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  • I can't understand this issue java.lang.IndexOutOfBoundsException.

    - by praveenb
    I've strange issue, that My application is working fine on some devices, But its crashing one of the client device(on Galaxy Nexus 4.1.1 v) at app starting screen. I get this stack trace from ACRA report. java.lang.IndexOutOfBoundsException at android.graphics.Paint.getTextRunAdvances(Paint.java:1731) at android.graphics.Paint.getTextRunAdvances(Paint.java:1704) at android.text.MeasuredText.addStyleRun(MeasuredText.java:164) at android.text.MeasuredText.addStyleRun(MeasuredText.java:204) at android.text.StaticLayout.generate(StaticLayout.java:281) at android.text.DynamicLayout.reflow(DynamicLayout.java:284) at android.text.DynamicLayout.(DynamicLayout.java:170) at android.widget.TextView.makeSingleLayout(TextView.java:5843) at android.widget.TextView.makeNewLayout(TextView.java:5741) at android.widget.TextView.onMeasure(TextView.java:6098) at android.view.View.measure(View.java:15172) at android.widget.LinearLayout.measureVertical(LinearLayout.java:833) at android.widget.LinearLayout.onMeasure(LinearLayout.java:574) at android.view.View.measure(View.java:15172) at android.widget.RelativeLayout.measureChildHorizontal(RelativeLayout.java:617) at android.widget.RelativeLayout.onMeasure(RelativeLayout.java:399) at android.view.View.measure(View.java:15172) at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:4814) at android.widget.FrameLayout.onMeasure(FrameLayout.java:310) at android.view.View.measure(View.java:15172) at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:4814) at android.widget.LinearLayout.measureChildBeforeLayout(LinearLayout.java:1390) at android.widget.LinearLayout.measureVertical(LinearLayout.java:681) at android.widget.LinearLayout.onMeasure(LinearLayout.java:574) at android.view.View.measure(View.java:15172) at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:4814) at android.widget.FrameLayout.onMeasure(FrameLayout.java:310) at com.android.internal.policy.impl.PhoneWindow$DecorView.onMeasure(PhoneWindow.java:2148) at android.view.View.measure(View.java:15172) at android.view.ViewRootImpl.performMeasure(ViewRootImpl.java:1848) at android.view.ViewRootImpl.measureHierarchy(ViewRootImpl.java:1100) at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1273) at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:998) at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:4212) at android.view.Choreographer$CallbackRecord.run(Choreographer.java:725) at android.view.Choreographer.doCallbacks(Choreographer.java:555) at android.view.Choreographer.doFrame(Choreographer.java:525) at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:711) at android.os.Handler.handleCallback(Handler.java:615) at android.os.Handler.dispatchMessage(Handler.java:92) at android.os.Looper.loop(Looper.java:137) at android.app.ActivityThread.main(ActivityThread.java:4745) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) at dalvik.system.NativeStart.main(Native Method) Im seeing above stack trace. I'm unable to understand the issue. Please help me on tacking the issue. Thank you.

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  • ASP.NET MVC 3 Hosting :: ASP.NET MVC 3 First Look

    - by mbridge
    MVC 3 View Enhancements MVC 3 introduces two improvements to the MVC view engine: - Ability to select the view engine to use. MVC 3 allows you to select from any of your  installed view engines from Visual Studio by selecting Add > View (including the newly introduced ASP.NET “Razor” engine”): - Support for the next ASP.NET “Razor” syntax. The newly previewed Razor syntax is a concise lightweight syntax. MVC 3 Control Enhancements - Global Filters: ASP.NET MVC 3  allows you to specify that a filter which applies globally to all Controllers within an app by adding it to the GlobalFilters collection.  The RegisterGlobalFilters() method is now included in the default Global.asax class template and so provides a convenient place to do this since is will then be called by the Application_Start() method: void RegisterGlobalFilters(GlobalFilterCollection filters) { filters.Add(new HandleLoggingAttribute()); filters.Add(new HandleErrorAttribute()); } void Application_Start() { RegisterGlobalFilters (GlobalFilters.Filters); } - Dynamic ViewModel Property : MVC 3 augments the ViewData API with a new “ViewModel” property on Controller which is of type “dynamic” – and therefore enables you to use the new dynamic language support in C# and VB pass ViewData items using a cleaner syntax than the current dictionary API. Public ActionResult Index() { ViewModel.Message = "Hello World"; return View(); } - New ActionResult Types : MVC 3 includes three new ActionResult types and helper methods: 1. HttpNotFoundResult – indicates that a resource which was requested by the current URL was not found. HttpNotFoundResult will return a 404 HTTP status code to the calling client. 2. PermanentRedirects – The HttpRedirectResult class contains a new Boolean “Permanent” property which is used to indicate that a permanent redirect should be done. Permanent redirects use a HTTP 301 status code.  The Controller class  includes three new methods for performing these permanent redirects: RedirectPermanent(), RedirectToRoutePermanent(), andRedirectToActionPermanent(). All  of these methods will return an instance of the HttpRedirectResult object with the Permanent property set to true. 3. HttpStatusCodeResult – used for setting an explicit response status code and its associated description. MVC 3 AJAX and JavaScript Enhancements MVC 3 ships with built-in JSON binding support which enables action methods to receive JSON-encoded data and then model-bind it to action method parameters. For example a jQuery client-side JavaScript could define a “save” event handler which will be invoked when the save button is clicked on the client. The code in the event handler then constructs a client-side JavaScript “product” object with 3 fields with their values retrieved from HTML input elements. Finally, it uses jQuery’s .ajax() method to POST a JSON based request which contains the product to a /theStore/UpdateProduct URL on the server: $('#save').click(function () { var product = { ProdName: $('#Name').val() Price: $('#Price').val(), } $.ajax({ url: '/theStore/UpdateProduct', type: "POST"; data: JSON.stringify(widget), datatype: "json", contentType: "application/json; charset=utf-8", success: function () { $('#message').html('Saved').fadeIn(), }, error: function () { $('#message').html('Error').fadeIn(), } }); return false; }); MVC will allow you to implement the /theStore/UpdateProduct URL on the server by using an action method as below. The UpdateProduct() action method will accept a strongly-typed Product object for a parameter. MVC 3 can now automatically bind an incoming JSON post value to the .NET Product type on the server without having to write any custom binding. [HttpPost] public ActionResult UpdateProduct(Product product) { // save logic here return null } MVC 3 Model Validation Enhancements MVC 3 builds on the MVC 2 model validation improvements by adding   support for several of the new validation features within the System.ComponentModel.DataAnnotations namespace in .NET 4.0: - Support for the new DataAnnotations metadata attributes like DisplayAttribute. - Support for the improvements made to the ValidationAttribute class which now supports a new IsValid overload that provides more info on  the current validation context, like what object is being validated. - Support for the new IValidatableObject interface which enables you to perform model-level validation and also provide validation error messages which are specific to the state of the overall model. MVC 3 Dependency Injection Enhancements MVC 3 includes better support for applying Dependency Injection (DI) and also integrating with Dependency Injection/IOC containers. Currently MVC 3 Preview 1 has support for DI in the below places: - Controllers (registering & injecting controller factories and injecting controllers) - Views (registering & injecting view engines, also for injecting dependencies into view pages) - Action Filters (locating and  injecting filters) And this is another important blog about Microsoft .NET and technology: - Windows 2008 Blog - SharePoint 2010 Blog - .NET 4 Blog And you can visit here if you're looking for ASP.NET MVC 3 hosting

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  • Connect ViewModel and View using Unity

    - by brainbox
    In this post i want to describe the approach of connecting View and ViewModel which I'm using in my last project.The main idea is to do it during resolve inside of unity container. It can be achived using InjectionFactory introduced in Unity 2.0 public static class MVVMUnityExtensions{    public static void RegisterView<TView, TViewModel>(this IUnityContainer container) where TView : FrameworkElement    {        container.RegisterView<TView, TView, TViewModel>();    }    public static void RegisterView<TViewFrom, TViewTo, TViewModel>(this IUnityContainer container)        where TViewTo : FrameworkElement, TViewFrom    {        container.RegisterType<TViewFrom>(new InjectionFactory(            c =>            {                var model = c.Resolve<TViewModel>();                var view = Activator.CreateInstance<TViewTo>();                view.DataContext = model;                return view;            }         ));    }}}And here is the sample how it could be used:var unityContainer = new UnityContainer();unityContainer.RegisterView<IFooView, FooView, FooViewModel>();IFooView view = unityContainer.Resolve<IFooView>(); // view with injected viewmodel in its datacontextPlease tell me your prefered way to connect viewmodel and view.

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  • iPhone: Proper use of View and View Controller

    - by Joel
    I've recently been doing a lot of Objective-C programming, and just got back into doing more iPhone development. I've done a lot of programming using MVC in other languages/frameworks, but I just want to make sure I'm using MVC properly in my iPhone Development. I created a new iPhone Utility Application, which creates two views: MainView and FlipsideView. Both have a controller (FlipsideViewController and MainViewController) and XIB file of their own. What I've been doing is putting the IBOutlet UIControl myControl variables in my MainView.h or FlipsideView.h files and then tying the controls in Interface Builder to those variables. Then I put any IBAction SomeAction myAction methods in the MainViewController.h and FlipsideViewController.h files and tying the events to those methods in Interface Builder. This seems to be conceptually correct, but seems to cause problems. Say I have a button that when clicked it changes a label's text. So the Controller doesn't have a clue of what the variable name of the label is in the OnTouchUp event handler for my button. So I make a @property for it. But since the MainViewController.view property isn't of type MyView, I get warnings or errors whenever I try to access those properties from the view controller. I am doing this correctly? Is there a better way to do this? If this is correct, how do I properly work with those variables without getting warnings or errors? Thanks

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  • Update the model on HttpPost and render the changes in the View

    - by Etienne Giust
    With MVC3, I came over that problem where I was rendering a view with an updated model at the end of an HttpPost and the changes to the model were never applied to the rendered view :   NOT working as expected ! [HttpPost]         public ActionResult Edit(JobModel editedJobModel)         {             // Update some model property             editedJobModel.IsActive = true;                          // The view will NOT be updated as expected             return View(editedJobModel);         }   This is the standard behavior. In MVC3, POSTing the model does not render the Html helpers again. In my example, a HiddenFor bound to the IsActive value will not have its value set to true after the view is rendered.   Are you stuck, then ?   Well, for one, you’re not supposed to do that: in an ideal world you are supposed to apply the Post/Redirect/Get pattern. You would redirect to a new GET after your POST performed its actions. That’s what I usually do, but sometimes, when maintaining code and implementing slight changes to a pre-existing and tested logic, one prefers to keep structural changes to a minimum.   If you really have to (but my advice is to try to implement the PRG pattern whenever possible), here is a solution to alter values of the model on a POST and have the MVC engine render it correctly :   Solution [HttpPost] public ActionResult Edit(JobModel editedJobModel) {     // NOT WORKING : Update some model property     //editedJobModel.IsActive = true;     //Force ModelState value for IsActive property     ModelState["IsActive"].Value = new ValueProviderResult(true, "True", null);          // The view will be updated as expected     return View(editedJobModel); }   As you can see, it is a “dirty” solution, as the name (as a  string) of the updated property is used as a key of the ModelState dictionary. Also, the use of ValueProviderResult is not that straightforward.   But hey, it works.

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  • First languages with generic programming support

    - by oluies
    Which was the first language with generic programming support, and what was the first major staticly typed language (widely used) with generics support. Generics implement the concept of parameterized types to allow for multiple types. The term generic means "pertaining to or appropriate to large groups of classes." I have seen the following mentions of "first": First-order parametric polymorphism is now a standard element of statically typed programming languages. Starting with System F [20,42] and functional programming lan- guages, the constructs have found their way into mainstream languages such as Java and C#. In these languages, first-order parametric polymorphism is usually called generics. From "Generics of a Higher Kind", Adriaan Moors, Frank Piessens, and Martin Odersky Generic programming is a style of computer programming in which algorithms are written in terms of to-be-specified-later types that are then instantiated when needed for specific types provided as parameters. This approach, pioneered by Ada in 1983 From Wikipedia Generic Programming

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  • SQLAuthority News – Download Whitepaper – Power View Infrastructure Configuration and Installation: Step-by-Step and Scripts

    - by pinaldave
    Power View, a feature of SQL Server 2012 Reporting Services Add-in for Microsoft SharePoint Server 2010 Enterprise Edition, is an interactive data exploration, visualization, and presentation experience. It provides intuitive ad-hoc reporting for business users such as data analysts, business decision makers, and information workers. Microsoft has recently released very interesting whitepaper which covers a sample scenario that validates the connectivity of the Power View reports to both PowerPivot workbooks and tabular models. This white paper talks about following important concepts about Power View: Understanding the hardware and software requirements and their download locations Installing and configuring the required infrastructure when Power View and its data models are on the same computer and on different computer Installing and configuring a computer used for client access to Power View reports, models, Sharepoint 2012 and Power View in a workgroup Configuring single sign-on access for double-hop scenarios with and without Kerberos You can download the whitepaper from here. This whitepaper talks about many interesting scenarios. It would be really interesting to know if you are using Power View in your production environment. If yes, would you please share your experience over here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Business Intelligence, Data Warehousing, PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, T SQL, Technology

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  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

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  • Skip the first RenderTarget when writing to MRT with Opaque blending

    - by cubrman
    I am writing to three rendertargets and whant to know how to tell a GPU not to write to the first RT. When you write a shader you can simply output less data than you have RTs (like output a single float4 when writing to three RTs) and only the first RTs will be affected, but you cannot specify to output this data anywhere else but to COLOR0, then 1, etc. Is there a way to write to several RTs but skip the first target? If I output zeroes, the data in the target will become zeroes, but I need it to remain untuched in the first target and only change in the specified ones. The reason I need this is to prevent data loss when calling SetRendertarget() with DiscardContents RTs. I write to all the RTs at one point and I need to write to only the specified ones afterwards. It must be the first texture as I have a depth buffer linked to it (XNA 4.0). Thanks.

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  • First languages with generic programming support

    - by oluies
    Which was the first language with generic programming support, and what was the first major staticly typed language (widely used) with generics support. Generics implement the concept of parameterized types to allow for multiple types. The term generic means "pertaining to or appropriate to large groups of classes." I have seen the following mentions of "first": First-order parametric polymorphism is now a standard element of statically typed programming languages. Starting with System F [20,42] and functional programming lan- guages, the constructs have found their way into mainstream languages such as Java and C#. In these languages, first-order parametric polymorphism is usually called generics. From "Generics of a Higher Kind", Adriaan Moors, Frank Piessens, and Martin Odersky Generic programming is a style of computer programming in which algorithms are written in terms of to-be-specified-later types that are then instantiated when needed for specific types provided as parameters. This approach, pioneered by Ada in 1983 From Wikipedia Generic Programming

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  • Scrollbars in ScrollView not showing after custom child view changes size

    - by Ted Hopp
    I have a ScrollView containing a client that is a vertical LinearLayout. The client, in turn, contains custom views that change height dynamically as a background thread does some work. The problem I'm having is that the ScrollView's vertical scroll bar is not updating correctly in Android 1.5. The most common problem occurs when the initial total height of the client is less than the viewport and grows. Initially there is no scroll bar, and it does not show up when the client grows until I actually scroll the window with a touch gesture or other UI action. After that, the scroll bar shows up. However, the thumb does not update as the height continues to change from the background thread. If I scroll the view again through the UI, the thumb immediately corrects itself. My code for updating the height from the background thread is: post(mLayoutRequestor); postInvalidate(); (mLayoutRequestor is a Runnable that just calls requestLayout().) This is done after I've recorded the new height in a variable mHeight. My onMeasure() method calls setMeasuredDimension with a height computed like this: private int measureHeight(int measureSpec) { int result; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { result = specSize; } else { result = mHeight; if (specMode == MeasureSpec.AT_MOST && result > specSize) result = specSize; } return result; } Am I supposed to be calling something else besides requestLayout() to get the scroll bar to update correctly?

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  • Tracking first visit date in Google Analytics

    - by dusan
    I want track a site's visitor retention using Google Analytics, to see if unregistered users are returning to it, within a time frame of 2+ months from now. This blog post seems to be on the right track, but I want to track unregistered users, so I don't have a "join date" or similar variable at my disposal. This other blog post suggests using all 5 GA custom variables, using the first variable slot on the first week, variable 2 on week 2, etc. This method will allow me to track 5 weeks of visitors. I want to track more than 5 weeks of visitors, so I was thinking on using two custom variables in GA: visitor's first visit date, and visitor's last visit date. How I can save the first visit date? Because if I save another value in the same slot the old value will be overwritten, and I don't know how reliable is to save that variable conditionally (reading the __utmv cookie to check whether the "first visit date" is set, if it isn't set I save the current date)

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  • Who can change the View in MVC?

    - by Luke
    I'm working on a thick client graph displaying and manipulation application. I'm trying to apply the MVC pattern to our 3D visualization component. Here is what I have for the Model, View, and Controller: Model - The graph and it's metadata. This includes vertices, edges, and the attributes of each. It does not contain position information, icons, colors, or anything display related. View - This would commonly be called a scene graph. It includes the 3D display information, texture information, color information, and anything else that is related specifically to the visualization of the model. Controller - The controller takes the view and displays it in a Window using OpenGL (but it could potentially be any 3D graphics package). The application has various "layouts" that change the position of the vertices in the display. For instance, one layout may arrange the vertices in a circle. Is it common for these layouts to access and change the view directly? Should they go through the Controller to access the View? If they go through the Controller, should they just ask for direct access to the View or should each change go through the controller? I realize this is a bit different from the standard MVC example where there a finite number of Views. In this case, the View can change in an infinite number of ways. Perhaps I'm shattering some basic principle of MVC here. Thanks in advance!

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  • How to reference other documents in a couchDB view (joining like functionality)

    - by Surfrdan
    We have a CouchDB representation of an XML database which we use to power a javascript based frontend for manipulating the XML documents. The basic structure is a simple 3 level hierachy. i.e. A - B - C A: Parent doucument (type A) B: any number of child documents of parent type A C: any number of child documents of parent type B We represent these 3 document types in CouchDB with a 'type' attribute: e.g. { "_id":"llgc-id:433", "_rev":"1-3760f3e01d7752a7508b047e0d094301", "type":"A", "label":"Top Level A document", "logicalMap":{ "issues":{ "1":{ "URL":"http://hdl.handle.net/10107/434-0", "FILE":"llgc-id:434" }, "2":{ "URL":"http://hdl.handle.net/10107/467-0", "FILE":"llgc-id:467" etc... } } } } { "_id":"llgc-id:433", "_rev":"1-3760f3e01d7752a7508b047e0d094301", "type":"B", "label":"a B document", } What I want to do is produce a view which returns documents just like the A type but includes the label attribute from the B document within the logicalMap list e.g. { "_id":"llgc-id:433", "_rev":"1-3760f3e01d7752a7508b047e0d094301", "type":"A", "label":"Top Level A document", "logicalMap":{ "issues":{ "1":{ "URL":"http://hdl.handle.net/10107/434-0", "FILE":"llgc-id:434", "LABEL":"a B document" }, "2":{ "URL":"http://hdl.handle.net/10107/467-0", "FILE":"llgc-id:467", "LABEL":"another B document" etc... } } } } I'm struggling to get my head around the best way to perform this. It looks like it should be fairly simple though!

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  • Manage more Images to move in View

    - by David Pollak
    hi everyone, I'm creating an app which has more UIImageView on a View, they should move normally from a side to the other. I have an issue: after entering the second image, the two UIImageView start to behave crazy (!) because they don' move freely, but they are like restricted in two different areas not touching each other even if I said different things the first thing that I want to do, is to let them move normally; this is the code I am using: `- (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; }` - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the other image that has to enter after: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } what should I change ? and if I'd like the images to move only in one way (y) ? how do I do this ? I know, I'm a newbie thanks in advance

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  • Black Screen: How to set Projection/View Matrix

    - by Lisa
    I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset from each other). I used an Identity matrix in the view and projection matrix. I decided to add the windows aspect ratio to prevent the rectangles. But now I get a black screen. None of the particles are rendered now. I don't know what's wrong with my matrices. Can anyone see the problem? These are the default matrices in Microsoft's project example. View Matrix: XMVECTOR eye = XMVectorSet(0.0f, 0.7f, 1.5f, 0.0f); XMVECTOR at = XMVectorSet(0.0f, -0.1f, 0.0f, 0.0f); XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f); XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up))); Projection Matrix: void CubeRenderer::CreateWindowSizeDependentResources() { Direct3DBase::CreateWindowSizeDependentResources(); float aspectRatio = m_windowBounds.Width / m_windowBounds.Height; float fovAngleY = 70.0f * XM_PI / 180.0f; if (aspectRatio < 1.0f) { fovAngleY /= aspectRatio; } XMStoreFloat4x4(&m_constantBufferData.projection, XMMatrixTranspose(XMMatrixPerspectiveFovRH(fovAngleY, aspectRatio, 0.01f, 100.0f))); } I've tried modifying them to use cocos2dx's WP8 example. XMMATRIX identityMatrix = XMMatrixIdentity(); float fovy = 60.0f; float aspect = m_windowBounds.Width / m_windowBounds.Height; float zNear = 0.1f; float zFar = 100.0f; float xmin, xmax, ymin, ymax; ymax = zNear * tanf(fovy * XM_PI / 360); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; XMMATRIX tmpMatrix = XMMatrixPerspectiveOffCenterRH(xmin, xmax, ymin, ymax, zNear, zFar); XMMATRIX projectionMatrix = XMMatrixMultiply(tmpMatrix, identityMatrix); // View Matrix float fEyeX = m_windowBounds.Width * 0.5f; float fEyeY = m_windowBounds.Height * 0.5f; float fEyeZ = m_windowBounds.Height / 1.1566f; float fLookAtX = m_windowBounds.Width * 0.5f; float fLookAtY = m_windowBounds.Height * 0.5f; float fLookAtZ = 0.0f; float fUpX = 0.0f; float fUpY = 1.0f; float fUpZ = 0.0f; XMMATRIX tmpMatrix2 = XMMatrixLookAtRH(XMVectorSet(fEyeX,fEyeY,fEyeZ,0.f), XMVectorSet(fLookAtX,fLookAtY,fLookAtZ,0.f), XMVectorSet(fUpX,fUpY,fUpZ,0.f)); XMMATRIX viewMatrix = XMMatrixMultiply(tmpMatrix2, identityMatrix); XMStoreFloat4x4(&m_constantBufferData.view, viewMatrix); Vertex Shader cbuffer ModelViewProjectionConstantBuffer : register(b0) { //matrix model; matrix view; matrix projection; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; PixelInputType main(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; //===================================== // TODO: ADDED for testing input.position.z = 0.0f; //===================================== // Calculate the position of the vertex against the world, view, and projection matrices. //output.position = mul(input.position, model); output.position = mul(input.position, view); output.position = mul(output.position, projection); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Store the particle color for the pixel shader. output.color = input.color; return output; } Before I render the shader, I set the view/projection matrices into the constant buffer void ParticleRenderer::SetShaderParameters() { ViewProjectionConstantBuffer* dataPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; DX::ThrowIfFailed(m_d3dContext->Map(m_constantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)); dataPtr = (ViewProjectionConstantBuffer*)mappedResource.pData; dataPtr->view = m_constantBufferData.view; dataPtr->projection = m_constantBufferData.projection; m_d3dContext->Unmap(m_constantBuffer.Get(), 0); // Now set the constant buffer in the vertex shader with the updated values. m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf() ); // Set shader texture resource in the pixel shader. m_d3dContext->PSSetShaderResources(0, 1, &m_textureView); } Nothing, black screen... I tried so many different look at, eye, and up vectors. I tried transposing the matrices. I've set the particle center position to always be (0, 0, 0), I tried different positions too, just to make sure they're not being rendered offscreen.

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  • Android Custom View Constructor

    - by Mitch
    I'm learning about using Custom Views from the following: http://developer.android.com/guide/topics/ui/custom-components.html#modifying The description says: Class Initialization As always, the super is called first. Furthermore, this is not a default constructor, but a parameterized one. The EditText is created with these parameters when it is inflated from an XML layout file, thus, our constructor needs to both take them and pass them to the superclass constructor as well. Is there a better description? I've been trying to figure out what the constructor(s) should look like and I've come up with 4 possible choices (see example at end of post). I'm not sure what these 4 choices do (or don't do), why I should implement them, or what the parameters mean. Is there a description of these? Thanks. Mitch public MyCustomView() { super(); } public MyCustomView(Context context) { super(context); } public MyCustomView(Context context, AttributeSet attrs) { super(context, attrs); } public MyCustomView(Context context, AttributeSet attrs, Map params) { super(context, attrs, params); }

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  • Entity Framework Code-First to Provide Replacement for ASP.NET Profile Provider

    - by Ken Cox [MVP]
    A while back, I coordinated a project to add support for the SQL Table Profile Provider in ASP.NET 4 Web Applications.  We urged Microsoft to improve ASP.NET’s built-in Profile support so our workaround wouldn’t be necessary. Instead, Microsoft plans to provide a replacement for ASP.NET Profile in a forthcoming release. In response to my feature suggestion on Connect, Microsoft says we should look for something even better using Entity Framework: “When code-first is officially released the final piece of a full replacement of the ASP.NET Profile will have arrived. Once code-first for EF4 is released, developers will have a really easy and very approachable way to create any arbitrary class, and automatically have the .NET Framework create a table to provide storage for that class. Furthermore developer will also have full LINQ-query capabilities against code-first classes. “ The downside is that there won’t be a way to retrofit this Profile replacement to pre- ASP.NET 4 Web applications. At least there’ll still be the MVP workaround code. It looks like it’s time for me to dig into a CTP of EF Code-First to see what’s available.   Scott Guthrie has been blogging about Code-First Development with Entity Framework 4. It’s not clear when the EF Code-First is coming, but my guess is that it’ll be part of the VS 2010/.NET 4 service pack.

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  • Generating EF Code First model classes from an existing database

    - by Jon Galloway
    Entity Framework Code First is a lightweight way to "turn on" data access for a simple CLR class. As the name implies, the intended use is that you're writing the code first and thinking about the database later. However, I really like the Entity Framework Code First works, and I want to use it in existing projects and projects with pre-existing databases. For example, MVC Music Store comes with a SQL Express database that's pre-loaded with a catalog of music (including genres, artists, and songs), and while it may eventually make sense to load that seed data from a different source, for the MVC 3 release we wanted to keep using the existing database. While I'm not getting the full benefit of Code First - writing code which drives the database schema - I can still benefit from the simplicity of the lightweight code approach. Scott Guthrie blogged about how to use entity framework with an existing database, looking at how you can override the Entity Framework Code First conventions so that it can work with a database which was created following other conventions. That gives you the information you need to create the model classes manually. However, it turns out that with Entity Framework 4 CTP 5, there's a way to generate the model classes from the database schema. Once the grunt work is done, of course, you can go in and modify the model classes as you'd like, but you can save the time and frustration of figuring out things like mapping SQL database types to .NET types. Note that this template requires Entity Framework 4 CTP 5 or later. You can install EF 4 CTP 5 here. Step One: Generate an EF Model from your existing database The code generation system in Entity Framework works from a model. You can add a model to your existing project and delete it when you're done, but I think it's simpler to just spin up a separate project to generate the model classes. When you're done, you can delete the project without affecting your application, or you may choose to keep it around in case you have other database schema updates which require model changes. I chose to add the Model classes to the Models folder of a new MVC 3 application. Right-click the folder and select "Add / New Item..."   Next, select ADO.NET Entity Data Model from the Data Templates list, and name it whatever you want (the name is unimportant).   Next, select "Generate from database." This is important - it's what kicks off the next few steps, which read your database's schema.   Now it's time to point the Entity Data Model Wizard at your existing database. I'll assume you know how to find your database - if not, I covered that a bit in the MVC Music Store tutorial section on Models and Data. Select your database, uncheck the "Save entity connection settings in Web.config" (since we won't be using them within the application), and click Next.   Now you can select the database objects you'd like modeled. I just selected all tables and clicked Finish.   And there's your model. If you want, you can make additional changes here before going on to generate the code.   Step Two: Add the DbContext Generator Like most code generation systems in Visual Studio lately, Entity Framework uses T4 templates which allow for some control over how the code is generated. K Scott Allen wrote a detailed article on T4 Templates and the Entity Framework on MSDN recently, if you'd like to know more. Fortunately for us, there's already a template that does just what we need without any customization. Right-click a blank space in the Entity Framework model surface and select "Add Code Generation Item..." Select the Code groupt in the Installed Templates section and pick the ADO.NET DbContext Generator. If you don't see this listed, make sure you've got EF 4 CTP 5 installed and that you're looking at the Code templates group. Note that the DbContext Generator template is similar to the EF POCO template which came out last year, but with "fix up" code (unnecessary in EF Code First) removed.   As soon as you do this, you'll two terrifying Security Warnings - unless you click the "Do not show this message again" checkbox the first time. It will also be displayed (twice) every time you rebuild the project, so I checked the box and no immediate harm befell my computer (fingers crossed!).   Here's the payoff: two templates (filenames ending with .tt) have been added to the project, and they've generated the code I needed.   The "MusicStoreEntities.Context.tt" template built a DbContext class which holds the entity collections, and the "MusicStoreEntities.tt" template build a separate class for each table I selected earlier. We'll customize them in the next step. I recommend copying all the generated .cs files into your application at this point, since accidentally rebuilding the generation project will overwrite your changes if you leave them there. Step Three: Modify and use your POCO entity classes Note: I made a bunch of tweaks to my POCO classes after they were generated. You don't have to do any of this, but I think it's important that you can - they're your classes, and EF Code First respects that. Modify them as you need for your application, or don't. The Context class derives from DbContext, which is what turns on the EF Code First features. It holds a DbSet for each entity. Think of DbSet as a simple List, but with Entity Framework features turned on.   //------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Data.Entity; public partial class Entities : DbContext { public Entities() : base("name=Entities") { } public DbSet<Album> Albums { get; set; } public DbSet<Artist> Artists { get; set; } public DbSet<Cart> Carts { get; set; } public DbSet<Genre> Genres { get; set; } public DbSet<OrderDetail> OrderDetails { get; set; } public DbSet<Order> Orders { get; set; } } } It's a pretty lightweight class as generated, so I just took out the comments, set the namespace, removed the constructor, and formatted it a bit. Done. If I wanted, though, I could have added or removed DbSets, overridden conventions, etc. using System.Data.Entity; namespace MvcMusicStore.Models { public class MusicStoreEntities : DbContext { public DbSet Albums { get; set; } public DbSet Genres { get; set; } public DbSet Artists { get; set; } public DbSet Carts { get; set; } public DbSet Orders { get; set; } public DbSet OrderDetails { get; set; } } } Next, it's time to look at the individual classes. Some of mine were pretty simple - for the Cart class, I just need to remove the header and clean up the namespace. //------------------------------------------------------------------------------ // // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Collections.Generic; public partial class Cart { // Primitive properties public int RecordId { get; set; } public string CartId { get; set; } public int AlbumId { get; set; } public int Count { get; set; } public System.DateTime DateCreated { get; set; } // Navigation properties public virtual Album Album { get; set; } } } I did a bit more customization on the Album class. Here's what was generated: //------------------------------------------------------------------------------ // // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Collections.Generic; public partial class Album { public Album() { this.Carts = new HashSet(); this.OrderDetails = new HashSet(); } // Primitive properties public int AlbumId { get; set; } public int GenreId { get; set; } public int ArtistId { get; set; } public string Title { get; set; } public decimal Price { get; set; } public string AlbumArtUrl { get; set; } // Navigation properties public virtual Artist Artist { get; set; } public virtual Genre Genre { get; set; } public virtual ICollection Carts { get; set; } public virtual ICollection OrderDetails { get; set; } } } I removed the header, changed the namespace, and removed some of the navigation properties. One nice thing about EF Code First is that you don't have to have a property for each database column or foreign key. In the Music Store sample, for instance, we build the app up using code first and start with just a few columns, adding in fields and navigation properties as the application needs them. EF Code First handles the columsn we've told it about and doesn't complain about the others. Here's the basic class: using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using System.Collections.Generic; namespace MvcMusicStore.Models { public class Album { public int AlbumId { get; set; } public int GenreId { get; set; } public int ArtistId { get; set; } public string Title { get; set; } public decimal Price { get; set; } public string AlbumArtUrl { get; set; } public virtual Genre Genre { get; set; } public virtual Artist Artist { get; set; } public virtual List OrderDetails { get; set; } } } It's my class, not Entity Framework's, so I'm free to do what I want with it. I added a bunch of MVC 3 annotations for scaffolding and validation support, as shown below: using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using System.Collections.Generic; namespace MvcMusicStore.Models { [Bind(Exclude = "AlbumId")] public class Album { [ScaffoldColumn(false)] public int AlbumId { get; set; } [DisplayName("Genre")] public int GenreId { get; set; } [DisplayName("Artist")] public int ArtistId { get; set; } [Required(ErrorMessage = "An Album Title is required")] [StringLength(160)] public string Title { get; set; } [Required(ErrorMessage = "Price is required")] [Range(0.01, 100.00, ErrorMessage = "Price must be between 0.01 and 100.00")] public decimal Price { get; set; } [DisplayName("Album Art URL")] [StringLength(1024)] public string AlbumArtUrl { get; set; } public virtual Genre Genre { get; set; } public virtual Artist Artist { get; set; } public virtual List<OrderDetail> OrderDetails { get; set; } } } The end result was that I had working EF Code First model code for the finished application. You can follow along through the tutorial to see how I built up to the finished model classes, starting with simple 2-3 property classes and building up to the full working schema. Thanks to Diego Vega (on the Entity Framework team) for pointing me to the DbContext template.

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  • Are there any good resources for developing Entity Framework 4 code-first?

    - by KallDrexx
    I am trying to convert my model-first project to code-first, as I can see dealing with the models with the graphical designer will become hard. Unfortunately, with all my googling I can't find one good reference that describes how to do code-first development. Most resources are out of date (so out of date they refer to it as code-only), and the other references I can find seem to assume you understand the basics of context building and code-first (for example, they reference code to build contexts but don't describe where that code should actually go, and how it's actually run). Are there any decent resources for code-first development, that describe how to map your POCO entities into a database schema?

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  • How to redirect user to another page from view after it was loaded is ASP .NET MVC?

    - by Dmytro Tsiniavsky
    For example I have some view with action link: @Html.ActionLink("Action", "Controller") Action action returns some view: public ActionResult Action() { string someModelForView = "some url i need to redirect after view was fully loaded"; return View("SomeView", someModelForView); } What I need is to redirect user to url, defined in someModelForView model after view was fully loaded, and all javascripts on this page were executed. This view might be empty, without any content, I just need to execute some javascript, and after that redirect user to external page. How can accomplish that?

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  • View Your Google Calendar in Outlook 2010

    - by Mysticgeek
    Google Calendar is a great way to share appointments, and synchronize your schedule with others. Here we show you how to view your Google Calendar in Outlook 2010 too. Google Calendar Log into the Google Calendar and under My Calendars click on Settings. Now click on the calendar you want to view in Outlook. Scroll down the page and click on the ICAL button from the Private Address section, or Calendar Address if it’s a public calendar…then copy the address to your clipboard. Outlook 2010 Open up your Outlook calendar, click the Home tab on the Ribbon, and under Manage Calendars click on Open Calendar \ From Internet… Now enter the link location into the New Internet Calendar field then click OK. Click Yes to the dialog box that comes up verifying you want to subscribe to it.   If you want more subscription options click on the Advanced button. Here you can name the folder, type in a description, and choose if you want to download attachments. That is all there is to it! Now you will be able to view your Google Calendar in Outlook 2010. You’ll also be able to view your local computer and the Google Calendar side by side… Keep in mind that this only gives you the ability to view the Google Calendar…it’s read-only. Any changes you make on the Google Calendar site will show up when you do a send/receive. If live out of Outlook during the day, you might want the ability to view what is going on with your Google Calendar(s) as well. If you’re an Outlook 2007 user, check out our article on how to view your Google Calendar in Outlook 2007. Similar Articles Productive Geek Tips View Your Google Calendar in Outlook 2007Overlay Calendars in Outlook 2007 (like Google Calendar does)Sync Your Outlook and Google Calendar with Google Calendar SyncDisplay your Google Calendar in Windows CalendarEasily Add All Holidays To The Calendar in Outlook 2003 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Create More Bookmark Toolbars in Firefox Easily Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7

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