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  • With XSLT, how can I use this if-test with an array, when search element is returned by a template call inside the for loop?

    - by codesforcoffee
    I think this simple example might ask the question a lot more clearly. I have an input file with multiple products. There are 10 types of product (2 product IDs is fine enough for this example), but the input will have 200 products, and I only want to output the info for the first product of each type. (Output info for the lowest priced one, so the first one will be the lowest price because I sort by Price first.) So I want to read in each product, but only output the product's info if I haven't already output a product with that same ID. I couldn't figure out how to get the processID template to return a value that I need to do my if-check on, that uses parameters from inside the for-each Product loop -then properly close the if tag in the right place so it won't output the open Product tag unless it passes the if test. I know the following code does not work, but it illustrates the idea and gives me a place to start: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="xml" encoding="UTF-8" indent="yes" cdata-section-elements="prod_name adv_notes"/> <xsl:template match="/"> <List> <xsl:for-each select="ProductGroup"> <xsl:sort select="ActiveProducts/Product/Rate"/> <xsl:variable name="IDarray"> <xsl:for-each select="ActiveProducts/Product"> <xsl:variable name="CurrentID"> <xsl:call-template name="processID"> <xsl:with-param name="ProductCode" select="ProductCode" /> </xsl:call-template> </xsl:variable> <xsl:if test="not(contains($IDarray, $CurrentID))"> <child elem="{@elem}"> <xsl:select value-of="$CurrentID" /> </child> <Product> <xsl:attribute name="ID"> <xsl:select value-of="$CurrentID" /> </xsl:attribute> <prod_name> <xsl:value-of select="../ProductName"/> </prod_name> <rate> <xsl:value-of select="../Rate"/> </rate> </Product> </xsl:if> </xsl:for-each> </xsl:variable> </xsl:for-each> </List> </xsl:template> <xsl:template name="processID"> <xsl:param name="ProductCode"/> <xsl:choose> <xsl:when test="starts-with($ProductCode, '515')">5</xsl:when> <xsl:when test="starts-with($ProductCode, '205')">2</xsl:when> </xsl:choose> </xsl:template> Thanks so much in advance, I know some of the awesome programmers here can help! :) -Holly An input would look like this: <ProductGroup> <ActiveProducts> <Product> <ProductCode> 5155 </ProductCode> <ProductName> House </ProductName> <Rate> 3.99 </Rate> </Product> <Product> <ProductCode> 5158 </ProductCode> <ProductName> House </ProductName> <Rate> 4.99 </Rate> </Product> </ActiveProducts> </ProductGroup> <ProductGroup> <ActiveProducts> <Product> <ProductCode> 2058 </ProductCode> <ProductName> House </ProductName> <Rate> 2.99 </Rate> </Product> <Product> <ProductCode> 2055 </ProductCode> <ProductName> House </ProductName> <Rate> 7.99 </Rate> </Product> </ActiveProducts> </ProductGroup> 200 of those with different attributes. I have the translation working, just needed to add that array and if statement somehow. Output would be this for only that simple input file:

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  • how to read user input from custom dialog in android?

    - by urobo
    I'd like to use a custom dialog built over an AlterDialog to obtain login info from the user. In this manner I first use the layoutinflater to get the layout and then put it in the AlertDialog.Builder.setView() method. LayoutInflater inflater = (LayoutInflater) Home.this.getSystemService(LAYOUT_INFLATER_SERVICE); layoutLogin = inflater.inflate(R.layout.login,(ViewGroup) findViewById(R.id.rl)); My layout consists of two textview and two editext for username and password respectively. Then I override the onCreateDialog method, checking the dialog id and putting all together, during the building phase I use the setButton(...) method to add a confirmation Button, neutral though: /* (non-Javadoc) * @see android.app.Activity#onCreateDialog(int) */ @Override protected Dialog onCreateDialog(int id) { AlertDialog d = null; AlertDialog.Builder builder = new AlertDialog.Builder(this); switch(id){ ... case Home.DIALOG_LOGIN: builder.setView(layoutLogin); builder.setMessage("Sign in to your DyCaPo Account").setCancelable(false); d=builder.create(); d.setTitle("Login"); Message msg = new Message(); msg.setTarget(Home.this.handleLogin); d.setButton(Dialog.BUTTON_NEUTRAL,"Sign in",msg); break; ... } return d; } Then I setup the Handler handleLogin: private Handler handleLogin= new Handler(){ /* (non-Javadoc) * @see android.os.Handler#handleMessage(android.os.Message) */ @Override public void handleMessage(Message msg) { String input = usernameInput.getText().toString(); //this should hold the EditText field for the username } }; which is just a stub up to now. what I don't get is when and where I have to access the two fields since I tried to save a reference to them but unfortunately I always get a null pointer exception. Can anyone tell me what I do wrong and give some guidelines to work with custom dialogs. Thanks in advance! :)

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  • Get special numbers from a random number generator

    - by Wikeno
    I have a random number generator: int32_t ksp_random_table[GENERATOR_DEG] = { -1726662223, 379960547, 1735697613, 1040273694, 1313901226, 1627687941, -179304937, -2073333483, 1780058412, -1989503057, -615974602, 344556628, 939512070, -1249116260, 1507946756, -812545463, 154635395, 1388815473, -1926676823, 525320961, -1009028674, 968117788, -123449607, 1284210865, 435012392, -2017506339, -911064859, -370259173, 1132637927, 1398500161, -205601318, }; int front_pointer=3, rear_pointer=0; int32_t ksp_rand() { int32_t result; ksp_random_table[ front_pointer ] += ksp_random_table[ rear_pointer ]; result = ( ksp_random_table[ front_pointer ] >> 1 ) & 0x7fffffff; front_pointer++, rear_pointer++; if (front_pointer >= GENERATOR_DEG) front_pointer = 0; if (rear_pointer >= GENERATOR_DEG) rear_pointer = 0; return result; } void ksp_srand(unsigned int seed) { int32_t i, dst=0, kc=GENERATOR_DEG, word, hi, lo; word = ksp_random_table[0] = (seed==0) ? 1 : seed; for (i = 1; i < kc; ++i) { hi = word / 127773, lo = word % 127773; word = 16807 * lo - 2836 * hi; if (word < 0) word += 2147483647; ksp_random_table[++dst] = word; } front_pointer=3, rear_pointer=0; kc *= 10; while (--kc >= 0) ksp_rand(); } I'd like know what type of pseudo random number generation algorithm this is. My guess is a multiple linear congruential generator. And is there a way of seeding this algorithm so that after 987721(1043*947) numbers it would return 15 either even-only, odd-only or alternating odd and even numbers? It is a part of an assignment for a long term competition and i've got no idea how to solve it. I don't want the final solution, I'd like to learn how to do it myself.

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  • nHibernate Self Join Mapping

    - by kmoo01
    Hi Guys, This is probably incredibly simple, but I just cant see the wood for the trees at the moment. For brevity, I would like to model a word object, that has related words to it (synonyms), In doing so I could have the following mappings: <class name="Word" table="bs_word"> <id name="Id" column="WordId" type="Int32" unsaved-value="-1"> <generator class="native"> <param name="sequence"></param> </generator> </id> <property name="Key" column="word" type="String" length="50" /> <many-to-one name="SynonymGroup" class="BS.Core.Domain.Synonym, BS.Core" column="SynonymId" lazy="false"/> <class name="Synonym" table="bs_Synonym"> <id name="Id" column="SynonymId" type="Int32" unsaved-value="-1"> <generator class="native"> <param name="sequence"></param> </generator> </id> <property name="Alias" column="Alias" type="String" length="50" /> <bag name="Words" cascade="none" lazy="false" inverse="true"> <key column="SynonymId" /> <one-to-many class="Word" /> </bag> Mapping it like this would mean for a given word, I can access related words (synonyms) like this: word.SynonymGroup.Words However I would like to know if it is possible to map a bag of objects on an instance of a word object...if that makes sense, so I can access the related words like this: word.Words I've tried playing around with the map element, and composite elements, all to no avail - so I was wondering if some kind person could point me in the right direction? ta, kmoo01

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  • does lucene search function work in large size document?

    - by shaon-fan
    Hi,there I have a problem when do search with lucene. First, in lucene indexing function, it works well to huge size document. such as .pst file, the outlook mail storage. It can build indexing file include all the information of .pst. The only problem is to large sometimes, include very much words. So when i search using lucene, it only can process the front part of this indexing file, if one word come out the back part of the indexing file, it couldn't find this word and no hits in result. But when i separate this indexing file to several parts in stupid way when debugging, and searching every parts, it can work well. So i want to know how to separate indexing file, how much size should be the limit of searching? cheers and wait 4 reply. ++++++++++++++++++++++++++++++++++++++++++++++++++ hi,there, follow Coady siad, i set the length to max 2^31-1. But the search result still can't include what i want. simply, i convert the doc word to string array[] to analyze, one doc word has 79680 words include the space and any symbol. when i search certain word, it just return 300 count, actually it has more than 300 results. The same reason, when i search a word in back part of the doc, it also couldn't find. //////////////set the length idexwriter.SetMaxFieldLength(2147483647); ////////////////////search IndexSearcher searcher = new ndexSearcher(Program.Parameters["INDEX_LOCATION"].ToString()); Hits hits = searcher.Search(query); This is my code, as others same. I found that problem when i need to count every word hits in a doc. So i also found it couldn't search word in back part of doc. pls help me to find, is there any set searcher length somewhere? how u meet this problem.

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  • Setting up relations/mappings for a SQLAlchemy many-to-many database

    - by Brent Ramerth
    I'm new to SQLAlchemy and relational databases, and I'm trying to set up a model for an annotated lexicon. I want to support an arbitrary number of key-value annotations for the words which can be added or removed at runtime. Since there will be a lot of repetition in the names of the keys, I don't want to use this solution directly, although the code is similar. My design has word objects and property objects. The words and properties are stored in separate tables with a property_values table that links the two. Here's the code: from sqlalchemy import Column, Integer, String, Table, create_engine from sqlalchemy import MetaData, ForeignKey from sqlalchemy.orm import relation, mapper, sessionmaker from sqlalchemy.ext.declarative import declarative_base engine = create_engine('sqlite:///test.db', echo=True) meta = MetaData(bind=engine) property_values = Table('property_values', meta, Column('word_id', Integer, ForeignKey('words.id')), Column('property_id', Integer, ForeignKey('properties.id')), Column('value', String(20)) ) words = Table('words', meta, Column('id', Integer, primary_key=True), Column('name', String(20)), Column('freq', Integer) ) properties = Table('properties', meta, Column('id', Integer, primary_key=True), Column('name', String(20), nullable=False, unique=True) ) meta.create_all() class Word(object): def __init__(self, name, freq=1): self.name = name self.freq = freq class Property(object): def __init__(self, name): self.name = name mapper(Property, properties) Now I'd like to be able to do the following: Session = sessionmaker(bind=engine) s = Session() word = Word('foo', 42) word['bar'] = 'yes' # or word.bar = 'yes' ? s.add(word) s.commit() Ideally this should add 1|foo|42 to the words table, add 1|bar to the properties table, and add 1|1|yes to the property_values table. However, I don't have the right mappings and relations in place to make this happen. I get the sense from reading the documentation at http://www.sqlalchemy.org/docs/05/mappers.html#association-pattern that I want to use an association proxy or something of that sort here, but the syntax is unclear to me. I experimented with this: mapper(Word, words, properties={ 'properties': relation(Property, secondary=property_values) }) but this mapper only fills in the foreign key values, and I need to fill in the other value as well. Any assistance would be greatly appreciated.

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  • Dismiss a custom dialog?

    - by YaW
    Hi, I'm trying to make a custom dialog to show a view in this dialog. This is the Builder code: //Getting the layout LayoutInflater inflater = (LayoutInflater) getSystemService(LAYOUT_INFLATER_SERVICE); View layout = inflater.inflate(R.layout.custom_dialog_simple, (ViewGroup) findViewById(R.id.rlDialogSimple)); //Change Text and on click TextView tvDialogSimple = (TextView) layout.findViewById(R.id.tvDialogSimple); tvDialogSimple.setText(R.string.avisoComprobar); Button btDialogSimple = (Button) layout.findViewById(R.id.btDialogSimple); btDialogSimple.setOnClickListener(new OnClickListener() { public void onClick(View v) { //Do some stuff //Here i want to close the dialog } }); AlertDialog.Builder builder = new AlertDialog.Builder(AcPanelEditor.this); builder.setView(layout); AlertDialog alert = builder.create(); alert.show(); So, i want to dismiss the dialog in the onClick of btDialogSimple. How i can do it? I don't know how to call the dismiss method from inside a onclicklistener. My buttons have a custom layout, so i don't want to make a builder.setPositiveButton. Any ideas?

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  • Replace without the replace function

    - by Molly Potter
    Assignment: Let X and Y be two words. Find/Replace is a common word processing operation that finds each occurrence of word X and replaces it with word Y in a given document. Your task is to write a program that performs the Find/Replace operation. Your program will prompt the user for the word to be replaced (X), then the substitute word (Y ). Assume that the input document is named input.txt. You must write the result of this Find/Replace operation to a file named output.txt. Lastly, you cannot use the replace() string function built into Python (it would make the assignment much too easy). To test your code, you should modify input.txt using a text editor such as Notepad or IDLE to contain different lines of text. Again, the output of your code must look exactly like the sample output. This is my code: input_data = open('input.txt','r') #this opens the file to read it. output_data = open('output.txt','w') #this opens a file to write to. userStr= (raw_input('Enter the word to be replaced:')) #this prompts the user for a word userReplace =(raw_input('What should I replace all occurences of ' + userStr + ' with?')) #this prompts the user for the replacement word for line in input_data: words = line.split() if userStr in words: output_data.write(line + userReplace) else: output_data.write(line) print 'All occurences of '+userStr+' in input.txt have been replaced by '+userReplace+' in output.txt' #this tells the user that we have replaced the words they gave us input_data.close() #this closes the documents we opened before output_data.close() It won't replace anything in the output file. Help!

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  • How can I avoid encoding mixups of strings in a C/C++ API?

    - by Frerich Raabe
    I'm working on implementing different APIs in C and C++ and wondered what techniques are available for avoiding that clients get the encoding wrong when receiving strings from the framework or passing them back. For instance, imagine a simple plugin API in C++ which customers can implement to influence translations. It might feature a function like this: const char *getTranslatedWord( const char *englishWord ); Now, let's say that I'd like to enforce that all strings are passed as UTF-8. Of course I'd document this requirement, but I'd like the compiler to enforce the right encoding, maybe by using dedicated types. For instance, something like this: class Word { public: static Word fromUtf8( const char *data ) { return Word( data ); } const char *toUtf8() { return m_data; } private: Word( const char *data ) : m_data( data ) { } const char *m_data; }; I could now use this specialized type in the API: Word getTranslatedWord( const Word &englishWord ); Unfortunately, it's easy to make this very inefficient. The Word class lacks proper copy constructors, assignment operators etc.. and I'd like to avoid unnecessary copying of data as much as possible. Also, I see the danger that Word gets extended with more and more utility functions (like length or fromLatin1 or substr etc.) and I'd rather not write Yet Another String Class. I just want a little container which avoids accidental encoding mixups. I wonder whether anybody else has some experience with this and can share some useful techniques. EDIT: In my particular case, the API is used on Windows and Linux using MSVC 6 - MSVC 10 on Windows and gcc 3 & 4 on Linux.

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  • SCons and dependencies for python function generating source

    - by elmo
    I have an input file data, a python function parse and a template. What I am trying to do is use parse function to get dictionary out of data and use that to replace fields in template. Now to make this a bit more generic (I perform the same action in few places) I have defined a custom function to do so. Below is definition of custom builder and values is a dictionary with { 'name': (data_file, parse_function) } (you don't really need to read through this, I simply put it here for completeness). def TOOL_ADD_FILL_TEMPLATE(env): def FillTemplate(env, output, template, values): out = output[0] subs = {} for name, (node, process) in values.iteritems(): def Process(env, target, source): with open( env.GetBuildPath(target[0]), 'w') as out: out.write( process( source[0] ) ) builder = env.Builder( action = Process ) subs[name] = builder( env, env.GetBuildPath(output[0])+'_'+name+'_processed.cpp', node )[0] def Fill(env, target, source): values = dict( (name, n.get_contents()) for name, n in subs.iteritems() ) contents = template[0].get_contents().format( **values ) open( env.GetBuildPath(target[0]), 'w').write( contents ) builder = env.Builder( action = Fill ) builder( env, output[0], template + subs.values() ) return output env.Append(BUILDERS = {'FillTemplate': FillTemplate}) It works fine when it comes to checking if data or template changed. If it did it rebuilds the output. It even works if I edit process function directly. However if my process function looks like this: def process( node ): return subprocess(node) and I edit subprocess the change goes unnoticed. Is there any way to get correct builds without making process functions being always invoked?

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  • Exception thrown when creating database

    - by Bob
    For some reason, I can't get embedded firebird sql to work on Windows using C#/.NET. Here's my code: string BuildConnectionString() { FbConnectionStringBuilder builder = new FbConnectionStringBuilder(); builder.DataSource = "localhost"; builder.UserID = "SYSDBA"; builder.Password = "masterkey"; builder.Database = "database.fdb"; builder.ServerType = FbServerType.Embedded; return builder.ConnectionString; } private void OnConnectClicked(object sender, EventArgs e) { string cString = BuildConnectionString(); FbConnection.CreateDatabase( cString ); FbConnection connection = new FbConnection( cString ); connection.Open(); //CreateTable(); //FillListView(); connection.Close(); } When I call FbConnection.CreateDatabase, I get the following exception: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B) I'm very new to SQL and Firebird in general, so I'm not sure how to resolve this issue. Anyone?

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  • User input being limited to the alphabet in python

    - by Danger Cat
    I am SUPER new to programming and have my first assignment coming up in python. I am writing a hangman type game, where users are required to guess the word inputted from the other user. I have written most of the code, but the only problem I am having is when users have to input the word, making sure it is only limited to the alphabet. The code I have so far is : word = str.lower(raw_input("Type in your secret word! Shhhh... ")) answer = True while answer == True: for i in range(len(word)): if word[i] not in ("abcdefghijklmnopqrstuvwxyz"): word = raw_input("Sorry, words only contain letters. Please enter a word ") break else: answer = False This works while I input a few tries, but eventually will either exit the loop or displays an error. Is there any easier way to use this? We've really only covered topics up to loops in class, and break and continue are also very new to me. Thank you! (Pardon if the code is sloppy, but as I said I am very new to this....)

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  • Design Advice Needed For Synonyms Database

    - by James J
    I'm planning to put together a database that can be used to query synonyms of words. The database will end up huge, so the idea is to keep things running fast. I've been thinking about how to do this, but my database design skills are not up to scratch these days. My initial idea was to have each word stored in one table, and then another table with a 1 to many relationship where each word can be linked to another word and that table can be queried. The application I'm developing allows users to highlight a word, and then type in, or select some synonyms from the database for that word. The application learns from the user input so if someone highlights "car" and types in "motor" the database would be updated to link the relationship if it don't exist already. What I don't want to happen is for a user to type in the word "shop" and link it to the word car. So I'm thinking I will need to add some sort of weight to each relationship. Eventually the synonyms the users enter will be used so they can auto select common synonyms used with a certain word. The lower weight words will not be displayed so shop could never be a synonym of car unless it had a very high weight, and chances are nobody is going to do that. Does the above sound right? Can you offer any suggestions or improvements?

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  • Counting substring, while loop

    - by user1554786
    public class SubstringCount { public static void main(String[] args) { Scanner scan = new Scanner(System.in); System.out.println("Enter a word longer than 4 characters, and press q to quit"); int count = 0; while (scan.hasNextLine()) { System.out.println("Enter a word longer than 4 characters, and press q to quit"); String word = scan.next(); if (word.substring(0,4).equals("Stir")) { count++; System.out.println("Enter a word longer than 4 characters, and press q to quit"); scan.next(); } else if (word.equals("q")) { System.out.println("You have " + count + ("words with 'Stir' in them")); } else if (!word.substring(0,4).equals("Stir")) { System.out.println("Enter a word longer than 4 characters, and press q to quit"); scan.next(); } } } } Here I need to print how many words entered by the user contain the substring 'Stir.' However I'm not sure how to get this to work, or if I've done any of it right in the first place! Thanks for any help!

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  • GCC error with variadic templates: "Sorry, unimplemented: cannot expand 'Identifier...' into a fixe

    - by Dennis
    While doing variadic template programming in C++0x on GCC, once in a while I get an error that says "Sorry, unimplemented: cannot expand 'Identifier...' into a fixed-length arugment list." If I remove the "..." in the code then I get a different error: "error: parameter packs not expanded with '...'". So if I have the "..." in, GCC calls that an error, and if I take the "..." out, GCC calls that an error too. The only way I have been able to deal with this is to completely rewrite the template metaprogram from scratch using a different approach, and (with luck) I eventually come up with code that doesn't cause the error. But I would really like to know what I was doing wrong. Despite Googling for it and despite much experimentation, I can't pin down what it is that I'm doing differently between variadic template code that does produce this error, and code that does not have the error. The wording of the error message seems to imply that the code should work according the C++0x standard, but that GCC doesn't support it yet. Or perhaps it is a compiler bug? Here's some code that produces the error. Note: I don't need you to write a correct implementation for me, but rather just to point out what is about my code that is causing this specific error // Used as a container for a set of types. template <typename... Types> struct TypePack { // Given a TypePack<T1, T2, T3> and T=T4, returns TypePack<T1, T2, T3, T4> template <typename T> struct Add { typedef TypePack<Types..., T> type; }; }; // Takes the set (First, Others...) and, while N > 0, adds (First) to TPack. // TPack is a TypePack containing between 0 and N-1 types. template <int N, typename TPack, typename First, typename... Others> struct TypePackFirstN { // sorry, unimplemented: cannot expand ‘Others ...’ into a fixed-length argument list typedef typename TypePackFirstN<N-1, typename TPack::template Add<First>::type, Others...>::type type; }; // The stop condition for TypePackFirstN: when N is 0, return the TypePack that has been built up. template <typename TPack, typename... Others> struct TypePackFirstN<0, TPack, Others...> //sorry, unimplemented: cannot expand ‘Others ...’ into a fixed-length argument list { typedef TPack type; }; EDIT: I've noticed that while a partial template instantiation that looks like does incur the error: template <typename... T> struct SomeStruct<1, 2, 3, T...> {}; Rewriting it as this does not produce an error: template <typename... T> struct SomeStruct<1, 2, 3, TypePack<T...>> {}; It seems that you can declare parameters to partial specializations to be variadic; i.e. this line is OK: template <typename... T> But you cannot actually use those parameter packs in the specialization, i.e. this part is not OK: SomeStruct<1, 2, 3, T... The fact that you can make it work if you wrap the pack in some other type, i.e. like this: SomeStruct<1, 2, 3, TypePack<T...>> to me implies that the declaration of the variadic parameter to a partial template specialization was successful, and you just can't use it directly. Can anyone confirm this?

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  • Routing to a Controller with no View in Angular

    - by Rick Strahl
    I've finally had some time to put Angular to use this week in a small project I'm working on for fun. Angular's routing is great and makes it real easy to map URL routes to controllers and model data into views. But what if you don't actually need a view, if you effectively need a headless controller that just runs code, but doesn't render a view?Preserve the ViewWhen Angular navigates a route and and presents a new view, it loads the controller and then renders the view from scratch. Views are not cached or stored, but displayed and then removed. So if you have routes configured like this:'use strict'; // Declare app level module which depends on filters, and services window.myApp = angular.module('myApp', ['myApp.filters', 'myApp.services', 'myApp.directives', 'myApp.controllers']). config(['$routeProvider', function($routeProvider) { $routeProvider.when('/map', { template: "partials/map.html ", controller: 'mapController', reloadOnSearch: false, animation: 'slide' }); … $routeProvider.otherwise({redirectTo: '/map'}); }]); Angular routes to the mapController and then re-renders the map.html template with the new data from the $scope filled in.But, but… I don't want a new View!Now in most cases this works just fine. If I'm rendering plain DOM content, or textboxes in a form interface that is all fine and dandy - it's perfectly fine to completely re-render the UI.But in some cases, the UI that's being managed has state and shouldn't be redrawn. In this case the main page in question has a Google Map on it. The map is  going to be manipulated throughout the lifetime of the application and the rest of the pages. In my application I have a toolbar on the bottom and the rest of the content is replaced/switched out by the Angular Views:The problem is that the map shouldn't be redrawn each time the Location view is activated. It should maintain its state, such as the current position selected (which can move), and shouldn't redraw due to the overhead of re-rendering the initial map.Originally I set up the map, exactly like all my other views - as a partial, that is rendered with a separate file, but that didn't work.The Workaround - Controller Only RoutesThe workaround for this goes decidedly against Angular's way of doing things:Setting up a Template-less RouteIn-lining the map view directly into the main pageHiding and showing the map view manuallyLet's see how this works.Controller Only RouteThe template-less route is basically a route that doesn't have any template to render. This is not directly supported by Angular, but thankfully easy to fake. The end goal here is that I want to simply have the Controller fire and then have the controller manage the display of the already active view by hiding and showing the map and any other view content, in effect bypassing Angular's view display management.In short - I want a controller action, but no view rendering.The controller-only or template-less route looks like this: $routeProvider.when('/map', { template: " ", // just fire controller controller: 'mapController', animation: 'slide' });Notice I'm using the template property rather than templateUrl (used in the first example above), which allows specifying a string template, and leaving it blank. The template property basically allows you to provide a templated string using Angular's HandleBar like binding syntax which can be useful at times. You can use plain strings or strings with template code in the template, or as I'm doing here a blank string to essentially fake 'just clear the view'. In-lined ViewSo if there's no view where does the HTML go? Because I don't want Angular to manage the view the map markup is in-lined directly into the page. So instead of rendering the map into the Angular view container, the content is simply set up as inline HTML to display as a sibling to the view container.<div id="MapContent" data-icon="LocationIcon" ng-controller="mapController" style="display:none"> <div class="headerbar"> <div class="right-header" style="float:right"> <a id="btnShowSaveLocationDialog" class="iconbutton btn btn-sm" href="#/saveLocation" style="margin-right: 2px;"> <i class="icon-ok icon-2x" style="color: lightgreen; "></i> Save Location </a> </div> <div class="left-header">GeoCrumbs</div> </div> <div class="clearfix"></div> <div id="Message"> <i id="MessageIcon"></i> <span id="MessageText"></span> </div> <div id="Map" class="content-area"> </div> </div> <div id="ViewPlaceholder" ng-view></div>Note that there's the #MapContent element and the #ViewPlaceHolder. The #MapContent is my static map view that is always 'live' and is initially hidden. It is initially hidden and doesn't get made visible until the MapController controller activates it which does the initial rendering of the map. After that the element is persisted with the map data already loaded and any future access only updates the map with new locations/pins etc.Note that default route is assigned to the mapController, which means that the mapController is fired right as the page loads, which is actually a good thing in this case, as the map is the cornerstone of this app that is manipulated by some of the other controllers/views.The Controller handles some UISince there's effectively no view activation with the template-less route, the controller unfortunately has to take over some UI interaction directly. Specifically it has to swap the hidden state between the map and any of the other views.Here's what the controller looks like:myApp.controller('mapController', ["$scope", "$routeParams", "locationData", function($scope, $routeParams, locationData) { $scope.locationData = locationData.location; $scope.locationHistory = locationData.locationHistory; if ($routeParams.mode == "currentLocation") { bc.getCurrentLocation(false); } bc.showMap(false,"#LocationIcon"); }]);bc.showMap is responsible for a couple of display tasks that hide/show the views/map and for activating/deactivating icons. The code looks like this:this.showMap = function (hide,selActiveIcon) { if (!hide) $("#MapContent").show(); else { $("#MapContent").hide(); } self.fitContent(); if (selActiveIcon) { $(".iconbutton").removeClass("active"); $(selActiveIcon).addClass("active"); } };Each of the other controllers in the app also call this function when they are activated to basically hide the map and make the View Content area visible. The map controller makes the map.This is UI code and calling this sort of thing from controllers is generally not recommended, but I couldn't figure out a way using directives to make this work any more easily than this. It'd be easy to hide and show the map and view container using a flag an ng-show, but it gets tricky because of scoping of the $scope. I would have to resort to storing this setting on the $rootscope which I try to avoid. The same issues exists with the icons.It sure would be nice if Angular had a way to explicitly specify that a View shouldn't be destroyed when another view is activated, so currently this workaround is required. Searching around, I saw a number of whacky hacks to get around this, but this solution I'm using here seems much easier than any of that I could dig up even if it doesn't quite fit the 'Angular way'.Angular nice, until it's notOverall I really like Angular and the way it works although it took me a bit of time to get my head around how all the pieces fit together. Once I got the idea how the app/routes, the controllers and views snap together, putting together Angular pages becomes fairly straightforward. You can get quite a bit done never going beyond those basics. For most common things Angular's default routing and view presentation works very well.But, when you do something a bit more complex, where there are multiple dependencies or as in this case where Angular doesn't appear to support a feature that's absolutely necessary, you're on your own. Finding information on more advanced topics is not trivial especially since versions are changing so rapidly and the low level behaviors are changing frequently so finding something that works is often an exercise in trial and error. Not that this is surprising. Angular is a complex piece of kit as are all the frameworks that try to hack JavaScript into submission to do something that it was really never designed to. After all everything about a framework like Angular is an elaborate hack. A lot of shit has to happen to make this all work together and at that Angular (and Ember, Durandel etc.) are pretty amazing pieces of JavaScript code. So no harm, no foul, but I just can't help feeling like working in toy sandbox at times :-)© Rick Strahl, West Wind Technologies, 2005-2013Posted in Angular  JavaScript   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Is there a phrase or word to describe an algorithim or programme is complete in that given any value for its arguments there is a predictable outcome?

    - by Mrk Mnl
    Is there a phrase to describe an algorithim or programme is complete in that given any possible value for its arguments there is a predicatable outcome? i.e. all the ramifications have been considered whatever the context? A simple example would be the below function: function returns string get_item_type(int type_no) { if(type_no < 10) return "hockey stick" else if (type_no < 20) return "bulldozer" else return "unknown" } (excuse the dismal pseudo code) No matter what number is supplied all possibiblites are catered for. My question is: is there a word to fill the blank here: "get_item_type() is ______ complete" ? (The answer is not Turing Complete - that is something quite different - but I annoyingly always think of something as "Turing Complete" when I am thinking of the above).

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  • *UPDATED* help with django and accented characters?

    - by Asinox
    Hi guys, i have a problem with my accented characters, Django admin save my data without encoding to something like "&aacute;" Example: if im trying a word like " Canción ", i would like to save in this way: Canci&oacute;n, and not Canción. im usign Sociable app: {% load sociable_tags %} {% get_sociable Facebook TwitThis Google MySpace del.icio.us YahooBuzz Live as sociable_links with url=object.get_absolute_url title=object.titulo %} {% for link in sociable_links %} <a href="{{ link.link }}"><img alt="{{ link.site }}" title="{{ link.site }}" src="{{ link.image }}" /></a> {% endfor %} But im getting error if my object.titulo (title of the article) have a accented word. aught KeyError while rendering: u'\xfa' Any idea ? i had in my SETTING: DEFAULT_CHARSET = 'utf-8' i had in my mysql database: utf8_general_ci COMPLETED ERROR: Traceback: File "C:\wamp\bin\Python26\lib\site-packages\django\core\handlers\base.py" in get_response 100. response = callback(request, *callback_args, **callback_kwargs) File "C:\wamp\bin\Python26\lib\site-packages\django\views\generic\date_based.py" in object_detail 366. response = HttpResponse(t.render(c), mimetype=mimetype) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in render 173. return self._render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in _render 167. return self.nodelist.render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in render 796. bits.append(self.render_node(node, context)) File "C:\wamp\bin\Python26\lib\site-packages\django\template\debug.py" in render_node 72. result = node.render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\loader_tags.py" in render 125. return compiled_parent._render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in _render 167. return self.nodelist.render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in render 796. bits.append(self.render_node(node, context)) File "C:\wamp\bin\Python26\lib\site-packages\django\template\debug.py" in render_node 72. result = node.render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\loader_tags.py" in render 62. result = block.nodelist.render(context) File "C:\wamp\bin\Python26\lib\site-packages\django\template\__init__.py" in render 796. bits.append(self.render_node(node, context)) File "C:\wamp\bin\Python26\lib\site-packages\django\template\debug.py" in render_node 72. result = node.render(context) File "C:\wamp\bin\Python26\lib\site-packages\sociable\templatetags\sociable_tags.py" in render 37. 'link': sociable.genlink(site, **self.values), File "C:\wamp\bin\Python26\lib\site-packages\sociable\sociable.py" in genlink 20. values['title'] = quote_plus(kwargs['title']) File "C:\wamp\bin\Python26\lib\urllib.py" in quote_plus 1228. s = quote(s, safe + ' ') File "C:\wamp\bin\Python26\lib\urllib.py" in quote 1222. res = map(safe_map.__getitem__, s) Exception Type: TemplateSyntaxError at /noticia/2010/jun/10/matan-domingo-paquete-en-la-avenida-san-vicente-de-paul/ Exception Value: Caught KeyError while rendering: u'\xfa' thanks, sorry with my English

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  • How do I manage library symbols with linked classes in Flash CS4 to compile/debug in Flash Builder 4

    - by wpjmurray
    I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish. --In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this: var ppbutton:PlayPauseButtonAsset = new PlayPauseButtonAsset(); addChild(ppbutton); At this point ppbutton doesn't have any functionality because I didn't create any code for it. So I create a new class called video.controls.PlayPauseButtonLogic which extends assets.PlayPauseButtonAsset. I add some logic, and now I can use that new class to put a working ppbutton on the stage: var ppbutton:PlayPauseButtonLogic = new PlayPauseButtonLogic(); addChild(ppbutton); This works fine, but you may be asking why I didn't just link the ppbutton symbol in Flash to the video.controls.PlayPauseButtonLogic class in the first place. The reason is that I have a designer creating the UI in Flash and I don't want to have to re-publish the SWC from Flash every time I make a change in the logic. Basically, I want my designer to be able to make a symbol in Flash, link that symbol to a logically named class in Linkage properties, and export the SWC. I do not want to have to touch that .fla file again unless the designer makes changes to the symbols or layout. I'm using a versioning system for the project as well and it's cleaner to make sure only the designer is touching the .fla file. So, finally, here's the issue I'm running into: --As the design gets more complex, the designer is nesting symbols to position the video controls on the control bar. He creates a controlbar symbol and links it to assets.ControlBarAsset. The controlbar symbol contains the ppbutton symbol. --The designer publishes the SWC and ControlBarAsset is now available in FB4. I create new class called video.controls.ControlBarLogic that extends assets.ControlBarAsset so I can add some logic to the controlbar, and I add the controlbar to the stage: var controlbar:ControlBarLogic = new ControlBarLogic(); addChild(controlbar); --This works, but the ppbutton doesn't do anything. That's because ppbutton, while inside controlbar, is still only linked to PlayPauseButtonAsset, which doesn't have any logic. I'm no longer instantiating a ppbutton object because it's part of controlbar. That's where I'm stuck today. I can't seem to simply re-cast controlbar's ppbutton as PlayPauseButtonLogic as I get a Type error. And I don't want to have to make a class that has to instantiate each of the video player controls, the place them at their x and y values on the stage according to how the designer placed them, as that would require me to open the .fla and check the various properties of a symbol, then add those values to the code. If the designer made a change, I'd have to go into the code each time just to update those properties each time. Not good. How do I re-cast nested symbols to use the logic classes that I create that extend the asset classes? Remember, the solution is not to link Flash symbols to actual classes so I don't have to keep recompiling the SWC, unless there's a way to do that without having to re-compile the SWC. I want the designer to do his thing, publish the SWC, and be done with it. Then I can take his SWC, apply my logic to his assets, and be able to debug and compile the final SWF.

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  • If 'Architect' is a dirty word - what's the alternative; when not everyone can actually design a goo

    - by Andras Zoltan
    Now - I'm a developer first and foremost; but whenever I sit down to work on a big project with lots of interlinking components and areas, I will forward-plan my interfaces, base classes etc as best I can - putting on my Architect hat. For a few weeks I've been doing this for a huge project - designing whole swathes of interfaces etc for a business-wide platform that we're developing. The basic structure is a couple of big projects that consists of service and data interfaces, with some basic implementations of all of these. On their own, these assemblies are useless though, as they are simply intended intended as a scaffold on which to build a business-specific implementation (we have a lot of businesses). Therefore, the design of the core platform is absolutely crucial, since consumers of the system are not intended to know which implementation they are actually using. In the past it's not worked so well, but after a few proof-of-concepts and R&D projects this new platform is now growing nicely and is already proving itself. Then somebody else gets involved in the project - he's a TDD man who sees code-level architecture as an irrelevance and is definitely from the camp that 'architect' is a dirty word - I should add that our working relationship is very good despite this :) He's open about the fact that he can't architect in advance and obviously TDD really helps him because it allows him to evolve his systems over time. That I get, and totally understand; but it means that his coding style, basically, doesn't seem to be able to honour the architecture that I've been putting in place. Now don't get me wrong - he's an awesome coder; but the other day he needed to extend one of his components (an implementation of a core interface) to bring in an extra implementation-specific dependency; and in doing so he extended the core interface as well as his implementation (he uses ReSharper), thus breaking the independence of the whole interface. When I pointed out his error to him, he was dismayed. Being test-first, all that mattered to him was that he'd made his tests pass, and just said 'well, I need that dependency, so can't we put it in?'. Of course we could put it in, but I was frustrated that he couldn't see that refactoring the generic interface to incorporate an implementation-specific feature was just wrong! But it is all very Charlie Brown to him (you know the sound the adults make when they're talking to the children) - as far as he's concerned we don't need to worry about it because we can always refactor. The problem is, the culture of test-write-refactor is all very well and good - but not when you're dealing with a platform that is going to be shared out among so many projects that you could never get them all in one place to make the refactorings work. In my opinion, sometimes you actually have to think about what you're doing, and not just let nature take its course. Am I simply fulfilling the role of Architect as a dirty word here? I believe that architecture is important and should be thought about before code gets written; unless it's a particularly small project. But when you're working in a team of people who don't think that way, or even can't think that way how can you actually get this across? Is it a case of simply making the architecture off-limits to changes by other people? I don't want to start having bloody committees just to be able to grow the system; but equally I don't want to be the only one responsible for it all. Do you think the architect role is a waste of time? Is it at odds with TDD and other practises? Can this mix of different practises be made to work, or should I just be a lot less precious (and in so doing allow a generic platform become useless!)? Or do I just lay down the law? Any ideas/experiences/views gratefully received.

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