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  • Web Designer and/or Developer

    - by chimps
    we've outsourced our app development, the dev's have created a DB hosted on Amazon-EC2. we're in talks with a web designer for website but the designer does not do any backend integration. i.e connect the website with DB created by app developers do you recommend getting designs from the designer and getting a freelancer to do the front-back end integration, I mean would there be issues/complications? Or go with designer who provides the complete package?

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  • Unity scaling instantiated GameObject at Start() doesn't "keep"

    - by Shivan Dragon
    I have a very simple scenario: A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder). A script that has two public GameObject fields. In one I place the above prefab, and in the other I place a terrain object (which I've created in Unity's graphical view): public Collider terrain; public GameObject aStarCellHighlightPrefab; This script is attached to the camera. The idea is to have the Blender prefab instantiated, have the terrain set as its parent, and then scale said prefab instance up. I first did it like this, in the Start() method: void Start () { cursorPositionOnTerrain = new RaycastHit(); aStarCellHighlight = (GameObject)Instantiate(aStarCellHighlightPrefab, new Vector3(300,300,300), terrain.transform.rotation); aStarCellHighlight.name = "cellHighlight"; aStarCellHighlight.transform.parent = terrain.transform; aStarCellHighlight.transform.localScale = new Vector3(100,100,100); } and first thought it didn't work. However later I noticed that it did in fact work, in the sense where the scale was applied right at the start, but then right after the prefab instance came back to its initial scale. Putting the scale code in the Update() methods fixes it in the sense where now it stays scaled all the time: void Update () { aStarCellHighlight.transform.localScale = new Vector3(100,100,100); //... } However I've noticed that when I run this code, the object is first displayed without the scale being applied, and it takes about 5-10 seconds for the scale to happen. During this time everything works fine (like input and logging, etc). The scene is very simple, it's not like it has a lot of stuff to load or anything (there's a Ray cast from the camera on to the terrain, but that seems to happen without such delays). My (2 part) question is: Why doesn't it take the scale transform when I do it at the beginning in the Start() method. Why do I have to keep scaling it in the Update() method? Why does it take so long for the scale to "apply/show up".

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  • Using the fsc mount option with nfsroot kernel parameter to allow FS-cache

    - by meanderix
    I'm PXE-booting a Ubuntu 10.10 system, where I specify the kernel parameters as follows: append root=/dev/nfs initrd=ubuntu-boot/initrd.img-2.6.35-24-generic nfsroot=11.22.33.44:/data/nfsroot,fsc ip=dhcp rw I need to use the mount option 'fsc' in order to use FS-cache functionality (the cachefilesd package.) However, when I try this I get the following error upon boot: nfsmount: bad option 'fsc' Why doesn't nfsmount permit this option? (It works fine when you mount manually with "mount -o fsc" after booting up.)

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  • How to get SRGP working?

    - by Bo Tian
    I'm running 64-bit Ubuntu 10.10, and I'm trying to make SRGP work. SRGP is an old graphics package that accompanies the book "Computer Graphics" by Foley, van Dam, et al. I have installed libx11-dev, but I still can't get through make. I get the error "cannot find -lsrgp" when I typed make PROG=show_pattern. Full compilation messages are here http://pastebin.com/CWuw4xte What do I have to do to get it working?

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  • Successful Common Code Libraries

    - by Adam Jenkin
    Are there any processes, guidelines or best practices that can be followed for the successful implementation of a common code libraries. Currently we are discussing the implementation of common code libraries within our dev team. In our instance, our common code libraries would compliment mainstream .net software packages we develop against. In particular, im interested in details and opinions on: Organic vs design first approach Version management Success stories (when the do work) Horror stories (when they dont work) Many Thanks

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  • Using opencv on 12.04

    - by leighman
    I have some simple opencv files which I wanted to compile on 12.04. I have installed all the -dev packages They use: #include <cv.h> #include <highgui.h> at the top of the file. Using g++ `pkg-config --cflags --libs opencv` canny.cpp gives cv.h: No such file or directory pkg-config seems to list /usr/include/opencv but the directory created at install is /usr/include/opencv2 Is this a bug? Any advice?

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  • Should I be an algorithm developer, or java web frameworks type developer?

    - by Derek
    So - as I see it, there are really two kinds of developers. Those that do frameworks, web services, pretty-making front ends, etc etc. Then there are developers that write the algorithms that solve the problem. That is, unless the problem is "display this raw data in some meaningful way." In that case, the framework/web developer guy might be doing both jobs. So my basic problem is this. I have been an algorithms kind of software developer for a few years now. I double majored in Math and Computer science, and I have a master's in systems engineering. I have never done any web-dev work, with the exception of a couple minor jobs, and some hobby level stuff. I have been job interviewing lately, and this is what happens: Job is listed as "programmer- 5 years of experience with the following: C/C++, Java,Perl, Ruby, ant, blah blah blah" Recruiter calls me, says they want me to come in for interview In the interview, find out they have some webservices development, blah blah blah When asked in the interview, talk about my experience doing algorithms, optimization, blah blah..but very willing to learn new languages, frameworks, etc Get a call back saying "we didn't think you were a fit for the job you interviewed wtih, but our algorithm team got wind of you and wants to bring you on" This has happened to me a couple times now - see a vague-ish job description looking for a "programmer" Go in, find out they are doing some sort of web-based tool, maybe with some hardcore algorithms running in the background. interview with people for the web-based tool, but get an offer from the algorithms people. So the question is - which job is the better job? I basically just want to get a wide berth of experience at this level of my career, but are algorithm developers so much in demand? Even more so than all these supposed hot in demand web developer guys? Will I be ok in the long run if I go into the niche of math based algorithm development, and just little to no, or hobby level web-dev experience? I basically just don't want to pigeon hole myself this early. My salary is already starting to get pretty high - and I can see a company later on saying "we really need a web developer, but we'll hire this 50k/year college guy, instead of this 100k/year experience algorithm guy" Cliffs notes: I have been doing algorithm development. I consider myself to be a "good programmer." I would have no problem picking up web technologies and those sorts of frameworks. During job interviews, I keep getting "we think you've got a good skillset - talk to our algorithm team" instead of wanting me to learn new skills on the job to do their web services or whhatever other new technology they are doing. Edit: Whenever I am talking about algorithm development here - I am talking about the code that produces the answer. Typically I think of more math-based algorithms: solving a financial problem, solving a finite element method, image processing, etc

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  • How to deal with different programming styles in a team?

    - by user3287
    We have a small dev team (only 3 developers) and we recently got a new team member. While he is a smart coder, his coding style is completely different from ours. Our existing code base contains mostly readable, clean and maintainable code, but the new team member is quickly changing many files, introducing ugly hacks and shortcuts, using defines all over the place, adding functions in the wrong places, etc. My question is if others have experienced such a situation before, and if anyone has tips on how to talk to him.

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  • Speaking at SQL Saturday 61 in Washington DC

    - by AllenMWhite
    The organizers of SQL Saturday #61 in DC (actually Reston, VA) created an Advanced DBA/Dev track for their event, which I think is cool. Both of the presentations I'll be doing there on Saturday are in that track. (In fact, they're the first two sessions of the day.) The first, Automate Policy-Based Management using PowerShell will walk through the basics of Policy-Based Management, and then show you how to build PowerShell scripts to create and evaluate your policies. The second, Gather SQL Server...(read more)

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  • How do I fix postfix TLS?

    - by Savanni D'Gerinel
    STARTTLS was working with my system earlier today. Without me altering the system in any way, it spontaneously broke. I've now been trying to fix it for a couple of hours, to no success. When I connect to the server, this is what I get: savanni@Orolo:~$ telnet apps.savannidgerinel.com 25 Trying 129.121.182.135... Connected to apps.sasavanni@Orolo:~$ telnet apps.savannidgerinel.com 25 Trying 129.121.182.135... Connected to apps.savannidgerinel.com. Escape character is '^]'. 220 *********************************************** ehlo dude 250-apps.savannidgerinel.com 250-PIPELINING 250-SIZE 10240000 250-VRFY 250-ETRN 250-XXXXXXXA 250-AUTH PLAIN 250-ENHANCEDSTATUSCODES 250-8BITMIME 250 DSN ^]close telnet> close Connection closed. Okay, obviously STARTTLS isn't present in this list. So I've been digging through my configuration files and working through the tutorials again, and that has done me no good at all. Here's my tls-related configuration: smtp_tls_CAfile = /etc/ssl/certs/savannidgerinel_com_CA.pem smtp_tls_cert_file = /etc/ssl/certs/apps.savannidgerinel.com.pem smtp_tls_key_file = /etc/ssl/private/apps.savannidgerinel.com.key.pem smtp_tls_security_level = may smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_CAfile = /etc/ssl/certs/savannidgerinel_com_CA.pem smtpd_tls_cert_file = /etc/ssl/certs/apps.savannidgerinel.com.pem smtpd_tls_key_file = /etc/ssl/private/apps.savannidgerinel.com.key.pem smtpd_tls_loglevel = 3 smtpd_tls_received_header = yes smtpd_tls_security_level = may smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache tls_random_source = dev:/dev/urandom All of the certificate files are present, the server private key is present, the server CA is present, and the smtpd_scache.db and smtp_scache.db files are both present. All are accessible to the postfix user. Speaking of which, here are the processes running: savanni@apps:/var/lib/postfix$ ps aux | grep postfix root 3525 0.0 0.1 25112 1680 ? Ss 20:19 0:00 /usr/lib/postfix/master postfix 3526 0.0 0.1 27176 1524 ? S 20:19 0:00 pickup -l -t fifo -u -c -o content_filter= -o receive_override_options=no_header_body_checks postfix 3527 0.0 0.1 27228 1552 ? S 20:19 0:00 qmgr -l -t fifo -u postfix 3528 0.0 0.4 46948 4144 ? S 20:19 0:00 smtpd -n smtp -t inet -u -c -o stress= -s 2 postfix 3529 0.0 0.1 27176 1628 ? S 20:19 0:00 proxymap -t unix -u postfix 3530 0.0 0.3 38212 3176 ? S 20:19 0:00 tlsmgr -l -t unix -u -c postfix 3531 0.0 0.1 27176 1516 ? S 20:19 0:00 anvil -l -t unix -u -c postfix 3535 0.0 0.1 27188 1544 ? S 20:20 0:00 trivial-rewrite -n rewrite -t unix -u -c The log files say absolutely nothing related to TLS except for this: Nov 6 02:19:45 apps postfix/master[3525]: daemon started -- version 2.9.6, configuration /etc/postfix Nov 6 02:19:49 apps postfix/smtpd[3528]: initializing the server-side TLS engine Nov 6 02:19:49 apps postfix/tlsmgr[3530]: open smtpd TLS cache btree:/var/lib/postfix/smtpd_scache Nov 6 02:19:49 apps postfix/tlsmgr[3530]: tlsmgr_cache_run_event: start TLS smtpd session cache cleanup Nov 6 02:19:49 apps postfix/smtpd[3528]: connect from unknown[204.16.68.108] Neither syslog nor mail.err shows any indication of a problem. As far as the whole system is concerned, all is well. But there is no STARTTLS and so I suddenly can't send any email at all. Help???

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  • Interview : retour sur Devoxx France 2012, par Thierry Leriche-Dessirier

    Bonjour à tous, Je vous propose un petit bilan de Devoxx France 2012, réalisé sous forme d'interview d'Antonio Goncalves, Hugo Lassiège et Nicolas Martignole. Cet article est disponible à l'adresse : http://thierry-leriche-dessirier.dev...x-france-2012/ Retrouvez également la rétrospective réalisée par l'équipe à l'adresse : http://blog.developpez.com/recap/jav...x-france-2012/ Et puis, lisez aussi les interviews réalisées avant Devoxx France 2012 : * Antonio :

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  • Recipient address rejected: User unknown in local recipient table;

    - by Thufir
    I've gone through the guide for mailman with some difficulty, but seem to be nearly there. I'm able to navigate to the mailman web GUI, create lists and subscribe. I just subscribe my local FQDN, so [email protected] for testing purposes. This FQDN only works on localhost. However, e-mails to the list address, in this case [email protected], are rejected: root@dur:~# root@dur:~# tail /var/log/mail.log Aug 28 08:28:43 dur postfix/master[12208]: terminating on signal 15 Aug 28 08:28:44 dur postfix/postfix-script[12322]: starting the Postfix mail system Aug 28 08:28:44 dur postfix/master[12323]: daemon started -- version 2.9.1, configuration /etc/postfix Aug 28 08:28:46 dur postfix/postfix-script[12332]: stopping the Postfix mail system Aug 28 08:28:46 dur postfix/master[12323]: terminating on signal 15 Aug 28 08:28:47 dur postfix/postfix-script[12437]: starting the Postfix mail system Aug 28 08:28:47 dur postfix/master[12438]: daemon started -- version 2.9.1, configuration /etc/postfix Aug 28 08:29:29 dur postfix/smtpd[12460]: connect from localhost[127.0.0.1] Aug 28 08:29:30 dur postfix/smtpd[12460]: NOQUEUE: reject: RCPT from localhost[127.0.0.1]: 550 5.1.1 <[email protected]>: Recipient address rejected: User unknown in local recipient table; from=<[email protected]> to=<[email protected]> proto=ESMTP helo=<dur.bounceme.net> Aug 28 08:29:33 dur postfix/smtpd[12460]: disconnect from localhost[127.0.0.1] root@dur:~# root@dur:~# ll /var/lib/mailman/data/ total 56 drwxrwsr-x 2 root list 4096 Aug 28 08:28 ./ drwxrwsr-x 8 root list 4096 Aug 27 19:58 ../ -rw-r--r-- 1 root list 0 Aug 28 04:36 aliases -rw-r--r-- 1 root list 12288 Aug 28 04:36 aliases.db -rw-r--r-- 1 root list 12288 Aug 28 08:28 aliases.db.db -rw-r----- 1 root list 41 Aug 27 21:04 creator.pw -rw-rw-r-- 1 root list 10 Aug 27 19:58 last_mailman_version -rw-r--r-- 1 root list 14100 Oct 19 2011 sitelist.cfg root@dur:~# root@dur:~# grep alias /etc/postfix/main.cf alias_maps = hash:/etc/aliases, hash:/var/lib/mailman/data/aliases alias_database = hash:/var/lib/mailman/data/aliases.db #alias_database = hash:/etc/aliases root@dur:~# root@dur:~# postconf -n alias_database = hash:/var/lib/mailman/data/aliases.db alias_maps = hash:/etc/aliases, hash:/var/lib/mailman/data/aliases append_dot_mydomain = no biff = no broken_sasl_auth_clients = yes config_directory = /etc/postfix default_transport = smtp home_mailbox = Maildir/ inet_interfaces = loopback-only mailbox_command = /usr/lib/dovecot/deliver -c /etc/dovecot/conf.d/01-mail-stack-delivery.conf -m "${EXTENSION}" mailbox_size_limit = 0 mailman_destination_recipient_limit = 1 mydestination = $myhostname localhost.$mydomain localhost $mydomain myhostname = dur.bounceme.net mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 readme_directory = no recipient_delimiter = + relay_domains = lists.example.com relay_transport = relay relayhost = smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtp_use_tls = yes smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) smtpd_recipient_restrictions = reject_unknown_sender_domain, reject_unknown_recipient_domain, reject_unauth_pipelining, permit_mynetworks, permit_sasl_authenticated, reject_unauth_destination smtpd_sasl_auth_enable = yes smtpd_sasl_authenticated_header = yes smtpd_sasl_local_domain = $myhostname smtpd_sasl_path = private/dovecot-auth smtpd_sasl_security_options = noanonymous smtpd_sasl_type = dovecot smtpd_tls_auth_only = yes smtpd_tls_cert_file = /etc/ssl/certs/ssl-mail.pem smtpd_tls_key_file = /etc/ssl/private/ssl-mail.key smtpd_tls_mandatory_ciphers = medium smtpd_tls_mandatory_protocols = SSLv3, TLSv1 smtpd_tls_received_header = yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtpd_use_tls = yes tls_random_source = dev:/dev/urandom transport_maps = hash:/etc/postfix/transport root@dur:~# Why is this e-mail rejected? It seems to, maybe be related to the alias_maps and alias_database settings in postfix.

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  • Getting a design company to embrace the benefits of good development

    - by Toby
    I know there are already various topics discussing what we can do to get managers to buy into good development practices, but I was wondering if there are any specific things we can do to explain to designers that Web Development is more than just turning their design into a website. I want to try and push them to design based on progressive enhancement, responsive design and ajax but I think there is a trend to stick to the print based design principles, which is understandable as it is their background, but is frustrating to a dev.

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  • Image with FadeIn effect blinks when added to scene

    - by Ef Es
    I am trying to add an image to the scene, but it should just be added to the scene invisible, FadeIn and then be deleted when the effect finishes. My problem is that the images blink once when they are added to the scene, then they do the intended effect. My best guess is that when they are added they show on the scene for a split second before starting the animation. I though of making them invisible for a split second before activating them, but I am not sure how to code it. const bool Sunbeams::add() { const CCSize kSceenSize = CCDirector::sharedDirector()->getWinSize(); const int nRayType = random( m_kRays.size()); const CCPoint kPosition( random( static_cast < int >( kSceenSize.width)), 0.0f); const float fDuration = random( m_fDurationVariance) + m_fDurationMin; CCSprite* pkLightBeam = CCSprite::spriteWithTexture( m_kRays[nRayType]); if ( !pkLightBeam) { msg::debug( "Sunbeams::add", "Failed to create sprite from ray '%d'!\n", m_kRays[nRayType]); return false; } pkLightBeam->setAnchorPoint( CCPointZero); pkLightBeam->setPosition( kPosition); m_kActiveBeams.push_back( pkLightBeam); CCDirector::sharedDirector()->getRunningScene()->addChild( pkLightBeam); CCActionInterval* pkAction = CCFadeIn::actionWithDuration( fDuration); CCActionInterval* pkActionBack = pkAction->reverse(); pkLightBeam->runAction( CCSequence::actions( pkAction, pkActionBack, 0)); return true; }

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  • LWJGL Determining whether or not a polygon is on-screen.

    - by Brandon oubiub
    Not sure whether this is an LWJGL or math question. I want to check whether a shape is on-screen, so that I don't have to render it if it isn't. First of all, is there any simple way to do this that I am overlooking? Like some method or something that I haven't found? I'm going to assume there isn't. I tried using my trigonometry skills, but it is hard to do this because of how glRotate also distorts the image a little for perspective and realism. Or, is there any way to easily determine if a ray starting from the camera, and going outward in a straight line intersects a shape? (I can probably do it with my math skillz, but is there an easier way?) By the way, I can easily determine the angle at which the camera is facing around the x and y axis. EDIT: Or, possibly, I could get the angles of a vector from the camera to the object, and compare those angles to my camera angles. But I have a feeling that the distorts from glRotate and glTranslate would be an issue. I'll try it though.

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  • Identify which CCSprite is touched in Cocos2d

    - by PeterK
    I am trying to learn Cocos2d and is experimenting with Ray Wenderlich tutorial whack-a-mole: www.raywenderlich.com/2560/how-to-create-a-mole-whacking-game-with-cocos2d-part-1 In this tutorial three CCSprite's are popping up and you should click on them... However, i am trying to identify which mole, rat in my case, is popping up and place a CCSprite above that. Initially this looked like an easy task but i am failing. I am trying to NSLog LEFT HIT. i would guess the problem is in the If-statement and the last "227" height parameter. The left rat boundingBox = {{99.5, 146.5}, {165, 227}} (from NSLog). The key code is in the ccTouchBegan function: -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; for (CCSprite *rat in rats) { if (rat.userData == FALSE) continue; if (CGRectContainsPoint(rat.boundingBox, touchLocation)) { //left: rat boundingBox = {{99.5, 146.5}, {165, 227}} //mid: rat boundingBox = {{349.5, 146.5}, {165, 227}} //right: rat boundingBox = {{599.5, 146.5}, {165, 227}} //>>>>Here is where i try to get a hit<<<< if (CGRectContainsPoint(CGRectMake(99.5, 146.55, 165, 227), touchLocation)) { NSLog(@">>>>HIT LEFT<<<<<"); } I would really appreciate a few ideas how to get this to work.

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  • How do I choose the scaling factor of a 3D game world?

    - by concept3d
    I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could consider 1 in-game unit of measurement to correspond to 1 meter in reality. This feels intuitive, but I feel like I might be missing something. I can think of the following as potential problems: 3D modelling program compatibility. (?) Numerical accuracy. (Does this matter?) Especially at large scales, how games like Battlefield have huge maps: How don't they lose numerical accuracy if they use 1:1 mapping with real world scale, since floating point representation tend to lose more precision with larger numbers (e.g. with ray casting, physics simulation)? Gameplay. I don't want the movement of units to feel slow or fast while using almost real world values like -9.8 m/s^2 for gravity. (This might be subjective.) Is it ok to scale up/down imported assets or it's best fit with a world with its original scale? Rendering performance. Are large meshes with the same vertex count slower to render? I'm wondering if I should split this into multiple questions...

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  • Why do I get Unity instead of Classic when using NX?

    - by Mathew
    Recently I installed FreeNX on my PC and when I login with my 'dev' account I get the Unity interface rather than Classic Gnome. This is odd as my last login before FreeNX was with the Classic interface. I would like to have Classic over FreeNX by default. I do login with a 'watch iplayer' account where the Unity interface works a treat. For this reason I would prefer not to uninstall Unity. Any ideas?

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  • Unable to boot post upgade to 12.10 from 12.04 on a dial boot PC

    - by Prateek
    I have a dual boot PC with Win7 and Ubuntu. Last night I upgraded from 12.04 to 12.10 and since then I have not been able to boot and PC goes into grub rescue with error "File not found" I have tried the below steps set prefix=(hd0,msdos5)/boot/grub/i386-pc/ set root=(hd0,msdos5) insmod normal ( i get error symbol not found : 'grub_disk_dev_list'. when I try linux /boot/vmlinuz-3.2.0-32-generic root=/dev/sda5 ro (i get error - command not found 'linux' ) same for initrd I am not able to find out what sdXX to set also.

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  • runtime error: invalid memory address or nil pointer dereference

    - by Klink
    I want to learn OpenGL 3.0 with golang. But when i try to compile some code, i get many errors. package main import ( "os" //"errors" "fmt" //gl "github.com/chsc/gogl/gl33" //"github.com/jteeuwen/glfw" "github.com/go-gl/gl" "github.com/go-gl/glfw" "runtime" "time" ) var ( width int = 640 height int = 480 ) var ( points = []float32{0.0, 0.8, -0.8, -0.8, 0.8, -0.8} ) func initScene() { gl.Init() gl.ClearColor(0.0, 0.5, 1.0, 1.0) gl.Enable(gl.CULL_FACE) gl.Viewport(0, 0, 800, 600) } func glfwInitWindowContext() { if err := glfw.Init(); err != nil { fmt.Fprintf(os.Stderr, "glfw_Init: %s\n", err) glfw.Terminate() } glfw.OpenWindowHint(glfw.FsaaSamples, 1) glfw.OpenWindowHint(glfw.WindowNoResize, 1) if err := glfw.OpenWindow(width, height, 0, 0, 0, 0, 32, 0, glfw.Windowed); err != nil { fmt.Fprintf(os.Stderr, "glfw_Window: %s\n", err) glfw.CloseWindow() } glfw.SetSwapInterval(1) glfw.SetWindowTitle("Title") } func drawScene() { for glfw.WindowParam(glfw.Opened) == 1 { gl.Clear(gl.COLOR_BUFFER_BIT) vertexShaderSrc := `#version 120 attribute vec2 coord2d; void main(void) { gl_Position = vec4(coord2d, 0.0, 1.0); }` vertexShader := gl.CreateShader(gl.VERTEX_SHADER) vertexShader.Source(vertexShaderSrc) vertexShader.Compile() fragmentShaderSrc := `#version 120 void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; }` fragmentShader := gl.CreateShader(gl.FRAGMENT_SHADER) fragmentShader.Source(fragmentShaderSrc) fragmentShader.Compile() program := gl.CreateProgram() program.AttachShader(vertexShader) program.AttachShader(fragmentShader) program.Link() attribute_coord2d := program.GetAttribLocation("coord2d") program.Use() //attribute_coord2d.AttribPointer(size, typ, normalized, stride, pointer) attribute_coord2d.EnableArray() attribute_coord2d.AttribPointer(0, 3, false, 0, &(points[0])) //gl.DrawArrays(gl.TRIANGLES, 0, len(points)) gl.DrawArrays(gl.TRIANGLES, 0, 3) glfw.SwapBuffers() inputHandler() time.Sleep(100 * time.Millisecond) } } func inputHandler() { glfw.Enable(glfw.StickyKeys) if glfw.Key(glfw.KeyEsc) == glfw.KeyPress { //gl.DeleteBuffers(2, &uiVBO[0]) glfw.Terminate() } if glfw.Key(glfw.KeyF2) == glfw.KeyPress { glfw.SetWindowTitle("Title2") fmt.Println("Changed to 'Title2'") fmt.Println(len(points)) } if glfw.Key(glfw.KeyF1) == glfw.KeyPress { glfw.SetWindowTitle("Title1") fmt.Println("Changed to 'Title1'") } } func main() { runtime.LockOSThread() glfwInitWindowContext() initScene() drawScene() } And after that: panic: runtime error: invalid memory address or nil pointer dereference [signal 0xb code=0x1 addr=0x0 pc=0x41bc6f74] goroutine 1 [syscall]: github.com/go-gl/gl._Cfunc_glDrawArrays(0x4, 0x7f8500000003) /tmp/go-build463568685/github.com/go-gl/gl/_obj/_cgo_defun.c:610 +0x2f github.com/go-gl/gl.DrawArrays(0x4, 0x3, 0x0, 0x45bd70) /tmp/go-build463568685/github.com/go-gl/gl/_obj/gl.cgo1.go:1922 +0x33 main.drawScene() /home/klink/Dev/Go/gogl/gopher/exper.go:85 +0x1e6 main.main() /home/klink/Dev/Go/gogl/gopher/exper.go:116 +0x27 goroutine 2 [syscall]: created by runtime.main /build/buildd/golang-1/src/pkg/runtime/proc.c:221 exit status 2

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  • Disable Cinnamon 2 lock screen?

    - by minerz029
    When my computer is locked, I am presented with the default Ubuntu lockscreen. When I enter my password and unlock it, I am presented with the Cinnamon 2 lock screen and I have to enter my password again. How can I disable the Cinnamon 2 lock screen? Note: I've installed Cinnamon 2 with these commands: sudo add-apt-repository ppa:gwendal-lebihan-dev/cinnamon-stable sudo apt-get update sudo apt-get install cinnamon

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  • Starting point for a simple game written in action script [closed]

    - by Hossein
    Possible Duplicate: AS3/Flash Game Dev: Looking for good & current step by step. Hi, I want to develop a simple game like: http://www.albinoblacksheep.com/games/falldown2 And then making it a bit more fancy. But I don't know where to start. I have already started AS3 so I know about the syntax and stuff, but I am kinda lost. Does anyone knows of a nice starting point or a tutorial that can help me with this? Thanks

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  • Partial recalculation of visibility on a 2D uniform grid

    - by Martin Källman
    Problem Imagine that we have a 2D uniform grid of dimensions N x N. For this grid we have also pre-computed a visibility look-up table, e.g. with DDA, which answers the boolean query is cell X visible from cell Y? The look-up table is a complete graph KN of the cells V in the grid, with each edge E being a binary value denoting the visibility between its vertices. Question If any given cell has its visibility modified, is it possible to extract the subset Edelta of edges which must have their visibility recomputed due to the change, so as to avoid a full-on recomputation for the entire grid? (Which is N(N-1) / 2 or N2 depending on the implementation) Update If is not possible to solve thi in closed form, then maintaining a separate mapping of each cell and every cell pair who's line intersects said cell might also be an option. This obviously consumes more memory, but the data is static. The increased memory requirement could be reduced by introducing a hierarchy, subdividing the grid into smaller parts, and by doing so the above mapping can be reused for each sub-grid. This would come at a cost in terms of increased computation relative to the number of subdivisions; also requiring a resumable ray-casting algorithm.

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  • NFS server generating "invalid extent" on EXT4 system disk?

    - by Stephen Winnall
    I have a server running Xen 4.1 with Oneiric in the dom0 and each of the 4 domUs. The system disks of the domUs are LVM2 volumes built on top of an mdadm RAID1. All the domU system disks are EXT4 and are created using snapshots of the same original template. 3 of them run perfectly, but one (called s-ub-02) keeps on being remounted read-only. A subsequent e2fsck results in a single "invalid extent" diagnosis: e2fsck 1.41.14 (22-Dec-2010) /dev/domu/s-ub-02-root contains a file system with errors, check forced. Pass 1: Checking inodes, blocks, and sizes Inode 525418 has an invalid extent (logical block 8959, invalid physical block 0, len 0) Clear<y>? yes Pass 2: Checking directory structure Pass 3: Checking directory connectivity Pass 4: Checking reference counts Pass 5: Checking group summary information /dev/domu/s-ub-02-root: 77757/655360 files (0.3% non-contiguous), 360592/2621440 blocks The console shows typically the following errors for the system disk (xvda2): [101980.903416] EXT4-fs error (device xvda2): ext4_ext_find_extent:732: inode #525418: comm apt-get: bad header/extent: invalid extent entries - magic f30a, entries 12, max 340(340), depth 0(0) [101980.903473] EXT4-fs (xvda2): Remounting filesystem read-only I have created new versions of the system disk. The same thing always happens. This, and the fact that the disk is ultimately on a RAID1, leads me to preclude a hardware disk error. The only obvious distinguishing feature of this domU is the presence of nfs-kernel-server, so I suspect that. Its exports file looks like this: /exports/users 192.168.0.0/255.255.248.0(rw,sync,no_subtree_check) /exports/media/music 192.168.0.0/255.255.248.0(rw,sync,no_subtree_check) /exports/media/pictures 192.168.0.0/255.255.248.0(rw,sync,no_subtree_check) /exports/opt 192.168.0.0/255.255.248.0(rw,sync,no_subtree_check) /exports/users and /exports/opt are LVM2 volumes from the same volume group as the system disk. /exports/media is an EXT2 volume. (There is an issue where clients see /exports/media/pictures as being a read-only volume, which I mention for completeness.) With the exception of the read-only problem, the NFS server appears to work correctly under light load for several hours before the "invalid extent" problem occurs. There are no helpful entries in /var/log. All of a sudden, no more files are written, so you can see when the disk was remounted read-only, but there is no indication of what the cause might be. Can anyone help me with this problem? Steve

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