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  • Threads in WCF service

    - by dragonfly
    Hi, there is a piece of code: class WCFConsoleHostApp : IBank { private static int _instanceCounter; public WCFConsoleHostApp () { Interlocked.Increment(ref _instanceCounter); Console.WriteLine(string.Format("{0:T} Instance nr " + _instanceCounter + " created", DateTime.Now)); } private static int amount; static void Main(string[] args) { ServiceHost host = new ServiceHost(typeof(WCFConsoleHostApp)); host.Open(); Console.WriteLine("Host is running..."); Console.ReadLine(); } #region IBank Members BankOperationResult IBank.Put(int amount) { Console.WriteLine(string.Format("{0:00} {1}", Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread) + " Putting..."); WCFConsoleHostApp.amount += amount; Thread.Sleep(20000); Console.WriteLine(string.Format("{0:00} {1}", Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread) + " Putting done"); return new BankOperationResult { CurrentAmount = WCFConsoleHostApp.amount, Success = true }; } BankOperationResult IBank.Withdraw(int amount) { Console.WriteLine(string.Format("{0:00} {1}", Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread) + " Withdrawing..."); WCFConsoleHostApp.amount -= amount; Thread.Sleep(20000); Console.WriteLine(string.Format("{0:00} {1}", Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread) + " Withdrawing done"); return new BankOperationResult { CurrentAmount = WCFConsoleHostApp.amount, Success = true }; } #endregion } My test client application calls that service in 50 threads (service is PerCall). What I found very disturbing is when I added Thread.Sleep(20000) WCF creates one service instance per second using different thread from pool. When I remove Thread.Sleep(20000) 50 instances are instanciated straight away, and about 2-4 threads are used to do it - which in fact I consider normal. Could somebody explain why when Thread.Sleep causes those funny delays in creating instances?

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  • C# WinForms. Multiple Forms in separate threads

    - by Calum Murray
    I'm trying to run an ATM Simulation in C# with Windows Forms that can have more than one instance of an ATM machine transacting with a bank account simultaneously. The idea is to use semaphores/locking to block critical code that may lead to race conditions. My question is this: How can I run two Forms simultaneously on separate threads? In particular, how does all of this fit in with the Application.Run() that's already there? Here's my main class: public class Bank { private Account[] ac = new Account[3]; private ATM atm; public Bank() { ac[0] = new Account(300, 1111, 111111); ac[1] = new Account(750, 2222, 222222); ac[2] = new Account(3000, 3333, 333333); Application.Run(new ATM(ac)); } static void Main(string[] args) { new Bank(); } } ...that I want to run two of these forms on separate threads... public partial class ATM : Form { //local reference to the array of accounts private Account[] ac; //this is a reference to the account that is being used private Account activeAccount = null; private static int stepCount = 0; private string buffer = ""; // the ATM constructor takes an array of account objects as a reference public ATM(Account[] ac) { InitializeComponent(); //Sets up Form ATM GUI in ATM.Designer.cs this.ac = ac; } ... I've tried using Thread ATM2 = new Thread(new ThreadStart(/*What goes in here?*/)); But what method do I put in the ThreadStart constructor, since the ATM form is event-driven and there's no one method controlling it? Thanks, Calum

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  • Are rails timers reliable when using Net::HTTP?

    - by Frank
    Hi All. When reading data from a potentially slow website, I want to ensure that get_response can not hang, and so added a timer to timeout after x seconds. So far, so good. I then read http://ph7spot.com/musings/system-timer which illustrates that in certain situations timer.rb doesn't work due to ruby's implementation of threads. Does anyone know if this is one of these situations? url = URI.parse(someurl) begin Timeout::timeout(30) do response = Net::HTTP.get_response(url) @responseValue = CGI.unescape(response.body) end rescue Exception = e dosomething end

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  • Using SetThreadAffinityMask function imported from kernel32.dll in C # code.

    - by DotNetBeginner
    I am trying to set Thread Affinity using SetThreadAffinityMask function imported from kernel32.dll in C # code of mine. This is how I import SetThreadAffinityMask function from "kernel32.dll" in my C# .net code [DllImport("kernel32.dll")] static extern IntPtr SetThreadAffinityMask(IntPtr hThread, IntPtr dwThreadAffinityMask); I am creating 3 threads Thread t1=new Thread(some delegate); Thread t2=new Thread(some delegate); Thread t3=new Thread(some delegate); I wish to set Thread affinity for t1,t2 & t3 for which I am using SetThreadAffinityMask function. But I am not getting how to pass parameters to this function. SetThreadAffinityMask takes two parameters 1. HANDLE hThread 2. DWORD_PTR dwThreadAffinityMask Please help me in using SetThreadAffinityMask function in C# Thanks in advance !

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  • CAsyncSocket and ThreadPool problem

    - by zabulus
    I have a server application with such structure: There is one object, call him Server, that in endless cycle listens and accepts connections. I have descendant class from CAsyncSocket, that has overriden event OnReceive, call him ProxySocket. Also I have a thread pool with early created threads. When connection is received by server object he accepts the new connection on the new object ProxySocket. When data arrives to the ProxySocket, he creates a command object and gives it to thread pool. In this command object I giving the socket handle of a ProxySocket. When new object of command is creating - I creating a new Socket in working thread and attach handle to it. My issue is next: When command ends, socket doesn't close, I just detach handle it and set CSocket handle to INVALID_SOCKET value, as planned. But my first ProxySocket object doesn't receives messages of new data receiving after that. How can I solve this?

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  • Add multiples Picturebox using ThreadPool

    - by Pmdusso
    Hi! Im doing a Naval Battle for University. I decided to do it in C#. My board is 20 x 20 of mini (20x20) PictureBoxes. The problem is when I load the board I got a huuuge delay for draw all of them in the panel which contains them. So I thought to ThreadPool my method to escale the picuteres boxes creation and drawing fester. Is this the correct aproach? I'm wondering if even if I launch 20 threads to create and set the picturesoboxes together I will still have the graphic delay. (I wont past code right now because maybe the answer independs of it... if not, I past next :) Sorry the bad english, Thanks folks!

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  • I need to stop execution during recursive algorithm

    - by Shaza
    Hey, I have a problem in choosing the right method to accomplish my goal. I'm working on Algorithms teaching system, I'm using C#. I need to divide my algorithm into steps, each step will contain a recursion. I have to stop execution after each step, user can then move to the next step(next recursion) using a button in my GUI. After searching, threads was the right choice, but I found several methods: (Thread.sleep/interrupt): didn't work, my GUI freezed !! (Suspend/Resume): I've read that it's a bad idea to use. (Waithandles): still reading about them. (Monitor wait/resume). I don't have much time to try and read all previous methods, please help me in choosing the best method that fits my system.Any suggestions are extremal welcomed.

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  • gdb: Cannot find new threads: generic error

    - by Alexander Gladysh
    When I run GDB against a program which loads a .so which is linked to pthreads, GDB reports error "Cannot find new threads: generic error". I probably miss something in my Ubuntu configuration (as it was installed from minimal install). Any clues? $ gdb --args lua -lluarocks.require GNU gdb (GDB) 7.0-ubuntu Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /usr/bin/lua...(no debugging symbols found)...done. (gdb) run Starting program: /usr/bin/lua -lluarocks.require Lua 5.1.4 Copyright (C) 1994-2008 Lua.org, PUC-Rio require 'ev' [Thread debugging using libthread_db enabled] Cannot find new threads: generic error (gdb) q A debugging session is active. Inferior 1 [process 4986] will be killed. Quit anyway? (y or n) y This function gets called on require 'ev': http://github.com/brimworks/lua-ev/blob/master/lua_ev.c#L25-65 Additional information about my system: $ uname -a Linux localhost 2.6.31-20-generic #58-Ubuntu SMP Fri Mar 12 04:38:19 UTC 2010 x86_64 GNU/Linux $ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 9.10 Release: 9.10 Codename: karmic

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  • My Thread Programs Crash

    - by zp26
    I have a problem with threads objectiveC. The line of code below contains the recv block the program waiting for a datum. My intention is to launch a thread parallel to the program so that this statement does not block any application. I put this code in my program but when active switch the program crashes. Enter the code. -(IBAction)Chat{ if(switchChat.on){ buttonInvio.enabled = TRUE; fieldInvio.enabled = TRUE; [NSThread detachNewThreadSelector:@selector(riceviDatiServer) toTarget:self withObject:nil]; } else { buttonInvio.enabled = FALSE; fieldInvio.enabled = FALSE; } -(void)riceviDatiServer{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; int ricevuti; NSString *datiRicevuti; ricevuti = recv(temp, &datiRicevuti, datiRicevuti.length, 0); labelRicezione.text = [[NSString alloc] initWithFormat:@"%s.... %d", datiRicevuti, ricevuti]; [pool release]; }

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  • Measuring CPU time per-thread on Windows

    - by Eli Courtwright
    I'm developing a long-running multi-threaded Python application for Windows, and I want the process to know the CPU time that each of its threads has taken. I can get the overall times for the entire process with os.times() but I need to know the per-thread times. I know that there are external tools such as the Sysinternals Process Explorer, but my program itself needs to have this information. If I were on Linux, I look in the /proc filesystem, as described here. If I were writing C code, I'd use the GetThreadTimes call, as described here. So how can I accomplish this on Windows using Python?

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  • help me reason about F# threads

    - by Kevin Cantu
    In goofing around with some F# (via MonoDevelop), I have written a routine which lists files in a directory with one thread: let rec loop (path:string) = Array.append ( path |> Directory.GetFiles ) ( path |> Directory.GetDirectories |> Array.map loop |> Array.concat ) And then an asynchronous version of it: let rec loopPar (path:string) = Array.append ( path |> Directory.GetFiles ) ( let paths = path |> Directory.GetDirectories if paths <> [||] then [| for p in paths -> async { return (loopPar p) } |] |> Async.Parallel |> Async.RunSynchronously |> Array.concat else [||] ) On small directories, the asynchronous version works fine. On bigger directories (e.g. many thousands of directories and files), the asynchronous version seems to hang. What am I missing? I know that creating thousands of threads is never going to be the most efficient solution -- I only have 8 CPUs -- but I am baffled that for larger directories the asynchronous function just doesn't respond (even after a half hour). It doesn't visibly fail, though, which baffles me. Is there a thread pool which is exhausted? How do these threads actually work?

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  • How does one implement a truly asynchronous java thread

    - by Ritesh M Nayak
    I have a function that needs to perfom two operations, one which finishes fast and one which takes a long time to run. I want to be able to delegate the long running operation to a thread and I dont care when the thread finishes, but the threads needs to complete. I implemented this as shown below , but, my secondoperation never gets done as the function exits after the start() call. How I can ensure that the function returns but the second operation thread finishes its execution as well and is not dependent on the parent thread ? public void someFunction(String data) { smallOperation() Blah a = new Blah(); Thread th = new Thread(a); th.Start(); } class SecondOperation implements Runnable { public void run(){ // doSomething long running } }

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  • what is value of x for load and store

    - by Kevinniceguy
    This is some challenge On a single processor system, in which load and store are assumed to be atomic, what are all the possible values for x after both threads have completed in the following execution, assuming that x is initialised to O? Hint: you need to consider how this code might be compiled into machine language. for (int i = 0; i < 5; i++) : x = x + 1; for (int j = 0; j < 5; j++) : x = x + 1;

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  • How can I synchronize database access between a write-thread and a read-thread?

    - by Runcible
    My program has two threads: Main execution thread that handles user input and queues up database writes A utility thread that wakes up every second and flushes the writes to the database Inside the main thread, I occasionally need to make reads on the database. When this happens, performance is not important, but correctness is. (In a perfect world, I would be reading from a cache, not making a round-trip to the database - but let's put that aside for the sake of discussion.) How do I make sure that the main thread sees a correct / quiescent database? A standard mutex won't work, since I run the risk of having the main thread grab the mutex before the data gets flushed to the database. This would be a big race condition. What I really want is some sort of mutex that lets the main thread of execution proceed only AFTER the mutex has been grabbed and released once. Does such a thing exist? What's the best way to solve this problem?

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  • How to wait for thread to finish with .NET?

    - by Maxim Z.
    I've never really used threading before in C# where I need to have two threads, as well as the main UI thread. Basically, I have the following. public void StartTheActions() { //Starting thread 1.... Thread t1 = new Thread(new ThreadStart(action1)); t1.Start(); //Now, I want for the main thread (which is calling StartTheActions() ) to wait for t1 to finish (I have created an event in action1() for this) and then start t2... //HOW DO I DO THIS? Thread t2 = new Thread(new ThreadStart(action2)); t2.Start(); } So, essentially, my question is how to have a thread wait for another one to finish. What is the best way to do this? Thanks!

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  • Why a thread is aborted in ASP.NET MVC (again)?

    - by Dario Solera
    Here is what I do in a controller action: create and start a new Thread that does a relatively long processing task (~30 seconds on average, but might be several minutes) immediately return the page response so the user knows processing has started (trivially, a Json with a task ID for polling purposes). At some random point, ThreadAbortException is thrown, so the async task does not complete. The exception is not thrown every time, it just happens randomly roughly 25% of the times. Points to note: I'm not calling Response.End or Response.Redirect - there isn't even a request running when the exception is thrown I tried using ThreadPool and I got the same behavior I know running threads in ASP.NET has several caveats but I don't care right now Any suggestion?

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  • Python: Huge file reading by using linecache Vs normal file access open()

    - by user335223
    Hi, I am in a situation where multiple threads reading the same huge file with mutliple file pointers to same file. The file will have atleast 1 million lines. Eachline's length varies from 500 characters to 1500 characters. There won't "write" operations on the file. Each thread will start reading the same file from different lines. Which is the efficient way..? Using the Python's linecache or normal readline() or is there anyother effient way?

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  • Async stream writing in a thread

    - by blez
    I have a thread in which I write to 2 streams. The problem is that the thread is blocked until the first one finishes writing (until all data is transferred on the other side of the pipe), and I don't want that. Is there a way to make it asynchronous? chunkOutput is a Dictionary filled with data from multiple threads, so the faster checking for existing keys is, the faster the pipe will write. void ConsumerMethod(object totalChunks) { while(true) { if (chunkOutput.ContainsKey(curChunk)) { if (outputStream != null && chunkOutput[curChunk].Length > 0) { outputStream.Write(chunkOutput[curChunk]); // <-- here it stops } ChunkDownloader.AppendData("outfile.dat", chunkOutput[curChunk], chunkOutput[curChunk].Length); curChunk++; if (curChunk >= (int) totalChunks) return; } Thread.Sleep(10); } }

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  • Threaded Django task doesn't automatically handle transactions or db connections?

    - by Gabriel Hurley
    I've got Django set up to run some recurring tasks in their own threads, and I noticed that they were always leaving behind unfinished database connection processes (pgsql "Idle In Transaction"). I looked through the Postgres logs and found that the transactions weren't being completed (no ROLLBACK). I tried using the various transaction decorators on my functions, no luck. I switched to manual transaction management and did the rollback manually, that worked, but still left the processes as "Idle". So then I called connection.close(), and all is well. But I'm left wondering, why doesn't Django's typical transaction and connection management work for these threaded tasks that are being spawned from the main Django thread?

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  • How to fire off a asych thread in a web application, and gaurantee only 1 thread fires?

    - by Blankman
    I want to cache a object in memory. Regenerating the object when the cache expires is fairly expensive, so I want to do the following: When the cache is "about" to expire, I want to fire off a asychronous thread that will go and rebuild the object and then reset the cache. One thing I am worry about is multiple threads firing to fetch the object to cache, I only want a single thread doing this, realizing many people will be hitting the website. This might not be the best use case to do this, but I want to know how to do this sort of thing.

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  • ContextSwitchDeadlock Was Detected error in C#

    - by assassin
    Hi, I am running a C# application, and during run-time I get the following error: The CLR has been unable to transition from COM context 0x20e480 to COM context 0x20e5f0 for 60 seconds. The thread that owns the destination context/apartment is most likely either doing a non pumping wait or processing a very long running operation without pumping Windows messages. This situation generally has a negative performance impact and may even lead to the application becoming non responsive or memory usage accumulating continually over time. To avoid this problem, all single threaded apartment (STA) threads should use pumping wait primitives (such as CoWaitForMultipleHandles) and routinely pump messages during long running operations. Can anyone please help me out with the problem here? Thanks a lot.

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  • How can I prevent ADO from creating multiple SPIDs?

    - by stusmith
    I'm working on an application that creates a single ADO connection and keeps it open for the lifetime of the application. I have connection pooling turned off. (Please ignore the fact that this might not be best practice for the purposes of this question). If I spawn a new thread and use the exact same ADO connection, it uses a new SPID behind the scenes. Is there anyway to ensure an ADO connection always uses the same SPID, across all threads? (For reference the application is VC++ using ADO via COM to SQL Server).

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  • Clarification on Threads and Run Loops In Cocoa

    - by dubbeat
    I'm trying to learn about threading and I'm thoroughly confused. I'm sure all the answers are there in the apple docs but I just found it really hard to breakdown and digest. Maybe somebody could clear a thing or 2 up for me. 1)performSelectorOnMainThread Does the above simply register an event in the main run loop or is it somehow a new thread even though the method says "mainThread"? If the purpose of threads is to relieve processing on the main thread how does this help? 2) RunLoops Is it true that if I want to create a completely seperate thread I use "detachNewThreadSelector"? Does calling start on this initiate a default run loop for the thread that has been created? If so where do run loops come into it? 3) And Finally , I've seen examples using NSOperationQueue. Is it true to say that If you use performSelectorOnMainThread the threads are in a queue anyway so NSOperation is not needed? 4) Should I forget about all of this and just use the Grand Central Dispatch instead?

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  • Processing a database queue across multiple threads - design advice

    - by rwmnau
    I have a SQL Server table full of orders that my program needs to "follow up" on (call a webservice to see if something has been done with them). My application is multi-threaded, and could have instances running on multiple servers. Currently, every so often (on a Threading timer), the process selects 100 rows, at random (ORDER BY NEWID()), from the list of "unconfirmed" orders and checks them, marking off any that come back successfully. The problem is that there's a lot of overlap between the threads, and between the different processes, and their's no guarantee that a new order will get checked any time soon. Also, some orders will never be "confirmed" and are dead, which means that they get in the way of orders that need to be confirmed, slowing the process down if I keep selecting them over and over. What I'd prefer is that all outstanding orders get checked, systematically. I can think of two easy ways do this: The application fetches one order to check at a time, passing in the last order it checked as a parameter, and SQL Server hands back the next order that's unconfirmed. More database calls, but this ensures that every order is checked in a reasonable timeframe. However, different servers may re-check the same order in succession, needlessly. The SQL Server keeps track of the last order it asked a process to check up on, maybe in a table, and gives a unique order to every request, incrementing its counter. This involves storing the last order somewhere in SQL, which I wanted to avoid, but it also ensures that threads won't needlessly check the same orders at the same time Are there any other ideas I'm missing? Does this even make sense? Let me know if I need some clarification.

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  • Getting data from JFrame AFTER the form is filled

    - by mary jane
    I'm trying to get data for my application from a form set in an external window (getDataWindow extends javax.swing.JFrame). The problem is that functions are executed before form is filled in. getDataWindow dataW=new getDataWindow(); dataW.setVisible(true); size=dataW.returnSize(); I've tried also adding additional boolean variable to getDataWindow getDataWindow dataW=new getDataWindow(); dataW.setVisible(true); while(!dataW.checkIfReady()){wait();} size=dataW.returnSize(); But it makes also the window wait (it appears but it's black inside and nothing happens). I think i should create some threads for that - I've tried to call a window making function getDataWindow in java.awt.EventQueue.invokeLater(new Runnable()) but I had to initialize dataW earlier so dataW.checkIfReady() could be called, so it is a catch 22.

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