class' docstring, or at the constructor's docstring? To clarify, I'm looking for something like: class Test: """ >>> a=Test(5) >>> a.multiply_by_2() 10 """ def __init__(self, number): self._number=number def multiply_by_2(self): return self._number*2 Thanks in advance, Adam

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  • What happens in memory when a C++ class is instantiated

    - by Jo Bucher
    I'm interested in the nuts and boltw of C++ and I wondered what actually changes when an object is instantiated. I'm particularly interested if the functions are then added to memory, if they are there from runtime or if they are never stored in memory at all. If anyone could direct me to a good site on some of the core bolts of C and C++, I'd love that too. Thanks, Jo

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  • Function-Local Static Const variable Initialization semantics.

    - by Hassan Syed
    The questions are in bold, for those that cannot be bothered reading a question in depth. This is a followup to this question. It is to do with the initialization semantics of static variables in functions. Static variables should be initialized once, and their internal state might be altered later - as I (currently) do in the linked question. However, the code in question does not require the feature to change the state of the variable later. Let me clarrify my position, since I don't require the string object's internal state to change. The code is for a trait class for meta programming, and as such would would benifit from a const char * const ptr -- thus Ideally a local cost static const variable is needed. My educated guess is that in this case the string in question will be optimally placed in memory by the link-loader, and that the code is more secure and maps to the intended semantics. This leads to the semantics of such a variable "The C++ Programming language Third Edition -- Stroustrup" does not have anything (that I could find) to say about this matter. All that is said is that the variable is initialized once when the flow of control of the thread first reaches the code. This leads me to ponder if the following code would be sensible, and if not what are the intended semantics ?. #include <iostream> const char * const GetString(const char * x_in) { static const char * const x = x_in; return x; } int main() { const char * const temp = GetString("yahoo"); std::cout << temp << std::endl; const char * const temp2 = GetString("yahoo2"); std::cout << temp2 << std::endl; } The following compiles on GCC and prints "yahoo" twice. Which is what I want -- However it might not be standards compliant (which is why I post this question). It might be more elegant to have two functions, "SetString" and "String" where the latter forwards to the first. If it is standards compliant does someone know of a templates implementation in boost (or elsewhere) ?

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  • wrong operator() overload called

    - by user313202
    okay, I am writing a matrix class and have overloaded the function call operator twice. The core of the matrix is a 2D double array. I am using the MinGW GCC compiler called from a windows console. the first overload is meant to return a double from the array (for viewing an element). the second overload is meant to return a reference to a location in the array (for changing the data in that location. double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element I am writing a testing routine and have discovered that the "viewing" overload never gets called. for some reason the compiler "defaults" to calling the overload that returns a reference when the following printf() statement is used. fprintf(outp, "%6.2f\t", testMatD(i,j)); I understand that I'm insulting the gods by writing my own matrix class without using vectors and testing with C I/O functions. I will be punished thoroughly in the afterlife, no need to do it here. Ultimately I'd like to know what is going on here and how to fix it. I'd prefer to use the cleaner looking operator overloads rather than member functions. Any ideas? -Cal the matrix class: irrelevant code omitted class Matrix { public: double getElement(int row, int col)const; //returns the element at row,col //operator overloads double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element private: //data members double **array; //pointer to data array }; double Matrix::getElement(int row, int col)const{ //transform indices into true coordinates (from sorted coordinates //only row needs to be transformed (user can only sort by row) row = sortedArray[row]; result = array[usrZeroRow+row][usrZeroCol+col]; return result; } //operator overloads double Matrix::operator()(int row, int col) const { //this overload is used when viewing an element return getElement(row,col); } double &Matrix::operator()(int row, int col){ //this overload is used when placing an element return array[row+usrZeroRow][col+usrZeroCol]; } The testing program: irrelevant code omitted int main(void){ FILE *outp; outp = fopen("test_output.txt", "w+"); Matrix testMatD(5,7); //construct 5x7 matrix //some initializations omitted fprintf(outp, "%6.2f\t", testMatD(i,j)); //calls the wrong overload }

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  • Android: how to convert a Drawable to Bitmap

    - by Rob
    How can I convert a Drawable to a Bitmap? I would like to set a certain drawable as the device's wallpaper, but all wallpaper functions accept Bitmaps only (I cannot use WallpaperManager - I'm pre 2.1). Also, my drawables are downloaded from the web and do not reside in R.drawable. Thanks, Rob

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  • Having trouble using jQuery to set meta tag values

    - by Zhami
    I'm trying to set meta tags using jQuery (please don't reply that this doesn't make sense since search engines blah-blah-blah... I am loading invoking 3rd party Javascript functions that examine these vales, such as Tweetmeme and Facebook). If I use: $('meta[name=some-name]').attr('content', 'some value'); it does work to set the value of an existing meta tag, but does not create a meta tag if such a named one does not exist. If you have insight or experience with this, please reply...

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  • Android - read and delete new SMS of a specific sender only

    - by John
    I'm trying to write the next function: 1) Send SMS to a service number 2) Read the response SMS content (the service's auto sent-back message that tells me if I succeed/failed to turn on the service) 3) Delete the service's auto-sent SMS I know how to do the first step, and I should be able to do the second with both: getMessageBody () getOriginatingAddress () but: 1) how can I refer the last incoming message to use the above functions? 2) how can I delete that specific message? Thanks, John

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  • Runtime C function details

    - by Sridhar
    Hi, Is there any way to find particular C language function's input and output parameters from a framework (apple's ARM) during the runtime or from any method with out knowing the headers. It is a framework and there are no header files for it.I decompile it with IDA Pro and it gives me the function names but not input and output parameters information. I am able to load those private functions using dlsym. Is it possible to find the parameters info in runtime (C language or Objective C) or from IDA Pro ? Regards, Raghu

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  • How to have member variables and public methods in a jQuery plugin?

    - by user169867
    I'm trying to create a jQuery plugin that will create something like an autoCompleteBox but with custom features. How do I store member variables for each matching jQuery element? For example I'll need to store a timerID for each. I'd also like to store references to some of the DOM elements that make up the control. I'd like to be able to make a public method that works something like: $("#myCtrl").autoCompleteEx.addItem("1"); But in the implementation of addItem() how can I access the member variables for that particular object like its timerID or whatever? Below is what I have so far... Thanks for any help or suggestions! (function($) { //Attach this new method to jQuery $.fn.autoCompleteEx = function(options) { //Merge Given Options W/ Defaults, But Don't Alter Either var opts = $.extend({}, $.fn.autoCompleteEx.defaults, options); //Iterate over the current set of matched elements return this.each(function() { var acx = $(this); //Get JQuery Version Of Element (Should Be Div) //Give Div Correct Class & Add <ul> w/ input item to it acx.addClass("autoCompleteEx"); acx.html("<ul><li class=\"input\"><input type=\"text\"/></li></ul>"); //Grab Input As JQ Object var input = $("input", acx); //Wireup Div acx.click(function() { input.focus().val( input.val() ); }); //Wireup Input input.keydown(function(e) { var kc = e.keyCode; if(kc == 13) //Enter { } else if(kc == 27) //Esc { } else { //Resize TextArea To Input var width = 50 + (_txtArea.val().length*10); _txtArea.css("width", width+"px"); } }); }); //End Each JQ Element }; //End autoCompleteEx() //Private Functions function junk() { }; //Public Functions $.fn.autoCompleteEx.addItem = function(id,txt) { var x = this; var y = 0; }; //Default Settings $.fn.autoCompleteEx.defaults = { minChars: 2, delay: 300, maxItems: 1 }; //End Of Closure })(jQuery);

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  • Operator Overloading in C

    - by Leif Andersen
    In C++, I can change the operator on a specific class by doing something like this: MyClass::operator==/*Or some other operator such as =, >, etc.*/(Const MyClass rhs) { /* Do Stuff*/; } But with there being no classes (built in by default) in C. So, how could I do operator overloading for just general functions? For example, if I remember correctly, importing stdlib.h gives you the - operator, which is just syntactic sugar for (*strcut_name).struct_element. So how can I do this in C? Thank you.

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  • An interesting case of delete and destructor (C++)

    - by Viet
    I have a piece of code where I can call destructor multiple times and access member functions even the destructor was called with member variables' values preserved. I was still able to access member functions after I called delete but the member variables were nullified (all to 0). And I can't double delete. Please kindly explain this. Thanks. #include <iostream> using namespace std; template <typename T> void destroy(T* ptr) { ptr->~T(); } class Testing { public: Testing() : test(20) { } ~Testing() { printf("Testing is being killed!\n"); } int getTest() const { return test; } private: int test; }; int main() { Testing *t = new Testing(); cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; delete t; cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; //delete t; // <======== Don't do it! Double free/delete! cout << "t->getTest() = " << t->getTest() << endl; return 0; }

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  • Format fixed-format text file lines

    - by EugeneP
    there's a text file first second third 1 2 3 yes no ok hmmmmmmm yep_a_long_word_it_is ahahahahahahha what java functions /libs to use to align words so that they are looked like this (fixed width based on the longest column's length), let's say center align: first second third 1 2 3 yes no ok hmmmmmmm yep_a_long_word_it_is ahahahahahahha

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  • Convert number into words using flex.

    - by charlie
    Hi I am trying to convert an entry using a numeric stepper in flex into words to display in a textarea. i.e a user uses the stepper to enter "89" as a value and in the text area the words "Eighty nine" are displayed. After much searching i haven't found anything that helps - a few javascript functions but that is all. any help sample code would be much appreciated. thanks in advance.

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  • .net clipboard metadata (or whatever skype quotations use)

    - by Cyclone
    Is it possible to use the Clipboard class to grab all the data from the clipboard, like full skype quotes? They use some kind of metadata I think, which is how it knows when something is a quote or not. How can I access that from the Clipboard class? What functions would I call to set/restore Skype quotations? Thanks for the help!

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • Best way to ensure accurate timing with C

    - by Paul
    I am a beginning C programmer (though not a beginning programmer) looking to dive into a project to teach myself C. My project is music-based, and because of this I am curious whether there are any 'best practices' per-se, when it comes to timing functions.

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  • Create a UIView Subclass that calls a delegate function whenever it's parent viewController appears?

    - by Andrew Johnson
    UIViewControllers have viewWillAppear, viewDidDisappear, etc. delegate methods. I would like to create a UIView subclass that can be added to a viewController's view, and when that UIViewController apears or disappears, a delegate function is called. I could easily do this by putting function calls in the UIViewController viewWillAppear/viewWillDisappear delegate functions, but how can I encapsulate this behavior in the UIView?

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