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  • Is this a correct implementation of singleton C++?

    - by Kamal
    class A{ static boost::shared_ptr<A> getInstance(){ if(pA==NULL){ pA = new A(); } return boost::shared_ptr(pA); } //destructor ~A(){ delete pA; pA=NULL; } private: A(){ //some initialization code } //private assigment and copy constructors A(A const& copy); // Not Implemented A& operator=(A const& copy); // Not Implemented static A* pA; }; A* A::pA = NULL;

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  • Detect template presence at compilation time

    - by doublep
    GCC up to 4.5 doesn't have standard C++0x type trait template has_nothrow_move_constructor. I could use it in my package for optimization, but I don't want to rule out one of the common compilers and don't want to overload configuration with symbols like HAVE_STD_HAS_NOTHROW_MOVE_CONSTRUCTOR. Is it somehow possible to use that template if present and just fall back to copying if not present without using any predefined configuration symbols? I also don't want to depend on Boost, since my library is small and doesn't need Boost for any other reasons. In pseudocode, I need something like: template <typename type> struct has_nothrow_move_constructor_robust : public integral_constant <bool, /* if possible */ has_nothrow_move_constructor <type>::value /* otherwise */ false> { }; Since move constructors are only for C++0x anyway, I don't mind using other C++0x features for the above definition, if at all possible.

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  • How to make Date locale-independent?

    - by folone
    I have a db, that stores dates in OleDateTime format, in GMT timezone. I've implemented a class, extending Date in java to represent that in classic date format. But my class is locale-dependent (I'm in GMT+2). Therefore, it converts the date in the db as date - 2 hours. How do I make it convert the date correctly? I want my class to be locale-independent, always using GMT timezone. Actually, the question is: class MyOleDateTime extends Date { static { Locale.setDefault(WhatGoesHere?) } // ... some constructors // ... some methods }

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  • Should I create protected constructor for my singleton classes?

    - by Vijay Shanker
    By design, in Singleton pattern the constructor should be marked private and provide a creational method retuning the private static member of the same type instance. I have created my singleton classes like this only. public class SingletonPattern {// singleton class private static SingletonPattern pattern = new SingletonPattern(); private SingletonPattern() { } public static SingletonPattern getInstance() { return pattern; } } Now, I have got to extend a singleton class to add new behaviors. But the private constructor is not letting be define the child class. I was thinking to change the default constructor to protected constructor for the singleton base class. What can be problems, if I define my constructors to be protected? Looking for expert views....

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  • Use of private constructor to prevent instantiation of class?

    - by cringe
    Hi guys! Right now I'm thinking about adding a private constructor to a class that only holds some String constants. public class MyStrings { // I want to add this: private MyString() {} public static final String ONE = "something"; public static final String TWO = "another"; ... } Is there any performance or memory overhead if I add a private constructor to this class to prevent someone to instantiate it? Do you think it's necessary at all or that private constructors for this purpose are a waste of time and code clutter?

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  • Initialising structs in C++

    - by Neil Butterworth
    As an addendum to this question, what is going on here: #include <string> using namespace std; struct A { string s; }; int main() { A a = {0}; } Obviously, you can't set a std::string to zero. Can someone provide an explanation (backed with references to the C++ Standard, please) about what is actually supposed to happen here? And then explain for example): int main() { A a = {42}; } Are either of these well-defined? Once again an embarrassing question for me - I always give my structs constructors, so the issue has never arisen before.

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  • Running a method after the constructor of any derived class

    - by Alexey Romanov
    Let's say I have a Java class abstract class Base { abstract void init(); ... } and I know every derived class will have to call init() after it's constructed. I could, of course, simply call it in the derived classes' constructors: class Derived1 extends Base { Derived1() { ... init(); } } class Derived2 extends Base { Derived2() { ... init(); } } but this breaks "don't repeat yourself" principle rather badly (and there are going to be many subclasses of Base). Of course, the init() call can't go into the Base() constructor, since it would be executed too early. Any ideas how to bypass this problem? I would be quite happy to see a Scala solution, too.

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  • creating BeanInfo objects in NetBeans 6.1 does not work for some objects

    - by Coder
    I have recently learned about BeanInfo classes in Java, and have successfully used them to add icons to my custom GUI components which extend swing components such as JTextField, however i have a more specialized GUI component which extends from another one of my GUI components, which then extends from JTextField. Ie. the class hierarchy is of the form "A - B - JTextField". I can create a bean info object that works for class B, but when i click on the bean info editor option in netbeans to create a bean info object for class A, nothing happens. Ie. there is no error pop-up and a bean info object is not created. There isn't much difference between class A and B. Both A and B have default no argument constructors and they are very similar to each other. The only thing i can really think of is that A uses generics and B does not. I would like to create a beaninfo object for class A so that i can add custom icons for that component. Any help would be appreciated. Thanks.

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  • What's the benefit of calling new on an object instance?

    - by Geo
    I'm reading [Programming Perl][1], and I found this code snippet: sub new { my $invocant = shift; my $class = ref($invocant) || $invocant; my $self = { color => "bay", legs => 4, owner => undef, @_, # Override previous attributes }; return bless $self, $class; } With constructors like this one, what's the benefit of calling new on an object instance? I assume that it's what it's for, right? My guess is that if anyone would want to write such a constructor, he would have to add some more code that copies the attributes of the first object to the one about to be created.

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  • Creating a Dib by only specifying the size with GDI+ and DotNet...

    - by Kris Erickson
    I have just recently discovered the difference between different constructors in GDI+. Going: var bmp = new Bitmap(width, height, pixelFormat); creates a DDB (Device Dependent Bitmap) whereas: var bmp = new Bitmap(someFile); creates a DIB (Device Independent Bitmap). This is really not usually important, except when handling very large images (where a DDB will run out of memory, and run out of memory at different sizes depending on the machine and its video memory). I need to create a DIB rather than DDB, but specify the height, width and pixelformat. Does anyone know how to do this in DotNet. Also is there a guide to what type of Bitmap (DIB or DDB) is being created by which Bitmap constructor?

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  • Static member object of a class in the same class

    - by Luv
    Suppose we have a class as class Egg { static Egg e; int i; Egg(int ii):i(ii) {} Egg(const Egg &); //Prevents copy-constructor to be called public: static Egg* instance() {return &e} }; Egg Egg::e(47); This code guarantees that we cannot create any object, but could use only the static object. But how could we declare static object of the same class in the class. And also one thing more since e is a static object, and static objects can call only static member functions, so how could the constructor been called here for static object e, also its constructors are private.

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  • copy C'tor with operator= | C++

    - by user2266935
    I've got this code here: class DerivedClass : public BaseClass { SomeClass* a1; Someclass* a2; public: //constructors go here ~DerivedClass() { delete a1; delete a2;} // other functions go here .... }; My first question is as follows: Can I write an "operator=" to "DerivedClass" ? (if your answer is yes, could you show me how?) My second question is: If the answer to the above is yes, could you show me how to make an "copy c'tor" using the "operator=" that you wrote beforehand (if that is even possible)? Your help would be much appreciated !

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  • What is the accepted way to replace java.util.Date(year,month,day)

    - by dagw
    I'm trying to do something really simple, but starting to realize that dates in Java are a bit of minefield. All I want is to get passed groups of three ints ( a year, a month and a date) create some Date objects, do some simple test on them (along the lines of as date A before date B and after January 1 1990), convert them to java.sql.Date objects and pass them off to the database via JDBC. All very simple and works fine using the java.util.Date(int year,int month,int day) constructor. Of course that constructor is depreciated, and I'd like to avoid using depreciated calls in new code I'm writing. However all the other options to solve this simple problem seem stupidly complicated. Is there really no simple way to do what I want without using depreciated constructors? I know the standard answer to all Java date related questions is "use joda time", but I really don't want to start pulling in third party libraries for such a seemingly trivial problem.

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  • C# Struct No Parameterless Constructor? See what I need to accomplish

    - by Changeling
    I am using a struct to pass to an unmanaged DLL as so - [StructLayout(LayoutKind.Sequential)] public struct valTable { public byte type; public byte map; public byte spare1; public byte spare2; public int par; public int min; public byte[] name; public valTable() { name = new byte[24]; } } The code above will not compile because VS 2005 will complain that "Structs cannot contain explicit parameterless constructors". In order to pass this struct to my DLL, I have to pass an array of struct's like so valTable[] val = new valTable[281]; What I would like to do is when I say new, the constructor is called and it creates an array of bytes like I am trying to demonstrate because the DLL is looking for that byte array of size 24 in each dimension. How can I accomplish this?

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  • Custom deleters for std::shared_ptrs

    - by Kristian D'Amato
    Is it possible to use a custom deleter after creating a std::shared_ptr without using new? My problem is that object creation is handled by a factory class and its constructors & destructors are protected, which gives a compile error, and I don't want to use new because of its drawbacks. To elaborate: I prefer to create shared pointers like this, which doesn't let you set a custom deleter (I think): auto sp1 = make_shared<Song>(L"The Beatles", L"Im Happy Just to Dance With You"); Or I can create them like this, which does let met set a deleter through an argument: auto sp2(new Song, MyDeleterFunc); But the second one uses new, which AFAIK isn't as efficient as the top sort of allocation. Maybe this is clearer: is it possible to get the benefits of make_shared<> as well as a custom deleter? Would that mean having to write an allocator?

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  • Static assembly initialization

    - by ph0enix
    I'm attempting to develop an Interceptor framework (in C#) where I can simply implement some interfaces, and through the use of some static initialization, register all my Interceptors with a common Dispatcher to be invoked at a later time. The problem lies in the fact that my Interceptor implementations are never actually referenced by my application so the static constructors never get called, and as a result, the Interceptors are never registered. If possible, I would like to keep all references to my Interceptor libraries out of my application, as this is my way of (hopefully) enforcing loose coupling across different modules. Hopefully this makes some sense. Let me know if there's anything I can clarify... Does anyone have any ideas, or perhaps a better way to go about implementing my Interceptor pattern? TIA, Jeremy

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  • TDD, Unit Test and architectural changes

    - by Leandro
    I'm writing an RPC middleware in C++. I have a class named RPCClientProxy that contains a socket client inside: class RPCClientProxy { ... private: Socket* pSocket; ... } The constructor: RPCClientProxy::RPCClientProxy(host, port) { pSocket = new Socket(host, port); } As you can see, I don't need to tell the user that I have a socket inside. Although, to make unit tests for my proxies it would be necessary to create mocks for sockets and pass them to the proxies, and to do so I must use a setter or pass a factory to the sockets in the proxies's constructors. My question: According to TDD, is it acceptable to do it ONLY because the tests? As you can see, these changes would change the way the library is used by a programmer.

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  • Using std::bad_alloc for C pointers

    - by otibom
    I'm using a library written in C in a C++ project. I'd like to use C++ exceptions to handle C errors. In particular, it would be nice to have an exception thrown if an allocation fails. I can do this in constructors of classes which hold C-style pointers to C structs : if (c_object == NULL) throw std::bad_alloc(); But if the class is responsible for several C objects they are no ways of free-ing all already allocated pointers since the destructor isn't called. I have a feeling I could use smart-pointers, but I don't have much experience with them. What's more, I have to have access to the original C pointers to use the C api properly. Is there an elegant solution to this ?

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  • c++ classes & lua

    - by anon
    I want to have C++ objects that I can read/write in both C++ & Lua. I have looked at: http://www.lua.org/pil/28.html However, I do not like that solution, since my objects have constructors & destructors (and they are important as I use RAII and these take care of reference counts). What I don't like in the PIL solution is that the object is allocated in Lua's heap. What i want instead, is to create hte C++ object on my own, and just have lua have a way to do get/set on them. Does anyone have a good tutorial/link on this? Tanks!

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  • Program output to file in Java (and reading it again)

    - by Cohagen
    I have a large main method in an IO class which creates objects from four different classes in my program (which all use one another to some extent). My main method takes all info in using a scanner, from the console window, and uses this info to call the constructors and methods in the other classes. As this is my first full program in Java I have been focussed on making the main method work via the console, without properly considering file input and output. I cannot see an easy way of making that work now. Ideally what I require is some way of writing everything I input to the console while running the main method to a file, in a format that can be read again and inputed back through the main method? I have refrained from posting the main method as it is 250+ lines long, but will post any relevant parts of it if required. Any help appreciated

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  • objective-c - calling one constructor from another

    - by synic
    Say you had the following two constructors: - (id)initWithTitle:(NSString *)title; - (id)initWithTitle:(NSString *)title page:(NSString *)page; The second constructor is no different from the first, except that it sets up the member variable "page". Since it basically has to do the same thing, is there a way to call the first one from the second one to reduce code duplication, or do you have to set up a third method to do the common tasks? I'm talking about something similar to this, though I doubt this will work: - (id)initWithTitle:(NSString *)_title { if(self = [super init]) { self.title = _title; } return self; } - (id)initWithTitle:(NSString *)_title page:(NSString *)_page { if(self = [self initWithTitle:_title]) { self.page = _page; } return self; }

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  • C++11 initialize array with uniform value in constexpr function

    - by marack
    I have a class template which builds a simple array based on the template parameters as one of its members. I need to be able to initialize every element in the array to a single value in one of the constructors. Unfortunately this constructor must be constexpr. The relevant part boils down to: template <typename T, size_t N> class foo { T data[N]; constexpr foo(T val) { // initialize data with N copies of val } }; Using std::fill or a loop is incompatible with the constexpr requirement. Initializing with : data{val} only sets the first element of the array and zero-initializes the remainder. How can this be achieved? I feel like there should be a solution with variadic templates and tuples etc...

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  • Are instance initializers good or bad?

    - by berry120
    I personally quite like instance initializers - I use them to assign default values to things such as collections so when writing constructors I don't have to remember to assign them the same default values each time. It seems quite elegant to me - avoids annoying NPE's popping up and avoids duplicate code. A private method doesn't seem as nice because a) it can't assign values to final fields, b) it could be run elsewhere in code and c) the method still needs to be explicitly called at the start of each constructor. However, the flip side with others I have spoken to is that they're confusing, some people reading the code might not understand what they do or when they're called and thus they could cause more problems than they solve. Are proper use of these initializers something to be encouraged or avoided? Or is it an "each to their own" case?

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  • New datatype which can have numbers upto 100 digits.

    - by ckv
    Note: This was an interview question and may not have an actual use case currently The question was to design a class that can store numbers which are very very large say each number can have 100 digits. This new class is a datatype like int. What are the different types of constructors, overloads and other functions that you would write. How can this be further extended to support really large floating point numbers. How this can be given to others so that they can reuse the same component with their own additional functionality. My answer consisted of 2 approaches 1. using array of integers to store every say 10 digits 2. using string itself to store the number and perform operations on individual numbers. What would be the best approach?

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  • Comparing Java enum members: == or equals() ?

    - by Bears will eat you
    I know that Java enums are compiled to classes with private constructors and a bunch of public static members. When comparing two members of a given enum, I've always used .equals(), e.g. public useEnums(SomeEnum a) { if(a.equals(SomeEnum.SOME_ENUM_VALUE)) { ... } ... } However, I just came across come code that uses the equals operator == instead: public useEnums2(SomeEnum a) { if(a == SomeEnum.SOME_ENUM_VALUE) { ... } ... } I've been programming in Java for 5+ years, and I thought I understood difference between the two - but I'm still scratching my head at which one is more correct. Which operator is the one I should be using?

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