Search Results

Search found 1609 results on 65 pages for 'daniel hughes'.

Page 15/65 | < Previous Page | 11 12 13 14 15 16 17 18 19 20 21 22  | Next Page >

  • What is a user-friendly solution to editing email templates with replacement variables?

    - by Daniel Magliola
    I'm working on a system where we rely a lot of "admins / managers" emailing users from the database. One of the key features is being able to email several people at the same time, with specific information relevant to each of them. Another key feature is to be able to hand-craft emails, because it tends to be be necessary to slightly modify them each time, but having a basic template saves a lot of time. For this, we have the typical "templates" solution, where we have a template that looks kind of like this: Hello {{recipient.full_name}}, Your application to {{activity.title}} has been accepted. You have requested to participate on dates {{application.dates}}, in role {{application.role}} Blah blah blah The problem we are having is obviously that (as we expected), managers don't get the whole "variables" idea, and they do things like overwriting them, which doesn't let them email more than one person at a time, assuming those are not going to get replaced and that the system is broken, or even inexplicable things like "Hello {{John}}". The big problem is that this isn't relegated, as usual, to an "admin" section where only a few power users have access to editing the templates that are automatically send out, and they're expected to know what they are doing. Every user of the system gets exposed to this problem. The obvious solution would be to replace the variables before showing this template for the user to edit, but that doesn't work when emailing several people. This seems like a reasonably common problem, and we are kind of hoping that someone has already solved it. Have you seen anywhere/created/can think of good solutions to this problem?

    Read the article

  • How can I store post rankings that change with time?

    - by Daniel Fein
    I'm trying to learn how to code a website algorithm like Reddit.com where there are thousands of posts that need to be ranked. Their ranking algorithm works like this (you don't have to read it, its more of a general question that I have): http://amix.dk/blog/post/19588 Right now I have posts stored in a database, I record their dates and they each have an upvotes and downvotes field so I'm storing their records. I want to figure out how do you store their rankings? When specific posts have ranking values, but they change with time, how could you store their rankings? If they aren't stored, do you rank every post every time a user loads the page? When would you store the posts? Do you run a cron job to automatically give every post a new value every x minutes? Do you store their value? Which is temporary. Maybe, until that post reaches its minimum score and is forgotten?

    Read the article

  • Multiple Vertex Buffers per Mesh

    - by Daniel
    I've run into the situation where the size of my mesh with all its vertices and indices, is larger than the (optimal) vertex buffer object upper limit (~8MB). I was wondering if I can sub-divide the mesh across multiple vertex buffers, and somehow retain validity of the indices. Ie a triangle with a indice at the first vertex, and an indice at the last (ie in seperate VBOs). All the while maintaining this within Vertex Array Objects. My thoughts are, save myself the hassle, and for meshes (messes :P) such as this, just use the necessary size ( 8MB); which is what I do at the moment. But ideally my buffer manager (wip) at the moment is using optimal sizes; I may just have to make a special case then... Any ideas? If necessary, a simple C++ code example is appreciated. Note: I have also cross-posted this on stackoverflow, as I was not sure as to which it would be more suitable (its partly a design question).

    Read the article

  • Is there any way to enable the HiDef graphics profile property on a Silverlight 5 3d Web App?

    - by Daniel
    I have an XNA Windows Game that uses the HiDef profile to load complex fbx and obj files. Trying to move it over to a Silverlight 3d Web App, Silverlight seems to only want to use the Reach profile, and I get an error that the Reach profile does not support a sufficient number of primitive draws per call. Is there any way to change to HiDef in Silverlight 5? It is not in the project properties and attempting to change it in mainpage.xaml.cs only gives me the option of setting it to Reach.

    Read the article

  • Crashing trying to install Ubuntu 12.04 LTS

    - by Daniel Evans
    Hardware: Dell Inspiron 1545 Steps are as follows: 1. Insert 64 bit Ubuntu 12.04 disc 2. Boot computer Output is as follows: error: unexpectedly disconnected from boot status daemon Generating locales... en_US.UTF-8... done Generation complete. MEMORY-ERROR: glib-compile-schemas[569]: GSlice: assertion failed: aligned_memory == (gpointer) addr Aborted pwconv: failed to change the mode of /etc/passwd- to 0600 MEMORY-ERROR: [996]: GSlice: assertion failed: aligned_memory == (gpointer) addr MEMORY-ERROR: glib-compile-scehmas[1034]: GSlice: assertion failed: aligned_memory == gpointer) addr Aborted /usr/lib/python2.7/dist-packages/LanguageSelector/LocaleInfo.py:256: UserWarning: Failed to connect to socket /var/run/dbus/system_bus_socket: No such file or directory warnings.warn(msg.args[0].encode('UTF-8')) Using CD-ROM mount point /cdrom ... etc etc... End up at a prompt line ubuntu@ubuntu:~$

    Read the article

  • DrawIndexedPrimitives overdraws data in previous buffer if called in loop

    - by Daniel Excinsky
    I doubled the question from stackoverflow here, and will delete the opposite of a question that gave me the answer. I have the Draw method in one of my renderers, that loops through the dictionary and gets precollected and preinitialized buffers. When dictionary has only one element, everything is just fine. But with more elements what I get on the screen is only the data from the last buffer (I suppose, not sure) My Draw method: public void Draw(GameTime gameTime) { if (!_areStaticEffectsSet) { // blockEffect.Parameters["TextureAtlas"].SetValue(textureAtlas); blockEffect.Parameters["HorizonColor"].SetValue(World.HORIZONCOLOR); blockEffect.Parameters["NightColor"].SetValue(World.NIGHTCOLOR); blockEffect.Parameters["MorningTint"].SetValue(World.MORNINGTINT); blockEffect.Parameters["EveningTint"].SetValue(World.EVENINGTINT); blockEffect.Parameters["SunColor"].SetValue(World.SUNCOLOR); _areStaticEffectsSet = true; } blockEffect.Parameters["World"].SetValue(Matrix.Identity); blockEffect.Parameters["View"].SetValue(_player.CameraView); blockEffect.Parameters["Projection"].SetValue(_player.CameraProjection); blockEffect.Parameters["CameraPosition"].SetValue(_player.CameraPosition); blockEffect.Parameters["timeOfDay"].SetValue(_world.TimeOfDay); var viewFrustum = new BoundingFrustum(_player.CameraView * _player.CameraProjection); _graphicsDevice.BlendState = BlendState.Opaque; _graphicsDevice.DepthStencilState = DepthStencilState.Default; foreach (KeyValuePair<int, Texture2D> textureAtlas in textureAtlases) { blockEffect.Parameters["TextureAtlas"].SetValue(textureAtlas.Value); foreach (EffectPass pass in blockEffect.CurrentTechnique.Passes) { pass.Apply(); //TODO: ?????????? ??????????????? ?? ?????? ?? ??????? ??????? VertexBuffer ? IndexBuffer foreach (Chunk chunk in _world.Chunks.Values) { if (chunk == null || chunk.IsDisposed) { continue; } if (chunk.BoundingBox.Intersects(viewFrustum) && chunk.GetBlockIndexBuffer(textureAtlas.Key) != null) { lock (chunk) { if (chunk.GetBlockIndexBuffer(textureAtlas.Key).IndexCount > 0) { VertexBuffer vertexBuffer = chunk.GetBlockVertexBuffer(textureAtlas.Key); IndexBuffer indexBuffer = chunk.GetBlockIndexBuffer(textureAtlas.Key); //if (chunk.DrawIndex == new Vector3i(0, 0, 0)) //{ //if (textureAtlas.Key == -1) //{ //var varray = new [] //{ //new VertexPositionTextureLight(new Vector3(0,68,0), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)), //new VertexPositionTextureLight(new Vector3(0,68,1), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)), //new VertexPositionTextureLight(new Vector3(1,68,0), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)) //}; //var iarray = new short[] {0, 1, 2}; //vertexBuffer = new VertexBuffer(_graphicsDevice, typeof(VertexPositionTextureLight), varray.Length, BufferUsage.WriteOnly); //indexBuffer = new IndexBuffer(_graphicsDevice, IndexElementSize.SixteenBits, iarray.Length, BufferUsage.WriteOnly); //vertexBuffer.SetData(varray); //indexBuffer.SetData(iarray); } } _graphicsDevice.SetVertexBuffer(vertexBuffer); _graphicsDevice.Indices = indexBuffer; _graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertexBuffer.VertexCount, 0, indexBuffer.IndexCount / 3); } } } } } } } Noteworthy things about the code: XNA version is 4.0. I've commented the debugging code in the loop, but left it for it may bring some insight. I try not only to change vertices/indices in the loop, but textureAtlas also. Code in the shader about textureAtlas: Texture TextureAtlas; sampler TextureAtlasSampler = sampler_state { texture = <TextureAtlas>; magfilter = POINT; minfilter = POINT; mipfilter = POINT; AddressU = WRAP; AddressV = WRAP; }; struct VSInput { float4 Position : POSITION0; float2 TexCoords1 : TEXCOORD0; float SunLight : COLOR0; float3 LocalLight : COLOR1; float3 Normal : NORMAL0; }; VertexPositionTextureLight is my own realization of IVertexType. So, do anybody know about this problem, or see the wrongness in my code (that's far more likely)?

    Read the article

  • Microsoft LifeCam Audio Issue

    - by Daniel Samson
    Running Ubuntu 12.04.1 LTS 32-bit on a computer with an Intel core i5 processor, 4GB RAM and a NVIDIA 450GTS Graphics card. I am trying to set up Skype with my webcam. So far everything works almost perfectly, however my Microsoft LifeCam-VX700 v2.0 audio does not work correctly. The audio feed is just static/white noise. I have checked the hardware using windows and it worked perfectly there. The video works great in Ubuntu. It is just the audio that is the problem. What can I do to rectify this problem?

    Read the article

  • Ubuntu stops using Nvidia driver after kernel upgrade

    - by Daniel
    Just updated and restarted, Ubuntu's doesn't display correctly. After restart, the desktop now looks like this. I've temporarily switched to the Nouveau driver. The update history reveals the kernel was updated, amongst many things; and the following were installed: linux-image-3.5.0-19-generic (3.5.0-19.30) linux-image-extra-3.5.0-19-generic (3.5.0-19.30) I've encountered this type of problem quite recently, so I decided to reapply the same steps, to solve the problem, as follows: sudo apt-get install linux-headers-3.5.0-19 sudo apt-get install linux-headers-3.5.0-19-generic sudo depmod -a sudo modprobe nvidia sudo /etc/init.d/*dm restart When installing linux-headers-3.5.0-19-generic, I get an error, message from terminal as follows: Setting up linux-headers-3.5.0-19-generic (3.5.0-19.30) ... Examining /etc/kernel/header_postinst.d. run-parts: executing /etc/kernel/header_postinst.d/dkms 3.5.0-19-generic /boot/vmlinuz-3.5.0-19-generic Error! Problems with depmod detected. Automatically uninstalling this module. DKMS: Install Failed (depmod problems). Module rolled back to built state. However, I ignored the above error and continued the steps with sudo depmod -a, installed nvidia-current, then did sudo modprobe nvidia, which yielded the following error: FATAL: Error inserting nvidia_current (/lib/modules/3.5.0-19-generic/updates/dkms/nvidia_current.ko): No such device Upon restart, the Nvidia driver now works! BTW, do those error messages imply I broke something? Just curious, cause I don't want to get happy I've fixed it, then it stops working later on. The system is Dell XPS-L702X, with NVIDIA GeForce GT 555M, and 17" screen.

    Read the article

  • How can I making Twitter, Facebook and Reddit share buttons load last?

    - by Daniel Bingham
    I have a website with a number of pages that sport twitter, facebook and reddit share buttons. They take forever to load and until they do the rest of the page doesn't load. So how I can make them load last? Currently, they are loaded something like this: <div class="item"><a href="http://twitter.com/share" class="twitter-share-button" data-count="vertical" data-via="FridgeToFood" data-related="danielBingham:Recipe and update tweets from Fridge to Food.">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div> <div class="item"><script src="http://connect.facebook.net/en_US/all.js#xfbml=1"></script><fb:like layout="box_count" width="40"></fb:like></div> <div class="item"> <script type="text/javascript">reddit_target='recipes';</script> <script type="text/javascript" src="http://reddit.com/static/button/button2.js"></script> </div> They are in a div called "shareWrapper" and are loading to one side of the page. The buttons load where ever the script code is placed. As far as I know, I can't place the script code at the bottom of the page and move the resulting buttons after the fact. I want them to appear near the top, which right now means they are stopping everything below them from loading for several seconds. I tried loading them using javascript, but using JQuery's $(document).ready(), but that failed. It seems to leave the page in some sort of loading loop from which it never emerges. Are there other ways to get these to load last?

    Read the article

  • Add References with Search

    - by Daniel Cazzulino
    If you have been using VS2010 for any significant amount of time, you surely came across the awkward, slow and hard to use Add Reference dialog. Despite some (apparent) improvements over the VS2008 behavior, in its current form it's even LESS usable than before. A brief non-exhaustive summary of the typical grief with this dialog is: Scrolling a list of *hundreds* of entries? (300+ typically) No partial matching when typing: yes, you can type in the list to get to the desired entry, but the matching is performed in an exact manner, from the beginning of the assembly name. So, to get to the (say) "Microsoft.VisualStudio.Settings" assembly, you actually have to type the first two segments in their entirety before starting to type "Settings"....Read full article

    Read the article

  • When does a game idea cross the line between homage/parody to ripoff?

    - by Daniel T.
    I'm not sure where this question belongs, but as it pertains to the development of a game idea, I figured I'd try to post it here. Recently I've been inspired to create a game based on another game I've played. However, the idea that I have is very similar to the original game. I was wondering, when does a game idea cross from being a homage or parody into the realm of being a ripoff? Are there any hard or fast rules or does this cross into a gray area?

    Read the article

  • Ubuntu won't fit 10" netbook's native display

    - by Daniel
    I recently removed Windows 7 Starter from my netbook, and replaced it with Ubuntu 12.10. The problem is some bits of the system doesn't fit the native display resolution of 1024x600 i.e. the bottom bits of Ubuntu is hidden beneath the screen & the only 2 available resolutions are: the default 1024x768 and 800x600. I've also thought about replacing Ubuntu with Lubuntu or Puppy Linux, as the system does run a bit slow, but I can't, as then I won't be able to access the taskbar and application menu which will be hidden beneath the screen. Only Ubuntu with Unity is currently usable, as I can see the Unity Launcher. My Netbook model is HP Mini 210-1004sa, which comes with Intel Graphics Media Accelerator 3150, and has a display 10.1" Active Matrix Colour TFT 1024 x 600. I was able to define a custom resolution 1024x600 using the Q&A: How set my monitor resolution? but when I set that resolution, the desktop area is lowered, with bits of it hidden beneath the screen; & there's a black space left at the top of the screen. I had to revert to the old setting 1024x768 to push the desktop upwards and remove the black space.

    Read the article

  • Can't detect collision properly using Rectangle.Intersects()

    - by Daniel Ribeiro
    I'm using a single sprite sheet image as the main texture for my breakout game. The image is this: My code is a little confusing, since I'm creating two elements from the same Texture using a Point, to represent the element size and its position on the sheet, a Vector, to represent its position on the viewport and a Rectangle that represents the element itself. Texture2D sheet; Point paddleSize = new Point(112, 24); Point paddleSheetPosition = new Point(0, 240); Vector2 paddleViewportPosition; Rectangle paddleRectangle; Point ballSize = new Point(24, 24); Point ballSheetPosition = new Point(160, 240); Vector2 ballViewportPosition; Rectangle ballRectangle; Vector2 ballVelocity; My initialization is a little confusing as well, but it works as expected: paddleViewportPosition = new Vector2((GraphicsDevice.Viewport.Bounds.Width - paddleSize.X) / 2, GraphicsDevice.Viewport.Bounds.Height - (paddleSize.Y * 2)); paddleRectangle = new Rectangle(paddleSheetPosition.X, paddleSheetPosition.Y, paddleSize.X, paddleSize.Y); Random random = new Random(); ballViewportPosition = new Vector2(random.Next(GraphicsDevice.Viewport.Bounds.Width), random.Next(GraphicsDevice.Viewport.Bounds.Top, GraphicsDevice.Viewport.Bounds.Height / 2)); ballRectangle = new Rectangle(ballSheetPosition.X, ballSheetPosition.Y, ballSize.X, ballSize.Y); ballVelocity = new Vector2(3f, 3f); The problem is I can't detect the collision properly, using this code: if(ballRectangle.Intersects(paddleRectangle)) { ballVelocity.Y = -ballVelocity.Y; } What am I doing wrong?

    Read the article

  • Changing Launchpad username, and How to know what sites will be affected?

    - by Daniel Clem
    I am setting up my developer profile on Launchpad, and would like to change my username so it would be same as other sites I use, as well as better reflect me as a person. (that's a much more important thing than it sounds) I want to do this now while I can, because as I understand it, once I set up a PPA it will be impossible to change it due to the username being locked into the PPA URL's to prevent breakages and other problems. But when trying to change my username, it warned me with this message. "Changing your name will change your public OpenID identifier. This means that you might be locked out of certain sites where you used it, or that somebody could create a new profile with the same name and log in as you on these third-party sites." How can I find out which sites will be locked out, and how to still change the username while preventing problems with other sites? Sorry if this is actually a question for Launchpad itself. But I don't know where to post questions like this on the Launchpad site. Edit I understand that it is an issue with OpenID. But how am I to know what sites will be affected? And how do i fix the problems this will cause? Can't I just reset the password (and as a side affect, re-establish the connection with the new username) using my email address?

    Read the article

  • How to share folders using Oracle, Windows and Ubuntu

    - by Daniel Dang
    I use my laptop TOSHIBA, 4gig RAM, more 40gig free disks spaces and Vista Home Premium 64bits with service pack 2. I installed Oracle VM VirtalBox with success, after I installed UBUNTU version 8 with success ! I need to transfer files between Vista and UBUNTU on the same laptop, how I can do that ? Can I use SAMBA ? I try to use SAMBA but it is not success ! How I can install SAMBA on UBUNTU v.8 ?

    Read the article

  • High level overview of Visual Studio Extensibility APIs

    - by Daniel Cazzulino
    If your head is dizzy with the myriad VS services and APIs, from EnvDTE to Shell.Interop, this should clarify a couple things. First a bit of background: APIs on EnvDTE (DTE for short, since that’s the entry point service you request from the environment) was originally an API intended to be used by macros. It’s also called the automation API. Most of the time, this is a simplified API that is easier to work with, but which doesn’t expose 100% of what VS is capable of doing. It’s also kind of the “rookie” way of doing VS extensibility (VSX for short), since most hardcore VSX devs sooner or later realize that they need to make the leap to the “serious” APIs. The “real” VSX APIs virtually always start with IVs, make heavy use of uint, ref/out parameters and HResults. These are the APIs that have been evolving for years and years, and there is a lot of COM baggage. ...Read full article

    Read the article

  • Error installing Japanese game on lubuntu

    - by Daniel Choi
    So, I have a .iso file for a japanese game. so I used Furious ISO mounter to mount the image, and used wine loader to install the game, but when I try, there's this small windows with two options, most likely YEs and No, with weird symbols and squares in the area there shoudl be text. I installed Japanese Language, but doesn't work. I got the Fake Japanese for Winetrick, but I'm not sure how to use this. Does anyoneno know how to fix this problem?? THank you.

    Read the article

  • How do I get started with HTML5 when I come from a Flash background?

    - by daniel.sedlacek
    How do I convert Flash web applications to HTML 5? What is the recommended workflow to learn HTML5? What tools should I install? What SDK? Where to start? How to test? How to debug? What do I read? I'm familiar with Eclipse, should I install Aptana? If yes, what's next? I would like to start lightweight but I would also like to learn the good practices from the beginning. UPDATE: I understand that what is often labelled as "HTML5 development" is in fact a mixture of HTML, CSS, JS and more, however I don't believe that bigger projects are developed in Notepad. That is why I am asking you to reveal your tips and tricks about your workflow.

    Read the article

  • Should components have sub-components in a component-based system like Artemis?

    - by Daniel Ingraham
    I am designing a game using Artemis, although this is more of philosophical question about component-based design in general. Let's say I have non-primitive data which applies to a given component (a Component "animal" may have qualities such as "teeth" or "diet"). There are three ways to approach this in data-driven design, as I see it: 1) Generate classes for these qualities using "traditional" OOP. I imagine this has negative implications for performance, as systems then must be made aware of these qualities in order to process them. It also seems counter to the overall philosophy of data-driven design. 2) Include these qualities as sub-components. This seems off, in that we are now confusing the role of components with that of entities. Moreover out of the box Artemis isn't capable of mapping these subcomponents onto their parent components. 3) Add "teeth", "diet", etc. as components to the overall entity alongside "animal". While this feels odd hierarchically, it may simply be a peculiarity of component-based systems. I suspect 3 is the correct way to think about things, but I was curious about other ideas.

    Read the article

  • Get collision details from Rectangle.Intersects()

    - by Daniel Ribeiro
    I have a Breakout game in which, at some point, I detect the collision between the ball and the paddle with something like this: // Ball class rectangle.Intersects(paddle.Rectangle); Is there any way I can get the exact coordinates of the collision, or any details about it, with the current XNA API? I thought of doing some basic calculations, such as comparing the exact coordinates of each object on the moment of the collision. It would look something like this: // Ball class if((rectangle.X - paddle.Rectangle.X) < (paddle.Rectangle.Width / 2)) // Collision happened on the left side else // Collision happened on the right side But I'm not sure this is the correct way to do it. Do you guys have any tips on maybe an engine I might have to use to achieve that? Or even good coding practices using this method?

    Read the article

  • Documenting user interfaces in a mouse-less touch UI

    - by Daniel Cazzulino
    “Old” apps rely on mouse pointing and tooltips to explain what a given button is for. Maybe there is text associated with the button, but you can only put so much text without wasting useful screen state. More so in a phone or tablet app. I’ve seen a trend in Google apps where they put an overlay on top of the app the first time it runs, to explain how the various pieces of UI work. I have seen this also on my Nexus phone, but don’t have a screenshot. I don’t recall a way to actually bring that help overlay back again, so that’s maybe some built-in gesture that’s missing. Here’s what it looks like in Gmail, the first time you use the new compose layout:   I like the approach very much, and I think it’s something that should become standard part of mobile OS, and Windows, including a standard way to bring that help up from within any app....Read full article

    Read the article

  • Query something and return the reason if nothing has been found

    - by Daniel Hilgarth
    Assume I have a Query - as in CQS that is supposed to return a single value. Let's assume that the case that no value is found is not exceptional, so no exception will be thrown in this case. Instead, null is returned. However, if no value has been found, I need to act according to the reason why no value has been found. Assuming that the Query knows the reason, how would I communicate it to the caller of the Query? A simple solution would be not return the value directly but a container object that contains the value and the reason: public class QueryResult { public TValue Value { get; private set; } public TReason ReasonForNoValue { get; private set; } } But that feels clumsy, because if a value is found, ReasonForNoValue makes no sense and if no value has been found, Value makes no sense. What other options do I have to communicate the reason? What do you think of one event per reason? For reference: This is going to be implemented in C#.

    Read the article

  • Problems syncing photos and strange effects of uploaded files from other devices

    - by Daniel
    I have a Galaxy Spica (GT-i5700) Android v2.1, rooted with Leshak dev 7 #123. But never mind the root info, the problem would be the same unrooted. The photos from this phone is stored in "sdcard/images", nevertheless the phone also creates a "sdcard/DCIM" but only stores some thumbnails there. Problem nr 1: U1 only reads the DCIM-folder for automatic photo-upload. So photos stored in this phone is not uploaded. If I move photos to "DCIM" folder, U1 recognises the photos and start uploading them. Possible solution: Could there be an option in the settings, to set preferred photo folder? Problem nr 2: Out of 74 pictures, 12 did not get uploaded. Pressing "Retry failed transfers" in Settings does nothing. Pressing the files where status is "Upload failed, tap to retry" only changes the status to "Uploading..." but nothing gets uploaded. If I upload another file to U1, it is uploaded directly without any problem. It has nothing to do with file size, 1,1 MB files has been uploaded fine whilst some failed are 0,8 MB. Problem nr 3: The photos from DCIM are in my case uploaded to a folder called "Pictures - GT-I5700" in U1. If I log in to the homepage and from there upload another photo in "Pictures - GT-I5700", it shows up in U1 on my phone fine. But when I tap it, U1 downloads the photo to "sdcard/U1/Pictures - GT-I5700". If it sync photos from "sdcard/DCIM" to a specific folder, why not also download files to the same folder from which it is synced? After a while of usage, syncing and uploading files from different clients it would be a mishmash of folders and places files are stored and considering that I see no use of U1 at all. Another question: If my SD card in some way breaks down/some folders cannot be read/card temporarly changed and U1 is running, does U1 consider that as files deleted and also delete from the cloud?

    Read the article

  • OpenGL Vertex Attributes - Normalisation

    - by Daniel
    Alas, I have searched, and have found no definitive answer. When would you normalize the vertex data in OpenGL using the following command: glVertexAttribPointer(index, size, type, normalize, stride, pointer); I.e when would normalize == GL_TRUE; what situations, and why would you choose to let the GPU do the calculations instead of preprocessing it? All examples I have ever seen, have this set to GL_FALSE; and I cannot personally see a use for it. But Khronos aren't stupid, so it must be there for something useful (and probably common).

    Read the article

  • How do I get "ruby" to do what "ruby1.9.1" does?

    - by Daniel
    I want to start off by saying... I really don't need to be using 1.9.2. I understand that you don't ever, ever use Python 3.2, so if the common advice is that I should use 1.8, I'll do that. But don't tell me to do that because it's easier. Whatever version I should be using, though, the question is still relevant: What's a good way to make one command do another command? (I suppose I could write a c program to launch ruby1.9.1, call the executable ruby, and put it in my bin, but this seems like less than a good idea)

    Read the article

< Previous Page | 11 12 13 14 15 16 17 18 19 20 21 22  | Next Page >