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  • Can a member struct be zero-init from the constructor initializer list without calling memset?

    - by selbie
    Let's say I have the following structure declaration (simple struct with no constructor). struct Foo { int x; int y; int z; char szData[DATA_SIZE]; }; Now let's say this struct is a member of a C++ class as follows: class CFoobar { Foo _foo; public: CFoobar(); }; If I declare CFoobar's constructor as follows: CFoobar::CFoobar() { printf("_foo = {%d, %d, %d}\n", _foo.x, _foo.y,_foo.z); for (int x = 0; x < 100; x++) printf("%d\n", _foo.szData[x]); } As you would expect, when CFoobar's constructor runs, garbage data gets printed out Obviously, the easy fix is to memset or ZeroMemory &_foo. It's what I've always done... However, I did notice that if add _foo to the constructor's initialization list with no parameters as follows: CFoobar::CFoobar() : _foo() { That this appears to zero-out the member variables of _foo. At least that was the case with g++ on linux. Now here's my question: Is this standard C++, or is this compiler specific behavior? If it's standard behavior, can someone quote me a reference from an official source? Any "gotchas" in regards to implicit zero-init behavior with more complicated structs and classes?

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  • Listview of items from a object selected in another listview

    - by Ingó Vals
    Ok the title maybe a little confusing. I have a database with the table Companies wich has one-to-many relotionship with another table Divisions ( so each company can have many divisions ) and division will have many employees. I have a ListView of the companies. What I wan't is that when I choose a company from the ListView another ListView of divisions within that company appears below it. Then I pick a division and another listview of employees within that division appaers below that. You get the picture. Is there anyway to do this mostly inside the XAML code declaritively (sp?). I'm using linq so the Company entity objects have a property named Division wich if I understand linq correctly should include Division objects of the divisions connected to the company. So after getting all the companies and putting them as a itemsource to CompanyListView this is where I currently am. <ListView x:Name="CompanyListView" DisplayMemberPath="CompanyName" Grid.Row="0" Grid.Column="0" /> <ListView DataContext="{Binding ElementName=CompanyListView, Path=SelectedItem}" DisplayMemberPath="Division.DivisionName" Grid.Row="1" Grid.Column="0" /> I know I'm way off but I was hoping by putting something specific in the DataContext and DisplayMemberPath I could get this to work. If not then I have to capture the Id of the company I guess and capture a select event or something. Another issue but related is the in the seconde column besides the lisview I wan't to have a details/edit view for the selected item. So when only a company is selected details about that will appear then when a division under the company is picked It will go there instead, any ideas?

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  • How to refresh to entire device's screen (Windows Mobile)?

    - by walidad
    Hi everybody, I'm working on a simple application that draws an alpha-blended picture on the screen's Device Context every 2 secs, I want to refresh the screen contents before the drawing operation (To erase the drawn pic), I have used many many trick but unfortunately, the screen won't refresh correctly, some regions still keep portions of the drawn pic I'm really frustrated from this issue :( These are the sources codes I have used, I'm using C# SendMessage(HWND_BROADCAST, WM_SYSCOLORCHANGE, IntPtr.Zero, IntPtr.Zero); // wasted time in the refreshing process is enough to keep this. UpdateWindow(HWND_BROADCAST);// does not work at all! InvalidateRect(IntPtr.Zero,IntPtr.Zero,true); // the same goes here. SendMessage(HWND_BROADCAST, WM_PAINT, IntPtr.Zero, IntPtr.Zero); // pfffff ! SendMessage(HWND_BROADCAST, WM_SETTINGCHANGE, new IntPtr(SPI_SETNONCLIENTMETRICS), IntPtr.Zero); // trying to refresh the explorer, no resutl I used also EnumWindows and call back , very slow and does not fit my case. I wanna refresh the whole screen Help please! Regards Waleed

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  • How can I get penetration depth from Minkowski Portal Refinement / Xenocollide?

    - by Raven Dreamer
    I recently got an implementation of Minkowski Portal Refinement (MPR) successfully detecting collision. Even better, my implementation returns a good estimate (local minimum) direction for the minimum penetration depth. So I took a stab at adjusting the algorithm to return the penetration depth in an arbitrary direction, and was modestly successful - my altered method works splendidly for face-edge collision resolution! What it doesn't currently do, is correctly provide the minimum penetration depth for edge-edge scenarios, such as the case on the right: What I perceive to be happening, is that my current method returns the minimum penetration depth to the nearest vertex - which works fine when the collision is actually occurring on the plane of that vertex, but not when the collision happens along an edge. Is there a way I can alter my method to return the penetration depth to the point of collision, rather than the nearest vertex? Here's the method that's supposed to return the minimum penetration distance along a specific direction: public static Vector3 CalcMinDistance(List<Vector3> shape1, List<Vector3> shape2, Vector3 dir) { //holding variables Vector3 n = Vector3.zero; Vector3 swap = Vector3.zero; // v0 = center of Minkowski sum v0 = Vector3.zero; // Avoid case where centers overlap -- any direction is fine in this case //if (v0 == Vector3.zero) return Vector3.zero; //always pass in a valid direction. // v1 = support in direction of origin n = -dir; //get the differnce of the minkowski sum Vector3 v11 = GetSupport(shape1, -n); Vector3 v12 = GetSupport(shape2, n); v1 = v12 - v11; //if the support point is not in the direction of the origin if (v1.Dot(n) <= 0) { //Debug.Log("Could find no points this direction"); return Vector3.zero; } // v2 - support perpendicular to v1,v0 n = v1.Cross(v0); if (n == Vector3.zero) { //v1 and v0 are parallel, which means //the direction leads directly to an endpoint n = v1 - v0; //shortest distance is just n //Debug.Log("2 point return"); return n; } //get the new support point Vector3 v21 = GetSupport(shape1, -n); Vector3 v22 = GetSupport(shape2, n); v2 = v22 - v21; if (v2.Dot(n) <= 0) { //can't reach the origin in this direction, ergo, no collision //Debug.Log("Could not reach edge?"); return Vector2.zero; } // Determine whether origin is on + or - side of plane (v1,v0,v2) //tests linesegments v0v1 and v0v2 n = (v1 - v0).Cross(v2 - v0); float dist = n.Dot(v0); // If the origin is on the - side of the plane, reverse the direction of the plane if (dist > 0) { //swap the winding order of v1 and v2 swap = v1; v1 = v2; v2 = swap; //swap the winding order of v11 and v12 swap = v12; v12 = v11; v11 = swap; //swap the winding order of v11 and v12 swap = v22; v22 = v21; v21 = swap; //and swap the plane normal n = -n; } /// // Phase One: Identify a portal while (true) { // Obtain the support point in a direction perpendicular to the existing plane // Note: This point is guaranteed to lie off the plane Vector3 v31 = GetSupport(shape1, -n); Vector3 v32 = GetSupport(shape2, n); v3 = v32 - v31; if (v3.Dot(n) <= 0) { //can't enclose the origin within our tetrahedron //Debug.Log("Could not reach edge after portal?"); return Vector3.zero; } // If origin is outside (v1,v0,v3), then eliminate v2 and loop if (v1.Cross(v3).Dot(v0) < 0) { //failed to enclose the origin, adjust points; v2 = v3; v21 = v31; v22 = v32; n = (v1 - v0).Cross(v3 - v0); continue; } // If origin is outside (v3,v0,v2), then eliminate v1 and loop if (v3.Cross(v2).Dot(v0) < 0) { //failed to enclose the origin, adjust points; v1 = v3; v11 = v31; v12 = v32; n = (v3 - v0).Cross(v2 - v0); continue; } bool hit = false; /// // Phase Two: Refine the portal int phase2 = 0; // We are now inside of a wedge... while (phase2 < 20) { phase2++; // Compute normal of the wedge face n = (v2 - v1).Cross(v3 - v1); n.Normalize(); // Compute distance from origin to wedge face float d = n.Dot(v1); // If the origin is inside the wedge, we have a hit if (d > 0 ) { //Debug.Log("Do plane test here"); float T = n.Dot(v2) / n.Dot(dir); Vector3 pointInPlane = (dir * T); return pointInPlane; } // Find the support point in the direction of the wedge face Vector3 v41 = GetSupport(shape1, -n); Vector3 v42 = GetSupport(shape2, n); v4 = v42 - v41; float delta = (v4 - v3).Dot(n); float separation = -(v4.Dot(n)); if (delta <= kCollideEpsilon || separation >= 0) { //Debug.Log("Non-convergance detected"); //Debug.Log("Do plane test here"); return Vector3.zero; } // Compute the tetrahedron dividing face (v4,v0,v1) float d1 = v4.Cross(v1).Dot(v0); // Compute the tetrahedron dividing face (v4,v0,v2) float d2 = v4.Cross(v2).Dot(v0); // Compute the tetrahedron dividing face (v4,v0,v3) float d3 = v4.Cross(v3).Dot(v0); if (d1 < 0) { if (d2 < 0) { // Inside d1 & inside d2 ==> eliminate v1 v1 = v4; v11 = v41; v12 = v42; } else { // Inside d1 & outside d2 ==> eliminate v3 v3 = v4; v31 = v41; v32 = v42; } } else { if (d3 < 0) { // Outside d1 & inside d3 ==> eliminate v2 v2 = v4; v21 = v41; v22 = v42; } else { // Outside d1 & outside d3 ==> eliminate v1 v1 = v4; v11 = v41; v12 = v42; } } } return Vector3.zero; } }

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  • Why is FLT_MIN equal to zero on OS X?

    - by Nick Forge
    limits.h specifies limits for non-floating point math types, e.g. INT_MIN and INT_MAX. These values are the most negative and most positive values that you can represent using an int. In float.h, there are definitions for FLT_MIN and FLT_MAX. If you do the following: NSLog(@"%f %f", FLT_MIN, FLT_MAX); You get the following output: FLT_MIN = 0.000000, FLT_MAX = 340282346638528859811704183484516925440.000000 FLT_MAX is equal to a really large number, as you would expect, but why does FLT_MIN equal zero?

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  • Is Minus Zero some sort of JavaScript performance trick?

    - by James Wiseman
    Looking in the jQuery core I found the folloiwng code convention: nth: function(elem, i, match){ return match[3] - 0 === i; }, And I was really curious about the snippet match[3] - 0 Hunting around for '-0' on google isn't too productive, and a search for 'minus zero' brings back a reference to a Bob Dylan song. So, can anyone tell me. Is this some sort of performance trick, or is there a reason for doing this rather than a parseInt or parseFloat? Thanks

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  • ASP.NET: Validate text box contains integer greater than equal to zero?

    - by User
    If I want to validate that a text box contains an integer greater than or equal to zero. Do I need to use TWO asp:CompareValidator controls: one with a DataTypeCheck operator and one with a GreaterThanEqual operator? Or is the datatype operator redundant? Can I just use a single validator with the GreaterThanEqual operator (and the type set to Integer)?

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  • Calling CryptUIWizDigitalSign from .NET on x64

    - by Joe Kuemerle
    I am trying to digitally sign files using the CryptUIWizDigitalSign function from a .NET 2.0 application compiled to AnyCPU. The call works fine when running on x86 but fails on x64, it also works on an x64 OS when compiled to x86. Any idea on how to better marshall or call from x64? The Win32exception returned is "Error encountered during digital signing of the file ..." with a native error code of -2146762749. The relevant portion of the code are: [StructLayout(LayoutKind.Sequential)] public struct CRYPTUI_WIZ_DIGITAL_SIGN_INFO { public Int32 dwSize; public Int32 dwSubjectChoice; [MarshalAs(UnmanagedType.LPWStr)] public string pwszFileName; public Int32 dwSigningCertChoice; public IntPtr pSigningCertContext; [MarshalAs(UnmanagedType.LPWStr)] public string pwszTimestampURL; public Int32 dwAdditionalCertChoice; public IntPtr pSignExtInfo; } [DllImport("Cryptui.dll", CharSet=CharSet.Unicode, SetLastError=true)] public static extern bool CryptUIWizDigitalSign(int dwFlags, IntPtr hwndParent, string pwszWizardTitle, ref CRYPTUI_WIZ_DIGITAL_SIGN_INFO pDigitalSignInfo, ref IntPtr ppSignContext); CRYPTUI_WIZ_DIGITAL_SIGN_INFO digitalSignInfo = new CRYPTUI_WIZ_DIGITAL_SIGN_INFO(); digitalSignInfo = new CRYPTUI_WIZ_DIGITAL_SIGN_INFO(); digitalSignInfo.dwSize = Marshal.SizeOf(digitalSignInfo); digitalSignInfo.dwSubjectChoice = 1; digitalSignInfo.dwSigningCertChoice = 1; digitalSignInfo.pSigningCertContext = pSigningCertContext; digitalSignInfo.pwszTimestampURL = timestampUrl; digitalSignInfo.dwAdditionalCertChoice = 0; digitalSignInfo.pSignExtInfo = IntPtr.Zero; digitalSignInfo.pwszFileName = filepath; CryptUIWizDigitalSign(1, IntPtr.Zero, null, ref digitalSignInfo, ref pSignContext)); And here is how the SigningCertContext is retrieved (minus various error handling) public IntPtr GetCertContext(String pfxfilename, String pswd) IntPtr hMemStore = IntPtr.Zero; IntPtr hCertCntxt = IntPtr.Zero; IntPtr pProvInfo = IntPtr.Zero; uint provinfosize = 0; try { byte[] pfxdata = PfxUtility.GetFileBytes(pfxfilename); CRYPT_DATA_BLOB ppfx = new CRYPT_DATA_BLOB(); ppfx.cbData = pfxdata.Length; ppfx.pbData = Marshal.AllocHGlobal(pfxdata.Length); Marshal.Copy(pfxdata, 0, ppfx.pbData, pfxdata.Length); hMemStore = Win32.PFXImportCertStore(ref ppfx, pswd, CRYPT_USER_KEYSET); pswd = null; if (hMemStore != IntPtr.Zero) { Marshal.FreeHGlobal(ppfx.pbData); while ((hCertCntxt = Win32.CertEnumCertificatesInStore(hMemStore, hCertCntxt)) != IntPtr.Zero) { if (Win32.CertGetCertificateContextProperty(hCertCntxt, CERT_KEY_PROV_INFO_PROP_ID, IntPtr.Zero, ref provinfosize)) pProvInfo = Marshal.AllocHGlobal((int)provinfosize); else continue; if (Win32.CertGetCertificateContextProperty(hCertCntxt, CERT_KEY_PROV_INFO_PROP_ID, pProvInfo, ref provinfosize)) break; } } finally { if (pProvInfo != IntPtr.Zero) Marshal.FreeHGlobal(pProvInfo); if (hMemStore != IntPtr.Zero) Win32.CertCloseStore(hMemStore, 0); } return hCertCntxt; }

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  • C# Int and math not returning full value.

    - by Mike
    Int64 c1 = Convert.ToInt64(csvdeep[1]); Int64 division = 1024; string results = Math.Abs(c1 / division / division / division).ToString(); My c1 is 10201841664 and results is "9". I'd perfer to get the 2nd two decimal places so my real result would be 9.50. Any tips on how I could get the 2 decimal places?

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  • Why does division yield a vastly different result than multiplication by a fraction in floating points.

    - by Avram
    I understand why floating point numbers can't be compared, and know about the mantissa and exponent binary representation, but I'm no expert and today I came across something I don't get: Namely lets say you have something like: float denominator, numerator, resultone, resulttwo; resultone = numerator / denominator; float buff = 1 / denominator; resulttwo = numerator * buff; To my knowledge different flops can yield different results and this is not unusual. But in some edge cases these two results seem to be vastly different. To be more specific in my GLSL code calculating the Beckmann facet slope distribution for the Cook-Torrance lighitng model: float a = 1 / (facetSlopeRMS * facetSlopeRMS * pow(clampedCosHalfNormal, 4)); float b = clampedCosHalfNormal * clampedCosHalfNormal - 1.0; float c = facetSlopeRMS * facetSlopeRMS * clampedCosHalfNormal * clampedCosHalfNormal; facetSlopeDistribution = a * exp(b/c); yields very very different results to float a = (facetSlopeRMS * facetSlopeRMS * pow(clampedCosHalfNormal, 4)); facetDlopeDistribution = exp(b/c) / a; Why does it? The second form of the expression is problematic. If I say try to add the second form of the expression to a color I get blacks, even though the expression should always evaluate to a positive number. Am I getting an infinity? A NaN? if so why?

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  • KVM guest io is much slower than host io: is that normal?

    - by Evolver
    I have a Qemu-KVM host system setup on CentOS 6.3. Four 1TB SATA HDDs working in Software RAID10. Guest CentOS 6.3 is installed on separate LVM. People say that they see guest performance almost equal to host performance, but I don't see that. My i/o tests are showing 30-70% slower performance on guest than on host system. I tried to change scheduler (set elevator=deadline on host and elevator=noop on guest), set blkio.weight to 1000 in cgroup, change io to virtio... But none of these changes gave me any significant results. This is a guest .xml config part: <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/dev/vgkvmnode/lv2'/> <target dev='vda' bus='virtio'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x05' function='0x0'/> </disk> There are my tests: Host system: iozone test # iozone -a -i0 -i1 -i2 -s8G -r64k random random KB reclen write rewrite read reread read write 8388608 64 189930 197436 266786 267254 28644 66642 dd read test: one process and then four simultaneous processes # dd if=/dev/vgkvmnode/lv2 of=/dev/null bs=1M count=1024 iflag=direct 1073741824 bytes (1.1 GB) copied, 4.23044 s, 254 MB/s # dd if=/dev/vgkvmnode/lv2 of=/dev/null bs=1M count=1024 iflag=direct skip=1024 & dd if=/dev/vgkvmnode/lv2 of=/dev/null bs=1M count=1024 iflag=direct skip=2048 & dd if=/dev/vgkvmnode/lv2 of=/dev/null bs=1M count=1024 iflag=direct skip=3072 & dd if=/dev/vgkvmnode/lv2 of=/dev/null bs=1M count=1024 iflag=direct skip=4096 1073741824 bytes (1.1 GB) copied, 14.4528 s, 74.3 MB/s 1073741824 bytes (1.1 GB) copied, 14.562 s, 73.7 MB/s 1073741824 bytes (1.1 GB) copied, 14.6341 s, 73.4 MB/s 1073741824 bytes (1.1 GB) copied, 14.7006 s, 73.0 MB/s dd write test: one process and then four simultaneous processes # dd if=/dev/zero of=test bs=1M count=1024 oflag=direct 1073741824 bytes (1.1 GB) copied, 6.2039 s, 173 MB/s # dd if=/dev/zero of=test bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test2 bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test3 bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test4 bs=1M count=1024 oflag=direct 1073741824 bytes (1.1 GB) copied, 32.7173 s, 32.8 MB/s 1073741824 bytes (1.1 GB) copied, 32.8868 s, 32.6 MB/s 1073741824 bytes (1.1 GB) copied, 32.9097 s, 32.6 MB/s 1073741824 bytes (1.1 GB) copied, 32.9688 s, 32.6 MB/s Guest system: iozone test # iozone -a -i0 -i1 -i2 -s512M -r64k random random KB reclen write rewrite read reread read write 524288 64 93374 154596 141193 149865 21394 46264 dd read test: one process and then four simultaneous processes # dd if=/dev/mapper/VolGroup-lv_home of=/dev/null bs=1M count=1024 iflag=direct skip=1024 1073741824 bytes (1.1 GB) copied, 5.04356 s, 213 MB/s # dd if=/dev/mapper/VolGroup-lv_home of=/dev/null bs=1M count=1024 iflag=direct skip=1024 & dd if=/dev/mapper/VolGroup-lv_home of=/dev/null bs=1M count=1024 iflag=direct skip=2048 & dd if=/dev/mapper/VolGroup-lv_home of=/dev/null bs=1M count=1024 iflag=direct skip=3072 & dd if=/dev/mapper/VolGroup-lv_home of=/dev/null bs=1M count=1024 iflag=direct skip=4096 1073741824 bytes (1.1 GB) copied, 24.7348 s, 43.4 MB/s 1073741824 bytes (1.1 GB) copied, 24.7378 s, 43.4 MB/s 1073741824 bytes (1.1 GB) copied, 24.7408 s, 43.4 MB/s 1073741824 bytes (1.1 GB) copied, 24.744 s, 43.4 MB/s dd write test: one process and then four simultaneous processes # dd if=/dev/zero of=test bs=1M count=1024 oflag=direct 1073741824 bytes (1.1 GB) copied, 10.415 s, 103 MB/s # dd if=/dev/zero of=test bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test2 bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test3 bs=1M count=1024 oflag=direct & dd if=/dev/zero of=test4 bs=1M count=1024 oflag=direct 1073741824 bytes (1.1 GB) copied, 49.8874 s, 21.5 MB/s 1073741824 bytes (1.1 GB) copied, 49.8608 s, 21.5 MB/s 1073741824 bytes (1.1 GB) copied, 49.8693 s, 21.5 MB/s 1073741824 bytes (1.1 GB) copied, 49.9427 s, 21.5 MB/s I wonder is that normal situation or did I missed something?

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  • Milliseconds in DateTime.Now on .NET Compact Framework always zero?

    - by Marcel
    Hi all, i want to have a time stamp for logs on a Windows Mobile project. The accuracy must be in the range a hundred milliseconds at least. However my call to DateTime.Now returns a DateTime object with the Millisecond property set to zero. Also the Ticks property is rounded accordingly. How to get better time accuracy? Remember, that my code runs on on the Compact Framework, version 3.5. I use a HTC touch Pro 2 device.

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  • What does msvc 6 throw when an integer divide by zero occurs?

    - by EvilTeach
    I have been doing a bit of experimenting, and have discovered that an exception is being thrown, when an integer divide by zero occurs. #include <iostream> #include <stdexcept> using namespace std; int main ( void ) { try { int x = 3; int y = 0; int z = x / y; cout << "Didn't throw or signal" << endl; } catch (std::exception &e) { cout << "Caught exception " << e.what() << endl; } return 0; } Clearly it is not throwing a std::exception. What else might it be throwing?

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  • filtering for multiple values on one column. All values must exist, else - return zero

    - by Andrew
    Hello All, I would like to filter one column in a table for couple values and show results only if all those values are there. If one or more is missing, then return zero results. example table +----+--------+----------+ | id | Fruit | Color | +----+--------+----------+ | 1 | apple | red | | 2 | mango | yellow | | 3 | banana | yellow | +----+--------+----------+ example "wrong" code: (this must return 3 rows) select Fruit FROM table WHERE Color = red AND Color = yellow but select Fruit FROM table WHERE Color = red AND Color = green must return 0 rows. (If i use select Fruit FROM table WHERE Color = red OR Color = green i get 1 row which is not what i need) I am using PHP with form where user checks different checkboxes that represent different values of the same column. So when he selects multiple checkboxes, all those values should be in the result set, otherwise no result should be given. Thank you, Andrew

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  • Java: confirm method Binary division and find remainder is correct?

    - by cadwag
    I am parsing binary files and have to implement a CRC algorithm to ensure the file is not corrupted. Problem is that I can't seem to get the binary math working when using larger numbers. The example I'm trying to get working: BigInteger G = new BigInteger("11001", 2); BigInteger M = new BigInteger("1110010000", 2); BigInteger R = M.remainder(G); I am expecting: R = "0101" But I am getting: R = "1100" I am assuming the remainder of 0101 is correct since it is given to me in this book I am using as a reference for the CRC algorithm (it's not based in Java), but I can't seem to get it working. I can get small binary calculations to work that I have solved by hand, but not the larger ones. I'll admit that I haven't worked the larger ones by hand yet, that is my next step, but I wanted to see if someone could point out a glaring flaw I have in my code. Can anyone confirm or deny that my methodology is correct? Thanks

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  • How do I retrieve the zero-based index of the selected option in a select box?

    - by Ben McCormack
    Let's say I have the following in my HTML code: <select name="Currency" id="Currency"> <option value="0.85">Euro</option> <option value="110.33">Japanese Yen</option> <option value="1.2">Canadian Dollars</option> </select> Using jQuery, I can use $("#Currency").val() to give me the selectd value, and I can use $("#Currency :selected").text() to get the selected text. What do I need to do to get the zero-based index (in this case, 0, 1, or 2) of the current selection?

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  • Fastest way to zero out a 2d array in C?

    - by Eddy
    I want to repeatedly zero a large 2d array in C. This is what I do at the moment: for(j = 0; j < n; j++) { for(i = 0; i < n; i++) { array[i][j] = 0; } } I've tried using memset: memset(array, 0, sizeof(array)) But this only works for 1D arrays. When I printf the contents of the 2D array, the first row is zeroes, but then I got a load of random large numbers and it crashes.

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