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  • Seek a jQuery-based inplace HTML editor

    - by justSteve
    I just stepped over to http://plugins.jquery.com/search/node/editor - lots and lots of choices - and if to judge by the dates, many new offerings. I'm hoping someone can help me narrow down the field according to these priorities... Stability & Well-formed XHTML (might argue against some of the most recent unless they are revisions with a clear track-record) Inplace editing Good AJAX integration For internal / admin / CMS usage so it can be as bloated as it needs to be long as it's easy to implement the basics: bold ital indents lists No need for tables but dropdowns that show relevent CSS selectors would be nice. thnkx

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  • IE and Content-disposition inline vs. extension-token

    - by pinkgothic
    Preamble So IE does Mime-Type sniffing. That part's old news. Suggestions of how to combat it tend to be along the lines of 'supply a content-type IE trusts' (i.e. anything that isn't text/plain or application/octet-stream) or 'add extraneous data at the start of the file that is definitely of the type you're serving'. Now, I'm working on an application that has to allow message attachments (like in e-mails), and we want to close up XSS vectors. IE's mime sniffing is one of those vectors - a text/plain file with html content will trigger as html. Recoding isn't an option at this point, changing the attachments the user has provided can only happen if there is absolutely no doubt about the maliciousness of the file - and someone might want to send HTML as text. Now, Microsoft's MSDN article implies the situation might be easier to fix than advertised: If Internet Explorer knows the Content-Type specified and there is no Content-Disposition data, Internet Explorer performs a "MIME sniff," [...] Great! Except I don't have IE nor current means to reliably install it (I realise this is a fairly sad state for a webdeveloper to be in, I hope to fix this soon) and this is grey theory that I can't quite seem to get confirmed one way or the other. Local sources say that line is hogwash - IE will mime sniff anything that is Content-Disposition: inline / <default> and not specific enough for its tastes in -Type. But what about x-* ('extension-token' in the RFC)? Trying to google for how browsers handle Content-Disposition: <extension-token> hasn't yielded anything (though I may just be doing it wrong, my understanding of Google is seriously slipping lately). I found one question that looked promising, but turned out to be a misunderstanding on side of the thread author, meaning that the train of thought was never actually addressed there. Question(s) Does IE really Mime sniff if you expressly pass Content-Disposition: inline? If so: Does anyone here know how browsers handle Content-Disposition: <extension-token>? If they do this in a way that is for my purposes benign, by presuming it to be synonymous with the default (effectively 'inline', though I hear it's not defined anywhere?), is it specific enough for IE not to Mime sniff? Or am I actually shooting myself in the foot by thinking of pursuing this avenue?

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  • Filling an IFRAME with dynamic content from JavaScript

    - by user256890
    I have an IFRAME that should be filled with content from JavaScript. Had the content be on the server all I had to do is: function onIFrameFill() { myIframe.location.href = "HelloWorld.html"; } But the content I have is a HTML page generated on the client and represented as a string (I have not much influence on it). How can I populate the content of the my iframe programatically?

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  • Display different content for anonymous and logged in users

    - by Jukebox
    What I need to accomplish is: If an anonymous user visits the site, show regular site content. If a user logs in to the site, then user-related content appears in place of the regular content. I would like to accomplish this using the Views module. I have looked at the Premium module, but it seems to be abandoned. I would like to avoid using the content-access module if at all possible, since I already have other access controls in place.

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  • Hook perm for more than one content type

    - by Andrew
    Drupal 6.x I have this module that manages four different content types. For that matter, how do I define permission for each content within the same module? Is that even possible? I can't figure out how to define permission for each content type cuz hook_perm has to be named with module name and it doesn't have any argument(like hook_access $node) to return permission base on content type. Any help would be highly appreciated.

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  • How to stop Feedreader fetching content from my site using iFrame?

    - by Wei Kai
    As you all can see from the picture below, my site's content is duplicated by FeedReader (using iFrame) and indexed at Google. When I clicked at the FeedReader link, it uses some sort of iFrame to draw content from my site live. At the meantime, my site traffic has dropped significantly, but I not sure if this is the reason. https://lh4.googleusercontent.com/-hc4pVwHvQoo/UGGcwVyRqYI/AAAAAAAAAIc/9m04UOwmfEk/s1600/1.PNG https://lh3.googleusercontent.com/-ljj6dV7xTik/UGGc0x4GiZI/AAAAAAAAAIk/3mZ6HiCiQ2w/s1600/2.PNG What can I do to prevent Feedreader to fetch my content to their site? Any help would be much appreciated. By the way, I'm using wordpress as my CMS. I have also highlighted this issue to FeedReader 2 days ago, but yet to get any reply from them.

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  • Website content copied - How can I prove that I wrote it?

    - by Remy
    One of our competitors constantly copies all our website content. Now, I assume the trouble is to proof that we wrote the content first and that it is not the other way round. I checked on http://www.archive.org, but there is nothing. Any other way to proof that? FYI: We are a swiss company, so different laws will apply. Solution: [Found later] You can upload your content to this service and that they basically timestamp it. https://myows.com/ Another way we found, is to just print out your copy/design, etc. put it into an envelop and send it to ourself (without actually opening it later of course).

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • Getting started with Document Set in SharePoint2010

    - by ybbest
    Folders are widely used in traditional file based system, in SharePoint world you can create folder in the document library as well. However, there is a new improved feature in SharePoint called Document Set; you can attach metadata to the document set. To get start with Document set, you can perforce the following steps. 1. Go to Site Settings >>Site collection features >>Activate the Document Sets feature. 2. After the Document Sets feature is activated, you will get a new content type called Document Set. 3. Next, we can create a custom content type called Loan Application Document Set that inherited from Document Set Content Type. 4. Then I create a new column called Application Number. 5. Add this field to the loan application content type 6. Create a new Content Type called Loan Contract form that inherited from Document content type. 7. Add the Application Number to the Loan Contract form content type. 8. Create a new Content Type called Loan Application form that inherited from Document content type and add Application Number to it.(The same step as above.) 9.Go to the Loan Application Document Set content type and go to the Document Set Settings. 10. You can define which content type you would like this Document set contains and you can also define the default document for each content type. When you create a new document set, those default documents will get automatically created in the document set. You can also define the Shared field that shared across content types; in my case I define the Application number and description as my shared fields. Finally, you can define the fields that you’d like to show in the document set welcome page. 11. Now create a new document library and attach those content types to the document library and create a new loan application document set. 12. You will see the default document created in the document set.If you updated Application Number on the document set , the field will get updated in the documents inside the document set as well.

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  • Event receiver on Content Type not triggered on WikiPageLibrary

    - by Ciprian Grosu
    Hello all, I created a new content type for a wiki page library. I added this content type to library by code (the interface did not allow this). Next, I added an event receiver to this content type (on ItemAdded and ItemAdding). My problem is that no event is trrigered. If I add this events directly to the wiki page library all works fine. Is there a limitation/bug/trick ? I looked at the content type attached to the library with SharePoint Manager and in his schema the part for event receiver is missing...I know that there should be something like: <XmlDocuments> <XmlDocument NamespaceURI="http://schemas.microsoft.com/sharepoint/events"> <spe:Receivers xmlns:spe="http://schemas.microsoft.com/sharepoint/events"> <Receiver> <Name> </Name> <Type>1</Type> <SequenceNumber>10000</SequenceNumber> <Assembly>RssFeedWP, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f6722cbeba696def</Assembly> <Class>RssFeedWP.ItemEventReceiver</Class> <Data> </Data> <Filter> </Filter> </Receiver> <Receiver> <Name> </Name> <Type>10001</Type> <SequenceNumber>10000</SequenceNumber> <Assembly>RssFeedWP, Version=1.0.0.0, Culture=neutral, PublicKeyToken=f6722cbeba696def</Assembly> <Class>RssFeedWP.ItemEventReceiver</Class> <Data> </Data> <Filter> </Filter> </Receiver> </spe:Receivers> </XmlDocument> If I look with SPM to the content type added to site I see this part into schema. Here is my code: public override void FeatureActivated(SPFeatureReceiverProperties properties) { using (SPWeb web = (SPWeb)properties.Feature.Parent) { // create RssWiki content type SPContentType rssFeedContentType = new SPContentType(web.AvailableContentTypes["Wiki Page"], web.ContentTypes, "RssFeed Wiki Page"); // add rssfeed url field to the new content type AddFieldToContentType(web, rssFeedContentType, "RssFeed Url", SPFieldType.Note); // add use xslt check box field to the new content type AddFieldToContentType(web, rssFeedContentType, "Use Xslt", SPFieldType.Boolean); // add xslt url field to the new content type AddFieldToContentType(web, rssFeedContentType, "Xslt Url", SPFieldType.Note); web.ContentTypes.Add(rssFeedContentType); rssFeedContentType.Update(); web.Update(); AddContentTypeToList(web, rssFeedContentType); AddEventReceiversToCT(rssFeedContentType); //AddEventReceiverToList(web); } } private void AddFieldToContentType(SPWeb web, SPContentType ct, string fieldName, SPFieldType fieldType) { SPField rssUrlField = null; try { rssUrlField = web.Fields.GetField(fieldName); } catch (Exception ex) { if (rssUrlField == null) { web.Fields.Add(fieldName, fieldType, false); } } SPFieldLink rssUrlFieldLink = new SPFieldLink(web.Fields[fieldName]); ct.FieldLinks.Add(rssUrlFieldLink); } private static void AddContentTypeToList(SPWeb web, SPContentType ct) { SPList wikiList = web.Lists[listName]; wikiList.ContentTypesEnabled = true; wikiList.ContentTypes.Add(ct); wikiList.Update(); } private static void AddEventReceiversToCT(SPContentType ct) { //add event receivers string assemblyName = System.Reflection.Assembly.GetExecutingAssembly().FullName; string ctReceiverName = "RssFeedWP.ItemEventReceiver"; ct.EventReceivers.Add(SPEventReceiverType.ItemAdding, assemblyName, ctReceiverName); ct.EventReceivers.Add(SPEventReceiverType.ItemAdded, assemblyName, ctReceiverName); ct.Update(); } Thx !

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  • prevent javascript in the WMD editor's preview box

    - by Justin Grant
    There are many SO questions (e.g. here and here) about how to do server-side scrubbing of Markdown produced by the WMD editor to ensure the HTML generated doesn't contain malicious script, like this: <img onload="alert('haha');" src="http://www.google.com/intl/en_ALL/images/srpr/logo1w.png" /> Unfortunately, this still allows script to show up in the WMD client's preview box. I doubt this is a big deal since if you're scrubbing the HTML on the server, an attacker can't save the bad HTML so no one else will be able to see it later and have their cookies stolen or sessions hijacked by the bad script. But it's still kinda odd to allow an attacker to run any script in the context of your site, and it's probably a bad idea to allow the client preview window to allow different HTML than your server will allow. StackOverflow has clearly plugged this hole. How did they do it? [NOTE: I already figured this out but it required some tricky javascript debugging, so I'm answering my own question here to help others who may want to do ths same thing]

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  • IIS website is sending multiple content-type headers for zip files

    - by frankadelic
    We have a problem with an IIS5 server. When certain users/browsers click to download .zip files, binary gibberish text sometimes renders in the browser window. The desired behavior is for the file to either download or open with the associated zip application. Initially, we suspected that the wrong content-type header was set on the file. The IIS tech confirmed that .zip files were being served by IIS with the mime-type "application/x-zip-compressed". However, an inspection of the HTTP packets using Wireshark reveals that requests for zip files return two Content-Type headers. Content-Type: text/html; charset=UTF-8 Content-Type: application/x-zip-compressed Any idea why IIS is sending two content-type headers? This doesn't happen for regular HTML or images files. It does happen with ZIP and PDF. Is there a particular place we can ask the IIS tech to look? Or is there a configuration file we can examine?

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  • Parsing content-disposion header's filename in multipart/from-data

    - by Artyom
    Hello According to RFC, in multipart/form-data content-disposition header filename field receives as parameter HTTP quoted string - string between quites where character '\' can escape any other ascii character. Problem web browsers don't do it. IE6 sends: Content-Disposition: form-data; name="file"; filename="z:\tmp\test.txt" Instead of expected Content-Disposition: form-data; name="file"; filename="z:\\tmp\\test.txt" Which should be parsed as z:tmptest.txt according to rules instead of z:\tmp\test.txt. Firefox, Konqueror and Chrome don't escape " characters for example: Content-Disposition: form-data; name="file"; filename=""test".txt" Instead of expected Content-Disposition: form-data; name="file"; filename="\"test\".txt" So... how would you suggest to deal with this issue?

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  • Create a Shortcut To Group Policy Editor in Windows 7

    - by Mysticgeek
    If you’re a system administrator and find yourself making changes in Group Policy Editor, you might want to make a shortcut to it. Here we look at creating a shortcut, pinning it to the Taskbar, and adding it to Control Panel. Note: Local Group Policy Editor is not available in Home versions of Windows 7. Typing gpedit.msc into the search box in the Start menu to access Group Policy Editor can get old fast. To create a shortcut, right-click on the desktop and select New \ Shortcut. Next type or copy the following path into the location field and click Next. c:\windows\system32\gpedit.msc Then give your shortcut a name…something like Group Policy, or whatever you want it to be and click Finish. Now you have your Group Policy shortcut… If you want it on the Taskbar just drag it there to pin it. And that’s all there is to it!   If you want to change the icon, you can use one of the following guides… Customize Icons in Windows 7 Change a File Type Icon in Windows 7 Add Group Policy to Control Panel If you’re using non Home versions of XP, Vista, or Windows 7, check out The Geek’s article on how to Add Group Policy Editor to Control Panel. Similar Articles Productive Geek Tips Add Group Policy Editor to Control PanelQuick Tip: Disable Search History Display in Windows 7Remove Shutdown and Restart Buttons In Windows 7How To Disable Control Panel in Windows 7Allow Users To Run Only Specified Programs in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott

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  • Choose the Text Editor Used to View Source Code in Internet Explorer

    - by Asian Angel
    Everyone has a favorite text editor that they like to use when viewing or working with source code. If you are unhappy with the default choice in Internet Explorer 8 then join us as we show you how to set up access to your favorite text editor. A Look at Before Here is Internet Explorer on our test system ready to help us view the source code for one of the pages here at the site. Perhaps “Notepad” is your default source code viewer… Or in the case of our test system where “EditPad Lite” was the default due to choices we made while installing it. Choose Your Favorite Text Editor Chances are you have your own personal favorite and want to make it the default source code viewer. To get started go to the “Tools Menu”  and click on “Developer Tools” or press “F12” to access the “Developer Tools Window”. Once you have the “Developer Tools Window” open go to the “File Menu”, then “Customize Internet Explorer View Source”, and click on “Other”. Once you have clicked on “Other” you will see the “Program Directory” for the current default app. Here you can see the “Program Files Folder” for “EditPad Lite”. To change the default app simply browse for the appropriate program folder. On our test system we decided to change the default to “Editra”. Once you have located the program that you want to use click on the “.exe” file for that app and click “Open”. Once you have clicked “Open”, all that is left for you to do is close the “Developer Tools Window”…everything else is already taken care of. And just like that you can be viewing source code with your favorite text editor. Conclusion If you have been unhappy with the default source code viewer in Internet Explorer 8 then you can set up access to your favorite text editor in just a couple of minutes. Nice, quick, and easy the way it ought to be. Thanks to HTG & TinyHacker reader Dwight for the tip! Similar Articles Productive Geek Tips View Webpage Source Code in Your Favorite Text Editor – FirefoxView Webpage Source Code in Tabs in FirefoxEasily View Source of Included Files in FirefoxRemove ISP Text or Corporate Branding from Internet Explorer Title BarRemove PartyPoker (Or Other Items) from the Internet Explorer Tools Menu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Automate Tasks in Linux with Crontab Discover New Bundled Feeds in Google Reader Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family Amazon Free Kindle for PC Download

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  • How to Use the Signature Editor in Outlook 2013

    - by Lori Kaufman
    The Signature Editor in Outlook 2013 allows you to create a custom signature from text, graphics, or business cards. We will show you how to use the various features of the Signature Editor to customize your signatures. To open the Signature Editor, click the File tab and select Options on the left side of the Account Information screen. Then, click Mail on the left side of the Options dialog box and click the Signatures button. For more details, refer to one of the articles mentioned above. Changing the font for your signature is pretty self-explanatory. Select the text for which you want to change the font and select the desired font from the drop-down list. You can also set the justification (left, center, right) for each line of text separately. The drop-down list that reads Automatic by default allows you to change the color of the selected text. Click OK to accept your changes and close the Signatures and Stationery dialog box. To see your signature in an email, click Mail on the Navigation Bar. Click New Email on the Home tab. The Message window displays and your default signature is inserted into the body of the email. NOTE: You shouldn’t use fonts that are not common in your signatures. In order for the recipient to see your signature as you intended, the font you choose also needs to be installed on the recipient’s computer. If the font is not installed, the recipient would see a different font, the wrong characters, or even placeholder characters, which are empty square boxes. Close the Message window using the File tab or the X button in the upper, right corner of the Message window. You can save it as a draft if you want, but it’s not necessary. If you decide to use a font that is not common, a better way to do so would be to create a signature as an image, or logo. Create your image or logo in an image editing program making it the exact size you want to use in your signature. Save the image in a file size as small as possible. The .jpg format works well for pictures, the .png format works well for detailed graphics, and the .gif format works well for simple graphics. The .gif format generally produces the smallest files. To insert an image in your signature, open the Signatures and Stationery dialog box again. Either delete the text currently in the editor, if any, or create a new signature. Then, click the image button on the editor’s toolbar. On the Insert Picture dialog box, navigate to the location of your image, select the file, and click Insert. If you want to insert an image from the web, you must enter the full URL for the image in the File name edit box (instead of the local image filename). For example, http://www.somedomain.com/images/signaturepic.gif. If you want to link to the image at the specified URL, you must also select Link to File from the Insert drop-down list to maintain the URL reference. The image is inserted into the Edit signature box. Click OK to accept your changes and close the Signatures and Stationery dialog box. Create a new email message again. You’ll notice the image you inserted into the signature displays in the body of the message. Close the Message window using the File tab or the X button in the upper, right corner of the Message window. You may want to put a link to a webpage or an email link in your signature. To do this, open the Signatures and Stationery dialog box again. Enter the text to display for the link, highlight the text, and click the Hyperlink button on the editor’s toolbar. On the Insert Hyperlink dialog box, select the type of link from the list on the left and enter the webpage, email, or other type of address in the Address edit box. You can change the text that will display in the signature for the link in the Text to display edit box. Click OK to accept your changes and close the dialog box. The link displays in the editor with the default blue, underlined text. Click OK to accept your changes and close the Signatures and Stationery dialog box. Here’s an example of an email message with a link in the signature. Close the Message window using the File tab or the X button in the upper, right corner of the Message window. You can also insert your contact information into your signature as a Business Card. To do so, click Business Card on the editor’s toolbar. On the Insert Business Card dialog box, select the contact you want to insert as a Business Card. Select a size for the Business Card image from the Size drop-down list. Click OK. The Business Card image displays in the Signature Editor. Click OK to accept your changes and close the Signatures and Stationery dialog box. When you insert a Business Card into your signature, the Business Card image displays in the body of the email message and a .vcf file containing your contact information is attached to the email. This .vcf file can be imported into programs like Outlook that support this format. Close the Message window using the File tab or the X button in the upper, right corner of the Message window. You can also insert your Business Card into your signature without the image or without the .vcf file attached. If you want to provide recipients your contact info in a .vcf file, but don’t want to attach it to every email, you can upload the .vcf file to a location on the internet and add a link to the file, such as “Get my vCard,” in your signature. NOTE: If you want to edit your business card, such as applying a different template to it, you must select a different View other than People for your Contacts folder so you can open the full contact editing window.     

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  • Oracle Buys Compendium - Adds Leading Content Marketing Platform to Oracle Eloqua Marketing Cloud

    - by Richard Lefebvre
    News Facts Oracle today announced that it has acquired Compendium, a cloud-based content marketing provider that helps companies plan, produce and deliver engaging content across multiple channels throughout their customers’ lifecycle. Compendium’s data-driven approach aligns relevant content with customer data and profiles to help companies more effectively attract prospects, engage buyers, accelerate conversion of prospects to opportunities, increase adoption, and drive revenue growth. Compendium’s innovative solution complements Oracle’s industry leading Eloqua Marketing Cloud which is a part of Oracle’s comprehensive Customer Experience solution. The combination of Oracle Eloqua Marketing Cloud with Compendium is expected to enable modern marketers to align persona-based content to customers’ digital body language to increase “top-of-funnel” customer engagement, improve the quality of sales leads, realize the highest return on their marketing investment, and increase customer loyalty. More information on this announcement can be found at http://www.oracle.com/compendium. Supporting Quotes “As customers increasingly access information through online and mobile channels, the buying process is shifting from sales-driven to marketing-driven. Now, more than ever, marketers are challenged to deliver relevant and engaging content across multiple channels and throughout the customer lifecycle,” said Thomas Kurian, Executive Vice President, Oracle Development. “By adding Compendium’s content marketing platform to Oracle Eloqua Marketing Cloud, customers will be able to capture more prospects, improve the customer experience and drive top line revenue.” “Oracle Eloqua Marketing Cloud is uniquely positioned to capture a prospect’s digital body language to help companies know each buyer’s demographics, behaviors and influencers,” said Chris Baggott, Compendium CEO. “By combining this buyer profile with Compendium’s data-driven content marketing platform, marketers will be able to deliver the right content, to the right individual across the right channel at the right time. We are very excited to now be a part of the industry’s most complete marketing cloud solution, giving us a global stage to deliver innovative content marketing solutions.” Supporting Resources About Oracle and Compendium General Presentation Customer and Partner Letter FAQ

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  • New JavaScript Editor

    - by Petr
    I did not write a blog post here for a few weeks. I think the last my post was  about releasing NetBeans 7.1 in the beginning of January. The reason is not that I would change the job:), but that I have concentrated on new JavaScript support/editor. The new JavaScript editor is written basically from scratch. The answer for the question "Why from beginning again, why do you just improve the old one?" is not easy and the decision has more aspects. One of the main reasons is that the old support was written 4 years ago and the architecture is limited. Also during the time, the APIs were changed and it was very hard to keep the editor up to date. Also there is a license issue etc. In short, it is time to rewrite the old JS editor.  We build up strong community about the PHP support in NetBeans and because many PHP developers also write JavaScript code I would like to ask you for a help. There is a continual PHP build with the new JavaScript support. You can download the result of the builds here. It's a zip file. You can unzip the file anywhere, where you want. I recommend to run the build with the new userdir, to avoid damaging your current userdir. It shouldn't happened, but just to be sure:). You can achieve this through the switch --userdir. So start the unzipped file from command line from the folder, where you unzipped it, can be done with this command on unix: bin/netbeans.sh --userdir /path/to/new/userdir and on windows: bin\netbeans.exe --userdir D:\path\to\new\userdir For the developers who use continual php build already, it's well known. There is also full IDE build with the new JavaScript support for people, who need more than only PHP support.  Because the builds with the new JavaScript editor is created from a branch, there are not nightly builds available. They will be, when we merge the branch to the trunk, but so far we have to work only with the mentioned continual build. We will merge our branch after branching NetBeans 7.2 from trunk. This is also answer for the question, what release of NetBeans will contain the new JS support. It should be the release after NetBeans 7.2. I'm asking you whether you could play with the builds or better, could work in the builds with new JavaScript support and tell us every issue that you run in. It can be everything what doesn't fit you, something doesn't work as you expected, something is slow, you want change the behaviour of a feature etc. Your input / comments are very important for us and it will help us to achieve the new JavaScript support that you need.  The best way how to communicate issues is through our Bugzilla, because it is simple to track them. Sure you can write comment here:), but still I prefer Bugzilla for any issue. You can click here (you should be already log in Bugzilla), a form for the new JavaScript issue is opened, with pre-filled component Editor and NO72 keyword. I will write about the single features later, but now I will mentioned a few features that should work in better way than in the old support.  Syntactic and semantic colouring Navigator Mark Occurrences and GoTo Declaration  Code Completion Code Completion is invoked through keyboard shortcut CTRL+SPACE. The first invocation offers items that are found through a source model. Almost all editor features are based on the model, that is build from source code. There is a lot of work on the model yet, but it should offer better results. When the pop up window with code completion items is open and you press CTRL+SPACE again, then the code completion offers all elements that are in the project. In the pictures all elements that starts with letter 't'. Formatter with many options and more :) A few features are not still implemented that are supported in the old JavaScript support (for example jQuery support), but we are adding this features ASAP.

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  • Dartisans Ep 4 - Dart hangout with the Dart Editor team

    Dartisans Ep 4 - Dart hangout with the Dart Editor team This is Dartisans, the Hangout show that brings you interviews and access to the Dart team. This episode features the Dart Editor team, who will demo all the new features of the editor and will take your questions live. You'll love what the Dart Editor team has been up to. This episode was recorded on on Friday, 3/30, at 10am PDT / 6pm GMT. From: GoogleDevelopers Views: 68 3 ratings Time: 36:42 More in Science & Technology

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  • 5 Plugins To improve the WordPress WYSIWYG Editor

    - by Matt
    TinyMCE, is a web-based platform-independent control for JavaScript/HTML WYSIWYG editor. It released by Moxiecode Systems AB as open source software. CKEditor For WordPress CKEditor is a text editor used inside web pages. You can see the similar text when you are going publishing the text by this editor. CKEditor is compatible with all modern browsers [...] Related posts:Open Source WYSIWYG Text Editors Some Popular WYSIWYG Editors 10 Useful Admin WordPress Plugins

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  • Text Editor with SSH/Terminal/FTP/Putty combo for develeping in Rails on Windows

    - by Panoy
    I plan to learn Ruby on Rails and would like to code in my development box which runs on Windows XP. I have Ubuntu Server (forgot the version ;p) running as my web server with Rails installed on it. I have been considering using Vim as my text editor of choice in XP but would like to know any text editor and accompanying shell/FTP/Putty/SSH (or whatever you may call it) program that can access those files in my Ubuntu server. It is better if the shell can be called or is bundled inside the text editor. I would like to know your combinations (text editor + shell) and your experiences on it when you were able to develop your Rails projects on that combination. Cheers!

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  • Game engine lib and editor

    - by luke
    I would like to know the best way/best practice to handle the following situation. Suppose the project you are working on is split in two sub-projects: game engine lib editor gui. Now, you have a method bool Method( const MethodParams &params ) that will be called during game-level initialization. So it is a method belonging to the game engine lib. Now, the parameters of this method, passed as a reference the structure MethodParams can be decided via the editor, in the level design phase. Suppose the structure is the following: enum Enum1 { E1_VAL1, E1_VAL2, }; enum Enum2 { E2_VAL1, E2_VAL2, E2_VAL3, }; struct MethodParams { float value; Enum1 e1; Enum2 e2; // some other member } The editor should present a dialog that will let the user set the MethodParams struct. A text control for the field value. Furthermore, the editor needs to let the user set the fields e1 and e2 using, for example, two combo boxes (a combo box is a window control that has a list of choices). Obviously, every enum should be mapped to a string, so the user can make an informed selection (i have used E1_VAL1 etc.., but normally the enum would be more meaningful). One could even want to map every enum to a string more informative (E1_VAL1 to "Image union algorithm", E1_VAL2 to "Image intersection algorithm" and so on...). The editor will include all the relevant game egine lib files (.h etc...), but this mapping is not automatic and i am confused on how to handle it in a way that, if in future i add E1_VAL3 and E1_VAL4, the code change will be minimal.

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