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  • Checking validation of entries in a Sudoku game written in Java

    - by Mico0
    I'm building a simple Sudoku game in Java which is based on a matrix (an array[9][9]) and I need to validate my board state according to these rules: all rows have 1-9 digits all columns have 1-9 digits. each 3x3 grid has 1-9 digits. This function should be efficient as possible for example if first case is not valid I believe there's no need to check other cases and so on (correct me if I'm wrong). When I tried doing this I had a conflict. Should I do one large for loop and inside check columns and row (in two other loops) or should I do each test separately and verify every case by it's own? (Please don't suggest too advanced solutions with other class/object helpers.) This is what I thought about: Main validating function (which I want pretty clean): public boolean testBoard() { boolean isBoardValid = false; if (validRows()) { if (validColumns()) { if (validCube()) { isBoardValid = true; } } } return isBoardValid; } Different methods to do the specific test such as: private boolean validRows() { int rowsDigitsCount = 0; for (int num = 1; num <= 9; num++) { boolean foundDigit = false; for (int row = 0; (row < board.length) && (!foundDigit); row++) { for (int col = 0; col < board[row].length; col++) { if (board[row][col] == num) { rowsDigitsCount++; foundDigit = true; break; } } } } return rowsDigitsCount == 9 ? true : false; } I don't know if I should keep doing tests separately because it looks like I'm duplicating my code.

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  • Getting an object from a 2d array inside of a class

    - by user36324
    I am have a class file that contains two classes, platform and platforms. platform holds the single platform information, and platforms has an 2d array of platforms. Im trying to render all of them in a for loop but it is not working. If you could kindly help me i would greatly appreciate. void Platforms::setUp() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ Platform tempPlat(x,y,true,renderer,filename,tileSize/scaleW,tileSize/scaleH); platArray[x][y] = tempPlat; } } } void Platforms::show() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ platArray[x][y].show(renderer,scaleW,scaleH); } } }

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  • Why do arrays in java choose the biggest? [closed]

    - by Trycon
    I'm new to java so I was reading my book with these code: public class mainb1 { public static void main (String[] args) { //datatype name = expression; //food int min, max; int num[] = new int[10]; num[0]=99; num[1]=90; num[2]=-100; num[3]=100; num[4]=23; num[5]=50; num[6]=123; num[7]=3123; num[8]=2; num[9]=923; min=max=num[1]; for(int x=0;x<10;x++) { if(num[x]<min)min=num[x]; if(num[x]>max)max=num[x]; } System.out.println("Min: "+min+" max: "+max); } } It chose the biggest and the smallest. I don't get it if max was 99, then the last one that is lesser than min is 2? How did this array choose to pick the smallest and the biggest? Can someone explain?

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  • Synergy 1.5 crash (OSX 10.6.8)

    - by Oliver
    THANKS FOR TAKING THE TIME TO READ THIS I recently installed Synergy 1.5 r2278 (for Mac OSX 10.6.8) and was using it fine for most of the day, then it decided to stop working (the only thing I changed systemwise was the screensaver - and then after it started crashing disabled it - to see if it would resolve). When I start Synergy (on the Mac - Client) it says: after about 5 seconds (and successfully connecting to the Server) "synergyc quit unexpectedly" Here is the crash log (w/ binery info removed - too long for post requirements) Process: synergyc [1026] Path: /Applications/Synergy.app/Contents/MacOS/synergyc Identifier: synergy Version: ??? (???) Code Type: X86 (Native) Parent Process: Synergy [1023] Date/Time: 2014-05-28 15:36:17.746 +0930 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Interval Since Last Report: 2144189 sec Crashes Since Last Report: 23 Per-App Interval Since Last Report: 10242 sec Per-App Crashes Since Last Report: 9 Anonymous UUID: 86D5A57C-13D4-470E-AC72-48ACDDDE5EB0 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 5 Application Specific Information: abort() called Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x95cf3afa mach_msg_trap + 10 1 libSystem.B.dylib 0x95cf4267 mach_msg + 68 2 com.apple.CoreFoundation 0x95af02df __CFRunLoopRun + 2079 3 com.apple.CoreFoundation 0x95aef3c4 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x95aef1f1 CFRunLoopRunInMode + 97 5 com.apple.HIToolbox 0x93654e04 RunCurrentEventLoopInMode + 392 6 com.apple.HIToolbox 0x93654bb9 ReceiveNextEventCommon + 354 7 com.apple.HIToolbox 0x937dd137 ReceiveNextEvent + 83 8 synergyc 0x000356d0 COSXEventQueueBuffer::waitForEvent(double) + 48 9 synergyc 0x00010dd5 CEventQueue::getEvent(CEvent&, double) + 325 10 synergyc 0x00011fb0 CEventQueue::loop() + 272 11 synergyc 0x00044eb6 CClientApp::mainLoop() + 134 12 synergyc 0x0005c509 standardStartupStatic(int, char**) + 41 13 synergyc 0x000448a9 CClientApp::runInner(int, char**, ILogOutputter*, int (*)(int, char**)) + 137 14 synergyc 0x0005c4b0 CAppUtilUnix::run(int, char**) + 64 15 synergyc 0x000427df CApp::run(int, char**) + 63 16 synergyc 0x00006e65 main + 117 17 synergyc 0x00006dd9 start + 53 Thread 1: 0 libSystem.B.dylib 0x95d607da __sigwait + 10 1 libSystem.B.dylib 0x95d607b6 sigwait$UNIX2003 + 71 2 synergyc 0x00009583 CArchMultithreadPosix::threadSignalHandler(void*) + 67 3 libSystem.B.dylib 0x95d21259 _pthread_start + 345 4 libSystem.B.dylib 0x95d210de thread_start + 34 Thread 2: 0 libSystem.B.dylib 0x95d21aa2 __semwait_signal + 10 1 libSystem.B.dylib 0x95d2175e _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x95d212b1 pthread_cond_timedwait$UNIX2003 + 72 3 synergyc 0x00009476 CArchMultithreadPosix::waitCondVar(CArchCondImpl*, CArchMutexImpl*, double) + 150 4 synergyc 0x0002b18f CCondVarBase::wait(double) const + 63 5 synergyc 0x0002ce68 CSocketMultiplexer::serviceThread(void*) + 136 6 synergyc 0x0002d698 TMethodJob<CSocketMultiplexer>::run() + 40 7 synergyc 0x0002b8f4 CThread::threadFunc(void*) + 132 8 synergyc 0x00008f30 CArchMultithreadPosix::doThreadFunc(CArchThreadImpl*) + 80 9 synergyc 0x0000902a CArchMultithreadPosix::threadFunc(void*) + 74 10 libSystem.B.dylib 0x95d21259 _pthread_start + 345 11 libSystem.B.dylib 0x95d210de thread_start + 34 Thread 3: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x95d1a382 kevent + 10 1 libSystem.B.dylib 0x95d1aa9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x95d19f59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x95d19cfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x95d19781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x95d195c6 start_wqthread + 30 Thread 4: 0 libSystem.B.dylib 0x95d19412 __workq_kernreturn + 10 1 libSystem.B.dylib 0x95d199a8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x95d195c6 start_wqthread + 30 Thread 5 Crashed: 0 libSystem.B.dylib 0x95d610ee __semwait_signal_nocancel + 10 1 libSystem.B.dylib 0x95d60fd2 nanosleep$NOCANCEL$UNIX2003 + 166 2 libSystem.B.dylib 0x95ddbfb2 usleep$NOCANCEL$UNIX2003 + 61 3 libSystem.B.dylib 0x95dfd6f0 abort + 105 4 libSystem.B.dylib 0x95d79b1b _Unwind_Resume + 59 5 synergyc 0x00008fd1 CArchMultithreadPosix::doThreadFunc(CArchThreadImpl*) + 241 6 synergyc 0x0000902a CArchMultithreadPosix::threadFunc(void*) + 74 7 libSystem.B.dylib 0x95d21259 _pthread_start + 345 8 libSystem.B.dylib 0x95d210de thread_start + 34 Thread 5 crashed with X86 Thread State (32-bit): eax: 0x0000003c ebx: 0x95d60f39 ecx: 0xb0288a7c edx: 0x95d610ee edi: 0x00521950 esi: 0xb0288ad8 ebp: 0xb0288ab8 esp: 0xb0288a7c ss: 0x0000001f efl: 0x00000247 eip: 0x95d610ee cs: 0x00000007 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x002fe000 Model: MacBook2,1, BootROM MB21.00A5.B07, 2 processors, Intel Core 2 Duo, 2.16 GHz, 2 GB

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  • C# 2d array value check [duplicate]

    - by TLFTN
    This question already has an answer here: 3-in-a-row or more logic 4 answers I've managed to create a 2d array, then made it fill up with random numbers, like this: int[,] grid = new int[5, 5] ; Random randomNumber = new Random(); var rowLength = grid.GetLength(0); var colLength = grid.GetLength(1); for (int row = 0; row < rowLength; row++) { for (int col = 0; col < colLength; col++){ grid[row, col] = randomNumber.Next(5); Console.Write(String.Format("{0}\t", grid[row, col]));} Console.WriteLine(); } This results in an array with random values. Example: 3 0 0 3 3 1 3 3 3 2 0 0 2 0 4 3 3 2 0 3 4 0 3 3 0 Notice those three 3s which are connected to each other(in the second row), now how would I check if there's a match like this?

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  • Why do I have such high overhead when creating tables in MSSQL7?

    - by scotty2012
    I have an old system running MSSQL7. It takes about 10.5 seconds to create the table below and another 30 seconds to add the index. Is there anything I can do to decrease these times? CREATE TABLE [dbo].[MyTable] ( [queue] [int] NOT NULL , [seqNum] [numeric](12, 0) NOT NULL , [cTime] [char] (14) NOT NULL , [msg] [char] (255) NULL , [status] [int] NOT NULL , [socket] [int] NULL ) ON [PRIMARY] GO CREATE INDEX [search] ON [dbo].[MyTable]([queue], [seqNum], [status]) ON [PRIMARY] GO CREATE INDEX [new] ON [dbo].[MyTable]([queue], [status]) ON [PRIMARY]

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  • RedirectToAction help: or better suggestion

    - by Dean Lunz
    Still getting my feet wet with asp.net mvc. I have a working Action and httppost action but I want to replace the "iffy" code with a RedirectToAction call because the code is rather large for what it does. A call using RedirectToAction would clean it up more. Every way I've tried it fails to work for me in that the drop down list fails to have the proper item selected. The code below works fine but calling RedirectToAction the was I have been does not work for me. So how can i rework the code below to use RedirectToAction ? I find this line of code particularly troubling because there is no garentee that the "this.Url.RequestContext.RouteData.Route" property will be of type "System.Web.Routing.Route". // get url request var urlValue = "/" + ((System.Web.Routing.Route)(this.Url.RequestContext.RouteData.Route)).Url; I also find the second piece of code rather bloated ... // build the url template urlValue = urlValue.Replace("{realm}", realm); urlValue = urlValue.Replace("{guild}", guild); urlValue = urlValue.Replace("{date}", date.ToShortDateString().Replace("/", "-")); urlValue = urlValue.Replace("{pageIndex}", pageIndex.ToString()); urlValue = urlValue.Replace("{itemCount}", itemCountToDisplay.ToString()); The route I have setup is routes.MapRoute( "GuildOverview Realm", // Route name "GuildMembers/{realm}/{guild}/{date}/{pageIndex}/{itemCount}", // URL with parameters new { controller = "GuildMembers", action = "Index" }); // Parameter defaults The code for my controller actions is below ... [HttpPost] public ActionResult Index(string realm, string guild, DateTime date, int pageIndex, int itemCount, FormCollection formCollection) { // get form data if it's there and try parse num items to display var cnt = this.Request.Form["ddlDisplayCount"]; int itemCountToDisplay = 10; if (!string.IsNullOrEmpty(cnt)) int.TryParse(cnt, out itemCountToDisplay); // get url request var urlValue = "/" + ((System.Web.Routing.Route)(this.Url.RequestContext.RouteData.Route)).Url; // build the url template urlValue = urlValue.Replace("{realm}", realm); urlValue = urlValue.Replace("{guild}", guild); urlValue = urlValue.Replace("{date}", date.ToShortDateString().Replace("/", "-")); urlValue = urlValue.Replace("{pageIndex}", pageIndex.ToString()); urlValue = urlValue.Replace("{itemCount}", itemCountToDisplay.ToString()); return this.Redirect(urlValue); } public ActionResult Index(string realm, string guild, DateTime date, int pageIndex, int itemCount) { // get the page index ViewData["pageIndex"] = pageIndex; // validate item count var pageItemCountItems = new[] { 10, 20, 50, 100 }; if (!pageItemCountItems.Contains(itemCount)) itemCount = pageItemCountItems[0]; // calc the number of pages there are var numPages = (this._repository.GetGuildMemberCount(date, realm, guild) / itemCount) + 1; this.ViewData["pageCount"] = numPages; // get url request var urlValue = "/" + ((System.Web.Routing.Route)(this.Url.RequestContext.RouteData.Route)).Url; // build the url template urlValue = urlValue.Replace("{realm}", realm); urlValue = urlValue.Replace("{guild}", guild); urlValue = urlValue.Replace("{date}", date.ToShortDateString().Replace("/", "-")); urlValue = urlValue.Replace("{pageIndex}", "{0}"); urlValue = urlValue.Replace("{itemCount}", itemCount.ToString()); // set url template ViewData["UrlTemplate"] = urlValue; // set list of items for the display count dropdown var itemCounts = new SelectList(pageItemCountItems, itemCount); ViewData["DisplayCount"] = itemCounts; return View(_repository.GetGuildCharacters(date, realm, guild, (pageIndex - 1) * itemCount, itemCount)); } and my Index view contains the fallowing <%=Html.SimplePager(int.Parse(ViewData["pageIndex"].ToString()), int.Parse(ViewData["pageCount"].ToString()), ViewData["urlTemplate"].ToString(), "nav-menu")%> <% using (Html.BeginForm()) { %> <%= Html.DropDownList("ddlDisplayCount", (SelectList)ViewData["DisplayCount"], new { onchange = "this.form.submit();" })%> <% }%>

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  • How to fix basicHttpBinding in WCF when using multiple proxy clients?

    - by Hemant
    [Question seems a little long but please have patience. It has sample source to explain the problem.] Consider following code which is essentially a WCF host: [ServiceContract (Namespace = "http://www.mightycalc.com")] interface ICalculator { [OperationContract] int Add (int aNum1, int aNum2); } [ServiceBehavior (InstanceContextMode = InstanceContextMode.PerCall)] class Calculator: ICalculator { public int Add (int aNum1, int aNum2) { Thread.Sleep (2000); //Simulate a lengthy operation return aNum1 + aNum2; } } class Program { static void Main (string[] args) { try { using (var serviceHost = new ServiceHost (typeof (Calculator))) { var httpBinding = new BasicHttpBinding (BasicHttpSecurityMode.None); serviceHost.AddServiceEndpoint (typeof (ICalculator), httpBinding, "http://172.16.9.191:2221/calc"); serviceHost.Open (); Console.WriteLine ("Service is running. ENJOY!!!"); Console.WriteLine ("Type 'stop' and hit enter to stop the service."); Console.ReadLine (); if (serviceHost.State == CommunicationState.Opened) serviceHost.Close (); } } catch (Exception e) { Console.WriteLine (e); Console.ReadLine (); } } } Also the WCF client program is: class Program { static int COUNT = 0; static Timer timer = null; static void Main (string[] args) { var threads = new Thread[10]; for (int i = 0; i < threads.Length; i++) { threads[i] = new Thread (Calculate); threads[i].Start (null); } timer = new Timer (o => Console.WriteLine ("Count: {0}", COUNT), null, 1000, 1000); Console.ReadLine (); timer.Dispose (); } static void Calculate (object state) { var c = new CalculatorClient ("BasicHttpBinding_ICalculator"); c.Open (); while (true) { try { var sum = c.Add (2, 3); Interlocked.Increment (ref COUNT); } catch (Exception ex) { Console.WriteLine ("Error on thread {0}: {1}", Thread.CurrentThread.Name, ex.GetType ()); break; } } c.Close (); } } Basically, I am creating 10 proxy clients and then repeatedly calling Add service method on separate threads. Now if I run both applications and observe opened TCP connections using netstat, I find that: If both client and server are running on same machine, number of tcp connections are equal to number of proxy objects. It means all requests are being served in parallel. Which is good. If I run server on a separate machine, I observed that maximum 2 TCP connections are opened regardless of the number of proxy objects I create. Only 2 requests run in parallel. It hurts the processing speed badly. If I switch to net.tcp binding, everything works fine (a separate TCP connection for each proxy object even if they are running on different machines). I am very confused and unable to make the basicHttpBinding use more TCP connections. I know it is a long question, but please help!

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  • TemplateBinding with Converter - what is wrong?

    - by MartyIX
    I'm creating a game desk. I wanted to specify field size (one field is a square) as a attached property and with this data set value of ViewPort which would draw 2x2 matrix (and tile mode would do the rest of game desk). I'm quite at loss what is wrong because the binding doesn't work. Testing line in XAML for the behaviour I would like to have: <DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None"> The game desk is based on this sample of DrawingPaint: http://msdn.microsoft.com/en-us/library/aa970904.aspx (an image is here) XAML: <Window x:Class="Sokoban.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Sokoban" Title="Window1" Height="559" Width="419"> <Window.Resources> <local:FieldSizeToRectConverter x:Key="fieldSizeConverter" /> <Style x:Key="GameDesk" TargetType="{x:Type Rectangle}"> <Setter Property="local:GameDeskProperties.FieldSize" Value="50" /> <Setter Property="Fill"> <Setter.Value> <!--<DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None">--> <DrawingBrush Viewport="{TemplateBinding local:GameDeskProperties.FieldSize, Converter={StaticResource fieldSizeConverter}}" ViewportUnits="Absolute" TileMode="None"> <DrawingBrush.Drawing> <DrawingGroup> <GeometryDrawing Brush="CornflowerBlue"> <GeometryDrawing.Geometry> <RectangleGeometry Rect="0,0,100,100" /> </GeometryDrawing.Geometry> </GeometryDrawing> <GeometryDrawing Brush="Azure"> <GeometryDrawing.Geometry> <GeometryGroup> <RectangleGeometry Rect="0,0,50,50" /> <RectangleGeometry Rect="50,50,50,50" /> </GeometryGroup> </GeometryDrawing.Geometry> </GeometryDrawing> </DrawingGroup> </DrawingBrush.Drawing> </DrawingBrush> </Setter.Value> </Setter> </Style> </Window.Resources> <StackPanel> <Rectangle Style="{StaticResource GameDesk}" Width="300" Height="150" /> </StackPanel> </Window> Converter and property definition: using System; using System.Collections.Generic; using System.Text; using System.Windows.Controls; using System.Windows; using System.Diagnostics; using System.Windows.Data; namespace Sokoban { public class GameDeskProperties : Panel { public static readonly DependencyProperty FieldSizeProperty; static GameDeskProperties() { PropertyChangedCallback fieldSizeChanged = new PropertyChangedCallback(OnFieldSizeChanged); PropertyMetadata fieldSizeMetadata = new PropertyMetadata(50, fieldSizeChanged); FieldSizeProperty = DependencyProperty.RegisterAttached("FieldSize", typeof(int), typeof(GameDeskProperties), fieldSizeMetadata); } public static int GetFieldSize(DependencyObject target) { return (int)target.GetValue(FieldSizeProperty); } public static void SetFieldSize(DependencyObject target, int value) { target.SetValue(FieldSizeProperty, value); } static void OnFieldSizeChanged(DependencyObject target, DependencyPropertyChangedEventArgs e) { Debug.WriteLine("FieldSize just changed: " + e.NewValue); } } [ValueConversion(/* sourceType */ typeof(int), /* targetType */ typeof(Rect))] public class FieldSizeToRectConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Debug.Assert(targetType == typeof(int)); int fieldSize = int.Parse(value.ToString()); return new Rect(0, 0, 2 * fieldSize, 2 * fieldSize); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { // should not be called in our example throw new NotImplementedException(); } } }

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  • System.AccessViolationException when calling DLL from WCF on IIS.

    - by Wodzu
    Hi guys. I've created just a test WCF service in which I need to call an external DLL. Everything works fine under Visutal Studio development server. However, when I try to use my service on IIS I am getting this error: Exception: System.AccessViolationException Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. The stack trace leeds to the call of DLL which is presented below. After a lot of reading and experimenting I am almost sure that the error is caused by wrong passing strings to the called function. Here is how the wrapper for DLL looks like: using System; using System.Runtime.InteropServices; using System.Text; using System; using System.Security; using System.Security.Permissions; using System.Runtime.InteropServices; namespace cdn_api_wodzu { public class cdn_api_wodzu { [DllImport("cdn_api.dll", CharSet=CharSet.Ansi)] // [SecurityPermission(SecurityAction.Assert, Unrestricted = true)] public static extern int XLLogin([In, Out] XLLoginInfo _lLoginInfo, ref int _lSesjaID); } [Serializable, StructLayout(LayoutKind.Sequential)] public class XLLoginInfo { public int Wersja; public int UtworzWlasnaSesje; public int Winieta; public int TrybWsadowy; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x29)] public string ProgramID; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x15)] public string Baza; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 9)] public string OpeIdent; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 9)] public string OpeHaslo; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 200)] public string PlikLog; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x65)] public string SerwerKlucza; public XLLoginInfo() { } } } this is how I call the DLL function: int ErrorID = 0; int SessionID = 0; XLLoginInfo Login; Login = new XLLoginInfo(); Login.Wersja = 18; Login.UtworzWlasnaSesje = 1; Login.Winieta = -1; Login.TrybWsadowy = 1; Login.ProgramID = "TestProgram"; Login.Baza = "TestBase"; Login.OpeIdent = "TestUser"; Login.OpeHaslo = "TestPassword"; Login.PlikLog = "C:\\LogFile.txt"; Login.SerwerKlucza = "MyServ\\MyInstance"; ErrorID = cdn_api_wodzu.cdn_api_wodzu.XLLogin(Login, ref SessionID); When I comment all the string field assigments the function works - it returns me an error message that the program ID has not been given. But when I try to assign a ProgramID (or any other string fields, or all at once) then I am getting the mentioned exception. I am using VS2008 SP.1, WinXP and IIS 5.1. Maybe the ISS itself is a problem? I've tried all the workarounds that has been described here: http://forums.asp.net/t/675515.aspx Thansk for your time. After edit: Installing Windows 2003 Server and IIS 6.0 solved the problem.

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  • Creating a GraphicsPath from a semi-transparent bitmap

    - by Moozhe
    I want to create a GraphicsPath and a list of Points to form the outline of the non-transparent area of a bitmap. If needed, I can guarantee that each image has only one solid collection of nontransparent pixels. So for example, I should be able to record the points either clockwise or counter-clockwise along the edge of the pixels and perform a full closed loop. The speed of this algorithm is not important. However, the efficiency of the resulting points is semi-important if I can skip some points to reduce in a smaller and less complex GraphicsPath. I will list my current code below which works perfectly with most images. However, some images which are more complex end up with paths which seem to connect in the wrong order. I think I know why this occurs, but I can't come up with a solution. public static Point[] GetOutlinePoints(Bitmap image) { List<Point> outlinePoints = new List<Point>(); BitmapData bitmapData = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); byte[] originalBytes = new byte[image.Width * image.Height * 4]; Marshal.Copy(bitmapData.Scan0, originalBytes, 0, originalBytes.Length); for (int x = 0; x < bitmapData.Width; x++) { for (int y = 0; y < bitmapData.Height; y++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = 0; y < bitmapData.Height; y++) { for (int x = bitmapData.Width - 1; x >= 0; x--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int x = bitmapData.Width - 1; x >= 0; x--) { for (int y = bitmapData.Height - 1; y >= 0; y--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = bitmapData.Height - 1; y >= 0; y--) { for (int x = 0; x < bitmapData.Width; x++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } // Added to close the loop outlinePoints.Add(outlinePoints[0]); image.UnlockBits(bitmapData); return outlinePoints.ToArray(); } public static bool ContainsPoint(IEnumerable<Point> points, Point value) { foreach (Point p in points) { if (p == value) return true; } return false; } And when I turn the points into a path: GraphicsPath outlinePath = new GraphicsPath(); outlinePath.AddLines(_outlinePoints); Here's an example showing what I want. The red outline should be an array of points which can be made into a GraphicsPath in order to perform hit detection, draw an outline pen, and fill it with a brush.

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  • non-static variable cannot be referenced from a static context (java)

    - by Greg
    I ask that you ignore all logic.. i was taught poorly at first and so i still dont understand everything about static crap and its killing me. My error is with every single variable that i declare then try to use later inside my methods... i get the non-static variable cannot~~ error I can simply put all the rough coding of my methods inside my cases, and it works but then i cannot use recursion... What i really need is someone to help on the syntax and point me on the right direction of how to have my methods recognize my variables at the top... like compareCount etc thanks public class MyProgram7 { public static void main (String[]args) throws IOException{ Scanner scan = new Scanner(System.in); int compareCount = 0; int low = 0; int high = 0; int mid = 0; int key = 0; Scanner temp; int[]list; String menu, outputString; int option = 1; boolean found = false; // Prompt the user to select an option menu = "\n\t1 Reads file" + "\n\t2 Finds a specific number in the list" + "\n\t3 Prints how many comparisons were needed" + "\n\t0 Quit\n\n\n"; System.out.println(menu); System.out.print("\tEnter your selection: "); option = scan.nextInt(); // Keep reading data until the user enters 0 while (option != 0) { switch (option) { case 1: readFile(); break; case 2: findKey(list,low,high,key); break; case 3: printCount(); break; default: outputString = "\nInvalid Selection\n"; System.out.println(outputString); break; }//end of switch System.out.println(menu); System.out.print("\tEnter your selection: "); option = scan.nextInt(); }//end of while }//end of main public static void readFile() { int i = 0; temp = new Scanner(new File("CS1302_Data7_2010.txt")); while(temp.hasNext()) { list[i]= temp.nextInt(); i++; }//end of while temp.close(); System.out.println("File Found..."); }//end of readFile() public static void findKey() { while(found!=true) { while(key < 100 || key > 999) { System.out.println("Please enter the number you would like to search for? ie 350: "); key = scan.nextInt(); }//end of inside while //base if (low <= high) { mid = ((low+high)/2); if (key == list[mid]) { found = true; compareCount++; }//end of inside if }//end of outside if else if (key < list[mid]) { compareCount++; high = mid-1; findKey(list,low,high,key); }//end of else if else { compareCount++; low = mid+1; findKey(list,low,high,key); }//end of else }//end of outside while }//end of findKey() public static void printCount() { System.out.println("Total number of comparisons is: " + compareCount); }//end of printCount }//end of class

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  • simple C++ hash_set example

    - by celil
    I am new to C++ and STL. I am stuck with the following simple example of a hash set storing custom data structures: #include <iostream> #include <ext/hash_set> using namespace std; using namespace __gnu_cxx; struct trip { int trip_id; int delta_n; int delta_secs; trip(int trip_id, int delta_n, int delta_secs){ this->trip_id = trip_id; this->delta_n = delta_n; this->delta_secs = delta_secs; } }; struct hash_trip { size_t operator()(const trip t) { hash<int> H; return H(t.trip_id); } }; struct eq_trip { bool operator()(const trip t1, const trip t2) { return (t1.trip_id==t2.trip_id) && (t1.delta_n==t2.delta_n) && (t1.delta_secs==t2.delta_secs); } }; int main() { hash_set<trip, hash_trip, eq_trip> trips; trip t = trip(3,2,-1); trip t1 = trip(3,2,0); trips.insert(t); } when I try to compile it, I get the following error message: /usr/include/c++/4.2.1/ext/hashtable.h: In member function ‘size_t __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::_M_bkt_num_key(const _Key&, size_t) const [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’: /usr/include/c++/4.2.1/ext/hashtable.h:599: instantiated from ‘size_t __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::_M_bkt_num(const _Val&, size_t) const [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hashtable.h:1006: instantiated from ‘void __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::resize(size_t) [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hashtable.h:437: instantiated from ‘std::pair<__gnu_cxx::_Hashtable_iterator<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>, bool> __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::insert_unique(const _Val&) [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hash_set:197: instantiated from ‘std::pair<typename __gnu_cxx::hashtable<_Value, _Value, _HashFcn, std::_Identity<_Value>, _EqualKey, _Alloc>::const_iterator, bool> __gnu_cxx::hash_set<_Value, _HashFcn, _EqualKey, _Alloc>::insert(const typename __gnu_cxx::hashtable<_Value, _Value, _HashFcn, std::_Identity<_Value>, _EqualKey, _Alloc>::value_type&) [with _Value = trip, _HashFcn = hash_trip, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ try.cpp:45: instantiated from here /usr/include/c++/4.2.1/ext/hashtable.h:595: error: passing ‘const hash_trip’ as ‘this’ argument of ‘size_t hash_trip::operator()(trip)’ discards qualifiers What am I doing wrong?

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  • Joystick input in Java

    - by typoknig
    Hi all, I am making a 2D game in Java and I want to use a joystick to control the movement of some crosshairs. Right now I have it so the mouse can control those crosshairs. My only criteria for this is that the control for the crosshair must stay in the game window unless a user clicks off into another window. Basically I want my game to capture whatever device is controlling the crosshairs much like a virtual machine captures a mouse. The joystick I am using (Thrustmaster Hotas Cougar) comes with some pretty advanced features, so that may make this easier (or harder). I have tried the solution listed on this page, but I am using a 64bit computer and for some reason it does not like that. I have also tried to use the key emulation feature of my joystick, but with little success. Here is what I have so far, any pointer would be appreciated. Main Class: import java.awt.Color; import java.awt.Cursor; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferStrategy; import java.awt.image.MemoryImageSource; import java.awt.Point; import java.awt.Toolkit; import javax.swing.JFrame; public class Game extends JFrame implements MouseMotionListener{ private int windowWidth = 1280; private int windowHeight = 1024; private Crosshair crosshair; public static void main(String[] args) { new Game(); } public Game() { this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setSize(windowWidth, windowHeight); this.setResizable(false); this.setLocation(0,0); this.setVisible(true); this.createBufferStrategy(2); addMouseMotionListener(this); initGame(); while(true) { long start = System.currentTimeMillis(); gameLoop(); while(System.currentTimeMillis()-start < 5) { //empty while loop } } } private void initGame() { hideCursor(); crosshair = new Crosshair (windowWidth/2, windowHeight/2); } private void gameLoop() { //game logic drawFrame(); } private void drawFrame() { BufferStrategy bf = this.getBufferStrategy(); Graphics g = (Graphics)bf.getDrawGraphics(); try { g = bf.getDrawGraphics(); Color darkBlue = new Color(0x010040); g.setColor(darkBlue); g.fillRect(0, 0, windowWidth, windowHeight); drawCrossHair(g); } finally { g.dispose(); } bf.show(); Toolkit.getDefaultToolkit().sync(); } private void drawCrossHair(Graphics g){ Color yellow = new Color (0xEDFF62); g.setColor(yellow); g.drawOval(crosshair.x, crosshair.y, 40, 40); g.fillArc(crosshair.x + 10, crosshair.y + 21 , 20, 20, -45, -90); g.fillArc(crosshair.x - 1, crosshair.y + 10, 20, 20, -135, -90); g.fillArc(crosshair.x + 10, crosshair.y - 1, 20, 20, -225, -90); g.fillArc(crosshair.x + 21, crosshair.y + 10, 20, 20, -315, -90); } @Override public void mouseDragged(MouseEvent e) { //empty method } @Override public void mouseMoved(MouseEvent e) { crosshair.x = e.getX(); crosshair.y = e.getY(); } private void hideCursor() { int[] pixels = new int[16 * 16]; Image image = Toolkit.getDefaultToolkit().createImage(new MemoryImageSource(16, 16, pixels, 0, 16)); Cursor transparentCursor = Toolkit.getDefaultToolkit().createCustomCursor(image, new Point(0, 0), "invisiblecursor"); getContentPane().setCursor(transparentCursor); } } Another Class: public class Crosshair{ public int x; public int y; public Crosshair(int x, int y) { this.x = x; this.y = y; } }

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  • CUDA: Memory copy to GPU 1 is slower in multi-GPU

    - by zenna
    My company has a setup of two GTX 295, so a total of 4 GPUs in a server, and we have several servers. We GPU 1 specifically was slow, in comparison to GPU 0, 2 and 3 so I wrote a little speed test to help find the cause of the problem. //#include <stdio.h> //#include <stdlib.h> //#include <cuda_runtime.h> #include <iostream> #include <fstream> #include <sstream> #include <string> #include <cutil.h> __global__ void test_kernel(float *d_data) { int tid = blockDim.x*blockIdx.x + threadIdx.x; for (int i=0;i<10000;++i) { d_data[tid] = float(i*2.2); d_data[tid] += 3.3; } } int main(int argc, char* argv[]) { int deviceCount; cudaGetDeviceCount(&deviceCount); int device = 0; //SELECT GPU HERE cudaSetDevice(device); cudaEvent_t start, stop; unsigned int num_vals = 200000000; float *h_data = new float[num_vals]; for (int i=0;i<num_vals;++i) { h_data[i] = float(i); } float *d_data = NULL; float malloc_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaMalloc((void**)&d_data, sizeof(float)*num_vals); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &malloc_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float mem_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); cudaMemcpy(d_data, h_data, sizeof(float)*num_vals,cudaMemcpyHostToDevice); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &mem_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); float kernel_timer; cudaEventCreate(&start); cudaEventCreate(&stop); cudaEventRecord( start, 0 ); test_kernel<<<1000,256>>>(d_data); cudaEventRecord( stop, 0 ); cudaEventSynchronize( stop ); cudaEventElapsedTime( &kernel_timer, start, stop ); cudaEventDestroy( start ); cudaEventDestroy( stop ); printf("cudaMalloc took %f ms\n",malloc_timer); printf("Copy to the GPU took %f ms\n",mem_timer); printf("Test Kernel took %f ms\n",kernel_timer); cudaMemcpy(h_data,d_data, sizeof(float)*num_vals,cudaMemcpyDeviceToHost); delete[] h_data; return 0; } The results are GPU0 cudaMalloc took 0.908640 ms Copy to the GPU took 296.058777 ms Test Kernel took 326.721283 ms GPU1 cudaMalloc took 0.913568 ms Copy to the GPU took[b] 663.182251 ms[/b] Test Kernel took 326.710785 ms GPU2 cudaMalloc took 0.925600 ms Copy to the GPU took 296.915039 ms Test Kernel took 327.127930 ms GPU3 cudaMalloc took 0.920416 ms Copy to the GPU took 296.968384 ms Test Kernel took 327.038696 ms As you can see, the cudaMemcpy to the GPU is well double the amount of time for GPU1. This is consistent between all our servers, it is always GPU1 that is slow. Any ideas why this may be? All servers are running windows XP.

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  • Resilient backpropagation neural network - question about gradient

    - by Raf
    Hello Guys, First I want to say that I'm really new to neural networks and I don't understand it very good ;) I've made my first C# implementation of the backpropagation neural network. I've tested it using XOR and it looks it work. Now I would like change my implementation to use resilient backpropagation (Rprop - http://en.wikipedia.org/wiki/Rprop). The definition says: "Rprop takes into account only the sign of the partial derivative over all patterns (not the magnitude), and acts independently on each "weight". Could somebody tell me what partial derivative over all patterns is? And how should I compute this partial derivative for a neuron in hidden layer. Thanks a lot UPDATE: My implementation base on this Java code: www_.dia.fi.upm.es/~jamartin/downloads/bpnn.java My backPropagate method looks like this: public double backPropagate(double[] targets) { double error, change; // calculate error terms for output double[] output_deltas = new double[outputsNumber]; for (int k = 0; k < outputsNumber; k++) { error = targets[k] - activationsOutputs[k]; output_deltas[k] = Dsigmoid(activationsOutputs[k]) * error; } // calculate error terms for hidden double[] hidden_deltas = new double[hiddenNumber]; for (int j = 0; j < hiddenNumber; j++) { error = 0.0; for (int k = 0; k < outputsNumber; k++) { error = error + output_deltas[k] * weightsOutputs[j, k]; } hidden_deltas[j] = Dsigmoid(activationsHidden[j]) * error; } //update output weights for (int j = 0; j < hiddenNumber; j++) { for (int k = 0; k < outputsNumber; k++) { change = output_deltas[k] * activationsHidden[j]; weightsOutputs[j, k] = weightsOutputs[j, k] + learningRate * change + momentumFactor * lastChangeWeightsForMomentumOutpus[j, k]; lastChangeWeightsForMomentumOutpus[j, k] = change; } } // update input weights for (int i = 0; i < inputsNumber; i++) { for (int j = 0; j < hiddenNumber; j++) { change = hidden_deltas[j] * activationsInputs[i]; weightsInputs[i, j] = weightsInputs[i, j] + learningRate * change + momentumFactor * lastChangeWeightsForMomentumInputs[i, j]; lastChangeWeightsForMomentumInputs[i, j] = change; } } // calculate error error = 0.0; for (int k = 0; k < outputsNumber; k++) { error = error + 0.5 * (targets[k] - activationsOutputs[k]) * (targets[k] - activationsOutputs[k]); } return error; } So can I use change = hidden_deltas[j] * activationsInputs[i] variable as a gradient (partial derivative) for checking the sing?

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  • Java - Problem when Resizing a JInternalFrame

    - by Amokrane
    Hi, In a previous SO question, I was talking about somes issues dealing with my MDI architecture. I have now another problem, when resizing my JInternalFrame. Here is a short video that illustrates the problem. I have a class: Cadre which is basically my JInternalFrame. public class Cadre extends JInternalFrame { /** Largeur par d'une fenêtre interne */ private int width; /** Hauteur d'une fenêtre interne */ private int height; /** Titre d'une fenêtre interne */ private String title; /** Toile associée à la fenêtre interne */ private Toile toile; /** Permet de compter le nombre de fenêtres internes ouvertes */ static int frameCount = 0; /** Permet de décaler les fenêtres internes à l'ouverture */ static final int xDecalage = 30, yDecalage = 30; public Cadre() { super("Form # " + (++frameCount), true, //resizable true, //closable true, //maximizable true);//iconifiable // Taille de la fenêtre interne par défaut width = 500; height = 500; // Titre par défaut title = "Form # " + (frameCount); // On associe une nouvelle toile à la fenêtre toile = new Toile(); this.setContentPane(toile); // On spécifie le titre this.setTitle(title); // Taille de chaque form par défaut this.setSize(width, height); // Permet d'ouvrir les frames de manière décalée par rapport à la dernière ouverte this.setLocation(xDecalage * frameCount, yDecalage * frameCount); } } And this is the JFrame that contains all the JInternalFrame(s): public class Fenetre extends JFrame { /** Titre de la fenêtre principale */ private String title; /** Largeur de la fenêtre */ private int width; /** Hauteur de la fenêtre */ private int height; /** Le menu */ private Menu menu; /** La barre d'outils */ private ToolBox toolBox; /** La zone contenant les JInternalFrame */ private JDesktopPane planche; /** Le pannel comportant la liste des formes à dessiner*/ private Pannel pannel; /** La liste de fenêtres ouvertes */ private static ArrayList<Cadre> cadres; public Fenetre(String inTitle, int inWidth, int inHeight) { // lecture de la taille de la frame width = inWidth; height = inHeight; // lecture du titre de la fenêtre title = inTitle; // On spécifie la taille de la fenêtre ainsi que le titre this.setSize(width, height); this.setTitle(title); // Initialisations des listes de cadres cadres = new ArrayList<Cadre>(); // Instanciation de la fenêtre this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // On définit un layout pour notre frame this.setLayout(new BorderLayout()); // On crée la zone supérieure : Menu + ToolBar JPanel banniere = new JPanel(); banniere.setLayout(new BorderLayout()); // Instanciation d'un menu menu = new Menu(this); this.setJMenuBar(menu); // En haut la ToolBox toolBox = new ToolBox(); this.add(toolBox, BorderLayout.NORTH); // Ajout du pannel à gauche pannel = new Pannel(); this.add(pannel, BorderLayout.WEST); **// Intialisation de la planche de dessin planche = new JDesktopPane(); // On ajoute une Internal frame à notre desktop pane Cadre cadre = new Cadre(); cadre.setVisible(true); planche.add(cadre); try { cadre.setSelected(true); } catch (PropertyVetoException e) { e.printStackTrace(); }** // Pour faire en sorte que le déplacement soit "nice" planche.setDragMode(JDesktopPane.OUTLINE_DRAG_MODE); // On ajoute le nouveau cadre crée à la liste des cadres cadres.add(cadre); // Le contenu principal de la fenêtre est la planche contenant les différentes JInternalFrame this.getContentPane().add(planche); this.setVisible(true); } } So as you can see, I have declared a: JDesktopPane inside the main JFrame of my application. Any idea how to solve this? Thank you!

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  • using return values from a c# .net made component build as com+

    - by YvesR
    Hello, so far I made a component in C# .NET 4 and use System.EnterpriseServices to make it COM visible. I want to develop business methods in C#, but I still need to access them from classic ASP (vbscript). So far so good, everything works fine (exept function overloading :)). Now I made a test class to get more expirience with return code. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.EnterpriseServices; using System.Management; namespace iController { /// /// The tools class provides additional functions for general use in out of context to other classes of the iController. /// public class tools :ServicedComponent { #region publich methods public bool TestBoolean() { return true; } public string TestString() { return "this is a string"; } public int TestInteger() { return 32; } public double TestDouble() { return 32.32; } public float TestFloat() { float ret = 2 ^ 16; return ret; } public string[] TestArray() { string[] ret = {"0","1"}; return ret; } public int[][] TestJaggedArray() { int[][] jaggedArray = new int[3][]; jaggedArray[0] = new int[] { 1, 3, 5, 7, 9 }; jaggedArray[1] = new int[] { 0, 2, 4, 6 }; jaggedArray[2] = new int[] { 11, 22 }; return jaggedArray; } public Dictionary<string, string> TestDictionary() { Dictionary<string, string> ret = new Dictionary<string,string>(); ret.Add("test1","val1"); ret.Add("test2","val2"); return ret; } #endregion } } Then I just made a simple vbscript file to run it with cscript.exe for testing porpuse. Dim oTools : Set oTools = CreateObject("iController.tools") WScript.StdOut.WriteLine TypeName(oTools.TestBoolean()) & " - " & oTools.TestBoolean() WScript.StdOut.WriteLine TypeName(oTools.TestString()) & " - " & oTools.TestString() WScript.StdOut.WriteLine TypeName(oTools.TestInteger()) & " - " & oTools.TestInteger() WScript.StdOut.WriteLine TypeName(oTools.TestDouble()) & " - " & oTools.TestDouble() WScript.StdOut.WriteLine TypeName(oTools.TestFloat()) & " - " & oTools.TestFloat() test = oTools.TestArray() WScript.StdOut.WriteLine TypeName(test) WScript.StdOut.WriteLine UBound(test) For i = 0 To UBound(test) WScript.StdOut.WriteLine test(i) Next For Each item IN test WScript.StdOut.WriteLine item Next test = oTools.TestJaggedArray() WScript.StdOut.WriteLine TypeName(test) For Each item IN test WScript.StdOut.WriteLine test & " - " & test.Item(item) Next test = oTools.TestDictionary() WScript.StdOut.WriteLine TypeName(test) For Each item IN test WScript.StdOut.WriteLine test & " - " & test.Item(item) Next What works fine: string, int, foat, double When it comes to array, jaggedarray or dictionaries I get a type mismatch. VarType is 13 object for the dictionary e.g. but this dict seems to be different then the Scripting.Dictionary. I checked codeproject.com and stackoverflow all day and didn't find any hints exept some thread on stackoverflow where someone mentioned there is a need to created a IDispatch interface. So anyone ever had the same issue and can help me or give me some hints I can go on with?

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  • Segmentation. strcmp [C]

    - by FILIaS
    Hello, I have a file with format: [name][number][amount] number is taken as a string. and im using it in a strcmp. Problem is that i get a segmentation fault. I know that on most cases when strcmp signs segmentation fault it means that one of the parameters is null or cant find its "end" ('\0'). I checked with gdb and i cant say if this is the problem.Take a look: > (gdb) bt full > #0 0x08048729 in lookup (hashtable=0x804b008, hashval=27, > number=0x804b740 "6900101001") > list = 0xffffffff > #1 0x080487ac in add (hashtable=0x804b008, > number=0x804b740 "9900101001", name=0x804b730 "Smithpolow", > time=6943) > new_elem = 0xffffffff > hashval = 27 > #2 0x08048b25 in main (argc=1, argv=0xbffff4b4) > number = 0x804b740 "9900101001" > name = 0x804b730 "Smithpolow" > time = 6943 > i = 2 Code: clientsList *lookup_on_Clients(clientsHashTable *hashtable,int hashval,char number[10]) { printf("NUMBER:%s\n",number); clientsList *list=hashtable[hashval].head; for(list; list!=NULL; list=list->next){ if (strcmp(number,list->number)==0) //SEGMENTATION! return list; } return NULL; } int add ( HashTable* hashtable,char number[10],char* name,int time) { List *new_elem; int hashval=hash (hashtable,number); new_elem=hashtable[hashval].head; if(hashtable[hashval].length>0) { if ((lookup (hashtable,hashval,number))!=NULL) {return 0;} } //an den uparxei stoixeio sth lista if (!(new_elem=malloc(sizeof(struct clientsList)))){ return -1;} //insert values for the new elem new_elem->number=strdup(number); new_elem->name=strdup(name); new_elem->time=time; hashtable[hashval].head=new_elem; new_elem->next=NULL; hashtable[hashval].length++; /* rehash existing entries if necessary */ if(hashTableSize(hashtable)>= 2*primes[PrimesIndex]) { hashtable = expand(hashtable); if (hashtable ==NULL){ return 0; } PrimesIndex++; } return 1; } and the main: FILE * File2; if ( ( File2=fopen(" File.txt","r")) !=NULL ) { // File.txt format: [name number time] e.g lountemis 6900254565 700651 int li = 0; char *lin = (char *) malloc(MAX_LINE * sizeof(char)); while(fgets(lin, MAX_LINE, clientFile2) != NULL) { token = my_linetok(lin, " "); if(token != NULL) { char* number ; char* name; int time; int i; for(i = 0; token[i] != NULL; i++) { name=strdup(token[0]); number=strdup(token[1]); time=atoi(token[2]); if (i==2) { int insertDone=0; insertDone =add(my_hash_table,number,name,time); } } free(name); free(number); free(token); } else { printf("Error reading line %s\n", lin); exit(1); } } } else { printf("Error opening file \nEXIT!"); exit(0); }

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  • jqgrid retrieving empty rows using webapi (REST)

    - by polonskyg
    I'm using jqgrid in an ASPNET MVC4 project with WebApi (REST), Entity Framework 5 using Unit Of Work and Repository patterns. My problem is that I see the data flowing as json to the browser and I see three rows in the grid, but those rows are empty, and the data is not shown (three empty rows in the grid). This is method to get the data in the WebApi controller: public dynamic GetGridData(int rows, int page, string sidx, string sord) { var pageSize = rows; var index = sidx; var order = sord; var categories = Uow.Categories.GetAll().OrderBy(t => (string.IsNullOrEmpty(index) ? "Id" : index) + " " + (order ?? "desc")); var pageIndex = Convert.ToInt32(page) - 1; var totalRecords = categories.Count(); var totalPages = (int)Math.Ceiling((float) totalRecords / (float) pageSize); var categoriesPage = categories.Skip(pageIndex * pageSize).Take(pageSize).ToList(); return new { total = totalPages, page = page, records = totalRecords, rows = (from category in categoriesPage select new { id = category.Id.ToString(), cell = new string[] { category.Id.ToString(), category.Name, category.Description } }).ToArray() }; } This is the json received in the browser { "total": 1, "page": 1, "records": 3, "rows": [{ "id": "1", "cell": ["1", "Category 1", null] }, { "id": "3", "cell": ["3", "Category 3", "asAS"] }, { "id": "4", "cell": ["4", "Category 4", null] }] } This is the .js file with jqgrid jQuery("#ajaxGrid").jqGrid({ url: $("#ServiceUrl").val(), datatype: "json", jsonReader: { repeatitems: false, id: "Id" }, colNames: ['Id', 'Name', 'Description'], colModel: [ { name: 'id', editable: true, sortable: true, hidden: true, align: 'left' }, { name: 'name', editable: true, sortable: true, hidden: false, align: 'left' }, { name: 'description', editable: true, sortable: true, hidden: false, align: 'left' } ], mtype: 'GET', rowNum: 15, pager: '#ajaxGridPager', rowList: [10, 20, 50, 100], caption: 'List of Categories', imgpath: $("#ServiceImagesUrl").val(), altRows: true, shrinkToFit: true, viewrecords: true, autowidth: true, height: 'auto', error: function(x, e) { alert(x.readyState + " "+ x.status +" "+ e.msg); } }); function updateDialog(action) { return { url: $("#ServiceUrl").val(), closeAfterAdd: true, closeAfterEdit: true, afterShowForm: function (formId) { }, modal: true, onclickSubmit: function (params) { var list = $("#ajaxGrid"); var selectedRow = list.getGridParam("selrow"); params.url += "/" + list.getRowData(selectedRow).Id; params.mtype = action; }, width: "300", ajaxEditOptions: { contentType: "application/json" }, serializeEditData: function (data) { delete data.oper; return JSON.stringify(data); } }; } jQuery("#ajaxGrid").jqGrid( 'navGrid', '#ajaxGridPager', { add: true, edit: true, del: true, search: false, refresh: false }, updateDialog('PUT'), updateDialog('POST'), updateDialog('DELETE') ); BTW, If I want to return jqGridData instead the dynamic, How should I do it? Did is showing empty rows as well: public class jqGridData<T> where T : class { public int page { get; set; } public int records { get; set; } public IEnumerable<T> rows { get; set; } public decimal total { get; set; } } public jqGridData<Category> GetGridData(int rows, int page, string sidx, string sord) { var pageSize = rows; var index = sidx; var order = sord; var categories = Uow.Categories.GetAll().OrderBy(t => (string.IsNullOrEmpty(index) ? "Id" : index) + " " + (order ?? "desc")); var pageIndex = Convert.ToInt32(page) - 1; var totalRecords = categories.Count(); var totalPages = (int)Math.Ceiling((float)totalRecords / (float)pageSize); var categoriesPage = categories.Skip(pageIndex * pageSize).Take(pageSize); return new jqGridData<Category> { page = page, records = totalRecords, total = totalPages, rows = categoriesPage }; }

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  • How do I make a custom delegate protocol for a UIView subclass?

    - by timothy5216
    I'm making some tabs and I want to have my own delegate for them but when I try to send an action to the delegate nothing happens. I also tried following this tutorial: link text But it doesn't work for me :( Here is my code: TiMTabBar.h @protocol TiMTabBarDelegate; @interface TiMTabBar : UIView { id<TiMTabBarDelegate> __delegate; ... int selectedItem; ... } //- (id)init; - (id)initWithDelegate:(id)aDelegate; - (void)setSelectedIndex:(int)item; .. @property (nonatomic) int selectedItem; @property(assign) id <TiMTabBarDelegate> __delegate; .. ... @end @protocol TiMTabBarDelegate<NSObject> //@optional - (void)tabBar:(TiMTabBar *)_tabBar didSelectIndex:(int)index; @end TiMTabBar.m: #import "TiMTabBar.h" ... @interface NSObject (TiMTabBarDelegate) - (void)tabBar:(TiMTabBar *)_tabBar didSelectIndex:(int)index; @end @implementation TiMTabBar @synthesize selectedItem; @synthesize __delegate; ... /* - (id)init { ... return self; } */ - (id)initWithDelegate:(id)aDelegate; { //[super init]; __delegate = aDelegate; return self; } - (void)awakeFromNib { //[self init]; //[self initWithDelegate:self]; ... } - (void)setSelectedIndex:(int)item { selectedItem = item; if (self.__delegate != NULL && [self.__delegate respondsToSelector:@selector(tabBar:didSelectIndex:)]) { [__delegate tabBar:self didSelectIndex:selectedItem]; } ... if (item == 0) { ... } else if (item == 1) { ... } else if (item == 2) { ... } else if (item == 3) { ... } else if (item == 4) { ... } else { ... } } /* - (void)tabBar:(TiMTabBar *)_tabBar didSelectIndex:(int)index; { //[delegate tabBar:self didSelectIndex:index]; //if (self.delegate != NULL && [self.delegate respondsToSelector:@selector(tabBar:didSelectIndex:)]) { //[delegate tabBar:self didSelectIndex:selectedItem]; //} NSLog(@"tabBarDelegate: %d",index); } */ @end The delegate only works works inside itself and not in any other files like: @interface XXXController : UIViewController <TiMTabBarDelegate> { ... ... IBOutlet TiMTabBar *tabBar; ... } ... @end XXXController.m: #import "XXXController.h" #import <QuartzCore/QuartzCore.h> @implementation XXXController - (void)viewDidLoad { [super viewDidLoad]; [self becomeFirstResponder]; ... tabBar = [[TiMTabBar alloc] initWithDelegate:self]; //tabBar.__delegate = self; ... } #pragma mark TiMTabBar Stuff - (void)tabBar:(TiMTabBar *)_tabBar didSelectIndex:(int)index; { NSLog(@"Controller/tabBarDelegate: %d",index); } @end None of this seems to work in XXXController. Anyone know how to make this work?

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  • Select Multiple Images Using GalleryView

    - by hwrdprkns
    Hi guys, I was just wondering if Android had built in code so that I could select multiple images in a gallery-view and then have those images exported as filenames in a string array(ex /sdcard/~f1.jpg, /sdcard/~f2.jpg,...). I have the gallery code here, but I'm not sure what modifications need to be made. Any help is appreciated. Thanks! // take_picture = (Button)findViewById(R.id.take_picture); // Here we set up a string array of the thumbnail ID column we want to // get back String[] proj = { MediaStore.Images.Thumbnails._ID }; if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); } // Now we create the cursor pointing to the external thumbnail store cursor = managedQuery( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) /* take_picture.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(GalleryActivity.this, CameraActivity.class); startActivity(i); } }); */ // We now get the column index of the thumbnail id column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Thumbnails._ID); // Reference the Gallery view g = (Gallery) findViewById(R.id.gallery); if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); g.setVisibility(View.GONE); } // Set the adapter to our custom adapter (below) g.setAdapter(new ImageAdapter(this)); // Set a item click listener, and just Toast the clicked position g.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { // Now we want to actually get the data location of the file String[] proj = { MediaStore.Images.Media.DATA }; // We request our cursor again cursor = managedQuery( MediaStore.Images.Media.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) // We want to get the column index for the data uri column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Media.DATA); // Lets move to the selected item in the cursor cursor.moveToPosition((int) g.getSelectedItemId()); // And here we get the filename String filename = cursor.getString(column_index); Log.v("GalleryActivity", filename); Toast.makeText(GalleryActivity.this, filename, Toast.LENGTH_SHORT).show(); setPrefs(filename); Intent i = new Intent(GalleryActivity.this, OtherClass.class); startActivity(i); } }); } And the ImageAdapter code here: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; public ImageAdapter(Context c) { mContext = c; // See res/values/attrs.xml for the that defines // Gallery1. TypedArray a = obtainStyledAttributes(R.styleable.Gallery); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery_android_galleryItemBackground, 0); a.recycle(); } public int getCount() { return cursor.getCount(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView i = new ImageView(mContext); if (convertView == null) { cursor.moveToPosition(position); int id = cursor.getInt(column_index); i.setImageURI(Uri.withAppendedPath( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, "" + id)); i.setScaleType(ImageView.ScaleType.FIT_XY); i.setLayoutParams(new Gallery.LayoutParams(200, 200)); // The preferred Gallery item background i.setBackgroundResource(mGalleryItemBackground); } return i; } } Again any help is appreciateds! Just to let you guys know, the gallery works fine (for one image) as in it exports the filename correctly. Just need to know if there is an easy way to select multiples and export them. Thanks again!

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  • Scaling an image using the mouse in C#

    - by Gaax
    Hey guys... I'm trying to use the position of the mouse to calculate the scaling factor for scaling an image. Basically, the further you get away from the center of the image, the bigger it gets; and the closer to the center you get, the smaller it gets. I have some code so far but it's acting really strange and I have absolutely no more ideas. First I'll let you know, one thing I was trying to do is average out 5 distances to get a more smooth resize animation. Here's my code: private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e) { if (rotateScaleMode && isDraggingToScale) { // For Scaling int sourceWidth = pictureBox1.Image.Width; int sourceHeight = pictureBox1.Image.Height; float dCurrCent = 0; // distance between the current mouse pos and the center of the image float dPrevCent = 0; // distance between the previous mouse pos and the center of the image System.Drawing.Point imgCenter = new System.Drawing.Point(); imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2); imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2); // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); if (smoothScaleCount < 5) { dCurrCentSmooth[smoothScaleCount] = dCurrCent; dPrevCentSmooth[smoothScaleCount] = dPrevCent; } if (smoothScaleCount == 4) { float currCentSum = 0; float prevCentSum = 0; for (int i = 0; i < 4; i++) { currCentSum += dCurrCentSmooth[i]; } for (int i = 0; i < 4; i++) { prevCentSum += dPrevCentSmooth[i]; } float scaleAvg = (currCentSum / 5) / (prevCentSum / 5); int destWidth = (int)(sourceWidth * scaleAvg); int destHeight = (int)(sourceHeight * scaleAvg); // If statement is for limiting the size of the image if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3)) { AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight); pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage); pictureBox1.Size = pictureBox1.Image.Size; pictureBox1.Refresh(); } smoothScaleCount = -1; } prevMouseLoc = e.Location; currentScaledImage = pictureBox1.Image; smoothScaleCount++; } }

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  • Problem with reading file line-by-line

    - by Maulrus
    I'm trying to complete an exercise to write a program that takes the following command line arguments: an input file, an output file, and an unspecified number of words. The program is to read the contents of the input file line by line, find for each word given which lines contain the word, and print the lines with their line number to the output file. Here's my code: #include <iostream> #include <fstream> #include <string> #include <sstream> using namespace std; int main(int argc, char* argv[]) { if (argc < 4) { cerr << "Error #1: not enough arguments provided\n"; return 1; } ifstream in(argv[1]); if (!in.is_open()) { cerr << "Error #2: input file could not be opened\n"; return 2; } ofstream out(argv[2]); if (!out.is_open()) { cerr << "Error #3: output file could not be opened\n"; return 3; } ostringstream oss; for (int i = 3; i < argc; ++i) { int k = 0; string temp; oss << argv[i] << ":\n\n"; while (getline(in, temp)) { ++k; unsigned x = temp.find(argv[i]); if (x != string::npos) oss << "Line #" << k << ": " << temp << endl; } } string copy = oss.str(); out << copy; in.close(); out.close(); return 0; } If I try to run that, I get the predicted output for the first word given, but any words following it aren't found. For example, for the source code above will give the following output: in: Line #1: #include <iostream> Line #2: #include <fstream> Line #3: #include <string> Line #4: #include <sstream> Line #5: using namespace std; Line #7: int main(int argc, char* argv[]) { Line #12: ifstream in(argv[1]); Line #13: if (!in.is_open()) { Line #14: cerr << "Error #2: input file could not be opened\n"; Line #22: ostringstream oss; Line #23: string temp; Line #24: for (int i = 3; i < argc; ++i) { Line #26: int k = 0; Line #28: while (getline(in, temp)) { Line #30: unsigned x = temp.find(argv[i]); Line #31: if (x != string::npos) Line #32: oss << "Line #" << k << ": " << temp << endl; Line #35: string copy = oss.str(); Line #37: in.close(); out: That is, it'll find all the instances of the first word given but not any following. What am I doing wrong here?

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  • Android: How/where to put gesture code into IME?

    - by CardinalFIB
    Hi, I'm new to Android but I'm trying to create an IME that allows for gesture-character recognition. I can already do simple apps that perform gesture recognition but am not sure where to hook in the gesture views/obj with an IME. Here is a starting skeleton of what I have for the IME so far. I would like to use android.gesture.Gesture/Prediction/GestureOverlayView/OnGesturePerformedListener. Does anyone have advice? -- CardinalFIB gestureIME.java public class gestureIME extends InputMethodService { private static Keyboard keyboard; private static KeyboardView kView; private int lastDisplayWidth; @Override public void onCreate() { super.onCreate(); } @Override public void onInitializeInterface() { int displayWidth; if (keyboard != null) { displayWidth = getMaxWidth(); if (displayWidth == lastDisplayWidth) return; else lastDisplayWidth = getMaxWidth(); } keyboard = new GestureKeyboard(this, R.xml.keyboard); } @Override public View onCreateInputView() { kView = (KeyboardView) getLayoutInflater().inflate(R.layout.input, null); kView.setOnKeyboardActionListener(kListener); kView.setKeyboard(keyboard); return kView; } @Override public View onCreateCandidatesView() { return null; } @Override public void onStartInputView(EditorInfo attribute, boolean restarting) { super.onStartInputView(attribute, restarting); kView.setKeyboard(keyboard); kView.closing(); //what does this do??? } @Override public void onStartInput(EditorInfo attribute, boolean restarting) { super.onStartInput(attribute, restarting); } @Override public void onFinishInput() { super.onFinishInput(); } public KeyboardView.OnKeyboardActionListener kListener = new KeyboardView.OnKeyboardActionListener() { @Override public void onKey(int keyCode, int[] otherKeyCodes) { if(keyCode==Keyboard.KEYCODE_CANCEL) handleClose(); if(keyCode==10) getCurrentInputConnection().commitText(String.valueOf((char) keyCode), 1); //keyCode RETURN } @Override public void onPress(int primaryCode) {} // TODO Auto-generated method stub @Override public void onRelease(int primaryCode) {} // TODO Auto-generated method stub @Override public void onText(CharSequence text) {} // TODO Auto-generated method stub @Override public void swipeDown() {} // TODO Auto-generated method stub @Override public void swipeLeft() {} // TODO Auto-generated method stub @Override public void swipeRight() {} // TODO Auto-generated method stub @Override public void swipeUp() {} // TODO Auto-generated method stub }; private void handleClose() { requestHideSelf(0); kView.closing(); } } GestureKeyboard.java package com.android.jt.gestureIME; import android.content.Context; import android.inputmethodservice.Keyboard; public class GestureKeyboard extends Keyboard { public GestureKeyboard(Context context, int xmlLayoutResId) { super(context, xmlLayoutResId); } } GesureKeyboardView.java package com.android.jt.gestureIME; import android.content.Context; import android.inputmethodservice.KeyboardView; import android.inputmethodservice.Keyboard.Key; import android.util.AttributeSet; public class GestureKeyboardView extends KeyboardView { public GestureKeyboardView(Context context, AttributeSet attrs) { super(context, attrs); } public GestureKeyboardView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected boolean onLongPress(Key key) { return super.onLongPress(key); } } keyboard.xml <?xml version="1.0" encoding="utf-8"?> <Keyboard xmlns:android="http://schemas.android.com/apk/res/android" android:keyWidth="10%p" android:horizontalGap="0px" android:verticalGap="0px" android:keyHeight="@dimen/key_height" > <Row android:rowEdgeFlags="bottom"> <Key android:codes="-3" android:keyLabel="Close" android:keyWidth="20%p" android:keyEdgeFlags="left"/> <Key android:codes="10" android:keyLabel="Return" android:keyWidth="20%p" android:keyEdgeFlags="right"/> </Row> </Keyboard> input.xml <?xml version="1.0" encoding="utf-8"?> <com.android.jt.gestureIME.GestureKeyboardView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gkeyboard" android:layout_alignParentBottom="true" android:layout_width="fill_parent" android:layout_height="wrap_content" />

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