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  • Cucumber bundle not working in Textmate

    - by Gerhard
    I set up Aslak's Cucumber.tmbundle in Texmate, set up PATH in Shell Variables to /Users/gerhard/.rvm/bin:/Users/gerhard/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin but when I run any of the bundle commands I get this: env: sh\r: No such file or directory /usr/bin/env sh is in the search path, so what am I missing?

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  • insert multiple elements in string in python

    - by Anurag Sharma
    I have to build a string like this { name: "john", url: "www.dkd.com", email: "[email protected]" } where john, www.dkd.com and [email protected] are to be supplied by variables I tried to do the following s1 = "{'name:' {0},'url:' {1},'emailid:' {2}}" s1.format("john","www.dkd.com","[email protected]") I am getting the following error Traceback (most recent call last): File "<stdin>", line 1, in <module> KeyError: "'name" Dont able to understand what I am doing wrong

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  • Unlocking a mutex from a different thread (C++)

    - by dan
    I'm using the C++ boost::thread library, which in my case means I'm using pthreads. Officially, a mutex must be unlocked from the same thread which locks it, and I want the effect of being able to lock in one thread and then unlock in another. There are many ways to accomplish this. One possibility would be to write a new mutex class which allows this behavior. For example: class inter_thread_mutex{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } I should point out that the above code doesn't guarantee FIFO access, since if one thread calls lock() while another calls unlock(), this first thread may acquire the lock ahead of other threads which are waiting. (Come to think of it, the boost::thread documentation doesn't appear to make any explicit scheduling guarantees for either mutexes or condition variables). But let's just ignore that (and any other bugs) for now. My question is, if I decide to go this route, would I be able to use such a mutex as a model for the boost Lockable concept. For example, would anything go wrong if I use a boost::unique_lock< inter_thread_mutex for RAII-style access, and then pass this lock to boost::condition_variable_any.wait(), etc. On one hand I don't see why not. On the other hand, "I don't see why not" is usually a very bad way of determining whether something will work. The reason I ask is that if it turns out that I have to write wrapper classes for RAII locks and condition variables and whatever else, then I'd rather just find some other way to achieve the same effect.

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  • Repaint window problems

    - by nXqd
    #include "stdafx.h" // Mario Headers #include "GameMain.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Mario global variables ================= CGameMain* gGameMain; HWND hWnd; PAINTSTRUCT ps; // ======================================== // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); // My unprocess function ===================================== void OnCreate(HWND hWnd) { } void OnKeyUp(WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyReleased(LEFT); break; case VK_UP: gGameMain->KeyReleased(UP); break; case VK_RIGHT: gGameMain->KeyReleased(RIGHT); break; case VK_DOWN: gGameMain->KeyReleased(DOWN); break; } } void OnKeyDown(HWND hWnd,WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyPressed(LEFT); break; case VK_UP: gGameMain->KeyPressed(UP); break; case VK_RIGHT: gGameMain->KeyPressed(RIGHT); break; case VK_DOWN: gGameMain->KeyPressed(DOWN); break; } } void OnPaint(HWND hWnd) { HDC hdc = BeginPaint(hWnd,&ps); RECT rect; GetClientRect(hWnd,&rect); HDC hdcDouble = CreateCompatibleDC(hdc); HBITMAP hdcBitmap = CreateCompatibleBitmap(hdc,rect.right,rect.bottom); HBITMAP bmOld = (HBITMAP)SelectObject(hdcDouble, hdcBitmap); gGameMain->SetHDC(&hdcDouble); gGameMain->SendMessage(MESSAGE_PAINT); BitBlt(hdc,0,0,rect.right,rect.bottom,hdcDouble,0,0,SRCCOPY); SelectObject(hdcDouble,bmOld); DeleteDC(hdcDouble); DeleteObject(hdcBitmap); DeleteDC(hdc); } void OnDestroy() { gGameMain->isPlaying = false; EndPaint(hWnd,&ps); } // My unprocess function ===================================== ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDIMARIO)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_GDIMARIO); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, 0, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } // ---------------- Start gdiplus ------------------ GdiplusStartup(&gdiToken,&gdiStartInput,NULL); // ------------------------------------------------- // Init GameMain gGameMain = new CGameMain(); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_KEYDOWN: OnKeyDown(hWnd,wParam); break; case WM_KEYUP: OnKeyUp(wParam); break; case WM_CREATE: OnCreate(hWnd); break; case WM_PAINT: OnPaint(hWnd); break; case WM_DESTROY: OnDestroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int APIENTRY _tWinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_GDIMARIO, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDIMARIO)); // Main message loop: // GameLoop PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (gGameMain->isPlaying) { while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } if (gGameMain->enterNextState) { gGameMain->SendMessage(MESSAGE_ENTER); gGameMain->enterNextState = false; } gGameMain->SendMessage(MESSAGE_UPDATE); InvalidateRect(hWnd,NULL,FALSE); /*if (gGameMain->exitCurrentState) { gGameMain->SendMessage(MESSAGE_EXIT); gGameMain->enterNextState = true; gGameMain->exitCurrentState = false; }*/ ::Sleep(gGameMain->timer); // Do your game stuff here } GdiplusShutdown(gdiToken); // Shut down gdiplus token return (int) msg.wParam; } I use InvalidateRect(hWnd,NULL,FALSE); for repaint window, but the problem I met is when I repaint without any changes in Game struct . First it paints my logo well, the second time ( just call InvalidateRect(hWnd,NULL,FALSE); without gGameMain-SendMessage(MESSAGE_ENTER); which is init some variables for painting . Thanks for reading this :)

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  • Multi Process Configuration

    - by user200937
    Hi, I have a product built out of multiple processes. Each process uses internally commons configuration. Does anyone have an idea how to manage the config? I.e. we do not want to duplicate variables so each process will be able to read them. Additionally, DB solution is no good, as we do not want to be dependent on DB for something like configuration. Thanks Yair

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  • Java constructor with large arguments or Java bean getter/setter approach

    - by deelo55
    Hi, I can't decide which approach is better for creating objects with a large number of fields (10+) (all mandatory) the constructor approach of the getter/setter. Constructor at least you enforce that all the fields are set. Java Beans easier to see which variables are being set instead of a huge list. The builder pattern DOES NOT seem suitable here as all the fields are mandatory and the builder requires you put all mandatory parameters in the builder constructor. Thanks, D

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  • Java and C++ on Stack Unwinding issue

    - by sahs-i-muhterem
    As far as I know, in case of an uncaught exception, C++ destroys the local variables immediately, Java releases the references and leaves the rest for the garbage collector. Is this right? What exactly is the difference between Java and C++ on this issue? in other words, which of these two languages is considered better in terms of stack unwinding issue? :)

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  • Python Script to backup a directory

    - by rgolwalkar
    Filename:backup_ver1 import os import time 1 Using list to specify the files and directory to be backed up source = r'C:\Documents and Settings\rgolwalkar\Desktop\Desktop\Dr Py\Final_Py' 2 define backup directory destination = r'C:\Documents and Settings\rgolwalkar\Desktop\Desktop\PyDevResourse' 3 Setting the backup name targetBackup = destination + time.strftime('%Y%m%d%H%M%S') + '.rar' rar_command = "rar.exe a -ag '%s' %s" % (targetBackup, ''.join(source)) i am sure i am doing something wrong here - rar command please let me know if os.system(rar_command) == 0: print 'Successful backup to', targetBackup else: print 'Backup FAILED' O/P:- Backup FAILED winrar is added to Path and CLASSPATH under Environment variables as well - anyone else with a suggestion for backing up the directory is most welcome

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  • VSTS 2008 Database Edition doesn't seem to know 'DATEADD' constants, any ideas?

    - by Marcel Marchon
    I'm trying to implement a database build using VSTS 2008 Database Edition. The build always fails on the following constraint: ALTER TABLE [dbo].[tablename] ADD CONSTRAINT [DF_tablename_date] DEFAULT (CONVERT([varchar],dateadd(hour,(-1),getdate()),(1))) FOR [date]; The error that it shows is the following: TSD03082: The name "hour" is not permitted in this context. Valid expressions are constants, constant expressions, and (in some contexts) variables. Column names are not permitted. Anybody have an idea what is wrong here?

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  • auto submit form from command line

    - by combatwombat
    I have a form page in PHP that reads a DBF, and conditionally converts it into a MySQL - extracting the data from an old, but still production accounting app. The conversion should be able to be actioned without user intervention, ie scripted from the web-host's command line on a cron job. How can I get PHP to submit the form automatically when receiving variables at command line, like for instance a specific post variable? Every auto-submit I've found so far relied upon javascript, which would be useless at PHP command line.

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  • What's with "foo" and "bar" [closed]

    - by Matt S.
    Possible Duplicates: When foo and bar is not enough Code examples Foo Bar I've always wondered, why is there always "foo" and "bar" named as variables in most tutorials I've seen. Where did it come from? Why do we call them "foo" and "bar" why not something else?

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  • Delegating Struts action class management to Spring raises MTIA critical voilation in Findbugs

    - by shabeer
    When i use "Delegate Struts Action management to Spring" approach explained in http://www.ibm.com/developerworks/java/library/j-sr2.html#N101B7 things work fine in terms of functionality but findbugs reports following voilation Dodgy - Class extends Struts Action class and uses instance variables:MTIA I have bean dependencies injected into action class through spring . Please help me and suggest me a cleaner way to solve this problem. Thanks

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  • Why does extend() engage in bizarre behaviour when passed the same list twice?

    - by intuited
    I'm pretty confused by one of the subtleties of the vimscript extend() function. If you use it to extend a list with another list, it does pretty much what you'd expect, which is to insert the second list into the first list at the index given by the third parameter: let list1 = [1,2,3,4,5,6] | echo extend(list1,[1,2,3,4,5,6],5) " [1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 6, 6] However if you give it the same list twice it starts tripping out a bit. let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,0) " [1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,1) " [1, 1, 1, 1, 1, 1, 1, 2, 3, 4, 5, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,2) " [1, 2, 1, 2, 1, 2, 1, 2, 3, 4, 5, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,3) " [1, 2, 3, 1, 2, 3, 1, 2, 3, 4, 5, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,4) " [1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 5, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,5) " [1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,6) " [1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6] Extra-confusingly, this behaviour applies when the list is referenced with two different variables: let list1 = [1,2,3,4,5,6] | let list2 = list1 | echo extend(list1,list2,4) " [1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 5, 6] This is totally bizarre to me. I can't fathom a use for this functionality, and it seems like it would be really easy to invoke it by accident when you just wanted to insert one list into another and didn't realize that the variables were referencing the same array. The documentation says the following: If they are |Lists|: Append {expr2} to {expr1}. If {expr3} is given insert the items of {expr2} before item {expr3} in {expr1}. When {expr3} is zero insert before the first item. When {expr3} is equal to len({expr1}) then {expr2} is appended. Examples: :echo sort(extend(mylist, [7, 5])) :call extend(mylist, [2, 3], 1) When {expr1} is the same List as {expr2} then the number of items copied is equal to the original length of the List. E.g., when {expr3} is 1 you get N new copies of the first item (where N is the original length of the List). Does this make sense in a way that I'm not getting, or is it just an eccentricity?

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  • Make emacs autocomplete Ruby methods

    - by Mad Wombat
    Is there a way to make emacs pull autocompletions of ruby methods the way Eclipse and NetBeans do? That is if I type File. and press CTRL-space in Eclipse I will get a list of File methods. Same with variables. I have installed autocomplete plugin, ruby-mode, rinari and cedet, but so far it will complete local variable and method names, but will not native ones.

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  • How can you remove a field from a word document?

    - by Kevin van Zanten
    Dear reader, I'm working on a project where the user can insert data into a document using fields, document properties and variables. The user also needs to be able to remove the data from the document. So far, I've managed to remove the document property and variable, but I'm not sure how I would go about removing the field (that's already inserted into the document). Please advise. Yours sincerely, Kevin

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  • use variable within a linq query

    - by jstawski
    take this linq into consideration: list.Where(sil => sil.XML.Element("ticket") != null && sil.XML.Element("ticket").Attribute("id").Value == smsRequestIn.TicketID) if the "ticket" element is not null it searches for it twice and hence is not very effective. Is there a way to use some sort of variables within the linq expression so I can reference the variable instead of doing a double search for the "ticket" element or is linq intelligent enough to not do a double search?

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  • How does java implement inner class closures?

    - by thecoop
    In Java an anonymous inner class can refer to variables in it's local scope: public class A { public void method() { final int i = 0; doStuff(new Action() { public void doAction() { Console.printf(i); // or whatever } }); } } My question is how is this actually implemented? How does i get to the anonymous inner doAction implementation, and why does it have to be final?

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  • Lisp, OCaml or what for Runge Kutta?

    - by Eelvex
    Which language would you propose for solving a system with: first order differential equations complex variables N-dimensions using 4th order Runge Kutta or the like. Speed matters a lot but would sacrifice for: Elegant (clean and short) code Flexibility + scalability I'm mostly between a Lisp and OCaml but any other suggestion is welcomed. Thanks!

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  • pthread and child process data sharing in C

    - by mustafabattal
    hi everyone, my question is somewhat conceptual, how is parent process' data shared with child process created by a "fork()" call or with a thread created by "pthread_create()" for example, are global variables directly passed into child process and if so, does modification on that variable made by child process effect value of it in parent process? i appreciate partial and complete answers in advance, if i'm missing any existing resource, i'm sorry, i've done some search on google but couldn't find good results thanks again for your time and answers

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