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  • Package Manager cannot access repositories but internet is working

    - by kazman
    I am currently at a conference in another country and my package manager cannot access repositories. My internet is working fine and I can ping the repositories or go to them in a browser, but package manager fails to access them. If I sudo apt-get update it throws Something wicked happened resolving 'wwwproxy:3128' (-5 - No address associated with hostname) (or Ign's). This proxy corresponds to my proxy at my office back at home, but I have disabled proxy in the package manager. Scanning for best repository doesn't work either, it doesn't manage to connect to any. I have searched for this online and have checked things about my apt.conf file. My apt.conf contains: Acquire::http::proxy "http://wwwproxy:3128/"; Acquire::https::proxy "https://wwwproxy:3128/"; Acquire::ftp::proxy "ftp://wwwproxy:3128/"; Acquire::socks::proxy "socks://wwwproxy:3128/"; If I remove apt.conf (or replace with blank), it makes no difference. I don't see that it should since I am connecting directly (and have set it so in my network options in Package manager network settings) I have also tried some things with resolv.conf (changing name address to primary and secondary dns) to no avail. (im not sure if this would help, following other advice) I am running 12.04. (I wrote this very quickly and wrote down everything I have tried to possibly shorten the troubleshooting process, have very limited time between lectures and need this sorted asap, my apologies)

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  • Getting an object from a 2d array inside of a class

    - by user36324
    I am have a class file that contains two classes, platform and platforms. platform holds the single platform information, and platforms has an 2d array of platforms. Im trying to render all of them in a for loop but it is not working. If you could kindly help me i would greatly appreciate. void Platforms::setUp() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ Platform tempPlat(x,y,true,renderer,filename,tileSize/scaleW,tileSize/scaleH); platArray[x][y] = tempPlat; } } } void Platforms::show() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ platArray[x][y].show(renderer,scaleW,scaleH); } } }

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  • Selecting objects on a 2D map

    - by Dave
    I have a object selection function by checking the mouse click and getting the relevant object. How ever there is a rare situation where if one object is partially behind the other then both objects are in the given area so im wondering how I can make the game know which one was selected, as currently my method does not know. This is my function that works it out: function getobj(e){ mx = e.pageX - curleft; //mouse click x my = e.pageY - curtop; //mouse click y function searchSprites(sprites, x, y) { var matches = [], i = 0, data = null; for (i = 0; i < spritea.length; ++i) { data = spritea[i].data; if (x > data[0] && y > data[1] && x < data[2] && y < data[3]) { var imageData = ctx2.getImageData(x, y, 1, 1); if(imageData.data[3] !== 0){ return [spritea[i].id]; i = spritea.length; } } } } res = searchSprites(spritea, mx, my); bid = res[0]; if(bid === '1'){ alert('You selected the skyscraper in front!'); }else if(bid === '3'){ alert('You selected the skyscraper behind!'); } } Image of the map: It keeps telling me I clicked the skyscraper behind which is not necessarily what the user is trying to do. How can I improve the accuracy of this ?

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  • What is an effective way to familiarize yourself with a new application in a new language? [closed]

    - by codeninja
    Possible Duplicate: How do I pick up a new language quickly, given I know several others? I started a new job working on an application I'm vaguely familar with, and it's in PERL! I come from a PHP and Java background, so while I understand the basics, there are lot of nuances in PERL that make it troublesome. updated < Im supposed to be a UI developer, but the smallness of the office requires me to learn and do a lot more than just javascript. So that was slightly unexpected in some aspects and I'm just thinking about what approach to take with this /updated So far I've been sifting through the code to understand what each part does, printed out copies of code and try to lookup APIs I'm not familiar with, and so I dunno how effective this process is -- I feel like it's gonna take some time -- and I dont want my new employers to feel like I'm not being productive. Anyone have some ideas or approaches for this kind of situation? I read some of the questions about learning new languages, but I'm curious to see if anyone's had experience with this with PERL.

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  • Change spacing of icons in Indicator Applet Complete, preferably by editing a config file?

    - by PeaTearGriffin
    Changing icon spacing within Application Indicator Complete. If at all possible, I'd like to space them with about 1-3px between each one. https://launchpad.net/indicator-applet [Website] I'm using 12.04, and in GNOME Classic (No Effects). I'm working from a netbook (1024x600), and am trying to fit everything into one panel for the sake of screen conservation. Ironically, my netbook is often without reliable net access, and so a way to simply edit a config file or the like would be ideal, as opposed to downloading patches, modified packages, etc., but anything would be helpful. Even pointing me in the direction of how to start rebuilding the indicator to meet my needs (if need-be) would be welcome. Does anyone know of a method that would serve my purpose? EDIT: I've downloaded v0.4.93 from the site mentioned above, and took a look inside the archive. Couldn't find anything clearly alluding to object placement/size and such. Maybe just a pointer on where to find those params would do? EDIT 2: Some more info on my WM/DE: I'm pretty sure GNOME classic is gtk2 not gtk3, and equally sure my windows manager is metacity, as opposed to compiz. "equally sure" meaning i could be horribly wrong, but when I edit the metacity css file for my theme (which ive switched to "Adawaita"), it takes effect after logout/login. My inability to modify the spacing persists. Im gonna see if i can contact someone involved in its dev to get their input, will post results here if fruitful.

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  • Why is Wine not installable on my system?

    - by RawX
    So I upgraded on a fresh install to Ubuntu 12.10, not beta, and I've tried installing wine many many times now many different ways but the jist of it is this: This error could be caused by required additional software packages which are missing or not installable. Furthermore there could be a conflict between software packages which are not allowed to be installed at the same time. The following packages have unmet dependencies: wine: Any ideas? It won't let me install the dependencies either it says it needs another set of dependencies to install them -_- im on asus kj50 64bit os dual boot with windows 7 sudo apt-get install wine1.5 Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine1.5 : Depends: wine1.5-i386 (= 1.5.15-0ubuntu1) but it is not installable Recommends: gnome-exe-thumbnailer but it is not going to be installed or kde-runtime but it is not going to be installed Recommends: ttf-droid Recommends: ttf-mscorefonts-installer but it is not going to be installed Recommends: ttf-umefont but it is not going to be installed Recommends: ttf-unfonts-core but it is not going to be installed Recommends: winbind but it is not going to be installed Recommends: winetricks but it is not going to be installed E: Unable to correct problems, you have held broken packages.

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  • Why does my system slow down or freeze when there is heavy disk activity?

    - by user72270
    Im a first-time user to Ubuntu-12.04 with WUBI installation. My NoteBook Information : Dell vostro 3450 : i5 2410m, 3 gb ram, intel hd3000, amd 6630m hybrid. Surfing and playing games works flawlessly, however, I'm having huge problems when installing applications and generally copying and moving files. When doing so, system is significantly slower and freezes quite often (Firefox gets bluish, sometimes even black n white). I would say that Ubuntu allocates too much resources on file transfers and installing, but even these tasks are very slow. Here is very specific example : today, i tried to move 6 GB file from win 7 installation. It was good at first, i jumped to firefox but after a while firefox started to randomly turn bluish and mouse was randomly stopping working. It was gradually worse and worse and it got to a point when firefox black n whited and mouse wasn't working at all. I raged and went for some meal, when i got back screen was black. It probably unlogged me due to inactivity, when i pushed random button to bring screen to life i had to wait few minutes to let it show me only my screen background. No log in screen, just background and working mouse. NoteBook fan was working at 100 % so I assumed that file transfer was going on and I left it to work. Nothing then changed for a full hour so I hard rebooted it. File transfer unsuccessful, It transfered hardly 2 gigs. Is this normal ? What to do in these situations ? It didn't let me load system manager and not even terminal. Thanks.

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  • How do i reinstall windows back on to linux without flashdrive or cd?

    - by user287536
    I know this is for ubuntu. but elementary os and ubuntu are really similar, so any answers or instructions will work on this os. plus the people here at ubuntu are alot better with these kind of problems. I've installed elementary os, and i am somewhat satisfied. However, many of the addons and applications i used to use are incompatible with linux and wine doesnt work with these apps that work with drivers and plugins. My recovery hp partition was replaced by the grub partition somehow. i dont' have a cd or a working flashdrive. i have found many links, but i dont understand the instructions to a full level. ive heard that you can create a partition, extract your windows iso there, and then boot from it. i have done the first 2 steps, but i dont know how to boot from a certain partition. i know how to with command prompt, but not with terminal and/or grub. Please help? im a noob in linux, ive only installed it for a month

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  • Battery life low on notebook using ubuntu 11.10 vs. windows 7

    - by les
    Im using a brand new Dell XPS notebook (bought mar 2012) which has 4.5 hrs battery life using a 6 cell battery-when i use windows 7. The machine uses an Intel core 17 2670qm processor, and a 64 bit operating system. I downloaded Ubuntu 11.10 and installed it on a USB drive, which is how i use it. I still have Windows 7 on the machine. When the machine is booting up I hit F12, and run Ubuntu from the flash drive instead of the machine booting Windows, as it normally would. On the Ubuntu menu, on the top right area, there is a battery menu, which shows how long to charge battery, or how much life left etc..with a fully charged battery the most Ubuntu will give me is 1.5 hrs. I've adjusted all power setting etc by clicking on the battery meter where i can make these adjustments, and have even turned down the brightness on the monitor. I've read through these questions here, and a user wrote to install Ubuntu 12(?)(the alpha version) when it's out this month(april), and this has better power management. Other forums (Ubuntu wiki) state that windows 7 controls power management effectively because it's configured to work with the hardware. I'd like to install Ubuntu and wipe windows but can't because of this issue. I need my notebook to go hours, not an hour and a bit. Can anybody recommend possibly a good software to use, that will work with the machines bios under Ubuntu? Another thought of mine, is- since I didn't yet wipe windows off my hard disk, is windows still possibly controlling the power mgmt aspect on the machine? I've thought of calling tech support at Dell and asking for help there, maybe Dell has something (a tweak?), I can download that'll work under Ubuntu. Looking forward to any help/suggestions i can get here, i'm really stuck on this..

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  • PDO Statement moving away from mysql_connect [on hold]

    - by user3555680
    Can someone please help me write a simple query "SELECT first_name FROM table_name" using PDO. I want to move away from using mysql_connect. Im working on a php project with mysql. Can you please write for me such a code that i can use THANK YOU <?php $host="127.0.0.1"; // Host name $username="root"; // Mysql username $password=""; // Mysql password $db_name="microict-intrasys"; // Database name //$id = 5; try { $conn = new PDO('mysql:host={$host};dbname={$db_name}', $username, $password); // you neeeeeed this--^ and this--^ $stmt = $conn->prepare('SELECT version FROM system_info'); $stmt->execute(array('id' => $id)); $result = $stmt->fetchAll(); if ( count($result) ) { foreach($result as $row) { print_r($row); } } else { echo "No rows returned."; } } catch(PDOException $e) { echo 'ERROR: ' . $e->getMessage(); } ?>

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  • Drupal site Instant Messaging [migrated]

    - by pthurmond
    I am trying to find a module or a standalone solution that I can turn into a module that will allow me to have an instant messaging system like Facebook does on a Drupal site that I am working on. I have never setup a chat system before. My particular requirements are rather stringent. It needs to be a solution where we host the chatting server (if one is needed separate from the website itself). It must use the site's login state (can't use an external system at all, that means no GTalk, Yahoo IM, or AIM). It also must be able to handle up to 1,000 users at any given time. I have looked through the Drupal community and I tried the DXMPP module, but it requires Jquery UI 1.8 and that doesn't work with all of the other things that my site uses (such as Homebox). We do have a Jabber server already setup and ready to go. Does anyone have any thoughts or options here? Thanks! EDIT: We are using Drupal 6.

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  • Wine not working ubuntu 12.10

    - by RawX
    So I upgraded on a fresh install to ubuntu 12.10, not beta, and I've tried installing wine many mannnnyy times now many different ways but the jist of it is this "This error could be caused by required additional software packages which are missing or not installable. Furthermore there could be a conflict between software packages which are not allowed to be installed at the same time. The following packages have unmet dependencies: wine: " any ideas? it wont let me install the dependencies either it says it needs another set of dependencies to install them -_- im on asus kj50 64bit os dual boot with windows 7 sudo apt-get install wine1.5 Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine1.5 : Depends: wine1.5-i386 (= 1.5.15-0ubuntu1) but it is not installable Recommends: gnome-exe-thumbnailer but it is not going to be installed or kde-runtime but it is not going to be installed Recommends: ttf-droid Recommends: ttf-mscorefonts-installer but it is not going to be installed Recommends: ttf-umefont but it is not going to be installed Recommends: ttf-unfonts-core but it is not going to be installed Recommends: winbind but it is not going to be installed Recommends: winetricks but it is not going to be installed E: Unable to correct problems, you have held broken packages.

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  • Help with selecting objects on a map

    - by Dave
    I have a object selection function by checking the mouse click and getting the relevant object. How ever there is a rare situation where if one object is partially behind the other then both objects are in the given area so im wondering how i can make the game know which one was selected, as currently my method does not know. This is my function that works it out: function getobj(e){ mx = e.pageX - curleft; //mouse click x my = e.pageY - curtop; //mouse click y function searchSprites(sprites, x, y) { var matches = [], i = 0, data = null; for (i = 0; i < spritea.length; ++i) { data = spritea[i].data; if (x > data[0] && y > data[1] && x < data[2] && y < data[3]) { var imageData = ctx2.getImageData(x, y, 1, 1); if(imageData.data[3] !== 0){ return [spritea[i].id]; i = spritea.length; } } } } res = searchSprites(spritea, mx, my); bid = res[0]; if(bid === '1'){ alert('You selected the skyscraper in front!'); }else if(bid === '3'){ alert('You selected the skyscraper behind!'); } } Image of the map: http://i.imgur.com/qcKij.jpg It keeps telling me i clicked the skyscraper behind which is not necessarily what the user is trying to do... how can i improve the accuracy of this ?

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  • Dependency Injection: What point am I allowed to create a new object?

    - by Gaz_Edge
    I am refactoring a php application and I am trying to do has much dependency injection as possible. I feel like I've got a good grasp of how it works, and I can certainly see my classes becoming a lot leaner and more robust. Im refactoring so that I can inject a dependency rather than create a new object within the class, but at some point I am going to have to create some objects i.e. use the dreaded new keyword. The problem I have now run into is at what point can I actually create new objects? Its looking like I'll end up at a top level class, creating loads of new objects as there is no where else to go. This feels wrong. I've read some blogs that use factory classes to create all the objects, and then you inject the factory into other classes. You can then call the factory methods, and the factory creates the new object for you. My concern with doing this is now my factory classes are going to be a new free-for-all! I guess this may be ok as they are factory classes, but are there some rules to stick to when using factory pattern and DI, or am I going way off the mark here.

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  • Rotating a sprite to touch

    - by user1691659
    I know this has been asked before and Ive looked through peoples questions and answers all over the internet and I just cant get it to work. Im sure its down to my inexperience. Ive got an arrow attached to a sprite, this sprite appears when touched but I want the arrow to point where the sprite will launch. I have had the arrow moving but it was very erratic and not pointing as it should. Its not moving at the moment but this is what I have. - (void)update:(ccTime)delta { arrow.rotation = dialRotation; } -(void) ccTouchMoved:(UITouch*)touch withEvent:(UIEvent *)event { pt1 = [self convertTouchToNodeSpace:touch]; CGPoint firstVector = ccpSub(pt, arrow.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(pt1, arrow.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); dialRotation += currentTouch - previousTouch; } I have got pt from ccTouchBegan the same way as pt1 Thanks

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  • CodePlex Daily Summary for Thursday, March 29, 2012

    CodePlex Daily Summary for Thursday, March 29, 2012Popular ReleasesWouter's SharePoint Demo Land: Custom Views and Forms: Samples showing how to provision custom lists. Custom view rendering with code, XSLT, XSLT + code. Custom forms with database lookups.YouTube API Class & Server Control for ASP.NET 4.0: Binary dll Files with Demo: . You can find binary dll files under :- Demo\bin\ folder Demo url :- http://demo.svinn.com/YouTube/Default.aspx 1 GB Hosting + Free Domain => http://ghosting.in/ .callisto: callisto 2.0.23: Patched Script static class and peak user count bug fix.Circuit Diagram: Circuit Diagram 2.0 Alpha 3: New in this release: Added components: Microcontroller Demultiplexer Flip & rotate components Open XML files from older versions of Circuit Diagram Text formatting for components New CDDX syntax Other fixesUmbraco CMS: Umbraco 5.1 CMS (Beta): Beta build for testing - please report issues at issues.umbraco.org (Latest uploaded: 5.1.0.123) What's new in 5.1? The full list of changes is on our http://progress.umbraco.org task tracking page. It shows items complete for 5.1, and 5.1 includes items for 5.0.1 and 5.0.2 listed there too. Here's two headline acts: Members5.1 adds support for backoffice editing of Members. We support the pairing up of our content type system in Hive with regular ASP.NET Membership providers (we ship a def...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.2.11: One Click Install from NuGet Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla Public Licence 2. 2. User interface control and associated data access layer classes have been added to aid developers integrating 51Degrees.mobi into wider projects such as content management systems or web hosting management solutions. Use the following in a web form or user control to access these new UI components. <%@ Register Assembly="FiftyOne.Foundation" Namespace="...JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classPicturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.Indent Guides for Visual Studio: Indent Guides v12 (beta 2): Note This beta is likely to be less stable than the previous one. If you have severe troubles using this version, please report them with as much detail as possible (especially other extensions/addins that you may have) and downgrade to the last stable release. Version History Changed since v12 (beta 1): new options dialog with Quick Set selections for behavior restructured settings storage (should be more reliable) asynchronous background document analysis glow effect now appears in p...SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Mugen MVVM Toolkit: Mugen MVVM Toolkit ver 1.1: Added Design mode support.Multiwfn: Multiwfn 2.3.2: Multiwfn 2.3.2Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxmenu4web: menu4web 0.0.3: menu4web 0.0.3ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Final: This release installs both the ArcGIS Editor for OSM Server Component and/or ArcGIS Editor for OSM Desktop components. The Desktop tools allow you to download data from the OpenStreetMap servers and store it locally in a geodatabase. You can then use the familiar editing environment of ArcGIS Desktop to create, modify, or delete data. Once you are done editing, you can post back the edit changes to OSM to make them available to all OSM users. The Server Component allows you to quickly create...Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...DotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...New ProjectsAeroFichierAchats: Program that reworks excel files into PDFArepa: A lightweight non-invasive tool that helps you to implement Behavior Driven Development (BDD) on .NET projects. Arepa produces guidelines of using BDD on your current tests, and customisable and portable test reports integrating XML Documentation Comments. It's developed in C# using Scrum and BDD.Azure User Management Console - AUMC: Azure User Management Console - AUMC is a User Graphic Interface (GUI) that manages the users and logins of an Azure SQL database. The tool is simply converting your action into T-SQL commands and execute them on the Azure SQL Database. BaseProject: BaseProjectCraftBukkit Updater: I don't activly monitor the status of CraftBukkit's updates, but I want to stay on top of the updated versions. This will track the last version in cache then check for updates. Upon update there should be an option to download automaticly to location XYZ or to send an email/sms.Dan Dot Com: Dan's SandboxEjemplos Windows 8 Javascript: Este proyecto pretende recoger todos los ejemplos de aplicaciones metro para Windows 8 en JavaScript que vaya desarrollando para fines didácticos. Todas las colaboraciones son bienvenidas.EntityFramework Generic Patterns: EntityFramework Generic PatternsEpFamvir: EpFamvir is a Visual C++ software framework that supports data-intensive distributed applications under a GPL3.0 license. It enables applications to work with thousands of nodes and petabytes of data. Famvir was inspired by Apache Hadoop, Google's MapReduce, and Google FS.etdc/etp: ???????????????? ???????? ??????? etest.ru. IndieCiv: IndieCiv - An independent look at how a new game could be made using fan-made graphics from Civ3. You can visit the discussion at www.civfanatics.com http://forums.civfanatics.com/showthread.php?t=421582Libro SQL Server 2012: Databases and examples for my Italian book on "SQL Server 2012"Linq2Rest: Parses OData system query parameters to create a LINQ query that can be used to filter a model set. Also exposes a LINQ provider for web services supporting the OData query parameters. Use extension method Filter (in Linq2Rest namespace) on any IEnumerable source.LittleUmph: It's a little library to help you to alleviate some of the mundane stuff during your development. It has some nifty stuff like a neat database wrapper, conversion utilities, string functions and vast of other mini helpers to improve the efficiency and consistency of your code.LonghornRPG: LonghornRPGMemberManager: Keep track of membersMSU Student Teaching DataBase: A C# application to manage student placements for MSU.MvcContrib4: This is the MvcContrib project to support MVC 4MYFIRSTDEMOPROJECT: Introduction to CSharpOrchard Page Title Override: This Orchard CMS module allows a user to manage the Page Title. You can now have the Site Name show up last in the Page Title or hide the Site Name completely from the Page Title. The module also contains a Content Part allowing a Page Title to be separate from content title.phoenixtree: .net linux sql php python html javascript c exampleProject Explorer for Notepad++: This project mainly aims at providing a functional rich project explorer experience on notepad++. Features include Folder based file browsing, searching, filtering and more.Projeto Exemplo FPU: Projeto Exemplo FPUPureCalendar: simple web calendarrails study: rails studySafe IM: a safe IM software use AES,SHA,RSA.Contain a server and a clientScoreboard: Scoreboard is a simple sports and/or activities scoreboard which can be used for a variety of purposes It was developed for use with a 1024x768 projector and features home and away scores, countdown clock, even a buzzer. It's developed in VB.net.SharePoint System dates and editor fields updater: The SPChangeDate is a utility used to modify some of the system fields in a SharePoint 2010 document library using a datagridview (Excel Like). It allows the modification of the following SharePoint fields: 1. Created 2. Modified 3. Modified By 4. Created By Shi Ji Xiang CRM 2012: Shi Ji XiangSIGECAR: SIGECARStable Dependencies Principle Checker for nDepend: Small console app for parsing nDepend output files and find assemblies that breaks the Stable Dependencies PrincipleStudentsPointManager: StudentsPointManagertclh123test: 4testThai Sign Language Translator: Thai Sign Language Translator with Kinect Sensor.The House FM / My Praise FM Desktop App: An App to play Christian radio on the desktop of windows Vista and Windows 7 computersTradeSea: Uni ProjectVisual Dependency Tracer: This tool will help you understand how an excel formula is derived/calculated. It provides a visual representation (tree) of the formula, including the precendents and dependents.VK Video Player: Video player for russian social network vk.comXrmSvcToolkit: XrmSvcToolkit is a small JavaScript library that helps you access Microsoft Dynamics CRM 2011 web service interfaces (SOAP and REST).

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  • CodePlex Daily Summary for Tuesday, February 22, 2011

    CodePlex Daily Summary for Tuesday, February 22, 2011Popular ReleasesSearchable Property Updater for Microsoft Dynamics CRM 2011: Searchable Property Updater (1.0.121.59): Initial releaseJHINFORM7: JHINFORM 7 VR. 0.0.2: Versión 0.0.1 En estado de desarrolloSilverlight????[???]: silverlight????[???]2.0: ???????,?????,????????silverlight????。DBSourceTools: DBSourceTools_1.3.0.0: Release 1.3.0.0 Changed editors from FireEdit to ICSharpCode.TextEditor. Complete re-vamp of Intellisense ( further testing needed). Hightlight Field and Table Names in sql scripts. Added field dropdown on all tables and views in DBExplorer. Added data option for viewing data in Tables. Fixed comment / uncomment bug as reported by tareq. Included Synonyms in scripting engine ( nickt_ch ).IronPython: 2.7 Release Candidate 1: We are pleased to announce the first Release Candidate for IronPython 2.7. This release contains over two dozen bugs fixed in preparation for 2.7 Final. See the release notes for 60193 for details and what has already been fixed in the earlier 2.7 prereleases. - IronPython TeamCaliburn Micro: A Micro-Framework for WPF, Silverlight and WP7: Caliburn.Micro 1.0 RC: This is the official Release Candicate for Caliburn.Micro 1.0. The download contains the binaries, samples and VS templates. VS Templates The templates included are designed for situations where the Caliburn.Micro source needs to be embedded within a single project solution. This was targeted at government and other organizations that expressed specific requirements around using an open source project like this. NuGet This release does not have a corresponding NuGet package. The NuGet pack...Caliburn: A Client Framework for WPF and Silverlight: Caliburn 2.0 RC: This is the official Release Candidate for Caliburn 2.0. It contains all binaries, samples and generated code docs.A2Command: 2011-02-21 - Version 1.0: IntroductionThis is the full release version of A2Command 1.0, dated February 21, 2011. These notes supersede any prior version's notes. All prior releases may be found on the project's website at http://a2command.codeplex.com/releases/ where you can read the release notes for older versions as well as download them. This version of A2Command is intended to replace any previous version you may have downloaded in the past. There were several bug fixes made after Release Candidate 2 and all...Chiave File Encryption: Chiave 0.9: Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Feedbacks are Welcome!....Rawr: Rawr 4.0.20 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...Azure Storage Samples: Version 1.0 (February 2011): These downloads contain source code. Each is a complete sample that fully exercises Windows Azure Storage across blobs, queues, and tables. The difference between the downloads is implementation approach. Storage DotNet CS.zip is a .NET StorageClient library implementation in the C# language. This library come with the Windows Azure SDK. Contains helper classes for accessing blobs, queues, and tables. Storage REST CS.zip is a REST implementation in the C# language. The code to implement R...MiniTwitter: 1.66: MiniTwitter 1.66 ???? ?? ?????????? 2 ??????????????????? User Streams ?????????Windows Phone 7 Isolated Storage Explorer: WP7 Isolated Storage Explorer v1.0 Beta: Current release features:WPF desktop explorer client Visual Studio integrated tool window explorer client (Visual Studio 2010 Professional and above) Supported operations: Refresh (isolated storage information), Add Folder, Add Existing Item, Download File, Delete Folder, Delete File Explorer supports operations running on multiple remote applications at the same time Explorer detects application disconnect (1-2 second delay) Explorer confirms operation completed status Explorer d...Document.Editor: 2011.6: Whats new for Document.Editor 2011.6: New Left to Right and Left to Right support New Indent more/less support Improved Home tab Improved Tooltips/shortcut keys Minor Bug Fix's, improvements and speed upsCatel - WPF and Silverlight MVVM library: 1.2: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com =========== Version 1.2 =========== Release date: ============= 2011/02/17 Added/fixed: ============ (+) DataObjectBase now supports Isolated Storage out of the box: Person.Save(myStream) stores a whole object graph in Silverlight (+) DataObjectBase can now be converted to Json via Person.ToJson(); (+)...??????????: All-In-One Code Framework ??? 2011-02-18: ?????All-In-One Code Framework?2011??????????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????,?????AzureBingMaps??????,??Azure,WCF, Silverlight, Window Phone????????,????????????????????????。 ???: Windows Azure SQL Azure Windows Azure AppFabric Windows Live Messenger Connect Bing Maps ?????: ??????HTML??? ??Windows PC?Mac?Silverlight??? ??Windows Phone?Silverlight??? ?????:http://blog.csdn.net/sjb5201/archive/2011...Image.Viewer: 2011: First version of 2011Silverlight Toolkit: Silverlight for Windows Phone Toolkit - Feb 2011: Silverlight for Windows Phone Toolkit OverviewSilverlight for Windows Phone Toolkit offers developers additional controls for Windows Phone application development, designed to match the rich user experience of the Windows Phone 7. Suggestions? Features? Questions? Ask questions in the Create.msdn.com forum. Add bugs or feature requests to the Issue Tracker. Help us shape the Silverlight Toolkit with your feedback! Please clearly indicate that the work items and issues are for the phone t...thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.11): Features Added a new option that allows properties on data contract types to be marked as virtual. Bug Fixes Fixed a bug caused by certain project properties not being available on Web Service Software Factory projects. Fixed a bug that could result in the WrapperName value of the MessageContractAttribute being incorrect when the Adjust Casing option is used. The menu item code now caters for CommandBar instances that are not available. For example the Web Item CommandBar does not exist ...Terminals: Version 2 - RC1: The Third build includes the fix for NLA support. A merged in patch dropped the UI support. Its back now. All patch's except 1 are left. Cheers, -Rob The Second build is up. It takes most patch's sent in from the community. One such patch was around security & how the application handles Passwords. You may find that all of your passwords are now invalidated. You may need to reenter all of your credentials. This would be a good time to use the Credential Manager for each connecti...New ProjectsAllTalk: This is a chat client for Windows Phone 7.AssertFramework: AssertFramework is an implementation of Visual Studio/MSTest assert classes. The Asset and StringAssert classes have been implemented so far. CollectionAssert will be implemented next.AsyncInRuby: Async Web Development in RubyAuto Numbering for CRM 4.0: Reuse and standardize Auto Numbering for CRM 4.0BitRaise: Raise money bit by bit!BoxGame: BoxGame is a small project to develop a RPG in XNA.CCI Explorer (An alternative of .NET Reflector): CCI Explorer is an alternative to RedGate Reflector. It use the Microsoft Common Compiler Infrastructure to decompil and view source executable code. The application is writing in WPF and use the MVVM pattern.Configuration Manager Client Health Check Tool: There are many pitfalls with maintaining ConfigMgr managed systems so they install the client software and can continuously report to the hierarchy. This project provides a scripted solution that detects many issues and automates their repair.cppERF: Class ERF function. Test on VC++ 2008 express, and cygwin.CUITe (Coded UI Test enhanced) Framework: CUITe (Coded UI Test enhanced) Framework is a thin layer developed on top of Microsoft Visual Studio Team Test's Coded UI Test engine which helps reduce code, increases readability and maintainability, while also providing a bunch of cool features for the automation engineer.DocMetaMan : Bulk document Upload and MetaData (Taxonomy) Setter: DocMetaMap lets user select a root folder and upload the documents to selected document library in SharePoint 2010. The tool presents a nice GUI prompting the user to select the metadata / taxonomy to be associated with the documents before uploading them to SharePoint. DotNetNuke Azure Accelerator: DNN Azure Accelerator is a project based on the Azure Accelerators Project to publish the famous DotNetNuke Community CMS in the Windows Azure Platform.GK PlatyPi Robotics - Team 2927: Graham-Kapowsin HS Robotics Club's code repository.HgReport: This is a Mercurial reporting engine written in .NET 3.5. The program will allow you to write your own report templates and execute them against a local Mercurial repository to produce text reports, including HTML, with statistics and other items from the repository history.Image Steganography: 'Image Steganography' allows you to embed text and files into images, with optional encryption.im-me-messenger: A simple instant messenger application for the IM-ME messenging gadgetISEFun: PowerShell module(s) to simplify work in it. It contains PowerShell scripts, compiled libs and some formating files. Several modules will come in one batch as optional features.Kailua - The forgotten methods in the ADO.NET API.: Provide standard calls for vendor specific functionality through ADO.NET. Additional functionality includes: enumerate databases, tables, views, columns, stored procedures, parameters; get an autogenerated primary key; return top N rows; and more. Also some non-ADO classes.Linkual: Linkual makes it easier for blog authors to publish their articles in multiple languages. They will no longer have to set up a separate blog for each language. It is developed in C# and ASP.NET MVC.Lumen - Index discovery and querying: Index discovery and querying framework based on Lucene.netMars Rover Exercise: A squad of robotic rovers are to be landed by NASA on a plateau on Mars. This plateau, which is curiously rectangular, must be navigated by the rovers so that their on board cameras can get a complete view of the surrounding terrain to send back to Earth. Message splitting envelope in Biztalk 2009: Message splitting envelope in Biztalk 2009. The project contains: Source code, Examples. Article describing how to develop it: http://www.biztalkbrasil.com.br/2011/02/envelope-sample-using-flat-file.html.Microsoft Dynamics CRM 2011 Development Framework: Framework for developing Microsoft Dynamics CRM 2011 Applications.Potluck Central: Event Manger is a simple place were you can manage your potlucks.PowerSqueakTasks: For now PowerSqueakTasks primary goal is to integrate MsBuild with Powershell. It provides one simple task, that executes Powershell script in a batch manner - creates PS variables using MSBuild item metadata and then runs specified script over them.PSS Airbus Sound Extender: This application offers users of PSS Airbus the sound extension (like electricity, air-conditioning, apu) for standard PSS Airbus 32x planes. Tested with FS2004 and PSS A319. No sound files are distribute with the package, but explaining manual, how to achieve them, is included.SCCM Client Center Automation Library: SCCM Client Automation library (previously smsclictr.automation.dll) is a .NET Library (C#) to automate and access SCCM (Microsoft System Center Configuration Manager) 2007 Agent functions over WMI.Seng 401 Awesome TSS: Telephone switching system for SENG401 course project. Developed in Visual C#.Silverlight????[???]: flyer???????????,????????。????????silverlight??????????。Simple Notify: SimpleNotify is a lightweight client-server implementation that allows you to notify many users in your network with custom messages in a very simple way. There are a couple of ways how you want to push these messages to your clients. SimpleNotify is developed in C#.Slingshot: SlingshotSmartTTS: A smart text to speech app!SystemSoupRMS: SaaS RMStest project101: test source controlUse BizTalk Logging Events in BizUnit Tests: This project will demonstrate how to use the instrumentation from the Microsoft BizTalk CAT Team logging framework to help you test the internals of your BizTalk solutionWalkme HealthVault Application: Walking application for HealthVault.WikiChanges: WikiChanges is a "Recent Changes" monitor for MediaWiki installations that uses non-intrusive, non-annoying yet useful notifications on the corner with link shortcuts to pages, diff, hist, undo and various other links.Win4 Movie Project: This application is being developed for a class group projectWPF UI Authorization infrastructure (MVVM controlled): This infrastructure provide Attribute base authorization for UI elements within WPF applications

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • .Net DataGridView "Index 0 does not have a value."

    - by Ben
    I am having trouble with a DataGridView. I have a collection of 3 Items bound to the grid, when trying to delete one of the items and reload the grid. If have code of If (dlg.ShowDialog() = DialogResult.OK) Then 'Show dialog with grid on it End If On the opened dialog, I delete an item from the grid (which should in turn, delete the item from the collection, and re-load the grid), and it returns to the "If (dlg.show..." line, with the error of "A first chance exception of type 'System.IndexOutOfRangeException' occurred in System.Windows.Forms.dll Additional information: Index 2 does not have a value. " (I have break into debugger set on for common language runtime errors) I can understand this error if i were trying to access any cells, row or columns, but im not, and then I would expect the exception to stop on the line of code that is trying to access this grid data, not the "If (dlg.ShowDialog()... " line Any ideas? Cheers

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  • HTML to XAML Conversion, Display HTML in RichTextBox

    - by Erika
    Hi, unfortunately im REALLY stuck on this and was wondering in anyone knows how to work around this. I have some html text which i want displayed in a WPF RichTextBox. At the moment, i'm using some helper APIs found http://blogs.msdn.com/wpfsdk/archive/2006/05/25/606317.aspx to convert HTML to XAML. So at the moment i have a xaml data string, but i cant see to find a way to display this correctly within the richtextbox :s i have been trying the following: string xamlData = HTMLConverter.HtmlToXamlConverter.ConvertHtmlToXaml(sBody,true); FlowDocument result = XamlReader.Load(new System.Xml.XmlTextReader(new StringReader(xamlData))) as FlowDocument; but this is crashing on the XamlReader.. Any other way will do, i just need to display an HTML string in this RichTextBox or something else! Please Help!

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  • Problem installing PyQt4 on Windows 7

    - by alfredozn
    I have a problem installing PyQt4. I have Windows 7 with Python 3.1.2 installed. When I execute the PyQt-Py3.1-gpl-4.7.3-2.exe it shows the warning: This copy of PyQt has been built against Python v3.1 which doesn't seem to be installed. Do you wish to continue with the installation? Why the installer can't see my python installtion???, I set the PYTHONHOME env variable and added python to the PATH variable but is always the same warn. I don't know if the last .2 in my python's version is the problem. If I ignore the warning and install the PyQt, when I try to run the Examples and Demos from the All Programs menu it doesn't show anything. Im new to python and Qt, I don't know how to debug or something to solve this problem =S

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  • Android: List View Selected item -1

    - by Josemalive
    Hi, Im getting a -1 value when i try to get the selected item position on my listview that is already populated. list.setOnItemClickListener ( new AdapterView.OnItemClickListener() { public void onItemClick(AdapterView adapterView, View view,int arg2, long arg3) { int selectedPosition = adapterView.getSelectedItemPosition(); ShowAlert(String.valueOf(selectedPosition)); } } ); To fill my list view i use the following code: SimpleAdapter mSchedule = new SimpleAdapter( this, mylist, R.layout.listviewtest, new String[] {"test1", "test2", "test3"}, new int[] {R.id.TextView_websitename, R.id.TextView_keywords, R.id.TextView_backlink}); Any idea? Thanks in advance. Best Regards. Jose.

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  • jquery parse json multidimensional array

    - by ChrisMJ
    Ok so i have a json array like this {"forum":[{"id":"1","created":"2010-03-19 ","updated":"2010-03-19 ","user_id":"1","vanity":"gamers","displayname":"gamers","private":"0","description":"All things gaming","count_followers":"62","count_members":"0","count_messages":"5","count_badges":"0","top_badges":"","category_id":"5","logo":"gamers.jpeg","theme_id":"1"}]} I want to use jquery .getJSON to be able to return the values of each of the array values, but im not sure as to how to get access to them. So far i have this jquery code $.get('forums.php', function(json, textStatus) { //optional stuff to do after success alert(textStatus); alert(json); }); If you can help id be very happy :)

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  • Cannot import resource > "app/config/security.yml" from "/app/config/config.yml"

    - by tirengarfio
    Im getting this error: FileLoaderLoadException: Cannot import resource "app/config/security.yml" from "/app/config/config.yml". The file security.yml is on the right path. This is my security.yml file: jms_sapp/confiapp/config/security.yml secure_all_services: false exprapp/confiapp/config/security.yml security: encoders: Symfony\Component\Security\Core\User\User: plaintext role_hierarchy: ROLE_ADMIN: ROLE_USER ROLE_SUPER_ADMIN: [ROLE_USER, ROLE_ADMIN, ROLE_ALLOWED_TO_SWITCH] providers: in_memory: memory: users: user: { password: userpass, roles: [ 'ROLE_USER' ] } admin: { password: adminpass, roles: [ 'ROLE_ADMIN' ] } firewalls: dev: pattern: ^/(_(profiler|wdt)|css|images|js)/ security: false login: pattern: ^/demo/secured/login$ security: false secured_area: pattern: ^/demo/secured/ form_login: check_path: /demo/secured/login_check login_path: /demo/secured/login logout: path: /demo/secured/logout target: /demo/ #anonymous: ~ #http_basic: # realm: "Secured Demo Area" access_control: #- { path: ^/login, roles: IS_AUTHENTICATED_ANONYMOUSLY, requires_channel: https } #- { path: ^/_internal/secure, roles: IS_AUTHENTICATED_ANONYMOUSLY, ip: 127.0.0.1 }

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  • OAuth::Problem (parameter_absent)

    - by Sid
    Im working with OAuth 0.3.6 and the linkedin gem for a Rails application and I have this issue where OAuth throws an error saying that OAuth::Problem (parameter_absent). The thing is it doesn't throw the error on every occasion its called and the problem is I am unable to reproduce the issue locally to test it. The documentation says that : [parameter_absent: a required parameter wasn't received. In this case, the response SHOULD also contain an oauth_parameters_absent parameter. ] but the request is generated the same way each time to obtain the tokens so I fail to understand why this happens. Log OAuth::Problem (parameter_absent): oauth (0.3.6) lib/oauth/consumer.rb:167:in `request' oauth (0.3.6) lib/oauth/consumer.rb:183:in `token_request' oauth (0.3.6) lib/oauth/tokens/request_token.rb:18:in `get_access_token' linkedin (0.1.7) lib/linked_in/client.rb:35:in `authorize_from_request' app/controllers/users_controller.rb:413:in `linkedin_save' I have seen a few people facing this issue but I am yet to figure out a way to resolve this. Would appreciate some help on this.

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