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  • Graphic Card Installation Failure (NV 9600M GT)

    - by Georg
    I wanted to switch from 7 to Ubuntu. Now, the first thing that holds me back is the installation of the driver for my Nvidia 9600M GT. Ubuntu recommends me 4 drivers from the "Additional Driver" Section. Now, whatever driver I install, there are four things happening RANDOMLY after rebooting: The pc freezes before seeing bootup splash The pc freezes while seeing bootup splash image (ubuntu logo with the 5 dots) The pc gets into login screen and freezes instantly (Thought the unity-bar is transparent now) The pc freezes right after beeing able to login. (While this is happening the unity-bar changes from transparent to ugly-flat-style) I also tried to install the official Nvidia .run file but after exiting the X-Server, it says the driver is not compatible with the kernel and exits installation. Can somebody help me? I really wanna get rid of Windows :( But Ubuntu drives me perfectly insane. Please answer as noobish as possible. I'm an expert Windows user, but Linux is absolutely new to me. My Specs: Ubuntu 11.10 installed from USB Stick (like 100 times now :/ because I dont know how to remove the driver in recovery mode) 9600M GT 4GB Ram Intel Centrino 2 Dual Core 2.26GHz Win 7 and Ubuntu running along side. Thank you in advance, regards.

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  • Nginx or Apache for a VPS?

    - by James
    I consider myself to be an inexperienced user/administrator when it comes to running my VPS. I can get by with a few CLI commands, I can set up Webmin and I can set up Yum repos, but beyond the very basic stuff, I'm out of my depth. So far, I'm running Apache. I don't know it particularly well, but I can get by with editing httpd.conf if I'm told what to edit. I've heard good things about Nginx and that it's not as resource-hungry as Apache. I'd like to give it a go, but I can't find any information about its suitability for administrators like me, with little experience of sysadmin or web server config. Webmin now has support for Nginx, so getting it installed and running probably won't be too much of a problem. What I'm wondering is, from a site administrator perspective, is running Nginx as transparent as running Apache? IE, at the moment, I can just throw up Wordpress and Drupal sites without having much to worry about or having to make any config changes to Apache. Would Nginx be as transparent?

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  • 2D Collision masks for handling slopes

    - by JiminyCricket
    I've been looking at the example at: http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel and am trying to figure out how to adjust the sprite once a collision has been detected. As David suggested at XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision, I made a few sensor points (feet, sides, bottom center, etc.) and can easily detect when these points actually collide with non-transparent portions of a second texture (simple slope). I'm having trouble with the algorithm of how I would actually adjust the sprite position based on a collision. Say I detect a collision with the slope at the sprite's right foot. How can I scan the slope texture data to find the Y position to place the sprite's foot so it is no longer inside the slope? The way it is stored as a 1D array in the example is a bit confusing, should I try to store the data as a 2D array instead? For test purposes, I'm thinking of just using the slope texture alpha itself as a primitive and easy collision mask (no grass bits or anything besides a simple non-linear slope). Then, as in the example, I find the coordinates of any collisions between the slope texture and the sprite's sensors and mark these special sensor collisions as having occurred. Finally, in the case of moving up a slope, I would scan for the first transparent pixel above (in the texture's Ys at that X) the right foot collision point and set that as the new height of the sprite. I'm a little unclear also on when I should make these adjustments. Collisions are checked on every game.update() so would I quickly change the position of the sprite before the next update is called? I also noticed several people mention that it's best to separate collision checks horizontally and vertically, why is that exactly? Open to any suggestions if this is an inefficient or inaccurate way of handling this. I wish MSDN had provided an example of something like this, I didn't know it would be so much more complex than NES Mario style pure box platforming!

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  • How do I draw anti-aliased holes in a bitmap

    - by gyozo kudor
    I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried with clipping paths, and drawing with a transparent color using gfx.CompositingMode = CompositingMode.SourceCopy, but it gives me the same result. If I draw a circle with a solid color it works fine, but I need a hole, a circle with 0 alpha values. I have enabled these but they work only with solid colors: gfx.CompositingQuality = CompositingQuality.HighQuality; gfx.InterpolationMode = InterpolationMode.HighQualityBicubic; gfx.SmoothingMode = SmoothingMode.AntiAlias; In the two pictures consider black as being transparent. This is what I have (zoomed in): And what I need is something like this (made with photoshop): This will be just a visual effect, in code for collision detection I still treat everything with alpha 128 as solid. Edit: I'm usink OpenTK for this game. But for this question I think it doesn't really matter probably it is gdi+ related.

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  • how to properly implement alpha blending in a complex 3d scene

    - by Gajet
    I know this question might sound a bit easy to answer but It's driving me crazy. There are too many possible situations that a good alpha blending mechanism should handle, and for each Algorithm I can think of there is something missing. these are the methods I've though about so far: first of I though about object sorting by depth, this one simply fails because Objects are not simple shapes, they might have curves and might loop inside each other. so I can't always tell which one is closer to camera. then I thought about sorting triangles but this one also might fail, thought I'm not sure how to implement it there is a rare case that might again cause problem, in which two triangle pass through each other. again no one can tell which one is nearer. the next thing was using depth buffer, at least the main reason we have depth buffer is because of the problems with sorting that I mentioned but now we get another problem. Since objects might be transparent, in a single pixel there might be more than one object visible. So for which Object should I store pixel depth? I then thought maybe I can only store the most front Object depth, and using that determine how should I blend next draw calls at that pixel. But again there was a problem, think about 2 semi transparent planes with a solid plane in middle of them. I was going to render the solid plane at the end, one can see the most distant plane. note that I was going to merge every two planes until there is only one color left for that pixel. Obviously I can use sorting methods too because of the same reasons I've explained above. Finally the only thing I imagine being able to work is to render all objects into different render targets and then sort those layers and display the final output. But this time I don't know how can I implement this algorithm.

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  • How do I clip an image in OpenGL ES on Android?

    - by Maxim Shoustin
    My game involves "wiping off" an image by touch: After moving a finger over it, it looks like this: At the moment, I'm implementing it with Canvas, like this: 9Paint pTouch; 9int X = 100; 9int Y = 100; 9Bitmap overlay; 9Canvas c2; 9Rect dest; pTouch = new Paint(Paint.ANTI_ALIAS_FLAG); pTouch.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT)); pTouch.setColor(Color.TRANSPARENT); pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL)); overlay = BitmapFactory.decodeResource(getResources(),R.drawable.wraith_spell).copy(Config.ARGB_8888, true); c2 = new Canvas(overlay); dest = new Rect(0, 0, getWidth(), getHeight()); Paint paint = new Paint();9 paint.setFilterBitmap(true); ... @Override protected void onDraw(Canvas canvas) { ... c2.drawCircle(X, Y, 80, pTouch); canvas.drawBitmap(overlay, 0, 0, null); ... } @Override 9public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: { X = (int) event.getX(); Y = (int) event.getY();9 invalidate(); c2.drawCircle(X, Y, 80, pTouch);9 break; } } return true; ... What I'm essentially doing is drawing transparency onto the canvas, over the red ball image. Canvas and Bitmap feel old... Surely there is a way to do something similar with OpenGL ES. What is it called? How do I use it? [EDIT] I found that if I draw an image and above new image with alpha 0, it goes to be transparent, maybe that direction? Something like: gl.glColor4f(0.0f, 0.0f, 0.0f, 0.01f);

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  • Mesh with Alpha Texture doesn't blend properly

    - by faulty
    I've followed example from various place regarding setting OutputMerger's BlendState to enable alpha/transparent texture on mesh. The setup is as follows: var transParentOp = new BlendStateDescription { SourceBlend = BlendOption.SourceAlpha, DestinationBlend = BlendOption.InverseDestinationAlpha, BlendOperation = BlendOperation.Add, SourceAlphaBlend = BlendOption.Zero, DestinationAlphaBlend = BlendOption.Zero, AlphaBlendOperation = BlendOperation.Add, }; I've made up a sample that display 3 mesh A, B and C, where each overlaps one another. They are drawn sequentially, A to C. Distance from camera where A is nearest and C is furthest. So, the expected output is that A see through and saw part of B and C. B will see through and saw part of C. But what I get was none of them see through in that order, but if I move C closer to the camera, then it will be semi transparent and see through A and B. B if move closer to camera will see A but not C. Sort of reverse. So it seems that I need to draw them in reverse order where furthest from camera is drawn first then nearest to camera is drawn last. Is it suppose to be done this way, or I can actually configure the blendstate so it works no matter in which order i draw them? Thanks

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  • For an inexperienced VPS administrator, is Nginx a suitable alternative to Apache?

    - by James
    I couldn't think of the best way to set the title, so if somebody wants to edit it to something more appropriate, I'd be grateful ;) I'm what I would consider to be an inexperienced user/ administrator when it comes to running my VPS. I can get by with a few CLI commands, I can set up Webmin and I can set up Yum repos, but beyond the very basic stuff, I'm out of my depth. So far, I'm running Apache. I don't know it particularly well, but I can get by with editing httpd.conf if I'm told what to edit. I've heard good things about Nginx and that it's not as resource-hungry as Apache. I'd like to give it a go, but I can't find any information about its suitability for administrators like me, with little experience of sysadmin or web server config. Webmin now has support for Nginx, so getting it installed and running probably won't be too much of a problem. What I'm wondering is, from a site adminstrator perspective, is running Nginx as transparent as running Apache? IE, at the moment, I can just throw up Wordpress and Drupal sites without having much to worry about or having to make any config changes to Apache. Would Nginx be as transparent?

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  • Approaches for a clickable map of nations (such as a Risk game) with Spritekit

    - by Vukovitch
    I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be individually clicked to bring up additional information. My current approach is to make a sprite for each nation where every image is the size of the screen The images are mostly transparent except for the country, that way when all of the images are displayed the countries are in the correct place relative to one another. To determine if a click occurs on an individual country I look to see if the tapped location is a non transparent pixel and check that the sprite's name is one of the countries. Additionally the nation needs to glow or something when tapped as an indicator, however my current solution is yet another sprite that is displayed. This seems like a terrible approach and I was wondering what other solutions might achieve the same results. I'm pretty new to SpriteKit so I'm not entirely sure. The other idea I had was creating a single texture where each country is a different shade of gray, then when I get the tap location I do a lookup on the color at that location and get the corresponding country. However, I'm not sure how to create a hilight or glowing country effect with that method.

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  • Android Bitmap: Collision Detecting

    - by Aekasitt Guruvanich
    I am writing an Android game right now and I would need some help in the collision of the Pawns on screen. I figured I could run a for loop on the Player class with all Pawn objects on the screen checking whether or not Width*Height intersects with each other, but is there a more efficient way to do this? And if you do it this way, many of the transparent pixel inside the rectangular area will also be considered as collision as well. Is there a way to check for collision between Bitmap on a Canvas that disregard transparent pixels? The class for player is below and the Pawn class uses the same method of display. Class Player { private Resources res; // Used for referencing Bitmap from predefined location private Bounds bounds; // Class that holds the boundary of the screen private Bitmap image; private float x, y; private Matrix position; private int width, height; private float velocity_x, velocity_y; public Player (Resources resources, Bounds boundary) { res = resources; bounds = boundary; image = BitmapFactory.decodeResource(res, R.drawable.player); width = image.getWidth(); height = image.getHeight(); position = new Matrix(); x = bounds.xMax / 2; // Initially puts the Player in the middle of screen y = bounds.yMax / 2; position.preTranslate(x,y); } public void draw(Canvas canvas) { canvas.drawBitmap(image, position, null); } }

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  • Complex, yet simple crafting system model

    - by KatShot
    I'm working on some arcade shooter/slasher, and the main logline is "Kick'em with everything you want". There's not so many enemies in GDD, main focus is on tons of weapons and gadgets to cause mayhem. To get weapon, you need to craft it, and now crafting system looks simple, like: 1) You got three slots for weapon parts (like A, B, C) 2) You collect misc weapon parts, and when you got atleast one for every slot, you can craft a weapon (for example, if you got A1, B1, B2, B3 and C1, you can craft such models - A1B1C1, A1B2C1, A1B3C1) As for me, this crafting system is too simple, because weapon parts will just fall from the top of screen, often enough. That's why I'm thinking about adding some more crafting system levels, like resources (collect 10 scrap pieces to make part A1 or C3), etc. My question is: How can i add some more complex, still simple, transparent levels in crafting system? upd. For example, in Minecraft or Terraria, first 5-10 crafting recipies quite transparent and simple IMHO. But then it turns into huge mess to understand, how to craft this or that (for example, fishing rod)

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  • Book Review Charlene Li's New Book: Open Leadership

    - by david.talamelli
    A few weeks ago, I was surprised when I looked in our mail box. I had received an Advance Copy of Charlene Li's new book titled "Open Leadership: How Social Technology Can Transform the Way You Lead". Charlene sent a tweet a while back asking anyone interested in receiving the book to submit their details. I sent off my details and didn't think I would hear anything back, so it was a pleasant surprise. With that I almost feel bad that it has taken me 3 weeks to read her book. It took this long mainly because it has been hard to fit in some quality reading time for myself with work, the kids, volunteering, etc..... I am happy to report I have finished her book and wanted to run through my initial thoughts with you. I first came across Charlene Li after reading her book "Groundswell" a few years ago, her latest book "Open Leadership" is a follow on from Groundswell and to me it seems like a natural progression from the question "Ok the business landscape is changing, what do we do now?" For me these two books have a different writing style to them. Groundswell from memory spoke about broad social media concepts and adoption and alerted us to some of the changes taking place in the SM landscape. Open Leadership seems to be focussed on taking those broad concepts and finding ways to implement them into your environment. That is breaking broad concepts down into individual action items that can be measured and analysed. As the business world changes Leaders must change their approach and let go of control to more control. One of the things I love reading about is seeing real life examples of how people and organisations are making these things happen. In this book Charlene has collected some great collateral and case studies from companies such as Cisco, Best Buy, The Red Cross and The State Bank of India (as a side-note, I wish now that I submitted my input for the Leaders I work with here at Oracle - there are some great examples here of people who empower their staff). As society becomes more adept at using social media it is inevitable that Leaders must become open with their employees, clients and partners. From the book some of the key points I took away are (I actually took away a lot more from this book, this is just an overview) : 1) Organisations should encourage risk taking. Without being a "hacker", how can we improve ourselves, our processes, our business, etc... The old saying you only fail by not trying applies here. If Leaders create a culture where people are afraid to stick their neck out - how will you innovate? 2) Leaders need to lead by example - if you want to promote an open and transparent business, a Leader needs to exemplify the traits they would like to see out of their employees. 3) The definition of a Leader is changing, open leadership is about being a catalyst to change that uses networks to spread a vision as opposed to traditional leadership that is viewed as a role. 4) There is a cultural and business shift taking place. Information is more wide-spread and is being disseminated faster than any other time in the past. Leaders who are open and transparent will thrive in this new business environment. 5) Leadership is not defined by a title - it is defined by a person's actions. Also anyone can be a Leader or has Leadership potential in them- it is a matter of drawing that out of people. I found this book useful and I also found myself looking at my own actions and the actions of others around me (including my management) to see how open and transparent I am in my work. For me I am glad I read this book as it validated my own thoughts of the changes we are seeing take place. This book has certainly given me some new ideas and helped me push my own boundaries of what I can do. The book has a number of action plans at the end of some of the chapters such as "Conducting you Openness Audit" that I think have helped me take thoughts and ideas and turn them into concrete action items. I have included a link to the introduction of the book here if anyone wants to have a read of it. If anyone else has read this book, it would be great to hear your thoughts/comments/review. Leave your comments below. This article was originally posted on David Talamelli's Blog - David's Journal on Tap

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  • How to disable border of WPF button when click it?

    - by Ekkapop
    How to disable border of WPF button when I click it? I have create button like below, everything work fine except when I click on the button. <Button Background="Transparent" BorderBrush="Transparent"> <Button.Content> <StackPanel> <Image Source="xxx.png" /> <TextBlock Text="Change Password" /> </StackPanel> </Button.Content> </Button> When I click the button, it has border like below. I try to create style for FocusVisualStyle of the button but it don't work as I expect, this problem also occur when I set IsDefault="True" too.

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  • Render string to texture in Android and OpenGL ES

    - by Eddie Ringle
    I've googled around everywhere, but cannot find much for rendering strings to textures and then displaying that texture on a quad on the screen. Can someone provide a run-down on the process or provide good resources that describe how? Is rendering strings to textures even the best method for displaying text in an Android OpenGL ES app? EDIT: Okay, so LabelMaker interferes with alpha blending, the texture (created from a PNG with a transparent background) now has a solid black background, rather than a transparent background. If I comment out all the LabelMaker-related code, it works fine.

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  • Images in crystal report with white background don't show as white

    - by Rory
    I'm putting an image in a crystal report (using Crystal Reports for Visual Studio 2005). The image is a product logo with a white background, and the report has a white background too. But when I run the report you can see it's not quite white. The off-white color is barely visible, but it is visible and more so when printed. I've tried a variety of image formats, and tried transparent images too but they don't seem to work (transparent pixels show as black). When I use a different image I notice that the faint non-white color changes - as if it's a function of the colors in the image. Anyone else encountered this? Any suggestions?

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  • WPF Infinite loop in references found while processing the Template

    - by Ryan
    I am pretty new to WPF and am getting this error after my mouse is over my custom listbox item. Error: Infinite loop in references found while processing the Template for an element named '' of type 'System.Windows.Controls.TextBox'. <Window.Resources> <ControlTemplate x:Key="MouseOverFocusTemplate" > <Grid> <Grid.RowDefinitions> <RowDefinition Height="55*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <TextBox Width="290" TextAlignment="Left" VerticalContentAlignment="Center" BorderThickness="0" BorderBrush="Transparent" Foreground="#FF6FB8FD" FontSize="24" TextWrapping="Wrap" Text="{Binding .}" Grid.Column="1" Grid.Row="1" MinHeight="55" Cursor="Hand" IsReadOnly="True" FontFamily="Arial" > <TextBox.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF013B73" Offset="0.501"/> <GradientStop Color="#FF091F34"/> <GradientStop Color="#FF014A8F" Offset="0.5"/> <GradientStop Color="#FF003363" Offset="1"/> </LinearGradientBrush> </TextBox.Background> </TextBox> </Grid> </ControlTemplate> <Style x:Key="MouseOverFocusStyle" TargetType="{x:Type TextBox}"> <Setter Property="Template" Value="{StaticResource MouseOverFocusTemplate}"/> </Style> <ControlTemplate x:Key="LostFocusTemplate" > <Grid> <Grid.RowDefinitions> <RowDefinition Height="55*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <TextBox Width="290" TextAlignment="Left" VerticalContentAlignment="Center" BorderThickness="0" BorderBrush="Transparent" Foreground="#FF6FB8FD" FontSize="24" TextWrapping="Wrap" Text="{Binding .}" Grid.Column="1" Grid.Row="1" MinHeight="55" Cursor="Hand" IsReadOnly="True" FontFamily="Arial" > <TextBox.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <ScaleTransform CenterX="0.5" CenterY="0.5"/> <SkewTransform CenterX="0.5" CenterY="0.5"/> <RotateTransform CenterX="0.5" CenterY="0.5"/> <TranslateTransform/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <GradientStop Color="#FF091F34" Offset="1"/> <GradientStop Color="#FF002F5C" Offset="0.4"/> </LinearGradientBrush> </TextBox.Background> </TextBox> </Grid> </ControlTemplate> <Style x:Key="LostFocusStyle" TargetType="{x:Type TextBox}"> <Setter Property="Template" Value="{StaticResource LostFocusTemplate}"/> </Style> <ControlTemplate x:Key="GotFocusTemplate" > <Grid> <Grid.RowDefinitions> <RowDefinition Height="55*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <TextBox Width="290" TextAlignment="Left" VerticalContentAlignment="Center" BorderThickness="0" BorderBrush="Transparent" Foreground="#FFE38E27" FontSize="24" TextWrapping="Wrap" Text="{Binding .}" Grid.Column="1" Grid.Row="1" MinHeight="55" Cursor="Hand" IsReadOnly="True" FontFamily="Arial" > <TextBox.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Black" Offset="0.501"/> <GradientStop Color="#FF091F34"/> <GradientStop Color="#FF002F5C" Offset="0.5"/> </LinearGradientBrush> </TextBox.Background> </TextBox> </Grid> </ControlTemplate> <Style x:Key="GotFocusStyle" TargetType="{x:Type TextBox}"> <Setter Property="Template" Value="{StaticResource GotFocusTemplate}"/> </Style> <Style TargetType="ListBoxItem"> <EventSetter Event="GotFocus" Handler="ListItem_GotFocus"></EventSetter> <EventSetter Event="LostFocus" Handler="ListItem_LostFocus"></EventSetter> <EventSetter Event="Mouse.MouseMove" Handler="ListItem_MouseOver"></EventSetter> </Style> <DataTemplate DataType="{x:Type TextBlock}"> </DataTemplate> <DataTemplate x:Key="CustomListData" DataType="{x:Type ListBoxItem}"> <Border BorderBrush="Black" BorderThickness="1" Margin="-2,0,0,-1"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="55*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Grid.RenderTransform> <TransformGroup> <ScaleTransform ScaleX="1" ScaleY="1"/> <SkewTransform AngleX="0" AngleY="0"/> <RotateTransform Angle="0"/> <TranslateTransform X="0" Y="0"/> </TransformGroup> </Grid.RenderTransform> <!--<ScrollViewer x:Name="PART_ContentHost" />--> <TextBox Width="290" TextAlignment="Left" VerticalContentAlignment="Center" BorderThickness="0" BorderBrush="Transparent" Foreground="#FF6FB8FD" FontSize="24" FocusVisualStyle="{StaticResource GotFocusStyle}" TextWrapping="Wrap" Text="{Binding .}" Grid.Column="1" Grid.Row="1" MinHeight="55" Cursor="Hand" IsReadOnly="True" FontFamily="Arial" > <TextBox.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <ScaleTransform CenterX="0.5" CenterY="0.5"/> <SkewTransform CenterX="0.5" CenterY="0.5"/> <RotateTransform CenterX="0.5" CenterY="0.5"/> <TranslateTransform/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <GradientStop Color="#FF091F34" Offset="1"/> <GradientStop Color="#FF002F5C" Offset="0.4"/> </LinearGradientBrush> </TextBox.Background> </TextBox> </Grid> </Border> </DataTemplate> <Style TargetType="{x:Type ListBox}"> <Setter Property="ItemTemplate" Value="{StaticResource CustomListData }" /> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Disabled" /> </Style> </Window.Resources> <Window.DataContext> <ObjectDataProvider ObjectType="{x:Type local:ImageLoader}" MethodName="LoadImages" /> </Window.DataContext> <ListBox ItemsSource="{Binding}" Width="320" Background="#FF021422" BorderBrush="#FF1C4B79"> <ListBox.Resources> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}">Transparent</SolidColorBrush> </ListBox.Resources> </ListBox> The code behind for the mouse over event is as follows private void ListItem_MouseOver(object sender, RoutedEventArgs e) { e.Handled = true; FrameworkElement element = e.OriginalSource as FrameworkElement; if (element != null) { while (VisualTreeHelper.GetParent(element) != null) { element = VisualTreeHelper.GetParent(element) as FrameworkElement; TextBox item = element as TextBox; if (item != null) { item.Style = (Style)item.FindResource("MouseOverFocusStyle"); return; } } } } What am I missing? Is there an easier way to do this ? Thanks in advance Ryan

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  • Jquery Resizable Issue

    - by MrEnder
    Ok my windows are supposed to be resizable... the web site is http://opentech.durhamcollege.ca/~intn2201/brittains/labs/ my code is document.writeln('<object id="cursorObj" width="0" height="0" >'); document.writeln('<param name="movie" value="flash/cursor.swf" name="wmode" value="transparent">'); document.writeln('<embed id="cursorEmbed" src="flash/cursor.swf" width="0" height="0" style="position: absolute;" wmode="transparent">'); document.writeln('</embed>'); document.writeln('</object>');*/ var browser=navigator.appName; var frameWidth = ""; var frameHeight = ""; var d = new Date(); var year = d.getFullYear(); var date = ""; var menuCheck = false; var si = ""; var io = ""; var windowT = ""; var cursorObj = ""; var cursorEmbed = ""; var windowState = false; var windowBody = ""; var bgImage_JS = document.getElementById("bgImage"); var desktop_JS = document.getElementById("desktop"); var menuBar_JS = document.getElementById("menuBar"); var menuBarButton_JS = document.getElementById("menuBarButton"); var menuBarContainer_JS = document.getElementById("menuBarContainer"); var menuBarClock_JS = document.getElementById("menuBarClock"); var action1_JS = document.getElementById("action1"); var action2_JS = document.getElementById("action2"); var action3_JS = document.getElementById("action3"); var showdesktopButton_JS = document.getElementById("menuBarButtonShowdesktopInput"); var windowExitImage_JS = document.getElementById("windowExitImage"); /*if(browser!="Netscape") { windowExitImage_JS.style.top = "-25px"; }*/ function requestWindow(url) { if(windowState==false) { windowOpen(); requestWindowInput() } else if(windowState==true) { windowClose(); } if (window.XMLHttpRequest) { xmlhttp=new XMLHttpRequest(); } else { xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.open("GET",url,false); xmlhttp.send(null); } function requestWindowInput() { document.getElementById('action1').innerHTML=xmlhttp.responseText; } function requestdesktop(url) { if (window.XMLHttpRequest) { xmlhttp=new XMLHttpRequest(); } else { xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.open("GET",url,false); xmlhttp.send(null); document.getElementById('desktop').innerHTML=xmlhttp.responseText; } requestdesktop('desktop.php'); function reset() { if (self.innerWidth) { frameWidth = self.innerWidth; frameHeight = self.innerHeight; } else if (document.documentElement && document.documentElement.clientWidth) { frameWidth = document.documentElement.clientWidth; frameHeight = document.documentElement.clientHeight; } else if (document.body) { frameWidth = document.body.clientWidth; frameHeight = document.body.clientHeight; } /*cursorObj = document.getElementById("cursorObj"); cursorEmbed = document.getElementById("cursorEmbed");*/ if(browser!="Netscape") { bgImage_JS.style.top = 8 + "px"; bgImage_JS.style.left = 8 + "px"; desktop_JS.style.top = 8 + "px"; desktop_JS.style.left = 8 + "px"; menuBar_JS.style.top = (frameHeight - 45) + "px"; menuBar_JS.style.left = 8 + "px"; desktop_JS.style.width = "24px"; } bgImage_JS.style.width = (frameWidth - 21) + "px"; bgImage_JS.style.height = (frameHeight - 51) + "px"; desktop_JS.style.width = (frameWidth - 20) + "px"; desktop_JS.style.height = (frameHeight - 50) + "px"; menuBar_JS.style.width = (frameWidth - 20) + "px"; menuBar_JS.style.top = (frameHeight - 40) + "px"; menuBarClock_JS.style.left = (frameWidth - 100) + "px"; /*cursorEmbed.style.width = (frameWidth - 20) + "px"; cursorEmbed.style.height = (frameHeight - 20) + "px"; cursorEmbed.style.width = (frameWidth - 20) + "px"; cursorEmbed.style.height = (frameHeight - 20) + "px";*/ t=setTimeout('reset()',500); } function menuSize() { action3_JS.style.backgroundColor = "black"; action3_JS.style.color = "#C0C0FF"; action3_JS.style.border = "1px solid #C0C0FF"; action3_JS.style.width = "250px"; action3_JS.style.height = "400px"; action3_JS.style.padding = "5px"; if(browser!="Netscape") { action3_JS.style.top = (frameHeight - 452) + "px"; var winCheck = frameWidth - 1651; if(winCheck<=0) { action3_JS.style.left = 8 + "px"; } else { action3_JS.style.left = (frameWidth - 1672) + "px"; } } else { action3_JS.style.top = (frameHeight - 452) + "px"; var winCheck = frameWidth - 1672; if(winCheck<=0) { action3_JS.style.left = 8 + "px"; } else { action3_JS.style.left = (frameWidth - 1672) + "px"; } } //menuT=setTimeout('menuSize()',500); } function menu() { if(menuCheck==false) { var lab1 = "'lab1.php'"; var lab2 = "'lab2.php'"; var lab3 = "'lab3.php'"; var lab4 = "'lab4.php'"; var lab5 = "'lab5.php'"; var lab6 = "'lab6.php'"; menuSize(); action3_JS.innerHTML = '<input type="button" class="menuButtons" id="menuButton1" value="Lab1" onclick="requestWindow(' + lab1 + ')" /><input type="button" class="menuButtons" id="menuButton2" value="Lab2" onclick="requestWindow(' + lab2 + ')" /><input type="button" class="menuButtons" id="menuButton3" value="Lab3" onclick="requestWindow(' + lab3 + ')" /><input type="button" class="menuButtons" id="menuButton4" value="Lab4" onclick="requestWindow(' + lab4 + ')" /><input type="button" class="menuButtons" id="menuButton5" value="Lab5" onclick="requestWindow(' + lab5 + ')" /><input type="button" class="menuButtons" id="menuButton6" value="Lab6" onclick="requestWindow(' + lab6 + ')" /><input type="button" class="menuButtons" id="menuButtonShowdesktop" value="Show desktop" onclick="showDesktop()" />'; menuCheck=true; } else if(menuCheck==true) { action3_JS.style.backgroundColor = "transparent"; action3_JS.style.border = "0px solid #C0C0FF"; action3_JS.style.width = "0px"; action3_JS.style.height = "0px"; action3_JS.style.padding = "0px"; action3_JS.style.top = "0px"; action3_JS.style.left = "0px"; action3_JS.innerHTML = ""; //window.clearTimeout(menuT); menuCheck=false; } } function clearMenu() { action3_JS.style.backgroundColor = "transparent"; action3_JS.style.border = "0px solid #C0C0FF"; action3_JS.style.width = "0px"; action3_JS.style.height = "0px"; action3_JS.style.padding = "0px"; action3_JS.style.top = "0px"; action3_JS.style.left = "0px"; action3_JS.innerHTML = ""; menuCheck=false; //menuT=setTimeout('clearMenu()',500); } function showDesktop() { clearMenu(); action1_JS.style.display = "none"; action1_JS.style.backgroundColor = "transparent"; action1_JS.style.border = "0px solid #C0C0FF"; action1_JS.style.width = 0 + "px"; action1_JS.style.height = 0 + "px"; action1_JS.style.left = 0 + "px"; action1_JS.style.top = 0 + "px"; window.clearInterval(si); window.clearTimeout(windowT); windowState = false; } function windowSize() { action1_JS.style.backgroundColor = "black"; action1_JS.style.color = "#C0C0FF"; action1_JS.style.border = "1px solid #C0C0FF"; action1_JS.style.width = (frameWidth - 375) + "px"; action1_JS.style.height = (frameHeight - 200) + "px"; action1_JS.style.left = (frameWidth - 1500) + "px"; var winCheck1 = (frameWidth - 1500); if(winCheck1<=0) { action1_JS.style.left = (frameWidth - 850) + "px"; } winCheck1 = (frameWidth - 850); if(winCheck1<=0) { action1_JS.style.left = (frameWidth - 300) + "px"; action1_JS.style.width = (frameWidth - 50) + "px"; } action1_JS.style.top = (frameHeight - 750) + "px"; var winCheck2 = (frameHeight - 750); if(winCheck2<=0) { action1_JS.style.top = (frameHeight - 500) + "px"; } //windowT=setTimeout('windowSize()',500); $(function() { $("#action1").resizable(); }); } function windowOpen() { windowSize(); action1_JS.style.display = "none"; $("#action1").fadeIn(1300); setTimeout("requestWindowInput()", 100); windowState = true; clearMenu(); } function windowClose() { action1_JS.style.display = ""; $("#action1").fadeOut(1300); windowState = false; clearMenu(); setTimeout("windowOpen()", 1350); } function windowDragStart() { $(function() {$("#action1").draggable( {disabled: false} );}); } function windowDragEnd() { $(function() {$("#action1").draggable( {disabled: true} );}); } function windowExitMouseover() { document.getElementById("windowExitImage").src = "images/exit2.png"; } function windowExitMouseout() { document.getElementById("windowExitImage").src = "images/exit1.png"; } $(function() { $("#action1").resizable(); }); I'm trying to use $(function() { $("#action1").resizable(); }); to resize my #action1 div sorry for the long code =[ not sure whats breaking it is why I sent everything

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  • Customizing UIPickerView

    - by Raj
    Hi all, I have a requirement where UIPickerView should be customized. The picker view should look something like this: The application which has customized the pickerView similarly is: http://itunes.apple.com/us/app/convert-the-unit-calculator/id325758140?mt=8 I have tried removing the default pickerView selection bar by resetting the property showsSelectionIndicator of UIImagePicker and adding a overlay view. But the problem is, the overlay view should be transparent so that the wheel behind it is visible. But the other application somehow does it even though the selection bar is not transparent. Any ideas on how to achieve this feat? Thanks and Regards, Raj

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  • Event not bubbling in some Browsers when clicked on Flash

    - by 166_MMX
    Environment: Windows 7, Internet Explorer 8, Flash ActiveX 10.1.53.64, wmode=transparent Just wrote a small test page that you can load in IE and Firefox or any other Browser. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Event bubbling test</title> </head> <body onclick="alert('body');" style="margin:0;border-width:0;padding:0;background-color:#00FF00;"> <div onclick="alert('div');" style="margin:0;border-width:0;padding:0;background-color:#FF0000;"> <span onclick="alert('span');" style="margin:0;border-width:0;padding:0;background-color:#0000FF;"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://fpdownload.macromedia.com/get/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="159" height="91" id="flashAbout_small" align="absmiddle"> <param name="movie" value="http://www.adobe.com/swf/software/flash/about/flashAbout_info_small.swf"/> <param name="quality" value="high"/> <param name="bgcolor" value="#FFFFFF"/> <param name="wmode" value="transparent"/> <embed src="http://www.adobe.com/swf/software/flash/about/flashAbout_info_small.swf" quality="high" bgcolor="#FFFFFF" width="159" height="91" wmode="transparent" name="flashAbout_small" align="absmiddle" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"/> </object> </span> </div> </body> </html> So clicking any colored shape should produce an alert (except for the green one in IE, not sure why but I hope that's off topic and not related to my issue). Clicking the Flash container in Firefox will work Perfectly fine. You should get alert boxes in this order containing: span, div and body. Flash bubbles the event to the HTML. But this is not happening in IE. So why is Flash in IE not bubbling events to HTML? Edit: As mentioned by Andy E this behavior can also bee seen in Google Chrome which to my knowledge is not using ActiveX to embed the flash movie into the page.

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  • nyroModal Window on flash background

    - by Lowgain
    I've got a Flex App running at 100% width and 100% height. The embed code is: <script type="text/javascript"> var fVars = {}; fVars.wmode = "transparent"; //also tried "opaque" swfobject.embedSWF("/swf/app.swf", "app", "100%", "100%", "9.0.0", "expressInstall.swf", fVars); </script> <div class="app"></div> I've also got the nyroModal call, which is essentially $.nyroModalManual({ url: urlPath, wrap: {}, closeButton: "" }); The modal window I am trying to open in this case is a div with some text and another flash embed, which works. I've also got the app div's z-index to 0. In Firefox this looks fine, everything works. In Chrome however, nyroModal's fade-in/transparent overlay does not show up, and only the second swf is visible overtop the background flash. Am I missing anything here? Is this a known issue with Chrome?

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  • Android Create Layered drawable in XML

    - by Lyubomyr Dutko
    Hello, I would like to create a drawable in XML that should include: image drawable color drawable The color drawable provides white transparent color. So, as a result we would have image with some white transparent layer on top. I have tried to use LayerDrawable, but it fails to be created during application launch: <LayerDrawable xmlns:android="http://schemas.android.com/apk/res/android"> <BitmapDrawable android:src="@drawable/button_play" /> <ColorDrawable android:color="#80FFFFFF"/> </LayerDrawable> Could you please advice what is wrong here? Thanks.

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  • JPEG image with alpha channel on website

    - by mikez302
    I would like to make a JPEG image file with some pixels that are partially transparent or fully transparent, similar to a PNG file with an alpha channel. Is this possible? If so, how would I go about doing this? I would like to use the image on a website. If I try to do this, would it work in any or all of the popular browsers (IE 7+, Firefox, Safari)? Assuming it is possible, will it just work, or are there any tricks or hacks required to make it work?

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  • label backgrond flicking on a WinForms user control has background image enabled

    - by slowlycooked
    I am working on a windows form project and having some problem with UserControl Double Buffering. I created a usercontrol and has a background image, then on top of it I have few radio buttons and labels. Radio buttons and labels are all having transparent background as color. However, when I show and hide the User control, I can see the flickering on those labels and radio buttons that has transparent background. And I tried Me.SetStyle(ControlStyles.DoubleBuffer _ Or ControlStyles.AllPaintingInWmPaint _ Or ControlStyles.UserPaint _ Or ControlStyles.SupportsTransparentBackColor, _ True) After initializeComponent() to enable double buffer on this user control, but it doesn’t seem to work.

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  • TinyMCE is modifying the XHTML 1.0 Strict HTML I input. How can I stop it?

    - by Matt
    The code I want to have saved through TinyMCE is as follows: <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="550" height="90" id="homepage-banner"> <param name="movie" value="/images/header.swf" /> <param name="wmode" value="transparent" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="/images/header.swf" width="550" height="90"> <param name="wmode" value="transparent" /> <!--<![endif]--> <img src="/images/header.jpg" width="550" height="90" alt="" border="0" /> <!--[if !IE]>--> </object> <!--<![endif]--> </object> Sadly, what I end up with is: <object data="/images/header.swf" height="90" type="application/x-shockwave-flash" width="550"> <param name="id" value="homepage-banner" /> <param name="wmode" value="transparent" /> <param name="src" value="/images/header.swf" /> </object> The purpose of the stripped parts of the code is to provide a fallback image if flash is not available on the client. In my tinyMCE.init({ ... }); I am using verify_html: true and valid_elements is set as per this forum topic whereby all valid XHTML 1.0 Strict elements are allowed. I have checked and the above code does comply with the XHTML 1.0 Strict standard. I have tried just setting verify_html to false but it had no effect. How can TinyMCE be configured to leave my HTML alone?!

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