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  • iOS - is it possible to cache CGContextDrawImage?

    - by woot586
    I used the timing profile tool to identify that 95% of the time is spent calling the function CGContextDrawImage. In my app there are a lot of duplicate images repeatably being chopped from a sprite map and drawn to the screen. I was wondering if it was possible to cache the output of CGContextDrawImage in an NSMutableDictionay, then if the same sprite is requested again it can be just pull it from the cache rather than doing all the work of clipping and rendering it again. This is what i’ve got but I have not been to successful: Definitions if(cache == NULL) cache = [[NSMutableDictionary alloc]init]; //Identifier based on the name of the sprite and location within the sprite. NSString* identifier = [NSString stringWithFormat:@"%@-%d",filename,frame]; Adding to cache CGRect clippedRect = CGRectMake(0, 0, clipRect.size.width, clipRect.size.height); CGContextClipToRect( context, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(clipRect.origin.x * -1, clipRect.origin.y * -1, atlas.size.width, atlas.size.height); //draw the image to our clipped context using our offset rect CGContextDrawImage(context, drawRect, atlas.CGImage); [cache setValue:UIGraphicsGetImageFromCurrentImageContext() forKey:identifier]; UIGraphicsEndImageContext(); Rendering a cached sprite There is probably a better way to render CGImage which is my ultimate caching goal but at the moment I’m just looking to successfully render the cached image out however this has not been successful. UIImage* cachedImage = [cache objectForKey:identifier]; if(cachedImage){ NSLog(@"Cached %@",identifier); CGRect imageRect = CGRectMake(0, 0, cachedImage.size.width, cachedImage.size.height); if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0); else UIGraphicsBeginImageContext(imageRect.size); //Use draw for now just to see if the image renders out ok CGContextDrawImage(context, imageRect, cachedImage.CGImage); UIGraphicsEndImageContext(); }

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  • Set text equal to string and pass to receipt printer at a different size on iOS

    - by Max Roper
    I am using the StarIO SDK to print text to a receipt printer and I am trying to get a certain line of text larger than the rest. I have some help from their support but I can't really get it to go. -(void)print{ NSMutableString *final=[NSMutableString stringWithFormat:@"-----"]; [final appendFormat:@"\n\nLevel:%@ Section:%@ Row:%@ Seat:%@", [response_dict objectForKey:@"level"], [response_dict objectForKey:@"section"],[response_dict objectForKey:@"row"],[response_dict objectForKey:@"seat"]]; There is a bunch of other stuff that is printing, but that is the line that I would like to be a different size than the rest. The StarIO support said that I should try and pass that to this... -(IBAction)PrintText { NSString *portName = [IOS_SDKViewController getPortName]; NSString *portSettings = [IOS_SDKViewController getPortSettings]; [PrinterFunctions PrintTextWithPortname:portName portSettings:portSettings heightExpansion:heightExpansion widthExpansion:widthExpansion textData:textData textDataSize:[textNSData length]]; free(textData); } Would love some help if possible. :) Thanks so much. This is the main bit I think I would need from the StarIO Text formatting doc... - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { array_hieghtExpansion = [[NSMutableArray alloc] init]; [array_hieghtExpansion addObject:@"1"]; [array_hieghtExpansion addObject:@"2"]; [array_hieghtExpansion addObject:@"3"]; [array_hieghtExpansion addObject:@"4"]; [array_hieghtExpansion addObject:@"5"]; [array_hieghtExpansion addObject:@"6"]; array_widthExpansion = [[NSMutableArray alloc] init]; [array_widthExpansion addObject:@"1"]; [array_widthExpansion addObject:@"2"]; [array_widthExpansion addObject:@"3"]; [array_widthExpansion addObject:@"4"]; [array_widthExpansion addObject:@"5"]; [array_widthExpansion addObject:@"6"]; array_alignment = [[NSMutableArray alloc] init]; [array_alignment addObject:@"Left"]; [array_alignment addObject:@"Center"]; [array_alignment addObject:@"Right"]; } return self; } and int heightExpansion = [pickerpopup_heightExpansion getSelectedIndex]; int widthExpansion = [pickerpopup_widthExpansion getSelectedIndex];

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  • iOS subview widget hooked up to multiple controllers

    - by Allison A
    So, I want to create a reusable widget as a xib and subview that can appear on a set amount of specific screens. This widget will have three buttons, each with an Action. I want to be able to handle these actions on multiple viewcontrollers. So say ViewControllerA, ViewControllerD, and ViewControllerF can handle the three button events, each in their own way. I've created the nib file. How do I import it into the specific viewcontrollers, and then how do I wire up those events? EDIT: I know that I could potentially get outlets set up via a viewcontroller, but Apple states that UIViewController is for full-screen views only, and my widget is only taking up a small portion of the screen.

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  • Regular non-low energy bluetooth for IOS

    - by user3712524
    Ok, so I can't get my app to connect with a peripheral using bluetooth low-energy(my app is installed on an iPhone 5s and I have LightBlue installed on an iPhone 4S, simulating a peripheral. I also have light blue installed on the 5s, simulating a central, to verify that the two can connect and they do.) I have verified that the centralManager is instantiating and the State is powered on. So, my question is, is regular bluetooth still a viable option? Can I just use the GameKit API and go that route? Thanks in advance!

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  • iOS get user contacts excluding businesses

    - by Kyle Begeman
    I have an app that is loading all of a users contacts. I would like to exclude any business, but I can't seem to find a way to determine if a contact is a business. I initially considered check if the "company" field contains a value when the first and last name do not, but I can't find this property from the ABRecord. Here is how I am grabbing the first and last name: NSString *firstName = (__bridge_transfer NSString *)ABRecordCopyValue(contactPerson, kABPersonFirstNameProperty); NSString *lastName = (__bridge_transfer NSString *)ABRecordCopyValue(contactPerson, kABPersonLastNameProperty); Any ideas? Thanks!

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  • Memory Management iOS dev app doesn't work after a few detail items

    - by user1434846
    I am working on a project with a tableView controller and the detail views contains CMMotionManager.When i open 5 or 6 detailViews all goes well,but after a while the app goes slow and finally crashes.On instruments the only leak is on main.m , also i must say that I'm using ARC and i can't dealloc or realese the instances. Here is the code: First the table view: - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. self.title = @"Movement";//Master View Controller title bar UIImage *image = [UIImage imageNamed:@"jg_navibar.png"]; [self.navigationController.navigationBar setBackgroundImage:image forBarMetrics:UIBarMetricsDefault]; //Init the array with data bodypartsMutableArray = [NSMutableArray arrayWithCapacity:26]; BodypartData *part1 = [[BodypartData alloc] init]; part1.bodypartname = @"Shoulder"; part1.movementname = @"Flexion"; part1.fullimageStartingPosition=[UIImage imageNamed:@"2_shoulder_flexion_end_position.jpg"]; part1.fullimageEndedPosition=[UIImage imageNamed:@"2_shoulder_flexion_end_position.jpg"]; part1.thumbimage=[UIImage imageNamed:@"1_shoulder_flexion_landmarks_thumb.jpg"]; [bodypartsMutableArray addObject:part1]; ......... } then the cell: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"MyBasicCell"]; BodypartData *part = [self.bodypartsMutableArray objectAtIndex:indexPath.row]; cell.textLabel.text =[NSString stringWithFormat:part.movementname]; cell.detailTextLabel.text =[NSString stringWithFormat:part.bodypartname]; cell.imageView.image =part.thumbimage; return cell; } and the the detailViewdid load: - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. // Init motionManager object and set the Update Interval _motionManager = [[CMMotionManager alloc]init]; _motionManager.deviceMotionUpdateInterval=1/60; //60 Hz [_motionManager startGyroUpdates]; if (_motionManager.gyroAvailable) { _motionManager.gyroUpdateInterval = 1.0/60.0; [_motionManager startDeviceMotionUpdatesToQueue:[NSOperationQueue currentQueue] withHandler: ^(CMDeviceMotion *motion, NSError *error) { CMAttitude *attitude = motion.attitude; //Calculation with rotationMatrix m11 = [NSString stringWithFormat:@"%.02f", attitude.rotationMatrix.m11]; m12 = [NSString stringWithFormat:@"%.02f", attitude.rotationMatrix.m12]; m13 = [NSString stringWithFormat:@"%.02f", attitude.rotationMatrix.m13]; ......... }

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  • memory usage in iOS

    - by varun
    My app has a simple UI interface having simple buttons, date picker, picker view, table view, action sheet, toolbar, alert boxes etc. No images, no network access. Just plain simple UI. It accesses SQLite database a lot. ARC option is enabled. I have many questions to ask: In .h files, I am defining IBOutlets like @property(nonatomic, retain) IBOutlet UIButton *bt; Where do i need to do bt=nil? in didReceiveMemoryWarning or viewDidLoad Live Bytes in Instruments tool is 4-5MB. Is it enough or I need to reduce memory usage? If so, how can I do so? Please mention few important points. Also, what all need to be added to the following methods? applicationDidReceiveMemoryWarning UIApplicationDidReceiveMemoryWarningNotification

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  • iOs receivedData from NSURLConnection is nil

    - by yhl
    I was wondering if anyone could point out why I'm not able to capture a web reply. My NSLog shows that my [NSMutableData receivedData] has a length of 0 the entire run of the connection. The script that I hit when I click my login button returns a string. My NSLog result is pasted below, and after that I've pasted both the .h and .m files that I have. NSLog Result 2012-11-28 23:35:22.083 [12548:c07] Clicked on button_login 2012-11-28 23:35:22.090 [12548:c07] theConnection is succesful 2012-11-28 23:35:22.289 [12548:c07] didReceiveResponse 2012-11-28 23:35:22.290 [12548:c07] didReceiveData 2012-11-28 23:35:22.290 [12548:c07] 0 2012-11-28 23:35:22.290 [12548:c07] connectionDidFinishLoading 2012-11-28 23:35:22.290 [12548:c07] 0 ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController // Create an Action for the button. - (IBAction)button_login:(id)sender; // Add property declaration. @property (nonatomic,assign) NSMutableData *receivedData; @end ViewController.m #import ViewController.h @interface ViewController () @end @implementation ViewController @synthesize receivedData; - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { NSLog(@"didReceiveResponse"); [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"didReceiveData"); [receivedData appendData:data]; NSLog(@"%d",[receivedData length]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"connectionDidFinishLoading"); NSLog(@"%d",[receivedData length]); } - (IBAction)button_login:(id)sender { NSLog(@"Clicked on button_login"); NSString *loginScriptURL = [NSString stringWithFormat:@"http://www.website.com/app/scripts/login.php?"]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:loginScriptURL]]; NSString *postString = [NSString stringWithFormat:@"&paramUsername=user&paramPassword=pass"]; NSData *postData = [postString dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody:postData]; // Create the actual connection using the request. NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; // Capture the response if (theConnection) { NSLog(@"theConnection is succesful"); } else { NSLog(@"theConnection failed"); } } @end

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  • Updating iOS application content which include images

    - by azamsharp
    I am working on a Vegetable gardening application. Apart from the vegetable name and description I also have vegetable image. Currently, I have all the images in the Supported Files folder in the Xcode project. But later on I want to update the application dynamically without having the user download a new version. When the user updates the application or downloads new data from the server that data will include the images. Can I store those images in the supporting file folder or somewhere where they can be references by just the name. RELATED QUESTION: I will also allow the user to take pictures of their vegetables and then write notes about the vegetables like "just planted", "about to harvest" etc. What is the recommended approach for storing pictures/photos. I can always store them in the user's photo library and then store the reference in the local database and then fetch and display the picture using the reference. The problem with that approach might be that if the user accidentally deletes the picture from the library then it will no longer be displayed in my application. The only way I see if to store the picture in the app local database as a BLOB.

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  • Getting Notifications in Background Mode iOS?

    - by Pau Senabre
    I'm trying to get Notifications in Background Mode by running a method every minute to see if there are new notifications. This works great in Active Mode, but I saw for background mode it is restricted to 7 keys. I enabled the Background Mode with the option Background Fetch, but seems like the method is being called but it's not complete. In AppDelegate I'm calling: - (void)applicationDidEnterBackground:(UIApplication *)application { //This has a Timer to execute every minute [self GetNotifications]; //This executes a NSMutableURLRequest *request //giving back the JSON data with the notifications } I would like to do something like Facebook does for Notifications. Any idea how to do this?

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  • How to flush coverage data when my test cause app crash - For ios app

    - by Ypy
    I want to get the code coverage of my tests. So I set the settings, build an app with .gcno files and run it on simulator. It can get the coverage data successfully if there is no crash issue. But if the app crashed, I will get nothing. So how can I get the code coverage data when the app crash? In my thought, this is because it will not call __gcov_flush() method when app crash. I only add app does not run in background to my plist file, so __gcov_flush() is called only at the time I press Home button. Is there any way to call __gcov_flush() before the app crash?

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  • Format textfield while typing Ios

    - by BBios
    Ive seen other examples and tried - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string I am not sure what I am doing wrong, I just started coding my first Iphone App This is what I am trying to do I have 4 textfields and each has a limit on number of letters while typing I have done this using the below code - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { int valid; NSString *cs2 = [textField.text stringByReplacingCharactersInRange:range withString:string]; // int charCount = [cs2 length]; if(textField == cvv){ valid = 4; }else if(textField == cardName) { valid=26; }else if(textField == expDate) { valid=5; // if (charCount == 2 ) { // textField.text = [cs2 stringByAppendingString:@"/"]; // textField.text = cs2; // return YES; // } }else if(textField == acNumber) { valid=19; } return !([cs2 length] > valid); Works fine till here, I have a textfield where the user enters Exp date and would like to format it as if I am entering 112 then it should display as 01/12 and if I enter 2 then it should display as 1122 I tried checking if the length of the textfield value is 2 then append a / but then that gives me when I enter 12 it gives 11/22

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  • iOS UITableViewCell UIImageView setting on different conditions

    - by chis54
    I have an app that has a UITableView and in my Cells I have UIImageViews and UILabels that change images/textColors for a day theme and a night theme (trying to be automatically set). My issue is that I set the images and colors when the table is populated with cellForRowAtIndexPath and its during the day "theme", then if I reopen the app hours later in the night "theme" and the app is still in the "background" and not needing to be reloaded (ie viewDidLoad doesn't fire), the day "theme" shows until I scroll the UITableView and then the night "theme" shows when new cells are brought into view by scrolling. How should I set the objects in my cells when changing around time of the day? I was thinking to use an NSTimer, but I'm not sure how to update the objects in my cells. I was also thinking about using the appropriate methods in the AppDelagate to set things in motion, but is there a way to force reloading the TableView? Any suggestions?

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  • IPhone iOs 5, need help getting my tab bar at the top to work

    - by Patrick
    I wanted to have the tab bar at the top. So i created a new project in XCode. Added a view and then inside that view i added (scrollbar, text and another view). See picture. What i wanted was to have my tab bar at the top. Then in the middle would be the contents from the tab bar and below it a small copyright text. See picture. No idea how to make this correctly. I have tried to create the UITabBarController on the fly and then assign it into the view at the top. (Top white space on the picture dedicated for the tab bar). Here is my code to init the MainWindow. MainWindow.h #import <UIKit/UIKit.h> @class Intro; @interface MainWindow : UIViewController @property (strong, nonatomic) IBOutlet UIScrollView *mainContentFrame; @property (strong, nonatomic) IBOutlet UIView *mainTabBarView; @property (strong, nonatomic) UITabBarController *mainTabBar; @property (nonatomic, strong) Intro *intro; // Trying to get this tab to show in the tab bar @end MainWindow.m #import "MainWindow.h" #import "Intro.h" @interface MainWindow () @end @implementation MainWindow @synthesize mainContentFrame = _mainContentFrame; @synthesize mainTabBarView = _mainTabBarView; @synthesize mainTabBar = _mainTabBar; @synthesize intro = _intro; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { _intro = [[Intro alloc] init]; NSArray *allViews = [[NSArray alloc] initWithObjects:_intro, nil]; [super viewDidLoad]; // Do any additional setup after loading the view. _mainTabBar = [[UITabBarController alloc] init]; [_mainTabBar setViewControllers:allViews]; [_mainTabBarView.window addSubview:_mainTabBar.tabBarController.view]; } - (void)viewDidUnload { [self setMainTabBar:nil]; [self setMainContentFrame:nil]; [self setMainContentFrame:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end What am i missing to get this to work? Wanted the content to end up in the scrollview so that all tabs are scrollable.

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  • IOS center bottom position view

    - by Ben_hawk
    I do the following to a loading animation, to place it at the bottom center of the screen. CGPoint bottomCenter = CGPointMake((self.imageView.bounds.size.width / 2), (self.imageView.bounds.size.height * 0.8)); self.activityView.center = bottomCenter; (imageView is the full screen splash image) If the orientation is portrait, it is positioned perfectly, however turning on its side, in landscape or upside down portrait and the animation ends up miles away :S Does anyone know the correct way to position this loading animation, its for the splash screen.

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  • UITableView issue (iOS)

    - by Oktay
    I wonder why cellForRowAtIndexPath function is called when scrolling the UITableView. Does it mean on every scrolling cell configuration code runs again? I have a slowness problem when scrolling the table. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CountryCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSString *continent = [self tableView:tableView titleForHeaderInSection:indexPath.section]; NSString *country = [[self.countries valueForKey:continent] objectAtIndex:indexPath.row]; cell.textLabel.text = country; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; }

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  • Disable iOS keyboard (don't show it at all) in phonegap

    - by lashleigh
    If I were writing a native app I would try the solution given here which says: Try to implement the following method in text view's delegate: - (BOOL)textViewShouldBeginEditing:(UITextView *)textView{ return NO; } Unfortunately I need to use phonegap, so I don't have a text view to manipulate. It would be great if I could permanently suppress the keyboard in this app. We've got some custom on screen keyboard that people are supposed to use instead. So, any idea how to disable the popup keyboard completely?

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  • iOS didFinishLaunchingWithOptions method options==nil

    - by poopChai
    I was trying to fetch remote notification info when the app was not running,so I was told that I can get from : UILocalNotification *localNotification = [launchOptions objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey] in method: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions ,but still can't get info. Then I use alertView to show the info on iPhone(launch without Xcode),still can't get the info. Any other issue would cause this? Please let me know if you have any ideas.

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  • The right approach to loading dynamic content into a UITableView in iOS

    - by OS.
    ok, I've read tons of bits and pieces on the subject of loading dynamic content (from the web) into a UITableView and the problem with calculating cell height upfront. I've tried different simple implementations but the problem persists... Assuming I need to read a JSON file from the web, parse it into 'item' objects, each with variable size image and various text labels, here is what I believe would be the right approach to avoid long hang time of the app while everything is loading: on app load read JSON file and parse into items array provide only small part of the items array to the tableview (about 10 items) - since I need to load the images associated with each item to calculate cell height - I don't want the view to go through the whole items list and load all images - this hangs the app until every image is loaded display the tableview with the available cells (assuming I load a few 'spare' ones, user can even scroll to more items) in the background using Grand Central Dispatch download images for all/some of the remaining items and then reload the tableview with the new data (repeat step 4 if item list is very long) Step 2 above is necessary since I have no way to calculate the cell height without loading the images first, and since tableview first calculates height of all cells it may take a very long time to download all images for all items. Would you say this is the right approach? am I missing something?

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  • IOS-Fixed content in UIScrollview

    - by heaven
    I have a problem with UIScrollView and UILabel. I'm adding UILabel using addSubview inside UIScrollView, one UILabel on the top set Width: 3000 - height: 20; other UILabel on the left: set height: 1000 - width: 50; In the middle UISCrollView is here I wanna When scroll horizontal the UILabel on the top move to left or right (doesn't move to up or down) When scroll vertical the UILabel on the left move to up or down (doesn't move right or left)

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  • ios - almost there with updating Core Data

    - by Jeff Kranenburg
    I have been following the answer of this question: How to update existing object in core data? and in the answer it comes across this line of code to update a record within the array: Favorits* favoritsGrabbed = [results objectAtIndex:0]; Now this updates whatever is set a record 0 of the database, no matter what cell I select to edit. I am sorry but I cannot figure out how to change it into updating the cell I have selected. Starting to grow grey hairs here:-) The problem (maybe it is my mindset) is that I am required to give an integer and I am unable to find something to substitute it. Any help would be great.

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  • iOS - Prompt User to Update to Latest App Version

    - by Kevin_TA
    Is there any method or plugin available that will alert the user to upgrade an app if the version they are using is not the latest? I suppose I could ping a web service to check what the current version is and compare with the user's version and go from there. As an aside, is there a way to check the current version of the app (some property I don't know about) or do you simply have to hardcode the version as some float variable or something? Thanks

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  • iOS app private distribution and MDM

    - by Hippocrates
    We want to develop apps for a variety of separate clients for use on their iPads/iPhones. Right now we have a developer license and and provision UUIDs manually and distribute the app OTA via a web server. This limits us to 100 devices per license and leaves us paying for upkeep of the license. Some of our clients may also be interested in using an MDM software package. What is the best way for us to provision and push apps to many clients and more that 100 devices? Would each client need to pay for their own enterprise license? Any input is appreciated. Thanks.

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  • App delegate doesn't work after starting using Storyboards -iOS

    - by user968173
    I have a small problem with my game.. I wanna stop my game whenever it's interrupted. My stopGame method was working when I called it in applicationWillResignActive when I was using xib files. When I changed it to storyboards, it stopped working.. applicationWillResignActive still works with storyboards and my stopGame method is called, but for some reason, my game does not stop.. Has someone faced a problem like this? And possible solutions please.. Thanks in advance..

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  • Simple iOS Get Request Not Pulling in Data

    - by user2793987
    I have a very simple get request that doesn't return data on my script. The script is fine when viewed in the web browser but the app does not pull in the data. Any other script works with this code in the app. I'm unsure of what to do because there shouldn't be a reason for this to not work. Please let me know if you need more information. Here's the script: https://shipstudent.com/complaint_desk/similarPosts.php?username=noah //retrieve saved username from user defaults (it's noah) NSUserDefaults *eUser = [NSUserDefaults standardUserDefaults]; savedUser = [eUser objectForKey:@"user"]; NSLog(@"%@",savedUser); in ViewDidLoad: NSString *categoryParam = [NSString stringWithFormat:@"https://shipstudent.com/complaint_desk/similarPosts.php?username=%@", savedUser]; NSURL *url = [NSURL URLWithString:categoryParam]; NSMutableURLRequest *request = [NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageAllowed timeoutInterval:30.0]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (connection==nil) { NSLog(@"Invalid request"); } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { postData = [[NSMutableData alloc]init]; NSLog(@"Response received"); } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [postData appendData:data]; NSLog(@"Data received"); } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; similarPosts = [NSJSONSerialization JSONObjectWithData:postData options:kNilOptions error:nil]; [postsTbl reloadData]; for (id postObject in similarPosts) { NSLog(@"Relatable Post: %@",postObject); } }

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