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  • How do I make a form transparent while keeping the controls fully visible?

    - by Power-Mosfet
    I would like to have a form in which the controls on the form are fully visible but the form itself is invisible. If I change the form's Opacity, this makes both the form and the controls on it semi-transparent, so this doesn't work. I can't do this by setting the form's TransparencyKey, since I have a PictureBox on the form. If the image in the PictureBox happens to contain pixels that match the TransparencyKey, they appear as openings in the form, which I don't want.

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  • How to make GWT RichTextArea transparent under Internet Explorer?

    - by Style
    Dear all, By default GWT RichTextArea is transparent against the body background etc, this is true for Firefox, Chrome and Safari. But for Internet Explorer, it is not. Changing the css for like background-color etc doesn't seems to help, it is still giving me a white background within RichTextArea. Need your assistance, thanks in advance :)

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  • How to make the value in submit button ,transparent?

    - by aquero
    Hi, I have a submit button in a form and i use a css class which sets a background image as the submit button. I need to give a value to this submit button, but i dont want it to be displayed to the user. If i set the css color property to transparent it works fine in my firefox 3.6. But the value gets displayed in ie 6 and 7. How can i solve this problem?

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  • How do I make silverlight button transparent while showing the image?

    - by jadoti
    I have a button that is programatically created, it's content is a stack panel with an image and a textblock. This all works great. I want to make the button behind the image and text transparent, so that the image and text looks like it's sitting on the background, but still have all the properties of the button (i.e. someone clicks in the button region it still registers the button click event). I have been playing with opacities, but every opacity I play with dealing with the button seems to set the whole button (image and text included) to that opacity value as well. How can I make the button opaque while making the text and image content still visible? Oh, this is silverlight 3. Thanks in advance.

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  • Can a flex app (or a portion of a flex app) be made transparent to mouse clicks?

    - by Sam Jones
    I need to superimpose my Flex app above a plain HTML control on a web page, and be able to click through the Flex app to interact with the HTML control. Is there any way to do this? No permutation of mouseEnabled="false" or mouseChildren="false" seems to have the desired effect. Context: trying to integrate Google Earth API (JavaScript/HTML) with my flex app. I am leaving a portion of the flex app transparent and empty, and positioning the Google Earth widget just below that point in the z-index. Google Earth has to be behind flex, because there are some Flex controls periodically displayed in that space.

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  • How do the do that? Transparent foreground on a web page

    - by Jim Beam
    I really can't find the right Google terms to track this down. But you're all quite smart so thought I'd post it here. You know how sometimes you are on a good site and you click a button (like to submit a form) and the form doesn't go away, instead, the foreground becomes transparent and it contains a message of some kind, or another page. The message is at the forefront but the previous page is still mostly visible behind it - how do they do that? I'm assuming it's an AJAX-esque trick.

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  • Making a Png Image transparent in older versions of Internet Explorer...

    - by GUNNOO
    Hello People i have a problem with the png formatted images, i used some PNG images in my mock. when i view the mock in I.E the background of the images are not transparent. i got one solution for making it trasparent in "I.E" from the previous POSTS in the Forum. But my Problem is, i want that image to be tiled horizantlly...using that Filter thing. can any one solve this plz....plz.... i need a solution for making a png in I.E and at the same time it shud be tiled horizontally.

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  • Transparent, unicode X terminal not tied to a Desktop Environment?

    - by jamuraa
    I've been looking for this for a while now and I just haven't been able to find one. The last few that I used were: aterm - this one was fast and had good transparency support, but it doesn't support Unicode at all as far as I can tell. The dependency graph is also reasonable. gnome-terminal - was good, and had good transparency support plus unicode, but it pulls in about everything in gnome, and I don't use anything else in gnome. It was also somewhat slow (noticable lag in updating at times) and wouldn't use fonts that I wanted. Eterm - same thing as aterm, good dependencies and transparency but no unicode. Does anyone have suggestions, or will I be stuck with gnome-terminal's dependencies and slowness?

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  • How did the Lunar Lander example make the image backgrounds transparent?

    - by user279112
    Hello. I'm trying to make a GUI program with the Android SDK, using their Lunar Lander example as a significant self-teaching tool in the process. I've noticed their sprites' images' backgrounds, which were at least usually pure white, did not show up in their program. I want to ask how they did that, since their site doesn't explain simple things very well. I've managed to pull that off before on another GUI SDK, wherein all I had to do was to call a function and pass it a few floats to define a certain color, and until my code told it to do otherwise, that function would make sure that that particular color in my sprites' images was totally transparent. However I've wrestled with the Lunar Lander example and getting my own program to show some custom graphics for a week or two now, and I haven't noticed any such function call in the Lunar Lander example. I tried to look for it, but I did not find anything. I've tried to Google some tutorial or other reference material, but what I've found so far is just straying off into unrelated areas and totally dodging this EXTREMELY important lesson on the SDK's basics. Any ideas? Thanks!

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  • GDI RoundRect on Compact Framework: make rounded rectangle's outside transparent.

    - by VansFannel
    Hello! I'm using the RoundRect GDI function to draw a rounded rectangle following this example: .NET CF Custom Control: RoundedGroupBox Because all controls are square, it also draw the corners outside of the rounded rectangle. How can I make this space left outside the rectangle transparent? The OnPaint method is: protected override void OnPaint(PaintEventArgs e) { int outerBrushColor = HelperMethods.ColorToWin32(m_outerColor); int innerBrushColor = HelperMethods.ColorToWin32(this.BackColor); IntPtr hdc = e.Graphics.GetHdc(); try { IntPtr hbrOuter = NativeMethods.CreateSolidBrush(outerBrushColor); IntPtr hOldBrush = NativeMethods.SelectObject(hdc, hbrOuter); NativeMethods.RoundRect(hdc, 0, 0, this.Width, this.Height, m_diametro, m_diametro); IntPtr hbrInner = NativeMethods.CreateSolidBrush(innerBrushColor); NativeMethods.SelectObject(hdc, hbrInner); NativeMethods.RoundRect(hdc, 0, 18, this.Width, this.Height, m_diametro, m_diametro); NativeMethods.SelectObject(hdc, hOldBrush); NativeMethods.DeleteObject(hbrOuter); NativeMethods.DeleteObject(hbrInner); } finally { e.Graphics.ReleaseHdc(hdc); } if (!string.IsNullOrEmpty(m_roundedGroupBoxText)) { Font titleFont = new Font("Tahoma", 9.0F, FontStyle.Bold); Brush titleBrush = new SolidBrush(this.BackColor); try { e.Graphics.DrawString(m_roundedGroupBoxText, titleFont, titleBrush, 14.0F, 2.0F); } finally { titleFont.Dispose(); titleBrush.Dispose(); } } base.OnPaint(e); } An the OnPaintBackground is: protected override void OnPaintBackground(PaintEventArgs e) { if (this.Parent != null) { SolidBrush backBrush = new SolidBrush(this.Parent.BackColor); try { e.Graphics.FillRectangle(backBrush, 0, 0, this.Width, this.Height); } finally { backBrush.Dispose(); } } } Thank you!

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  • How to set a key binding to make Emacs as transparent/opaque as I want?

    - by Vivi
    I want to have a command in Emacs to make it as opaque/transparent as I want (refer to the fabulous question that pointed out that transparency is possible in Emacs, and the EmacsWiki page linked there which has the code I am using below). The EmacsWiki code sets "C-c t" to toggle the previously set transparency on and off: ;;(set-frame-parameter (selected-frame) 'alpha '(<active> [<inactive>])) (set-frame-parameter (selected-frame) 'alpha '(85 50)) (add-to-list 'default-frame-alist '(alpha 85 50)) enter code here(eval-when-compile (require 'cl)) (defun toggle-transparency () (interactive) (if (/= (cadr (find 'alpha (frame-parameters nil) :key #'car)) 100) (set-frame-parameter nil 'alpha '(100 100)) (set-frame-parameter nil 'alpha '(85 60)))) (global-set-key (kbd "C-c t") 'toggle-transparency) What I would like to do is to be able to choose the % transparency when I am in Emacs. If possible, I would like a command where I type for example "C-c t N" (where N is the % opaqueness) for the active frame, and then "M-c t N" for the inactive window. If that can't be done like that, then maybe a command where if I type "C-c t" it asks me for the number which gives the opaqueness of the active window (and the same for the inactive window using "M-c t"). Thanks in advance for your time :) Below are just some comments that are not important to answer the question if you are not interested: I really want this because when I told my supervisor I was learning Emacs he said TexShop is much better and that I am using software from the 80's. I told him about the wonders of Emacs and he said TexShop has all of it and more. I matched everything he showed me except for the transparency (though he couldn't match the preview inside Emacs from preview-latex). I found the transparency thing by chance, and now I want to show him Emacs rules! I imagine this will be a piece of cake for some of you, and even though I could get it done if I spent enough time trying to learn lisp or reading around, I am not a programmer and I have only been using Emacs and a mac for a week. I am lost already as it is! So thanks in advance for your time and help - I will learn lisp eventually!

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  • Is there a way to have element behind a div (links) clickable in areas where the div is "transparent

    - by Adam
    I have a block element that is positioned absolutely and some other elements on page that are positioned fixed. The effect is the block on top floats over the page which works well. The links in the elements at the bottom underneath are not clickable. They shouldn't be when the content of the div is over them, but when the "marginal" areas which are transparent are over the links they are visible, but clicks only register to the covering div. The problem only happens when the padding covers the div. But if I just rely on the margin the bottom margin is ignored by browser so the scroll doesn't go high enough up. To solve this I resort to padding at the bottom. This is the problem. Is there a clean way around this? I realize I could have the underneath elements doubled and place on top, but opacity set to 0. That is an undesirable solution however. Sample of the problem: <!DOCTYPE html> <html lang='en' xml:lang='en' xmlns='http://www.w3.org/1999/xhtml'> <head> <style> #top, #bottom { position: fixed; border: 1 px solid #333; background-color: #eee; left: 100px; padding: 8px; } #top { top: 0; z-index: 1; } #bottom { bottom: 0; z-index: 2; } #contentWrapper { position: absolute; margin: 100px 0 0 0; /* Padding is used to make sure the scroll goes up further on the page */ padding: 0 0 100px 0; width: 600px; z-index: 3; } #content { border: 1 px solid #333; background-color: #eee; height: 1000px; } </style> </head> <body> <div id='top'><a href="#">Top link</a></div> <div id='bottom'><a href="#">Bottom link</a></div> <div id='contentWrapper'> <div id='content'>Some content</div> </div> </body> </html>

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  • TDE Tablespace Encryption 11.2.0.1 Certified with EBS 11i

    - by Steven Chan
    Oracle Advanced Security is an optional licenced Oracle 11g Database add-on.  Oracle Advanced Security Transparent Data Encryption (TDE) offers two different features:  column encryption and tablespace encryption.  TDE Tablespace Encryption 11.2.0.1 is now certified with Oracle E-Business Suite Release 11i. What is Transparent Data Encryption (TDE) ? Oracle Advanced Security Transparent Data Encryption (TDE) allows you to protect data at rest. TDE helps address privacy and PCI requirements by encrypting personally identifiable information (PII) such as Social Security numbers and credit card numbers. TDE is completely transparent to existing applications with no triggers, views or other application changes required. Data is transparently encrypted when written to disk and transparently decrypted after an application user has successfully authenticated and passed all authorization checks. Authorization checks include verifying the user has the necessary select and update privileges on the application table and checking Database Vault, Label Security and Virtual Private Database enforcement policies.

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  • .NET Security Part 3

    - by Simon Cooper
    You write a security-related application that allows addins to be used. These addins (as dlls) can be downloaded from anywhere, and, if allowed to run full-trust, could open a security hole in your application. So you want to restrict what the addin dlls can do, using a sandboxed appdomain, as explained in my previous posts. But there needs to be an interaction between the code running in the sandbox and the code that created the sandbox, so the sandboxed code can control or react to things that happen in the controlling application. Sandboxed code needs to be able to call code outside the sandbox. Now, there are various methods of allowing cross-appdomain calls, the two main ones being .NET Remoting with MarshalByRefObject, and WCF named pipes. I’m not going to cover the details of setting up such mechanisms here, or which you should choose for your specific situation; there are plenty of blogs and tutorials covering such issues elsewhere. What I’m going to concentrate on here is the more general problem of running fully-trusted code within a sandbox, which is required in most methods of app-domain communication and control. Defining assemblies as fully-trusted In my last post, I mentioned that when you create a sandboxed appdomain, you can pass in a list of assembly strongnames that run as full-trust within the appdomain: // get the Assembly object for the assembly Assembly assemblyWithApi = ... // get the StrongName from the assembly's collection of evidence StrongName apiStrongName = assemblyWithApi.Evidence.GetHostEvidence<StrongName>(); // create the sandbox AppDomain sandbox = AppDomain.CreateDomain( "Sandbox", null, appDomainSetup, restrictedPerms, apiStrongName); Any assembly that is loaded into the sandbox with a strong name the same as one in the list of full-trust strong names is unconditionally given full-trust permissions within the sandbox, irregardless of permissions and sandbox setup. This is very powerful! You should only use this for assemblies that you trust as much as the code creating the sandbox. So now you have a class that you want the sandboxed code to call: // within assemblyWithApi public class MyApi { public static void MethodToDoThings() { ... } } // within the sandboxed dll public class UntrustedSandboxedClass { public void DodgyMethod() { ... MyApi.MethodToDoThings(); ... } } However, if you try to do this, you get quite an ugly exception: MethodAccessException: Attempt by security transparent method ‘UntrustedSandboxedClass.DodgyMethod()’ to access security critical method ‘MyApi.MethodToDoThings()’ failed. Security transparency, which I covered in my first post in the series, has entered the picture. Partially-trusted code runs at the Transparent security level, fully-trusted code runs at the Critical security level, and Transparent code cannot under any circumstances call Critical code. Security transparency and AllowPartiallyTrustedCallersAttribute So the solution is easy, right? Make MethodToDoThings SafeCritical, then the transparent code running in the sandbox can call the api: [SecuritySafeCritical] public static void MethodToDoThings() { ... } However, this doesn’t solve the problem. When you try again, exactly the same exception is thrown; MethodToDoThings is still running as Critical code. What’s going on? By default, a fully-trusted assembly always runs Critical code, irregardless of any security attributes on its types and methods. This is because it may not have been designed in a secure way when called from transparent code – as we’ll see in the next post, it is easy to open a security hole despite all the security protections .NET 4 offers. When exposing an assembly to be called from partially-trusted code, the entire assembly needs a security audit to decide what should be transparent, safe critical, or critical, and close any potential security holes. This is where AllowPartiallyTrustedCallersAttribute (APTCA) comes in. Without this attribute, fully-trusted assemblies run Critical code, and partially-trusted assemblies run Transparent code. When this attribute is applied to an assembly, it confirms that the assembly has had a full security audit, and it is safe to be called from untrusted code. All code in that assembly runs as Transparent, but SecurityCriticalAttribute and SecuritySafeCriticalAttribute can be applied to individual types and methods to make those run at the Critical or SafeCritical levels, with all the restrictions that entails. So, to allow the sandboxed assembly to call the full-trust API assembly, simply add APCTA to the API assembly: [assembly: AllowPartiallyTrustedCallers] and everything works as you expect. The sandboxed dll can call your API dll, and from there communicate with the rest of the application. Conclusion That’s the basics of running a full-trust assembly in a sandboxed appdomain, and allowing a sandboxed assembly to access it. The key is AllowPartiallyTrustedCallersAttribute, which is what lets partially-trusted code call a fully-trusted assembly. However, an assembly with APTCA applied to it means that you have run a full security audit of every type and member in the assembly. If you don’t, then you could inadvertently open a security hole. I’ll be looking at ways this can happen in my next post.

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  • About Alpha blending sprites in Direct3D9

    - by ambrozija
    I have a Direct3D9 application that is rendering ID3DXSprites. The problem I am experiencing is best described in this situation: I have a texture that is totally opaque. On top of it I draw a rectangle filled with solid color and alpha of 128. On top of the rectangle I have a text that is totally opaque. I draw all of this and get the resulting image through GetRenderTarget call. The problem is that on the resulting image, on the area where the transparent rectangle is, I have semi transparent pixels. It is not a problem that the rectangle is transparent, the problem is that the resulting image is. The question is how to setup the blending so in this situation I don't get the transparent pixels in the resulting image? I use the sprite with D3DXSPRITE_ALPHABLEND which sets the device state to D3DBLEND_SRCALPHA and D3DBLEND_INVSRCALPHA. I tried couple of combinations of SetRenderState, like D3DBLEND_SRCALPHA, D3DBLEND_DESTALPHA etc., but couldn't make it work. Thanks.

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  • Painting with pixel shaders

    - by Gustavo Maciel
    I have an almost full understanding of how 2D Lighting works, saw this post and was tempted to try implementing this in HLSL. I planned to paint each of the layers with shaders, and then, combine them just drawing one on top of another, or just pass the 3 textures to the shader and getting a better way to combine them. Working almost as planned, but I got a little question in the matter. I'm drawing each layer this way: GraphicsDevice.SetRenderTarget(lighting); GraphicsDevice.Clear(Color.Transparent); //... Setup shader SpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullNone, lightingShader); SpriteBatch.Draw(texture, fullscreen, Color.White); SpriteBatch.End(); GraphicsDevice.SetRenderTarget(darkMask); GraphicsDevice.Clear(Color.Transparent); //... Setup shader SpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullNone, darkMaskShader); SpriteBatch.Draw(texture, fullscreen, Color.White); SpriteBatch.End(); Where lightingShader and darkMaskShader are shaders that, with parameters (view and proj matrices, light pos, color and range, etc) generate a texture meant to be that layer. It works fine, but I'm not sure if drawing a transparent quad on top of a transparent render target is the best way of doing it. Because I actually just need the position and params. Concluding: Can I paint a texture with shaders without having to clear it and then draw a transparent texture on top of it?

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  • XNA Transparency depending on drawing order?

    - by DarthRoman
    I am drawing two 3D objects, both of them can fade from opaque to transparent independently, and they can intersect between them (so you cannot say when one of them is before the other one). Look at the image for a better understanding (one of the object is a terrain and the other one an area): Now, if I apply transparency to both of them, and draw the terrain before the area, the terrain is not transparent respecting to the area, but the area is: And finally, if I draw the area before the terrain, then the area is not transparent respecting of the terrain: QUESTION: How can I make all the objects transparent to the rest of objects without depending on the drawing order?

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