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  • Real VNC won't connect to OS X Leopard VNC server

    - by Pselus
    I have 3 machines. 2 Macs, 1 Dell. 1 of the Macs is running as a VNC server and the other Mac connects great with Chicken of the VNC. Sadly, this app does not exist for Windows so I'm using RealVNC to view from Windows. I connect the exact same way as with the Mac, but on Windows when it connects, I see a program pop up and then immediately close. I have tried all options available on RealVNC and nothing changes things. Anyone have any idea what I can do to fix this?

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  • Real server, Multiple IP Addresses, HyperV Virtual Server, How to partition IPs across real and Virtual NICs

    - by Steven_W
    This is a slightly difficult problem to explain without same basic background information - I'll try and refine the question later as necessary Originally, I have a single hosted server (Win 2008R2) with the following range of 8 IP addresses. - Single NIC - IP: x.x.128.72 -> x.x.128.79 - Subnet: x.x.255.192 - GW: x.x.128.65 After installing Hyper-V and setting up a single virtual server on the same box, I then wanted to assign one of the IP addresses to the virtual server, leaving everything else running normally. -- Firstly, I tried using the "External" network, but (even after setting IPs on the "Virtual Adapter" similar to Here but struggled to get networking running at all. I needed to keep the server running (otherwise I would have spent more time pursuing this approach) Q1 ... Was this a sensible thing to do ? Should I have carried on down this route ? -- I then decided to try different approach - Set the HyperV network to "Internal" (visible to Management OS) - Physical NIC - IP: x.x.128.72 -> x.x.128.75 - Subnet: x.x.255.192 - GW: x.x.128.65 - Virtual NIC - IP: x.x.128.78 - Subnet: x.x.255.252 - GW: x.x.128.72 ... { The same as the IP of the physical NIC ) - Virtual OS-NIC - IP: x.x.128.77 - Subnet: x.x.255.252 - GW: x.x.128.78 ... { The same as the IP of the host virtual-NIC ) -- Surprisingly enough, this approach actually worked, and I was able to connect from all the following: - Internet to/from physical NIC (x.x.128.72) - physical NIC (x.x.128.72) to virtual-OS-NIC (x.x.128.77) e.g. testing via ping + FTP - Internet to/from virtual-OS-NIC (x.x.128.72) -- The problem I have is that this approach seems to only last for a short while (a few hours). After this time, it seems that I lose the ability to connect from Virtual-OS-NIC to/from the internet (but I can still connect from the host-OS to the virtual-OS and from the host-OS to the internet) I have re-tested this a couple of times with the same results ... I leave the server on for a few hours (e.g. overnight), and when I come back in the morning, the Virtual-OS loses the ability to route to the internet -- I'm not quite sure what to look at next (or whether I'm going about this completely the wrong way ) One "possible relevant item" is that the host-OS is also running RRAS (Routing and Remote Access), but this is only to run a simple VPN -- Q2 - Wheat should I be looking at next ? (Any good references / recommendations of what to try) Would appreciate any thoughts or comments (even if you tell me I'm going about this the wrong way)

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  • How to stream real-time audio between Macs

    - by Mr. Man
    What I am wanting to do is create a home radio station that I can have my friends listen to on our speakers throughout the house. I will use Djay to DJ the station and I was wondering how to stream the audio from Djay on my MacBook (Where I will be DJ'ing) to a Mac Mini (Where the audio will be sent to the speakers from). Thanks in advance!

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  • Launch a real install of Ubuntu already on another hard-drive in Windows 7 like a VM

    - by Chad M
    I'm not too familiar with VMs and the like so this may not even be possible. Here is what I have: A real, full install of Windows 7 on hard drive A. A real, full install of Ubuntu 10.04 on hard drive B. Grub allowing me to select what I want to launch when I start up my computer. It would be Amazing if I could do one of two things. Within Windows 7, launch my real install of ubuntu as if it were a VM. That means i would get all the installed software, all of the files, and all of the settings. Launch a VM copy of ubuntu 10.04 but some how make it use all of the installed software and settings from my real copy. Thanks!

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  • Fix/Bypass "Cannot connect to the real website-blocked" error in Google Chrome with OpenDNS blocking

    - by George H
    I have a large problem with Chrome in my organisation. I use DNS to manage web site blocking, for sites which are not appropriate and are potentially a risk to the organisation where I do this. I only want to use Chrome over the network, as Internet Explorer has compatibility problems with some sites that we use (We cannot change this either or use different sites). Therefore using internet explorer is not a solution. I do not want to install a different browser, for multiple reasons. Mainly because of the difficulty of rewriting the customised add-ons that we use. However, recently, I have had lots of problems with Chrome SSL Errors. I cannot use my custom OpenDNS block pages, which uses the contact form to request an unblocking. Chrome often blocks OpenDNS for sites (a good example is Facebook) that request HTTPS. Some sites like https://internetbadguys.com (OpenDNS example) This means that chrome refuses to load the blocking page, explaining that the site is blocked. Instead they often call IT support, but they want a solution, as they are sick of getting lots of SSL errors. I have tried looking into ways to turning this off. I have tried: Typing "proceed". That didn't work. Typing "proceed", pressing enter. Didn't work I cannot find phishing and anti-malware any more in Chrome, from the internet guides. Not using HTTPS. However there is an automatic redirect to HTTPS on most sites. Therefore the error keeps coming up. Checking my clocks. They were correct. Does anyone have an idea on how to disabling, bypassing or working around this "feature"? EDIT: This is an example what I am talking about - I found that on google images. I do not block google. EDIT 2: My clocks are correct. I cannot stop using OpenDNS either. EDIT 3: My question is: How do I stop chrome from refusing to load pages that are blocked by OpenDNS, where the server has explicitly requested HTTPS.

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  • The ping response time doesn't reflect the real network response time

    - by yangchenyun
    I encountered a weird problem that the response time returned by ping is almost fixed at 98ms. Either I ping the gateway, or I ping a local host or a internet host. The response time is always around 98ms although the actual delay is obvious. However, the reverse ping (from a local machine to this host) works properly. The following is my route table and the result: route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.1.1 0.0.0.0 UG 100 0 0 eth1 60.194.136.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth1 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 # ping the gateway ping 192.168.1.1 PING 192.168.1.1 (192.168.1.1) 56(84) bytes of data. 64 bytes from 192.168.1.1: icmp_req=1 ttl=64 time=98.7 ms 64 bytes from 192.168.1.1: icmp_req=2 ttl=64 time=97.0 ms 64 bytes from 192.168.1.1: icmp_req=3 ttl=64 time=96.0 ms 64 bytes from 192.168.1.1: icmp_req=4 ttl=64 time=94.9 ms 64 bytes from 192.168.1.1: icmp_req=5 ttl=64 time=94.0 ms ^C --- 192.168.1.1 ping statistics --- 5 packets transmitted, 5 received, 0% packet loss, time 4004ms rtt min/avg/max/mdev = 94.030/96.149/98.744/1.673 ms #ping a local machine ping 192.168.1.88 PING 192.168.1.88 (192.168.1.88) 56(84) bytes of data. 64 bytes from 192.168.1.88: icmp_req=1 ttl=64 time=98.7 ms 64 bytes from 192.168.1.88: icmp_req=2 ttl=64 time=96.9 ms 64 bytes from 192.168.1.88: icmp_req=3 ttl=64 time=96.0 ms 64 bytes from 192.168.1.88: icmp_req=4 ttl=64 time=95.0 ms ^C --- 192.168.1.88 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3003ms rtt min/avg/max/mdev = 95.003/96.696/98.786/1.428 ms #ping a internet host ping google.com PING google.com (74.125.128.139) 56(84) bytes of data. 64 bytes from hg-in-f139.1e100.net (74.125.128.139): icmp_req=1 ttl=42 time=99.8 ms 64 bytes from hg-in-f139.1e100.net (74.125.128.139): icmp_req=2 ttl=42 time=99.9 ms 64 bytes from hg-in-f139.1e100.net (74.125.128.139): icmp_req=3 ttl=42 time=99.9 ms 64 bytes from hg-in-f139.1e100.net (74.125.128.139): icmp_req=4 ttl=42 time=99.9 ms ^C64 bytes from hg-in-f139.1e100.net (74.125.128.139): icmp_req=5 ttl=42 time=99.9 ms --- google.com ping statistics --- 5 packets transmitted, 5 received, 0% packet loss, time 32799ms rtt min/avg/max/mdev = 99.862/99.925/99.944/0.284 ms I am running iperf to test the bandwidth, the rate is quite low for a LAN connection. iperf -c 192.168.1.87 -t 50 -i 10 -f M ------------------------------------------------------------ Client connecting to 192.168.1.87, TCP port 5001 TCP window size: 0.06 MByte (default) ------------------------------------------------------------ [ 4] local 192.168.1.139 port 54697 connected with 192.168.1.87 port 5001 [ ID] Interval Transfer Bandwidth [ 4] 0.0-10.0 sec 6.12 MBytes 0.61 MBytes/sec [ 4] 10.0-20.0 sec 6.38 MBytes 0.64 MBytes/sec [ 4] 20.0-30.0 sec 6.38 MBytes 0.64 MBytes/sec [ 4] 30.0-40.0 sec 6.25 MBytes 0.62 MBytes/sec [ 4] 40.0-50.0 sec 6.38 MBytes 0.64 MBytes/sec [ 4] 0.0-50.1 sec 31.6 MBytes 0.63 MBytes/sec

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  • Real benefits of tcp TIME-WAIT and implications in production environment

    - by user64204
    SOME THEORY I've been doing some reading on tcp TIME-WAIT (here and there) and what I read is that it's a value set to 2 x MSL (maximum segment life) which keeps a connection in the "connection table" for a while to guarantee that, "before your allowed to create a connection with the same tuple, all the packets belonging to previous incarnations of that tuple will be dead". Since segments received (apart from SYN under specific circumstances) while a connection is either in TIME-WAIT or no longer existing would be discarded, why not close the connection right away? Q1: Is it because there is less processing involved in dealing with segments from old connections and less processing to create a new connection on the same tuple when in TIME-WAIT (i.e. are there performance benefits)? If the above explanation doesn't stand, the only reason I see the TIME-WAIT being useful would be if a client sends a SYN for a connection before it sends remaining segments for an old connection on the same tuple in which case the receiver would re-open the connection but then get bad segments and and would have to terminate it. Q2: Is this analysis correct? Q3: Are there other benefits to using TIME-WAIT? SOME PRACTICE I've been looking at the munin graphs on a production server that I administrate. Here is one: As you can see there are more connections in TIME-WAIT than ESTABLISHED, around twice as many most of the time, on some occasions four times as many. Q4: Does this have an impact on performance? Q5: If so, is it wise/recommended to reduce the TIME-WAIT value (and what to)? Q6: Is this ratio of TIME-WAIT / ESTABLISHED connections normal? Could this be related to malicious connection attempts?

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  • How can I generate signed distance fields (2D) in real time, fast?

    - by heishe
    In a previous question, it was suggested that signed distance fields can be precomputed, loaded at runtime and then used from there. For reasons I will explain at the end of this question (for people interested), I need to create the distance fields in real time. There are some papers out there for different methods which are supposed to be viable in real-time environments, such as methods for Chamfer distance transforms and Voronoi diagram-approximation based transforms (as suggested in this presentation by the Pixeljunk Shooter dev guy), but I (and thus can be assumed a lot of other people) have a very hard time actually putting them to use, since they're usually long, largely bloated with math and not very algorithmic in their explanation. What algorithm would you suggest for creating the distance fields in real-time (favourably on the GPU) especially considering the resulting quality of the distance fields? Since I'm looking for an actual explanation/tutorial as opposed to a link to just another paper or slide, this question will receive a bounty once it's eligible for one :-). Here's why I need to do it in real time: There's something else:

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  • Online backup -- any real tests?

    - by Jesse
    I'm considering using online backup for my business. Is anybody publishing rigorous test results for services like Jungle Disk, Mozy, Carbonite, etc.? I've found lots of anecdotes, but nothing that looks like a serious lab test.

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  • The Shearin Group Real Estate Brokers: Projektets blå Zone i strand byer

    - by user224103
    Jeg kan virkelig godt lide hvad de blå Zone projekt gør: det er folkesundheden initiativledes af strand byer sundhed District, at gøre livet bedre i vores lokale samfund. BlåZone anmoder lokale South Bay beboere til at tænke om genbrug, grøn-levende, ogvirkningen deres handlinger og daglige living har på miljøet og dem omkring dem. Kast begivenheder og kampagner omkring strand byer, og har haft en stor indflydelsepå Hermosa Beach i særdeleshed. For eksempel, holder de en workshop på 18 januar2014 kaldet Power of Purpose på Redondo Beach Performing Arts Center. Workshoppen vil bliver alt om hvordan formål vedrører vores personlige værdier,overbevisninger og prioriteter og køre byKathleen Terry af lederskab fra ManhattanBeach og lederskab Redondo og formand for Manhattan Beach Rotary Club.

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  • dhclient and dhcpcd the real difference

    - by rubixibuc
    I can't figure out the difference from just the man pages. I can see what is a daemon and one is a client, but what does that mean practically when using the commands? Also what is the difference between the client and daemon in this case, not just the terms (client and daemon) but functionally wise? EDIT: How are the tasks divided, if the client updates the information on the client, what is the purpose of the daemon. I'm talking about the client daemon in this case dhcpcd not dhcpd. Both come installed by default with some versions of Linux and seem to share the duties of the dhcp client. NAME dhcpcd - DHCP client daemon Name dhclient - Dynamic Host Configuration Protocol Client

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  • Looking for a real DisplayPort hub/splitter

    - by squircle
    In my search for a new display, I came across the Dell Multi-Monitor Hub MMH11, which seemed to be an alternative to my search for daisy-chainable DisplayPort displays. However, before I cave and spend $179 on this device, I am wondering if this will be similar to other splitting devices where it appears to the computer as one big monitor and the device does the splitting (which I don't want). Or, does this use the packet-based nature of DisplayPort to present two/three separate displays to the computer? Also, would this device work on my MacBook Pro? (I know the Dell site says it's for Windows, but it also says that no driver installation is required. I'd assume since the MBP supports DP 1.2 it would work, but it's better to ask). Thanks! Edit: I've checked out the similar-looking Cirago DisplayPort splitter, but I have extreme doubts as to whether or not it's a genuine displayport splitter, or just another monitor-conglomerate. Their DVI solution looks identical to Dell's, which I'm pretty sure won't do what I want. I also don't want to order this DisplayPort "hub" and find that it doesn't do what I want it to.

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  • How can I generate signed distance fields in real time, fast?

    - by heishe
    In a previous question, it was suggested that signed distance fields can be precomputed, loaded at runtime and then used from there. For reasons I will explain at the end of this question (for people interested), I need to create the distance fields in real time. There are some papers out there for different methods which are supposed to be viable in real-time environments, such as methods for Chamfer distance transforms and Voronoi diagram-approximation based transforms (as suggested in this presentation by the Pixeljunk Shooter dev guy), but I (and thus can be assumed a lot of other people) have a very hard time actually putting them to use, since they're usually long, largely bloated with math and not very algorithmic in their explanation. What algorithm would you suggest for creating the distance fields in real-time (favourably on the GPU) especially considering the resulting quality of the distance fields? Since I'm looking for an actual explanation/tutorial as opposed to a link to just another paper or slide, this question will receive a bounty once it's eligible for one :-). Here's why I need to do it in real time:

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  • Linux disk usage analyser that acts like symlinks are real files

    - by Rory
    I am using git-annex, an extension to the DVCS git, which is designed for handling large files. It makes heavy use of symlinks. The actual large files are moved to the .git/annex directory and the original files are symlinked to there. I am running out of disk space, and need to clear up, and see what's using all my space. Usually I'd use a disk usage tool like ncdu, Baobab or Filelight. However they treat the symlink as essentially empty, and only count the file that it is pointing to as using any space. Which means when I use git-annex, it shows no space used in the main directories and lots of space used in the .git/annex directory. This is not helpful. Is there any (graphical or ncurses) based disk usage programme for linux (apt-get installable would be easie that is capable (through options or not) of counting a symlink as using up the space that the original file uses up? Many have options for different behaviour for hard links, so makes sense that some should h (I know counting symlinks as using space has flaws, like counting the space space twice, broken symlinks, etc. But that's OK for my purposes)

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  • Prevalence of WMI enabled in real Windows Server networks

    - by TripleAntigen
    Hi I would like to get opinions from systems administrators, on how common it is that WMI functionality is actually enabled in corporate networks. I am writing an enterprise network application that could benefit from the features of WMI, but I noted after creating a virtual network based on Server 2008 R2, that WMI seems to be disabled by default. Do systems admins in practical corporate networks enable WMI? Or is it usually disabled for security purposes? What is it used for if it is enabled? Thanks for any advice! MORE INFO: I should have said, I really need to be able to query the workstations but I understand that by default the WMI ports on Win7 and XP firewalls (at least) are disallowed, so do you use some sort of group policy or other method to leave a hole open for WMI on the workstations? Or is just the servers that are of interest? Thanks for the responses!!

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  • better media player than vlc with a real library [closed]

    - by elluca
    hi i have been using VLC for years. but my library of movies is growing an i would like to have a better management of them. sure, i could use itunes for that. but i really hat quicktime. the UI is even worse than the one windows media player got. i looked at winamp, windows media player and songbird. but none has got a UI comparable to VLC. the most important feature: hotkeys. i want to be able to skip in a video using the mouse scroll wheel. do i have to code one myself? ;) thanks lukas

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  • Real-time Image Resize, Cropping and Caching Server Product

    - by Elijah
    I'm investigating what products are out there that will allow you to request images through a HTTP API in arbitrary image sizes. The server would behind a CDN but would still need to be able to handle a fair bit of traffic and be possibly load-balanced. I've been tasked with writing such a service, but I wanted to do some due diligence to see what commercial or open source solutions are out there. Google has not been particularly helpful. It may be because I have been searching for the wrong term. Third-party sites and services are out of the question because of corporate policies.

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  • Real RAM latency

    - by user32569
    Hi, very quick question. When I look for RAM timing, I got 2 different explanations on what is CAS latency. First states, its the time after command to read has been issued from CPU and data are send to data bus. Second says its time betwen column in memory layout has been activated. So, where is the truth? I mean, when I want to know total RAM latenci, in case 1, ot would be just CAS times one clock time. In second case, it would be CAS+other things like RAstoCAS and so times one clock time. Thanks.

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  • Come up with a real-world problem in which only the best solution will do (a problem from Introduction to algorithms) [closed]

    - by Mike
    EDITED (I realized that the question certainly needs a context) The problem 1.1-5 in the book of Thomas Cormen et al Introduction to algorithms is: "Come up with a real-world problem in which only the best solution will do. Then come up with one in which a solution that is “approximately” the best is good enough." I'm interested in its first statement. And (from my understanding) it is asked to name a real-world problem where only the exact solution will work as opposed to a real-world problem where good-enough solution will be ok. So what is the difference between the exact and good enough solution. Consider some physics problem for example the simulation of the fulid flow in the permeable medium. To make this simulation happen some simplyfing assumptions have to be made when deriving a mathematical model. Otherwise the model becomes at least complex and unsolvable. Virtually any particle in the universe has its influence on the fluid flow. But not all particles are equal. Those that form the permeable medium are much more influental than the ones located light years away. Then when the mathematical model needs to be solved an exact solution can rarely be found unless the mathematical model is simple enough (wich probably means the model isn't close to reality). We take an approximate numerical method and after hours of coding and days of verification come up with the program or algorithm which is a solution. And if the model and an algorithm give results close to a real problem by some degree that is good enough soultion. Its worth noting the difference between exact solution algorithm and exact computation result. When considering real-world problems and real-world computation machines I believe all physical problems solutions where any calculations are taken can not be exact because universal physical constants are represented approximately in the computer. Any numbers are represented with the limited precision, at least limited by amount of memory available to computing machine. I can imagine plenty of problems where good-enough, good to some degree solution will work, like train scheduling, automated trading, satellite orbit calculation, health care expert systems. In that cases exact solutions can't be derived due to constraints on computation time, limitations in computer memory or due to the nature of problems. I googled this question and like what this guy suggests: there're kinds of mathematical problems that need exact solutions (little note here: because the question is taken from the book "Introduction to algorithms" the term "solution" means an algorithm or a program, which in this case gives exact answer on each input). But that's probably more of theoretical interest. So I would like to narrow down the question to: What are the real-world practical problems where only the best (exact) solution algorithm or program will do (but not the good-enough solution)? There are problems like breaking of cryptographic ciphers where only exact solution matters in practice and again in practice the process of deciphering without knowing a secret should take reasonable amount of time. Returning to the original question this is the problem where good-enough (fast-enough) solution will do there's no practical need in instant crack though it's desired. So the quality of "best" can be understood in any sense: exact, fastest, requiring least memory, having minimal possible network traffic etc. And still I want this question to be theoretical if possible. In a sense that there may be example of computer X that has limited resource R of amount Y where the best solution to problem P is the one that takes not more than available Y for inputs of size N*Y. But that's the problem of finding solution for P on computer X which is... well, good enough. My final thought that we live in a world where it is required from programming solutions to practical purposes to be good enough. In rare cases really very very good but still not the best ones. Isn't it? :) If it's not can you provide an example? Or can you name any such unsolved problem of practical interest?

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  • Real time audio streaming

    - by Josh K
    I have a remote computer running OS X. I would like to stream the audio from the microphone input over the network so I can listen to it. Primarily I want to do this because I'm out of the office but still need to communicate with people there. I would like to use VLC, but am not fully aware of the options available. I tried SoundFly (as recommended by another answer) but this didn't seem to want to connect. At this point I should note that I'm using a VPN network to connect to the remote computer (using Hamachi). I can open up ports / etc fine though, so I should be able to do this. Alright, I found Nicecase which does exactly what I want but I would prefer to not have to shell out $40 for it.

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  • Transfer iptables rules to another server (almost) real time

    - by MrShunz
    I'm running 2 cPanel servers with ConfigServer Security & Firewall plugin. One of the functions of the plugin is to block via iptables (temporarily and/or permanently) IPs which fail various authentications (POP3/IMAP, SMTP, FTP, webmail, mod_security and such). Now, i'd like to push those IP blocks to the border router to drop packets as soon as possible (and doing so protecting the other machines on the network). Keep in mind that after N failed logins IP is blocked for 5 minutes, then re-allowed. If multiple bans occours in an hour IP is blocked permanently and should be unlocked "by hand". So I need a near realtime solution. What I'm looking for is a better way than firing some cronjobs both on cPanels and border router to: dump the rules to file transfer the file to border router (via scp/sftp) load the rules from the file in the border router I'm aware that I will need some scripts to parse and modify the rules as cPanels have one ethernet interface and some aliases while border router has two ehternet interfaces and some loopbacks. All machines involved use Linux. EDIT as per @pjmorse comment. The plugin consists of a bunch of perl and config files. The part I'm intrested in is a process which scans logfiles (lfd) and installs iptables rules (and sends an alert email). Fact is, it upgrades quite often (one or two times a week) and itself is 7000 lines of perl so I'm not comfortable on tampering with it.

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  • Android RestTemplate Ok on emulator but fails on real device

    - by Hossein
    I'm using spring RestTemplate and it works perfect on emulator but if I run my app on real device I get HttpMessageNotWritableException ............ nested exception is java.net.SocketException: Broken pipe Here is some lines of my code(keep in mind my app works perfect on emulator) ............ LoggerUtil.logToFile(TAG, "url is [" + url + "]"); LoggerUtil.logToFile(TAG, "NetworkInfo - " + connectivityManager.getActiveNetworkInfo()); ResponseEntity<T> responseEntity = restTemplate.exchange(url, HttpMethod.POST, requestEntity, clazz); ............. I know my device's network works perfect because all other applications on my device are working and also using device browser I'm able to connect to my server so my server is available. My server is up and running and my device is able to connect to my server so why I get java.net.SocketException: Broken pipe ?!!!!!!! Before I call restTemplate.exchange() I log NetworkInfo and it looks ok -type: WIFI -status: CONNECTED/CONNECTED -isAvailable: true Thanks in advance. Update: It is really weird Even if I use HttpURLConnection, it works perfectly on emulator but on real device I get 400 Bad Request Here is my code HttpURLConnection con = null; try { String url = ....; LoggerUtil.logToFile(TAG, "url [" + url + "]" ); con = (HttpURLConnection) new URL(url).openConnection(); con.setRequestMethod("POST"); con.setRequestProperty("Connection", "Keep-Alive"); con.setDoInput(true); con.setDoOutput(true); con.setUseCaches(false); con.connect(); LoggerUtil.logToFile(TAG, "con.getResponseCode is " + con.getResponseCode()); LoggerUtil.logToFile(TAG, "con.getResponseMessage is " + con.getResponseMessage()); } catch(Throwable t){ LoggerUtil.logToFile(TAG, "*** failed [" + t + "]" ); } in log file I see con.getResponseCode is 400 con.getResponseMessage is Bad Request

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  • Flash movies in inactive browser tabs pause or don't execute in real time

    - by ZenBlender
    I'm noticing some unexpected behavior. Some time in the last few months, a change in either Firefox, the Flash player, or both, has made it so that Flash movies that are in inactive browser tabs no longer execute in real time. They appear to still execute, but only in bursts, and not in a predictable way. This is a problem because I develop a Flash-based (Actionscript 2.0, Flash CS3) multiplayer game that maintains a network connection and allows players to chat, etc. Many of our players complain about Firefox crashing while playing the game. I have noticed it too, not too frequently, but it crashes several times a week. (Firefox crashes, I do not get a message from Flash player that indicates an infinite loop or problem in my code) My theory is that this new behavior is causing crashes when there is a lot of activity in my game, leading to lots of unhandled network traffic for my game getting buffered before Firefox/Flash will give it a chance to execute. Maybe this leads to a buffer overflow or missing packets, and as a result, something crashes. At times I will switch back to the tab that is running my game and discover a display bug, which looks as though Flash has simply failed to execute something that it was supposed to. I would assume this new behavior is on purpose, for example to prevent all the Flash-based advertisements in inactive tabs from executing and therefore killing performance. In a quick test on Chrome (5.0.342.9 beta), this "pausing" of Flash seems to be there as well, but somehow it seems much less of a problem. My users have only complained about Firefox crashing, not other browsers. My machine: Windows 7 x64 Firefox 3.6.3 Flash Player 10.1.50.426 My game: triplejack.com Any ideas? Ideally I'd like to disable this behavior for my Flash game so it can execute in real time even when in an inactive tab. Thanks for any help!

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