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  • Learning functional programming [closed]

    - by Oni
    This question is similar to Choosing a functional programming language. I want to learn functional programming but I am having troubles choosing the right programming language. At the university I studied Haskell for 2 months, so I have a basic idea of what a functional language is. I have read a lot that functional programming change your way of think. I started to take a look to Clojure, which I like for several reasons(code as data, JVM, etc). What stops me from continue learning Clojure is that it is not a pure functional language and I am afraid of ending up using imperative/OO style. Should I learn Haskell or keep on learning Clojure? Thanks in advance P.D: I am open to any other language.

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  • Techniques for Working Without a Debugger [closed]

    - by ashes999
    Possible Duplicate: How to effectively do manual debugging? Programming in a debugger is ideal. When I say a debugger, I mean something that will allow you to: Pause execution in the middle of some code (like a VM) Inspect variable values Optionally set variable values and call methods Unfortunately, we're not always blessed to work in environments that have debuggers. This can be for reasons such as: Debugger is too too too slow (Flash circa Flash 8) Interpreted language (Ruby, PHP) Scripting language (eg. inside RPG Maker XP) My question is, what is an effective way to debug without a debugger? The old method of "interleave code with print statements" is time-consuming and not sufficient.

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  • Why don't we store the syntax tree instead of the source code?

    - by Calmarius
    We have a lot of programming languages. Every language is parsed and syntax checked before translated into code so an abstract syntax tree is built. We have this abstract syntax tree, why don't we store this syntax tree instead of the source code (or next to the source code)? By using an AST instead of the source code. Every programmer in a team can serialize this tree to any language, they want (with the appropriate context free grammar) and parse back to AST when they finished. So this would eliminate the debate about the coding style questions (where to put the { and }, where to put whitespace, indentation, etc.) What are the pros and cons of this approach?

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  • Personal Project - Next practical language/tech to learn

    - by Paul Nathan
    I'm working on a personal project doing some finance analysis. It's a totally new field for me, and I'm really having fun with it so far, plus working in the high-level language arena is a great break from my embedded systems daytime work. I have a MySQL backend on a non-local server with a pile of stock data. My task now is to do some analysis of the stocks and produce something approximating a useful result. There are a couple technical difficulties. (1) I have a lot of records. To be precise, I believe I'm near 100K records right now, and this number grows by 6.1K each weekday. I need to create a way to rummage through these fields and do data analysis - based on a given computation, go look at this other set. Fine and dandy, nothing too outre. But this means I could really use a straightforward API for talking to MySQL. (2) Ideally, it runs on OS X 10.4.11. No Windows/Linux machine at home. (3) I can use PHP, C++, Perl, etc. I even have an R installation. I'm pretty flexible with stuff, so long as it runs on OS X. (Lots of options here, pick water, H20, or dihydrogen monoxide ;-) ) (4)Lack of hassle. While I like clever and fun ways of doing things, I'm trying to get some analysis done, not spend ten hours doing installation work and scratching my head figuring out a theoretical syntax question needed to spout out "hello world". What's the question? I'd like to dig into something different than my usual PHP/C++/C toolset. I'm looking for recommendations for languages/technologies that will assist me and meet the above requirements. In particular, I've heard a lot of buzz about F# and Python on SO. I've used CLISP for small problems before, and kinda liked it. I'm seeking opinions about those in particular. edit:since I rent the DB server and have a limited amount of CPU time online, I'm trying to do the analysis on a local machine.

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  • List of Lua derived VMs and Languages

    - by Shane Holloway
    Is there a compendium of virtual machines and languages derived or inspired by Lua? By derived, I mean usage beyond embedding and extending with modules. I'm wanting to research the Lua technology tree, and am looking for our combined knowledge of what already exists. Current List: Bright - A C-like Lua Derivative http://bluedino.net/luapix/Bright.pdf Agena - An Algol68/SQL like Lua Derivative http://agena.sourceforge.net/ LuaJIT - A (very impressive) JIT for Lua http://luajit.org MetaLua - An ML-style language extension http://metalua.luaforge.net/

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  • Is it worth it to learn an esoteric programming language?

    - by Thomas Owens
    Wikipedia: An esoteric programming language (sometimes shortened to esolang) is a programming language designed as a test of the boundaries of computer programming language design, as a proof of concept, or as a joke. There is usually no intention of the language being adopted for real-world programming. Such languages are often popular among hackers and hobbyists. This use of esoteric is meant to distinguish these languages from more popular programming languages. Some more popular languages may appear esoteric (in the usual sense of the word) to some, and though these could arguably be called "esoteric programming languages" too, this is not what is meant. I think it might be worth it, just to learn a new language and go through the process, although only if you don't have anything else to do (like a real project or learning a new real language). But what does the community think? Is there some value in these languages?

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  • Switch gettext translated language with original language

    - by Ruben
    Hi everyone, I started my PHP application with all text in German, then used gettext to extract all strings and translate them to English. So, now I have a .po file with all msgids in German and msgstrs in English. I want to switch them, so that my source code contains the English as msgids. There are numerous reasons for this: More translators will know English, so it is only appropriate to serve them up a file with msgids in English. I could always switch the file before I give it out and after I receive it It would help me to write English object & function names and comments if the content text was also English. I'd like to do that, so the project is more open to other Open Source collaborators (more likely to know English than German). I could do this manually and this is the sort of task where I anticipate it will take me more time to write an automated routine for it (because I'm very bad with shell scripts) than do it by hand. But I also anticipate despising every minute of manual computer labour (feels like a oxymoron, right?) like I always do. Has someone done this before? I figured this would be a common problem, but couldn't find anything. Many thanks ahead. Sample Problem: <title><?=_('Routinen')?></title> #: /users/ruben/sites/v/routinen.php:43 msgid "Routinen" msgstr "Routines"

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  • Need a fast programming language that can drive two printers

    - by Pete
    I have a rather unusual application that isn't working the way I need, and I hope someone here will have some suggestions or at least a direction to investigate. We have a museum exhibit that has a computer at the entrance driving two small receipt printers. There are two buttons on a console, wired to the left and right buttons of a disemboweled mouse. The two printers and associated buttons are for girls and boys, each button does a random selection from a database of names and prints a small ticket on the appropriate printer with a graphic image, a few words about the exhibit and the randomly chosen name. Conceptually all is well, but it hangs quite often. I got the project at the last minute, because the original designer got bogged down and couldn't deliver, so the exhibit's author asked me the day before opening, whether I could write something that would work. I did it in Word, since I am an experienced VBA programmer. Several other avenues I attempted first all lead to dead ends - one couldn't do graphics, another couldn't handle two printers, yet another couldn't change fonts and so on. The problem is that it simply isn't fast enough - Word can only drive one printer at a time and changing the active printer takes a long time. Not by office standards, where a second or two of delay before a printer starts working on your document is not an issue, but here I need more or less instant response. If kids press a button and nothing happens, they press it over and over until something does happen, resulting in maybe half a dozen commands being sent before the printer starts reacting. Sometimes it jams the program completely, since boys and girls will be pressing the two buttons simultaneously and Word locks up, and even when it doesn't jam, the printers then spit out a stream of tickets, making a mess. The kids start squabbling over which ticket is whose, pulling them out of the printers, snarling the paper tape, jamming the printer and generally making a mess of the whole affair, often necessitating the exhibit caretakers having to restart the computer and clear torn bits of paper out the printers. What I need is some sort of fast programming language that can drive two printers *-simultaneously-*, not the MSOffice claptrap of having to switch the active printer, that can react to both left and right mouse button click events, can print a small graphic image and can print in different font sizes and styles and. I don't need many, but it's not all in one typeface. Can anyone suggest what I might use for this? I don't even know if it's possible at all under Windows, whether the "single active printer" garbage is an Office artifact, or a Windows restriction. My little Commodore-64 twenty-five years ago had two printers attached to it and drove both simultaneously with no difficulties - it doesn't seem to me it should be such an impossible requirement today.

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  • Writing a mini-language with haskell, trouble with "while" statements and blocks { }

    - by Nibirue
    EDIT: problem partially solved, skip to the bottom for update. I'm writing a small language using haskell, and I've made a lot of progress, but I am having trouble implementing statements that use blocks, like "{ ... }". I've implemented support for If statements like so in my parser file: stmt = skip +++ ifstmt +++ assignment +++ whilestmt ifstmt = symbol "if" >> parens expr >>= \c -> stmt >>= \t -> symbol "else" >> stmt >>= \e -> return $ If c t e whilestmt = symbol "while" >> parens expr >>= \c -> symbol "\n" >> symbol "{" >> stmt >>= \t -> symbol "}" >> return $ While c t expr = composite +++ atomic And in the Syntax file: class PP a where pp :: Int -> a -> String instance PP Stmt where pp ind (If c t e) = indent ind ++ "if (" ++ show c ++ ") \n" ++ pp (ind + 2) t ++ indent ind ++ "else\n" ++ pp (ind + 2) e pp ind (While c t) = indent ind ++ "while (" ++ show c ++") \n" ++ "{" ++ pp (ind + 2) t ++ "}" ++ indent ind Something is wrong with the while statement, and I don't understand what. The logic seems correct, but when I run the code I get the following error: EDIT: Fixed the first problem based on the first reply, now it is not recognizing my while statment which I assume comes from this: exec :: Env -> Stmt -> Env exec env (If c t e) = exec env ( if eval env c == BoolLit True then t else e ) exec env (While c t) = exec env ( if eval env c == BoolLit True then t ) The file being read from looks like this: x = 1; c = 0; if (x < 2) c = c + 1; else ; -- SEPARATE FILES FOR EACH x = 1; c = 1; while (x < 10) { c = c * x; x = x + 1; } c I've tried to understand the error report but nothing I've tried solves the problem.

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  • Using idle time in turn-based (RPG) games for updating

    - by The Communist Duck
    If you take any turn based RPG game there will be large periods of time when nothing is happening because the game is looping over 'wait_for_player_input'. Naturally it seems sensible to use this time to update things. However, this immediately seems to suggest that it would need to be threaded. Is this sort of design possible in a single thread? loop: if not check_something_pressed: update_a_very_small_amount else keep going But if we says 'a_very_small_amount' is only updating a single object each loop, it's going to be very slow at updating. How would you go about this, preferably in a single thread? EDIT: I've tagged this language-agnostic as that seems the sensible thing, though anything more specific to Python would be great. ;-)

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  • Online training modules / programs for best software engineering practices?

    - by Steve
    We're taking over a team in a foreign country and the programming standards there aren't up to par with US standards. Folks there lack the formal training and basic understanding of computing concepts of databases, how computers work, what good software engineering practices are. Short of sending these ppl to college again, are there good online courses available that we can enroll them into so that they can upgrade their skills? I am specifically looking for online training courses, but recommendations for books are also welcome. This is language-agnostic.

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  • How to name setter that does data conversion?

    - by IAdapter
    I'm struggling with how to name this method, I don't like the "set" prefix, because I feel it should be reserved for normal "dumb" setters and some tools might not like it (i did not check it in checkstyle, pmd, etc., but I got a feeling they won't like it.) for example (in java, but I feel its language agnostic) public void setActionListenerClicked(boolean actionListenerClicked) { this.actionListenerClicked = actionListenerClicked ? "1" : "0"; } The only purpose of this method is ONLY to set, this method is needed and cannot be joined with any other (because of framework used). P.S. I DO know that question is similar to How to name multi-setter?, but I feel its not the same question.

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  • How to name multi-setter?

    - by IAdapter
    I'm struggling with how to name this method, I don't like the "set" prefix, because I feel it should be reserved for normal "dumb" setters and some tools might not like it (i did not check it in checkstyle, pmd, etc., but I got a feeling they won't like it.) for example (in java, but I feel its language agnostic) public void setField1Field2(String field1, String field2) { this.field1 = field1; this.field2 = field2; } The only purpose of this method is ONLY to set, this method is needed and cannot be joined with any other (because of framework used).

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  • Yii urlManager language in URL

    - by TaMeR
    I am trying to add a language to the url with following syntax: http://www.example.com/en/site/page/view/about What I have so far works with short urls like: http://www.example.com/en/site/contact but not with long once as in my first example Here is what I have so far: /config/main.php 'urlManager'=>array( 'class'=>'application.components.MyCUrlManager', 'urlFormat'=>'path', 'showScriptName'=>false, 'rules'=>array( '<language:\w+>/<controller:\w+>/<id:\d+>'=>'<controller>/view', '<language:\w+>/<controller:\w+>/<action:\w+>/<id:\d+>'=>'<controller>/<action>', '<language:\w+>/<controller:\w+>/<action:\w+>'=>'<controller>/<action>', ), ), <?php // components/MyCUrlManager.php class MyCUrlManager extends CUrlManager { public function createUrl($route,$params=array(),$ampersand='&') { if(isset($_POST['_lang'])){ Yii::app()->language = $_POST['_lang']; }elseif (!isset($route['language']) && $controller != 'srbac'){ $route['language']=Yii::app()->language; }else{ Yii::app()->language = $route['language']; } return parent::createUrl($route, $params, $ampersand); } } ?> class Controller extends CController: { /// ..... function init() { parent::init(); if (isset($_POST['_lang'])) { Yii::app()->setLanguage($_POST['_lang']); Yii::app()->session['_lang'] = Yii::app()->language; }elseif (isset(Yii::app()->session['_lang'])) { Yii::app()->setLanguage(Yii::app()->session['_lang']); } } } class LangBox extends CWidget { public function run() { $currentLang = Yii::app()->language; require_once 'Zend/Locale.php'; $locale = new Zend_Locale(); //$siteLanguages = $this->getLang(); $siteLanguages = array('en','de','tr'); foreach($siteLanguages as $value){ $list[$value] = $locale->getTranslation($value, 'Language', $value); } asort($list); $this->render('langBox', array('currentLang' => $currentLang, 'list'=>$list)); } }

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  • ASP-style tags for Perl web development?

    - by Alex R
    I feel like I'm traveling 10 years back in time by asking this, but... Are there any modules, patches, or any "new" version of Perl (released in the last 10 years) to enable writing web-oriented Perl scripts using ASP-style tags? e.g. from ASP/JSP some html <% some code %> more HTML e.g. from PHP some html <? some code ?> more HTML Please don't worry about "why" I'm asking this... It's related to programming language research.

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  • Design a GUI browser to view a tree

    - by iamrohitbanga
    I have a large tree. I want to be able to visualize it using a GUI tool. I want the ability to pan and zoom the tree image so that i can focus on part of the tree. Is there an existing tool to achieve this? If not i would like to write a small tool for myself to be able to do this. what is the simplest way of doing this? what computer language should i use? the image should look something like http://upload.wikimedia.org/wikipedia/commons/d/df/Binary_tree.png I should be able to zoom and pan the image.

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  • Interesting or unique types encountered?

    - by user318904
    What is the most strange or unique type you have seen in a programming language? I was thinking the other day about a "random variable", ie whenever it is evaluated it yields a random value from some domain. It would require some runtime trickery. Also I bet there can be some interesting mapping of regular expressions into a type system. It does not necessarily have to be a built in or primitive type, but some random class that implements a domain specific type won't really be interesting just unique.

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  • Add Keyboard Input Language to Ubuntu

    - by Matthew Guay
    Want to type in multiple languages in Ubuntu?  Here we’ll show you how you can easily add and switch between multiple keyboard layouts in Ubuntu. Add a Keyboard Language To add a keyboard language, open the System menu, select Preferences, and then select Keyboard. In the Keyboard Preferences dialog, select the Layouts tab, and click Add.   You can select a country and then choose an language and keyboard variant.  Note that some countries, such as the United States, may show several languages.  Once you’ve made your selection, you can preview it on the sample keyboard displayed below the menu. Alternately, on the second tab, select a language and then choose a variant.  Click Add when you’ve made your selection. Now you’ll notice that there are two languages listed in the Keyboard Preferences, and they’re both ready to use immediately.  You can add more if you wish, or close the dialog. Switch Between Languages When you have multiple input languages installed, you’ll notice a new icon in your system tray on the top right.  It will show the abbreviation of the country and/or language name that is currently selected.  Click the icon to change the language. Right-click the dialog to view available languages (listed under Groups), open the Keyboard Preferences dialog again, or show the current layout. If you select Show Current Layout you’ll see a window with the keyboard preview we saw previously when setting the keyboard layout.  You can even print this layout preview out to help you remember a layout if you wish. Change Keyboard Shortcuts to Switch Languages By default, you can switch input languages in Ubuntu from the keyboard by pressing both Alt keys together.  Many users are already used to the default Alt+Switch combination to switch input languages in Windows, and we can add that in Ubuntu.  Open the keyboard preferences dialog, select the Layout tab, and click Options. Click the plus sign beside Key(s) to change layout, and select Alt+Shift.  Click Close, and you can now use this familiar shortcut to switch input languages. The layout options dialog offers many more neat keyboard shortcuts and options.  One especially neat option was the option to use a keyboard led to show when we’re using the alternate keyboard layout.  We selected the ScrollLock light since it’s hardly used today, and now it lights up when we’re using our other input language.   Conclusion Whether you regularly type in multiple languages or only need to enter an occasional character from an alternate keyboard layout, Ubuntu’s keyboard settings make it easy to make your keyboard work the way you want.  And since you can even preview and print a keyboard layout, you can even remember an alternate keyboard’s layout if it’s not printed on your keyboard. Windows users, you’re not left behind, either.  Check out our tutorial on how to Add keyboard languages to XP, Vista, and Windows 7. Similar Articles Productive Geek Tips Add keyboard languages to XP, Vista, and Windows 7Assign a Hotkey to Open a Terminal Window in UbuntuWhat is ctfmon.exe And Why Is It Running?Keyboard Shortcuts for VMware WorkstationInput Director Controls Multiple Windows Machines with One Keyboard and Mouse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation" Enable or Disable the Task Manager Using TaskMgrED Explorer++ is a Worthy Windows Explorer Alternative Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12

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  • Learning to implement dynamically typed language compiler

    - by TriArc
    I'm interested in learning how to create a compiler for a dynamically typed language. Most compiler books, college courses and articles/tutorials I've come across are specifically for statically typed languages. I've thought of a few ways to do it, but I'd like to know how it's usually done. I know type inferencing is a pretty common strategy, but what about others? Where can I find out more about how to create a dynamically typed language? Edit 1: I meant dynamically typed. Sorry about the confusion. I've written toy compilers for statically typed languages and written some interpreters for dynamically typed languages. Now, I'm interested in learning more about creating compilers for a dynamically typed language. I'm specifically experimenting with LLVM and since I need to specify the type of every method and argument, I'm thinking of ways to implement a dynamically typed language on something like LLVM.

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  • Game-oriented programming language features/objectives/paradigm?

    - by Klaim
    What are the features and language objectives (general problems to solves) or paradigms that a fictive programming language targetted at games (any kind of game) would require? For example, obviously we would have at least Performance (in speed and memory) (because a lot of games simply require that), but it have a price in the languages we currently use. Expressivity might be a common feature that is required for all languages. I guess some concepts from not-usually-used-for-games paradigms, like actor-based languages, or language-based message passing, might be useful too. So I ask you what would be ideal for games. (maybe one day someone will take those answers and build a language over it? :D ) Please set 1 feature/objective/paradigm per answer. Note: maybe that question don't make sense to you. In this case please explain why in an answer. It's a good thing to have answers to this question that might pop in your head sometimes.

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