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  • Flash CS4/AS3 Dynamic Text Box

    - by Jono
    Hi, I have created a XML image gallery, which displays text in between each slide. Now I have created a movie clip with a dynamic text field (with Render HTML selected) to display the text from the XML which is pushed into an array. Now, this all works great BUT... /n or /r is not creating a new line break (as they need to be custom). Yet if I create an Array and manually push strings "Bla bla bla /n bla bla bla" I get a line break. I have tried converting the Array item to string (even though it already is), I would also avoid creating textField = new textField() any Ideas would be welcomed. Cheers

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  • Choosing random action, Flash AS3

    - by esryl
    I have 2 actions in a Flash file that I would like to test for conversion. One is opening a link in a tab/window, the other loading the content in a Colorbox iframe over the page. How do I randomly choose one of the following actions? I currently listen for a click on a button: clickJoin.addEventListener(MouseEvent.CLICK,toJoin); My two actions are: navigateToURL(new URLRequest("http://www.google.com/"), '_blank'); and ExternalInterface.call('$.fn.colorbox({ href: "http://www.google.com/", width:"80%", height:"80%", iframe:true, onLoad:function(){ $("#player").css({"visibility":"hidden"}); }, onClosed:function(){ $("#player").css({"visibility":"visible"}); }}) ');

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  • External XML and AS3

    - by VideoDnd
    I want to pass external XML a variable. How do I do this? WHAT I'M AFTER - update my variable with COUNT XML WHAT I'M NOT GETTING - The integer to String values - How to pass XML to a variable link http://videodnd.weebly.com/ time.xml <?xml version="1.0" encoding="utf-8"?> <SESSION> <COUNT TITLE="starting position">-77777</COUNT> </SESSION> xml.fla //VARIABLES /*CHANGE TO COUNT MyString or count, I don't know if it was necessary to go from int to String */ var myString:String = ""; var count:int = int(myString); trace(count); //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.*); trace(myXML); //TEXT var text:TextField = new TextField(); text.text = myXML.COUNT.*; addChild(text); } output window 'traces to the output window correctly' //zero should read -77777 if tracing correctly 0 -77777 <SESSION> <COUNT TITLE="starting position">-77777</COUNT> </SESSION> errors coercion errors and null references with anything I attempt.

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  • Flash As3 Mute Button problems

    - by Lee
    Hey guys, I am trying to create a UI movie clip that can be used across different scenes. It uses variables from the root scope to determine states. When i press the mute button is works fine, however when i try to un-mute things go weird. Sometimes it takes 2 clicks to unmute, sometimes more. It seems random. Muting however seems to work first time.. Any ideas? Main Timeline: var mute:Boolean = false; var playerName = "Fred"; function setMute(vol) { var sTransform:SoundTransform = new SoundTransform(1,0); sTransform.volume = vol; SoundMixer.soundTransform = sTransform; } function toggleMuteBtn(event:Event) { if (mute) { // Sound On, Mute Off mute = false; setMute(1); ui_mc.muteCross_mc.visible = false; } else { // Sound Off, Mute On mute = true; setMute(0); ui_mc.muteCross_mc.visible = true; } } ui_mc Action Script: if (MovieClip(parent).mute == false) { muteCross_mc.visible = false; } mute_btn.addEventListener(MouseEvent.CLICK, MovieClip(parent).toggleMuteBtn);

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  • AS3 computeSpectrum fft true

    - by cr1ms0n3cho
    I am just trying to understand what the values sent back from computeSpectrum(bytes,true,0) mean. I have values ranging from 0 to 1 for each float i read from the byte array but does each value represent a range of Hz Thanks!

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  • flash as3 document class and event listeners

    - by Lee
    I think i have this document class concept entirly wrong now, i was wondering if someone mind explaining it.. I assumed that the above class would be instantiated within the first frame on scene one of a movie. I also assumed that when changing scenes the state of the class would remain constant so any event listeners would still be running.. Scene 1: I have a movieclip named ui_mc, that has a button in for muting sound. Scene 2: I have the same movie clip with the same button. Now the eventListener picks it up in the first scene, however it does not in the second. I am wondering for every scene do the event listeners need to be resetup? If that is the case if their an event listener to listen for the change in scene, so i can set them back up again lol.. Thanks in advance.. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.media.Sound; import flash.media.SoundChannel; public class game extends MovieClip { public var snd_state:Boolean = true; public function game() { ui_setup(); } public function ui_setup():void { ui_mc.toggleMute_mc.addEventListener(MouseEvent.CLICK, snd_toggle); } private function snd_toggle(event:MouseEvent):void { // 0 = No Sound, 1 = Full Sound trace("Toggle"); } } }

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  • AS3: How to access pixel data efficiently?

    - by JonoRR
    I'm working a game. The game requires entities to analyse an image and head towards pixels with specific properties (high red channel, etc.) I've looked into Pixel Bender, but this only seems useful for writing new colors to the image. At the moment, even at a low resolution (200x200) just one entity scanning the image slows to 1-2 Frames/second. I'm embedding the image and instance it as a Bitmap as a child of the stage. The 1-2 FPS situation is using BitmapData.getPixel() (on each pixel) with a distance calculation beforehand. I'm wondering if there's any way I can do this more efficiently... My first thought was some sort of spatial partioning coupled with splitting the image up into many smaller pieces. I also feel like Pixel Bender should be able to help somehow, however I've had little experience with it. Cheers for any help. Jonathan

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  • Can Flash AS3 listbox data contain variable info?

    - by Anne
    I'm populating a listbox like this: dp.addItem( {label:"red dress", data:"OV4MP/23OL.swf"} ); Instead of data:"OV4MP/23OL.swf", I would like to make part of the data file name a variable from a dynamic textbox named centerPt that belongs to the parent movieclip, so I did this: dp.addItem( {label:"red dress", data:"OV4MP/23"+MovieClip(parent.parent).centerPt.text+".swf"} ); When I trace the selectedItem.data using: trace("you have selected: "+ overlays.selectedItem.data); trace(MovieClip(parent.parent).centerPt.text); I'm getting: you have selected: OV4MP/23.swf. What I should get is OV4MP/23OL.swf. It is not picking up what is in the dynamic centerPt.text field which are the letters OL eventhough that text field is tracing correctly. Is it possible that data can not hold a variable? Thank you in advance for any help. Anne

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  • AS3 Pass FlashVars to loaded swf

    - by Robin
    Hi I have a A.swf which loads B.swf onto a movieclip and needs to pass it some FlashVars. When loading B.swf with html, I can pass FlashVars fine. When passing from A.swf, it gets a Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file: The code in A.swf is var request:URLRequest = new URLRequest ("B.swf"); var variables : URLVariables = new URLVariables(); variables.xml = "test.xml"; // This line causes the error 2044, else B.swf loads fine with FlashVars request.data = variables; loader.load (request); In B.swf, it is checking the Flashvars like so. It works fine from html side this.loaderInfo.parameters.xml

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  • AS3 httpservice - pass arguments to event handlers by reference

    - by Shawn Simon
    I have this code: var service:HTTPService = new HTTPService(); if (search.Location && search.Location.length > 0 && chkLocalSearch.selected) { service.url = 'http://ajax.googleapis.com/ajax/services/search/local'; service.request.q = search.Keyword; service.request.near = search.Location; } else { service.url = 'http://ajax.googleapis.com/ajax/services/search/web'; service.request.q = search.Keyword + " " + search.Location; } service.request.v = '1.0'; service.resultFormat = 'text'; service.addEventListener(ResultEvent.RESULT, onServerResponse); service.send(); I want to pass the search object to the result method (onServerResponse) but if I do it in a closure it gets passed by value. Is there anyway to do it by reference without searching through my array of search objects for the value returned in the result? Sorry, this is simple but it's been a long day...

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  • flash as3, fade in/out layering problem

    - by Jackson Smith
    Ok, what im trying to do is make a day to night cycle behind my landscape. There is a sun and a moon, they rotate in a circle on opposite sides. (i.e. the sun is up when the moon is down and vice versa) when the sun is coming up it should fade from the night movieclip to the dawn movieclip, then when the sun is up a little bit more, fade into the day moviclip, this works quite well, but, for some reason, when it gets to the sunset, it just wont work :/ and the same goes for when it goes from the sunset to night :/ any and all healp is greatly appreciated, ive spent 5 hours trying to figure this out and cant! please help! stage.addEventListener(Event.ENTER_FRAME, daynightcycle) //setChildIndex(night, getChildIndex(day)); setChildIndex(sunset, 0); setChildIndex(day, 1); setChildIndex(dawn, 2); setChildIndex(night, 3); function daynightcycle(e:Event):void { if(sun.currentLabel == "dawn") { setChildIndex(sunset, 0); setChildIndex(day, 1); setChildIndex(dawn, 2); setChildIndex(night, 3); stage.addEventListener(Event.ENTER_FRAME, nightTdawn); }else if(sun.currentLabel == "sunset") { setChildIndex(dawn, 0); setChildIndex(night, 1); setChildIndex(sunset, 2); setChildIndex(day, 3); stage.addEventListener(Event.ENTER_FRAME, dayTsunset); }else if(sun.currentLabel == "night") { setChildIndex(day, 0); setChildIndex(dawn, 1); setChildIndex(night, 2); setChildIndex(sunset, 3); stage.addEventListener(Event.ENTER_FRAME, sunsetTnight); }else if(sun.currentLabel == "day") { setChildIndex(night, 0); setChildIndex(sunset, 1); setChildIndex(day, 2); setChildIndex(dawn, 3); stage.addEventListener(Event.ENTER_FRAME, dawnTday); }else if(sun.currentLabel == "switch") { stage.addEventListener(Event.ENTER_FRAME, switchLayers); } } function nightTdawn(e:Event):void { if(night.alpha != 0) { night.alpha -= 0.01; }else { stage.removeEventListener(Event.ENTER_FRAME, nightTdawn); night.alpha = 100; //setChildIndex(night, getChildIndex(sunset)); } } function dayTsunset(e:Event):void { if(day.alpha != 0) { day.alpha -= 0.01; }else { stage.removeEventListener(Event.ENTER_FRAME, dayTsunset); day.alpha = 100; //setChildIndex(day, getChildIndex(dawn)); } //day.visible = false; //sunset.visible = true; } function sunsetTnight(e:Event):void { if(sunset.alpha != 0) { sunset.alpha -= 0.01; }else{ stage.removeEventListener(Event.ENTER_FRAME, sunsetTnight); sunset.alpha = 100; //setChildIndex(sunset, (getChildIndex(day))); } //sunset.visible = false; //night.visible = true; } function dawnTday(e:Event):void { sunset.visible = true; day.visible = true; if(dawn.alpha != 0) { dawn.alpha -= 0.01; }else{ stage.removeEventListener(Event.ENTER_FRAME, dawnTday); dawn.alpha = 100; //setChildIndex(dawn, (getChildIndex(night))); } } function switchLayers(e:Event):void { setChildIndex(dawn, 0); setChildIndex(night, 1); setChildIndex(sunset, 2); setChildIndex(day, 3); night.alpha = 100; sunset.alpha = 100; day.alpha = 100; dawn.alpha = 100; stage.removeEventListener(Event.ENTER_FRAME, switchLayers); }

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  • Flash As3.0 PHP Variables?

    - by user311421
    Is it possible to make php variables public and accessible anywhere on the timeline? The script I included works fine if I set it as the document class only (it won't work if I try importing it). The variables pass the text to dynamic text fields on the main timeline. The problem: It will pull the information and display it when the SWF first loads but if I move to my second frame and then back it erases the information. It also will not pass any variables to the second frame. The only way to see the variables after going back to the first frame is to reload the whole SWF. I'm pretty much stuck at this point trying to make the variables persistent through all frames. this is my code: package { import flash.display.MovieClip; import flash.events.*; import flash.net.*; import flash.display.Stage; public class Main extends MovieClip { public function Main() { var request:URLRequest = new URLRequest("http://localhost/mytest2/dataLayer.php"); request.method = URLRequestMethod.GET; var loader:URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.VARIABLES; loader.addEventListener(Event.COMPLETE, completeHandler); loader.load(request); function completeHandler(evt:Event) { var username = evt.target.data.username; var pclass = evt.target.data.pclass; var hpoints = evt.target.data.hpoints; var spoints = evt.target.data.spoints; username_txt.text = username; class_txt.text = pclass; hpoints_txt.text = hpoints; spoints_txt.text = spoints; } } } }

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  • Bring object to the front, in Flash AS3

    - by jimbo
    Hi All, i have the below code, which is basically animating object across the screen, when roll-over happens it pauses the anim, and displays some information. Everything works fine, but when its paused, i wold like that current object to be 'on top' so other items run behind. I have looked at setChildIndex, but didn't have much luck. package { import flash.display.MovieClip; import flash.display.Sprite; import flash.events.MouseEvent; import flash.geom.Point; import flash.events.KeyboardEvent; import flash.events.*; import caurina.transitions.Tweener; import fl.motion.Color; public class carpurchase extends Sprite { public function carpurchase() { var carX = 570; //Set cars var car1:fullCar = new fullCar(); car1.info.alpha = 0; //var c:Color = new Color(); //c.setTint(0xff0000, 0.8); //car2.car.transform.colorTransform=c; car1.x = carX; car1.y = 280; car1.info.title.text = "test"; car1.info.desc.text = "test"; addChild(car1); car1.addEventListener(MouseEvent.ROLL_OVER, carPause); car1.addEventListener(MouseEvent.ROLL_OUT, carContinue); function car1Reset():void { Tweener.addTween(car1, {x:carX, time:0, onComplete:car1Tween}); } function car1Tween():void { Tweener.addTween(car1, {x:-120, time:2, delay:3, transition:"linear", onComplete:car1Reset}); } car1Tween(); var car2:fullCar = new fullCar(); car2.info.alpha = 0; var c:Color = new Color(); c.setTint(0xff0000, 0.8); car2.car.transform.colorTransform=c; car1.x = carX; car2.y = 175; car2.info.title.text = "test"; car2.info.desc.text = "test"; addChild(car2); car2.addEventListener(MouseEvent.ROLL_OVER, carPause); car2.addEventListener(MouseEvent.ROLL_OUT, carContinue); function car2Reset():void { Tweener.addTween(car2, {x:carX, time:0, onComplete:car2Tween}); } function car2Tween():void { Tweener.addTween(car2, {x:-120, time:3, delay:0, transition:"linear", onComplete:car2Reset}); } car2Tween(); function carPause(e:MouseEvent):void { Tweener.pauseTweens(e.target); Tweener.addTween(e.target.info, {y:-150, alpha:1, time:.5, transition:"easeout"}); } function carContinue(e:MouseEvent):void { Tweener.addTween(e.target.info, {y:10, alpha:0, time:.5, transition:"easeout"}); Tweener.resumeTweens(e.target); } } } Any help welcome

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  • [AS3] htmlText not showing bold or italics font

    - by Conor
    So I have a MovieClip asset with a dynamic textfield sitting inside of it. I export my .fla as a .swc to use within Flash Builder 4, and create instances of the asset with code, populating the text dynamically from XML. My issue is that even though I have htmlText enabled, bold and italics tags don't appear to be working. I have a feeling it is because when I created the asset in Flash CS4, the text field makes you specify the font, and the subset of that to use (Regular, Bold, Oblique, etc). Is there any way to get the htmlText to render bold and italics tags properly without having to completely rethink the way I'm creating all these fields?

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  • Flex AS3: ComboBox set visible to false doesn't hide

    - by jolierouge
    I have a combobox in a view that receives information about application state changes, and then is supposed to show or hide it's children based on the whole application state. It receives state change messages, it traces the correct values, it does what it's supposed to do, however, it just doesn't seem to work. Essentially, all it needs to do is hide a combobox during one state, and show it again during another state. Here is the code: public function updateState(event:* = null):void { trace("Project Panel Updating State"); switch(ApplicationData.getSelf().currentState) { case 'login': this.visible = false; break; case 'grid': this.visible = true; listProjects.includeInLayout = false; listProjects.visible = false; trace("ListProjects: " + listProjects.visible); listLang.visible = true; break; default: break; } } Here is the MXML: <mx:HBox> <mx:Button id="btnLoad" x="422" y="84" label="Load" enabled="true" click="loadProject();"/> <mx:ComboBox id="listProjects" x="652" y="85" editable="true" change="listChange()" color="#050CA8" fontFamily="Arial" /> <mx:Label x="480" y="86" text="Language:" id="label3" fontFamily="Arial" /> <mx:ComboBox id="listLang" x="537" y="84" editable="true" dataProvider="{langList}" color="#050CA8" fontFamily="Arial" width="107" change="listLangChange(event)"/> <mx:CheckBox x="830" y="84" label="Languages in English" id="langCheckbox" click='toggleLang()'/> </mx:HBox>

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  • Memory usage in Flash / Flex / AS3

    - by ggambett
    I'm having some trouble with memory management in a flash app. Memory usage grows quite a bit, and I've tracked it down to the way I load assets. I embed several raster images in a class Embedded, like this [Embed(source="/home/gabriel/text_hard.jpg")] public static var ASSET_text_hard_DOT_jpg : Class; I then instance the assets this way var pClass : Class = Embedded[sResource] as Class; return new pClass() as Bitmap; At this point, memory usage goes up, which is perfectly normal. However, nulling all the references to the object doesn't free the memory. Based on this behavior, looks like the flash player is creating an instance of the class the first time I request it, but never ever releases it - not without references, calling System.gc(), doing the double LocalConnection trick, or calling dispose() on the BitmapData objects. Of course, this is very undesirable - memory usage would grow until everything in the SWFs is instanced, regardless of whether I stopped using some asset long ago. Is my analysis correct? Can anything be done to fix this?

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  • AS3 URLRequest in for Loop problem

    - by Adrian
    Hi guys, I read some data from a xml file, everything works great besides urls. I can't figure what's the problem with the "navigateURL" function or with the eventListener... on which square I click it opens the last url from the xml file for(var i:Number = 0; i <= gamesInput.game.length() -1; i++) { var square:square_mc = new square_mc(); //xml values var tGame_name:String = gamesInput.game.name.text()[i];//game name var tGame_id:Number = gamesInput.children()[i].attributes()[2].toXMLString();//game id var tGame_thumbnail:String = thumbPath + gamesInput.game.thumbnail.text()[i];//thumb path var tGame_url:String = gamesInput.game.url.text()[i];//game url addChild(square); square.tgname_txt.text = tGame_name; square.tgurl_txt.text = tGame_url; //load & attach game thumb var getThumb:URLRequest = new URLRequest(tGame_thumbnail); var loadThumb:Loader = new Loader(); loadThumb.load(getThumb); square.addChild(loadThumb); // square.y = squareY; square.x = squareX; squareX += square.width + 10; square.buttonMode = true; this.addEventListener(MouseEvent.CLICK, navigateURL); } function navigateURL(event:MouseEvent):void { var url:URLRequest = new URLRequest(tGame_url); navigateToURL(url, "_blank"); trace(tGame_url); } Many thanks!

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  • AS3 access to properties of movieclip loaded in dynamically

    - by Anne
    My movieclip clipArt_mc receives movieclips that are loaded dynamically from a listbox selection using: var myLoader9:Loader = new Loader(); I apply color to clipArt_mc using the following: var trans3:Transform = new Transform(MovieClip(parent).design_mc.clipArt_mc); I would like to access the nested or loaded in movieclip inside of clipArt_mc that has in it a movieclip named color_mc so that I can apply color directly to it instead of clipArt_mc. Can this be done? Thank you in advance for your time. Anne

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  • Flash AS3: Loading bar not finished when movie starts playing

    - by flashey
    Hi, I'm using the same code I always use for preloading another swf but it's not working this time. The problem this time is that when the loading bar gets to 16% every time you can hear the movie I'm loading playing in the background. I can just add a stop to the first frame of the movie I'm loading ("trial_1.swf") but how do I tell it to go to the second frame once it has loaded? Any help is much appreciated! Here's my code: var myrequest:URLRequest=new URLRequest ("trial_1.swf"); var myloader:Loader = new Loader(); myloader.load(myrequest); myloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progresshandler); function progresshandler(myevent:ProgressEvent):void { var myprogress:Number=myevent.target.bytesLoaded/myevent.target.bytesTotal; bar_mc.scaleX=myprogress*1.5; myTextField_txt.text = Math.round(myprogress*100)+"%" } myloader.contentLoaderInfo.addEventListener(Event.COMPLETE, finished); function finished(myevent:Event):void { addChild(myloader); removeChild(myTextField_txt) removeChild(bar_mc); removeChild(logo_mc); }

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  • array data taking XML value is not taking css value in as3

    - by Sagar S. Ranpise
    I have xml structure all data comes here inside CDATA I am using css file in it to format text and classes are mentioned in xml Below is the code which shows data but does not format with CSS. Thanks in advance! var myXML:XML = new XML(); var myURLLoader:URLLoader = new URLLoader(); var myURLRequest:URLRequest = new URLRequest("test.xml"); myURLLoader.load(myURLRequest); //////////////For CSS/////////////// var myCSS:StyleSheet = new StyleSheet(); var myCSSURLLoader:URLLoader = new URLLoader(); var myCSSURLRequest:URLRequest = new URLRequest("test.css"); myCSSURLLoader.load(myCSSURLRequest); myCSSURLLoader.addEventListener(Event.COMPLETE,processXML); var i:int; var textHeight:int = 0; var textPadding:int = 10; var txtName:TextField = new TextField(); var myMov:MovieClip = new MovieClip(); var myMovGroup:MovieClip = new MovieClip(); var myArray:Array = new Array(); function processXML(e:Event):void { myXML = new XML(myURLLoader.data); trace(myXML.person.length()); var total:int = myXML.person.length(); trace("total" + total); for(i=0; i<total; i++) { myArray.push({name: myXML.person[i].name.toString()}); trace(myArray[i].name); } processCSS(); } function processCSS():void { myCSS.parseCSS(myCSSURLLoader.data); for(i=0; i<myXML.person.length(); i++) { myMov.addChild(textConvertion(myArray[i].name)); myMov.y = textHeight; textHeight += myMov.height + textPadding; trace("Text: "+myXML.person[i].name); myMovGroup.addChild(myMov); } this.addChild(myMovGroup); } function textConvertion(textConverted:String) { var tc:TextField = new TextField(); tc.htmlText = textConverted; tc.multiline = true; tc.wordWrap = true; tc.autoSize = TextFieldAutoSize.LEFT; tc.selectable = true; tc.y = textHeight; textHeight += tc.height + textPadding; tc.styleSheet = myCSS; return tc; }

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  • AS3: Adding get/set methods to a class via prototype

    - by LiraNuna
    I'm looking for a way to extend a class via prototype by adding a get and set functions. The following code will add a function to the class' prototype: MyClass.prototype.newMethod = function(... args) { }; However I want to add both a get and set functions. I tried: MyClass.prototype.fakeProperty = get function(... args) { }; MyClass.prototype.fakeProperty = set function(... args) { }; But that seem to throw compile errors. Is this even possible? Is there some 'internal' naming convention for get/set functions? I am not looking for answers such as 'create a new class and new get/set functions there'.

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  • Add a child inside a newly created instance, inside of a loop in AS3

    - by HeroicNate
    I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do. var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader(); var imageLoader:Loader; var vidThumbn:ThumbNail; var next_y:Number = 0; for(var i:int = 0; i < xml.downloads.videos.video.length(); i++) { vidThumbn = new ThumbNail(); imageLoader = new Loader(); imageLoader.load(new URLRequest(xml.downloads.videos.video[i].ThumbnailImage)); vidThumbn.y = next_y; vidThumbn.x = 0; next_y += 117; imageLoader.name = xml.downloads.videos.video[i].Files[0].File.URL; videoBox.thumbList.thumbListHolder.addChild(vidThumbn); videoBox.thumbList.thumbListHolder.vidThumbn.addChild(imageLoader); } It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.

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  • Anyone able to translate sIFR into AS3 (for hyphenation and with the help of a converter)?

    - by Murat Bezel
    One thing asked for a lot with sIFR is hyphenation. Now I almost solved it with integrating Hyphenator.as http://vis4.net/blog/2010/05/as3-hyphenation/. The only problem is that Hyphenator.as is written in AcionScript 3, while sIFR is in ActionScript 2. I found an AS2 to AS3 converter www.5etdemi.com/blog/archives/2006/11/as2-to-as3-converter-createtextfield-geturl-handling/ but the result examples.bezel.be/sIFR-as3.as is not working yet. Anyone able to contribute to making hyphenation work in sIFR? (Sorry for the links, but weirdly I am only allowed to post one link. Really weird.)

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  • Using the standard Flash AS3 scrollbar class

    - by WebDevHobo
    Flash has a scrollbar class, documented here: http://help.adobe.com/en_US/AS3LCR/Flash_10.0/fl/controls/ScrollBar.html However, besides listing functions and variables, there's no real explanation of how to hook an instance of this class to a textfield. Everything I've tried either ends up in errors or the scrollbar not showing. The documentation lacks a clear way of how you should bind the textfield and the scrollbar toghether, and CS4 isn't providing any help either. Can someone explain, or link to an example of how scrollbars work with textfield?

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