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  • How to check if my string is equal to null?

    - by Roman
    I want to perform some action ONLY IF my string has a meaningful value. So, I tried this. if (!myString.eqauls("")) { doSomething } and this if (!myString.eqauls(null)) { doSomething } and this if ( (!myString.eqauls("")) && (!myString.eqauls(null))) { doSomething } and this if ( (!myString.eqauls("")) && (myString!=null)) { doSomething } and this if ( myString.length()>0) { doSomething } And in all cases my program doSomething in spite on the fact that my string IS EMPTY. It equals to null. So, what is wrong with that?

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  • Using "null" in jQuery functions. Is this okay?

    - by Nick
    My database consists of some entries which are NULL (so they don't affect max, min, etc..). When I pull all of the data from the database, I need to repopulate form fields with the values. Using .val(value) where value = NULL seems to work without any problems, but I'm not sure if this is a valid way to go about this. It doesn't say anything in the jQuery documentation (that I can find) about using NULL as parameters to functions.

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  • runtime error: invalid memory address or nil pointer dereference

    - by Klink
    I want to learn OpenGL 3.0 with golang. But when i try to compile some code, i get many errors. package main import ( "os" //"errors" "fmt" //gl "github.com/chsc/gogl/gl33" //"github.com/jteeuwen/glfw" "github.com/go-gl/gl" "github.com/go-gl/glfw" "runtime" "time" ) var ( width int = 640 height int = 480 ) var ( points = []float32{0.0, 0.8, -0.8, -0.8, 0.8, -0.8} ) func initScene() { gl.Init() gl.ClearColor(0.0, 0.5, 1.0, 1.0) gl.Enable(gl.CULL_FACE) gl.Viewport(0, 0, 800, 600) } func glfwInitWindowContext() { if err := glfw.Init(); err != nil { fmt.Fprintf(os.Stderr, "glfw_Init: %s\n", err) glfw.Terminate() } glfw.OpenWindowHint(glfw.FsaaSamples, 1) glfw.OpenWindowHint(glfw.WindowNoResize, 1) if err := glfw.OpenWindow(width, height, 0, 0, 0, 0, 32, 0, glfw.Windowed); err != nil { fmt.Fprintf(os.Stderr, "glfw_Window: %s\n", err) glfw.CloseWindow() } glfw.SetSwapInterval(1) glfw.SetWindowTitle("Title") } func drawScene() { for glfw.WindowParam(glfw.Opened) == 1 { gl.Clear(gl.COLOR_BUFFER_BIT) vertexShaderSrc := `#version 120 attribute vec2 coord2d; void main(void) { gl_Position = vec4(coord2d, 0.0, 1.0); }` vertexShader := gl.CreateShader(gl.VERTEX_SHADER) vertexShader.Source(vertexShaderSrc) vertexShader.Compile() fragmentShaderSrc := `#version 120 void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; }` fragmentShader := gl.CreateShader(gl.FRAGMENT_SHADER) fragmentShader.Source(fragmentShaderSrc) fragmentShader.Compile() program := gl.CreateProgram() program.AttachShader(vertexShader) program.AttachShader(fragmentShader) program.Link() attribute_coord2d := program.GetAttribLocation("coord2d") program.Use() //attribute_coord2d.AttribPointer(size, typ, normalized, stride, pointer) attribute_coord2d.EnableArray() attribute_coord2d.AttribPointer(0, 3, false, 0, &(points[0])) //gl.DrawArrays(gl.TRIANGLES, 0, len(points)) gl.DrawArrays(gl.TRIANGLES, 0, 3) glfw.SwapBuffers() inputHandler() time.Sleep(100 * time.Millisecond) } } func inputHandler() { glfw.Enable(glfw.StickyKeys) if glfw.Key(glfw.KeyEsc) == glfw.KeyPress { //gl.DeleteBuffers(2, &uiVBO[0]) glfw.Terminate() } if glfw.Key(glfw.KeyF2) == glfw.KeyPress { glfw.SetWindowTitle("Title2") fmt.Println("Changed to 'Title2'") fmt.Println(len(points)) } if glfw.Key(glfw.KeyF1) == glfw.KeyPress { glfw.SetWindowTitle("Title1") fmt.Println("Changed to 'Title1'") } } func main() { runtime.LockOSThread() glfwInitWindowContext() initScene() drawScene() } And after that: panic: runtime error: invalid memory address or nil pointer dereference [signal 0xb code=0x1 addr=0x0 pc=0x41bc6f74] goroutine 1 [syscall]: github.com/go-gl/gl._Cfunc_glDrawArrays(0x4, 0x7f8500000003) /tmp/go-build463568685/github.com/go-gl/gl/_obj/_cgo_defun.c:610 +0x2f github.com/go-gl/gl.DrawArrays(0x4, 0x3, 0x0, 0x45bd70) /tmp/go-build463568685/github.com/go-gl/gl/_obj/gl.cgo1.go:1922 +0x33 main.drawScene() /home/klink/Dev/Go/gogl/gopher/exper.go:85 +0x1e6 main.main() /home/klink/Dev/Go/gogl/gopher/exper.go:116 +0x27 goroutine 2 [syscall]: created by runtime.main /build/buildd/golang-1/src/pkg/runtime/proc.c:221 exit status 2

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  • mouse pointer doesn't move

    - by Alessandro Cosentino
    From one week ago, I am experiencing this issue with a USB mouse on Kubuntu 12.04: the mouse pointer doesn't move unless I hit a click on the left button. After the click, it moves regularly, but as soon as I stop it, it needs another click to reactivate. The weird thing is that the same mouse behaves normally on my desktop computer, which has the same linux distribution with the same updates. Update: I realized that on my laptop this happens only when the machine runs on battery.

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  • Launcher Disappears, Mouse Pointer Stops Moving

    - by Zachary Rogers
    Quite frequently, when using Ubuntu 12.04 I will have a problem where the launcher disappears and at the same time the mouse cursor will appear to stop moving. However I can actually click on things on other parts of the screen and the pointer will change shape appropriate for what it's actually pointing at. I can left click on things and a menu will appear as normal. I do not have the launcher set to automatically disappear.

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  • LOB Pointer Indexing Proposal

    - by jchang
    My observations are that IO to lob pages (and row overflow pages as well?) is restricted to synchronous IO, which can result in serious problems when these reside on disk drive storage. Even if the storage system is comprised of hundreds of HDDs, the realizable IO performance to lob pages is that of a single disk, with some improvement in parallel execution plans. The reason for this appears to be that each thread must work its way through a page to find the lob pointer information, and then generates...(read more)

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  • inserting null values in datetime column and integer column

    - by reggie
    I am using C# and developing a winform application. I have a project class which has the project attributes. the constructor of the project class is as follows: newProject = new Project(GCD_ID.IsNull() ? (int?)null : Convert.ToInt32(GCD_ID), txt_Proj_Desc.Text, txt_Prop_Name.Text, ST.ID.ToString().IsNull() ? null: ST.ID.ToString(), cmbCentre.Text, SEC.ID.ToString().IsNull() ? null : SEC.ID.ToString(), cmbZone.Text, FD.ID.ToString().IsNull() ? null : FD.ID.ToString(), DT.ID.ToString().IsNull() ? null : DT.ID.ToString(), OP.ID.ToString().IsNull() ? null : OP.ID.ToString(), T.ID.ToString().IsNull() ? null : T.ID.ToString(), CKV.ID.ToString().IsNull() ? null : CKV.ID.ToString(), STAT.ID.ToString().IsNull() ? null : STAT.ID.ToString(), MW.IsNull() ? (Double?)null : Convert.ToDouble(MW), txt_Subject.Text, Ip_Num.IsNull() ? (int?)null : Convert.ToInt32(Ip_Num), H1N_ID.IsNull() ? (int?)null : Convert.ToInt32(H1N_ID), NOMS_Slip_Num.IsNull() ? (int?)null : Convert.ToInt32(NOMS_Slip_Num), NMS_Updated.IsNull() ? (DateTime?)null : Convert.ToDateTime(NMS_Updated), Received_Date.IsNull() ? (DateTime?)null : Convert.ToDateTime(Received_Date), Actual_IS_Date.IsNull() ? (DateTime?)null : Convert.ToDateTime(Actual_IS_Date), Scheduled_IS_Date.IsNull() ? (DateTime?)null : Convert.ToDateTime(Scheduled_IS_Date), UpSt.ID.ToString().IsNull() ? null : UpSt.ID.ToString(), UpFd.ID.ToString().IsNull() ? null : UpFd.ID.ToString(), txtHVCircuit.Text, cmbbxSIA.Text); My problem is that i cannot insert values into the database when the datetime variables and the integer variables are null. all this data are assigned to the variable from textboxes on the form.. bELOW is the database function which takes in all the variables and insert them into the database. public static void createNewProject(int? GCD_ID, string Project_Desc, string Proponent_Name, int Station_ID, string OpCentre, int Sector_ID, string PLZone, int Feeder, int DxTx_ID, int OpControl_ID, int Type_ID, int ConnKV_ID, int Status_ID, double? MW, string Subject, int? Ip_Num, int? H1N_ID, int? NOMS_Slip_Num, DateTime? NMS_Updated, DateTime? Received_Date, DateTime? Actual_IS_Date, DateTime? Scheduled_IS_Date, int UP_Station_ID, int UP_Feeder_ID, string @HV_Circuit, string SIA_Required) { SqlConnection conn = null; try { //Takes in all the employee details to be added to the database. conn = new SqlConnection(databaseConnectionString); conn.Open(); SqlCommand cmd = new SqlCommand("createNewProject", conn); cmd.CommandType = CommandType.StoredProcedure; cmd.Parameters.Add(new SqlParameter("GCD_ID", GCD_ID)); cmd.Parameters.Add(new SqlParameter("Project_Desc", MiscFunctions.Capitalize(Project_Desc))); cmd.Parameters.Add(new SqlParameter("Proponent_Name", MiscFunctions.Capitalize(Proponent_Name))); cmd.Parameters.Add(new SqlParameter("Station_ID", Station_ID)); cmd.Parameters.Add(new SqlParameter("OpCentre", OpCentre)); cmd.Parameters.Add(new SqlParameter("Sector_ID", Sector_ID)); cmd.Parameters.Add(new SqlParameter("PLZone", PLZone)); cmd.Parameters.Add(new SqlParameter("Feeder", Feeder)); cmd.Parameters.Add(new SqlParameter("DxTx_ID", DxTx_ID)); cmd.Parameters.Add(new SqlParameter("OpControl_ID", OpControl_ID)); cmd.Parameters.Add(new SqlParameter("Type_ID", Type_ID)); cmd.Parameters.Add(new SqlParameter("ConnKV_ID", ConnKV_ID)); cmd.Parameters.Add(new SqlParameter("Status_ID", Status_ID)); cmd.Parameters.Add(new SqlParameter("MW", MW)); cmd.Parameters.Add(new SqlParameter("Subject", Subject)); cmd.Parameters.Add(new SqlParameter("Ip_Num", Ip_Num)); cmd.Parameters.Add(new SqlParameter("H1N_ID", H1N_ID)); cmd.Parameters.Add(new SqlParameter("NOMS_Slip_Num", NOMS_Slip_Num)); cmd.Parameters.Add(new SqlParameter("NMS_Updated", NMS_Updated)); cmd.Parameters.Add(new SqlParameter("Received_Date", Received_Date)); cmd.Parameters.Add(new SqlParameter("Actual_IS_Date", Actual_IS_Date)); cmd.Parameters.Add(new SqlParameter("Scheduled_IS_Date", Scheduled_IS_Date)); cmd.Parameters.Add(new SqlParameter("UP_Station_ID", UP_Station_ID)); cmd.Parameters.Add(new SqlParameter("UP_Feeder_ID", UP_Feeder_ID)); cmd.Parameters.Add(new SqlParameter("HV_Circuit", HV_Circuit)); cmd.Parameters.Add(new SqlParameter("SIA_Required", SIA_Required)); cmd.ExecuteNonQuery(); } catch (Exception e) //returns if error incurred. { MessageBox.Show("Error occured in createNewProject" + Environment.NewLine + e.ToString()); } finally { if (conn != null) { conn.Close(); } } } My question is, how do i insert values into the database. please please help

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  • MySQL load data null values

    - by SP1
    Hello, I have a file that can contain from 3 to 4 columns of numerical values which are separated by comma. Empty fields are defined with the exception when they are at the end of the row: 1,2,3,4,5 1,2,3,,5 1,2,3 The following table was created in MySQL: +-------+--------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +-------+--------+------+-----+---------+-------+ | one | int(1) | YES | | NULL | | | two | int(1) | YES | | NULL | | | three | int(1) | YES | | NULL | | | four | int(1) | YES | | NULL | | | five | int(1) | YES | | NULL | | +-------+--------+------+-----+---------+-------+ I am trying to load the data using MySQL LOAD command: load data infile '/tmp/testdata.txt' into table moo fields terminated by "," lines terminated by "\n"; The resulting table: +------+------+-------+------+------+ | one | two | three | four | five | +------+------+-------+------+------+ | 1 | 2 | 3 | 4 | 5 | | 1 | 2 | 3 | 0 | 0 | | 1 | 2 | 3 | NULL | NULL | +------+------+-------+------+------+ The problem lies with the fact that when a field is empty in the raw data and is not defined, MySQL for some reason does not use the columns default value (which is NULL) and uses zero. NULL is used correctly when the field is missing alltogether. Unfortunately, I have to be able to distinguish between NULL and 0 at this stage so any help would be appreciated. Thanks S.

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  • Returning a struct pointer

    - by idealistikz
    Suppose I have the following struct and function returning a pointer: typedef struct { int num; void *nums; int size; } Mystruct; Mystruct *mystruct(int num, int size) { .... } I want to define any Mystruct pointer using the above function. Should I declare a Mystruct variable, define the properties of Mystruct, assign a pointer to it, and return the pointer or define the properties of a mystruct property through a pointer immediately?

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  • How does compiler understand the pointer type?

    - by Narek
    How c++ compiler understands the pointer type? As I know pointer has a size equal to WORD of the OS (32 or 64). So does it store dome info in that 32(or 64) bits about type? Just because you can not have a pointer on one type and assign to that pointer another pointer with a different type.

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  • Android sqlight problem always null

    - by yoav.str
    every time i am using the db its null and i just dont get it i use this code for the SQL when I have quarry : public class GameSQLHelper { static final String[] COUNTRIES = new String[] { "Afghanistan", "Albania", "Algeria", "American Samoa", "Andorra" }; private static final String DB_PATH = "/countryCityGame/databases/"; private static final String DATABASE_NAME = "events.db"; private static final int DATABASE_VERSION = 1; private final Context mCtx; // Table name public static final String TABLE = "myDataBase"; // Columns public static final String LETTER = "letter"; public static final String TYPE = "type"; public static final String VALUE = "value"; //my database SQLiteDatabase myDataBase; private static class DatabaseHelper extends SQLiteOpenHelper { private static final String TAG = null; DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { String sql = "create table " + TABLE + "( " + BaseColumns._ID + " integer primary key autoincrement, " + LETTER + " text not null, " + TYPE + " text not null," + VALUE + " text not null );"; Log.d("EventsData", "onCreate: " + sql); db.execSQL(sql); insertValuesToDB(db); } private void insertValuesToDB(SQLiteDatabase db) { if (db == null){ } else{ db.execSQL("INSERT INTO " + TABLE + " ("+LETTER+","+ TYPE +"," + VALUE +")" + " VALUES ('A', 'country', 'Angola');"); ContentValues initialValues = new ContentValues(); for (int i = 0 ; i < COUNTRIES.length ; i++){ Character tmp = (Character)COUNTRIES[i].charAt(0); initialValues.put(VALUE, COUNTRIES[i]); initialValues.put(TYPE, "country"); initialValues.put(LETTER,tmp.toString(tmp)); db.insert(TABLE, null, initialValues); } } } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS notes"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public GameSQLHelper(Context ctx) { this.mCtx = ctx; } public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { if (oldVersion >= newVersion) return; String sql = null; if (oldVersion == 1) sql = "alter table " + TABLE + " add note text;"; if (oldVersion == 2) sql = ""; Log.d("EventsData", "onUpgrade : " + sql); if (sql != null) db.execSQL(sql); } public void openDataBase() throws SQLException{ //Open the database String myPath = DB_PATH + DATABASE_NAME; myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READWRITE); } public boolean existInDataBase(String serchStr ){ Cursor c = null ; try{ openDataBase(); c = myDataBase.query(true, TABLE, new String[] {TYPE }, VALUE + "=" + serchStr, null, null, null, null, null); } catch(Exception e){ Log.d("sqlExacption", e.getMessage()); } if (c == null) return false; return true; } } whenever i call this class (i hold an instace of him initialized : mDbHelper = new GameSQLHelper(this); where this is an activity ) i always get my mDbHelper as null how can i change it , its my first time working with sql outside of mysql platform so i am kind of having problmes understanding tje concept , and the android notepad example didnt help me .

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  • Why "object reference not set to an instance of an object" doesn't tell us which object?

    - by Saeed Neamati
    We're launching a system, and we sometimes get the famous exception NullReferenceException with the message Object reference not set to an instance of an object. However, in a method where we have almost 20 objects, having a log which says an object is null, is really of no use at all. It's like telling you, when you are the security agent of a seminar, that a man among 100 attendees is a terrorist. That's really of no use to you at all. You should get more information, if you want to detect which man is the threatening man. Likewise, if we want to remove the bug, we do need to know which object is null. Now, something has obsessed my mind for several months, and that is: Why .NET doesn't give us the name, or at least the type of the object reference, which is null?. Can't it understand the type from reflection or any other source? Also, what are the best practices to understand which object is null? Should we always test nullability of objects in these contexts manually and log the result? Is there a better way?

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  • Mouse pointer size problem

    - by Rasmus Pedersen
    My mouse cursor is double the normal size. Its only the default pointer that is enlarged. Variations like resize, busy and so on are the correct size. The problem persists even when I change cursor theme. If I move the cursor inside a Firefox window it changes to the correct size. My resolution is 2560x1440, its a single screen setup. Nvidia-settings reports my DPI to be: 108x107. I've tired to force that DPI in the LightDM conf, since I figured it must have something to-do with the DPI calculation. I have tried to change the cursor size through dconf but the problem still remains. I haven't seen this problem before, it arrived after the upgrade from Beta 2 to release version of Ubuntu 11.10. Anybody got any idea what the problem might be, its pretty annoying with the huge cursor.

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  • Pointer initialization doubt

    - by Jestin Joy
    We could initialize a character pointer like this in C. char *c="test"; Where c points to the first character(t). But when I gave code like below. It gives segmentation fault. #include<stdio.h> #include<stdlib.h> main() { int *i; *i=0; printf("%d",*i); } But when I give #include<stdio.h> #include<stdlib.h> main() { int *i; i=(int *)malloc(2); *i=0; printf("%d",*i); } It works( gives output 0). Also when I give malloc(0), It also works( gives output 0). Please tell what is happening

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  • Choppy/unresponsive keyboard and mouse pointer until suspend

    - by Stefan Thyberg
    I had a problem where my mouse and keyboard would be choppy, the mouse pointer would work at 1-2 fps and the keyboard would keep missing letters as I was typing them. Since they were both USB I suspected there was a problem there immediately. Whenever I got this problem I would suspend the computer and start it again and the problem would be gone. The problem started appearing when I plugged the mouse and keyboard directly into the computer rather than the USB hub in the screen. I'm using a Logitech UltraX Flat and a Razer Lachesis, but I'm not sure if that matters.

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  • Choppy/unresponsive keyboard and mouse pointer until suspend

    - by Stefan Thyberg
    I had a problem where my mouse and keyboard would be choppy. The mouse pointer would work at "1-2 fps" and the keyboard would keep missing letters as i was typing them. Since both are USB-Devices, i suspected a problem there immediately, so whenever i got this problem, i would suspend the computer and start it again, for the problem to be gone. The problem started appearing when I plugged the mouse and keyboard directly into the computer rather than the USB-Hub in the screen. I'm using a Logitech UltraX Flat and a Razer Lachesis, on a Dell Latitude E6510.

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  • Take Camera Phone Macro Photos with a Cheap Laser Pointer Lens

    - by Jason Fitzpatrick
    Inside those cheap laser pointers you see in the grocery store checkout line there’s a handy little plastic lens that, when slapped on your phone’s camera, makes it easy to take macro photographs. In this tutorial, they take the lens from a laser point and secure it using tape and a bobby pin. An alternative method to achieve the same end (and with a higher quality lens) is to dismantle a CD/DVD drive to source the lens and use painter’s tape to hold the lens in place–this is the technique I used several years ago, check out the tutorial video here. Laser Pointer Macro Lens [via Apartment Therapy] How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Mouse pointer position to screen space

    - by Ylisar
    If I have a mouse pointer position in pixels of canvas, I can easily convert it to the -1..1 range for both X & Y by lerping by dividing with canvas dimensions. However, the problem is what I should put in Z & W if I want my screen space position to be on the near plane? The step afterwards would be for me to multiply by the inverse of view-projection to take me to world space, where I easily can construct a ray from the cameras world space position.

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  • Rotate 2d sprite towards pointer

    - by Phil
    I'm using Crafty.js and am trying to point a sprite towards the mouse pointer. I have a function for getting the degree between two points and I'm pretty sure it works mathematically (I have it under unit tests). At least it responds that the degree between { 0,0} and {1,1} is 45, which seems right. However, when I set the sprite rotation to the returned degree, it's just wrong all the time. If I manually set it to 90, 45, etc, it gets the right direction.. I have a jsfiddle that shows what I've done so far. Any ideas?

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  • Problems after upgrading to 14.04 (only background and pointer after login)

    - by fabikw
    After upgrading from 12.04 to 14.04 I could log in to my X session (albeit with really low graphics). While trying to fix the graphics, I managed to break the X session. Now, after typing my password in the unity-greeter, the items disappear and I can only see the desktop background and the pointer. This happens for every user. I can still log in in tty's. How can I solve this? Also, I cannot seem to be able to install nvidia-current as it tries to install nvidia-304 and it depends on old video-abi libraries. Is there a way to tell the package manager that nvidia-current should use a newer version?

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  • No Mouse Pointer - ubuntu 13.10

    - by Paul
    just installed 13.10 on my HP Envy M6 laptop and have no mouse pointer. My USB mouse does not work and neither does the track pad. When I booted from a USB key everything worked OK but once installed it seems to have broken the mouse. Unlike other posts, there is no flicker, it simply doesn't work at all. My laptop is an i5 with 6gb and dual Intel and AMD radeon graphics. Any help would be gratefully received as I really can't stand Windows 8 any longer. Thanks.

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  • Random pauses with "Key dispatching timed out sending to <null>" when closing Android SurfaceView

    - by kenyee
    When I close an Android SurfaceView Activity, the app sometimes pauses and almost gets an ANR (Application Not Responding) message. Looking at LogCat, it appears to be timing out trying to send keys to it. I tried modifying the code to setFocusable(false) when in the onKeyDown handler for the SurfaceView, but that doesn't seem to affect this. Any other ideas on what might be causing this? Or what these messages in Logcat even mean? ============================= 05-31 19:35:35.285: INFO/WindowManager(586): focus null mToken is null at event dispatch! 05-31 19:35:35.295: WARN/WindowManager(586): Current state: {{KeyEvent{action=1 code=4 repeat=0 meta=0 scancode=158 mFlags=8} to null @ 1275334535292 lw=null lb=null fin=true gfw=true ed=true tts=0 wf=false fp=false mcf=null}} 05-31 19:35:35.305: WARN/WindowManager(586): Continuing to wait for key to be dispatched 05-31 19:35:40.306: WARN/WindowManager(586): Key dispatching timed out sending to 05-31 19:35:40.316: WARN/WindowManager(586): Dispatch state: {{KeyEvent{action=0 code=4 repeat=0 meta=0 scancode=158 mFlags=8} to Window{43763540 com.myapp/com.myapp.DiagramEdit paused=false} @ 1275334499512 lw=Window{43763540 com.myapp/com.myapp.DiagramEdit paused=false} lb=android.os.BinderProxy@43702190 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=null}} 05-31 19:35:40.326: INFO/WindowManager(586): focus null mToken is null at event dispatch! 05-31 19:35:40.326: WARN/WindowManager(586): Current state: {{KeyEvent{action=1 code=4 repeat=0 meta=0 scancode=158 mFlags=8} to null @ 1275334540327 lw=null lb=null fin=true gfw=true ed=true tts=0 wf=false fp=false mcf=null}} 05-31 19:35:40.326: WARN/WindowManager(586): Continuing to wait for key to be dispatched

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  • Concise C# code for gathering several properties with a non-null value into a collection?

    - by stakx
    A fairly basic problem for a change. Given a class such as this: public class X { public T A; public T B; public T C; ... // (other fields, properties, and methods are not of interest here) } I am looking for a concise way to code a method that will return all A, B, C, ... that are not null in an enumerable collection. (Assume that declaring these fields as an array is not an option.) public IEnumerable<T> GetAllNonNullAs(this X x) { // ? } The obvious implementation of this method would be: public IEnumerable<T> GetAllNonNullAs(this X x) { var resultSet = new List<T>(); if (x.A != null) resultSet.Add(x.A); if (x.B != null) resultSet.Add(x.B); if (x.C != null) resultSet.Add(x.C); ... return resultSet; } What's bothering me here in particular is that the code looks verbose and repetitive, and that I don't know the initial List capacity in advance. It's my hope that there is a more clever way, probably something involving the ?? operator? Any ideas?

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  • How to create C++ istringstream from a char array with null(0) characters?

    - by Morpheus
    I have a char array which contains null characters at random locations. I tried to create an iStringStream using this array (encodedData_arr) as below, I use this iStringStream to insert binary data(imagedata of Iplimage) to a MySQL database blob field(using MySQL Connector/C++'s setBlob(istream *is) ) it only stores the characters upto the first null character. Is there a way to create an iStringStream using a char array with null characters? unsigned char *encodedData_arr = new unsigned char[data_vector_uchar->size()]; // Assign the data of vector<unsigned char> to the encodedData_arr for (int i = 0; i < vec_size; ++i) { cout<< data_vector_uchar->at(i)<< " : "<< encodedData_arr[i]<<endl; } // Here the content of the encodedData_arr is same as the data_vector_uchar // So char array is initializing fine. istream *is = new istringstream((char*)encodedData_arr, istringstream::in || istringstream::binary); prepStmt_insertImage->setBlob(1, is); // Here only part of the data is stored in the database blob field (Upto the first null character)

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  • Android - Force Close - Null Pointer on Canvas?

    - by user22241
    Please bear with me. I have a very odd problem. Basically, my app so far, has 3 activities (a main splash screen, an 'options/menu' screen and the main app). If I follow the very specific steps oulined below, I get a 'null pointer exception' in the 2nd activity) and the app force closes...... Here are the steps: Start the app (a game based on Surfaceview), tap through to the third activity so the game is running, then hit the home key so the game is paused and put to the background, the activity/app is ended through DDMS in the SDK then restarted on the device (all OK so far), now if I hit the back key on the device twice in quick succession, it happens. All other sequence of events is fine, even to the point of pressing the back key, waiting for the previous activity to show, then hitting back again - all OK. Only when the back key is pressed twice in quick succession following all the above steps does the problem occur. I'm assuming that the canvas isn't ready as it's showing as 'null' when this happens, but I'm not sure why this is happening as surely it's happening when I'm trying to go back to activity 1, but the logcat shows the error in activity 2. if I stop the activity running my 'doDraw' method (which referenced the canvas), then all is OK - so I can safely assume it is the canvas causing the problem. Also, if I skip my first activity (which is a very basic full-screen button which just displays a splashscreen and waits for the user to tap the screen), and make my 2nd activity the launch activity, again, it is OK. this is the part of the code that I think is probably relevant: @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { vheight = this.getHeight(); vwidth = this.getWidth(); } @Override public void surfaceCreated(SurfaceHolder holder) { vheight = this.getHeight(); vwidth = this.getWidth(); this.viewWidth = vwidth; this.viewHeight = vheight; if (runthread==false){ if (preThread.getState()==Thread.State.TERMINATED){ preThread = new OptionsThread(thisholder, thiscontext, thishandler); } preThread.setRunning(true); preThread.start();} } @Override public void surfaceDestroyed(SurfaceHolder holder) { preThread.setRunning(false); //Stop the loop boolean retry = true; //Stop the thread while (retry) { try { preThread.join(); retry = false; } catch (InterruptedException e) { } } Thank you all for any help you can offer

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