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  • CodePlex Daily Summary for Monday, May 31, 2010

    CodePlex Daily Summary for Monday, May 31, 2010New ProjectsAndrew's XNA Helpers: A collection of simple, yet useful methods and ways of accessing crucial variables such as the ContentManager or SpriteBatch from anywhere in your ...BASIC-DOS: BASIC-DOS OS Makes It Easier For People To Use DOS As It Comes With An Graphical User Interface That Loads Up During Boot Up. No Need To Type Any C...Chirpy - Visual Studio Add In For Handling Js, Css, and DotLess Files: Mashes, minifies, and validates your javascript, stylesheet, and dotless files.fprparser: Fortify XML Report parser in the form of an Excel Add-inHL7ToXmlConverter: Class library to transform HL7 Version 2.x to HL7Xml Version 2 depends on the used HL7 grammar.imdb movie downloader: basically download info from imdb and it s realy FAST ! need some development about thread pooling and webclient issues.. just try ;) for it run ...IMIfmoOptimisation: Задание по оптимизацииMarketView: MarketViewMediaStreamSources: 这是 CodePlex 上第一个可以呈现视频的 MediaStreamSource 项目。Migrate User Profile Values: A tool to move values between SharePoint 2007 User Profiles. The console application MigrateUserProfileValues.exe will export User Profile values ...Nexus6Studio Development Space: This is a working repository for development efforst of the Nexus6studio team.Project BlueLabel: BlueLabelSergioTools: SergioTools is a collection of tools and sample codes to help C# developers to improve your productivity and skills.SharePoint Property Bag Settings 2010: The Property Bag Settings can store any metadata as Key-Value pairs such as connection strings, server names, file paths, and other miscellaneous s...Silverlight Isolated Storage Cache: IsoCache is a small framework the make it easy to store dll's and xap files in the isolated storage so they can be use to speed up the startup of t...StackPivot: StackPivot is an app which can generate Microsoft Pivot "Collections" on-the-fly based on the data collected from the Stack Exchange APIs. Its d...Suspension Calculator: The Suspension Calculator aims to help people who are building race cars perform suspension related calculations. The calculations vary from motion...TFS Timesheets: A custom work item control for Team Foundation Server that allows timesheet data to be captured against a work item.Umbraco Membership infrastructure: Improvements to the Umbraco membership API implemented as a package. Includes user properties and improved membership API support.VolgaTransTelecomClient: VolgaTransTelecomClient makes it easier for clients of "Volga TransTelecom" company to get info about account. It's developed in C#.Wouter's SharePoint Demo Land: This site contains many of the SharePoint demos that I create while training or hobbying, both for the 2007 and the 2010 release. Please click the...New ReleasesAgUnit - Silverlight unit testing with ReSharper: AgUnit 0.1: Initial release of AgUnit. Copy the extracted files from AgUnit-0.1-ReSharper5.0.zip into the "Bin\Plugins\" folder of your ReSharper installatio...Andrew's XNA Helpers: Andrew's XNA Helpers v1: My first version of my Library of XNA Helpers. Includes: Variables class - A static class that can be accessed anywhere throughout your project -...Clean your Database: Database Cleaner Setup: Database Cleaner SetupClean your Database: Database Cleaner Source: Database Cleaner Source codeCommunity Forums NNTP bridge: Community Forums NNTP Bridge V16: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has add...Community Forums NNTP bridge: Community Forums NNTP Bridge V17: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release is prim...Folder Bookmarks: Folder Bookmarks 1.5.8: The latest version of Folder Bookmarks (1.5.8), with new GUI improvements and 'Help' feature - all the instructions needed to use the software (If ...HL7ToXmlConverter: HL7ToXmlConverter Version 0.0.0.9: First distribution on codepleximdb movie downloader: 0.9 Fist Tryout of MyImdb SourceCode: Fist Tryout of MyImdb SourceCodeLightweight Fluent Workflow: Objectflow 1.0.0.2: The features of this release take advantage of .Net 3.5 featrures; Lamda support is back for Constraints and Functions can now be used in workflows...MDownloader: MDownloader-0.15.16.59384: Fixed password detector in context of .rar files. Fixed FileFactory provider implementation. Fixed detection of internet connection failures.MediaStreamSources: MediaStreamSources 1.0 Beta1: 1.0 Beta1Mongodb Management Studio: Mongodb Management Studio v1.1: MongodbManagementStudio v1.1 1.服务器管理功能 添加服务器,删除服务器 2.服务器,数据库,表,列,索引,树形显示和状态信息查看 3.查询分析器功能. 支持select,insert,Delete,update 支持自定义分页函数 $rowid(1,5) 查询...Multiplayer Quiz: Release 1_7_1_0: Latest Release. .NET 4.0 required to run server, and recommended for client. Download: http://www.microsoft.com/downloads/details.aspx?FamilyID=9cf...SCSM PowerShell Cmdlets: SCSM PowerShell Cmdlets Version 0.1.1: First release! This is a minimal build with limited funcitonallity. Should be handled as a preview of what's to come. Included Cmdlets are: New-...SharePoint Property Bag Settings 2010: PropertyBagSettings2010.wsp: The SharePoint Property Bag Settings is a reusable component that you can include in your own SharePoint applications. It can store simple types, s...Sharp Tests Ex: Sharp Tests Ex 1.0.0RTM: Project Description #TestsEx (Sharp Tests Extensions) is a set of extensible extensions. The main target is write short assertions where the Visual...Silverlight Testing Automation Tool: StatLight V1.1: FeaturesApplied some UnitDriven specific changes from justncase80/StatLight Updated to the 0.0.5 release over on rul:UnitDriven.codeplex.com Upda...SQL Server 2005 and 2008 - Backup, Integrity Check and Index Optimization: 30 May 2010: This is the latest version of my solution for Backup, Integrity Check and Index Optimization in SQL Server 2005, SQL Server 2008 and SQL Server 200...Suspension Calculator: SuspensionCalculator_V1.0.0.29: The Suspension Calculator aims to help people who are building race cars perform suspension related calculations. The calculations vary from motion...Svn2Svn: copy, sync, replay or reflect changes across SVN repositories: 1.2 (Beta): Build 1.2.8932.0. Added /incremental (/i) mode, svn2svn detects all previously synced revisions and starts at the latest revision that has not bee...VCC: Latest build, v2.1.30530.0: Automatic drop of latest buildVolgaTransTelecomClient: V.1.0.2.0: v.1.0.2.0 releaseWatchersNET.SkinObjects.ModulActionsMenu: ModulActionsMenu 01.00.01: changes CSS Fixed for the Microsoft Internet ExplorerWouter's SharePoint Demo Land: Navigation Service Basic: This sample shows how to create a simple Service Application for SharePoint 2010. You can read up on the how and why on my blog series about Serv...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsCommunity Forums NNTP bridgeAStar.netpatterns & practices – Enterprise LibraryBlogEngine.NETGMap.NET - Great Maps for Windows Forms & PresentationMirror Testing SystemIonics Isapi Rewrite FilterCustomer Portal Accelerator for Microsoft Dynamics CRMN2 CMSpatterns & practices: Windows Azure Security Guidance

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  • Fraud Detection with the SQL Server Suite Part 2

    - by Dejan Sarka
    This is the second part of the fraud detection whitepaper. You can find the first part in my previous blog post about this topic. My Approach to Data Mining Projects It is impossible to evaluate the time and money needed for a complete fraud detection infrastructure in advance. Personally, I do not know the customer’s data in advance. I don’t know whether there is already an existing infrastructure, like a data warehouse, in place, or whether we would need to build one from scratch. Therefore, I always suggest to start with a proof-of-concept (POC) project. A POC takes something between 5 and 10 working days, and involves personnel from the customer’s site – either employees or outsourced consultants. The team should include a subject matter expert (SME) and at least one information technology (IT) expert. The SME must be familiar with both the domain in question as well as the meaning of data at hand, while the IT expert should be familiar with the structure of data, how to access it, and have some programming (preferably Transact-SQL) knowledge. With more than one IT expert the most time consuming work, namely data preparation and overview, can be completed sooner. I assume that the relevant data is already extracted and available at the very beginning of the POC project. If a customer wants to have their people involved in the project directly and requests the transfer of knowledge, the project begins with training. I strongly advise this approach as it offers the establishment of a common background for all people involved, the understanding of how the algorithms work and the understanding of how the results should be interpreted, a way of becoming familiar with the SQL Server suite, and more. Once the data has been extracted, the customer’s SME (i.e. the analyst), and the IT expert assigned to the project will learn how to prepare the data in an efficient manner. Together with me, knowledge and expertise allow us to focus immediately on the most interesting attributes and identify any additional, calculated, ones soon after. By employing our programming knowledge, we can, for example, prepare tens of derived variables, detect outliers, identify the relationships between pairs of input variables, and more, in only two or three days, depending on the quantity and the quality of input data. I favor the customer’s decision of assigning additional personnel to the project. For example, I actually prefer to work with two teams simultaneously. I demonstrate and explain the subject matter by applying techniques directly on the data managed by each team, and then both teams continue to work on the data overview and data preparation under our supervision. I explain to the teams what kind of results we expect, the reasons why they are needed, and how to achieve them. Afterwards we review and explain the results, and continue with new instructions, until we resolve all known problems. Simultaneously with the data preparation the data overview is performed. The logic behind this task is the same – again I show to the teams involved the expected results, how to achieve them and what they mean. This is also done in multiple cycles as is the case with data preparation, because, quite frankly, both tasks are completely interleaved. A specific objective of the data overview is of principal importance – it is represented by a simple star schema and a simple OLAP cube that will first of all simplify data discovery and interpretation of the results, and will also prove useful in the following tasks. The presence of the customer’s SME is the key to resolving possible issues with the actual meaning of the data. We can always replace the IT part of the team with another database developer; however, we cannot conduct this kind of a project without the customer’s SME. After the data preparation and when the data overview is available, we begin the scientific part of the project. I assist the team in developing a variety of models, and in interpreting the results. The results are presented graphically, in an intuitive way. While it is possible to interpret the results on the fly, a much more appropriate alternative is possible if the initial training was also performed, because it allows the customer’s personnel to interpret the results by themselves, with only some guidance from me. The models are evaluated immediately by using several different techniques. One of the techniques includes evaluation over time, where we use an OLAP cube. After evaluating the models, we select the most appropriate model to be deployed for a production test; this allows the team to understand the deployment process. There are many possibilities of deploying data mining models into production; at the POC stage, we select the one that can be completed quickly. Typically, this means that we add the mining model as an additional dimension to an existing DW or OLAP cube, or to the OLAP cube developed during the data overview phase. Finally, we spend some time presenting the results of the POC project to the stakeholders and managers. Even from a POC, the customer will receive lots of benefits, all at the sole risk of spending money and time for a single 5 to 10 day project: The customer learns the basic patterns of frauds and fraud detection The customer learns how to do the entire cycle with their own people, only relying on me for the most complex problems The customer’s analysts learn how to perform much more in-depth analyses than they ever thought possible The customer’s IT experts learn how to perform data extraction and preparation much more efficiently than they did before All of the attendees of this training learn how to use their own creativity to implement further improvements of the process and procedures, even after the solution has been deployed to production The POC output for a smaller company or for a subsidiary of a larger company can actually be considered a finished, production-ready solution It is possible to utilize the results of the POC project at subsidiary level, as a finished POC project for the entire enterprise Typically, the project results in several important “side effects” Improved data quality Improved employee job satisfaction, as they are able to proactively contribute to the central knowledge about fraud patterns in the organization Because eventually more minds get to be involved in the enterprise, the company should expect more and better fraud detection patterns After the POC project is completed as described above, the actual project would not need months of engagement from my side. This is possible due to our preference to transfer the knowledge onto the customer’s employees: typically, the customer will use the results of the POC project for some time, and only engage me again to complete the project, or to ask for additional expertise if the complexity of the problem increases significantly. I usually expect to perform the following tasks: Establish the final infrastructure to measure the efficiency of the deployed models Deploy the models in additional scenarios Through reports By including Data Mining Extensions (DMX) queries in OLTP applications to support real-time early warnings Include data mining models as dimensions in OLAP cubes, if this was not done already during the POC project Create smart ETL applications that divert suspicious data for immediate or later inspection I would also offer to investigate how the outcome could be transferred automatically to the central system; for instance, if the POC project was performed in a subsidiary whereas a central system is available as well Of course, for the actual project, I would repeat the data and model preparation as needed It is virtually impossible to tell in advance how much time the deployment would take, before we decide together with customer what exactly the deployment process should cover. Without considering the deployment part, and with the POC project conducted as suggested above (including the transfer of knowledge), the actual project should still only take additional 5 to 10 days. The approximate timeline for the POC project is, as follows: 1-2 days of training 2-3 days for data preparation and data overview 2 days for creating and evaluating the models 1 day for initial preparation of the continuous learning infrastructure 1 day for presentation of the results and discussion of further actions Quite frequently I receive the following question: are we going to find the best possible model during the POC project, or during the actual project? My answer is always quite simple: I do not know. Maybe, if we would spend just one hour more for data preparation, or create just one more model, we could get better patterns and predictions. However, we simply must stop somewhere, and the best possible way to do this, according to my experience, is to restrict the time spent on the project in advance, after an agreement with the customer. You must also never forget that, because we build the complete learning infrastructure and transfer the knowledge, the customer will be capable of doing further investigations independently and improve the models and predictions over time without the need for a constant engagement with me.

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  • Creating a Training Lab on Windows Azure

    - by Michael Stephenson
    Originally posted on: http://geekswithblogs.net/michaelstephenson/archive/2013/06/17/153149.aspxThis week we are preparing for a training course that Alan Smith will be running for the support teams at one of my customers around Windows Azure. In order to facilitate the training lab we have a few prerequisites we need to handle. One of the biggest ones is that although the support team all have MSDN accounts the local desktops they work on are not ideal for running most of the labs as we want to give them some additional developer background training around Azure. Some recent Azure announcements really help us in this area: MSDN software can now be used on Azure VM You don't pay for Azure VM's when they are no longer used  Since the support team only have limited experience of Windows Azure and the organisation also have an Enterprise Agreement we decided it would be best value for money to spin up a training lab in a subscription on the EA and then we can turn the machines off when we are done. At the same time we would be able to spin them back up when the users need to do some additional lab work once the training course is completed. In order to achieve this I wanted to create a powershell script which would setup my training lab. The aim was to create 18 VM's which would be based on a prebuilt template with Visual Studio and the Azure development tools. The script I used is described below The Start & Variables The below text will setup the powershell environment and some variables which I will use elsewhere in the script. It will also import the Azure Powershell cmdlets. You can see below that I will need to download my publisher settings file and know some details from my Azure account. At this point I will assume you have a basic understanding of Azure & Powershell so already know how to do this. Set-ExecutionPolicy Unrestrictedcls $startTime = get-dateImport-Module "C:\Program Files (x86)\Microsoft SDKs\Windows Azure\PowerShell\Azure\Azure.psd1"# Azure Publisher Settings $azurePublisherSettings = '<Your settings file>.publishsettings'  # Subscription Details $subscriptionName = "<Your subscription name>" $defaultStorageAccount = "<Your default storage account>"  # Affinity Group Details $affinityGroup = '<Your affinity group>' $dataCenter = 'West Europe' # From Get-AzureLocation  # VM Details $baseVMName = 'TRN' $adminUserName = '<Your admin username>' $password = '<Your admin password>' $size = 'Medium' $vmTemplate = '<The name of your VM template image>' $rdpFilePath = '<File path to save RDP files to>' $machineSettingsPath = '<File path to save machine info to>'    Functions In the next section of the script I have some functions which are used to perform certain actions. The first is called CreateVM. This will do the following actions: If the VM already exists it will be deleted Create the cloud service Create the VM from the template I have created Add an endpoint so we can RDP to them all over the same port Download the RDP file so there is a short cut the trainees can easily access the machine via Write settings for the machine to a log file  function CreateVM($machineNo) { # Specify a name for the new VM $machineName = "$baseVMName-$machineNo" Write-Host "Creating VM: $machineName"       # Get the Azure VM Image      $myImage = Get-AzureVMImage $vmTemplate   #If the VM already exists delete and re-create it $existingVm = Get-AzureVM -Name $machineName -ServiceName $serviceName if($existingVm -ne $null) { Write-Host "VM already exists so deleting it" Remove-AzureVM -Name $machineName -ServiceName $serviceName }   "Creating Service" $serviceName = "bupa-azure-train-$machineName" Remove-AzureService -Force -ServiceName $serviceName New-AzureService -Location $dataCenter -ServiceName $serviceName   Write-Host "Creating VM: $machineName" New-AzureQuickVM -Windows -name $machineName -ServiceName $serviceName -ImageName $myImage.ImageName -InstanceSize $size -AdminUsername $adminUserName -Password $password  Write-Host "Updating the RDP endpoint for $machineName" Get-AzureVM -name $machineName -ServiceName $serviceName ` | Add-AzureEndpoint -Name RDP -Protocol TCP -LocalPort 3389 -PublicPort 550 ` | Update-AzureVM    Write-Host "Get the RDP File for machine $machineName" $machineRDPFilePath = "$rdpFilePath\$machineName.rdp" Get-AzureRemoteDesktopFile -name $machineName -ServiceName $serviceName -LocalPath "$machineRDPFilePath"   WriteMachineSettings "$machineName" "$serviceName" }    The delete machine settings function is used to delete the log file before we start re-running the process.  function DeleteMachineSettings() { Write-Host "Deleting the machine settings output file" [System.IO.File]::Delete("$machineSettingsPath"); }    The write machine settings function will get the VM and then record its details to the log file. The importance of the log file is that I can easily provide the information for all of the VM's to our infrastructure team to be able to configure access to all of the VM's    function WriteMachineSettings([string]$vmName, [string]$vmServiceName) { Write-Host "Writing to the machine settings output file"   $vm = Get-AzureVM -name $vmName -ServiceName $vmServiceName $vmEndpoint = Get-AzureEndpoint -VM $vm -Name RDP   $sb = new-object System.Text.StringBuilder $sb.Append("Service Name: "); $sb.Append($vm.ServiceName); $sb.Append(", "); $sb.Append("VM: "); $sb.Append($vm.Name); $sb.Append(", "); $sb.Append("RDP Public Port: "); $sb.Append($vmEndpoint.Port); $sb.Append(", "); $sb.Append("Public DNS: "); $sb.Append($vmEndpoint.Vip); $sb.AppendLine(""); [System.IO.File]::AppendAllText($machineSettingsPath, $sb.ToString());  } # end functions    Rest of Script In the rest of the script it is really just the bit that orchestrates the actions we want to happen. It will load the publisher settings, select the Azure subscription and then loop around the CreateVM function and create 16 VM's  Import-AzurePublishSettingsFile $azurePublisherSettings Set-AzureSubscription -SubscriptionName $subscriptionName -CurrentStorageAccount $defaultStorageAccount Select-AzureSubscription -SubscriptionName $subscriptionName  DeleteMachineSettings    "Starting creating Bupa International Azure Training Lab" $numberOfVMs = 16  for ($index=1; $index -le $numberOfVMs; $index++) { $vmNo = "$index" CreateVM($vmNo); }    "Finished creating Bupa International Azure Training Lab" # Give it a Minute Start-Sleep -s 60  $endTime = get-date "Script run time " + ($endTime - $startTime)    Conclusion As you can see there is nothing too fancy about this script but in our case of creating a small isolated training lab which is not connected to our corporate network then we can easily use this to provision the lab. Im sure if this is of use to anyone you can easily modify it to do other things with the lab environment too. A couple of points to note are that there are some soft limits in Azure about the number of cores and services your subscription can use. You may need to contact the Azure support team to be able to increase this limit. In terms of the real business value of this approach, it was not possible to use the existing desktops to do the training on, and getting some internal virtual machines would have been relatively expensive and time consuming for our ops team to do. With the Azure option we are able to spin these machines up for a temporary period during the training course and then throw them away when we are done. We expect the costing of this test lab to be very small, especially considering we have EA pricing. As a ball park I think my 18 lab VM training environment will cost in the region of $80 per day on our EA. This is a fraction of the cost of the creation of a single VM on premise.

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  • Pixel Shader Giving Black output

    - by Yashwinder
    I am coding in C# using Windows Forms and the SlimDX API to show the effect of a pixel shader. When I am setting the pixel shader, I am getting a black output screen but if I am not using the pixel shader then I am getting my image rendered on the screen. I have the following C# code using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Runtime.InteropServices; using SlimDX.Direct3D9; using SlimDX; using SlimDX.Windows; using System.Drawing; using System.Threading; namespace WindowsFormsApplication1 { // Vertex structure. [StructLayout(LayoutKind.Sequential)] struct Vertex { public Vector3 Position; public float Tu; public float Tv; public static int SizeBytes { get { return Marshal.SizeOf(typeof(Vertex)); } } public static VertexFormat Format { get { return VertexFormat.Position | VertexFormat.Texture1; } } } static class Program { public static Device D3DDevice; // Direct3D device. public static VertexBuffer Vertices; // Vertex buffer object used to hold vertices. public static Texture Image; // Texture object to hold the image loaded from a file. public static int time; // Used for rotation caculations. public static float angle; // Angle of rottaion. public static Form1 Window =new Form1(); public static string filepath; static VertexShader vertexShader = null; static ConstantTable constantTable = null; static ImageInformation info; [STAThread] static void Main() { filepath = "C:\\Users\\Public\\Pictures\\Sample Pictures\\Garden.jpg"; info = new ImageInformation(); info = ImageInformation.FromFile(filepath); PresentParameters presentParams = new PresentParameters(); // Below are the required bare mininum, needed to initialize the D3D device. presentParams.BackBufferHeight = info.Height; // BackBufferHeight, set to the Window's height. presentParams.BackBufferWidth = info.Width+200; // BackBufferWidth, set to the Window's width. presentParams.Windowed =true; presentParams.DeviceWindowHandle = Window.panel2 .Handle; // DeviceWindowHandle, set to the Window's handle. // Create the device. D3DDevice = new Device(new Direct3D (), 0, DeviceType.Hardware, Window.Handle, CreateFlags.HardwareVertexProcessing, presentParams); // Create the vertex buffer and fill with the triangle vertices. (Non-indexed) // Remember 3 vetices for a triangle, 2 tris per quad = 6. Vertices = new VertexBuffer(D3DDevice, 6 * Vertex.SizeBytes, Usage.WriteOnly, VertexFormat.None, Pool.Managed); DataStream stream = Vertices.Lock(0, 0, LockFlags.None); stream.WriteRange(BuildVertexData()); Vertices.Unlock(); // Create the texture. Image = Texture.FromFile(D3DDevice,filepath ); // Turn off culling, so we see the front and back of the triangle D3DDevice.SetRenderState(RenderState.CullMode, Cull.None); // Turn off lighting D3DDevice.SetRenderState(RenderState.Lighting, false); ShaderBytecode sbcv = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\vertexShader.vs", "vs_main", "vs_1_1", ShaderFlags.None); constantTable = sbcv.ConstantTable; vertexShader = new VertexShader(D3DDevice, sbcv); ShaderBytecode sbc = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\pixelShader.txt", "ps_main", "ps_3_0", ShaderFlags.None); PixelShader ps = new PixelShader(D3DDevice, sbc); VertexDeclaration vertexDecl = new VertexDeclaration(D3DDevice, new[] { new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0), new VertexElement(0, 12, DeclarationType.Float2 , DeclarationMethod.Default, DeclarationUsage.TextureCoordinate , 0), VertexElement.VertexDeclarationEnd }); Application.EnableVisualStyles(); MessagePump.Run(Window, () => { // Clear the backbuffer to a black color. D3DDevice.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0); // Begin the scene. D3DDevice.BeginScene(); // Setup the world, view and projection matrices. //D3DDevice.VertexShader = vertexShader; //D3DDevice.PixelShader = ps; // Render the vertex buffer. D3DDevice.SetStreamSource(0, Vertices, 0, Vertex.SizeBytes); D3DDevice.VertexFormat = Vertex.Format; // Setup our texture. Using Textures introduces the texture stage states, // which govern how Textures get blended together (in the case of multiple // Textures) and lighting information. D3DDevice.SetTexture(0, Image); // Now drawing 2 triangles, for a quad. D3DDevice.DrawPrimitives(PrimitiveType.TriangleList , 0, 2); // End the scene. D3DDevice.EndScene(); // Present the backbuffer contents to the screen. D3DDevice.Present(); }); if (Image != null) Image.Dispose(); if (Vertices != null) Vertices.Dispose(); if (D3DDevice != null) D3DDevice.Dispose(); } private static Vertex[] BuildVertexData() { Vertex[] vertexData = new Vertex[6]; vertexData[0].Position = new Vector3(-1.0f, 1.0f, 0.0f); vertexData[0].Tu = 0.0f; vertexData[0].Tv = 0.0f; vertexData[1].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[1].Tu = 0.0f; vertexData[1].Tv = 1.0f; vertexData[2].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[2].Tu = 1.0f; vertexData[2].Tv = 0.0f; vertexData[3].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[3].Tu = 0.0f; vertexData[3].Tv = 1.0f; vertexData[4].Position = new Vector3(1.0f, -1.0f, 0.0f); vertexData[4].Tu = 1.0f; vertexData[4].Tv = 1.0f; vertexData[5].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[5].Tu = 1.0f; vertexData[5].Tv = 0.0f; return vertexData; } } } And my pixel shader and vertex shader code are as following // Pixel shader input structure struct PS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Pixel shader output structure struct PS_OUTPUT { float4 Color : COLOR0; }; // Global variables sampler2D Tex0; // Name: Simple Pixel Shader // Type: Pixel shader // Desc: Fetch texture and blend with constant color // PS_OUTPUT ps_main( in PS_INPUT In ) { PS_OUTPUT Out; //create an output pixel Out.Color = tex2D(Tex0, In.Texture); //do a texture lookup Out.Color *= float4(0.9f, 0.8f, 0.0f, 1); //do a simple effect return Out; //return output pixel } // Vertex shader input structure struct VS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Vertex shader output structure struct VS_OUTPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Global variables float4x4 WorldViewProj; // Name: Simple Vertex Shader // Type: Vertex shader // Desc: Vertex transformation and texture coord pass-through // VS_OUTPUT vs_main( in VS_INPUT In ) { VS_OUTPUT Out; //create an output vertex Out.Position = mul(In.Position, WorldViewProj); //apply vertex transformation Out.Texture = In.Texture; //copy original texcoords return Out; //return output vertex }

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  • SOA Suite Integration: Part 3: Loading files

    - by Anthony Shorten
    One of the most common scenarios in SOA Integration is the loading of a file into the product from an external source. In Oracle SOA Suite there is a File Adapter that can process many file types into your BPEL process. For this example I will use the File Adapter to load a file of user and emails to update the user object within the Oracle Utilities Application Framework. Remember you can repeat this process with other objects and other file types. Again I am illustrating the ease of integration. The first thing is to create an empty BPEL process that will hold our flow. In Oracle JDeveloper this can be achieved by specifying the Define Service Later template (as other templates have predefined inputs and outputs and in this case we want to specify those). So I will create simpleFileLoad process to house our process. You will start with an empty canvas so you need to first specify the load part of the process using the File Adapter. Select the File Adapter from the Component Palette under BPEL Services and drag and drop it to the left side Partner Links (left is input). You name the Service. In this case I chose LoadFile. Press Next. We will define the interface as part of the wizard so select Define from operation and schema (specified later). Press Next. We are going to choose Read File to denote that we will read the file and specify the default Operation Name as Read. Press Next. The next step is to tell the Adapter the location of the files, how to process them and what to do with them after they have been processed. I am using hardcoded locations in this example but you can have logical locations as well. Press Next. I am now going to tell the adapter how to recognize the files I want to load. In my case I am using CSV files and more importantly I am tell the adapter to run the process for each record in the file it encounters. Press Next. Now, I tell the adapter how often I want to poll for the files. I have taken the defaults. Press Next. At this stage I have no explanation of the format of the input. So I am going to invoke the Native Format Wizard which will guide me through the process of creating the file input format. Clicking the purple cog icon will start the wizard. After an introduction screen (not shown), you specify the format of the input file. The File Adapter supports multiple format types. For this example, I will use Delimited as I am going to load a CSV file. Press Next. The best way for the wizard to work is with a sample. I have a sample file and the wizard will ask how much of the file to use as a template. I will use the defaults. Note: If you are using a language that has other languages other than US-ASCII, it is at this point you specify the character set to use.  Press Next. The sample contains multiple instances of a single record type. The wizard supports complex types as well. We will use the appropriate setting for our file. Press Next. You have to specify the file element and the record element. This will be used by the input wizard to translate the CSV data into an XML structure (this will make sense later). I am using LoadUsers as my file delimiter (root element) and User Record as my record root element. Press Next. As the file is CSV the delimiter is "," so I will also specify that the End Of Line (EOL) indicator indicates the end of a record. Press Next. Up until this point your have not given the columns their names. In my case my sample includes the column names in the first record. This is not always the case but you can specify the names and formats of columns in this dialog (not shown). Press Next. The wizard now generates the schema for the input file. You can specify a name for the schema. I have used userupdate.xsd. We want to verify the schema so press Test. You can test the schema by specifying an input sample. and pressing the green play button. You will see the delimiters you specified earlier for the file and the records. Press Ok to continue. A confirmation screen will be displayed showing you the location of the schema in your project. Press Finish to return to the File Adapter configuration. You will now see the schema and elements prepopulated from the wizard. Press Next. The File Adapter configuration is now complete. Press Finish. Now you need to receive the input from the LoadFile component so we need to place a Receive node in the BPEL process by drag and dropping the Receive component from the Component Palette under BPEL Constructs onto the BPEL process. We link the receive process with the LoadFile component by dragging the left most connect node of the Receive node to the LoadFile component. Once the link is established you need to name the Receive node appropriately and as in the post of the last part of this series you need to generate input variables for the BPEL process to hold the input records in. You need to now add the product Web Service. The process is the same as described in the post of the last part of this series. You drop the Web Service BPEL Service onto the right side of the process and fill in the details of the WSDL URL . You also have to add an Invoke node to call the service and generate the input and outputs variables for the call in the Invoke node. Now, to get the inputs from File to the service. You have to use a Transform (you can use an Assign action but a Transform action is more flexible). You drag and drop the Transform component from the Component Palette under Oracle Extensions and place it between the Receive and Invoke nodes. We name the Transform Node, Mapper File and associate the source of the mapping the schema from the Receive node and the output will be the input variable from the Invoke node. We now build the transform. We first map the user and email attributes by drag and drop the elements from the left to the right. The reason we needed to use the transform is that we will be telling the AS-User service that we want to issue an update action. Remember when we registered the service we actually used Read as the default. If we do not otherwise inform the service to use the Update action it will use the Read action instead (which is not desired). To specify the update action you need to click on the transactionType node on the right and select Set Text to set the action. You need to specify the transactionType of UPD (for update). The mapping is now complete. The final BPEL process is ready for deployment. You then deploy the BPEL process to the server and to test the service by simply dropping a file, in the same pattern/name as you specified, in the directory you specified in the File Adapter. You will see each record as a separate instance entry in the Fusion Middleware Control console. You can now load files into the product. You can repeat this process for each type of file to process. While this was a simple example it illustrates the method of loading data can be achieved using SOA Suite in conjunction with our products.

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  • Restoring databases to a set drive and directory

    - by okeofs
     Restoring databases to a set drive and directory Introduction Often people say that necessity is the mother of invention. In this case I was faced with the dilemma of having to restore several databases, with multiple ‘ndf’ files, and having to restore them with different physical file names, drives and directories on servers other than the servers from which they originated. As most of us would do, I went to Google to see if I could find some code to achieve this task and found some interesting snippets on Pinal Dave’s website. Naturally, I had to take it further than the code snippet, HOWEVER it was a great place to start. Creating a temp table to hold database file details First off, I created a temp table which would hold the details of the individual data files within the database. Although there are a plethora of fields (within the temp table below), I utilize LogicalName only within this example. The temporary table structure may be seen below:   create table #tmp ( LogicalName nvarchar(128)  ,PhysicalName nvarchar(260)  ,Type char(1)  ,FileGroupName nvarchar(128)  ,Size numeric(20,0)  ,MaxSize numeric(20,0), Fileid tinyint, CreateLSN numeric(25,0), DropLSN numeric(25, 0), UniqueID uniqueidentifier, ReadOnlyLSN numeric(25,0), ReadWriteLSN numeric(25,0), BackupSizeInBytes bigint, SourceBlocSize int, FileGroupId int, LogGroupGUID uniqueidentifier, DifferentialBaseLSN numeric(25,0), DifferentialBaseGUID uniqueidentifier, IsReadOnly bit, IsPresent bit,  TDEThumbPrint varchar(50) )    We now declare and populate a variable(@path), setting the variable to the path to our SOURCE database backup. declare @path varchar(50) set @path = 'P:\DATA\MYDATABASE.bak'   From this point, we insert the file details of our database into the temp table. Note that we do so by utilizing a restore statement HOWEVER doing so in ‘filelistonly’ mode.   insert #tmp EXEC ('restore filelistonly from disk = ''' + @path + '''')   At this point, I depart from what I gleaned from Pinal Dave.   I now instantiate a few more local variables. The use of each variable will be evident within the cursor (which follows):   Declare @RestoreString as Varchar(max) Declare @NRestoreString as NVarchar(max) Declare @LogicalName  as varchar(75) Declare @counter as int Declare @rows as int set @counter = 1 select @rows = COUNT(*) from #tmp  -- Count the number of records in the temp                                    -- table   Declaring and populating the cursor At this point I do realize that many people are cringing about the use of a cursor. Being an Oracle professional as well, I have learnt that there is a time and place for cursors. I would remind the reader that the data that will be read into the cursor is from a local temp table and as such, any locking of the records (within the temp table) is not really an issue.   DECLARE MY_CURSOR Cursor  FOR  Select LogicalName  From #tmp   Parsing the logical names from within the cursor. A small caveat that works in our favour,  is that the first logical name (of our database) is the logical name of the primary data file (.mdf). Other files, except for the very last logical name, belong to secondary data files. The last logical name is that of our database log file.   I now open my cursor and populate the variable @RestoreString Open My_Cursor  set @RestoreString =  'RESTORE DATABASE [MYDATABASE] FROM DISK = N''P:\DATA\ MYDATABASE.bak''' + ' with  '   We now fetch the first record from the temp table.   Fetch NEXT FROM MY_Cursor INTO @LogicalName   While there are STILL records left within the cursor, we dynamically build our restore string. Note that we are using concatenation to create ‘one big restore executable string’.   Note also that the target physical file name is hardwired, as is the target directory.   While (@@FETCH_STATUS <> -1) BEGIN IF (@@FETCH_STATUS <> -2) -- As long as there are no rows missing select @RestoreString = case  when @counter = 1 then -- This is the mdf file    @RestoreString + 'move  N''' + @LogicalName + '''' + ' TO N’’X:\DATA1\'+ @LogicalName + '.mdf' + '''' + ', '   -- OK, if it passes through here we are dealing with an .ndf file -- Note that Counter must be greater than 1 and less than the number of rows.   when @counter > 1 and @counter < @rows then -- These are the ndf file(s)    @RestoreString + 'move  N''' + @LogicalName + '''' + ' TO N’’X:\DATA1\'+ @LogicalName + '.ndf' + '''' + ', '   -- OK, if it passes through here we are dealing with the log file When @LogicalName like '%log%' then    @RestoreString + 'move  N''' + @LogicalName + '''' + ' TO N’’X:\DATA1\'+ @LogicalName + '.ldf' +'''' end --Increment the counter   set @counter = @counter + 1 FETCH NEXT FROM MY_CURSOR INTO @LogicalName END   At this point we have populated the varchar(max) variable @RestoreString with a concatenation of all the necessary file names. What we now need to do is to run the sp_executesql stored procedure, to effect the restore.   First, we must place our ‘concatenated string’ into an nvarchar based variable. Obviously this will only work as long as the length of @RestoreString is less than varchar(max) / 2.   set @NRestoreString = @RestoreString EXEC sp_executesql @NRestoreString   Upon completion of this step, the database should be restored to the server. I now close and deallocate the cursor, and to be clean, I would also drop my temp table.   CLOSE MY_CURSOR DEALLOCATE MY_CURSOR GO   Conclusion Restoration of databases on different servers with different physical names and on different drives are a fact of life. Through the use of a few variables and a simple cursor, we may achieve an efficient and effective way to achieve this task.

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  • Resolving data redundancy up front

    - by okeofs
    Introduction As all of us do when confronted with a problem, the resource of choice is to ‘Google it’. This is where the plot thickens. Recently I was asked to stage data from numerous databases which were to be loaded into a data warehouse. To make a long story short, I was looking for a manner in which to obtain the table names from each database, to ascertain potential overlap.   As the source data comes from a SQL database created from dumps of a third party product,  one could say that there were +/- 95 tables for each database.   Yes I know that first instinct is to use the system stored procedure “exec sp_msforeachdb 'select "?" AS db, * from [?].sys.tables'”. However, if one stops to think about this, it would be nice to have all the results in a temporary or disc based  table; which in itself , implies additional labour. This said,  I decided to ‘re-invent’ the wheel. The full code sample may be found at the bottom of this article.   Define a few temporary tables and variables   declare @SQL varchar(max); declare @databasename varchar(75) /* drop table ##rawdata3 drop table #rawdata1 drop table #rawdata11 */ -- A temp table to hold the names of my databases CREATE TABLE #rawdata1 (    database_name varchar(50) ,    database_size varchar(50),    remarks Varchar(50) )     --A temp table with the same database names as above, HOWEVER using an --Identity number (recNO) as a loop variable. --You will note below that I loop through until I reach 25 (see below) as at --that point the system databases, the reporting server database etc begin. --1- 24 are user databases. These are really what I was looking for. --Whilst NOT the best solution,it works and the code was meant as a quick --and dirty. CREATE TABLE #rawdata11 (    recNo int identity(1,1),    database_name varchar(50) ,    database_size varchar(50),    remarks Varchar(50) )   --My output table showing the database name and table name CREATE TABLE ##rawdata3 (    database_name varchar(75) ,    table_name varchar(75), )   Insert the database names into a temporary table I pull the database names using the system stored procedure sp_databases   INSERT INTO #rawdata1 EXEC sp_databases Go   Insert the results from #rawdata1 into a table containing a record number  #rawdata11 so that I can LOOP through the extract   INSERT into #rawdata11 select * from  #rawdata1   We now declare 3 more variables:  @kounter is used to keep track of our position within the loop. @databasename is used to keep track of the’ current ‘ database name being used in the current pass of the loop;  as inorder to obtain the tables for that database we  need to issue a ‘USE’ statement, an insert command and other related code parts. This is the challenging part. @sql is a varchar(max) variable used to contain the ‘USE’ statement PLUS the’ insert ‘ code statements. We now initalize @kounter to 1 .   declare @kounter int; declare @databasename varchar(75); declare @sql varchar(max); set @kounter = 1   The Loop The astute reader will remember that the temporary table #rawdata11 contains our  database names  and each ‘database row’ has a record number (recNo). I am only interested in record numbers under 25. I now set the value of the temporary variable @DatabaseName (see below) .Note that I used the row number as a part of the predicate. Now, knowing the database name, I can create dynamic T-SQL to be executed using the sp_sqlexec stored procedure (see the code in red below). Finally, after all the tables for that given database have been placed in temporary table ##rawdata3, I increment the counter and continue on. Note that I used a global temporary table to ensure that the result set persists after the termination of the run. At some stage, I plan to redo this part of the code, as global temporary tables are not really an ideal solution.    WHILE (@kounter < 25)  BEGIN  select @DatabaseName = database_name from #rawdata11 where recNo = @kounter  set @SQL = 'Use ' + @DatabaseName + ' Insert into ##rawdata3 ' + + ' SELECT table_catalog,Table_name FROM information_schema.tables' exec sp_sqlexec  @Sql  SET @kounter  = @kounter + 1  END   The full code extract   Here is the full code sample.   declare @SQL varchar(max); declare @databasename varchar(75) /* drop table ##rawdata3 drop table #rawdata1 drop table #rawdata11 */ CREATE TABLE #rawdata1 (    database_name varchar(50) ,    database_size varchar(50),    remarks Varchar(50) ) CREATE TABLE #rawdata11 (    recNo int identity(1,1),    database_name varchar(50) ,    database_size varchar(50),    remarks Varchar(50) ) CREATE TABLE ##rawdata3 (    database_name varchar(75) ,    table_name varchar(75), )   INSERT INTO #rawdata1 EXEC sp_databases go INSERT into #rawdata11 select * from  #rawdata1 declare @kounter int; declare @databasename varchar(75); declare @sql varchar(max); set @kounter = 1 WHILE (@kounter < 25)  BEGIN  select @databasename = database_name from #rawdata11 where recNo = @kounter  set @SQL = 'Use ' + @DatabaseName + ' Insert into ##rawdata3 ' + + ' SELECT table_catalog,Table_name FROM information_schema.tables' exec sp_sqlexec  @Sql  SET @kounter  = @kounter + 1  END    select * from ##rawdata3  where table_name like '%SalesOrderHeader%'

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • 2 javascripts problem

    - by pradeep
    <?php global $user; $userId = $user->uid; /* start with default */ $myresult = ""; /* All Includes - start */ include_once('db.php'); include_once('valid-scripts/validateData.php'); /* All Includes - end */ /* Build All required Variables - start */ $alias = $_GET['alias']; $product = $_GET['product']; $product = strtolower(substr($product,0,-1)); $master_table = $product.'_master'; $rating_master_table = $product.'_rating_master'; $rating_table = $product.'_rating'; $numProperties = 15; /* Build All required Variables - end */ /* Add all Styles required - start */ $myresult .= '<link href="/jquery.rating.css" type="text/css" rel="stylesheet"/>'; /* Add all Styles required - end */ /* Show Hide Variables/parameters - start */ include_once('all_include_files/show_hide.php'); /* Show Hide Variables/parameters - end */ /* All Javascript - start */ //$myresult .= '<script src="/jquery.rating.js" type="text/javascript" language="javascript"></script>'; ?> <style> #tabs { //font-size: 90%; //margin: 20px 0; margin: 2px 0; } #tabs ul { float: right; background: #E3FEFA; width: 600px; //padding-top: 4px; } #tabs li { margin-left: 8px; list-style: none; } * html #tabs li { display: inline; /* ie6 double float margin bug */ } #tabs li, #tabs li a { float: left; } #tabs ul li a { text-decoration: none; //padding: 8px; color: #0073BF; font-weight: bold; } #tabs ul li.active { background: #CEE1EF url(/all_include_files/img/nav-right.gif) no-repeat right top; } #tabs ul li.active a { background: url(/all_include_files/img/nav-left.gif) no-repeat left top; color: #333333; } #tabs div { //background: #CEE1EF; clear: both; //padding: 20px; min-height: 200px; } #tabs div h3 { text-transform: uppercase; margin-bottom: 10px; letter-spacing: 1px; #tabs div p { line-height: 150%; } </style> <script src="/jquery.rating.js" type="text/javascript" language="javascript"></script> <script src="/jquery.metadata.js" type="text/javascript" language="javascript"></script> <script type='text/javascript'> function openComment(number) { alert('working'); $('#comment'+number).css('display',''); } $('.star').rating({ callback: function(value, link){ alert(value); } }); $(document).ready(function() { //$('#tabs div').hide(); //$('#tabs div:first').show(); $('#tabs ul li:first').addClass('active'); $('#tabs ul li a').click(function() { $('#tabs ul li').removeClass('active'); $(this).parent().addClass('active'); var currentTab = $(this).attr('href'); $('#tabs div').hide(); $(currentTab).show(); return false; }); $("#clickit").click(function() { $.post("/mobile/tablechange.php",{ p1:'<?php echo $brand ?>',p2:'<?php echo $model ?>',userid:'<?php echo $userid ?>' } ,function(data){ $("#changetable").html(data); }); }); $('div.expandable p').expander({ slicePoint: 200, // default is 100 expandText: 'more &raquo;', // default is 'read more...' collapseTimer: 0, // re-collapses after 5 seconds; default is 0, so no re-collapsing userCollapseText: '[^]' // default is '[collapse expanded text]' }); }); </script> <?php /* All Javascript - end */ /* Form Processing after submit - start */ /* Form Processing after submit - end */ /* Actual Form or Page - start */ /*fetch all data needed */ /* initial query */ $result_product = query_product_table($product,$alias); /*fetch property names of product */ $product_properties = master_table($master_table); /*rating table query */ $master_rating_properties = master_rating_table($rating_master_table); /*get user ratings*/ $user_ratings = user_ratings($userId,$alias,$rating_table); $myresult .= '<div class=\'Services\'>'; //$myresult .="<form name ='form1' id='form1' method = 'POST' action='".$_SERVER['php_self'] ."'>"; if(!$result_product) { header('Location: /page-not-found'); } else { $row_product = mysql_fetch_array($result_product); $myresult .= "<h3 class='newstyle'>".$row_product['alias']." <a style='float:right;padding-right:20px;color:white;text-decoration:underline;' href='/'>Back</a> </h3>"; /* start actual product display - start*/ $myresult .= "<div class=\"product\">"; /* start table 1*/ $myresult .= '<table border=\'0\' cellspacing=\'0\' cellpadding=\'0\' style=\'width:580px; table-layout:fixed;\'>'; $myresult .= '<tr>'; $myresult .='<td valign=\'top\'>'; /* start table 2*/ $myresult .='<table width=\'100%\' border=\'0\' cellspacing=\'0\' cellpadding=\'0\'>'; $myresult .= '<tr>'; $myresult .= '<td valign=\'top\' style=\'width:164px;\'>'; /* start table 3*/ $myresult .= '<table style=\'width:164px;\' border=\'0\' cellspacing=\'0\' cellpadding=\'0\'>'; $myresult .= "<tr>"; /* start of the pic row */ $myresult .= '<td align=\'center\' class=\'various_product\'>'; if($row_product['pic'] != "") { $myresult .= '<ul id=\'mycarousel\' style=\'display:\';>'; $myresult .= '<li><a href=\'/all_image_scripts/origpicdisplay.php?product='.rawurlencode($product).'&alias='.rawurlencode($alias).'&picid=pic&p= \'rel=\'lightbox[roadtrip]\'><img src=\'/all_image_scripts/picdisplay1.php?product='.rawurlencode($product).'&alias='.rawurlencode($alias).'\'></img></a></li>'; for($p = 1; $p <= 4; $p++) { if($row_product['pic'.$p] != "") { $myresult .= '<li><a href=\'/all_image_scripts/origpicdisplay.php?product='.rawurlencode($product).'&alias='.rawurlencode($alias).'&picid=pic'.rawurlencode($p).'&p='.rawurlencode($p).'\' rel=\'lightbox[roadtrip]\'><img src=\'/all_image_scripts/thumbpicdisplay.php?product='.rawurlencode($product).'&alias='.rawurlencode($alias).'&picid=pic'.rawurlencode($p).'\'></img></a></li>'; } } $myresult .= '</ul>'; } else { $myresult .= "<img width='50' height='70' src='/images/no-image.gif'></img>"; } jcarousel_add('#mycarousel', array('horizontal' => TRUE,'scroll' => 1,'visible' => 1)); $myresult .= "</td>"; /* end display of pic td*/ $myresult .= "</tr>"; /* end display of pic tr*/ $myresult .= "</table></td>"; /* end display of pic table and earlier td - Still 1 open TR td table tr -hint*/ $myresult .= '<td style=\'width:450px;\'>'; /*table - 4*/ $myresult .= '<table width=\'100%\' border=\'0\' cellspacing=\'0\' cellpadding=\'0\' style=\'display:block;\'>'; /* Start showing property and values */ $myresult .= '<tr>'; $myresult .= '<td class=\'tick\'><img src=\'/images/ul_li_bg.gif\' width=\'12\' height=\'12\' /></td>'; $myresult .= '<td class=\'leftText\'>'.ucfirst($product).':</td>'; $myresult .= '<td class=\'rightText\'>'.$row_product['alias'] .'</td>'; $myresult .= "</tr>"; for($j = 3; $j <= 5 ; $j++){ if($product_properties['property'.$j.'_name'] != "") { if($row_product['property'.$j] != "") { $myresult .= '<tr>'; $myresult .= '<td class=\'tick\'><img src=\'/images/ul_li_bg.gif\' width=\'12\' height=\'12\' /></td>'; $myresult .= '<td class=\'leftText\'>'.$product_properties['property'.$j.'_name'].':</td>'; $myresult .= '<td class=\'rightText\'>'.$row_product['property'.$j] .'</td>'; $myresult .= '</tr>'; } /* end if*/ } /* end if*/ } /* end for*/ /* show hide block */ $myresult .= '<tbody id=\'extra_properties\' style=\'display: none;\'>'; for($j = 6; $j <= 15 ; $j++){ if($product_properties['property'.$j.'_name'] != "") { if($row_product['property'.$j] != "") { $myresult .= '<tr>'; $myresult .= '<td class=\'tick\'><img src=\'/images/ul_li_bg.gif\' width=\'12\' height=\'12\' /></td>'; $myresult .= '<td class=\'leftText\'>'.$produtc_properties['property'.$j.'_name'].':</td>'; $myresult .= '<td class=\'rightText\'>'.$row_product['property'.$j] .'</td>'; $myresult .= '</tr>'; } /* end if*/ } /* end if*/ } /* end for */ $myresult .= '</tbody>'; /* end show/hide tbody */ $myresult .= '<tr>'; $myresult .= '<td>'; $myresult .= '&nbsp;'; $myresult .= '</td>'; $myresult .= '<td>'; $myresult .= '&nbsp;'; $myresult .= '</td>'; $myresult .= '<td align=\'right\' style=\'text-align:right;text-decoration:underline;\'>'; $myresult .= '<a class=\'right_link\' href=\'javascript:showMore()\'>Show Additional Details...</a>'; $myresult .= '</td>'; $myresult .= '</tr>'; /* End showing property and values */ $showreview = 'display:'; /* review show hide */ /*$myresult .= '<tbody '.$showreview.'>'; $myresult .= '<tr>'; $myresult .= '<td colspan=\'2\'><span class=\'reviews\'>'; //check //$numreviews = getreviewcount($brand,$model,'mobile_user_reviews'); if($numreviews > 0) { $myresult .= '<a href=\'mobilereviews?alias='.rawurlencode($alias).'\'> <span>$numreviews Reviews</span></a>'; } else { $myresult .= " $numreviews Reviews"; } $myresult .= "</span></td>"; $myresult .= "</tr>"; */ $myresult .= "</tbody>"; /* review show hide - end */ /* count show hide */ $myresult .= '<tbody '.$showcount.'>'; $myresult .= '<tr>'; $myresult .= '<td colspan=\'2\'><span class=\'reviews\'>'; //check //$totalvotes = gettotalvotes($row['property1'],$row['property2'],'mobile_rating'); $myresult .= "</td>"; $myresult .= "</tr>"; $myresult .= "</tbody>"; /* count show hide - end */ $myresult .= "</table></td>"; /* end table 4 */ $myresult .= '</tr>'; /* end 1 row and remaining tr , td ,table */ $myresult .= '</table></td>'; $myresult .= '</tr>'; /* remianing only 1 table */ /* ratings - positive last section starts here */ $max= array(); for ($l = 1 ; $l < 15; $l++){ if($row_product['property'.$l.'_avg']){ $maxarray = 0; $maxarray = $row_product['property'.$l.'_avg']; $max['rating'.$l.'_name'] = $maxarray; } } if(count($max) >0 ) { include('all_include_files/min_max_properties.php'); } if(($row_product['freshness'] <= strtotime("-3 month"))) { $image_type= 'old'; } else if(($row_product['freshness'] <= strtotime("-2 month"))) { $image_type= 'bitold'; } else if(($row_product['freshness'] <= strtotime("-1 month")) || ($row_product['freshness'] > strtotime("-1 month"))) { $image_type= 'new'; } $img_name = $image_type; $myresult .= "<tr>"; $myresult .= "<td>"; $myresult .= "<table width='100%' border='0'>"; $myresult .= "<tr>"; $myresult .= "<td width='170' class=\"ratingz\"><span><u>Overall rating</u></span></td>"; $myresult .= "<td width='150' class=\"ratingz\"><span><u>Positive</u></span></td>"; $myresult .= "<td width='150' class=\"ratingz\"><span><u>Negative</u></span></td>"; if($img_name == 'new'){ $images = "<img src='/sites/default/files/battery-discharging-100.png' width='40' height='40'></img>"; } else if($img_name == 'bitold'){ $images = "<img src='/sites/default/files/battery-discharging-80.png' width='40' height='40'></img>"; } else if($img_name == 'old'){ $images = "<img src='/sites/default/files/battery-discharging-0.png' width='40' height='40'></img>"; } else { $images = ""; } $myresult .= "<td rowspan='2'><p ".$showbattery.">". $images ."</p></td>"; $myresult .= "</tr>"; $myresult .= "<tr>"; $myresult .= "<td>"; $i++; for($k = 0.5; $k <= 10.0; $k+=0.5) { $overall = roundOff($row_product['overall_rating']); if($overall == $k) { $chk ="checked"; } else { $chk = ""; } $myresult .= '<input class=\'star {split:2}\' type=\'radio\' value=\''. $k .'\' '.$chk.' title=\''. $k.' out of 10 \' disabled />'; } $myresult .= '</td>'; $myresult .= '<td ><span>'.$positive.'</span></td>'; $myresult .= '<td ><span>'.$negative.'</span></td>'; $myresult .= '</tr>'; $myresult .= '</table></td>'; $myresult .= '</tr>'; /* ratings - positive last section ends here */ $myresult .= '<tr>'; if($row_product['description'] != ""){ if(words_count($row_product['description']) > 8){ $myresult .= '<td><p><span class=\'description\'><strong><u>Description</u>:</strong></span>&nbsp;&nbsp; <div class=\'expandable\'><p>'.$row_product['description'].'</div></p></p></td>'; } else { $myresult .= '<td><p><span class=\'description\'><strong><u>Description</u>:</strong></span>&nbsp;&nbsp;'. $row_product['description'] .'</p></td>'; } } $myresult .= '</tr>'; $myresult .= '</table>'; /* end 1st table */ $myresult .= '</div>'; /* start actual product display - end*/ /*start the form to take ratings */ $myresult .= '<div id=\'tabs\'>'; $myresult .= '<ul>'; $myresult .= '<li><a href=\'#tab-1\'>Ratings</a></li>'; $myresult .= '<li><a href=\'#tab-2\'>Click here to rate</a></li>'; $myresult .= '</ul>'; $myresult .= '<div id=\'tab-1\'>'; /* actual rating table - start - jsut display ratings */ $myresult .= '<table id=\'rounded-corner\'>'; /* thead - start */ $myresult .= '<thead>'; $myresult .= '<tr>'; $myresult .= '<th width=\'30%\' class=\'rounded-company\' scope=\'col\'><span style=\'font: normal 18px Arial, Helvetica, sans-serif; color:#FFF;\'>Ratings</span></th>'; $myresult .= '<th width=\'70%\' colspan=\'2\'class=\'rounded-q4\' scope=\'col\'><a href=\'#rounded-corner\' id=\'clickit\' style=\'color:white;text-decoration:underline;\' $disabled ></a></th> '; /*$myresult .= '<th width=\'70%\' colspan=\'2\'class=\'rounded-q4\' scope=\'col\'><a href=\'#rounded-corner\' id=\'clickit\' style=\'color:white;text-decoration:underline;\' $disabled >Click here to rate</a></th> ';*/ $myresult .= '</tr>'; $myresult .= '</thead>'; /* thead - end */ /* tbody - start */ $myresult .= '<tbody>'; /*start printing the table wth feature and ratings */ for ($i = 1 ; $i < $numProperties; $i++){ if($master_rating_properties['rating'.$i.'_name']){ $myresult .= '<tr>'; $myresult .= '<td width=\'22%\'>'; $indfeature = 0; $indfeature = $row_product['property'.$i.'_avg']; $myresult .= $master_rating_properties['rating'.$i.'_name'].' ( '.$indfeature .')'; $myresult .= '</td>'; $myresult .= '<td colspan=\'0\' width=\'38%\' >'; $tocheck = $indfeature; for($k = 0.5; $k <= 10.0; $k+=0.5){ $tocheck = roundOff($tocheck); if(($tocheck) == $k) { $chk = "checked"; } else { $chk = ""; } $myresult .= '<input class=\'star {split:2}\' type=\'radio\' name=\'drating'.$i.'\' id=\'drating'.$i.''.$k.'\' value=\''. $k .'\' '.$chk.' title=\''. $k.' out of 10 \' disabled \'/>'; } /* for k loop end */ $myresult .= '</tr>'; } /* end if loop */ } /* end i for loop */ $myresult .= '</tbody>'; /* end tbody */ /* footer round corner start */ $myresult .= '<tfoot>'; $myresult .= '<tr>'; $myresult .= '<td class=\'rounded-foot-left\'>&nbsp;</td>'; $myresult .= '<td class=\'rounded-foot-right\' colspan=\'4\' >'; $myresult .= '</td>'; $myresult .= '</tr>'; $myresult .= '</tfoot>'; $myresult .= '</table>'; /*round corner table end */ $myresult .= '</div>'; /*end 1st tab */ /*start 2nd tab */ $myresult .= '<div id=\'tab-2\'>'; $myresult .= '<form name =\'form1\' id=\'form1\' method = \'POST\' action=\''.$_SERVER['php_self'] .'\'>'; /* actual rating table - start - actual rate/update */ $myresult .= '<table id=\'rounded-corner\'>'; /* thead - start */ $myresult .= '<thead>'; $myresult .= '<tr>'; $myresult .= '<th width=\'30%\' class=\'rounded-company\' scope=\'col\'><span style=\'font: normal 18px Arial, Helvetica, sans-serif; color:#FFF;\'>Ratings</span></th>'; $myresult .= '<th width=\'70%\' colspan=\'2\'class=\'rounded-q4\' scope=\'col\'></th>'; $myresult .= '</tr>'; $myresult .= '</thead>'; /* thead - end */ /* tbody - start */ $myresult .= '<tbody>'; unset($i); /*start printing the table wth feature and ratings */ for ($i = 1 ; $i < $numProperties; $i++){ if($master_rating_properties['rating'.$i.'_name']){ $myresult .= '<tr>'; /*fetch ratings and comments - 1st make it to null */ $indfeature = 0; $comment = ''; $indfeature = $user_ratings['rating'.$i]; if($indfeature == NULL){ $indfeature = 0; } $comment = $user_ratings['rating'.$i.'_comment']; $myresult .= '<td width=\'22%\'>'; $myresult .= $master_rating_properties['rating'.$i.'_name'].' ( '.$indfeature.' )'; $myresult .= '</td>'; $myresult .= '<td colspan=\'0\' width=\'38%\' >'; if(($userId != '0') && (is_array($user_ratings))) { $tocheck = $indfeature; } else { $tocheck = '0'; } for($k = 0.5; $k <= 10.0; $k+=0.5){ $tocheck = roundOff($tocheck); if(($tocheck) == $k) { $chk = "checked"; } else { $chk = ""; } $myresult .= '<input class=\'star {split:2}\' type=\'radio\' name=\'rating'.$i.'\' id=\'rating'.$i.''.$k.'\' value=\''. $k .'\' '.$chk.' title=\''. $k.' out of 10 \' '.$disabled.' \' />'; } /* for k loop end */ $myresult .= '</td>'; $myresult .= '<td width=\'40%\'>'; $myresult .= '<input title=\'Reason for this Rating.. \'type=\'text\' size=\'25\' name=\'comment'.$i.'\' id=\'comment'.$i.'\' style=\'display:;\' maxlength=\'255\' value="'.$comment.'">'; $myresult .= '</td>'; $myresult .= '</tr>'; } /* end if loop */ } /* end i for loop */ $myresult .= '</tbody>'; /* end tbody */ /* footer round corner start */ $myresult .= '<tfoot>'; $myresult .= '<tr>'; $myresult .= '<td class=\'rounded-foot-left\'>&nbsp;</td>'; $myresult .= '<td class=\'rounded-foot-right\' colspan=\'4\' >'; if(($userId != '0') && (is_array($user_ratings))) { $myresult .= '<input type=\'button\' id=\'update_form\' value=\'Update\'>'; } else { $myresult .= '<input type=\'button\' id=\'save_form\' value=\'Save\'>'; } $myresult .= '</td>'; $myresult .= '</tr>'; $myresult .= '</tfoot>'; $myresult .= '</table>'; /*round corner table end */ $myresult .= '</form>'; /*end the form to take ratings */ $myresult .= '</div>'; /*end 2nd tab */ $myresult .= '</div>'; /*end tabs div */ /* actual rating table - end */ /* 1st form ends here id- ratings_form */ } /* end of if loop result_product loop */ /* start table 3 - overall comment*/ $myresult .= '<table border=\'0\' cellspacing=\'0\' cellpadding=\'0\' style=\'width:580px; table-layout:fixed;\' id=\'rounded-corner\'>'; $myresult .= '<tbody>'; /* thead - start */ $myresult .= '<thead>'; $myresult .= '<tr>'; $myresult .= '<th width=\'100%\' colspan=\'2\' class=\'rounded-company\' scope=\'col\'><span style=\'font: normal 18px Arial, Helvetica, sans-serif; color:#FFF;\'>Overall Comments</span></th>'; $myresult .= '<th colspan=\'3\' class=\'rounded-q4\' scope=\'col\'></th>'; $myresult .= '</tr>'; $myresult .= '</thead>'; /* thead - end */ $myresult .= '<tr>'; $myresult .= '<td colspan=\'4\'>'; $myresult .= '<textarea title=\'OverAll Comment\' name=\'overall_comment\' cols=\'65\'></textarea>'; $myresult .= '</td>'; $myresult .= '</tr>'; $myresult .= '<tbody>'; $myresult .= '</table>'; /* end table 3 - overall comment*/ /* start table 4 - summary*/ $myresult .= '<table border=\'0\' cellspacing=\'0\' cellpadding=\'0\' style=\'width:580px; table-layout:fixed;\' id=\'rounded-corner\'>'; $myresult .= '<tbody>'; /* thead - start */ $myresult .= '<thead>'; $myresult .= '<tr>'; $myresult .= '<th colspan=\'2\' class=\'rounded-company\' scope=\'col\'><span style=\'font: normal 18px Arial, Helvetica, sans-serif; color:#FFF;\'>Your Opinion</span></th>'; $myresult .= '<th colspan=\'2\'class=\'rounded-q4\' scope=\'col\'></th>'; $myresult .= '</tr>'; $myresult .= '</thead>'; /* thead - end */ $myresult .= '<tr>'; $myresult .= '<td colspan=\'2\'>'; $myresult .= 'Do you Agree with the Ratings'; $myresult .= '</td>'; $myresult .= '<td colspan=\'2\'>'; $myresult .= 'Was the Information Helpful'; $myresult .= '</td>'; $myresult .= '</tr>'; $myresult .= '<tr>'; $myresult .= '<form name=\'form2\' id=\'form2\' method=\'post\'>'; $myresult .= '<td>'; $myresult .= '<input type=\'button\' class=\'agree\' value=\'agree\'>'; $myresult .= '</td>'; $myresult .= '<td>'; $myresult .= '<input type=\'button\' class=\'disagree\' value=\'disagree\'>'; $myresult .= '</td>'; $myresult .= '<input type=\'hidden\' name=\'agree_disagree\' id=\'agree_disagree\'>'; $myresult .= '</form>'; $myresult .= '<form name=\'form3\' id=\'form3\' method=\'post\'>'; $myresult .= '<td>'; $myresult .= '<input type=\'button\' class=\'helpful\' value=\'Helpful\'>'; $myresult .= '</td>'; $myresult .= '<td>'; $myresult .= '<input type=\'button\' class=\'nothelpful\' value=\'Not Helpful\'>'; $myresult .= '</td>'; $myresult .= '<input type=\'hidden\' name=\'help_nohelp\' id=\'help_nohelp\'>'; $myresult .= '</form>'; $myresult .= '</tr>'; $myresult .= '</tbody>'; $myresult .= '</table>'; /*end table 4 summary table */ $myresult .= '</div>'; /* Actual Form or Page - end */ echo $myresult; //echo 'Product: '.$product; //echo '<br/>Alias: '.$alias; ?> hey this code is working fine for me . as required. the star class code is taken from http://www.fyneworks.com/jquery/star-rating/ ... it works well.. but when i insert code to add tabs for content ,the starts is not visible at all. but when i check source code. the stars are actually there . dono whats the prob. any suggestions on this this is the tabs code $('#tabs div').hide(); ('#tabs div:first').show(); $('#tabs ul li:first').addClass('active'); $('#tabs ul li a').click(function() { $('#tabs ul li').removeClass('active'); $(this).parent().addClass('active'); var currentTab = $(this).attr('href'); $('#tabs div').hide(); $(currentTab).show(); return false; });

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  • Alright, I'm still stuck on this homework problem. C++

    - by Josh
    Okay, the past few days I have been trying to get some input on my programs. Well I decided to scrap them for the most part and try again. So once again, I'm in need of help. For the first program I'm trying to fix, it needs to show the sum of SEVEN numbers. Well, I'm trying to change is so that I don't need the mem[##] = ####. I just want the user to be able to input the numbers and the program run from there and go through my switch loop. And have some kind of display..saying like the sum is?.. Here's my code so far. #include <iostream> #include <iomanip> #include <ios> using namespace std; int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 42; const int HALT = 43; int mem[100] = {0}; //Making it 100, since simpletron contains a 100 word mem. int operation; //taking the rest of these variables straight out of the book seeing as how they were italisized. int operand; int accum = 0; // the special register is starting at 0 int counter; for ( counter=0; counter < 100; counter++) mem[counter] = 0; // This is for part a, it will take in positive variables in //a sent-controlled loop and compute + print their sum. Variables from example in text. mem[0] = 1009; mem[1] = 1109; mem[2] = 2010; mem[3] = 2111; mem[4] = 2011; mem[5] = 3100; mem[6] = 2113; mem[7] = 1113; mem[8] = 4300; counter = 0; //Makes the variable counter start at 0. while(true) { operand = mem[ counter ]%100; // Finds the op codes from the limit on the mem (100) operation = mem[ counter ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case READ: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n Input a positive variable: "; cin >> mem[ operand ]; counter++; break; case WRITE: // takes a word from location cout << "\n\nThe content at location " << operand << " is " << mem[operand]; counter++; break; case LOAD:// loads accum = mem[ operand ];counter++; break; case STORE: //stores mem[ operand ] = accum;counter++; break; case ADD: //adds accum += mem[operand];counter++; break; case SUBTRACT: // subtracts accum-= mem[ operand ];counter++; break; case DIVIDE: //divides accum /=(mem[ operand ]);counter++; break; case MULTIPLY: // multiplies accum*= mem [ operand ];counter++; break; case BRANCH: // Branches to location counter = operand; break; case BRANCHNEG: //branches if acc. is < 0 if (accum < 0) counter = operand; else counter++; break; case BRANCHZERO: //branches if acc = 0 if (accum == 0) counter = operand; else counter++; break; case HALT: // Program ends break; } } return 0; } part B int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 41; const int HALT = 43; int mem[100] = {0}; int operation; int operand; int accum = 0; int pos = 0; int j; mem[22] = 7; // loop 7 times mem[25] = 1; // increment by 1 mem[00] = 4306; mem[01] = 2303; mem[02] = 3402; mem[03] = 6410; mem[04] = 3412; mem[05] = 2111; mem[06] = 2002; mem[07] = 2312; mem[08] = 4210; mem[09] = 2109; mem[10] = 4001; mem[11] = 2015; mem[12] = 3212; mem[13] = 2116; mem[14] = 1101; mem[15] = 1116; mem[16] = 4300; j = 0; while ( true ) { operand = memory[ j ]%100; // Finds the op codes from the limit on the memory (100) operation = memory[ j ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case 1: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n enter #: "; cin >> memory[ operand ]; break; case 2: // takes a word from location cout << "\n\nThe content at location " << operand << "is " << memory[operand]; break; case 3:// loads accum = memory[ operand ]; break; case 4: //stores memory[ operand ] = accum; break; case 5: //adds accum += mem[operand];; break; case 6: // subtracts accum-= memory[ operand ]; break; case 7: //divides accum /=(memory[ operand ]); break; case 8: // multiplies accum*= memory [ operand ]; break; case 9: // Branches to location j = operand; break; case 10: //branches if acc. is < 0 break; case 11: //branches if acc = 0 if (accum == 0) j = operand; break; case 12: // Program ends exit(0); break; } j++; } return 0; }

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  • error in finding out the lexems and no of lines of a text file in C

    - by mekasperasky
    #include<stdio.h> #include<ctype.h> #include<string.h> int main() { int i=0,j,k,lines_count[2]={1,1},operand_count[2]={0},operator_count[2]={0},uoperator_count[2]={0},control_count[2]={0,0},cl[13]={0},variable_dec[2]={0,0},l,p[2]={0},ct,variable_used[2]={0,0},constant_count[2],s[2]={0},t[2]={0}; char a,b[100],c[100]; char d[100]={0}; j=30; FILE *fp1[2],*fp2; fp1[0]=fopen("program1.txt","r"); fp1[1]=fopen("program2.txt","r"); //the source file is opened in read only mode which will passed through the lexer fp2=fopen("ccv1ouput.txt","wb"); //now lets remove all the white spaces and store the rest of the words in a file if(fp1[0]==NULL) { perror("failed to open program1.txt"); //return EXIT_FAILURE; } if(fp1[1]==NULL) { perror("failed to open program2.txt"); //return EXIT_FAILURE; } i=0; k=0; ct=0; while(ct!=2) { while(!feof(fp1[ct])) { a=fgetc(fp1[ct]); if(a!=' '&&a!='\n') { if (!isalpha(a) && !isdigit(a)) { switch(a) { case '+':{ i=0; cl[0]=1; operator_count[ct]=operator_count[ct]+1;break;} case '-':{ cl[1]=1; operator_count[ct]=operator_count[ct]+1;i=0;break;} case '*':{ cl[2]=1; operator_count[ct]=operator_count[ct]+1;i=0;break;} case '/':{ cl[3]=1; operator_count[ct]=operator_count[ct]+1;i=0;break;} case '=':{a=fgetc(fp1[ct]); if (a=='='){cl[4]=1; operator_count[ct]=operator_count[ct]+1; operand_count[ct]=operand_count[ct]+1;} else { cl[5]=1; operator_count[ct]=operator_count[ct]+1; operand_count[ct]=operand_count[ct]+1; ungetc(1,fp1[ct]); } break;} case '%':{ cl[6]=1; operator_count[ct]=operator_count[ct]+1;i=0;break;} case '<':{ a=fgetc(fp1[ct]); if (a=='=') {cl[7]=1; operator_count[ct]=operator_count[ct]+1;} else { cl[8]=1; operator_count[ct]=operator_count[ct]+1; ungetc(1,fp1[ct]); } break; } case '>':{ ; a=fgetc(fp1[ct]); if (a=='='){cl[9]=1; operator_count[ct]=operator_count[ct]+1;} else { cl[10]=1; operator_count[ct]=operator_count[ct]+1; ungetc(1,fp1[ct]); } break;} case '&':{ cl[11]=1; a=fgetc(fp1[ct]); operator_count[ct]=operator_count[ct]+1; operand_count[ct]=operand_count[ct]+1; variable_used[ct]=variable_used[ct]-1; break; } case '|':{ cl[12]=1; a=fgetc(fp1[ct]); operator_count[ct]=operator_count[ct]+1; operand_count[ct]=operand_count[ct]+1; variable_used[ct]=variable_used[ct]-1; break; } case '#':{ while(a!='\n') { a=fgetc(fp1[ct]); } } } } else { d[i]=a; i=i+1; k=k+1; } } else { //printf("%s \n",d); if((strcmp(d,"if")==0)){ memset ( d, 0, 100 ); i=0; control_count[ct]=control_count[ct]+1; } else if(strcmp(d,"then")==0){ i=0;memset ( d, 0, 100 );control_count[ct]=control_count[ct]+1;} else if(strcmp(d,"else")==0){ i=0;memset ( d, 0, 100 );control_count[ct]=control_count[ct]+1;} else if(strcmp(d,"while")==0){ i=0;memset ( d, 0, 100 );control_count[ct]=control_count[ct]+1;} else if(strcmp(d,"int")==0){ while(a != '\n') { a=fgetc(fp1[ct]); if (isalpha(a) ) variable_dec[ct]=variable_dec[ct]+1; } memset ( d, 0, 100 ); lines_count[ct]=lines_count[ct]+1; } else if(strcmp(d,"char")==0){while(a != '\n') { a=fgetc(fp1[ct]); if (isalpha(a) ) variable_dec[ct]=variable_dec[ct]+1; } memset ( d, 0, 100 ); lines_count[ct]=lines_count[ct]+1; } else if(strcmp(d,"float")==0){while(a != '\n') { a=fgetc(fp1[ct]); if (isalpha(a) ) variable_dec[ct]=variable_dec[ct]+1; } memset ( d, 0, 100 ); lines_count[ct]=lines_count[ct]+1; } else if(strcmp(d,"printf")==0){while(a!='\n') a=fgetc(fp1[ct]); memset(d,0,100); } else if(strcmp(d,"scanf")==0){while(a!='\n') a=fgetc(fp1[ct]); memset(d,0,100);} else if (isdigit(d[i-1])) { memset ( d, 0, 100 ); i=0; constant_count[ct]=constant_count[ct]+1; operand_count[ct]=operand_count[ct]+1; } else if (isalpha(d[i-1]) && strcmp(d,"int")!=0 && strcmp(d,"char")!=0 && strcmp(d,"float")!=0 && (strcmp(d,"if")!=0) && strcmp(d,"then")!=0 && strcmp(d,"else")!=0 && strcmp(d,"while")!=0 && strcmp(d,"printf")!=0 && strcmp(d,"scanf")!=0) { memset ( d, 0, 100 ); i=0; operand_count[ct]=operand_count[ct]+1; } else if(a=='\n') { lines_count[ct]=lines_count[ct]+1; memset ( d, 0, 100 ); } } } fclose(fp1[ct]); operand_count[ct]=operand_count[ct]-5; variable_used[0]=operand_count[0]-constant_count[0]; variable_used[1]=operand_count[1]-constant_count[1]; for(j=0;j<12;j++) uoperator_count[ct]=uoperator_count[ct]+cl[j]; fprintf(fp2,"\n statistics of program %d",ct+1); fprintf(fp2,"\n the no of lines ---> %d",lines_count[ct]); fprintf(fp2,"\n the no of operands --->%d",operand_count[ct]); fprintf(fp2,"\n the no of operator --->%d",operator_count[ct]); fprintf(fp2,"\n the no of control statments --->%d",control_count[ct]); fprintf(fp2,"\n the no of unique operators --->%d",uoperator_count[ct]); fprintf(fp2,"\n the no of variables declared--->%d",variable_dec[ct]); fprintf(fp2,"\n the no of variables used--->%d",variable_used[ct]); fprintf(fp2,"\n ---------------------------------"); fprintf(fp2,"\n \t \t \t"); ct=ct+1; } t[0]=lines_count[0]+control_count[0]+uoperator_count[0]; t[1]=lines_count[1]+control_count[1]+uoperator_count[1]; s[0]=operator_count[0]+operand_count[0]+variable_dec[0]+variable_used[0]; s[1]=operator_count[1]+operand_count[1]+variable_dec[1]+variable_used[1]; fprintf(fp2,"\n the time complexity of program 1 is %d",t[0]); fprintf(fp2,"\n the time complexity of program 2 is %d",t[1]); fprintf(fp2,"\n the space complexity of program 1 is %d",s[0]); fprintf(fp2,"\n the space complexity of program 2 is %d",s[1]); if((t[0]>t[1]) && (s[0] >s[1])) fprintf(fp2,"\n the efficiency of program 2 is greater than program 1"); else if(t[0]<t[1] && s[0] < s[1]) fprintf(fp2,"\n the efficiency of program 1 is greater than program 2 " ); else if (t[0]+s[0] > t[1]+s[1]) fprintf(fp2,"\n the efficiency of program 1 is greater than program 2"); else if (t[0]+s[0] < t[1]+s[1]) fprintf(fp2,"\n the efficiency of program 2 is greater than program 1"); else if (t[0]+s[0] == t[1]+s[1]) fprintf(fp2,"\n the efficiency of program 1 is equal to that of program 2"); fclose(fp2); return 0; } this code basically compares two c codes and finds out the no. of variables declared , used , no. of control statements , no. of lines and no. of unique operators , and operands , so as to find out the time complexity and space complexity of of the two programs given in the text file program1.txt and program2.txt ... Lets say program1.txt is this #include<stdio.h> #include<math.h> int main () { FILE *fp; fp=fopen("output.txt","w"); long double t,y=0,x=0,e=5,f=1,w=1; for (t=0;t<10;t=t+0.01) { //if (isnan(y) || isinf(y)) //break; fprintf(fp,"%ld\t%ld\n",y,x); y = y + ((e*(1 - (x*x))*y) - x + f*cos(w*0.1))*0.1; x = x + y*0.1; } fclose(fp); return (0); } i havent indented it as its just a text file . But my output is totally faulty . Its not able to find the any of the ouput that i need . Where is the bug in this ? I am not able to figure out as the algorithm looks fine .

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  • Cannot set ILMerge path to console

    - by KMC
    I install ILMerge.exe; path is C:\Program Files\Microsoft\ILMerge\ILMerge.exe. I want to set the command to the Path so I can type ilmerge anywhere to use the application. I googled and tried all the following but none works: setx -m ilmerge;C:\Program Files\Microsoft\ILMerge\ILMerge.exe setx -M ilmerge;C:\Program Files\Microsoft\ILMerge\ILMerge.exe setx -m %PATH%;C:\Program Files\Microsoft\ILMerge\ILMerge.exe setx /S system /U administrator ilmerge;C:\Program Files\Microsoft\ILMerge\ILMerge.exe I then tried to add, the GUI's Environment Variables, click New and input the variable "ilmerge" and value "C:\Program Files\Microsoft\ILMerge\ILMerge.exe". But in command prompt and type in ilmerge, still gives me 'ilmerge' is not recognized as an internal or external command, operable program or bath file. Why something as basic as setting a path that confusing..

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  • Python unicode Decode Error SUDs

    - by PylonsN00b
    OK so I have # -*- coding: utf-8 -*- at the top of my script and it worked for being able to pull data from the database that had funny chars(Ñ ,Õ,é,—,–,’,…) in it and store that data into variables...but I have run into other problems, see I pull my data, organize it, and then dump it into a variables like so: title = product[1] Where product[1] is from my database result set Then I load it up for Suds like so: array_of_inventory_item_submit = ca_client_inventory.factory.create('ArrayOfInventoryItemSubmit') for product in products: inventory_item_submit = ca_client_inventory.factory.create('InventoryItemSubmit') inventory_item_list = get_item_list(product) inventory_item_submit = [inventory_item_list] array_of_inventory_item_submit.InventoryItemSubmit.append(inventory_item_submit) #Call that service baby! ca_client_inventory.service.SynchInventoryItemList(accountID, array_of_inventory_item_submit) Where get_item_list sets product[1] to title and (including a whole bunch of other nodes): inventory_item_submit.Title = title So everything runs fine until I call ca_client_inventory.service.SynchInventoryItemList that contains array_of_inventory_item_submit which contains the title w/ the funky char...here is the error: Traceback (most recent call last): File "upload_all_inventory_ebay.py", line 421, in <module> ca_client_inventory.service.SynchInventoryItemList(accountID, array_of_inventory_item_submit) File "build/bdist.macosx-10.6-i386/egg/suds/client.py", line 539, in __call__ File "build/bdist.macosx-10.6-i386/egg/suds/client.py", line 592, in invoke File "build/bdist.macosx-10.6-i386/egg/suds/bindings/binding.py", line 118, in get_message File "build/bdist.macosx-10.6-i386/egg/suds/bindings/document.py", line 63, in bodycontent File "build/bdist.macosx-10.6-i386/egg/suds/bindings/document.py", line 105, in mkparam File "build/bdist.macosx-10.6-i386/egg/suds/bindings/binding.py", line 260, in mkparam File "build/bdist.macosx-10.6-i386/egg/suds/mx/core.py", line 62, in process File "build/bdist.macosx-10.6-i386/egg/suds/mx/core.py", line 75, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 102, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 243, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 182, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/core.py", line 75, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 102, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 298, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 182, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/core.py", line 75, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 102, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 298, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 182, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/core.py", line 75, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 102, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 243, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 182, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/core.py", line 75, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 102, in append File "build/bdist.macosx-10.6-i386/egg/suds/mx/appender.py", line 198, in append File "build/bdist.macosx-10.6-i386/egg/suds/sax/element.py", line 251, in setText File "build/bdist.macosx-10.6-i386/egg/suds/sax/text.py", line 43, in __new__ UnicodeDecodeError: 'ascii' codec can't decode byte 0xc3 in position 116: ordinal not in range(128) Now what? My guess is my script can take in these funky chars because I have # -*- coding: utf-8 -*- at the top but Suds does NOT have that at the top of its files. Do I really want to go and change the Suds files...we all know this is the least desired last possible solution...what can I do?

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  • Eclipse says "Access Denied" when running javaw and how to fix it?

    - by Eduardo de Luna
    I'm trying to get Eclipse to compile and run a HelloWorld class but it can't even do that. I have installed Eclipse x86 SDK 4.2.0 together bit with the latest JRE and JDK both in 64 bit as well. I also have the PATH variables set to respond to command prompts. When I try to run the following code: class HelloWorld { public static void main(String[] args) { System.out.println("Hello World!" ) ; } } And it returns the following error: Exception occurred executing command line. Cannot run program "C:\Program Files\Java\jre7\bin\javaw.exe" (in directory "C:\Users\Default\workspace\devs"): CreateProcess error=5, Access is denied. Can you help me fix this? Thanks!

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  • PHP-FPM bind issues

    - by Leo
    I have a setup of a mac server running Nginx 1.2.3, PHP-FPM 5.3.10 on OSX Lion. It works fine with Nginx on port 8080 ( using port fordwaring on from 80 ) and PHP-FPM listening on 9000. Both are running as /System/LaunchDaemons. My issue is that the system log is full of these errors ( every ten seconds ) which despite the fact the system works I don't like. Sep 10 19:59:05 mac-server php-fpm[974]: [10-Sep-2012 19:59:05] ERROR: unable to bind listening socket for address '127.0.0.1:9000': Address already in use (48) Sep 10 19:59:05 mac-server php-fpm[974]: [10-Sep-2012 19:59:05] ERROR: FPM initialization failed Sep 10 19:59:05 mac-server com.apple.launchd[1] (php-fpm): Throttling respawn: Will start in 10 seconds I have pretty much an out of the box php-fpm config. Could someone please point me to what configuration variables may be causing this problem. There are not any errorneous LaunchAgent/LaunchDaemons floating around either?

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  • Using mod_rewrite for a RESTful api

    - by razass
    Say the user is making a request to the following url: "http://api.example.com/houses/123/abc" That request needs to map to "/webroot/index.php" and 'houses', '123', 'abc' need to be able to be parsed out of the URL in that index.php. It also can't alter the http headers or body. There can be any number of variables after the domain ie) "http://api.example.com/houses/1234/abc/zxy/987" I think I already have all requests being sent to webroot using: <IfModule mod_rewrite.c> RewriteEngine on RewriteCond $0 !^webroot/ RewriteRule .* webroot/$0 [L] </IfModule> Which appears to be working but I am not sure if it is correct. But now I am at a loss as to how to take the next step as mentioned above. Thanks in advance!

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  • building median for each string in IList<IDictionary<string, double>>

    - by Oliver
    Actually i have a little brain bender and and just can't find the right direction to get it to work: Given is an IList<IDictionary<string, double>> and it is filled as followed: Name|Value ----+----- "x" | 3.8 "y" | 4.2 "z" | 1.5 ----+----- "x" | 7.2 "y" | 2.9 "z" | 1.3 ----+----- ... | ... To fill this up with some random data i used the following methods: var list = CreateRandomPoints(new string[] { "x", "y", "z" }, 20); This will work as followed: private IList<IDictionary<string, double>> CreateRandomPoints(string[] variableNames, int count) { var list = new List<IDictionary<string, double>>(count); list.AddRange(CreateRandomPoints(variableNames).Take(count)); return list; } private IEnumerable<IDictionary<string, double>> CreateRandomPoints(string[] variableNames) { while (true) yield return CreateRandomLine(variableNames); } private IDictionary<string, double> CreateRandomLine(string[] variableNames) { var dict = new Dictionary<string, double>(variableNames.Length); foreach (var variable in variableNames) { dict.Add(variable, _Rand.NextDouble() * 10); } return dict; } Also i can say that it is already ensured that every Dictionary within the list contains the same keys (but from list to list the names and count of the keys can change). So that's what i got. Now to the things i need: I'd like to get the median (or any other math aggregate operation) of each Key within all the dictionaries, so that my function to call would look something like: IDictionary<string, double> GetMedianOfRows(this IList<IDictionary<string, double>> list) The best would be to give some kind of aggregate operation as a parameter to the function to make it more generic (don't know if the func has the correct parameters, but should imagine what i'd like to do): private IDictionary<string, double> Aggregate(this IList<IDictionary<string, double>> list, Func<IEnumerable<double>, double> aggregator) Also my actual biggest problem is to do the job with a single iteration over the list, cause if within the list are 20 variables with 1000 values i don't like to iterate 20 times over the list. Instead i would go one time over the list and compute all twenty variables at once (The biggest advantage of doing it that way would be to use this also as IEnumerable<T> on any part of the list in a later step). So here is the code i already got: public static IDictionary<string, double> GetMedianOfRows(this IList<IDictionary<string, double>> list) { //Check of parameters is left out! //Get first item for initialization of result dictionary var firstItem = list[0]; //Create result dictionary and fill in variable names var dict = new Dictionary<string, double>(firstItem.Count); //Iterate over the whole list foreach (IDictionary<string, double> row in list) { //Iterate over each key/value pair within the list foreach (var kvp in row) { //How to determine median of all values? } } return dict; } Just to be sure here is a little explanation about the Median.

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  • PHP Configuration file won’t load IIS7 x64

    - by Martin Murphy
    using Fast CGI I can't get it to read the php.ini file. See my phpinfo below. System Windows NT WIN-PAFTBLXQWYW 6.0 build 6001 Build Date Mar 5 2009 19:43:24 Configure Command cscript /nologo configure.js "--enable-snapshot-build" "--enable-debug-pack" "--with-snapshot-template=d:\php-sdk\snap_5_2\vc6\x86\template" "--with-php-build=d:\php-sdk\snap_5_2\vc6\x86\php_build" "--disable-zts" "--disable-isapi" "--disable-nsapi" "--with-pdo-oci=D:\php-sdk\oracle\instantclient10\sdk,shared" "--with-oci8=D:\php-sdk\oracle\instantclient10\sdk,shared" "--enable-htscanner=shared" Server API CGI/FastCGI Virtual Directory Support disabled Configuration File (php.ini) Path C:\Windows Loaded Configuration File (none) Scan this dir for additional .ini files (none) My php.ini file is residing in both my c:\php and my c:\windows I've made sure it has read permissions in both places from network service. I've added various registry settings, Environment Variables and followed multiple tutorials found on the web and no dice as of yet. Rebooted after each. My original install was using MS "Web Platform Installer" however I have since rebooted. Any ideas on where to go from here would be most welcome.

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  • MySQL is hogging my server resources

    - by Reacen
    Does anyone have any idea of what can cause this weird behaviour and how I go about fixing it? This is all coming from MySQL only (both RAM and CPU usage), for about 10 minutes after I reboot my Java game server (that has a pool of 256 connections). There are not that many queries and I think it may be more of a MySQL misconfiguration problem. My server: 3.20 GHz * 6 core / 24 GB RAM / 64 bit Windows Server 2003. My game server: Java server, with 256 MySQL connections pool (MyISAM engine), about 500,000 accounts, and 9 million rows of game items in database and about 3,000 players are connected. After about 15 minutes of the game server reboot, the server resumes its stability and CPU usage drop down to 1% ~ 5% and memory to 6 GB. Here is a copy of my MySQL configuration. Also, any advice about my MySQL configuration will be appreciated. I really set it up almost at random. # Example MySQL config file for very large systems. # # This is for a large system with memory of 1G-2G where the system runs mainly # MySQL. # # You can copy this file to # /etc/my.cnf to set global options, # mysql-data-dir/my.cnf to set server-specific options (in this # installation this directory is C:\mysql\data) or # ~/.my.cnf to set user-specific options. # # In this file, you can use all long options that a program supports. # If you want to know which options a program supports, run the program # with the "--help" option. # The following options will be passed to all MySQL clients [client] #password = your_password port = 3306 socket = /tmp/mysql.sock # Here follows entries for some specific programs # The MySQL server [mysqld] #log=c:\mysql.log port = 3306 socket = /tmp/mysql.sock skip-locking key_buffer_size = 2572M max_allowed_packet = 64M table_open_cache = 512 sort_buffer_size = 128M read_buffer_size = 128M read_rnd_buffer_size = 128M myisam_sort_buffer_size = 500M thread_cache_size = 32 query_cache_size = 1948M # Try number of CPU's*2 for thread_concurrency thread_concurrency = 12 max_connections = 5000 # Don't listen on a TCP/IP port at all. This can be a security enhancement, # if all processes that need to connect to mysqld run on the same host. # All interaction with mysqld must be made via Unix sockets or named pipes. # Note that using this option without enabling named pipes on Windows # (via the "enable-named-pipe" option) will render mysqld useless! # #skip-networking # Replication Master Server (default) # binary logging is required for replication log-bin=mysql-bin # required unique id between 1 and 2^32 - 1 # defaults to 1 if master-host is not set # but will not function as a master if omitted server-id = 1 # Replication Slave (comment out master section to use this) # # To configure this host as a replication slave, you can choose between # two methods : # # 1) Use the CHANGE MASTER TO command (fully described in our manual) - # the syntax is: # # CHANGE MASTER TO MASTER_HOST=<host>, MASTER_PORT=<port>, # MASTER_USER=<user>, MASTER_PASSWORD=<password> ; # # where you replace <host>, <user>, <password> by quoted strings and # <port> by the master's port number (3306 by default). # # Example: # # CHANGE MASTER TO MASTER_HOST='125.564.12.1', MASTER_PORT=3306, # MASTER_USER='joe', MASTER_PASSWORD='secret'; # # OR # # 2) Set the variables below. However, in case you choose this method, then # start replication for the first time (even unsuccessfully, for example # if you mistyped the password in master-password and the slave fails to # connect), the slave will create a master.info file, and any later # change in this file to the variables' values below will be ignored and # overridden by the content of the master.info file, unless you shutdown # the slave server, delete master.info and restart the slaver server. # For that reason, you may want to leave the lines below untouched # (commented) and instead use CHANGE MASTER TO (see above) # # required unique id between 2 and 2^32 - 1 # (and different from the master) # defaults to 2 if master-host is set # but will not function as a slave if omitted #server-id = 2 # # The replication master for this slave - required #master-host = <hostname> # # The username the slave will use for authentication when connecting # to the master - required #master-user = <username> # # The password the slave will authenticate with when connecting to # the master - required #master-password = <password> # # The port the master is listening on. # optional - defaults to 3306 #master-port = <port> # # binary logging - not required for slaves, but recommended #log-bin=mysql-bin # # binary logging format - mixed recommended #binlog_format=mixed # Point the following paths to different dedicated disks #tmpdir = /tmp/ #log-update = /path-to-dedicated-directory/hostname # Uncomment the following if you are using InnoDB tables #innodb_data_home_dir = C:\mysql\data/ #innodb_data_file_path = ibdata1:2000M;ibdata2:10M:autoextend #innodb_log_group_home_dir = C:\mysql\data/ # You can set .._buffer_pool_size up to 50 - 80 % # of RAM but beware of setting memory usage too high #innodb_buffer_pool_size = 384M #innodb_additional_mem_pool_size = 20M # Set .._log_file_size to 25 % of buffer pool size #innodb_log_file_size = 100M #innodb_log_buffer_size = 8M #innodb_flush_log_at_trx_commit = 1 #innodb_lock_wait_timeout = 50 [mysqldump] quick max_allowed_packet = 64M [mysql] no-auto-rehash # Remove the next comment character if you are not familiar with SQL #safe-updates [myisamchk] key_buffer_size = 256M sort_buffer_size = 256M read_buffer = 8M write_buffer = 8M [mysqlhotcopy] interactive-timeout

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  • drupal - using variable_set, hook block and hook menu to save config values then print out in custom

    - by bert
    I am trying to 1) implement the hook menu and variable_set in the block hook and to solicit and store configuration values from user, 2) then use retrieve configuration values and 3) pass them out into a template using theme hook when page is shown. However I need a bit of a push on step two and three! // ===================== file: my_module.php function my_module_block($op = 'list', $delta = 0, $edit = array()) { switch($op) { case 'list': $blocks[0] = array( 'info' => t('Find Something'), // required value - this shows up in your list of blocks 'region' => 'left', // default region on the page 'weight' => 0, // position the block vertically within its column. 'visibility' => 1, // permit the block to be displayed for a given user. 'status' => TRUE, // enabled ); return $blocks; break; // case configure case 'configure': // not used ? // case save (save configuration values) case 'save': variable_set('my_module_text_bottom', $edit['my_module_text_bottom']); variable_set('my_module_text_top', $edit['my_module_text_top']); break; } } function my_module_menu(){ $items = array(); // add menu items $items['my_module'] = array( // add a menu item here... ); // administration setting - callback my_module_admin $items['admin/settings/my_module'] = array( 'title' => 'Lookup on Something', 'description' => 'Description of my module settings page', 'page callback' => 'drupal_get_form', 'page arguments' => array('my_module_admin'), 'access arguments' => array('access administration pages'), 'type' => MENU_NORMAL_ITEM, ); return $items; } // setup administrative default values (see: site configiration) function my_module_admin() { $form = array(); $form['my_module_text_top'] = array( '#type' => 'textarea', '#title' => t('Text of top of page'), '#default_value' => variable_get('my_module_text_top', 'my_module_text_top: This is configurable text found in the module configuration.'), '#size' => 1024, '#maxlength' => 1024, '#description' => t("text above the Find a Retailer block."), '#required' => TRUE, ); $form['my_module_text_bottom'] = array( '#type' => 'textarea', '#title' => t('Text at bottom of page'), '#default_value' => variable_get('my_module_text_bottom', 'my_module_text_bottom: This is configurable text found in the module configuration.'), '#size' => 1024, '#maxlength' => 1024, '#description' => t("text below the Find a Retailer block."), '#required' => TRUE, ); return system_settings_form($form); } // registering a theme function my_module_theme(){ return array( 'my_module_show' => array( 'arguments' => array('content' => "hello"), 'template' => 'my_module_show' ), ); } // implementing a theme function theme_my_module_show($content){ $output = '<ul>$content</ul>'; return $output; } function my_module(){ $output = ''; $variables = ""; $output .= theme('my_module_show', $variables); return $output; } // ===================== file: my_module_show.tpl.php print $text1; print $text2;

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  • How to catch a HTTP 404 in Flash

    - by Quandary
    When I execute the (2nd) below code with a wrong url (number '1' added at the URL end), I get the below error. How can I catch this error, in case the url is wrong, so that I can give out an error message to the user ? Error opening URL 'http://localhost/myapp/cgi-bin/savePlanScale.ashx1?NoCache%5FRaumplaner=F7CF6A1E%2D7700%2D8E33%2D4B18%2D004114DEB39F&ScaleString=5%2E3&ModifyFile=data%2Fdata%5Fzimmere03e1e83%2D94aa%2D488b%2D9323%2Dd4c2e8195571%2Exml' httpStatusHandler: [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=404] status: 404 Error: Error #2101: Der an URLVariables.decode() übergebene String muss ein URL-kodierter Abfrage-String mit Name/Wert-Paaren sein. at Error$/throwError() at flash.net::URLVariables/decode() at flash.net::URLVariables() at flash.net::URLLoader/onComplete() public static function NotifyASPXofNewScale(nScale:Number) { var strURL:String ="http://localhost/myapp/cgi-bin/savePlanScale.ashx1" // CAUTION: when called from website, RELATIVE url... var scriptRequest:URLRequest = new URLRequest(strURL); var scriptLoader:URLLoader = new URLLoader(); // loader.dataFormat = URLLoaderDataFormat.TEXT; // default, returns as string scriptLoader.dataFormat = URLLoaderDataFormat.VARIABLES; // returns URL variables // loader.dataFormat = URLLoaderDataFormat.BINARY; // to load in images, xml files, and swf instead of the normal methods var scriptVars:URLVariables = new URLVariables(); scriptLoader.addEventListener(Event.COMPLETE, onLoadSuccessful); scriptLoader.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); scriptLoader.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); scriptLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError); scriptVars.NoCache_Raumplaner = cGUID.create(); scriptVars.ScaleString = nScale; scriptVars.ModifyFile = "data/data_zimmere03e1e83-94aa-488b-9323-d4c2e8195571.xml"; scriptRequest.method = URLRequestMethod.GET; scriptRequest.data = scriptVars; scriptLoader.load(scriptRequest); function httpStatusHandler(event:HTTPStatusEvent):void { trace("httpStatusHandler: " + event); trace("status: " + event.status); } function onLoadSuccessful(evt:Event):void { trace("cSaveData.NotifyASPXofNewScale.onLoadSuccessful"); trace("Response: " + evt.target.data); ExternalInterface.call("alert", "Die neue Skalierung wurde erfolgreich gespeichert."); //getURL("javascript:alert(\""+"Die neue Skalierung wurde erfolgreich gespeichert.\\nALLE Instanzen des Browsers schliessen und neu starten, damit die Änderung in Kraft tritt."+"\");"); if (evt.target.data.responseStatus == "YOUR FAULT") { trace("Error: Flash transmitted an illegal scale value."); ExternalInterface.call("alert", "Fehler: Flash konnte die neue Skalierung nicht abspeichern."); } if (evt.target.data.responseStatus == "EXCEPTION") { trace("Exception in ASP.NET: " + evt.target.data.strError); ExternalInterface.call("alert", "Exception in ASP.NET: " + evt.target.data.strError); } } function onLoadError(evt:IOErrorEvent):void { trace("cSaveData.NotifyASPXofNewScale.onLoadError"); trace("Error: ASPX or Transmission error. ASPX responseStatus: " + evt); ExternalInterface.call("alert", "ASPX - oder Übertragungsfehler.\\nASPX responseStatus: " + evt); //getURL("javascript:alert(\"" + "ASPX - oder Übertragungsfehler.\\nASPX responseStatus: " + receiveVars.responseStatus + "\");"); } function onSecurityError(evt:SecurityErrorEvent):void { trace("cSaveData.NotifyASPXofNewScale.onSecurityError"); trace("Security error: " + evt); ExternalInterface.call("alert", "Sicherheitsfehler. Beschreibung: " + evt); } }

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  • Windows Installer using usb drive for temp purposes

    - by Douglas Anderson
    When installing apps that are built around Windows Installer, it would appear that it often uses my external usb hard disk (when it's connected) as the temp location while it expands and installs the application (creates a folder off the root with a guid name). Is there anyway to change this so it always defaults to a specific drive? This appears to be the case on Windows Vista and 7, not sure about previous releases. EDIT: Current environment variables look like this: TEMP=C:\Users\<me>\AppData\Local\Temp TMP=C:\Users\<me>\AppData\Local\Temp EDIT: I have a funny suspicion that it's using the drive with the largest available free space.

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  • How to create an array of User Objects in Powerbuilder?

    - by TomatoSandwich
    The application has many different windows. One is a single 'row' window, which relates to a single row of data in a table, say 'Order'. Another is a 'multiple row' datawindow, where each row in the datawindow relates to a row in 'Order', used for spreadsheet-like data entry Functionality extentions have create a detail table, say 'Suppliers', where an order may require multiple suppliers to fill the order. Normally, suppliers are not required, because they are already in the warehouse (0), or there may need to be an order to a supplier to complete an order (1), or multiple suppliers may need to be contacted (more than one). As a single order is entered, once the items are entered, a User Object is populated depending on the status of the items in the warehouse. If required, this creates a 1-to-many relationship between the order and the "backorder". In the PB side, there is a single object uo_backorder which is created on the window, and is referenced by the window depending on the command (button popup, save, etc) I have been tasked to create the 'backorder' functionality on the spreadsheet-line window. Previously the default options for backorders were used when orders were created from the multiple-row window. A workaround already exists where unconfirmed orders could be opened in the single-row window, and the backorder information manipulated there. However, the userbase wants this functionality on the one window. Since the functionality of uo_backorder already exists, I assumed I could just copy the code from the single-order window, but create an array of uo_backorder objects to cope with multiple rows. I tried the following: forward .. type uo_backorder from popupdwpb within w_order_conv end type end forward global type w_order_conv from singleform .. uo_backorder uo_backorder end type type variables .. uo_backorder iuo_backorders[] end variables .. public function boolean iuo_backorders(); .. long ll_count ll_count = UpperBound(iuo_backorders[]) iuo_backorders[ll_count+1] = uo_backorder //THIS ISN'T RIGHT lb_ok = iuo_backorders[ll_count+1].init('w_backorder_popup', '', '', '', 'd_backorder_popup', sqlca, useTransObj()) return lb_ok end function .. <utility functions> .. type uo_backorder from popupdwpb within w_order_conv integer x = 28 integer y = 28 integer width ... end type on uo_backorder.destroy call popupdwpb::destroy end on The issue I face now is that the code commented "THIS ISN'T RIGHT" isn't correct. It is associating the visual object placed on the face of the main window to each array cell, so anytime I reference the array cell object it's actually referencing the one original object, not the new instances that I (thought) I was creating. If I change the code iuo_backorders[ll_count+1] = create uo_backorder the code doesn't run, saying that it failed to initalize the popup window. I think this is related to the class being called the same thing as the instance. What I want to end up with is an array of uo_backorder objects that I can associate to each row of my datawindow (first row = first cell, etc). I think the issue lays in the fact it's a visual object, and I can't seem to get the window to run without adding a dummy object on the face of the window (functionality from the original single-row window). Since it's a VISUAL object, does the object indeed need to be embedded on the windowface for the window to know what object I'm talking about? If so, how does one create multiple windowface objects (one to many, depending on when a row is added)? Don't hesitate to inquire regarding any more information this issue may require from myself. I have no idea what is 'standard' or 'default' in PB, or what is custom and needs more explaining.

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  • Linux Mint something wrong with my .bashrc

    - by user2309862
    The path of my .basrc file is /home/vamsi/.bashrc It is weird that my file has nothing but the path I set. I think I am using a file at the wrong location or that I have lost my .bashrc file as none of the environment variables set here seem to work. #ANDROID_DEV ANDROID_HOME=/opt/android-sdk-linux export ANDROID_HOME PATH= $PATH:$ANDROID_SDK_HOME/tools export PATH PATH=$PATH:$ANDROID_HOME/platform-tools export PATH PATH=$PATH:$ANDROID_HOME/build-tools export PATH #MAVEN-PATH M2_HOME=/opt/apache-maven-3.1.0 export M2_HOME M2=$PATH:$M2_HOME/bin export M2 I was prompted to install maven2 in order to use mvn, but the android command cannot be found. Could you please help me find a solution to this issue. EDIT: Meanwhile,I tried this: export PATH=${PATH}:/opt/android-sdk-linux/platform-tools export PATH=${PATH}:/opt/android-sdk-linux/tools Now,the output of $PATH echoes: bash: /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/opt/android-sdk-linux/platform-tools:/opt/android-sdk-linux/build-tools: No such file or directory

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