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  • Debian Squeeze can't install php-pear

    - by Lennier
    I use Debian 6.0.6 sudo apt-get install php-pear results in: Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: initscripts : Breaks: console-setup (< 1.74) but 1.68+squeeze2 is to be installed Breaks: initramfs-tools (< 0.104) but 0.98.8 is to be installed Breaks: nfs-common (< 1:1.2.5-3) but 1:1.2.2-4squeeze2 is to be installed keyboard-configuration : Breaks: console-setup (< 1.71) but 1.68+squeeze2 is to be installed klibc-utils : Breaks: initramfs-tools (< 0.103) but 0.98.8 is to be installed E: Broken packages How can i solve it?

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  • Problem after installing node.js on Debian Lenny

    - by gmunk
    I managed to install node.js successfully on my machine but when invoking make test I get an error message: python tools/test.py --mode=release simple === release test-net-pingpong === Path: simple/test-net-pingpong server listening on 20989 localhost server listening on 20988 undefined Error: EAFNOSUPPORT, Address family not supported by protocol at net:1041:19 at dns:105:7 at EventEmitter._tickCallback (node.js:48:25) at node.js:176:9 I found out that EAFNOSUPPORT means that the OS does not support a particular protocol and a program tries to use it. So from what I can deduce my Debian does not have support for dns? Any help is appreciated!

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  • Debian/Ubuntu apt or pbuilder without root privileges?

    - by Tem Pora
    I want to use apt or pbuilder to build a package in user's home directory. The home directory has enough space to hold the package's source, its dependencies and binary output. But the apt and pbuilder documents say that you have to be a root user (sudo) to use it. It's frustrating, as the only way now I have at my disposal is to build the package from source or use the dumba$$ (sorry for bad language) dpkg and in both cases figure out every dependency manually, create the dir layout manually and install the built things manually. Now if I can do all these things manually, why the tool writers (apt) think that doing so using their tool (apt) is somehow more special/dangerous? I don't want to use root privileges JUST to build and test a user-land package. If I am NOT allowed to do anything outside my home dir then why NOT the apt or pbuilder type commands be allowed to "build" something in my home dir without root privileges? I just want to use their functionality. It seems there is nothing like Gentoo Prefix from Debian

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  • Disable prompts while installing a Debian package

    - by VictorTuenti
    Hello all, How can i disable totally the prompts that appear while installing a Debian package, i've used all the options that i've found but there are some packages that are still prompting. I'm using this command: apt-get -y --allow-unauthenticated --force-yes -o DPkg::Options::="--force-overwrite" -o DPkg::Options::="--force-confdef" install x11-common Why the x11-common package is still prompting? how can i get rid of these prompts? Thanks in advance --Victor Edit: just to clarify, the prompts are not "yes/no" prompts, are open questions in a coloured screen (typical two color screen) but i want to set the default option of these questions

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  • Most secure way to have IPtables auto-loaded using Debian / Linux

    - by networkIT
    I'd like to know the safest way to load iptables using Debian. Of course, I can use a script that uses iptables-restore : #!/bin/sh iptables-restore < /etc/firewall.conf but : 1) where is the safest place to have it loaded ? /etc/network/if-up.d ? I'm concerned about the script being loaded early enough at boot time, and reliably enough when plugging/unplugging interfaces ... 2) is this script method using iptables-restore the most secure way ? 3) additionnally, how much does the answer validity stretch to other Linux distros ( Ubuntu, Fedora, CentOS ) ? Thanks ^^

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  • Debug unstable Apache server under Debian

    - by almo
    Since yesterday my Apache server that runs on a Debian machine runs very unstable. Sometiems my websites load and sometimes not. I think it has to do with the memory since my Apache log is full of Out of memory (allocated 262144) (tried to allocate 4480 bytes). I also attached a screenshot of the memory graph. A server restart resolves the problem temporarily. I looked at the processes that are using memory but the biggest one is MySQL with 6.5%. Where else can look for the problem? Edit: I did a free -m right after rebooting and one about 2 hours later. I think the trend is visible: root@xxx:~# free -m total used free shared buffers cached Mem: 4016 731 3284 0 80 200 -/+ buffers/cache: 449 3566 Swap: 459 0 459 root@xxx:~# free -m total used free shared buffers cached Mem: 4016 2466 1550 0 92 473 -/+ buffers/cache: 1900 2115 Swap: 459 0 459

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  • How best to integrate PPA into Debian?

    - by eicos
    I'm working with ZFS on Linux, on my Debian squeeze server. I've found a useful package in an Ubuntu PPA, apparently by one of the ZoL developers, and I would like to integrate it into my package system. However, I am really having a terrible time doing this. It seems like it would be possible if I upgraded my system to the testing branch, but I'd prefer not to do this for obvious reasons. So, what is the One True Way to do this? Or, what is a passable way to do this, i.e. one that does not involve an ice nine-like assimilation of my entire system to testing branch? Edit: Silly question. I clicked the little green "technical information about this package" on launchpad and all was revealed.

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  • Disable IPv6 on Debian VPS

    - by chris_l
    I have a Debian Lenny VPS, that's running virtualized by Parallels/Virtuozzo. Currently, the network interface doesn't have an IPv6 address - and that's good, because I don't have an ip6tables configuration. But I assume, that I could wake up one day, and ifconfig will show me an ipv6 address for the interface - because I have no control over the kernel or its modules - they're under the control of the hosting company. That would leave the server completely vulnerable to attacks from IPv6 addresses. What would be the best way to disable IPv6 (for the interface or maybe for the entire host)? Usually I would simply disable the kernel module, but that's not possible in this case.

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  • send mail via smtp on debian 6?

    - by acidzombie24
    i followed this tutorial http://library.linode.com/email/exim/send-only-mta-debian-6-squeeze?format=print When i got to the end, i sent the email to [email protected]. I didnt receive it. I didnt get spam either, i got nothing. I also didnt get an error message on the console. How do i properly sent up a smtp server and send an email from it? I'll not i am testing this on my VM on my local computer. My ISP doesnt block any traffic whatsoever (which is one reason why i use them) so... what can i do? i also tried this tutorial

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  • debian installation without internet connection

    - by Gobliins
    Hi i want to install some Debian distributions (Grip, Crush, Lenny...) for arm / armel architectures. www.emdebian.org/ i refer to this guide www.aurel32.net/info/debian_arm_qemu.php The Problem i have is that i dont have internet connection with My Linux VM or Qemu i am behind a Proxy. I want to know is there a way where i can dl all the needed files and save them to disk that i don´t need an i.c. during the installation? I am working under Windows now. my regards

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  • Node.js installation on Debian 6

    - by pvorb
    I used to use this method for node.js installation on Debian, since it was easy and everything worked fine. Even with multiple users. Since version 0.6.18~dfsg1-1 of the sid package, installation removes openssh-server. But I need OpenSSH to connect to my server. Is there any possibility to install Node.js via APT or do I have to compile it manually? This is my APT preferences file: Package: * Pin: release a=stable Pin-Priority: 800 Package: * Pin: release a=testing Pin-Priority: 650 Package: * Pin: release a=unstable Pin-Priority: 600

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  • How do I bridge connections in Debian?

    - by Josh
    In windows I can select Local Area Connection and Wireless Network Connection, right click and select Bridge Connections How can I achieve the same effect in Linux? (Debian to be exact) Pretty much I want Computer B to connect to Computer A via ethernet cable. Well Computer A is connected wirelessly. Allowing Computer B to get on the internet. == UPDATE == I've enabled IP forwarding and used the following iptables command: iptables -t nat -A POSTROUTING -o wlan0 -j MASQUERADE I'm still unable to access the internet from Computer B though.

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  • Missing kernel on debian-testing-amd64-DVD-1

    - by Kyrol
    I want to install the Debian testing linux version. But at a certain point of the installation, an error occurs: Impossible to install kernel. a compatible kernel version is missing... … or something like that. I see that the image ISO of the DVD is less than 4GB, but is impossible that there is no compatible kernel version for the system. I have an Asus X53Sc with Intel core I7-2630QM, Geforce GT 520MX.

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  • Mirroring a drive in Debian

    - by James Willson
    I have a drive with data on it. I dont want to use RAID, instead I want to do hourly backups to a second drive. I basically want to mirror the data drive and resync every hour. It is inefficient to re-move the data each time so really I only want to move across what changes. I.e if I add a new file to the data drive only that file will be moved across. What tools are there for doing this on the command line? I used to use luckybackup on Ubuntu but now im on commandline debian.

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  • How to attach multiple ipv6 ips to eth1 on debian

    - by Noodles
    I've just got a new server with native ipv6. I want to attach multiple ipv6 ips to eth1, but the only way I can see to do so is to attach them individually: i.e. address 2607:f0d0:xxxx:xxxx::2 address 2607:f0d0:xxxx:xxxx::3 address 2607:f0d0:xxxx:xxxx::4 Is it possible to bind whole subnets of ipv6 to a single network interface on debian? My server host tells me I have 18,446,744,073,709,551,616 ipv6 addresses for that server, surely it gets to be a nightmare to manage if they all have to bound individually (plus ifconfig would look messy). Does anyone have a solution?

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  • SSH not working after installing SVN server on Debian

    - by sLIDe
    Today I had to install SVN server on my Debian server. I used this tutorial (only I didn't do anything to connect to SVN through file://, http:// or https://, only svn:// and svn+ssh://). After I installed SVN server and configured it after that tutorial, I tried to connect to it. I could connect to it using svn:// protocol, but when I tried to connect using svn+ssh:// protocol, my servers SSH stopped responding. Even after I stopped SVN server and restarted SSH server I can't connect to it.

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  • Vim not restoring screen contents on Debian?

    - by peu ping
    I always thought Vim restored the previous contents of the screen upon closing. This allows me to remember what commands I was typing previously and what I wanted to do next. Recently I've been using Debian 6 and Ubuntu (CLIs only) in a VM for a development project and I've been extremely annoyed with how Vim is operating. After I close the file its contents stay on the screen making me second guess whether I'm still in Vim or not, and having to use history to find out what I typed previously. I've been unable to find any solution. Using tput smcup and rmcup for instance does absolutely nothing.

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  • linux - Is Debian "lighter" than Ubuntu?

    - by user2983756
    I currently run Linux Mint 14 KDE on a "semi-old" machine I use for working and surfing the web - it was the first Linux system I ever used (running away from old Win XP), so I picked a complete system that would have most of my basic needs installed (I didn't even know what exactly all those needs were at the time). The thing is, my computer is becoming really old and Mint is a cluttered system, and for the next installation I'm going to try and install a "raw" system and get everything from the online repos. My question is: Since Ubuntu is Debian-based, does that make it consume more resources than its base system? If that isn't the difference, which one is "lighter" in that sense?

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  • tab completion for service command on debian

    - by markus
    I have two systems with debian squeeze installed. On one system when I type: service <TAB> it shows me all available service (from /etc/init.d) on the other system it shows me all files from the current directory. Does anyone know which setting changes that behaviour ? UPDATE: The file /etc/bash_completion.d/service was missing. I copied it from the machine where it is working. If I type complete -p | grep service it shows me: complete -F _service service On the machine where it is not working that command shows me nothing. I executed complete -F _service service in the command line, after that, the command service <TAB> shows me: service -su: completion: function `_service' not found this function is defined in the service file I recently copied, for some reasons it can't be found ...

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Organising levels / rooms in a MUD-style text based world

    - by Polynomial
    I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed something like the following. Apologies for the huge pile of XML, but I felt it important to fully explain what I'm doing. <level> <start> <!-- start in kitchen with empty inventory --> <room>Kitchen</room> <inventory></inventory> </start> <rooms> <room> <name>Kitchen</name> <description>A small kitchen that looks like it hasn't been used in a while. It has a table in the middle, and there are some cupboards. There is a door to the north, which leads to the garden.</description> <!-- IDs of the objects the room contains --> <objects> <object>Cupboards</object> <object>Knife</object> <object>Batteries</object> </objects> </room> <room> <name>Garden</name> <description>The garden is wild and full of prickly bushes. To the north there is a path, which leads into the trees. To the south there is a house.</description> <objects> </objects> </room> <room> <name>Woods</name> <description>The woods are quite dark, with little light bleeding in from the garden. It is eerily quiet.</description> <objects> <object>Trees01</object> </objects> </room> </rooms> <doors> <!-- a door isn't necessarily a door. each door has a type, i.e. "There is a <type> leading to..." from and to are references the rooms that this door joins. direction specifies the direction (N,S,E,W,Up,Down) from <from> to <to> --> <door> <type>door</type> <direction>N</direction> <from>Kitchen</from> <to>Garden</to> </door> <door> <type>path</type> <direction>N</direction> <from>Garden</type> <to>Woods</type> </door> </doors> <variables> <!-- variables set by actions --> <variable name="cupboard_open">0</variable> </variables> <objects> <!-- definitions for objects --> <object> <name>Trees01</name> <displayName>Trees</displayName> <actions> <!-- any actions not defined will show the default failure message --> <action> <command>EXAMINE</command> <message>The trees are tall and thick. There aren't any low branches, so it'd be difficult to climb them.</message> </action> </actions> </object> <object> <name>Cupboards</name> <displayName>Cupboards</displayName> <actions> <action> <!-- requirements make the command only work when they are met --> <requirements> <!-- equivilent of "if(cupboard_open == 1)" --> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>EXAMINE</command> <!-- fail message is the message displayed when the requirements aren't met --> <failMessage>The cupboard is closed.</failMessage> <message>The cupboard contains some batteires.</message> </action> <action> <requirements> <require operation="equal" value="0">cupboard_open</require> </requirements> <command>OPEN</command> <failMessage>The cupboard is already open.</failMessage> <message>You open the cupboard. It contains some batteries.</message> <!-- assigns is a list of operations performed on variables when the action succeeds --> <assigns> <assign operation="set" value="1">cupboard_open</assign> </assigns> </action> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>CLOSE</command> <failMessage>The cupboard is already closed.</failMessage> <message>You closed the cupboard./message> <assigns> <assign operation="set" value="0">cupboard_open</assign> </assigns> </action> </actions> </object> <object> <name>Batteries</name> <displayName>Batteries</displayName> <!-- by setting inventory to non-zero, we can put it in our bag --> <inventory>1</inventory> <actions> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>GET</command> <!-- failMessage isn't required here, it'll just show the usual "You can't see any <blank>." message --> <message>You picked up the batteries.</message> </action> </actions> </object> </objects> </level> Obviously there'd need to be more to it than this. Interaction with people and enemies as well as death and completion are necessary additions. Since the XML is quite difficult to work with, I'd probably create some sort of world editor. I'd like to know if this method has any downfalls, and if there's a "better" or more standard way of doing it.

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  • How to troubleshoot web server lock-up (Debian Squeeze)

    - by Ryan
    Every once in a while, my web server slows so significantly, it seems locked up. Can't SSH in, no sites being served. It's a VPS that started out as Debian 5 which I upgraded to testing (squeeze). It's a typical LAMP set-up with the sole purpose of running a couple of wordpress sites. One time when it locked up, I got to one of the sites, but it was wordpress complaining it couldn't establish a database connection. So it seemed as if something was really chewing up the CPU and mysqld either timed out, or possibly failed and couldn't restart. But since I couldn't SSH in I feel more inclined to attribute it to CPU. But the only processes running now, aside from OS and kernel stuff: apache mysqld python (for fail2ban) sshd exim4 It has 512M of RAM and 1.5 GB of swap. Every time I check on it, it has plenty of free memory and is using virtually no swap (usually 2-3M). And since I am running fail2ban I don't think I'm getting ddosed. I did find this in my logwatch email this morning (it locked up late last night, when there would have been very little traffic): 6 Time(s): [<ffffffff810a0ebc>] ? oom_kill_process+0x7e/0x23d 6 Time(s): [<ffffffff810a1505>] ? __out_of_memory+0x12a/0x141 6 Time(s): [<ffffffff810a1586>] ? out_of_memory+0x6a/0x94 I didn't find anything else suspicious. It can't be my provider's host because I can SSH in and restart the VM, and everything seems fine. Anybody know which logs I should start poring through to find the core of my problem? Thanks guys.

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  • solr php extension fails to run on newest Debian Wheezy

    - by hijarian
    I'm trying to use the Solr PHP extension on the recently-upgraded Debian Wheezy. It installs both from PECL and from sources flawlessly but instead of giving me expected functionality it gives me this on every PHP run: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php5/20100525/solr.so' - /usr/lib/php5/20100525/solr.so: undefined symbol: curl_easy_getinfo in Unknown on line 0 Also scripts which use the extension throws an error PHP Error[2]: include(SolrClient.php): failed to open stream: No such file or directory in file <...path to my autoloader...> My main point is that it was set up before and worked like a charm. In the upgrade among the relevant packages only the versions of PHP and libcurl was changed. Instance of Solr itself was left as is. I have all possible libcurl libraries: $ locate libcurl ... /usr/lib/x86_64-linux-gnu/libcurl-gnutls.so.3 /usr/lib/x86_64-linux-gnu/libcurl-gnutls.so.4 /usr/lib/x86_64-linux-gnu/libcurl-gnutls.so.4.2.0 /usr/lib/x86_64-linux-gnu/libcurl.a /usr/lib/x86_64-linux-gnu/libcurl.la /usr/lib/x86_64-linux-gnu/libcurl.so /usr/lib/x86_64-linux-gnu/libcurl.so.3 /usr/lib/x86_64-linux-gnu/libcurl.so.4 /usr/lib/x86_64-linux-gnu/libcurl.so.4.2.0 ... /usr/lib32/libcurl.so.3 /usr/lib32/libcurl.so.4 /usr/lib32/libcurl.so.4.2.0 ... I have instaled the php5-curl package version 5.4.4-2 with aptitude. I installed the Sorl extensions both with sudo pecl install solr (with various combinations of -f and -n flags and tried solr-beta too) and with wget ... cd ... phpize ./configure make make install I'm installing the 1.0.2 version of extension because it worked before the upgrade from Squeeze to Wheezy. As I said earlier, extension installs without any errors. I have already added the extension=solr.so incantation to the /etc/php5/mods-available/solr.ini What magic should I do to make solr extension work? Is this true that the only solution that I have is to downgrade the libcurl version as it was before the upgrade?

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  • SSI includes not working on Debian with Apache

    - by Mike
    I'm trying to get SSI to work on Debian running Apache, however the .shtml files are not being parsed. From a PHP file with phpinfo() I can see that the following show up in the loaded modules section: mod_mime_xattr mod_mime mod_mime_magic In /etc/apache2/mods-enabled/mime.conf I have (among other things): AddType text/html .shtml AddOutputFilter INCLUDES .shtml In /etc/apache2/sites-enabled/domain.com.conf (for the virtual host in question) I have: <Directory /home/username/public_html> Options +Includes allow from all AllowOverride All </Directory> and for good measure, I added the following as well: <Directory /> Options +Includes </directory> In the user's .htaccess file, I tried adding: Options +Includes AddType text/html shtml AddHandler server-parsed shtml Nothing seems to work. How can I even debug this? Edit: Here is the output of ls /etc/apache2/mods-enabled/ in case this helps actions.conf dav_svn.load proxy_balancer.load actions.load deflate.conf proxy.conf alias.conf deflate.load proxy_connect.load alias.load dir.conf proxy_http.load auth_basic.load dir.load proxy.load auth_digest.load env.load python.load authn_file.load fcgid.conf reqtimeout.conf authz_default.load fcgid.load reqtimeout.load authz_groupfile.load mime.conf rewrite.load authz_host.load mime.load ruby.load authz_user.load mime_magic.conf setenvif.conf autoindex.conf mime_magic.load setenvif.load autoindex.load mime-xattr.load ssl.conf cgi.load negotiation.conf ssl.load dav_fs.conf negotiation.load status.conf dav_fs.load php5.conf status.load dav.load php5.load suexec.load dav_svn.conf proxy_balancer.conf

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  • Hudson Mercurial checkout throws exception on Debian

    - by Jack
    I'm trying to configure Hudson to checkout my site's sources from Mercurial but it throws an exception. The /var/lib/hudson/jobs/jobname directory does exist, and I can create a workspace directory in there (even after su hudson), but as soon as I run the Hudson job again this directory disappears and the job ends with the same error: java.io.IOException: Cannot run program "hg" (in directory "/var/lib/hudson/jobs/jobname/workspace"): java.io.IOException: error=2, No such file or directory at java.lang.ProcessBuilder.start(ProcessBuilder.java:460) at hudson.Proc$LocalProc.<init>(Proc.java:192) at hudson.Proc$LocalProc.<init>(Proc.java:164) at hudson.Launcher$LocalLauncher.launch(Launcher.java:639) at hudson.Launcher$ProcStarter.start(Launcher.java:274) at hudson.Launcher$ProcStarter.join(Launcher.java:281) at hudson.plugins.mercurial.MercurialSCM.joinWithPossibleTimeout(MercurialSCM.java:298) at hudson.plugins.mercurial.HgExe.popen(HgExe.java:191) at hudson.plugins.mercurial.HgExe.tip(HgExe.java:171) at hudson.plugins.mercurial.MercurialSCM.calcRevisionsFromBuild(MercurialSCM.java:254) at hudson.scm.SCM._calcRevisionsFromBuild(SCM.java:304) at hudson.model.AbstractProject.calcPollingBaseline(AbstractProject.java:1183) at hudson.model.AbstractProject.checkout(AbstractProject.java:1172) at hudson.model.AbstractBuild$AbstractRunner.checkout(AbstractBuild.java:499) at hudson.model.AbstractBuild$AbstractRunner.run(AbstractBuild.java:415) at hudson.model.Run.run(Run.java:1362) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:145) Caused by: java.io.IOException: java.io.IOException: error=2, No such file or directory at java.lang.UNIXProcess.<init>(UNIXProcess.java:148) at java.lang.ProcessImpl.start(ProcessImpl.java:65) at java.lang.ProcessBuilder.start(ProcessBuilder.java:453) Running on Debian 6.0.1 I wonder if anyone has ran into this before, and hopefully solved it?

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