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  • Null Safe dereferencing in Java like ?. in Groovy using Maybe monad

    - by Sathish
    I'm working on a codebase ported from Objective C to Java. There are several usages of method chaining without nullchecks dog.collar().tag().name() I was looking for something similar to safe-dereferencing operator ?. in Groovy instead of having nullchecks dog.collar?.tag?.name This led to Maybe monad to have the notion of Nothing instead of Null. But all the implementations of Nothing i came across throw exception when value is accessed which still doesn't solve the chaining problem. I made Nothing return a mock, which behaves like NullObject pattern. But it solves the chaining problem. Is there anything wrong with this implementation of Nothing? [http://github.com/sathish316/jsafederef/blob/master/src/s2k/util/safederef/Nothing.java] As far as i can see 1. It feels odd to use mocking library in code 2. It doesn't stop at the first null. 3. How do i distinguish between null result because of null reference or name actually being null? How is it distinguished in Groovy code?

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  • Passing null as a param for replace() in javascript behaving weird?

    - by Babiker
    I have the follwing jQuery: $("#textArea").keyup(function(){ var textAreaValue = $("textArea"); if(!textArea.value.indexOf("some string")){ textArea.value = textArea.value.replace("some string",null); alert("It was there!"); } }); Is it normal for element.value.replace("some string",null); to replace "some string" with "null"as a string? And if normal can you please explain why? I have tested it with element.value.replace("some string",""), and that works fine, so what would be the difference between null and ""? Thanks in advance.

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  • Creating a Mysql view to SELECT coloumns from different tables

    - by user330429
    I need help in constructing a VIEW on 4 tables. The view should contain coloumns: ER.ID, ER.EMPID, ER.CUSTID, ER.STATUS, ER.DATEREPORTED, ER.REPORT, EB.NAME, CR.CUSTNAME, CR.LOCID, CL.LOCNAME, DI.DEPTNAME ALIASES EMP_REPORT ER , EMP_BIO EB, CUST_RECORD CR, CUST_LOC CL, DEPT_ID DI THE DATA MODELS ARE: describe EMP_REPORT; +--------------+-------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +--------------+-------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | empid | int(11) | NO | | NULL | | | custid | int(11) | NO | | NULL | | | status | varchar(32) | NO | | NULL | | | datereported | bigint(20) | NO | | NULL | | | report | text | YES | | NULL | | +--------------+-------------+------+-----+---------+----------------+ describe EMP_BIO; +--------+-------------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +--------+-------------+------+-----+---------+-------+ | empid | int(11) | NO | PRI | NULL | | | name | varchar(56) | NO | | NULL | | | sex | char(1) | NO | | NULL | | | deptid | int(11) | NO | | NULL | | | email | varchar(32) | NO | | NULL | | | mobile | bigint(20) | YES | | NULL | | | gtlk | varchar(32) | YES | | NULL | | | skype | varchar(32) | YES | | NULL | | | cvid | int(11) | YES | | NULL | | +--------+-------------+------+-----+---------+-------+ describe CUST_RECORD; +----------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +----------+--------------+------+-----+---------+----------------+ | custid | int(11) | NO | PRI | NULL | auto_increment | | custname | varchar(32) | NO | | NULL | | | address | varchar(255) | YES | | NULL | | | contactp | varchar(32) | YES | | NULL | | | mobile | bigint(20) | YES | | NULL | | | locid | int(11) | NO | | NULL | | | remarks | text | YES | | NULL | | | date | int(11) | YES | | NULL | | | addedby | int(11) | YES | | NULL | | +----------+--------------+------+-----+---------+----------------+ describe CUST_LOC; +---------+-------------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +---------+-------------+------+-----+---------+-------+ | locid | int(11) | NO | PRI | 0 | | | locname | varchar(32) | NO | | NULL | | +---------+-------------+------+-----+---------+-------+ describe DEPT_ID; +----------+-------------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +----------+-------------+------+-----+---------+-------+ | deptid | int(11) | NO | | NULL | | | deptname | varchar(32) | YES | | NULL | | +----------+-------------+------+-----+---------+-------+ The table EMP_REPORT contains reports submitted by employees, all the coloumns in it needs to be fetched. The empid in this table should be used to fetch corresponding name in EMP_BIO (employee biodata) table. The custid in EMP_REPORT should be used to fetch corresponding locid in CUST_RECORD(customer record) which is used to fetch locname in CUST_LOC(customer location) table. The empid in EMP_REPORT is used to fetch corresponding deptid in EMP_BIO table which is then used to fetch corresponding deptname from DEPT_ID(department id) table. I tried constructing view using union of different select queries, but dint get proper results. Please help me. Thanks in advance. PS: sorry for my poor english

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  • How can I match a match a null byte (0x00) in the Visual Studio binary editor with a find using a re

    - by Paul K
    Open a file in the Visual Studio binary editor that contains a null byte (0x00), then use the Quick Find feature (Ctrl +F) to find null bytes. I would have thought I could use a regular expression such as \x00 to match null bytes but it doesn't work. Searching for any other hex value using this method works fine. Is this a VS bug, 'feature', or am I just missing something? Is there a work around?

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  • How to assign a value of a property to a var ONLY if the object isn't null

    - by Blankman
    In my code, is there a shorthand that I can use to assign a variable the value of a object's property ONLY if the object isn't null? string username = SomeUserObject.Username; // fails if null I know I can do a check like if(SomeUserObject != null) but I think I saw a shorthand for this kind of test. I tried: string username = SomeUserObject ?? "" : SomeUserObject.Username; But that doesn't work.

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  • How to check if my string is equal to null?

    - by Roman
    I want to perform some action ONLY IF my string has a meaningful value. So, I tried this. if (!myString.eqauls("")) { doSomething } and this if (!myString.eqauls(null)) { doSomething } and this if ( (!myString.eqauls("")) && (!myString.eqauls(null))) { doSomething } and this if ( (!myString.eqauls("")) && (myString!=null)) { doSomething } and this if ( myString.length()>0) { doSomething } And in all cases my program doSomething in spite on the fact that my string IS EMPTY. It equals to null. So, what is wrong with that?

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  • Using "null" in jQuery functions. Is this okay?

    - by Nick
    My database consists of some entries which are NULL (so they don't affect max, min, etc..). When I pull all of the data from the database, I need to repopulate form fields with the values. Using .val(value) where value = NULL seems to work without any problems, but I'm not sure if this is a valid way to go about this. It doesn't say anything in the jQuery documentation (that I can find) about using NULL as parameters to functions.

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  • C++ standard: dereferencing NULL pointer to get a reference?

    - by shoosh
    I'm wondering about what the C++ standard says about code like this: int* ptr = NULL; int& ref = *ptr; int* ptr2 = &ref; In practice the result is that ptr2 is NULL but I'm wondering, is this just an implementation detail or is this well defined in the standard? Under different circumstances a dereferencing of a NULL pointer should result in a crash but here I'm dereferencing it to get a reference which is implemented by the compiler as a pointer so there's really no actual dereferencing of NULL.

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  • '??' Not a valid unicode character, but in the unicode character set?

    - by Steve Cotner
    Short story: I can't get an entity like '𠂉' to store in a MySQL database, either by using a text field in a Ruby on Rails app (with default UTF-8 encoding) or by inputting it directly with a MySQL GUI app. As far as I can tell, all Chinese characters and radicals can be entered into the database without problem, but not these rarely typed 'character components.' The character mentioned above is unicode U+20089 and html entity &#131209; I can get it to display on the page by entering <html>&#131209;</html> and removing html escaping, but I would like to store it simply as the unicode character and keep the html escaping in place. There are many other Chinese 'components' (parts of full characters, generally consisting of 2 or 3 strokes) that cause the same problem. According to this page, the character mentioned is in the UTF-8 charset: http://www.fileformat.info/info/unicode/char/20089/charset_support.htm But on the neighboring '...20089/index.htm' page, there's an alert saying it's not a valid unicode character. For reference, that entity can be found in Mac OS X by searching through the character palette (international menu, "Show Character Palette"), searching by radical, and looking under the '?' radical. Apologies if this is too open-ended... can a character like this be stored in a UTF-8-based database? How is this character both supported and unsupported, both present in the character set and not valid?

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  • Find non-ascii characters from a UTF-8 string

    - by user10607
    I need to find the non-ASCII characters from a UTF-8 string. my understanding: UTF-8 is a superset of character encoding in which 0-127 are ascii characters. So if in a UTF-8 string , a characters value is Not between 0-127, then it is not a ascii character , right? Please correct me if i'm wrong here. On the above understanding i have written following code in C : Note: I'm using the Ubuntu gcc compiler to run C code utf-string is xvab c long i; char arr[] = "xvab c"; printf("length : %lu \n", sizeof(arr)); for(i=0; i<sizeof(arr); i++){ char ch = arr[i]; if (isascii(ch)) printf("Ascii character %c\n", ch); else printf("Not ascii character %c\n", ch); } Which prints the output like: length : 9 Ascii character x Not ascii character Not ascii character ? Not ascii character ? Ascii character a Ascii character b Ascii character Ascii character c Ascii character To naked eye length of xvab c seems to be 6, but in code it is coming as 9 ? Correct answer for the xvab c is 1 ...i.e it has only 1 non-ascii character , but in above output it is coming as 3 (times Not ascii character). How can i find the non-ascii character from UTF-8 string, correctly. Please guide on the subject.

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  • inserting null values in datetime column and integer column

    - by reggie
    I am using C# and developing a winform application. I have a project class which has the project attributes. the constructor of the project class is as follows: newProject = new Project(GCD_ID.IsNull() ? (int?)null : Convert.ToInt32(GCD_ID), txt_Proj_Desc.Text, txt_Prop_Name.Text, ST.ID.ToString().IsNull() ? null: ST.ID.ToString(), cmbCentre.Text, SEC.ID.ToString().IsNull() ? null : SEC.ID.ToString(), cmbZone.Text, FD.ID.ToString().IsNull() ? null : FD.ID.ToString(), DT.ID.ToString().IsNull() ? null : DT.ID.ToString(), OP.ID.ToString().IsNull() ? null : OP.ID.ToString(), T.ID.ToString().IsNull() ? null : T.ID.ToString(), CKV.ID.ToString().IsNull() ? null : CKV.ID.ToString(), STAT.ID.ToString().IsNull() ? null : STAT.ID.ToString(), MW.IsNull() ? (Double?)null : Convert.ToDouble(MW), txt_Subject.Text, Ip_Num.IsNull() ? (int?)null : Convert.ToInt32(Ip_Num), H1N_ID.IsNull() ? (int?)null : Convert.ToInt32(H1N_ID), NOMS_Slip_Num.IsNull() ? (int?)null : Convert.ToInt32(NOMS_Slip_Num), NMS_Updated.IsNull() ? (DateTime?)null : Convert.ToDateTime(NMS_Updated), Received_Date.IsNull() ? (DateTime?)null : Convert.ToDateTime(Received_Date), Actual_IS_Date.IsNull() ? (DateTime?)null : Convert.ToDateTime(Actual_IS_Date), Scheduled_IS_Date.IsNull() ? (DateTime?)null : Convert.ToDateTime(Scheduled_IS_Date), UpSt.ID.ToString().IsNull() ? null : UpSt.ID.ToString(), UpFd.ID.ToString().IsNull() ? null : UpFd.ID.ToString(), txtHVCircuit.Text, cmbbxSIA.Text); My problem is that i cannot insert values into the database when the datetime variables and the integer variables are null. all this data are assigned to the variable from textboxes on the form.. bELOW is the database function which takes in all the variables and insert them into the database. public static void createNewProject(int? GCD_ID, string Project_Desc, string Proponent_Name, int Station_ID, string OpCentre, int Sector_ID, string PLZone, int Feeder, int DxTx_ID, int OpControl_ID, int Type_ID, int ConnKV_ID, int Status_ID, double? MW, string Subject, int? Ip_Num, int? H1N_ID, int? NOMS_Slip_Num, DateTime? NMS_Updated, DateTime? Received_Date, DateTime? Actual_IS_Date, DateTime? Scheduled_IS_Date, int UP_Station_ID, int UP_Feeder_ID, string @HV_Circuit, string SIA_Required) { SqlConnection conn = null; try { //Takes in all the employee details to be added to the database. conn = new SqlConnection(databaseConnectionString); conn.Open(); SqlCommand cmd = new SqlCommand("createNewProject", conn); cmd.CommandType = CommandType.StoredProcedure; cmd.Parameters.Add(new SqlParameter("GCD_ID", GCD_ID)); cmd.Parameters.Add(new SqlParameter("Project_Desc", MiscFunctions.Capitalize(Project_Desc))); cmd.Parameters.Add(new SqlParameter("Proponent_Name", MiscFunctions.Capitalize(Proponent_Name))); cmd.Parameters.Add(new SqlParameter("Station_ID", Station_ID)); cmd.Parameters.Add(new SqlParameter("OpCentre", OpCentre)); cmd.Parameters.Add(new SqlParameter("Sector_ID", Sector_ID)); cmd.Parameters.Add(new SqlParameter("PLZone", PLZone)); cmd.Parameters.Add(new SqlParameter("Feeder", Feeder)); cmd.Parameters.Add(new SqlParameter("DxTx_ID", DxTx_ID)); cmd.Parameters.Add(new SqlParameter("OpControl_ID", OpControl_ID)); cmd.Parameters.Add(new SqlParameter("Type_ID", Type_ID)); cmd.Parameters.Add(new SqlParameter("ConnKV_ID", ConnKV_ID)); cmd.Parameters.Add(new SqlParameter("Status_ID", Status_ID)); cmd.Parameters.Add(new SqlParameter("MW", MW)); cmd.Parameters.Add(new SqlParameter("Subject", Subject)); cmd.Parameters.Add(new SqlParameter("Ip_Num", Ip_Num)); cmd.Parameters.Add(new SqlParameter("H1N_ID", H1N_ID)); cmd.Parameters.Add(new SqlParameter("NOMS_Slip_Num", NOMS_Slip_Num)); cmd.Parameters.Add(new SqlParameter("NMS_Updated", NMS_Updated)); cmd.Parameters.Add(new SqlParameter("Received_Date", Received_Date)); cmd.Parameters.Add(new SqlParameter("Actual_IS_Date", Actual_IS_Date)); cmd.Parameters.Add(new SqlParameter("Scheduled_IS_Date", Scheduled_IS_Date)); cmd.Parameters.Add(new SqlParameter("UP_Station_ID", UP_Station_ID)); cmd.Parameters.Add(new SqlParameter("UP_Feeder_ID", UP_Feeder_ID)); cmd.Parameters.Add(new SqlParameter("HV_Circuit", HV_Circuit)); cmd.Parameters.Add(new SqlParameter("SIA_Required", SIA_Required)); cmd.ExecuteNonQuery(); } catch (Exception e) //returns if error incurred. { MessageBox.Show("Error occured in createNewProject" + Environment.NewLine + e.ToString()); } finally { if (conn != null) { conn.Close(); } } } My question is, how do i insert values into the database. please please help

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  • MySQL load data null values

    - by SP1
    Hello, I have a file that can contain from 3 to 4 columns of numerical values which are separated by comma. Empty fields are defined with the exception when they are at the end of the row: 1,2,3,4,5 1,2,3,,5 1,2,3 The following table was created in MySQL: +-------+--------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +-------+--------+------+-----+---------+-------+ | one | int(1) | YES | | NULL | | | two | int(1) | YES | | NULL | | | three | int(1) | YES | | NULL | | | four | int(1) | YES | | NULL | | | five | int(1) | YES | | NULL | | +-------+--------+------+-----+---------+-------+ I am trying to load the data using MySQL LOAD command: load data infile '/tmp/testdata.txt' into table moo fields terminated by "," lines terminated by "\n"; The resulting table: +------+------+-------+------+------+ | one | two | three | four | five | +------+------+-------+------+------+ | 1 | 2 | 3 | 4 | 5 | | 1 | 2 | 3 | 0 | 0 | | 1 | 2 | 3 | NULL | NULL | +------+------+-------+------+------+ The problem lies with the fact that when a field is empty in the raw data and is not defined, MySQL for some reason does not use the columns default value (which is NULL) and uses zero. NULL is used correctly when the field is missing alltogether. Unfortunately, I have to be able to distinguish between NULL and 0 at this stage so any help would be appreciated. Thanks S.

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  • How to remove Character Style in Word 2003

    - by joe
    I am copying text into a Word document that has its styles protected. Some of the text has a Character style applied to it that I would like to remove. I can change the style and it looks okay visually, but when you click inside the text itself you can see in the style menu that the Character style is still applied. I try to change the style using the style drop down but the Character style won't go away even if I change it to the Paragraph style. Does anyone know what I am talking about and/or have any techniques for removing Character styles? I am looking forward to your responses. Let me know if I need to clarify. Thanks! UPDATE: My issue is that the Paragraph style is changing correctly, but the Character style remains applied even though the text is displayed as if the style is not applied. See http://office.microsoft.com/en-us/word/HA011876141033.aspx if you are not sure what I meen by Character styles. There are four types of styles — paragraph, character, list, and table (list and table styles are new as of Word 2002). However, the majority of styles you'll use are paragraph styles.

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  • Pygame Tile Based Character movement speed

    - by Ryan
    Thanks for taking the time to read this. Right now I'm making a really basic tile based game. The map is a large amount of 16x16 tiles, and the character image is 16x16 as well. My character has its own class that is an extension of the sprite class, and the x and y position is saved in terms of the tile position. To note I am fairly new to pygame. My question is, I am planning to have character movement restricted to one tile at a time, and I'm not sure how to make it so that, even if the player hits the directional key dozens of time quickly, (WASD or arrow keys) it will only move from tile to tile at a certain speed. How could I implement this generally with pygame? (Similar to game movement of like Pokemon or NexusTk). Edit: I should probably note that I want it so that the player can only end a movement in a tile. He couldn't stop moving halfway inbetween a tile for example. Thanks for your time! Ryan

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  • Character creation using spritesheets

    - by Patrick Developer
    I am currently creating a 2D fighting game and have implemented a system where upon starting a new game, the player is presented with the option to create a custom character. I have a set of string arrays set with values that correspond to hair, headgear, chest, lower body and shoes. When done selecting a variety of items from the lists, a code is generated based off the index of each item (i.e 01123), which is then used to assign the correct Spritesheet to the player character. This has already presented a lot of work as I have had to create quite a few spreadsheets based of possible combinations, but I am now looking at a massive amount of work to implement each variation. I have started to look into setting layers for each item to reduce workload, but I am also looking at having different stances for the character - Depending on the currently equipped weapon - so this may present a lot of work either way. My question is, do I have any alternatives or am I stuck creating masses of Spritesheets to cover all combinations? As a side note, how much impact will assigning layered items have on overall performance?

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  • PhysX Capsule Character Controller floating above ground

    - by Jannie
    I am using PhysX Version 3.0.2 in the simulation package I'm working on, and I've encountered some bizarre behavior with the capsule character controller. When I set the controller's height and radius to the appropriate values (r = 0.25, h = 1.86)it behaves correctly (moving along the ground, colliding with other objects, and so on) except that the capsule itself is floating above the ground. The actor will then bump his head when trying to get through a door, since the capsule is the correct height but also floating above the ground. This image should illustrate what I'm going on about: One can clearly see that the rest of the scene has their collision bodies wrapped correctly, it's just the capsule that's going wrong! The stop-gap I've implemented is creating a smaller capsule and giving it an offset, but I need to implement ray-picking for the controller next so the capsule has to surround the character model properly. Here's my character creation code (with height = 1.86f and radius = 0.25f): NxController* D3DPhysXManager::CreateCharacterController( std::string l_stdsControllerName, float l_fHeight, float l_fRadius, D3DXVECTOR3 l_v3Position ) { NxCapsuleControllerDesc l_CapsuleControllerDescription; l_CapsuleControllerDescription.height = l_fHeight; l_CapsuleControllerDescription.radius = l_fRadius; l_CapsuleControllerDescription.position.set( l_v3Position.x, l_v3Position.y, l_v3Position.z ); l_CapsuleControllerDescription.callback = &this->m_ControllerHitReport; NxController* l_pController = this->m_pControllerManager->createController( this->m_pScene, l_CapsuleControllerDescription ); this->m_pControllerMap.insert( l_ControllerValuePair( l_stdsControllerName, l_pController ) ); return l_pController; } Any help at all would be appreciated, I just can't figure this one out! P.S. I've found a couple of (rather old) threads describing the same issue, but it seems they couldn't find a solution either. Here are the links: http://forum-archive.developer.nvidia.com/index.php?showtopic=6409 http://forum-archive.developer.nvidia.com/index.php?showtopic=3272 http://www.ogre3d.org/addonforums/viewtopic.php?f=8&t=23003

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  • Android sqlight problem always null

    - by yoav.str
    every time i am using the db its null and i just dont get it i use this code for the SQL when I have quarry : public class GameSQLHelper { static final String[] COUNTRIES = new String[] { "Afghanistan", "Albania", "Algeria", "American Samoa", "Andorra" }; private static final String DB_PATH = "/countryCityGame/databases/"; private static final String DATABASE_NAME = "events.db"; private static final int DATABASE_VERSION = 1; private final Context mCtx; // Table name public static final String TABLE = "myDataBase"; // Columns public static final String LETTER = "letter"; public static final String TYPE = "type"; public static final String VALUE = "value"; //my database SQLiteDatabase myDataBase; private static class DatabaseHelper extends SQLiteOpenHelper { private static final String TAG = null; DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { String sql = "create table " + TABLE + "( " + BaseColumns._ID + " integer primary key autoincrement, " + LETTER + " text not null, " + TYPE + " text not null," + VALUE + " text not null );"; Log.d("EventsData", "onCreate: " + sql); db.execSQL(sql); insertValuesToDB(db); } private void insertValuesToDB(SQLiteDatabase db) { if (db == null){ } else{ db.execSQL("INSERT INTO " + TABLE + " ("+LETTER+","+ TYPE +"," + VALUE +")" + " VALUES ('A', 'country', 'Angola');"); ContentValues initialValues = new ContentValues(); for (int i = 0 ; i < COUNTRIES.length ; i++){ Character tmp = (Character)COUNTRIES[i].charAt(0); initialValues.put(VALUE, COUNTRIES[i]); initialValues.put(TYPE, "country"); initialValues.put(LETTER,tmp.toString(tmp)); db.insert(TABLE, null, initialValues); } } } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS notes"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public GameSQLHelper(Context ctx) { this.mCtx = ctx; } public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { if (oldVersion >= newVersion) return; String sql = null; if (oldVersion == 1) sql = "alter table " + TABLE + " add note text;"; if (oldVersion == 2) sql = ""; Log.d("EventsData", "onUpgrade : " + sql); if (sql != null) db.execSQL(sql); } public void openDataBase() throws SQLException{ //Open the database String myPath = DB_PATH + DATABASE_NAME; myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READWRITE); } public boolean existInDataBase(String serchStr ){ Cursor c = null ; try{ openDataBase(); c = myDataBase.query(true, TABLE, new String[] {TYPE }, VALUE + "=" + serchStr, null, null, null, null, null); } catch(Exception e){ Log.d("sqlExacption", e.getMessage()); } if (c == null) return false; return true; } } whenever i call this class (i hold an instace of him initialized : mDbHelper = new GameSQLHelper(this); where this is an activity ) i always get my mDbHelper as null how can i change it , its my first time working with sql outside of mysql platform so i am kind of having problmes understanding tje concept , and the android notepad example didnt help me .

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  • Why "object reference not set to an instance of an object" doesn't tell us which object?

    - by Saeed Neamati
    We're launching a system, and we sometimes get the famous exception NullReferenceException with the message Object reference not set to an instance of an object. However, in a method where we have almost 20 objects, having a log which says an object is null, is really of no use at all. It's like telling you, when you are the security agent of a seminar, that a man among 100 attendees is a terrorist. That's really of no use to you at all. You should get more information, if you want to detect which man is the threatening man. Likewise, if we want to remove the bug, we do need to know which object is null. Now, something has obsessed my mind for several months, and that is: Why .NET doesn't give us the name, or at least the type of the object reference, which is null?. Can't it understand the type from reflection or any other source? Also, what are the best practices to understand which object is null? Should we always test nullability of objects in these contexts manually and log the result? Is there a better way?

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Model View Control Issue: Null Pointer Initialization Question [closed]

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Random pauses with "Key dispatching timed out sending to <null>" when closing Android SurfaceView

    - by kenyee
    When I close an Android SurfaceView Activity, the app sometimes pauses and almost gets an ANR (Application Not Responding) message. Looking at LogCat, it appears to be timing out trying to send keys to it. I tried modifying the code to setFocusable(false) when in the onKeyDown handler for the SurfaceView, but that doesn't seem to affect this. Any other ideas on what might be causing this? Or what these messages in Logcat even mean? ============================= 05-31 19:35:35.285: INFO/WindowManager(586): focus null mToken is null at event dispatch! 05-31 19:35:35.295: WARN/WindowManager(586): Current state: {{KeyEvent{action=1 code=4 repeat=0 meta=0 scancode=158 mFlags=8} to null @ 1275334535292 lw=null lb=null fin=true gfw=true ed=true tts=0 wf=false fp=false mcf=null}} 05-31 19:35:35.305: WARN/WindowManager(586): Continuing to wait for key to be dispatched 05-31 19:35:40.306: WARN/WindowManager(586): Key dispatching timed out sending to 05-31 19:35:40.316: WARN/WindowManager(586): Dispatch state: {{KeyEvent{action=0 code=4 repeat=0 meta=0 scancode=158 mFlags=8} to Window{43763540 com.myapp/com.myapp.DiagramEdit paused=false} @ 1275334499512 lw=Window{43763540 com.myapp/com.myapp.DiagramEdit paused=false} lb=android.os.BinderProxy@43702190 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=null}} 05-31 19:35:40.326: INFO/WindowManager(586): focus null mToken is null at event dispatch! 05-31 19:35:40.326: WARN/WindowManager(586): Current state: {{KeyEvent{action=1 code=4 repeat=0 meta=0 scancode=158 mFlags=8} to null @ 1275334540327 lw=null lb=null fin=true gfw=true ed=true tts=0 wf=false fp=false mcf=null}} 05-31 19:35:40.326: WARN/WindowManager(586): Continuing to wait for key to be dispatched

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  • Concise C# code for gathering several properties with a non-null value into a collection?

    - by stakx
    A fairly basic problem for a change. Given a class such as this: public class X { public T A; public T B; public T C; ... // (other fields, properties, and methods are not of interest here) } I am looking for a concise way to code a method that will return all A, B, C, ... that are not null in an enumerable collection. (Assume that declaring these fields as an array is not an option.) public IEnumerable<T> GetAllNonNullAs(this X x) { // ? } The obvious implementation of this method would be: public IEnumerable<T> GetAllNonNullAs(this X x) { var resultSet = new List<T>(); if (x.A != null) resultSet.Add(x.A); if (x.B != null) resultSet.Add(x.B); if (x.C != null) resultSet.Add(x.C); ... return resultSet; } What's bothering me here in particular is that the code looks verbose and repetitive, and that I don't know the initial List capacity in advance. It's my hope that there is a more clever way, probably something involving the ?? operator? Any ideas?

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  • How to create C++ istringstream from a char array with null(0) characters?

    - by Morpheus
    I have a char array which contains null characters at random locations. I tried to create an iStringStream using this array (encodedData_arr) as below, I use this iStringStream to insert binary data(imagedata of Iplimage) to a MySQL database blob field(using MySQL Connector/C++'s setBlob(istream *is) ) it only stores the characters upto the first null character. Is there a way to create an iStringStream using a char array with null characters? unsigned char *encodedData_arr = new unsigned char[data_vector_uchar->size()]; // Assign the data of vector<unsigned char> to the encodedData_arr for (int i = 0; i < vec_size; ++i) { cout<< data_vector_uchar->at(i)<< " : "<< encodedData_arr[i]<<endl; } // Here the content of the encodedData_arr is same as the data_vector_uchar // So char array is initializing fine. istream *is = new istringstream((char*)encodedData_arr, istringstream::in || istringstream::binary); prepStmt_insertImage->setBlob(1, is); // Here only part of the data is stored in the database blob field (Upto the first null character)

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