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Search found 7494 results on 300 pages for 'unused variables'.

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  • When are references declared in a switch statement?

    - by sandis
    To my surprise this code works fine: int i = 2; switch(i) { case 1: String myString = "foo"; break; case 2: myString = "poo"; System.out.println(myString); } But the String reference should never be declared? Could it be that all variables under every case always are declared no matter what, or how is this resolved?

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  • ant scp task through a proxy

    - by xask
    I am trying to make an ant build file to remote copy a war file. Ant scp task uses a jsch library for remote copying. How do I make it work through a proxy, the jsch library clearly supports it. does not work for jsch. Jsch does not read environment variables like http_proxy is there another solution ?

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  • referencing DOM elements in jQuery

    - by Lyon
    Hi, I would select multiple DOM elements using a typical code such as this: $('#ele1, #ele2, #ele3').click(function () {}); If I have variables of each DOM element, e.g. var domEle1 = $('#ele1'); var domEle2 = $('#ele2'); var domEle3 = $('#ele3'); How can I select them all at once? Instead of individually... domEle1.click(function () {}); Thanks!

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  • parametrized query jqgrid

    - by user300657
    Hey, I have this mysql tables I want to display with jqgrid. The problem appears when I want to display a parametrized query. For example lets say I want to display all students older than 21. I have this variable named age which I want to pass to server.php file where I can construct the XML or JSON. On server I see some variables like $examp = $_REQUEST["q"]; but I dont know where to put $age to be accesed in server.php Thanks

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  • More about the Standard Entry Sequence

    - by Mask
    quoted from here: _function: push ebp ;store the old base pointer mov ebp, esp ;make the base pointer point to the current ;stack location – at the top of the stack is the ;old ebp, followed by the return address and then ;the parameters. sub esp, x ;x is the size, in bytes, of all ;"automatic variables" in the function What's stored in esp in the above code snippet?

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  • Using Session in Silverlight using simple WebServices (NOT WCF)

    - by Syed
    Hi, I need to use Session variables in my Silverlight application ( Using Visual Studio 2008, and Silverlight 3). I am already using a webservice (not WCF service) and would like to know if I can add two methods say GetSessionVariable and SetSessionVariable in my existing WebService Class? Any assistance with sample code would be great! Regards and Thanks in advance, Nadeem.

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  • `strip`ing the results of a split in python

    - by Igor
    i'm trying to do something pretty simple: line = "name : bob" k, v = line.lower().split(':') k = k.strip() v = v.strip() is there a way to combine this into one line somehow? i found myself writing this over and over again when making parsers, and sometimes this involves way more than just two variables. i know i can use regexp, but this is simple enough to not really have to require it...

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  • nptl SIGCONT and thread scheduling

    - by piotr
    Hello, I'm trying to port a code that relies on SIGCONT to stop certain threads of an application. With current linux nptl implementation seems one can't rely on that in 2.6.x kernels. I'm trying to devise a method to stop other threads. Currently I can only think on mutexes and condition variables. Any hints is appreciated.

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  • How To Make iPhone App For Multiple Firmwares

    - by Dyldo42
    With iOS4 coming out soon, I have already planned to include an iAd in a future update of an app of mine. I assume that this will make my app unusable for anyone on a firmware lower than 4.0. Is there a way to change that variables and the .xib file based on the user's firmware? Cheers.

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  • Convert .cshrc to .bashrc

    - by Bobby
    I am new to Linux and I am trying to compile some code that needs environment variables set first. The script is in cshrc, but whenever I try to run that code I get "if: badly formed number" errors. I want to run it in bash instead. Is there an easy way to convert cshrc to bashrc?

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  • Cucumber bundle not working in Textmate

    - by Gerhard
    I set up Aslak's Cucumber.tmbundle in Texmate, set up PATH in Shell Variables to /Users/gerhard/.rvm/bin:/Users/gerhard/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin but when I run any of the bundle commands I get this: env: sh\r: No such file or directory /usr/bin/env sh is in the search path, so what am I missing?

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  • Java and C++ on Stack Unwinding issue

    - by sahs-i-muhterem
    As far as I know, in case of an uncaught exception, C++ destroys the local variables immediately, Java releases the references and leaves the rest for the garbage collector. Is this right? What exactly is the difference between Java and C++ on this issue? in other words, which of these two languages is considered better in terms of stack unwinding issue? :)

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  • MYSQL update query php

    - by bell
    I am trying to use an update query to change values held in a database, the new values I am trying to store are held in php variables. I'm not sure what it is I'm doing wrong. mysql_query("UPDATE user SET status='full' WHERE user_id = '$user_id'")or die(mysql_error()); thanks in advance

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  • Drupal Module Development: How to Communicate between form_submit and page handler functions

    - by Aaron
    I am writing a module and I need to retrieve values set in a form_submit function from a page handler function. The reason is that I am rendering results of a form submit on the same page as the page handler. I have this working, but I am using global variables, which I don't like. I'd like to be able to use the $form_state['storage'] for this, but can't since I don't have access to the $form_state variable from the page handler. Any suggestions?

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  • PHP Image Upload object won't create directory on windows

    - by ThinkingInBits
    I'm writing a class that excepts a product_id and a $_FILES array as it's constructor. The class saves these variables and uses them to create a new directory named by product_id and attempts to copy the temp file to my specified directory. For some reason my class isn't even getting as far as creating a directory (which should happen in the constructor) Here's a link to my code: http://pastie.org/955454

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  • Writing .htaccess mod rewrite for hierarchical categories

    - by NetCaster
    i need to rewrite urls for my classified ads directory i have 4 types of links /City == display all ads in city /City/Cat1 == display all ads in city + category /City/Cat1/Cat2 == display add ads in city + category 1 + category 2 /City/Cat1/Cat2/Ad-id == display the ad itself and pass cat1 cat2 and city variables original hidden url should be index.php?city=alexandria&cat1=cars&cat2=bikes&adid=EWSw22d Can you please help me writing .htaccess for this structure

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  • Repaint window problems

    - by nXqd
    #include "stdafx.h" // Mario Headers #include "GameMain.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Mario global variables ================= CGameMain* gGameMain; HWND hWnd; PAINTSTRUCT ps; // ======================================== // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); // My unprocess function ===================================== void OnCreate(HWND hWnd) { } void OnKeyUp(WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyReleased(LEFT); break; case VK_UP: gGameMain->KeyReleased(UP); break; case VK_RIGHT: gGameMain->KeyReleased(RIGHT); break; case VK_DOWN: gGameMain->KeyReleased(DOWN); break; } } void OnKeyDown(HWND hWnd,WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyPressed(LEFT); break; case VK_UP: gGameMain->KeyPressed(UP); break; case VK_RIGHT: gGameMain->KeyPressed(RIGHT); break; case VK_DOWN: gGameMain->KeyPressed(DOWN); break; } } void OnPaint(HWND hWnd) { HDC hdc = BeginPaint(hWnd,&ps); RECT rect; GetClientRect(hWnd,&rect); HDC hdcDouble = CreateCompatibleDC(hdc); HBITMAP hdcBitmap = CreateCompatibleBitmap(hdc,rect.right,rect.bottom); HBITMAP bmOld = (HBITMAP)SelectObject(hdcDouble, hdcBitmap); gGameMain->SetHDC(&hdcDouble); gGameMain->SendMessage(MESSAGE_PAINT); BitBlt(hdc,0,0,rect.right,rect.bottom,hdcDouble,0,0,SRCCOPY); SelectObject(hdcDouble,bmOld); DeleteDC(hdcDouble); DeleteObject(hdcBitmap); DeleteDC(hdc); } void OnDestroy() { gGameMain->isPlaying = false; EndPaint(hWnd,&ps); } // My unprocess function ===================================== ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDIMARIO)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_GDIMARIO); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, 0, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } // ---------------- Start gdiplus ------------------ GdiplusStartup(&gdiToken,&gdiStartInput,NULL); // ------------------------------------------------- // Init GameMain gGameMain = new CGameMain(); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_KEYDOWN: OnKeyDown(hWnd,wParam); break; case WM_KEYUP: OnKeyUp(wParam); break; case WM_CREATE: OnCreate(hWnd); break; case WM_PAINT: OnPaint(hWnd); break; case WM_DESTROY: OnDestroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int APIENTRY _tWinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_GDIMARIO, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDIMARIO)); // Main message loop: // GameLoop PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (gGameMain->isPlaying) { while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } if (gGameMain->enterNextState) { gGameMain->SendMessage(MESSAGE_ENTER); gGameMain->enterNextState = false; } gGameMain->SendMessage(MESSAGE_UPDATE); InvalidateRect(hWnd,NULL,FALSE); /*if (gGameMain->exitCurrentState) { gGameMain->SendMessage(MESSAGE_EXIT); gGameMain->enterNextState = true; gGameMain->exitCurrentState = false; }*/ ::Sleep(gGameMain->timer); // Do your game stuff here } GdiplusShutdown(gdiToken); // Shut down gdiplus token return (int) msg.wParam; } I use InvalidateRect(hWnd,NULL,FALSE); for repaint window, but the problem I met is when I repaint without any changes in Game struct . First it paints my logo well, the second time ( just call InvalidateRect(hWnd,NULL,FALSE); without gGameMain-SendMessage(MESSAGE_ENTER); which is init some variables for painting . Thanks for reading this :)

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  • What's with "foo" and "bar" [closed]

    - by Matt S.
    Possible Duplicates: When foo and bar is not enough Code examples Foo Bar I've always wondered, why is there always "foo" and "bar" named as variables in most tutorials I've seen. Where did it come from? Why do we call them "foo" and "bar" why not something else?

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  • How to organize a Shoes Ruby app?

    - by luca
    can I have some examples of how you organize your Shoes apps? I mean, simply using a Shoes.app{} block and instance variables is clumsy.. I'd like to achieve a MVC like structure.. I'm used to it (from rails, FLEX frameworks and others..) and would like to recreate something similar..

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