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  • How to add resource files during build on J2ee (eclipse + jboss)

    - by legendlink
    hi, i'm trying to run a web servlet project in eclipse 3.4 using jboss 4.2.2 as my web server. im using the wtp plugin and everything looks good (can run and debug). but some of the files/resources are not included on the war file. in my "WebContent/WEB-INF" folder, i have "properries", "config", and "lib" folders. but it seems like when i build and publish the project, only "config" and "lib" folders are included. how can i include the "properties" file during build?

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  • Jetty ant task hangs in build

    - by Kate Ansolis
    I have a problem when I run Jetty task with my war file. Here is my output: [jetty] Configuring Jetty for project: Guardian [jetty] 2010-08-23 18:53:09.062:INFO::Logging to STDERR via org.mortbay.log.StdErrLog [jetty] [jetty] Configuring Jetty for web application: project [jetty] Webapp source directory = C:\Projects\GUARDIAN\build\dist\project.war [jetty] Context path = / [jetty] Classpath = [] [jetty] Default scanned paths = [] [jetty] Extra scan targets = [] [jetty] Temp directory = C:\jettyTemp\ [jetty] 2010-08-23 18:53:09.391:INFO::jetty-6.1.25 [jetty] 2010-08-23 18:53:09.481:INFO::Extract C:\Projects\GUARDIAN\build\dist\project.war to C:\jettyTemp\webapp [jetty] 2010-08-23 18:53:13.810:INFO::NO JSP Support for /, did not find org.apache.jasper.servlet.JspServlet [jetty] 2010-08-23 18:53:13.909:INFO::No Transaction manager found - if your webapp requires one, please configure one. [jetty] 2010-08-23 18:53:18.038:INFO::Started [email protected]:8080 and it hangs forever. What can I do about it? The goal is to start jetty with this war file so I can continue testing.

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  • C++ build systems

    - by flo
    I will start a new C++ project (it may have some C components as well) soon and I am looking for a modern, industrial-strength (i.e. non-beta) build system. The software will be created by several developers in 3-5 years and will run on Linux (Mac OS X and Windows might be supported later). I am looking for something that has better comprehensibility, ease-of-use and maintainability than e.g. make but is still powerful enough to handle a complex project. Open source software is preferred. I started looking into Boost.Build, CMake, Maven and SCons so far and liked features and concepts of all of those, but I'm lacking the experience to make a decision for a large project.

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  • C# VS 2008 Build Configurations - using different classes for different builds

    - by evan
    I'm writing an application which has two classes that provide basically the same functionality but for different situations. I'd like to have three versions of the software - one where the user can change an ini file to configure the program to use one of the two classes, and then one version that only uses one of the two classes. Right now I have it working via an ini file, but I'd like to be able to build versions that don't include the code for the unneeded class at all. What is the best way to go about this? My current line of thinking is that since both classes derive from a common interface I'll just add a compile time conditional that looks at the active build configuration and decides whether to compile that class. What is the syntax to do that? Thanks in advance for your help and input!

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  • Error preverifying class java during build (BlackBerry)

    - by Davide Vosti
    I'm trying do build and debug a small project for BlackBerry. During the build I'm getting this error Error preverifying class java ... I read on the net this error could be caused by referencing multiple projects but I tried to move every package in a single project but the error is still there. I tried with multiple JDE version (currently 4.7) and the Java compiler is set to 1.6. Eclipse version is 3.4.1 as recommended by RIM's documentations. Does someone have some clue?

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  • Infinite queue for build while TFS Preview publishing on Azure Cloud Service

    - by dygo
    I've created Cloud Service and linked TFS Preview Project for CI deployments. I've chosen Manual mode for triggering the builds. The previously queued builds were successfully completed and deployed. And the website based on this Cloud Service was running fine. Waiting in the queue was no more than 3-5 seconds. Now when I click - "Queue New Build" - the new build item is created in the queue but it never runs. I can successfully Publish project onto Azure Cloud service from VS2012 though. What could be the most common reasons for this?

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  • Access denied error when building project in Xcode after fresh SVN checkout

    - by TheLearner
    I am seeing 2 strange access denied errors which I cant solve. This error occurs when a colleague checks out the project in SVN and it tries to find a file in my downloads folder - there is nothing in my download folder though: ProcessPCH /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-allviomrzhantlbahmhixtzhknpl/SplitView_Prefix.pch.gch SplitView_Prefix.pch normal armv7 objective-c com.apple.compilers.gcc.4_2 cd /SubVersion/SplitView/trunk/SplitView setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -x objective-c-header -arch armv7 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk -fvisibility=hidden -gdwarf-2 -mno-thumb -miphoneos-version-min=4.2 -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-generated-files.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-own-target-headers.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-all-target-headers.hmap -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-project-headers.hmap -Wno-write-strings -F/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos -F/SubVersion/SplitView/trunk/SplitView -F/Users//Downloads -I/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos/include -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources/armv7 -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources -fno-regmove -falign-loops=16 -fvisibility=default -c /SubVersion/SplitView/trunk/SplitView/SplitView_Prefix.pch -o /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-allviomrzhantlbahmhixtzhknpl/SplitView_Prefix.pch.gch cc1objplus: error: /Users//Downloads: Permission denied ProcessPCH++ /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-fdhrznnmptbkzefjexcjfecmqxmq/SplitView_Prefix.pch.gch SplitView_Prefix.pch normal armv7 objective-c++ com.apple.compilers.gcc.4_2 cd /SubVersion/SplitView/trunk/SplitView setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -x objective-c++-header -arch armv7 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk -fvisibility=hidden -fvisibility-inlines-hidden -gdwarf-2 -mno-thumb -miphoneos-version-min=4.2 -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-generated-files.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-own-target-headers.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-all-target-headers.hmap -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-project-headers.hmap -Wno-write-strings -F/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos -F/SubVersion/SplitView/trunk/SplitView -F/Users//Downloads -I/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos/include -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources/armv7 -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources -c /SubVersion/SplitView/trunk/SplitView/SplitView_Prefix.pch -o /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-fdhrznnmptbkzefjexcjfecmqxmq/SplitView_Prefix.pch.gch cc1objplus: error: /Users//Downloads: Permission denied

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  • Hudson Notifier?

    - by sanjeev40084
    Is their any notifier which let's you add specific build in the notifier. Right now i am using Hudson Tacker (http://hudsontracker.sourceforge.net/index.html) which works fine but it only let's me add one build or all the builds. I didn't see any notifiers in http://wiki.hudson-ci.org/display/HUDSON/Plugins which might have this functionality. Thanks.

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  • Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform]

    - by Asian Angel
    Are you looking for an easy way to create custom sized thumbnail images for use in blog posts, photo albums, and more? Whether is it a single image or a CD full, Simple Image Resizer is the right app to get the job done for you. To add the new PPA for Simple Image Resizer open the Ubuntu Software Center, go to the Edit Menu, and select Software Sources. Access the Other Software Tab in the Software Sources Window and add the first of the PPAs shown below (outlined in red). The second PPA will be automatically added to your system. Once you have the new PPAs set up, go back to the Ubuntu Software Center and click on the PPA listing for Rafael Sachetto on the left (highlighted with red in the image). The listing for Simple Image Resizer will be right at the top…click Install to add the program to your system. After the installation is complete you can find Simple Image Resizer listed as Sir in the Graphics sub-menu. When you open Simple Image Resizer you will need to browse for the directory containing the images you want to work with, select a destination folder, choose a target format and prefix, enter the desired pixel size for converted images, and set the quality level. Convert your image(s) when ready… Note: You will need to determine the image size that best suits your needs before-hand. For our example we chose to convert a single image. A quick check shows our new “thumbnailed” image looking very nice. Simple Image Resizer can convert “into and from” the following image formats: .jpeg, .png, .bmp, .gif, .xpm, .pgm, .pbm, and .ppm Command Line Installation Note: For older Ubuntu systems (9.04 and previous) see the link provided below. sudo add-apt-repository ppa:rsachetto/ppa sudo apt-get update && sudo apt-get install sir Links Note: Simple Image Resizer is available for Ubuntu, Slackware Linux, and Windows. Simple Image Resizer PPA at Launchpad Simple Image Resizer Homepage Command Line Installation for Older Ubuntu Systems Bonus The anime wallpaper shown in the screenshots above can be found here: The end where it begins [DesktopNexus] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic]

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  • Run unit tests in Jenkins / Hudson in automated fashion from dev to build server

    - by Kevin Donde
    We are currently running a Jenkins (Hudson) CI server to build and package our .net web projects and database projects. Everything is working great but I want to start writing unit tests and then only passing the build if the unit tests pass. We are using the built in msbuild task to build the web project. With the following arguments ... MsBuild Version .NET 4.0 MsBuild Build File ./WebProjectFolder/WebProject.csproj Command Line Arguments ./target:Rebuild /p:Configuration=Release;DeployOnBuild=True;PackageLocation=".\obj\Release\WebProject.zip";PackageAsSingleFile=True We need to run automated tests over our code that run automatically when we build on our machines (post build event possibly) but also run when Jenkins does a build for that project. If you run it like this it doesn't build the unit tests project because the web project doesn't reference the test project. The test project would reference the web project but I'm pretty sure that would be butchering our automated builds as they exist primarily to build and package our deployments. Running these tests should be a step in that automated build and package process. Options ... Create two Jenkins jobs. one to run the tests ... if the tests pass another build is triggered which builds and packages the web project. Put the post build event on the test project. Build the solution instead of the project (make sure the solution contains the required tests) and put post build events on any test projects that would run the nunit console to run the tests. Then use the command line to copy all the required files from each of the bin and content directories into a package. Just build the test project in jenkins instead of the web project in jenkins. The test project would reference the web project (depending on what you're testing) and build it. Problems ... There's two jobs and not one. Two things to debug not one. One to see if the tests passed and one to build and compile the web project. The tests could pass but the build could fail if its something that isn't used by what you're testing ... This requires us to know exactly what goes into the build. Right now msbuild does it all for us. If you have multiple teams working on a project everytime an extra folder is created you have to worry about the possibly brittle command line statements. This seems like a corruption of our main purpose here. The tests should be a step in this process not the overriding most important thing in this process. I'm also not 100% sure that a triggered build is the same as a normal build does it do all the same things as a normal build. Move all the correct files in the same way move them all into the same directories etc. Initial problem. We want to run our tests whenever our main project is built. But adding a post build event to the web project that runs against the test project doesn't work because the web project doesn't reference the test project and won't trigger a build of this project. I could go on ... but that's enough ... We've spent about a week trying to make this work nicely but haven't succeeded. Feel free to edit this if you feel you can get a better response ...

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  • XCode Build Parse Error 'Unexpected @ in Program'

    - by Grymjack
    I'm following a tutorial for creating an animation using Xcode Version 4.5.2 in Mountain Lion 10.8.2. When trying to build the code below, I get a Parse Error Unexpected '@' in program showing up for the 'hopAnimation=' line. While searching, I have found examples that build simple animations in a different way, but nothing that seems to address this particular problem. I'm a noob to XCode programming and if anyone could help me correct the syntax, I would highly appreciate it. I would also like to thank all the contributors to stackflow for making this such a valuable resource. Searching for the answers to most of my prior questions always seemed to have you guys at the top of the results list. ViewController.m - (void)viewDidLoad { // load all the frames of our animation into an array NSArray *hopAnimation; hopAnimation=[[NSArray alloc] arrayWithObjects: [UIImage imageNamed:@”frame-1.png”], [UIImage imageNamed:@”frame-2.png”], [UIImage imageNamed:@”frame-3.png”], [UIImage imageNamed:@”frame-4.png”], [UIImage imageNamed:@”frame-5.png”], [UIImage imageNamed:@”frame-6.png”], [UIImage imageNamed:@”frame-7.png”], [UIImage imageNamed:@”frame-8.png”], [UIImage imageNamed:@”frame-9.png”], [UIImage imageNamed:@”frame-10.png”], [UIImage imageNamed:@”frame-11.png”], [UIImage imageNamed:@”frame-12.png”], [UIImage imageNamed:@”frame-13.png”], [UIImage imageNamed:@”frame-14.png”], [UIImage imageNamed:@”frame-15.png”], [UIImage imageNamed:@”frame-16.png”], [UIImage imageNamed:@”frame-17.png”], [UIImage imageNamed:@”frame-18.png”], [UIImage imageNamed:@”frame-19.png”], [UIImage imageNamed:@”frame-20.png”],nil]; self.bunnyView1.animationImages=hopAnimation; self.bunnyView2.animationImages=hopAnimation; self.bunnyView3.animationImages=hopAnimation; self.bunnyView4.animationImages=hopAnimation; self.bunnyView5.animationImages=hopAnimation; self.bunnyView1.animationDuration=1; self.bunnyView2.animationDuration=1; self.bunnyView3.animationDuration=1; self.bunnyView4.animationDuration=1; self.bunnyView5.animationDuration=1; [super viewDidLoad]; }

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  • C#: IEnumerable, GetEnumerator, a simple, simple example please!

    - by Andrew White
    Hi there, Trying to create an uebersimple class that implements get enumerator, but failing madly due to lack of simple / non-functioning examples out there. All I want to do is create a wrapper around a data structure (in this case a list, but I might need a dictionary later) and add some functions. public class Album { public readonly string Artist; public readonly string Title; public Album(string artist, string title) { Artist = artist; Title = title; } } public class AlbumList { private List<Album> Albums = new List<Album>; public Count { get { return Albums.Count; } } ..... //Somehow GetEnumerator here to return Album } Thanks!

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  • Ant build from Android-generated build file fails - how to fix?

    - by Eno
    Building our Android app from Ant fails with this error: [apply] [apply] UNEXPECTED TOP-LEVEL ERROR: [apply] java.lang.OutOfMemoryError: Java heap space [apply] at java.util.HashMap.<init>(HashMap.java:209) [apply] at java.util.HashSet.<init>(HashSet.java:86) [apply] at com.android.dx.ssa.Dominators.compress(Dominators.java:96) [apply] at com.android.dx.ssa.Dominators.eval(Dominators.java:132) [apply] at com.android.dx.ssa.Dominators.run(Dominators.java:213) [apply] at com.android.dx.ssa.DomFront.run(DomFront.java:84) [apply] at com.android.dx.ssa.SsaConverter.placePhiFunctions(SsaConverter.java:265) [apply] at com.android.dx.ssa.SsaConverter.convertToSsaMethod(SsaConverter.java:51) [apply] at com.android.dx.ssa.Optimizer.optimize(Optimizer.java:100) [apply] at com.android.dx.ssa.Optimizer.optimize(Optimizer.java:74) [apply] at com.android.dx.dex.cf.CfTranslator.processMethods(CfTranslator.java:269) [apply] at com.android.dx.dex.cf.CfTranslator.translate0(CfTranslator.java:131) [apply] at com.android.dx.dex.cf.CfTranslator.translate(CfTranslator.java:85) [apply] at com.android.dx.command.dexer.Main.processClass(Main.java:297) [apply] at com.android.dx.command.dexer.Main.processFileBytes(Main.java:276) [apply] at com.android.dx.command.dexer.Main.access$100(Main.java:56) [apply] at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:228) [apply] at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:245) [apply] at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:130) [apply] at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:108) [apply] at com.android.dx.command.dexer.Main.processOne(Main.java:245) [apply] at com.android.dx.command.dexer.Main.processAllFiles(Main.java:183) [apply] at com.android.dx.command.dexer.Main.run(Main.java:139) [apply] at com.android.dx.command.dexer.Main.main(Main.java:120) [apply] at com.android.dx.command.Main.main(Main.java:87) BUILD FAILED Ive tried giving Ant more memory by setting ANT_OPTS="-Xms256m -Xmx512m". (This build machine has 1Gb RAM). Do I just need more memory or is there anything else I can try?

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  • XCode 4.4 bundle version updates not picked up until subsequent build

    - by Mark Struzinski
    I'm probably missing something simple here. I am trying to auto increment my build number in XCode 4.4 only when archiving my application (in preparation for a TestFlight deployment). I have a working shell script that runs on the target and successfully updates the info.plist file for each build. My build configuration for archiving is name 'Ad-Hoc'. Here is the script: if [ $CONFIGURATION == Ad-Hoc ]; then echo "Ad-Hoc build. Bumping build#..." plist=${PROJECT_DIR}/${INFOPLIST_FILE} buildnum=$(/usr/libexec/PlistBuddy -c "Print CFBundleVersion" "${plist}") if [[ "${buildnum}" == "" ]]; then echo "No build number in $plist" exit 2 fi buildnum=$(expr $buildnum + 1) /usr/libexec/Plistbuddy -c "Set CFBundleVersion $buildnum" "${plist}" echo "Bumped build number to $buildnum" else echo $CONFIGURATION " build - Not bumping build number." fi This script updates the plist file appropriately and is reflected in XCode each time I archive. The problem is that the .ipa file that comes out of the archive process is still showing the previous build number. I have tried the following solutions with no success: Clean before build Clean build folder before build Move Run Script phase to directly after the Target Dependencies step in Build Phases Adding the script as a Run Script action in my scheme as a pre-action No matter what I do, when I look at the build log, I see that the info.plist file is being processed as one of the very first steps. It is always prior to my script running and updating the build number, which is, I assume, why the build number is never current in the .ipa file. Is there a way to force the Run Script phase to run before the info.plist file is processed?

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  • Hudson Maven build fails using workspace POM, works when pointing to development copy

    - by Deejay
    I'm developing a series of web applications using Eclipse IDE, Maven, SVN, and Hudson for CI. When I specify the "Root POM" option in my Hudson job to be the copy of pom.xml in its workspace directory, the build fails citing compilation failure due to missing classpath entries. [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] Compilation failure C:\Users\djones\.hudson\jobs\Store\workspace\trunk\src\main\java\com\app\store\model\User.java:[24,42] package org.hibernate.validator.constraints does not exist C:\Users\djones\.hudson\jobs\Store\workspace\trunk\src\main\java\com\app\store\dao\UserGroupHibernateSupportDao.java:[8,20] package org.hibernate does not exist C:\Users\djones\.hudson\jobs\Store\workspace\trunk\src\main\java\com\app\store\dao\UserGroupHibernateSupportDao.java:[10,49] package org.springframework.orm.hibernate3.support does not exist When I specify the "Root POM" to be the copy of pom.xml in my Eclipse workspace, it builds just fine. It builds fine from Eclipse too. I want to move Hudson over to a separate machine so several developers can use it, so I can't very well point to my own development workspace to give it a POM. If I try putting an SVN URL in the "root pom.xml" option, it says file not found. What should I be entering here for a project worked on by several developers, and hosted in an SVN repository?

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  • How to get corresponding build artifacts of a job in jenkins ?

    - by kaleeswaran14
    I create Jenkins jobs using hudson.cli.CLI jar. I have selected "Archive the artifacts" option in the "Post-build steps" section. It archives the artifacts on each succesfull build. I am using jenkins remote access api http://localhost:8080/job/job_name/api/json to get details about jobs. and http://localhost:8080/job/job_name/job_number/api/json to get details about builds. When I delete a build corresponding archived artifacts are not deleted. I'd like to make sure that they are deleted. When I use jenkins remote access api http://localhost:8080/job/[job_name]/[job_number]/api/json for a build, it returns json data which contains all previously archived artifacts (other successful builds artifacts) with this (running build) build artifact. How do I get related artifact of a build (a successful build should return its artifact, not all previous successfull artifacts). Any suggestions or ideas ?

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  • How to build jars from IntelliJ properly?

    - by ripper234
    I have a project that contains a single module, and some dependencies. I'd like to create a jar, in a separate directory, that contains the compiled module. In addition, I'd like to have the dependencies present beside my module. No matter how I twist IntelliJ's "build jar" process, the output of my module appears empty (besides a META-INF file).

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  • Scala project does not automatically build in Eclipse

    - by stacker
    I copied the examples folder from scala-2.7.7.final-devel-docs to the src folder of a scala project. But the source files will not compiled unless I change them manually. "Project/Build automatically" is checked. I'm using the Scala Eclipse Plugin 2.7.7-final How can I achieve that this works like in java projects?

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  • Specify build folder for iphone application

    - by Martin KS
    I've written an app that uses some of the user's camera roll images, and while it does so it stores them in the application root directory. The problem I have is that whenever I re-compile my application it changes the folder to which the application is installed. Is there any way I can specify which folder it should build to, so that any path information stored during it's last run will still be valid?

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  • Automated testing tool development challenges (for embedded software)

    - by Karthi prime
    My boss want to come up with the proposal for the following tool: An IDE: Able to build, compile, debug, via JTAG programming for the micro-controller. A Test Suite, reads the code in the IDE, auto generates the test cases, and it gives the in-target unit testing results(which is done by controlling code execution in the micro-controller via IDE). A no-overhead code coverage tool which interacts with the test suite and IDE. My work is to obtain the high level architecture of this tool, so as to proceed further. My current knowledge: There are tool-chains available from the chip manufacturer for the micro-controllers which can be utilized along with an open-source IDE like Eclipse, and along with an open-source burner, a complete IDE for a micro-controller can be done. Test cases can be auto-generated by reading the source file through the process of parsing, scripting, based on keywords. Test suite must be able to command the IDE to control, through breakpoints, and read the register contents from the microcontroller - This enables the in-target unit testing. An no-overhead code coverage should be done by no-overhead code instrumentation so as to execute those in the resource constraint environment of the micro-controller. I have the following questions: Any advice on the validity of my understanding? What are the challenges I will have during the development? What are the helpful open-source tools regarding this? What is the development time for this software? Thanks

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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