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  • Anatomy of a .NET Assembly - Signature encodings

    - by Simon Cooper
    If you've just joined this series, I highly recommend you read the previous posts in this series, starting here, or at least these posts, covering the CLR metadata tables. Before we look at custom attribute encoding, we first need to have a brief look at how signatures are encoded in an assembly in general. Signature types There are several types of signatures in an assembly, all of which share a common base representation, and are all stored as binary blobs in the #Blob heap, referenced by an offset from various metadata tables. The types of signatures are: Method definition and method reference signatures. Field signatures Property signatures Method local variables. These are referenced from the StandAloneSig table, which is then referenced by method body headers. Generic type specifications. These represent a particular instantiation of a generic type. Generic method specifications. Similarly, these represent a particular instantiation of a generic method. All these signatures share the same underlying mechanism to represent a type Representing a type All metadata signatures are based around the ELEMENT_TYPE structure. This assigns a number to each 'built-in' type in the framework; for example, Uint16 is 0x07, String is 0x0e, and Object is 0x1c. Byte codes are also used to indicate SzArrays, multi-dimensional arrays, custom types, and generic type and method variables. However, these require some further information. Firstly, custom types (ie not one of the built-in types). These require you to specify the 4-byte TypeDefOrRef coded token after the CLASS (0x12) or VALUETYPE (0x11) element type. This 4-byte value is stored in a compressed format before being written out to disk (for more excruciating details, you can refer to the CLI specification). SzArrays simply have the array item type after the SZARRAY byte (0x1d). Multidimensional arrays follow the ARRAY element type with a series of compressed integers indicating the number of dimensions, and the size and lower bound of each dimension. Generic variables are simply followed by the index of the generic variable they refer to. There are other additions as well, for example, a specific byte value indicates a method parameter passed by reference (BYREF), and other values indicating custom modifiers. Some examples... To demonstrate, here's a few examples and what the resulting blobs in the #Blob heap will look like. Each name in capitals corresponds to a particular byte value in the ELEMENT_TYPE or CALLCONV structure, and coded tokens to custom types are represented by the type name in curly brackets. A simple field: int intField; FIELD I4 A field of an array of a generic type parameter (assuming T is the first generic parameter of the containing type): T[] genArrayField FIELD SZARRAY VAR 0 An instance method signature (note how the number of parameters does not include the return type): instance string MyMethod(MyType, int&, bool[][]); HASTHIS DEFAULT 3 STRING CLASS {MyType} BYREF I4 SZARRAY SZARRAY BOOLEAN A generic type instantiation: MyGenericType<MyType, MyStruct> GENERICINST CLASS {MyGenericType} 2 CLASS {MyType} VALUETYPE {MyStruct} For more complicated examples, in the following C# type declaration: GenericType<T> : GenericBaseType<object[], T, GenericType<T>> { ... } the Extends field of the TypeDef for GenericType will point to a TypeSpec with the following blob: GENERICINST CLASS {GenericBaseType} 3 SZARRAY OBJECT VAR 0 GENERICINST CLASS {GenericType} 1 VAR 0 And a static generic method signature (generic parameters on types are referenced using VAR, generic parameters on methods using MVAR): TResult[] GenericMethod<TInput, TResult>( TInput, System.Converter<TInput, TOutput>); GENERIC 2 2 SZARRAY MVAR 1 MVAR 0 GENERICINST CLASS {System.Converter} 2 MVAR 0 MVAR 1 As you can see, complicated signatures are recursively built up out of quite simple building blocks to represent all the possible variations in a .NET assembly. Now we've looked at the basics of normal method signatures, in my next post I'll look at custom attribute application signatures, and how they are different to normal signatures.

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  • Tuesday + 3 = Friday? C++ Programming Problem

    - by lampshade
    Looking at the main function, we can see that I've Hard Coded the "Monday" into my setDay public function. It is easy to grab a day of the week from the user using a c-string (as I did in setDay), but how would I ask the user to add n to the day that is set, "Monday" and come up with "Thursday"? It is hard because typdef enum { INVALID, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY, SUNDAY} doesn't interpret 9 is 0 and/or 10 as 1. #include <iostream> using std::cout; using std::endl; class DayOfTheWeek //class is encapsulation of functions and members that manipulate the data. { public: DayOfTheWeek(); // Constructor virtual ~DayOfTheWeek(); // Destructor void setDay(const char * day); // Function to set the day void printDay() const; // Function to Print the day. const char * getDay() const; // Function to get the day. const char * plusOneDay(); // Next day function const char * minusOneDay(); // Previous day function const char * addDays(int addValue); // function that adds days based on parameter value private: char * day; // variable for the days of the week. }; DayOfTheWeek::DayOfTheWeek() : day(0) { // Usually I would allocate pointer member variables // Here in the construction of the Object } const char * DayOfTheWeek::getDay() const { return day; // we can get the day simply by returning it. } const char * DayOfTheWeek::minusOneDay() { if ( strcmp( day, "Monday" ) == 0) { cout << "The day before " << day << " is "; return "Sunday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << "The day before " << day << " is "; return "Monday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << "The day before " << day << " is "; return "Tuesday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << "The day before " << day << " is "; return "Wednesday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << "The day before " << day << " is "; return "Thursday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << "The day before " << day << " is "; return "Friday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << "The day before " << day << " is "; return "Saturday"; } else { cout << "'" << day << "'"; return "is an invalid day of the week!"; } } const char * DayOfTheWeek::plusOneDay() { if ( strcmp( day, "Monday" ) == 0) { cout << "The day after " << day << " is "; return "Tuesday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << "The day after " << day << " is "; return "Wednesday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << "The day after " << day << " is "; return "Thursday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << "The day after " << day << " is "; return "Friday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << "The day after " << day << " is "; return "Saturday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << "The day after " << day << " is "; return "Sunday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << "The day after " << day << " is "; return "Monday"; } else { cout << "'" << day << "'"; return " is an invalid day of the week!"; } } const char * DayOfTheWeek::addDays(int addValue) { if ( addValue < 0 ) { if ( strcmp( day, "Monday" ) == 0) { cout << day << " - " << -addValue << " = "; return "Friday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Saturday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Sunday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Monday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Tuesday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Wednesday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << day << " - " << -addValue << " = "; return "Thursday"; } else { cout << "'" << day << "' "; return "is an invalid day of the week! "; } } else // if our parameter is greater than 0 (positive) { if ( strcmp( day, "Monday" ) == 0) { cout << day << " + " << addValue << " = "; return "Thursday"; } else if ( strcmp( day, "Tuesday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Friday"; } else if ( strcmp( day, "Wednesday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Saturday"; } else if ( strcmp( day, "Thursday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Sunday"; } else if ( strcmp( day, "Friday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Monday"; } else if ( strcmp( day, "Saturday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Tuesday"; } else if ( strcmp( day, "Sunday" ) == 0 ) { cout << day << " + " << addValue << " = "; return "Wednesday"; } else { cout << "'" << day << "' "; return "is an invalid day of the week! "; } } } void DayOfTheWeek::printDay() const { cout << "The Value of the " << day; } void DayOfTheWeek::setDay(const char * day) { if (day) {// Here I am allocating the object member char day pointer this->day = new char[strlen(day)+1]; size_t length = strlen(day)+1; // +1 for trailing null char strcpy_s(this->day , length , day); // copying c-strings } else day = NULL; // If their was a problem with the parameter 'day' } DayOfTheWeek::~DayOfTheWeek() { delete day; // Free the memory allocated in SetDay } int main() { DayOfTheWeek MondayObject; // declare an object MondayObject.setDay("Monday"); // Call our public function 'setDay' to set a day of the week MondayObject.printDay(); // Call our public function 'printDay' to print the day we set cout << " object is " << MondayObject.getDay() << endl; // Print the value of the object cout << MondayObject.plusOneDay() << endl; cout << MondayObject.minusOneDay() << endl; cout << MondayObject.addDays(3) << endl; MondayObject.printDay(); cout << " object is still " << MondayObject.getDay() << endl; // Print the value of the object cout << MondayObject.addDays(-3) << endl; return 0; }

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  • How can I enable PHP5 for a site? Having problems with every single method.

    - by John Stephens
    I'm working on a client site that is hosted on someone's DIY Debian Linux server [Apache/1.3.33 (Debian GNU/Linux)], and I'm trying to install a script that requires PHP5. By default, the server parses .php files with PHP 4.3.10-22, which is configured at /etc/php4/apache/php.ini, according to phpinfo(). On the server I can see a config directory for PHP5 adjacent to the PHP4 directory: /etc/php5.0/apache2/php.ini. I have tried multiple methods to enable PHP5 for the document root where the site's files are hosted, including all available methods mentioned here. By far, the most common suggestion I've found is to add one or both of the following lines to the site's .htaccess file: AddHandler application/x-httpd-php5 .php AddType application/x-httpd-php5 .php Trouble is, when either or both of those lines are present, the site forces my browser to download any .php files requested, without parsing the PHP at all. All of the other methods mentioned in the above article cause a 500 Internal Server Error. There is no hosting control panel I can access in a browser to enable PHP5 for the site, but I do have shell access. When I asked the server administrator about this issue, he encouraged me to search for the answer on Google. Where could I begin to troubleshoot this issue? Are there ways to test or verify the server's specific PHP5 installation and configuration, using the command line or some other method? Do you have other suggestions to enable PHP5?

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  • Profiling Startup Of VS2012 &ndash; SpeedTrace Profiler

    - by Alois Kraus
    SpeedTrace is a relatively unknown profiler made a company called Ipcas. A single professional license does cost 449€+VAT. For the test I did use SpeedTrace 4.5 which is currently Beta. Although it is cheaper than dotTrace it has by far the most options to influence how profiling does work. First you need to create a tracing project which does configure tracing for one process type. You can start the application directly from the profiler or (much more interesting) it does attach to a specific process when it is started. For this you need to check “Trace the specified …” radio button and enter the process name in the “Process Name of the Trace” edit box. You can even selectively enable tracing for processes with a specific command line. Then you need to activate the trace project by pressing the Activate Project button and you are ready to start VS as usual. If you want to profile the next 10 VS instances that you start you can set the Number of Processes counter to e.g. 10. This is immensely helpful if you are trying to profile only the next 5 started processes. As you can see there are many more tabs which do allow to influence tracing in a much more sophisticated way. SpeedTrace is the only profiler which does not rely entirely on the profiling Api of .NET. Instead it does modify the IL code (instrumentation on the fly) to write tracing information to disc which can later be analyzed. This approach is not only very fast but it does give you unprecedented analysis capabilities. Once the traces are collected they do show up in your workspace where you can open the trace viewer. I do skip the other windows because this view is by far the most useful one. You can sort the methods not only by Wall Clock time but also by CPU consumption and wait time which none of the other products support in their views at the same time. If you want to optimize for CPU consumption sort by CPU time. If you want to find out where most time is spent you need Clock Total time and Clock Waiting. There you can directly see if the method did take long because it did wait on something or it did really execute stuff that did take so long. Once you have found a method you want to drill deeper you can double click on a method to get to the Caller/Callee view which is similar to the JetBrains Method Grid view. But this time you do see much more. In the middle is the clicked method. Above are the methods that call you and below are the methods that you do directly call. Normally you would then start digging deeper to find the end of the chain where the slow method worth optimizing is located. But there is a shortcut. You can press the magic   button to calculate the aggregation of all called methods. This is displayed in the lower left window where you can see each method call and how long it did take. There you can also sort to see if this call stack does only contain methods (e.g. WCF connect calls which you cannot make faster) not worth optimizing. YourKit has a similar feature where it is called Callees List. In the Functions tab you have in the context menu also many other useful analysis options One really outstanding feature is the View Call History Drilldown. When you select this one you get not a sum of all method invocations but a list with the duration of each method call. This is not surprising since SpeedTrace does use tracing to get its timings. There you can get many useful graphs how this method did behave over time. Did it become slower at some point in time or was only the first call slow? The diagrams and the list will tell you that. That is all fine but what should I do when one method call was slow? I want to see from where it was coming from. No problem select the method in the list hit F10 and you get the call stack. This is a life saver if you e.g. search for serialization problems. Today Serializers are used everywhere. You want to find out from where the 5s XmlSerializer.Deserialize call did come from? Hit F10 and you get the call stack which did invoke the 5s Deserialize call. The CPU timeline tab is also useful to find out where long pauses or excessive CPU consumption did happen. Click in the graph to get the Thread Stacks window where you can get a quick overview what all threads were doing at this time. This does look like the Stack Traces feature in YourKit. Only this time you get the last called method first which helps to quickly see what all threads were executing at this moment. YourKit does generate a rather long list which can be hard to go through when you have many threads. The thread list in the middle does not give you call stacks or anything like that but you see which methods were found most often executing code by the profiler which is a good indication for methods consuming most CPU time. This does sound too good to be true? I have not told you the best part yet. The best thing about this profiler is the staff behind it. When I do see a crash or some other odd behavior I send a mail to Ipcas and I do get usually the next day a mail that the problem has been fixed and a download link to the new version. The guys at Ipcas are even so helpful to log in to your machine via a Citrix Client to help you to get started profiling your actual application you want to profile. After a 2h telco I was converted from a hater to a believer of this tool. The fast response time might also have something to do with the fact that they are actively working on 4.5 to get out of the door. But still the support is by far the best I have encountered so far. The only downside is that you should instrument your assemblies including the .NET Framework to get most accurate numbers. You can profile without doing it but then you will see very high JIT times in your process which can severely affect the correctness of the measured timings. If you do not care about exact numbers you can also enable in the main UI in the Data Trace tab logging of method arguments of primitive types. If you need to know what files at which times were opened by your application you can find it out without a debugger. Since SpeedTrace does read huge trace files in its reader you should perhaps use a 64 bit machine to be able to analyze bigger traces as well. The memory consumption of the trace reader is too high for my taste. But they did promise for the next version to come up with something much improved.

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  • Delegates in .NET: how are they constructed ?

    - by Saulius
    While inspecting delegates in C# and .NET in general, I noticed some interesting facts: Creating a delegate in C# creates a class derived from MulticastDelegate with a constructor: .method public hidebysig specialname rtspecialname instance void .ctor(object 'object', native int 'method') runtime managed { } Meaning that it expects the instance and a pointer to the method. Yet the syntax of constructing a delegate in C# suggests that it has a constructor new MyDelegate(int () target) where I can recognise int () as a function instance (int *target() would be a function pointer in C++). So obviously the C# compiler picks out the correct method from the method group defined by the function name and constructs the delegate. So the first question would be, where does the C# compiler (or Visual Studio, to be precise) pick this constructor signature from ? I did not notice any special attributes or something that would make a distinction. Is this some sort of compiler/visualstudio magic ? If not, is the T (args) target construction valid in C# ? I did not manage to get anything with it to compile, e.g.: int () target = MyMethod; is invalid, so is doing anything with MyMetod, e.g. calling .ToString() on it (well this does make some sense, since that is technically a method group, but I imagine it should be possible to explicitly pick out a method by casting, e.g. (int())MyFunction. So is all of this purely compiler magic ? Looking at the construction through reflector reveals yet another syntax: Func CS$1$0000 = new Func(null, (IntPtr) Foo); This is consistent with the disassembled constructor signature, yet this does not compile! One final interesting note is that the classes Delegate and MulticastDelegate have yet another sets of constructors: .method family hidebysig specialname rtspecialname instance void .ctor(class System.Type target, string 'method') cil managed Where does the transition from an instance and method pointer to a type and a string method name occur ? Can this be explained by the runtime managed keywords in the custom delegate constructor signature, i.e. does the runtime do it's job here ?

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  • Memory leak using shared_ptr

    - by nabulke
    Both code examples compile and run without problems. Using the second variant results in a memory leak. Any ideas why? Thanks in advance for any help. Variant 1: typedef boost::shared_ptr<ParameterTabelle> SpParameterTabelle; struct ParTabSpalteData { ParTabSpalteData(const SpParameterTabelle& tabelle, const string& id) :Tabelle(tabelle), Id(id) { } const SpParameterTabelle& Tabelle; string Id; }; Variant 2: struct ParTabSpalteData { ParTabSpalteData(const SpParameterTabelle& tabelle, const string& id) :Id(id) { // causes memory leak Tabelle2 = tabelle; } SpParameterTabelle Tabelle2; string Id; };

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  • Compilation problems with vector<auto_ptr<> >

    - by petersohn
    Consider the following code: #include <iostream> #include <memory> #include <vector> using namespace std; struct A { int a; A(int a_):a(a_) {} }; int main() { vector<auto_ptr<A> > as; for (int i = 0; i < 10; i++) { auto_ptr<A> a(new A(i)); as.push_back(a); } for (vector<auto_ptr<A> >::iterator it = as.begin(); it != as.end(); ++it) cout << (*it)->a << endl; } When trying to compile it, I get the following obscure compiler error from g++: g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/proba.d" -MT"src/proba.d" -o"src/proba.o" "../src/proba.cpp" /usr/include/c++/4.1.2/ext/new_allocator.h: In member function ‘void __gnu_cxx::new_allocator<_Tp>::construct(_Tp*, const _Tp&) [with _Tp = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_vector.h:606: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/ext/new_allocator.h:104: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/vector.tcc: In member function ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’: /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/vector.tcc:256: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/stl_construct.h: In function ‘void std::_Construct(_T1*, const _T2&) [with _T1 = std::auto_ptr<A>, _T2 = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_uninitialized.h:86: instantiated from ‘_ForwardIterator std::__uninitialized_copy_aux(_InputIterator, _InputIterator, _ForwardIterator, __false_type) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:113: instantiated from ‘_ForwardIterator std::uninitialized_copy(_InputIterator, _InputIterator, _ForwardIterator) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:254: instantiated from ‘_ForwardIterator std::__uninitialized_copy_a(_InputIterator, _InputIterator, _ForwardIterator, std::allocator<_Tp>) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _Tp = std::auto_ptr<A>]’ /usr/include/c++/4.1.2/bits/vector.tcc:279: instantiated from ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/stl_construct.h:81: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers make: *** [src/proba.o] Error 1 It seems to me that there is some kind of problem with consts here. Does this mean that auto_ptr can't be used in vectors?

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  • SVM in OpenCV: Visual Studio 2008 reported error wrongly (or is it right?)

    - by Risa
    I'm using MS Visual Studio 2008, OpenCV, C++ and SVM for a OCR-related project. At least I can run the code until yesterday, when I open the project to continue working, VS reported this error: error C2664: 'bool CvSVM::train(const CvMat *,const CvMat *,const CvMat *,const CvMat *,CvSVMParams)' : cannot convert parameter 1 from 'cv::Mat' to 'const CvMat *' It didn't happen before and I haven't changed any code relating to it (I only changed the parameters for the kernel). The code got error is: Mat curTrainData, curTrainLabel; CvSVM svm; . . . svm.train(curTrainData, curTrainLabel, Mat(), Mat(), params); If I hover on the code, I still got this tip: image. Which means my syntax isn't wrong. So why do VS bother to report such an error?

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  • Compilng problems with vector<auto_ptr<> >

    - by petersohn
    Consider the following code: #include <iostream> #include <memory> #include <vector> using namespace std; struct A { int a; A(int a_):a(a_) {} }; int main() { vector<auto_ptr<A> > as; for (int i = 0; i < 10; i++) { auto_ptr<A> a(new A(i)); as.push_back(a); } for (vector<auto_ptr<A> >::iterator it = as.begin(); it != as.end(); ++it) cout << (*it)->a << endl; } When trying to compile it, I get the following obscure compiler error from g++: g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/proba.d" -MT"src/proba.d" -o"src/proba.o" "../src/proba.cpp" /usr/include/c++/4.1.2/ext/new_allocator.h: In member function ‘void __gnu_cxx::new_allocator<_Tp>::construct(_Tp*, const _Tp&) [with _Tp = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_vector.h:606: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/ext/new_allocator.h:104: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/vector.tcc: In member function ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’: /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/vector.tcc:256: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers /usr/include/c++/4.1.2/bits/stl_construct.h: In function ‘void std::_Construct(_T1*, const _T2&) [with _T1 = std::auto_ptr<A>, _T2 = std::auto_ptr<A>]’: /usr/include/c++/4.1.2/bits/stl_uninitialized.h:86: instantiated from ‘_ForwardIterator std::__uninitialized_copy_aux(_InputIterator, _InputIterator, _ForwardIterator, __false_type) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:113: instantiated from ‘_ForwardIterator std::uninitialized_copy(_InputIterator, _InputIterator, _ForwardIterator) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >]’ /usr/include/c++/4.1.2/bits/stl_uninitialized.h:254: instantiated from ‘_ForwardIterator std::__uninitialized_copy_a(_InputIterator, _InputIterator, _ForwardIterator, std::allocator<_Tp>) [with _InputIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _ForwardIterator = __gnu_cxx::__normal_iterator<std::auto_ptr<A>*, std::vector<std::auto_ptr<A>, std::allocator<std::auto_ptr<A> > > >, _Tp = std::auto_ptr<A>]’ /usr/include/c++/4.1.2/bits/vector.tcc:279: instantiated from ‘void std::vector<_Tp, _Alloc>::_M_insert_aux(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ /usr/include/c++/4.1.2/bits/stl_vector.h:610: instantiated from ‘void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = std::auto_ptr<A>, _Alloc = std::allocator<std::auto_ptr<A> >]’ ../src/proba.cpp:19: instantiated from here /usr/include/c++/4.1.2/bits/stl_construct.h:81: error: passing ‘const std::auto_ptr<A>’ as ‘this’ argument of ‘std::auto_ptr<_Tp>::operator std::auto_ptr_ref<_Tp1>() [with _Tp1 = A, _Tp = A]’ discards qualifiers make: *** [src/proba.o] Error 1 It seems to me that there is some kind of problem with consts here. Does this mean that auto_ptr can't be used in vectors?

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  • Arrays of pointers to arrays?

    - by a2h
    I'm using a library which for one certain feature involves variables like so: extern const u8 foo[]; extern const u8 bar[]; I am not allowed to rename these variables in any way. However, I like to be able to access these variables through an array (or other similar method) so that I do not need to continually hardcode new instances of these variables into my main code. My first attempt at creating an array is as follows: const u8* pl[] = { &foo, &bar }; This gave me the error cannot convert 'const u8 (*)[]' to 'const u8*' in initialization, and with help elsewhere along with some Googling, I changed my array to this: u8 (*pl)[] = { &foo, &bar }; Upon compiling I now get the error scalar object 'pl' requires one element in initializer. Does anyone have any ideas on what I'm doing wrong? Thanks.

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  • how to join a set of XElements to the values of a struct?

    - by jcollum
    Let's say I have a struct that contains local environments: public struct Environments { public const string Dev = "DEV"; public const string Qa1 = "SQA"; public const string Prod1 = "PROD"; public const string Prod2 = "PROD_SA"; public const string Uat = "UAT"; } And I'd like to pull a set of XElements out of an xml doc, but only those elements that have a key that matches a value in a struct. this.environments =(from e in settings.Element("Settings").Element("Environments") .Elements("Environment") .Where( x => x.HasAttribute("name") ) join f in [struct?] on e.Attribute("name") equals [struct value?]).ToDictionary(...) How would I go about doing this? Do I need reflection to get the values of the constants in the struct?

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  • std::string == operator not working

    - by Paul
    Hello, I've been using std::string's == operator for years on windows and linux. Now I am compiling one of my libraries on linux, it uses == heavily. On linux the following function fails, because the == returns false even when the strings are equal (case sensitive wise equal) const Data* DataBase::getDataByName( const std::string& name ) const { for ( unsigned int i = 0 ; i < m_dataList.getNum() ; i++ ) { if ( m_dataList.get(i)->getName() == name ) { return m_dataList.get(i); } } return NULL; } The getName() method is declared as follows virtual const std::string& getName() const; I am building with gcc 4.4.1 and libstdc++44-4.4.1. Any ideas? it looks perfectly valid to me. Paul

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  • friendship and operator overloading help

    - by sil3nt
    hello there, I have the following class #ifndef Container_H #define Container_H #include <iostream> using namespace std; class Container{ friend bool operator==(const Container &rhs,const Container &lhs); public: void display(ostream & out) const; private: int sizeC; // size of Container int capacityC; // capacity of dynamic array int * elements; // pntr to dynamic array }; ostream & operator<< (ostream & out, const Container & aCont); #endif and this source file #include "container.h" /*----------------------------********************************************* note: to test whether capacityC and sizeC are equal, must i add 1 to sizeC? seeing as sizeC starts off with 0?? */ Container::Container(int maxCapacity){ capacityC = maxCapacity; elements = new int [capacityC]; sizeC = 0; } Container::~Container(){ delete [] elements; } Container::Container(const Container & origCont){ //copy constructor? int i = 0; for (i = 0; i<capacityC; i++){ //capacity to be used here? (*this).elements[i] = origCont.elements[i]; } } bool Container::empty() const{ if (sizeC == 0){ return true; }else{ return false; } } void Container::insert(int item, int index){ if ( sizeC == capacityC ){ cout << "\n*** Next: Bye!\n"; return; // ? have return here? } if ( (index >= 0) && (index <= capacityC) ){ elements[index] = item; sizeC++; } if ( (index < 0) && (index > capacityC) ){ cout<<"*** Illegal location to insert--"<< index << ". Container unchanged. ***\n"; }//error here not valid? according to original a3? have i implemented wrong? } void Container::erase(int index){ if ( (index >= 0) && (index <= capacityC) ){ //correct here? legal location? int i = 0; while (i<capacityC){ //correct? elements[index] = elements[index+1]; //check if index increases here. i++; } sizeC=sizeC-1; //correct? updated sizeC? }else{ cout<<"*** Illegal location to be removed--"<< index << ". Container unchanged. ***\n"; } } int Container::size()const{ return sizeC; //correct? } /* bool Container::operator==(const Container &rhs,const Container &lhs){ int equal = 0, i = 0; for (i = 0; i < capacityC ; i++){ if ( rhs.elements[i] == lhs.elements[i] ){ equal++; } } if (equal == sizeC){ return true; }else{ return false; } } ostream & operator<< (ostream & out, const Container & aCont){ int i = 0; for (i = 0; i<sizeC; i++){ out<< aCont.elements[i] << " " << endl; } } */ I dont have the other functions in the header file (just a quikie). Anyways, the last two functions in "/* */" I cant get to work, what am I doing wrong here? the first function is to see whether the two arrays are equal to one another

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  • Why .NET Boolean has TrueLiteral and TrueString?

    - by user309937
    Why in Boolean type there are two fields with the same value? internal const int True = 1; internal const int False = 0; internal const string TrueLiteral = "True"; internal const string FalseLiteral = "False"; and public static readonly string TrueString; public static readonly string FalseString; static Boolean() { TrueString = "True"; FalseString = "False"; } in reflector generated code, methods don't use those strings but: public string ToString(IFormatProvider provider) { if (!this) { return "False"; } return "True"; } would't it be better to use those const values?

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  • problems with overloaded function members C++

    - by Dr Deo
    I have declared a class as class DCFrameListener : public FrameListener, public OIS::MouseListener, public OIS::KeyListener { bool keyPressed(const OIS::KeyEvent & kEvt); bool keyReleased(const OIS::KeyEvent &kEvt); //*******some code missing************************ }; But if i try defining the members like this bool DCFrameListener::keyPressed(const OIS::KeyEvent kEvt) { return true; } The compiler refuses with this error error C2511: 'bool DCFrameListener::keyPressed(const OIS::KeyEvent)' : overloaded member function not found in 'DCFrameListener' see declaration of 'DCFrameListener' Why is this happening, yet i declared the member keyPressed(const OIS::KeyEvent) in my function declaration. any help will be appreciated. Thanks

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  • Error in qsort function in Programming Pearls?

    - by Dervin Thunk
    Hello, is it just me or this code in Programming Pearls is wrong (quicksort wants 2 const voids, no?) If so, is my solution right? Apologies, just learning... int wordncmp(char *p, char* q) { int n = k; for ( ; *p == *q; p++, q++) if (*p == 0 && --n == 0) return 0; return *p - *q; } int sortcmp(char **p, char **q) { return wordncmp(*p, *q); } ... qsort(word, nword, sizeof(word[0]), sortcmp); Is this a solution? int sortcmp(const void *p, const void *q) { return wordncmp(* (char * const *) p, * (char * const *) q); }

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  • Passing a template func. as a func. ptr to an overloaded func. - is there a way to compile this code

    - by LoudNPossiblyRight
    Just a general c++ curiosity: This code below shouldn't compile because it's impossible to know which to instantiate: temp(const int&) or temp(const string&) when calling func(temp) - this part i know. What i would like to know is if there is anything i can do to the line marked PASSINGLINE to get the compiler to deduce that i want FPTR1 called and not FPTR2 ? #include<iostream> using std::cout; using std::endl; /*FPTR1*/ void func(void(*fptr)(const int&)){ fptr(1001001);} /*FPTR2*/ void func(void(*fptr)(const string&)){ fptr("1001001"); } template <typename T> void temp(const T &t){ cout << t << endl; } int main(){ /*PASSINGLINE*/ func(temp); return 0; } Thank you.

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  • How to make an ambiguous call distinct in C++?

    - by jcyang
    void outputString(const string &ss) { cout << "outputString(const string& ) " + ss << endl; } void outputString(const string ss) { cout << "outputString(const string ) " + ss << endl; } int main(void) { //! outputString("ambigiousmethod"); const string constStr = "ambigiousmethod2"; //! outputString(constStr); } ///:~ How to make distinct call? EDIT: This piece of code could be compiled with g++ and msvc. thanks.

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  • Do I need multiple template specializations if I want to specialize for several kinds of strings?

    - by romkyns
    For example: template<typename T> void write(T value) { mystream << value; } template<> void write<const char*>(const char* value) { write_escaped(mystream, value); } template<> void write<char*>(char* value) { write_escaped(mystream, value); } template<> void write<std::string>(std::string value) { write_escaped(mystream.c_str(), value); } This looks like I'm doing it wrong, especially the two variants for const and non-const char*. However I checked that if I only specialize for const char * then passing a char * variable will invoke the non-specialized version, when called like this in VC++10: char something[25]; strcpy(something, "blah"); write(something); What would be the proper way of doing this?

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  • Parsing Concerns

    - by Jesse
    If you’ve ever written an application that accepts date and/or time inputs from an external source (a person, an uploaded file, posted XML, etc.) then you’ve no doubt had to deal with parsing some text representing a date into a data structure that a computer can understand. Similarly, you’ve probably also had to take values from those same data structure and turn them back into their original formats. Most (all?) suitably modern development platforms expose some kind of parsing and formatting functionality for turning text into dates and vice versa. In .NET, the DateTime data structure exposes ‘Parse’ and ‘ToString’ methods for this purpose. This post will focus mostly on parsing, though most of the examples and suggestions below can also be applied to the ToString method. The DateTime.Parse method is pretty permissive in the values that it will accept (though apparently not as permissive as some other languages) which makes it pretty easy to take some text provided by a user and turn it into a proper DateTime instance. Here are some examples (note that the resulting DateTime values are shown using the RFC1123 format): DateTime.Parse("3/12/2010"); //Fri, 12 Mar 2010 00:00:00 GMT DateTime.Parse("2:00 AM"); //Sat, 01 Jan 2011 02:00:00 GMT (took today's date as date portion) DateTime.Parse("5-15/2010"); //Sat, 15 May 2010 00:00:00 GMT DateTime.Parse("7/8"); //Fri, 08 Jul 2011 00:00:00 GMT DateTime.Parse("Thursday, July 1, 2010"); //Thu, 01 Jul 2010 00:00:00 GMT Dealing With Inaccuracy While the DateTime struct has the ability to store a date and time value accurate down to the millisecond, most date strings provided by a user are not going to specify values with that much precision. In each of the above examples, the Parse method was provided a partial value from which to construct a proper DateTime. This means it had to go ahead and assume what you meant and fill in the missing parts of the date and time for you. This is a good thing, especially when we’re talking about taking input from a user. We can’t expect that every person using our software to provide a year, day, month, hour, minute, second, and millisecond every time they need to express a date. That said, it’s important for developers to understand what assumptions the software might be making and plan accordingly. I think the assumptions that were made in each of the above examples were pretty reasonable, though if we dig into this method a little bit deeper we’ll find that there are a lot more assumptions being made under the covers than you might have previously known. One of the biggest assumptions that the DateTime.Parse method has to make relates to the format of the date represented by the provided string. Let’s consider this example input string: ‘10-02-15’. To some people. that might look like ‘15-Feb-2010’. To others, it might be ‘02-Oct-2015’. Like many things, it depends on where you’re from. This Is America! Most cultures around the world have adopted a “little-endian” or “big-endian” formats. (Source: Date And Time Notation By Country) In this context,  a “little-endian” date format would list the date parts with the least significant first while the “big-endian” date format would list them with the most significant first. For example, a “little-endian” date would be “day-month-year” and “big-endian” would be “year-month-day”. It’s worth nothing here that ISO 8601 defines a “big-endian” format as the international standard. While I personally prefer “big-endian” style date formats, I think both styles make sense in that they follow some logical standard with respect to ordering the date parts by their significance. Here in the United States, however, we buck that trend by using what is, in comparison, a completely nonsensical format of “month/day/year”. Almost no other country in the world uses this format. I’ve been fortunate in my life to have done some international travel, so I’ve been aware of this difference for many years, but never really thought much about it. Until recently, I had been developing software for exclusively US-based audiences and remained blissfully ignorant of the different date formats employed by other countries around the world. The web application I work on is being rolled out to users in different countries, so I was recently tasked with updating it to support different date formats. As it turns out, .NET has a great mechanism for dealing with different date formats right out of the box. Supporting date formats for different cultures is actually pretty easy once you understand this mechanism. Pulling the Curtain Back On the Parse Method Have you ever taken a look at the different flavors (read: overloads) that the DateTime.Parse method comes in? In it’s simplest form, it takes a single string parameter and returns the corresponding DateTime value (if it can divine what the date value should be). You can optionally provide two additional parameters to this method: an ‘System.IFormatProvider’ and a ‘System.Globalization.DateTimeStyles’. Both of these optional parameters have some bearing on the assumptions that get made while parsing a date, but for the purposes of this article I’m going to focus on the ‘System.IFormatProvider’ parameter. The IFormatProvider exposes a single method called ‘GetFormat’ that returns an object to be used for determining the proper format for displaying and parsing things like numbers and dates. This interface plays a big role in the globalization capabilities that are built into the .NET Framework. The cornerstone of these globalization capabilities can be found in the ‘System.Globalization.CultureInfo’ class. To put it simply, the CultureInfo class is used to encapsulate information related to things like language, writing system, and date formats for a certain culture. Support for many cultures are “baked in” to the .NET Framework and there is capacity for defining custom cultures if needed (thought I’ve never delved into that). While the details of the CultureInfo class are beyond the scope of this post, so for now let me just point out that the CultureInfo class implements the IFormatInfo interface. This means that a CultureInfo instance created for a given culture can be provided to the DateTime.Parse method in order to tell it what date formats it should expect. So what happens when you don’t provide this value? Let’s crack this method open in Reflector: When no IFormatInfo parameter is provided (i.e. we use the simple DateTime.Parse(string) overload), the ‘DateTimeFormatInfo.CurrentInfo’ is used instead. Drilling down a bit further we can see the implementation of the DateTimeFormatInfo.CurrentInfo property: From this property we can determine that, in the absence of an IFormatProvider being specified, the DateTime.Parse method will assume that the provided date should be treated as if it were in the format defined by the CultureInfo object that is attached to the current thread. The culture specified by the CultureInfo instance on the current thread can vary depending on several factors, but if you’re writing an application where a single instance might be used by people from different cultures (i.e. a web application with an international user base), it’s important to know what this value is. Having a solid strategy for setting the current thread’s culture for each incoming request in an internationally used ASP .NET application is obviously important, and might make a good topic for a future post. For now, let’s think about what the implications of not having the correct culture set on the current thread. Let’s say you’re running an ASP .NET application on a server in the United States. The server was setup by English speakers in the United States, so it’s configured for US English. It exposes a web page where users can enter order data, one piece of which is an anticipated order delivery date. Most users are in the US, and therefore enter dates in a ‘month/day/year’ format. The application is using the DateTime.Parse(string) method to turn the values provided by the user into actual DateTime instances that can be stored in the database. This all works fine, because your users and your server both think of dates in the same way. Now you need to support some users in South America, where a ‘day/month/year’ format is used. The best case scenario at this point is a user will enter March 13, 2011 as ‘25/03/2011’. This would cause the call to DateTime.Parse to blow up since that value doesn’t look like a valid date in the US English culture (Note: In all likelihood you might be using the DateTime.TryParse(string) method here instead, but that method behaves the same way with regard to date formats). “But wait a minute”, you might be saying to yourself, “I thought you said that this was the best case scenario?” This scenario would prevent users from entering orders in the system, which is bad, but it could be worse! What if the order needs to be delivered a day earlier than that, on March 12, 2011? Now the user enters ‘12/03/2011’. Now the call to DateTime.Parse sees what it thinks is a valid date, but there’s just one problem: it’s not the right date. Now this order won’t get delivered until December 3, 2011. In my opinion, that kind of data corruption is a much bigger problem than having the Parse call fail. What To Do? My order entry example is a bit contrived, but I think it serves to illustrate the potential issues with accepting date input from users. There are some approaches you can take to make this easier on you and your users: Eliminate ambiguity by using a graphical date input control. I’m personally a fan of a jQuery UI Datepicker widget. It’s pretty easy to setup, can be themed to match the look and feel of your site, and has support for multiple languages and cultures. Be sure you have a way to track the culture preference of each user in your system. For a web application this could be done using something like a cookie or session state variable. Ensure that the current user’s culture is being applied correctly to DateTime formatting and parsing code. This can be accomplished by ensuring that each request has the handling thread’s CultureInfo set properly, or by using the Format and Parse method overloads that accept an IFormatProvider instance where the provided value is a CultureInfo object constructed using the current user’s culture preference. When in doubt, favor formats that are internationally recognizable. Using the string ‘2010-03-05’ is likely to be recognized as March, 5 2011 by users from most (if not all) cultures. Favor standard date format strings over custom ones. So far we’ve only talked about turning a string into a DateTime, but most of the same “gotchas” apply when doing the opposite. Consider this code: someDateValue.ToString("MM/dd/yyyy"); This will output the same string regardless of what the current thread’s culture is set to (with the exception of some cultures that don’t use the Gregorian calendar system, but that’s another issue all together). For displaying dates to users, it would be better to do this: someDateValue.ToString("d"); This standard format string of “d” will use the “short date format” as defined by the culture attached to the current thread (or provided in the IFormatProvider instance in the proper method overload). This means that it will honor the proper month/day/year, year/month/day, or day/month/year format for the culture. Knowing Your Audience The examples and suggestions shown above can go a long way toward getting an application in shape for dealing with date inputs from users in multiple cultures. There are some instances, however, where taking approaches like these would not be appropriate. In some cases, the provider or consumer of date values that pass through your application are not people, but other applications (or other portions of your own application). For example, if your site has a page that accepts a date as a query string parameter, you’ll probably want to format that date using invariant date format. Otherwise, the same URL could end up evaluating to a different page depending on the user that is viewing it. In addition, if your application exports data for consumption by other systems, it’s best to have an agreed upon format that all systems can use and that will not vary depending upon whether or not the users of the systems on either side prefer a month/day/year or day/month/year format. I’ll look more at some approaches for dealing with these situations in a future post. If you take away one thing from this post, make it an understanding of the importance of knowing where the dates that pass through your system come from and are going to. You will likely want to vary your parsing and formatting approach depending on your audience.

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  • Why can't we have an immutable version of operator[] for map

    - by Yan Cheng CHEOK
    The following code works fine : std::map<int, int>& m = std::map<int, int>(); int i = m[0]; But not the following code : // error C2678: binary '[' : no operator... const std::map<int, int>& m = std::map<int, int>(); int i = m[0]; Most of the time, I prefer to make most of my stuff to become immutable, due to reason : http://www.javapractices.com/topic/TopicAction.do?Id=29 I look at map source code. It has mapped_type& operator[](const key_type& _Keyval) Is there any reason, why std::map unable to provide const mapped_type& operator[](const key_type& _Keyval) const

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  • C++ function object terminology functor, deltor, comparitor, etc..

    - by Robert S. Barnes
    Is there a commonly accepted terminology for various types for common functors? For instance I found myself naturally using comparitor for comparison functors like this: struct ciLessLibC : public std::binary_function<std::string, std::string, bool> { bool operator()(const std::string &lhs, const std::string &rhs) const { return strcasecmp(lhs.c_str(), rhs.c_str()) < 0 ? 1 : 0; } }; Or using the term deltor for something like this: struct DeleteAddrInfo { void operator()(const addr_map_t::value_type &pr) const { freeaddrinfo(pr.second); } }; If using these kinds of shorthand terms is common, it there some dictionary of them all someplace?

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  • Delphi 2010 - Why can't I declare an abstract method with a generic type parameter?

    - by James
    I am trying to do the following in Delphi 2010: TDataConverter = class abstract public function Convert<T>(const AData: T): string; virtual; abstract; end; However, I keep getting the following compiler error: E2533 Virtual, dynamic and message methods cannot have type parameters I don't quite understand the reason why I can't do this. I can do this in C# e.g. public abstract class DataConverter { public abstract string Convert<T>(T data); } Anyone know the reasoning behind this?

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  • What is the best signature for overloaded arithmetic operators in C++?

    - by JohnMcG
    I had assumed that the canonical form for operator+, assuming the existence of an overloaded operator+= member function, was like this: const T operator+(const T& lhs, const T& rhs) { return T(lhs) +=rhs; } But it was pointed out to me that this would also work: const T operator+ (T lhs, const T& rhs) { return lhs+=rhs; } In essence, this form transfers creation of the temporary from the body of the implementation to the function call. It seems a little awkward to have different types for the two parameters, but is there anything wrong with the second form? Is there a reason to prefer one over the other?

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  • Scheme - What is wrong with my attempt to extend this declaration?

    - by CppLearner
    This is a homework question. Question My attempt (the whole file): http://pastebin.com/vt3Q3dqs If you search let var = exp1 in body, that's the function I need to extend according to the question. When I test the sample code above, I get an error apply-env: No binding for y (eval "let x = 30 in let x = -(x,1) y = -(x,2) in -(x,y)") ; The following is execution log The-next-two-lines-shows-var-and-exp1 (x) (#(struct:const-exp 30)) diff-exp #(struct:var-exp x) #(struct:const-exp 1) diff-exp #(struct:var-exp x) #(struct:const-exp 2) The-next-two-lines-shows-var-and-exp1 (x y) (#(struct:diff-exp #(struct:var-exp x) #(struct:const-exp 1)) #(struct:diff-exp #(struct:var-exp x) #(struct:const-exp 2))) diff-exp #(struct:var-exp x) #(struct:var-exp y) As you can see, when the interperter reads the last line -(x,y) it complains because there is no binding. What did I do wrong? I know this is really long language, but if anyone can kindly lead me to the right direction would be really really nice. Thank you!

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