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  • How do I improve terrain rendering batch counts using DirectX?

    - by gamer747
    We have determined that our terrain rendering system needs some work to minimize the number of batches being transferred to the GPU in order to improve performance. I'm looking for suggestions on how best to improve what we're trying to accomplish. We logically split our terrain mesh into smaller grid cells which are 32x32 world units. Each cell has meta data that dictates the four 256x256 textures that are used for spatting along with the alpha blend data, shadow, and light mappings. Each cell contains 81 vertices in a 9x9 grid. Presently, we examine each cell and determine the four textures that are being used to spat the cell. We combine that geometry with any other cell that perhaps uses the same four textures regardless of spat order. If the spat order for a cell differs, the blend map is adjusted so that the spat order is maintained the same as other like cells and blending happens in the right order too. But even with this batching approach, it isn't uncommon when looking out across an area of open terrain to have between 1200-1700 batch count depending upon how frequently textures differ or have different texture blends are between cells. We are only doing frustum culling presently. So using texture spatting, are there other alternatives that can reduce the batch count and allow rendering to be extremely performance-friendly even under DirectX9c? We considered using texture atlases since we're targeting DirectX 9c & older OpenGL platforms but trying to repeat textures using atlases and shaders result in seam artifacts which we haven't been able to eliminate with the exception of disabling mipmapping. Disabling mipmapping results in poor quality textures from a distance. How have others batched together terrain geometry such that one could spat terrain using various textures, minimizing batch count and texture state switches so that rendering performance isn't negatively impacted?

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  • Shader compile log depending on hardware

    - by dreta
    I'm done with the core of my graphics engine and I'm testing it on every platform I can get my hands on. Now, what I noticed is that different drivers return different shader and program compile log content. For example, on my friend's laptop if you successfuly compile a shader then the log is simply empty. However on my PC I get some useful information along with it. So if I compile a vertex shader, I'll get: Vertex shader was successfully compiled to run on hardware. Which isn't that impressive, but is what happens when I compile a program. On my friend's computer the log is empty, since the program compiles. However on my own computer I get: Vertex shader(s) linked, fragment shader(s) linked. Which is awesome, because I'm attaching a geometry shader with 0 (I have a geometry shader file with trash, so it doesn't compile and the pointer is set to 0), and the compiler just tells me which shaders linked. Now it got me thinking, if I was going to buy a graphics card, is there a way for me to get the information about whether or not I'll get this "extended" compile information? Maybe it's vendor specific? Now I don't expect an answer TBH, this seems a bit obscure, but maybe somebody has any experience with this and could post it.

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  • TemplateBinding with Converter - what is wrong?

    - by MartyIX
    I'm creating a game desk. I wanted to specify field size (one field is a square) as a attached property and with this data set value of ViewPort which would draw 2x2 matrix (and tile mode would do the rest of game desk). I'm quite at loss what is wrong because the binding doesn't work. Testing line in XAML for the behaviour I would like to have: <DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None"> The game desk is based on this sample of DrawingPaint: http://msdn.microsoft.com/en-us/library/aa970904.aspx (an image is here) XAML: <Window x:Class="Sokoban.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Sokoban" Title="Window1" Height="559" Width="419"> <Window.Resources> <local:FieldSizeToRectConverter x:Key="fieldSizeConverter" /> <Style x:Key="GameDesk" TargetType="{x:Type Rectangle}"> <Setter Property="local:GameDeskProperties.FieldSize" Value="50" /> <Setter Property="Fill"> <Setter.Value> <!--<DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None">--> <DrawingBrush Viewport="{TemplateBinding local:GameDeskProperties.FieldSize, Converter={StaticResource fieldSizeConverter}}" ViewportUnits="Absolute" TileMode="None"> <DrawingBrush.Drawing> <DrawingGroup> <GeometryDrawing Brush="CornflowerBlue"> <GeometryDrawing.Geometry> <RectangleGeometry Rect="0,0,100,100" /> </GeometryDrawing.Geometry> </GeometryDrawing> <GeometryDrawing Brush="Azure"> <GeometryDrawing.Geometry> <GeometryGroup> <RectangleGeometry Rect="0,0,50,50" /> <RectangleGeometry Rect="50,50,50,50" /> </GeometryGroup> </GeometryDrawing.Geometry> </GeometryDrawing> </DrawingGroup> </DrawingBrush.Drawing> </DrawingBrush> </Setter.Value> </Setter> </Style> </Window.Resources> <StackPanel> <Rectangle Style="{StaticResource GameDesk}" Width="300" Height="150" /> </StackPanel> </Window> Converter and property definition: using System; using System.Collections.Generic; using System.Text; using System.Windows.Controls; using System.Windows; using System.Diagnostics; using System.Windows.Data; namespace Sokoban { public class GameDeskProperties : Panel { public static readonly DependencyProperty FieldSizeProperty; static GameDeskProperties() { PropertyChangedCallback fieldSizeChanged = new PropertyChangedCallback(OnFieldSizeChanged); PropertyMetadata fieldSizeMetadata = new PropertyMetadata(50, fieldSizeChanged); FieldSizeProperty = DependencyProperty.RegisterAttached("FieldSize", typeof(int), typeof(GameDeskProperties), fieldSizeMetadata); } public static int GetFieldSize(DependencyObject target) { return (int)target.GetValue(FieldSizeProperty); } public static void SetFieldSize(DependencyObject target, int value) { target.SetValue(FieldSizeProperty, value); } static void OnFieldSizeChanged(DependencyObject target, DependencyPropertyChangedEventArgs e) { Debug.WriteLine("FieldSize just changed: " + e.NewValue); } } [ValueConversion(/* sourceType */ typeof(int), /* targetType */ typeof(Rect))] public class FieldSizeToRectConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Debug.Assert(targetType == typeof(int)); int fieldSize = int.Parse(value.ToString()); return new Rect(0, 0, 2 * fieldSize, 2 * fieldSize); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { // should not be called in our example throw new NotImplementedException(); } } }

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  • optimizing iPhone OpenGL ES fill rate

    - by NateS
    I have an Open GL ES game on the iPhone. My framerate is pretty sucky, ~20fps. Using the Xcode OpenGL ES performance tool on an iPhone 3G, it shows: Renderer Utilization: 95% to 99% Tiler Utilization: ~27% I am drawing a lot of pretty large images with a lot of blending. If I reduce the number of images drawn, framerates go from ~20 to ~40, though the performance tool results stay about the same (renderer still maxed). I think I'm being limited by the fill rate of the iPhone 3G, but I'm not sure. My questions are: How can I determine with more granularity where the bottleneck is? That is my biggest problem, I just don't know what is taking all the time. If it is fillrate, is there anything I do to improve it besides just drawing less? I am using texture atlases. I have tried to minimize image binds, though it isn't always possible (drawing order, not everything fits on one 1024x1024 texture, etc). Every frame I do 10 image binds. This seem pretty reasonable, but I could be mistaken. I'm using vertex arrays and glDrawArrays. I don't really have a lot of geometry. I can try to be more precise if needed. Each image is 2 triangles and I try to batch things were possible, though often (maybe half the time) images are drawn with individual glDrawArrays calls. Besides the images, I have ~60 triangles worth of geometry being rendered in ~6 glDrawArrays calls. I often glTranslate before calling glDrawArrays. Would it improve the framerate to switch to VBOs? I don't think it is a huge amount of geometry, but maybe it is faster for other reasons? Are there certain things to watch out for that could reduce performance? Eg, should I avoid glTranslate, glColor4g, etc? I'm using glScissor in a 3 places per frame. Each use consists of 2 glScissor calls, one to set it up, and one to reset it to what it was. I don't know if there is much of a performance impact here. If I used PVRTC would it be able to render faster? Currently all my images are GL_RGBA. I don't have memory issues. Here is a rough idea of what I'm drawing, in this order: 1) Switch to perspective matrix. 2) Draw a full screen background image 3) Draw a full screen image with translucency (this one has a scrolling texture). 4) Draw a few sprites. 5) Switch to ortho matrix. 6) Draw a few sprites. 7) Switch to perspective matrix. 8) Draw sprites and some other textured geometry. 9) Switch to ortho matrix. 10) Draw a few sprites (eg, game HUD). Steps 1-6 draw a bunch of background stuff. 8 draws most of the game content. 10 draws the HUD. As you can see, there are many layers, some of them full screen and some of the sprites are pretty large (1/4 of the screen). The layers use translucency, so I have to draw them in back-to-front order. This is further complicated by needing to draw various layers in ortho and others in perspective. I will gladly provide additional information if reqested. Thanks in advance for any performance tips or general advice on my problem!

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  • Adaptive Layout for ADF Faces on Tablets

    - by Shay Shmeltzer
    In the 11.1.16 version of Oracle ADF we started adding specific features to the ADF Faces components so they'll work better on iPad tablets. In this entry I'm going to highlight some new capabilities that we have added to the 11.1.2.3 release. (note if you are still on the 11.1.1.* branch - you'll need to wait for 11.1.1.7 to get the features discussed here). The two key additions in the 11.1.2.3 version compared to the 11.1.1.6 features for iPad support include: pagination for tables and adaptive flow layout. The pagination for table is self explanatory, basically since iPad don't support scroll bars, we automatically switch the table component to render with a pagination toolbar that allow you to scroll set of records or directly jump to a specific set. See the image below. The adaptive flow layout takes a bit more explanation. On regular desktops the UI that you usually build for ADF Faces screens is going to use stretch layout - meaning that it stretches to fill the whole area of the browser window. If you resize the browser windoe, the ADF Faces page resizes with it. If your browser window is too small, scroll bars will appear to allow you to scroll to areas that are "hidden". However on an iPad, this is probably not the type of layout you want - you would rather have a flow layout that eliminates scroll bars and instead allows you to scroll down the page. Basically your want the page to be sized based on its content, rather then based on the browser window size. In ADF Faces terminology this can be done with the dimensionsFrom property set to "children". And here comes the tricky part, since in the past(and also today) when you create an ADF Faces page and add a stretchable component to it, the dimensionsFrom property is set to parent by default. This will be true to other layout components you'll add as well. At this point you might be wondering "Does this mean I'll need to go to each of the layout components in my page and modify the dimensionsFrom property value to be children?" ADF Faces to the rescue... To eliminate the need to do this tedious manual changes, we introduced a new web.xml parameter "oracle.adf.view.rich.geometry.DEFAULT_DIMENSIONS" You'll basically add the following to your web.xml <context-param>    <description>      This parameter controls the default value for component geometry on the page.      Supported values are:        legacy - component attributes use the default values as specified for the attributes                 in the tag documentation (default value)        auto   - component attributes use the correct default value given the value of their                 parent component. For example, with this setting, the panelStretchLayout                 will use "auto" as the default value for its "dimensionsFrom" attribute                 instead of "parent".    </description>    <param-name>oracle.adf.view.rich.geometry.DEFAULT_DIMENSIONS</param-name>    <param-value>auto</param-value>  </context-param> Once you set this parameter, you only need to set the dimensionsFrom attribute for the top level layout component on your page, and the rest of the components will adjust accordingly. One trick that you can use, and that is used in the demo below, is to have the dimensionsFrom property depend on the type of client that access your application. This way you can switch between stretch or flow layout based on the device accessing your application. For example I use the following in my page: <af:panelStretchLayout topHeight="70px" startWidth="0px" endWidth="0px"                                       dimensionsFrom="#{adfFacesContext.agent.capabilities['touchScreen'] eq 'none'  ? 'parent' : 'children' }"> Which results in a flow layout for iPads and a stretch layout for regular browsers. Check out the result in the below demo: &amp;lt;span id=&amp;quot;XinhaEditingPostion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;

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  • Visual State Manager in WPF not working for me

    - by Román
    Hi In a wpf project I have this XAML code <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:ic="clr-namespace:Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions" x:Class="WpfApplication1.MainWindow" xmlns:vsm="clr-namespace:System.Windows;assembly=WPFToolkit" x:Name="Window" Title="MainWindow" Width="640" Height="480"> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="VisualStateGroup"> <vsm:VisualState x:Name="Loading"> <Storyboard> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="control" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="button" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Collapsed}"/> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="button1" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="control" Storyboard.TargetProperty="(UIElement.Visibility)"> <DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Collapsed}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Grid x:Name="LayoutRoot"> <Grid.Resources> <ControlTemplate x:Key="loadingAnimation"> <Image x:Name="content" Opacity="1"> <Image.Source> <DrawingImage> <DrawingImage.Drawing> <DrawingGroup> <GeometryDrawing Brush="Transparent"> <GeometryDrawing.Geometry> <RectangleGeometry Rect="0,0,1,1"/> </GeometryDrawing.Geometry> </GeometryDrawing> <DrawingGroup> <DrawingGroup.Transform> <RotateTransform x:Name="angle" Angle="0" CenterX="0.5" CenterY="0.5"/> </DrawingGroup.Transform> <GeometryDrawing Geometry="M0.9,0.5 A0.4,0.4,90,1,1,0.5,0.1"> <GeometryDrawing.Pen> <Pen Brush="Green" Thickness="0.1"/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Brush="Green" Geometry="M0.5,0 L0.7,0.1 L0.5,0.2"/> </DrawingGroup> </DrawingGroup> </DrawingImage.Drawing> </DrawingImage> </Image.Source> </Image> <ControlTemplate.Triggers> <Trigger Property="Visibility" Value="Visible"> <Trigger.EnterActions> <BeginStoryboard x:Name="animation"> <Storyboard> <DoubleAnimation From="0" To="359" Duration="0:0:1.5" RepeatBehavior="Forever" Storyboard.TargetName="angle" Storyboard.TargetProperty="Angle"/> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> <Trigger.ExitActions> <StopStoryboard BeginStoryboardName="animation"/> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Grid.Resources> <Grid.ColumnDefinitions> <ColumnDefinition MinWidth="76.128" Width="Auto"/> <ColumnDefinition MinWidth="547.872" Width="Auto"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="0.05*"/> <RowDefinition Height="0.95*"/> </Grid.RowDefinitions> <Button x:Name="button" Margin="0,0,1,0.04" Width="100" Content="Load" d:LayoutOverrides="Height" Click="Button_Click"/> <Button x:Name="button1" HorizontalAlignment="Left" Margin="0,0,0,0.04" Width="100" Content="Stop" Grid.Column="1" d:LayoutOverrides="Height" Click="Button2_Click" Visibility="Collapsed"/> <Control x:Name="control" Margin="10" Height="100" Grid.Row="1" Grid.ColumnSpan="2" Width="100" Template="{DynamicResource loadingAnimation}" Visibility="Collapsed"/> </Grid> </Window> and the following code behind on the window public partial class MainWindow : Window { public MainWindow() { this.InitializeComponent(); } private void Button1_Click(object sender, System.Windows.RoutedEventArgs e) { VisualStateManager.GoToState(this, "Loading", true); } private void Button2_Click(object sender, System.Windows.RoutedEventArgs e) { VisualStateManager.GoToState(this, "Normal", true); } } However, when I click the first button (button1) the state change is not being triggered. What am I doing wrong? Thanks in advance

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  • fitbounds() in Google maps api V3 does not fit bounds

    - by jul
    hi, I'm using the geocoder from Google API v3 to display a map of a country. I get the recommended viewport for the country but when I want to fit the map to this viewport, it does not work (see the bounds before and after calling the fitBounds function in the code below). What am I doing wrong? How can I set the viewport of my map to results[0].geometry.viewport? thanks jul var geocoder = new google.maps.Geocoder(); if(geocoder) { geocoder.geocode({'address': '{{countrycode}}'}, function(results, status) { var bounds = new google.maps.LatLngBounds(); bounds = results[0].geometry.viewport; console.log(bounds); //((35.173, -12.524), (45.244, 5.098)) console.log(map.getBounds()); //((34.628757195038844, -14.683750000000012), (58.28355197864712, 27.503749999999986)) map.fitBounds(bounds); console.log(map.getBounds()); //((25.740113512090183, -24.806750000000005), (52.44233664523719, 17.380749999999974)) }); } }

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  • How to process images with paperclip on Heroku?

    - by Yuri
    I use Heroku for my app. I want to auto-orient image and then to resize it. So I do: class User < ActiveRecord::Base Paperclip.options[:swallow_stderr] = false has_attached_file :photo, :styles => { :square => "100%", :large => "100%" }, :convert_options => { :square => "-auto-orient -geometry 70X70#", :large => "-auto-orient -geometry X300" }, :storage => :s3, :s3_credentials => "#{RAILS_ROOT}/config/s3.yml", :path => ":attachment/:id/:style.:extension", :bucket => 'mybucket' validates_attachment_size :photo, :less_than => 5.megabyte end It does not work with error: There was an error processing the thumbnail for stream.20143 What am I doing wrong?

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  • Trying to issue a mouseclick event on a QWebElement in QWebView QtWebKit

    - by Bad Man
    I'm trying to send a mouse click event on a certain element in the QtWebKit DOM but I'm obviously doing it wrong: QWebElement el=this->page()->mainFrame()->findFirstElement("input[type=submit]"); el.setFocus(); QMouseEvent pressEvent(QMouseEvent::MouseButtonPress, el.geometry().center(), Qt::MouseButton::LeftButton, Qt::LeftButton, Qt::NoModifier); QCoreApplication::sendEvent(this->page()->mainFrame(), &pressEvent); QMouseEvent releaseEvent(QMouseEvent::MouseButtonRelease, el.geometry().center(), Qt::MouseButton::LeftButton, Qt::LeftButton, Qt::NoModifier); QCoreApplication::sendEvent(this->page()->mainFrame(), &releaseEvent); Any ideas? (p.s. I am extending QWebView if it wasn't obvious)

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  • UTF-8 formatting in SPARQL

    - by john
    How can I "say" to SPARQL that ?churchname is in UTF-8 formatting? because response is like:Pražský hrad PREFIX lgv: <http://linkedgeodata.org/vocabulary#> PREFIX abc: <http://dbpedia.org/class/yago/> SELECT ?churchname WHERE { <http://dbpedia.org/resource/Prague> geo:geometry ?gm . ?church a lgv:castle . ?church geo:geometry ?churchgeo . ?church lgv:name ?churchname . FILTER ( bif:st_intersects (?churchgeo,?gm, 10)) } GROUP BY ?churchname ORDER BY ?churchname

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  • Rendering spatial data of GeoQuerySet in a custom view on GeoDjango

    - by dmytro
    Hello. I have just started my first project on GeoDjango. As a matter of fact, with GeoDjango powered Admin application we all have a great possibility to view/edit spatial data, associated with the current object. The problem is that after the objects having been populated I need to render several objects' associated geometry at once on a single map. I might implement it as a model action, redirecting to a custom view. I just don't know, how to include the OpenLayers widget in the view and how to render there my compound geometry from my GeoQuerySet. I would be very thankful for any hint from an experienced GeoDjango programmer.

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  • Google's Geocoder returns wrong country

    - by 6bytes
    Hi I'm using Google's Geocoder to find lat lng coordinates for a given address. var geocoder = new google.maps.Geocoder(); geocoder.geocode( { 'address': address, 'region': 'uk' }, function(results, status) { if(status == google.maps.GeocoderStatus.OK) { lat: results[0].geometry.location.lat(), lng: results[0].geometry.location.lng() }); address variable is taken from an input field. I want to search locations only in UK. I thought that specifying 'region': 'uk' should be enough but it's not. When I type in "Boston" it founds Boston in US and I wanted the one in UK. How to restrict Geocoder to return locations only from one country or maybe from a certain lat lng range? Thanks

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  • Javascript closures with google geocoder

    - by DaNieL
    Hi all, i still have some problems with javascript closures, and input/output variables. Im playing with google maps api for a no profit project: users will place the marker into a gmap, and I have to save the locality (with coordinates) in my db. The problem comes when i need to do a second geocode in order to get a unique pairs of lat and lng for a location: lets say two users place the marker in the same town but in different places, I dont want to have the same locality twice in the database with differents coords. I know i can do the second geocode after the user select the locality, but i want to understand what am i mistaking here: // First geocoding, take the marker coords to get locality. geocoder.geocode( { 'latLng': new google.maps.LatLng($("#lat").val(), $("#lng").val()), 'language': 'it' }, function(results_1, status_1){ // initialize the html var inside this closure var html = ''; if(status_1 == google.maps.GeocoderStatus.OK) { // do stuff here for(i = 0, geolen = results_1[0].address_components.length; i != geolen) { // Second type of geocoding: for each location from the first geocoding, // i want to have a unique [lat,lan] geocoder.geocode( { 'address': results_1[0].address_components[i].long_name }, function(results_2, status_2){ // Here come the problem. I need to have the long_name here, and // 'html' var should increment. coords = results_2[0].geometry.location.toUrlValue(); html += 'some html to let the user choose the locality'; } ); } // Finally, insert the 'html' variable value into my dom... //but it never gets updated! } else { alert("Error from google geocoder:" + status_1) } } ); I tryed with: // Second type of geocoding: for each location from the first geocoding, i want // to have a unique [lat,lan] geocoder.geocode( { 'address': results_1[0].address_components[i].long_name }, (function(results_2, status_2, long_name){ // But in this way i'll never get results_2 or status_2, well, results_2 // get long_name value, status_2 and long_name is undefined. // However, html var is correctly updated. coords = results_2[0].geometry.location.toUrlValue(); html += 'some html to let the user choose the locality'; })(results_1[0].address_components[i].long_name) ); And with: // Second type of geocoding: for each location from the first geocoding, i want to have // a unique [lat,lan] geocoder.geocode( { 'address': results_1[0].address_components[i].long_name }, (function(results_2, status_2, long_name){ // But i get an obvious "results_2 is not defined" error (same for status_2). coords = results_2[0].geometry.location.toUrlValue(); html += 'some html to let the user choose the locality, that can be more than one'; })(results_2, status_2, results_1[0].address_components[i].long_name) ); Any suggestion? EDIT: My problem is how to pass an additional arguments to the geocoder inner function: function(results_2, status_2, long_name){ //[...] } becose if i do that with a clousure, I mess with the original parameters (results_2 and status_2)

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  • OpenLayers .containsPoint after pan

    - by Adrian
    I've seem to have hit a bug or i have overlooked something. I written some code that enumerates through all the vector features on a OpenLayers Vector layer - to check if the mouse is inside a vector feature - if so then it displays some info based on the feature. I had to write my own methods to do this because the existing OpenLayers Controls( select etc) stop after finding a feature under the mouse, and i the possibility of several features being stacked on top of one another. My problem is that the .containsPoint method seems to be using coords from before a 'pan'. After zooming in or out the geometry seems to be in the right place and .containsPoint is works correctly when I wave the mouse over the map. Do I need to do something after the map has been panned to update something( feature's geometry)

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  • How to get lng lat value from query results of geoalchemy2

    - by user2213606
    For exammple, class Lake(Base): __tablename__ = 'lake' id = Column(Integer, primary_key=True) name = Column(String) geom = Column(Geometry('POLYGON')) point = Column(Geometry('Point')) lake = Lake(name='Orta', geom='POLYGON((3 0,6 0,6 3,3 3,3 0))', point="POINT(2 9)") query = session.query(Lake).filter(Lake.geom.ST_Contains('POINT(4 1)')) for lake in query: print lake.point it returned <WKBElement at 0x2720ed0; '010100000000000000000000400000000000002240'> I also tried to do lake.point.ST_X() but it didn't give the expected latitude neither What is the correct way to transform the value from WKBElement to readable and useful format, say (lng, lat)? Thanks

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  • Adding ID's to google map markers

    - by Nick
    I have a script that loops and adds markers one at a time. I am trying to get the current marker to have an info window and and only have 5 markers on a map at a time (4 without info windows and 1 with) How would i add an id to each marker so that i can delete and close info windows as needed. this is the function i am using to set the marker function codeAddress(address, contentString) { var infowindow = new google.maps.InfoWindow({ content: contentString }); if (geocoder) { geocoder.geocode( { 'address': address}, function(results, status) { if (status == google.maps.GeocoderStatus.OK) { map.setCenter(results[0].geometry.location); var marker = new google.maps.Marker({ map: map, position: results[0].geometry.location }); infowindow.open(map,marker); } else { alert("Geocode was not successful for the following reason: " + status); } }); } }

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  • Google maps spatial reference system

    - by JavaRocky
    What is Google map's spatial reference system using when you enter a lat, long into the maps search bar? I've found hints that it might be WGS84 but after converting to that coordinate system, nothing shows up when i paste the coordinates into the google maps search box. I am converting from GDA MGA 56. Sample: Input MGA56 coords: 336301, 6253363 Expected WGS86 coords: -33.8473340793201, 151.230631835944 I get: 16834916.928327594 -4008321.1020318186 Spatial coord systems: EPSG:28356 for MGA56 EPSG:900913 for WGS86 (google maps) I am using geotools to do the transform: CoordinateReferenceSystem crsMga56 = CRS.parseWKT(mga56); CoordinateReferenceSystem crsGmaps = CRS.parseWKT(gmaps); Coordinate coordinate = new Coordinate(336301, 6253363); Point point = new GeometryFactory().createPoint(coordinate); MathTransform transform = CRS.findMathTransform(crsMga56, crsGmaps); Geometry geometry = JTS.transform(point, transform); I know the transform is not correct, as when i use an online tool it gives me the correct coords. http://www.environment.gov.au/cgi-bin/transform/mga2geo%5Fgda.pl?east=336301&north=6253363&zone=56

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  • Which is faster: creating a detailed mesh before execution or tessellating?

    - by Nick Udell
    For simplicity of the problem let's consider spheres. Let's say I have a sphere, and before execution I know the radius, the position and the triangle count. Let's also say the triangle count is sufficiently large (e.g. ~50k triangles). Would it be faster generally to create this sphere mesh before hand and stream all 50k triangles to the graphics card, or would it be faster to send a single point (representing the centre of the sphere) and use tessellation and geometry shaders to build the sphere on the GPU? Would it still be faster if I had 100 of these spheres in different positions? Can I use hull/geometry shaders to create something which I can then combine with instancing?

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  • Include headers in header file?

    - by Mohit Deshpande
    I have several libraries made by myself (a geometry library, a linked list library, etc). I want to make a header file to include them all in one lib.h. Could I do something like this: #ifndef LIB_H_ #define LIB_H_ #include <stdio.h> #include <stdlib.h> #include <linkedlist.h> #include <geometry.h> .... #endif Then I could just reference this one library and actually reference multiple libraries. Is this possible? If not, is there a way around it?

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  • How to determine the radius and center of a circle when only three noncollinear points are known?

    - by Bob
    I'm working on a C# program that deals with Oracle Spatial geometry. When circle data is stored in a geometry field only three non-collinear points are stored to represent the circle. The problem is that I need to use this data on a Google Maps web page and need the center point and radius of the circle (since my circle drawing function uses that information). Can anyone help with the math involved and translating said math to C#? I think this page may hold the answer, but I'm having a hard time following it. There are formulas for radius and center given three points, but then they define the variables as matrices and I get lost at that point. How would I solve that in code?

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  • Google maps api v3: geocoding multiple addresses and infowindow

    - by user2536786
    I am trying to get infowindow for multiple addresses. Its creating markers but when I click on markers, infowindow is not popping up. Please help and see what could be wrong in this code. Rest all info is fine only issue is with infowindow not coming up. <!DOCTYPE html> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <title>Google Maps Multiple Markers</title> <script src="http://maps.google.com/maps/api/js?sensor=false" type="text/javascript"></script> </head> <body> <div id="map" style="height: 800px;"></div> <script type="text/javascript"> var locations = [ ['Bondi Beach', '850 Bay st 04 Toronto, Ont'], ['Coogee Beach', '932 Bay Street, Toronto, ON M5S 1B1'], ['Cronulla Beach', '61 Town Centre Court, Toronto, ON M1P'], ['Manly Beach', '832 Bay Street, Toronto, ON M5S 1B1'], ['Maroubra Beach', '606 New Toronto Street, Toronto, ON M8V 2E8'] ]; var map = new google.maps.Map(document.getElementById('map'), { zoom: 10, center: new google.maps.LatLng(43.253205,-80.480347), mapTypeId: google.maps.MapTypeId.ROADMAP }); var infowindow = new google.maps.InfoWindow(); var geocoder = new google.maps.Geocoder(); var marker, i; for (i = 0; i < locations.length; i++) { geocoder.geocode( { 'address': locations[i][1]}, function(results, status) { //alert(status); if (status == google.maps.GeocoderStatus.OK) { //alert(results[0].geometry.location); map.setCenter(results[0].geometry.location); marker = new google.maps.Marker({ position: results[0].geometry.location, map: map }); google.maps.event.addListener(marker, 'mouseover', function() { infowindow.open(marker, map);}); google.maps.event.addListener(marker, 'mouseout', function() { infowindow.close();}); } else { alert("some problem in geocode" + status); } }); } </script> </body> </html>

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  • paperclipt get error can't dump File when upload video in rails

    - by user3510728
    when i try to upload video using paperclipt, i get error message can't dump File? model video : class Video < ActiveRecord::Base has_attached_file :avatar, :storage => :s3, :styles => { :mp4 => { :geometry => "640x480", :format => 'mp4' }, :thumb => { :geometry => "300x300>", :format => 'jpg', :time => 5 } }, :processors => [:ffmpeg] validates_attachment_presence :avatar validates_attachment_content_type :avatar, :content_type => /video/, :message => "Video not supported" end when i try to create video, im get this error?

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  • SQL SERVER – World Shapefile Download and Upload to Database – Spatial Database

    - by pinaldave
    During my recent, training I was asked by a student if I know a place where he can download spatial files for all the countries around the world, as well as if there is a way to upload shape files to a database. Here is a quick tutorial for it. VDS Technologies has all the spatial files for every location for free. You can download the spatial file from here. If you cannot find the spatial file you are looking for, please leave a comment here, and I will send you the necessary details. Unzip the file to a folder and it will have the following content. Then, download Shape2SQL tool from SharpGIS. This is one of the best tools available to convert shapefiles to SQL tables. Afterwards, run the .exe file. When the file is run for the first time, it will ask for the database properties. Provide your database details. Select the appropriate shape files and the tool will fill up the essential details automatically. If you do not want to create the index on the column, uncheck the box beside it. The screenshot below is simply explains the procedure. You also have to be careful regarding your data, whether that is GEOMETRY or GEOGRAPHY. In this example,  it is GEOMETRY data. Click “Upload to Database”. It will show you the uploading process. Once the shape file is uploaded, close the application and open SQL Server Management Studio (SSMS). Run the following code in SSMS Query Editor. USE Spatial GO SELECT * FROM dbo.world GO This will show the complete map of world after you click on Spatial Results in Spatial Tab. In Spatial Results Set, the Zoom feature is available. From the Select label column, choose the country name in order to show the country name overlaying the country borders. Let me know if this tutorial is helpful enough. I am planning to write a few more posts about this later. Note: Please note that the images displayed here do not reflect the original political boundaries. These data are pretty old and can probably draw incorrect maps as well. I have personally spotted several parts of the map where some countries are located a little bit inaccurately. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Add-On, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Spatial, SQL Tips and Tricks, SQL Utility, T SQL, Technology

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  • Basic Spatial Data with SQL Server and Entity Framework 5.0

    - by Rick Strahl
    In my most recent project we needed to do a bit of geo-spatial referencing. While spatial features have been in SQL Server for a while using those features inside of .NET applications hasn't been as straight forward as could be, because .NET natively doesn't support spatial types. There are workarounds for this with a few custom project like SharpMap or a hack using the Sql Server specific Geo types found in the Microsoft.SqlTypes assembly that ships with SQL server. While these approaches work for manipulating spatial data from .NET code, they didn't work with database access if you're using Entity Framework. Other ORM vendors have been rolling their own versions of spatial integration. In Entity Framework 5.0 running on .NET 4.5 the Microsoft ORM finally adds support for spatial types as well. In this post I'll describe basic geography features that deal with single location and distance calculations which is probably the most common usage scenario. SQL Server Transact-SQL Syntax for Spatial Data Before we look at how things work with Entity framework, lets take a look at how SQL Server allows you to use spatial data to get an understanding of the underlying semantics. The following SQL examples should work with SQL 2008 and forward. Let's start by creating a test table that includes a Geography field and also a pair of Long/Lat fields that demonstrate how you can work with the geography functions even if you don't have geography/geometry fields in the database. Here's the CREATE command:CREATE TABLE [dbo].[Geo]( [id] [int] IDENTITY(1,1) NOT NULL, [Location] [geography] NULL, [Long] [float] NOT NULL, [Lat] [float] NOT NULL ) Now using plain SQL you can insert data into the table using geography::STGeoFromText SQL CLR function:insert into Geo( Location , long, lat ) values ( geography::STGeomFromText ('POINT(-121.527200 45.712113)', 4326), -121.527200, 45.712113 ) insert into Geo( Location , long, lat ) values ( geography::STGeomFromText ('POINT(-121.517265 45.714240)', 4326), -121.517265, 45.714240 ) insert into Geo( Location , long, lat ) values ( geography::STGeomFromText ('POINT(-121.511536 45.714825)', 4326), -121.511536, 45.714825) The STGeomFromText function accepts a string that points to a geometric item (a point here but can also be a line or path or polygon and many others). You also need to provide an SRID (Spatial Reference System Identifier) which is an integer value that determines the rules for how geography/geometry values are calculated and returned. For mapping/distance functionality you typically want to use 4326 as this is the format used by most mapping software and geo-location libraries like Google and Bing. The spatial data in the Location field is stored in binary format which looks something like this: Once the location data is in the database you can query the data and do simple distance computations very easily. For example to calculate the distance of each of the values in the database to another spatial point is very easy to calculate. Distance calculations compare two points in space using a direct line calculation. For our example I'll compare a new point to all the points in the database. Using the Location field the SQL looks like this:-- create a source point DECLARE @s geography SET @s = geography:: STGeomFromText('POINT(-121.527200 45.712113)' , 4326); --- return the ids select ID, Location as Geo , Location .ToString() as Point , @s.STDistance( Location) as distance from Geo order by distance The code defines a new point which is the base point to compare each of the values to. You can also compare values from the database directly, but typically you'll want to match a location to another location and determine the difference for which you can use the geography::STDistance function. This query produces the following output: The STDistance function returns the straight line distance between the passed in point and the point in the database field. The result for SRID 4326 is always in meters. Notice that the first value passed was the same point so the difference is 0. The other two points are two points here in town in Hood River a little ways away - 808 and 1256 meters respectively. Notice also that you can order the result by the resulting distance, which effectively gives you results that are ordered radially out from closer to further away. This is great for searches of points of interest near a central location (YOU typically!). These geolocation functions are also available to you if you don't use the Geography/Geometry types, but plain float values. It's a little more work, as each point has to be created in the query using the string syntax, but the following code doesn't use a geography field but produces the same result as the previous query.--- using float fields select ID, geography::STGeomFromText ('POINT(' + STR (long, 15,7 ) + ' ' + Str(lat ,15, 7) + ')' , 4326), geography::STGeomFromText ('POINT(' + STR (long, 15,7 ) + ' ' + Str(lat ,15, 7) + ')' , 4326). ToString(), @s.STDistance( geography::STGeomFromText ('POINT(' + STR(long ,15, 7) + ' ' + Str(lat ,15, 7) + ')' , 4326)) as distance from geo order by distance Spatial Data in the Entity Framework Prior to Entity Framework 5.0 on .NET 4.5 consuming of the data above required using stored procedures or raw SQL commands to access the spatial data. In Entity Framework 5 however, Microsoft introduced the new DbGeometry and DbGeography types. These immutable location types provide a bunch of functionality for manipulating spatial points using geometry functions which in turn can be used to do common spatial queries like I described in the SQL syntax above. The DbGeography/DbGeometry types are immutable, meaning that you can't write to them once they've been created. They are a bit odd in that you need to use factory methods in order to instantiate them - they have no constructor() and you can't assign to properties like Latitude and Longitude. Creating a Model with Spatial Data Let's start by creating a simple Entity Framework model that includes a Location property of type DbGeography: public class GeoLocationContext : DbContext { public DbSet<GeoLocation> Locations { get; set; } } public class GeoLocation { public int Id { get; set; } public DbGeography Location { get; set; } public string Address { get; set; } } That's all there's to it. When you run this now against SQL Server, you get a Geography field for the Location property, which looks the same as the Location field in the SQL examples earlier. Adding Spatial Data to the Database Next let's add some data to the table that includes some latitude and longitude data. An easy way to find lat/long locations is to use Google Maps to pinpoint your location, then right click and click on What's Here. Click on the green marker to get the GPS coordinates. To add the actual geolocation data create an instance of the GeoLocation type and use the DbGeography.PointFromText() factory method to create a new point to assign to the Location property:[TestMethod] public void AddLocationsToDataBase() { var context = new GeoLocationContext(); // remove all context.Locations.ToList().ForEach( loc => context.Locations.Remove(loc)); context.SaveChanges(); var location = new GeoLocation() { // Create a point using native DbGeography Factory method Location = DbGeography.PointFromText( string.Format("POINT({0} {1})", -121.527200,45.712113) ,4326), Address = "301 15th Street, Hood River" }; context.Locations.Add(location); location = new GeoLocation() { Location = CreatePoint(45.714240, -121.517265), Address = "The Hatchery, Bingen" }; context.Locations.Add(location); location = new GeoLocation() { // Create a point using a helper function (lat/long) Location = CreatePoint(45.708457, -121.514432), Address = "Kaze Sushi, Hood River" }; context.Locations.Add(location); location = new GeoLocation() { Location = CreatePoint(45.722780, -120.209227), Address = "Arlington, OR" }; context.Locations.Add(location); context.SaveChanges(); } As promised, a DbGeography object has to be created with one of the static factory methods provided on the type as the Location.Longitude and Location.Latitude properties are read only. Here I'm using PointFromText() which uses a "Well Known Text" format to specify spatial data. In the first example I'm specifying to create a Point from a longitude and latitude value, using an SRID of 4326 (just like earlier in the SQL examples). You'll probably want to create a helper method to make the creation of Points easier to avoid that string format and instead just pass in a couple of double values. Here's my helper called CreatePoint that's used for all but the first point creation in the sample above:public static DbGeography CreatePoint(double latitude, double longitude) { var text = string.Format(CultureInfo.InvariantCulture.NumberFormat, "POINT({0} {1})", longitude, latitude); // 4326 is most common coordinate system used by GPS/Maps return DbGeography.PointFromText(text, 4326); } Using the helper the syntax becomes a bit cleaner, requiring only a latitude and longitude respectively. Note that my method intentionally swaps the parameters around because Latitude and Longitude is the common format I've seen with mapping libraries (especially Google Mapping/Geolocation APIs with their LatLng type). When the context is changed the data is written into the database using the SQL Geography type which looks the same as in the earlier SQL examples shown. Querying Once you have some location data in the database it's now super easy to query the data and find out the distance between locations. A common query is to ask for a number of locations that are near a fixed point - typically your current location and order it by distance. Using LINQ to Entities a query like this is easy to construct:[TestMethod] public void QueryLocationsTest() { var sourcePoint = CreatePoint(45.712113, -121.527200); var context = new GeoLocationContext(); // find any locations within 5 kilometers ordered by distance var matches = context.Locations .Where(loc => loc.Location.Distance(sourcePoint) < 5000) .OrderBy( loc=> loc.Location.Distance(sourcePoint) ) .Select( loc=> new { Address = loc.Address, Distance = loc.Location.Distance(sourcePoint) }); Assert.IsTrue(matches.Count() > 0); foreach (var location in matches) { Console.WriteLine("{0} ({1:n0} meters)", location.Address, location.Distance); } } This example produces: 301 15th Street, Hood River (0 meters)The Hatchery, Bingen (809 meters)Kaze Sushi, Hood River (1,074 meters)   The first point in the database is the same as my source point I'm comparing against so the distance is 0. The other two are within the 5 mile radius, while the Arlington location which is 65 miles or so out is not returned. The result is ordered by distance from closest to furthest away. In the code, I first create a source point that is the basis for comparison. The LINQ query then selects all locations that are within 5km of the source point using the Location.Distance() function, which takes a source point as a parameter. You can either use a pre-defined value as I'm doing here, or compare against another database DbGeography property (say when you have to points in the same database for things like routes). What's nice about this query syntax is that it's very clean and easy to read and understand. You can calculate the distance and also easily order by the distance to provide a result that shows locations from closest to furthest away which is a common scenario for any application that places a user in the context of several locations. It's now super easy to accomplish this. Meters vs. Miles As with the SQL Server functions, the Distance() method returns data in meters, so if you need to work with miles or feet you need to do some conversion. Here are a couple of helpers that might be useful (can be found in GeoUtils.cs of the sample project):/// <summary> /// Convert meters to miles /// </summary> /// <param name="meters"></param> /// <returns></returns> public static double MetersToMiles(double? meters) { if (meters == null) return 0F; return meters.Value * 0.000621371192; } /// <summary> /// Convert miles to meters /// </summary> /// <param name="miles"></param> /// <returns></returns> public static double MilesToMeters(double? miles) { if (miles == null) return 0; return miles.Value * 1609.344; } Using these two helpers you can query on miles like this:[TestMethod] public void QueryLocationsMilesTest() { var sourcePoint = CreatePoint(45.712113, -121.527200); var context = new GeoLocationContext(); // find any locations within 5 miles ordered by distance var fiveMiles = GeoUtils.MilesToMeters(5); var matches = context.Locations .Where(loc => loc.Location.Distance(sourcePoint) <= fiveMiles) .OrderBy(loc => loc.Location.Distance(sourcePoint)) .Select(loc => new { Address = loc.Address, Distance = loc.Location.Distance(sourcePoint) }); Assert.IsTrue(matches.Count() > 0); foreach (var location in matches) { Console.WriteLine("{0} ({1:n1} miles)", location.Address, GeoUtils.MetersToMiles(location.Distance)); } } which produces: 301 15th Street, Hood River (0.0 miles)The Hatchery, Bingen (0.5 miles)Kaze Sushi, Hood River (0.7 miles) Nice 'n simple. .NET 4.5 Only Note that DbGeography and DbGeometry are exclusive to Entity Framework 5.0 (not 4.4 which ships in the same NuGet package or installer) and requires .NET 4.5. That's because the new DbGeometry and DbGeography (and related) types are defined in the 4.5 version of System.Data.Entity which is a CLR assembly and is only updated by major versions of .NET. Why this decision was made to add these types to System.Data.Entity rather than to the frequently updated EntityFramework assembly that would have possibly made this work in .NET 4.0 is beyond me, especially given that there are no native .NET framework spatial types to begin with. I find it also odd that there is no native CLR spatial type. The DbGeography and DbGeometry types are specific to Entity Framework and live on those assemblies. They will also work for general purpose, non-database spatial data manipulation, but then you are forced into having a dependency on System.Data.Entity, which seems a bit silly. There's also a System.Spatial assembly that's apparently part of WCF Data Services which in turn don't work with Entity framework. Another example of multiple teams at Microsoft not communicating and implementing the same functionality (differently) in several different places. Perplexed as a I may be, for EF specific code the Entity framework specific types are easy to use and work well. Working with pre-.NET 4.5 Entity Framework and Spatial Data If you can't go to .NET 4.5 just yet you can also still use spatial features in Entity Framework, but it's a lot more work as you can't use the DbContext directly to manipulate the location data. You can still run raw SQL statements to write data into the database and retrieve results using the same TSQL syntax I showed earlier using Context.Database.ExecuteSqlCommand(). Here's code that you can use to add location data into the database:[TestMethod] public void RawSqlEfAddTest() { string sqlFormat = @"insert into GeoLocations( Location, Address) values ( geography::STGeomFromText('POINT({0} {1})', 4326),@p0 )"; var sql = string.Format(sqlFormat,-121.527200, 45.712113); Console.WriteLine(sql); var context = new GeoLocationContext(); Assert.IsTrue(context.Database.ExecuteSqlCommand(sql,"301 N. 15th Street") > 0); } Here I'm using the STGeomFromText() function to add the location data. Note that I'm using string.Format here, which usually would be a bad practice but is required here. I was unable to use ExecuteSqlCommand() and its named parameter syntax as the longitude and latitude parameters are embedded into a string. Rest assured it's required as the following does not work:string sqlFormat = @"insert into GeoLocations( Location, Address) values ( geography::STGeomFromText('POINT(@p0 @p1)', 4326),@p2 )";context.Database.ExecuteSqlCommand(sql, -121.527200, 45.712113, "301 N. 15th Street") Explicitly assigning the point value with string.format works however. There are a number of ways to query location data. You can't get the location data directly, but you can retrieve the point string (which can then be parsed to get Latitude and Longitude) and you can return calculated values like distance. Here's an example of how to retrieve some geo data into a resultset using EF's and SqlQuery method:[TestMethod] public void RawSqlEfQueryTest() { var sqlFormat = @" DECLARE @s geography SET @s = geography:: STGeomFromText('POINT({0} {1})' , 4326); SELECT Address, Location.ToString() as GeoString, @s.STDistance( Location) as Distance FROM GeoLocations ORDER BY Distance"; var sql = string.Format(sqlFormat, -121.527200, 45.712113); var context = new GeoLocationContext(); var locations = context.Database.SqlQuery<ResultData>(sql); Assert.IsTrue(locations.Count() > 0); foreach (var location in locations) { Console.WriteLine(location.Address + " " + location.GeoString + " " + location.Distance); } } public class ResultData { public string GeoString { get; set; } public double Distance { get; set; } public string Address { get; set; } } Hopefully you don't have to resort to this approach as it's fairly limited. Using the new DbGeography/DbGeometry types makes this sort of thing so much easier. When I had to use code like this before I typically ended up retrieving data pks only and then running another query with just the PKs to retrieve the actual underlying DbContext entities. This was very inefficient and tedious but it did work. Summary For the current project I'm working on we actually made the switch to .NET 4.5 purely for the spatial features in EF 5.0. This app heavily relies on spatial queries and it was worth taking a chance with pre-release code to get this ease of integration as opposed to manually falling back to stored procedures or raw SQL string queries to return spatial specific queries. Using native Entity Framework code makes life a lot easier than the alternatives. It might be a late addition to Entity Framework, but it sure makes location calculations and storage easy. Where do you want to go today? ;-) Resources Download Sample Project© Rick Strahl, West Wind Technologies, 2005-2012Posted in ADO.NET  Sql Server  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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