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  • nhibernate : One to One mapping

    - by frosty
    I have the following map. I wish to map BasketItem to the class "Product". So basically when i iterate thru the basket i can get the product name <class name="BasketItem" table="User_Current_Basket"> <id name="Id" type="Int32" column="Id" unsaved-value="0"> <generator class="identity"/> </id> <property name="ProductId" column="Item_ID" type="Int32"/> <one-to-one name="Product" class="Product"></one-to-one> </class> How do specifiy that product should match BasketItem.ProductId with Product.Id Also i've read that i should avoid one-to-one and just use one-to-many? If i was to do that how do i ensure i just get one product and not a collection.

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  • NHibernate MySQL Mapping Set Column Type

    - by LnDCobra
    In my MySQL database, I have the following column type. Field | Type | Null | ---------------------------------- Column_priv | set('Select','Insert','Update','References') | No | And I cannot figure out what to map this to. Can anyone tell me how I can map this to something?

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  • nHibernate Mapping file

    - by bharat
    <property name="NetworkRunId" column="Network_Run_Id" /> <property name="StudyKey" column="Study_Key" insert="false" update="false" /> <property name="AnnualizationFactor" column="Annualization_Factor" /> <property name="CreateDate" column="Create_Date" /> <property name="ModifyDate" column="Modify_Date" /> <many-to-one name="StudyInfo" class="Study" lazy="false" cascade="save-update"> <column name="Study_Key" /> </many-to-one> <many-to-one name="MemberInfo" class="BusinessDataEntities.Domain.NetworkAdministration.VHAMemberCompany, BusinessDataEntities" lazy="false"> <column name="Member_ID" /> </many-to-one> <many-to-one name="NetworkRunStudyXrefInfo" class="BusinessDataEntities.Domain.NetworkAdministration.NetworkRunStudyXref, BusinessDataEntities" lazy="false"> <column name="Network_Run_Id" /> </many-to-one> <join table="[HCO_Spend_Network_Run_Study]"> <key column="HCO_Spend_Id" /> <property name="NetworkRunId" column="Network_Run_Id" insert="false" update="false"/> </join> issue with the Network run id not exist in the first table but i have a join that is having the Network_Run_Id as property how do i fix this

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  • Entity Framework v4 examples and tutorials of conceptual model mapping

    - by Rody van Sambeek
    In an application I'm writing I have a fairly complicated Database model. I'd like to use EF4 to map this to a whole lot nicer conceptual model. However all the tutorials I've read are with samples of 2 or 3 tables which all map 1 on 1 to the conceptual model. I'd like to learn how to correctly map the database model to a different conceptual model using VS 2010. However I can't find any good tutorials or (preferabally) instruction video's. Somebody got any tips, links or even books?

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  • Mapping Application for Middle East

    - by Faraz
    We have a desktop application that has been using MapPoint for displaying data on a European map. We now want to support Middle East maps, but MapPoint only support North America and Europe. Is there any other alternative to MapPoint that can be easily integrated in a .NET based Win Forms application?

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  • Grails: URL mapping - how to pass file extension ?

    - by Olexandr
    Hi. I have some folder with different files. I want to use something like this: http://myserver.com/foo/bar/test.html I'm using this way to obtain path: "/excursion/$path**" (controller:"excursion", action:"sweet") But it doesn't helps with file extensions... How to disable file extensions truncating ?

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  • Fluent NHibernate mapping List<Point> as value to single column

    - by Paja
    I have this class: public class MyEntity { public virtual int Id { get; set; } public virtual List<Point> Vectors { get; set; } } How can I map the Vectors in Fluent NHibernate to a single column (as value)? I was thinking of this: public class Vectors : ISerializable { public List<Point> Vectors { get; set; } /* Here goes ISerializable implementation */ } public class MyEntity { public virtual int Id { get; set; } public virtual Vectors Vectors { get; set; } } Is it possible to map the Vectors like this, hoping that Fluent NHibernate will initialize Vectors class as standard ISerializable? Or how else could I map List<Point> to a single column? I guess I will have to write the serialization/deserialization routines myself, which is not a problem, I just need to tell FNH to use those routines. I guess I should use IUserType or ICompositeUserType, but I have no idea how to implement them, and how to tell FNH to cooperate.

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  • nhibernate fluent bool to smallint mapping

    - by Raul
    In my application I have a bool property named DisplayIndicator. In the database (DB2) it's correspondence is DISPL_IND column of type smallint. The correspondence is the following: [DisplayINdicator=True, DISPL_IND=1] and [DisplayINdicator=False, DISPL_IND=0] Is it possible to map using nhibernate fluence the bool property to smallint?

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  • efficient list mapping in python

    - by Joey
    Hi everyone, I have the following input: input = [(dog, dog, cat, mouse), (cat, ruby, python, mouse)] and trying to have the following output: outputlist = [[0, 0, 1, 2], [1, 3, 4, 2]] outputmapping = {0:dog, 1:cat, 2:mouse, 3:ruby, 4:python, 5:mouse} Any tips on how to handle given with scalability in mind (var input can get really large).

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  • Mapping of interconnection with nhibernate

    - by Mauro Destro
    I have to describe interconnection between objects. public class Entity { public string Name {get;set;} public IList<Entity> Connections {get;set;} } How can i persist this? I add another layer of complexity: querying on a specific date a connection between two entities can't be already defined. So probably I need a support table that contain a structure like Id, Source, Destination, ValidFrom, ValidUntil Mauro

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  • Nhibernate mapping: fixed count multiple members instead of collection

    - by AhmetC
    I don't want to put wheels into a collection. How can i map kind of relation? Class Wheel { int id; Car Owner; } Class Car { int id; Wheel Wheel1; Wheel Wheel2; Wheel Wheel3; Wheel Wheel4; } I tried this but Wheelmap.Owner comes always null : Class WheelMap : ClassMap<Wheel> { Id(x=>x.Id); References(x=>x.Owner); } Class CarMap : ClassMap<Car> { Id(x=>x.Id); References(x=>x.Wheel1).Cascade.All(); References(x=>x.Wheel2).Cascade.All(); References(x=>x.Wheel3).Cascade.All(); References(x=>x.Wheel4).Cascade.All(); }

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  • Simple Hexadecimal color question

    - by M28
    I have a number between 0.0 and 1.0, I would like to convert it to a grayscale color. White = 0 Black = 1 You can show me how in any understandable language (I prefer actionscript 3) Please, don't just give a name of a function that a language have to do this, I want to know how it does.

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  • implmenting 1 to n mapping for ORM c++

    - by karan
    I am writing a project where i need to implment a stripped down version of an ORM solution in c++. I am struck in implmenting 1-n relationships for the same. For instance, if following are the classes: class A { } class B { std::list _a_list; } I have provided load/save menthods for loading/saving to the db. Now, if i take the case of B : Say , for the following workflow : 1 entry from _a_list is removed 1 entry from _a_list is modified 1 entry is added to _a_list Now, i need to update the db using something like "b.save()". So, what would be the best way to save the changes,i.e, identify the additions, deletions and updations to _a_list.

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  • Offline Mapping API

    - by Aaron M
    Are there any services available that allow me to manipulate maps in an offline setting? I am working on a project that requires me to take a map and based on features on the map, generate a game world. I have looked at a few of the API's for different providers: Google, ms, etc. The API's I looked seem to be strictly showing a user a map. I am looking for something that allows me to create a derivative of a map (the Gameworld), that will never be seen by the public, and is only used by the game engine. However one caveat is that I would like to be able to link the derivative created for use by the game engine, with something I can show the user. As an example. Think of a cross country racing sim. Users cannot control the vehicles directly in this game, they can only control the cars setup, driver, etc. I create a gameworld from a map. The gameworld data (driver position, etc) is overlayed onto a real map. A race might last several days. The only interaction users have with the real map is viewing their position on the map, and where they are in relation to the others. I don't want to violate the terms of the API here. I read Googles API TOS, and it seems to me that creating the gameworld would violdate their TOS. The features I really need are the following The ability to locate a specific place on the map by lat/long The ability/rights to grab those maps and save them as an image file temporarily for processing The ability/rights to store a gameworld that is based on the real map The ability to show a user a map with an overlay (this is optional. I can use googles API, or any other one that supports lat/long.)

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  • Type-safe mapping from Class<T> to Thing<T>

    - by Joonas Pulakka
    I want to make a map-kind of container that has the following interface: public <T> Thing<T> get(Class<T> clazz); public <T> void put(Class<T> clazz, Thing<T> thing); The interesting point is that the Ts in each Class<T><- Thing<T> pair is the same T, but the container should be able to hold many different types of pairs. Initially I tried a (Hash)Map. But, for instance, Map<Class<T>, Thing<T>> is not right, because then T would be same T for all pairs in that map. Of course, Map<Class<?>, Thing<?>> works, but then I don't have type-safety guarantees so that when I get(String.class), I can't be sure that I get a Thing<String> instance back. Is there a way to accomplish the kind of type safety that I'm looking for?

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  • Implementing 1 to n mapping for ORM c++

    - by karan
    I am writing a project where I need to implement a stripped down version of an ORM solution in C++. I am struck in implementing 1-n relationships for the same. For instance, if the following are the classes: class A { ... } class B { ... std::list<A> _a_list; ... } I have provided load/save methods for loading/saving to the db. Now, if I take the case of B and the following workflow: 1 entry from _a_list is removed 1 entry from _a_list is modified 1 entry is added to _a_list Now, I need to update the db using something like "b.save()". So, what would be the best way to save the changes, i.e, identify the additions, deletions and updates to _a_list.

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  • Mapping Vectors

    - by Dan Snyder
    Is there a good way to map vectors? Here's an example of what I mean: vec0 = [0,0,0,0,0,0,0,0,0,0,0] vec1 = [1,4,2,7,3,2] vec2 = [0,0,0,0,0,0,0,0,0] vec2 = [7,2,7,9,9,6,1,0,4] vec4 = [0,0,0,0,0,0] mainvec = [0,0,0,0,0,0,0,0,0,0,0,1,4,2,7,3,2,0,0,0,0,0,0,0,0,0,7,2,7,9,9,6,1,0,4,0,0,0,0,0,0] Lets say mainvec doesn't exist (I'm just showing it to you so you can see the general data structure in mind. Now say I want mainvec(12) which would be 4. Is there a good way to map the call of these vectors without just stitching them together into a mainvec? I realize I could make a bunch of if statements that test the index of mainvec and I can then offset each call depending on where the call is within one of the vectors, so for instance: mainvec(12) = vec1(1) which I could do by: mainvec(index) if (index >=13) vect1(index-11); I wonder if there's a concise way of doing this without if statements. Any Ideas?

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