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  • How to render a retro-like pixel graphics from 3d models?

    - by momijigari
    I was wondering if there's a possibility to render a retro-pixel-like graphics from 3d model in real time? I'm talking about the Starfarer-like graphics. I know it's hand drawn, and it's 2d. But if I need a 3d objects with the same aesthetics? I'm currently working with Flash. But I don't need any ready-solutions, I just want to understand the principle from any other platform if there is one. So if anybody met anything like this I would appreciate your help. (If it's not possible to do in real time, I could at least pre-render a sequence of sprites. It would be much better than creating hundreds of hand-drawn ones)

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  • Are Intel HD 4000 graphics supported on Ubuntu 10.04 LTS?

    - by user1118764
    I have an intel Core i7-3700 system with Intel HD 4000 integrated graphics with a dual monitor setup (1 connected via VGA, the other via DVI) on Ubuntu 10.04 LTS 64bit. I'm trying to get my monitors correctly detected. Right now, in only 1 unknown monitor is detected with a max resolution of 1280x1024, which is lower than my main monitor connected to DVI. Also, the desktop is mirrored rather than extended. I've previously managed to get a Core i5-2400 system with Intel HD 3000 integrated graphics with the same dual monitor setup and Ubuntu 10.04 LTS 64bit to work using the glasen ppa drivers, but this time, after installing them following the instructions How do I install the Intel HD 3000 video driver? but it doesn't seem to work. Does the Intel HD 4000 require a different driver from the 3000? If so, where can I get it?

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  • Can I get some advice on graphics cards please?

    - by Victor9098
    I know that Steam for linux is on the way and have been seen a lot of games appearing in the Ubuntu Software Centre of late but my system lacks a decent graphics card and was hoping I could get some recommendations. The desktop is a Packard Bell Imedia S1800 (or Imedia D3526 UK) with the following specs; Memory: 3.8 GiB Processor: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz × 2 The system lists the graphics as 'unknown', though I think its just an integrated Intel card From what I can see there is a free PCI-E x16 slot. Any advice would be great, thanks!

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  • Do I need to buy a graphics card with openGL? [closed]

    - by Greb
    I'm building my own computer right now, and I've found a very good combo deal on a graphics card with monitors. I will be using mostly Linux of course, but I'd like to be able to do some windows work as well. I will do some gaming, but mostly just graphical design with blender. So how important is it that my graphics card supports openGL? This is the deal i'm looking at: http://www.newegg.com/Product/ComboBundleDetails.aspx?ItemList=Combo.636041 Sorry if this isn't the correct forum for this. Please let me know if you know of someplace better I could ask this.

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  • Simulating graphing paper on iPhone

    - by Rick
    I need to implement 'graphing paper' in an iPhone app. The user should be presented with a grid. They user can touch individual squares to turn them on, or if they're already on, off.The user can pinch to zoom and scroll around the paper as well.. So far I'm thinking Quartz 2D + UIScrollView is the way to do this but these are both areas of iPhone development that I'm unfamiliar with. Does this seem like a reasonable strategy?

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  • On OSX, how do I gradient fill a path stroke?

    - by Emiel
    Using the plethora of drawing functions in Cocoa or Quartz it's rather easy to draw paths, and fill them using a gradient. I can't seem to find an acceptable way however, to 'stroke'-draw a path with a line width of a few pixels and fill this stroke using a gradient. How is this done?

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  • Are there any other Java schedulers besides Quartz(FOSS) and Flux(Commercial)

    - by mP
    I am interested in finding out about other job scheduling packages besides Quartz and Flux. Given the plethora of web frameworks i find it perculiar that there is really only one scheduler. Are there others that perhaps are very much unknown/unpopular ? Spring Batch Not really a scheduling solution but rather a batch job coordinator etc. http://static.springsource.org/spring-batch/faq.html#schedulers How does Spring Batch differ from Quartz? Is there a place for them both in a solution? Spring Batch and Quartz have different goals. Spring Batch provides functionality for processing large volumes of data and Quartz provides functionality for scheduling tasks. So Quartz could complement Spring Batch, but are not excluding technologies. A common combination would be to use Quartz as a trigger for a Spring Batch job using a Cron expression and the Spring Core convenience SchedulerFactoryBean .

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  • Unable to create suitable graphics device?

    - by kraze
    I've been following the Eye of the Dragon tutorial, which is basicly a guide to making a 2D RPG game, obviously. I recently finished the tutorial about making pop up screens in the menu and changed the screen to load as a full screen. Whenever I try and load the game it just goes black and my mouse sits there. I cannot change out of it other then with CtrlAltDel. Once i do that it says No suitable graphics card found, unable to create graphics device. I read somewhere about XNA not allowing more then one screen when any one of them is full screen. but it wasnt very informative. Anyone have any ideas whats going on and/or how to fix this? Just incase if this helps this is the code for the graphics device: public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 900; graphics.PreferredBackBufferHeight = 768; graphics.IsFullScreen = true; this.Window.Title = "Eyes of the Dragon"; Content.RootDirectory = "Content"; }

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  • New mainboard with 890GX chipset disables lightdm, even when using old graphics card instead of onboard graphics, startx works (Xubuntu 12.04)

    - by user99250
    I am trying to migrate an installed Xubuntu 12.04 to a new mainbaord with 890GX chipset. The Chipset has a built-in Radeon HD 4290 graphics. The system boots, but X won't start. The most suspicious message in Xorg.0.log is "ddxSigGiveUp: Closing log". When searching for this message, I found some answers like "remove your xorg.conf" (but there is none on my system). Or bug reports for fglrx (but that's not installed on my system). Or NVidia-related questions ... Interestingly, "startx" succeeds in opening a basic XFCE session. Then, I tried to disable the onboard graphics in the BIOS setup and use the old PCIe graphics card (Radeon HD 5450). No change. I don't think I can just blacklist a module, because the graphics card and the onboard graphics are covered by the same module. At the moment, use the free radeon drivers, not the restricted fglrx driver. If possible, I would like to stay on the free driver for two reasons: The fglrx driver from the ubuntu packages fails to build the kernel module. In past, I had bad experiences with the fglrx driver and changing screen config with RandR. When I connect the harddisk and the graphics card to my old mainboard, everything works again. This means, I have not screwed up my system configuration wile installing and removing the fglrx drivers. When I ordered this mainboard, I thought the 890GX is old enough to be supported and if not, I could still use my graphics card as backup solution. But without even the backup soluton, I'm screwed ... Any ideas ? Thanks and Regards, Kubuntu-Man (now switched to Xubuntu)

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  • Is there a path of least resistance that a newcomer to graphics-technology-adoption can take at this point in the .NET graphics world?

    - by Rao
    For the past 5 months or so, I've spent time learning C# using Andrew Troelsen's book and getting familiar with stuff in the .NET 4 stack... bits of ADO.NET, EF4 and a pinch of WCF to taste. I'm really interested in graphics development (not for games though), which is why I chose to go the .NET route when I decided choose from either Java or .NET to learn... since I heard about WPF and saw some sexy screenshots and all. I'm even almost done with the 4 WPF chapters in Troelsen's book. Now, all of a sudden I saw some post on a forum about how "WPF was dead" in the face of something called Silverlight. I searched more and saw all the confusion going on at present... even stuff like "Silverlight is dead too!" wrt HTML5. From what I gather, we are in a delicate period of time that will eventually decide which technology will stabilize, right? Even so, as someone new moving into UI & graphics development via .NET, I wish I could get some guidance from people more experienced people. Maybe I'm reading too much? Maybe I have missed some pieces of information? Maybe a path exists that minimizes tears of blood? In any case, here is a sample vomiting of my thoughts on which I'd appreciate some clarification or assurance or spanking: My present interest lies in desktop development. But on graduating from college, I wish to market myself as a .NET developer. The industry seems to be drooling for web stuff. Can Silverlight do both equally well? (I see on searches that SL works "out of browser"). I have two fair-sized hobby projects planned that will have hawt UIs with lots of drag n drop, sliding animations etc. These are intended to be desktop apps that will use reflection, database stuff using EF4, networking over LAN, reading-writing of files... does this affect which graphics technology can be used? At some laaaater point, if I become interested in doing a bit of 3D stuff in .NET, will that affect which technologies can be used? Or what if I look up to the heavens, stick out my middle finger, and do something crazy like go learn HTML5 even though my knowledge of it can be encapsulated in 2 sentences? Sorry I seem confused so much, I just want to know if there's a path of least resistance that a newcomer to graphics-technology-adoption can take at this point in the graphics world.

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  • Does a modern PC require a graphics card to run?

    - by ArtM
    As I can remember, on old systems (Pentium II or III) it was not possible to boot and run the PC if the graphics card was missing (AGP cards were used in those days). Many years from then, I'm using motherboards with integrated graphics and I have no experience related to this subject, the "graphics card" always was present. Currently I intend to build a home/private "server" for my purposes and most of the motherboards I want to buy have no integrated graphics (AMD 870 or 970). I can take a normal graphics card from my firends for a few hours/days and use it when installing the necessary software. The question is: can I boot and run the PC without problems after I install everything I need and the graphics card is removed? if a general answer cannot be given, at least some examples of manufacturers/MB series/MB models will be helpfull I think it's obvious, but for completeness: I mean cheap desktop components, not real servers.

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  • Drawing graphics on top of a JButton

    - by trinth
    I have a situation wherein I have a bunch of JButtons on a GridLayout. I need each of the JButtons to have: a background image (but retain the ability to keep the default button look if needed) custom graphics drawn on top by other classes I have no trouble with the background image, since I am using setIcon() but I am having problems drawing things on top of the background. At one point I was able to draw on top of the button, but after the button was clicked, the drawings disappeared. How can make the button keep this drawing state? Basically, I need a way for my JButtons to have public methods that would allow another class to draw anything on it such as: public void drawSomething() { Graphics g = this.getGraphics(); g.drawOval(3,2,2,2); repaint(); } or public Graphics getGraphics() { return this.getGraphics(); } then another class could do this: button.getGraphics().drawSomething(); The latter is more what I am looking for but the first is equally useful. Is there any way to go about this? Also, overriding the parent class method paintComponent() doesn't help since I need each button to have different graphics.

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  • .net Drawing.Graphics.FromImage() returns blank black image

    - by joox
    I'm trying to rescale uploaded jpeg in asp.net So I go: Image original = Image.FromStream(myPostedFile.InputStream); int w=original.Width, h=original.Height; using(Graphics g = Graphics.FromImage(original)) { g.ScaleTransform(0.5f, 0.5f); ... // e.g. using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); //saves blank black, though with correct width and height } } this saves a virgin black jpeg whatever file i give it. Though if i take input image stream immediately into done bitmap, it does recompress and save it fine, like: Image original = Image.FromStream(myPostedFile.InputStream); using (Bitmap done = new Bitmap(original)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } Do i have to make some magic with g? upd: i tried: Image original = Image.FromStream(fstream); int w=original.Width, h=original.Height; using(Bitmap b = new Bitmap(original)) //also tried new Bitmap(w,h) using (Graphics g = Graphics.FromImage(b)) { g.DrawImage(original, 0, 0, w, h); //also tried g.DrawImage(b, 0, 0, w, h) using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } } same story - pure black of correct dimensions

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  • Closest to “Mathematica Graphics[]" drawing environment for Python

    - by 500
    Being only familiar with Mathematica and its Graphics, I have now to learn to draw Graphics using Python for a server. Mostly conditional combination of simple shape. What would be a package for Python that make drawing Graphics as close as possible as the Mathematica Graphics environment ? For Example, I would need to do such thing as in : http://mathematica.stackexchange.com/questions/1010/2d-gaussian-distribution-of-squares-coordinates#comment2475_1010

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  • Why won't my graphics work in Ubuntu 12.04 LTS?

    - by user170974
    I'm very new to Ubuntu and to Linux in general, and took the leap and formatted my PC to Ubuntu 12.04 LTS very recently :) I seem to be having some trouble getting my graphics card to run properly, I looked over what information I could find but I still cannot get it up and running and figured this was a good place to ask for help. The information I can find on my graphics is as follows: (Terminal command) lspci outputs: 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250] 02:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Madison [Mobility Radeon HD 5650/5750 / 6530M/6550M] I tried using a mixture of the following links: How do I fix my installation of ATI Catalyst Video Driver in 12.04 LTS? What is the correct way to install ATI Catalyst Video Drivers (fglrx)? Ubuntu Precise Installation Guide But it does not seem to work, since running fglrxinfo in terminal gives: display: :0.0 screen: 0 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x301) OpenGL version string: 1.4 (2.1 Mesa 9.0.3) What am I doing wrong here? All help appreciated ;) Edit: I have tried the legacy driver from www2.ati.com/drivers/linux/amd-driver-installer-catalyst-13-4-linux-x86.x86_64.zip I also tried the guide at https://launchpad.net/~makson96/+archive/fglrx which caused the system to crash (blackscreen, no boot) Neither seemed to work. I did however reinstall ubuntu 12.04 LTS, and re-tried both with no success. Reintalling ubuntu did however fix the broken dependencies problems, etc.

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  • How do I fix "Ubuntu is running in low-graphics mode?"

    - by Tortoise
    First off, I'm running Ubuntu 10.04 on a 30gb partition, the rest of my hdd is for a vista partition. The way I installed this was, I shrunk the vista partition and installed Ubuntu in the largest block of free space. Ubuntu has been working fine for a few weeks, and I've loved it, but today I was doing something in Vista (something simple) and I restarted to go back into ubuntu, and when it tried to boot up I got a message that said: "Ubuntu is running in low-graphics mode. Your screen, graphics card, and input devices could not be detected correctly. You will have to configure these yourself." I click OK, and it gives me a few options but all of them are dead ends. Basically, I'm stuck in CLI right now without a clue of how to fix it. I've tried doing a full update and it hasn't made a difference. I've already been asking for help in #Ubuntu and #Radeon and I was directed by some of them here, so I hope I can find some answers here. Also, I'm using an ATI Radeon X1200. Any help would be greatly appreciated. Another thing, while I was trying to get help in #radeon I was told that it could possibly be this bug.

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  • How do I get my Intel HD graphics to work alongside my HD7850, as my second(HDMI out) monitor?

    - by AlexTes
    Title says it all. Further info: Motherboard: http://www.asrock.com/mb/Intel/Z77%20Pro3/ Processor: http://ark.intel.com/products/65520/Intel-Core-i5-3570K-Processor-%286M-Cache-up-to-3_80-GHz%29 So currently my main screen is running on my HD7850. Got drivers from the amd website. I have looked through dozens of questions here. I'm about to try booting Ubuntu from a stick and seeing if the xorg-edgers drivers might help. When booting, all action goes down on the very screen I'm trying to get to work.*EDIT never mind this. Seems to be special boot magic. As the screen only displays whiteline errors once the gui of ubuntu has kicked in and everything graphic is happening through my graphics card again. Connected through HDMI(motherboard)-DVI. So unless having multiple displays is a huge deal the solution hopefully isn't that complicated. I just feel I'm missing something simple. If this really is complicated, I should probably just hook up the display to my graphics card. My CPU is usually the one chilling out though so I'd like to try to get that to work. Also just because I don't want to buy an extra cable and this set up makes me feel warm and fuzzy inside. Tell me what to try or look up, I'll be most appreciative. Thank you! **UPDATE The x-swat ppa installed some intel stuff. Booting with one monitor plugged into the motherboard gives nothing. Doing it with the pc already on gives the purple "Ubuntu" with 5 dots boot/shutdown screen.

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  • Extremely slow desktop and laggy. Need help with graphics driver

    - by user171624
    I am a fresh newbie Ubuntu user and I just installed my first Ubuntu 13.04 onto my HP Slate 2. I did a liveCD on my USB drive and installed everything perfectly fine...nice and smooth, not a trace of lag. Then I rebooted using Ubuntu itself on the computer, it was extremely slow and laggy. Icons or any buttons doesn't trigger right away, the performance of the entire thing looks like either 0.25 fps to 1 fps. My HP Slate 2 information: Processor: Intel Atom Z670 1.5Ghz Memory Ram: 2.0 GB Videocard: Intel GMA 600 (PowerVr SGX535) SolidStateDrive(SSD): 32GB I tried installing the intel linux graphics driver and it failed to install because it said I don't have any intel based graphics card. Well...I do as you see above. What can I do? I can't get on the internet on it, I'm using my primary computer (Windows 7) to do all the searchings and put the files onto the USB to move it over to my tablet. Simply...I don't get it...using liveCD on USB, it was all nice and smooth...then after the installation...BOOM! Slow, laggy, and etc. Can anyone help me? Thanks!

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  • C#: Graphics DrawString to Exactly Place Text on a System.Label

    - by jp2code
    I have overridden the OnPaint method of my Label control in VS2008: void Label_OnPaint(object sender, PaintEventArgs e) { base.OnPaint(e); Label lbl = sender as Label; if (lbl != null) { string Text = lbl.Text; e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; if (myShowShadow) { // draw the shadow first! e.Graphics.DrawString(Text, lbl.Font, new SolidBrush(myShadowColor), myShadowOffset, StringFormat.GenericDefault); } e.Graphics.DrawString(Text, lbl.Font, new SolidBrush(lbl.ForeColor), 0, 0, StringFormat.GenericDefault); } } This works, but I really want to find out how to center the text both vertically and horizontally. I've heard of the MeasureString() method, but my "Text" complicates matters because it could include page breaks. Could someone guide me with how to do this?

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  • Best 3D Graphics Engine for .NET

    - by George Stocker
    I've been thinking about tinkering with 3D graphics programming in .NET. In the past, I've thought about Truevision3D, and XNA, but I've not used either of these. I scanned Stackoverflow for the exact question, but neither of the (almost) relevant question (such as this question about rendering graphics, and this question about Learning Game Programming) answer my specific question. Out of the graphics engine APIs you've used for .NET, which is the easiest to use, which has the most features, and which is the cheapest? Which would you recommend for a .NET programmer to learn first?

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  • Graphics/Vision Interesting Topics

    - by Myx
    Hello: I would like to do an interesting project for a computer graphics course. I know that there is a lot of literature out there (i.e. SIGGRAPH conference papers). I have a very large range of interest with regard to computer graphics (i.e. image processing, 3D modeling, rendering, animation). However, I've only taken computer vision/graphics for 2 semesters and thus don't have too much background experience, except for the class projects that I had to do. I've been looking through SIGGRAPH papers trying to see if there is anything that will be of interest to me but the literature is extremely vast. I was wondering if anyone has any topic suggestions, anything interesting that you ran across that you could recommend. I would prefer to do something fun yet slightly challenging (not really interested in making a shooter game). If this question does not belong here, I apologize and please let me know where I should move it. Thanks!

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  • VB.NET custom user control graphics rotation

    - by AtharvaI
    Hi, this is my first question on here. I'm trying to build a dial control as a custom user control in VB.NET. I'm using VS2008. so far I have managed to rotate image using graphics.rotatetransform . however, this rotate everything. Now I have a Bitmap for the dial which should stay stable and another Bitmap for the needle which I need to rotate. so far i've tried this: Dim gL As Graphics = Graphics.FromImage(bmpLongNeedle) gL.TranslateTransform(bmpLongNeedle.Width / 2, bmpLongNeedle.Height * 0.74) gL.RotateTransform(angleLongNeedle) gL.TranslateTransform(-bmpLongNeedle.Width / 2, -bmpLongNeedle.Height * 0.74) gL.DrawImage(bmpLongNeedle, 0, 0) As I understand it, the image of the needle should be rotated at angle "angleLongNeedle" although i'm placing the rotated image at 0,0. However, the result is that the Needle doesn't get drawn on the control. any pointers as to where I might be going wrong or something else I should be doing? Thanks in advance

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  • HP Pavilion dv6000 graphics issue

    - by Tony
    A few days ago my laptop seized up on me while I was playing a game. When I restarted the computer, it sent me back to 640x480 resolution with 16 colors (clearly a graphical issue). In device manager, it shows an error, stating "Windows has stopped this device because it has reported problems. (Code 43)" regarding the video card. Upon removing and re-installing the drivers using both Windows Update and my own searching through nvidia's site, it's given me zero results. For kicks, I ran my antivirus (you never know!) and registry cleaner to see if anything would turn up. The antivirus found nothing, but CCleaner found 27 registry errors all dealing with my video card. What could be the cause of this, and what course of action would you recommend in this situation? Thanks in advance for the help! OS: Windows 7 Professional GPU: nvidia GeForce 8400M GS

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  • graphics-card makes sound-card produce a buzzing sound

    - by Markus von Broady
    Recently I bought a new GPU: GeForce GTX 550 Ti, and after installing it I get a strange buzzing sound. It's not always there, just sometimes (mostly when I open some game, but sometimes also in browsers etc.). It's not a capacitor or a fan, as unplugging speakers from sound-card makes the 'bzzzzzzz' go away. However, muting windows doesn't mute this sound. I'm pretty sure it is fault of the new GPU, but how is this happening and can I fix it? Can it be a low power supply? I thought of buying a stronger unit, but as everything works, and computer doesn't shut down, I hesitate.

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  • Connecting a 2560x1440 display to a laptop?

    - by tjollans
    Having read Jeff Atwood's blog post on Korean 27" IPS LCDs, I've been wondering to what extent these are useful in a notebook + large display situation. I own a Lenovo Thinkpad Edge E320 with 2nd gen. integrated Intel graphics. According to the spec from Intel, this should support HDMI version 1.4, and, using DisplayPort, resolutions up to 2560x1600. HDMI version 1.4 supports resolutions up to 4096×2160, however, according to c't (German), the HDMI interface used with Intel chips only supports 1920x1200. The same goes for the DVI output - dual-link DVI-D, apparently, is not supported by Intel. It would appear that my laptop cannot digitally drive this kind of resolution. Now what about other laptops? According to the article in c't above, AMD's integrated graphics chips have the same limitation as Intel's. NVIDIA graphics cards, apparently, only offer resolutions up to 1900x1200 over HDMI out of the box, but it's possible, when using Linux at least, to trick the driver into enabling higher resolutions. Is this still true? What's the situation on Windows and OSX? I found no information on whether discrete AMD chips support ultra-high resolutions over HDMI. Owners of laptops with (Mini) DisplayPort / Thunderbolt won't have any issues with displays this large, but if you're planning to go for a display with dual-link DVI-D input only (like the Korean ones), you're going to need an adapter, which will set you back something like €70-€100 (since the protocols are incompatible). The big question mark in this equation is VGA: a lot of laptops have it, and I don't see any reason to think this resolution is not supported by the hardware (an oft-quoted figure appears to be 2048x1536@75Hz, so 2560x1440@60Hz should be possible, right?), but are the drivers likely to cause problems? Perhaps more critically, you'd need a VGA to dual-link DVI-D adapter that converts analog to digital signals. Do these exist? How good are they? How expensive are they? Is there a performance penalty involved? Please correct me if I'm wrong on any points. In summary, what are the requirements on a laptop to drive an external LCD at 2560x1440, in particular one that supports dual-link DVI-D only, and what tools and adapters can be used to lower the bar?

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