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  • running adb via wifi on ubuntu 13.04

    - by Blaze Tama
    First, im new on linux so please bear with me. I have a rooted android phone and i was able to run the adb via wifi network on windows, where i just need to go to the adb's directory and type adb connect. However, i can't just do that in my ubuntu. Everytime i enter adb connect, the terminal always said that i dont have the adb and i must install it. When i check the ADT Bundle (I downloaded the bundled one from here), i can see the adb is there inside the platform-tools folder. I already tried to change the directory to the platform-tools and run the adb connect from there, but its still not working. Do i need to install the adb again via terminal? Or did i miss something? You may be wondering why dont i just download the adb (again) via terminal and do trial and error? The answer is because i dont have a good internet connection, so i want to avoid unnecessary downloads. Thanks for your time :D

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  • Best Usage of Multiple Computers For a Developer

    - by whaley
    I have two Macbook Pros - both are comparable in hardware. One is a 17" and the other a 15". The 17" has a slightly swifter CPU clock speed, but beyond that the differences are completely negligible. I tried a setup a while back where I had the 17" hooked up to an external monitor in the middle of my desk with the 15" laptop immediately to the right of it, and was using teleport to control the 15" from my 17". All development, terminal usage, etc. etc. was being done on the 17" and the 15" was primarily used for email / IM / IRC... or anything secondary to what I was working on. I have a MobileMe account so preferences were synced, but otherwise I didn't really use anything else to keep the computers in sync (I use dropbox/git but probably not optimally). For reasons I can't put my finger on, this setup never felt quite right. A few things that irked me was the 15" was way under-utlized and the 17" was overutilized having 2 laptops and a 21" monitor all on one desk actually took up lots of desk space and it felt like I had too much to look at. I reverted back to just using the 17" and the external monitor and keeping the 15" around the house (and using it very sparingly). For those of you who are using multiple laptops (or just multiple machines for that matter), I'd like to see setups that work for you for when you have 2 or more machines that gives you optimal productivity and why. I'd like to give this one more shot but with a different approach than my previous - which was using the 15" as a machine for secondary things (communication, reading documentation, etc. etc).

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  • Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • Unreal 3 Editor (Unreal Tournament 3) Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • FTP gives me a error when uploading and deleting files [on hold]

    - by AR Games
    Here's the error I get when trying to delete files... Command: DELE index.html Response: 550 Delete operation failed. Here's the error I get when trying to upload files... Command: OPTS UTF8 ON Response: 200 Always in UTF8 mode. Status: Connected Status: Starting upload of C:\wamp\www\.DS_Store Command: CWD /var/www/html Response: 250 Directory successfully changed. Command: TYPE A Response: 200 Switching to ASCII mode. Command: PASV Response: 227 Entering Passive Mode (76,185,76,101,78,222). Command: STOR .DS_Store Response: 553 Could not create file. Error: Critical file transfer error Status: Retrieving directory listing... Command: TYPE I Response: 200 Switching to Binary mode. Command: PASV Response: 227 Entering Passive Mode (76,185,76,101,23,94). Command: LIST Response: 150 Here comes the directory listing. Response: 226 Directory send OK. Status: Directory listing successful Response: 421 Timeout. Error: Connection closed by server Status: Disconnected from server IM running windows OS and using filezilla FTP client

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  • SharePoint Development: Making that application pool recycle less annoying

    - by Sahil Malik
    SharePoint 2010 Training: more information If you’re like me, you’re easily distracted. What was I talking about again? Oh yes! See, whenever I am writing a farm solution that requires an application pool recycle, I hit CTRL_SHIFT_B to deploy (how to remap CTRL_SHIFT_B to deploy?).Now, I have what, a good 15-20 seconds to goof off and check my gmail/facebook/twitter/IM conversations, right? Sure .. 30 minutes later .. my application pool has died and recycled 3 times on it’s own. Hmm. Clearly, this was becoming a serious issue. So what am I supposed to do here? Well, worry not! Here is what you need to do, Right click\Properties on your SharePoint project, and look for the “SharePoint” tab. Look for post-deployment command line, and add the following post-deployment command line. (Be careful, copy paste exactly as is).   Read full article ....

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  • Moving while doing loop animation in RPGMaker

    - by AzDesign
    I made a custom class to display character portrait in RPGMaker XP Here is the class : class Poser attr_accessor :images def initialize @images = Sprite.new @images.bitmap = RPG::Cache.picture('Character.png') #100x300 @images.x = 540 #place it on the bottom right corner of the screen @images.y = 180 end end Create an event on the map to create an instance as global variable, tada! image popped out. Ok nice. But Im not satisfied, Now I want it to have bobbing-head animation-like (just like when we breathe, sometimes bob our head up and down) so I added another method : def move(x,y) @images.x += x @images.y += y end def animate(x,y,step,delay) forward = true 2.times { step.times { wait(delay) if forward move(x/step,y/step) else move(-x/step,-y/step) end } wait(delay*3) forward = false } end def wait(time) while time > 0 time -= 1 Graphics.update end end I called the method to run the animation and it works, so far so good, but the problem is, WHILE the portrait goes up and down, I cannot move my character until the animation is finished. So that's it, I'm stuck in the loop block, what I want is to watch the portrait moving up and down while I walk around village, talk to npc, etc. Anyone can solve my problem ? Or better solution ? Thanks in advance

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  • How to fix this navigation issue in my site?

    - by David
    First off I use webs.com for the creation of my site. I have a very basic layout. List of links of the left and content on the right with a heading up top. Now in my list of links every link is an article that I wrote, I have about 25 links going down the left hand side of my site. Problem is when I try out new themes that support horizontal navigation as opposed to vertical navigation I get either a messy overflow of links Or a link called "more" which lists the rest of the articles in a drop down-list across my site. What I wish I had was a simple horizontal navigation like" "home, about, articles" and when the user clicks on articles it would then bring them to a page containing all my articles there. I would prefer it to be in a table like display. That way is not a long list. Anyways any ideas on how I can fix this issue im having? Please let me know if you need more information.

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  • Whats a good way to do Collision with 2D Rectangles? can someone give me a tip?

    - by Javier
    using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace BreakOut { class Field { public static Field generateField() { List<Block> blocks = new List<Block>(); for (int j = 0; j < BlockType.BLOCK_TYPES.Length; j++) for (int i = 0; i < (Game1.WIDTH / Block.WIDTH); i++) { Block b = new Block(BlockType.BLOCK_TYPES[j], new Vector2(i * Block.WIDTH, (Block.HEIGHT + 2) * j + 5)); blocks.Add(b); } return new Field(blocks); } List<Block> blocks; public Field(List<Block> blocks) { this.blocks = blocks; } public void Update(GameTime gameTime, Ball b) { List<Block> removals = new List<Block>(); foreach (Block o in blocks) { if (o.BoundingBox.Intersects(new Rectangle((int)b.pos.X, (int)b.pos.Y, Ball.WIDTH, Ball.HEIGHT))) //collision with blocks { removals.Add(o); } } foreach(Block o in removals) blocks.Remove(o); //removes the blocks, but i need help hitting one at a time } public void Draw(GameTime gameTime) { foreach (Block b in blocks) b.Draw(gameTime); } } } My problem is that My collision in this sucks. I'm trying to add collision with a ball and hitting against a block and then one of the blocks dissapear. The problem i'm having is: When the ball hits the block, it removes it all in one instance. Please people don't be mean and say mean answers to me, im just in highschool, still a nooby and trying to learn more c#/XNA..

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  • Getting started on Large Projects

    - by Mercfh
    So I just graduated from my College with a B.S. in Comp. Science (although it was a good school, we're the only accredited CS department in our state.....for w/e that means lol) I feel like im a decent programmer, not amazing....but not terrible. Anyways I got my first job about 2 weeks ago, it's a pretty entry level job: firmware development/tester (I know I know people look down on testers...but I gotta start somewhere). Anyways there isn't a whole lot of coding to be had right now (mostly simple stuff) but here soon I have the option of helping out with development (which is what I want to do) Thing is....I have NEVER worked on a huge project. I mean in school sure we had "group" projects but nothing really big. So I'm not super familiar with HUGE classes and such (main language was C++)....Is this something I'll just get used to with time? Some fellow students were used to that with internships and such...but I never got that chance. My job was mostly a "one man job" kinda thing. Mostly little things. Plus in class we never did huge projects anyways. So how do you guys I guess "plan" out these things? Do you use a whiteboard and plan out classes and such....or what. Also...another worry of mine is that I have to use google......ALOT for examples of code, because sometimes I just don't get how something works. Is this normal? It makes me feel sorta.....stupid I guess. I mean "technically" i've had 4-5 years coding experience......but it really only feels like I had 2 years of REAL experience. If that makes any sense? Thanks

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  • Moving characters on a grid [on hold]

    - by madmax1
    i am developing my first game with C++. My game uses a grid of rectangles. I have a class Board which manages the grid as a whole, initializes the terrain, places/removes characters, etc. It has a 2D vector of a class Field, which handles the Structure of the field, contained Objects, Characters, etc. Field again contains a vector of class Character, which are positioned on the field. Now i want to implement the functionality to move a character on the board, however dont know which is best practice to do so. Should i implement a moveCharacter(character, offset) function in Board, make it search for the character and move it? Or should i implement a function move(offset) in Character? This sure would be nicest, however makes characters necessary to know the board they are on, or the field which in turn knows the board. On the one hand i feel like i should avoid inclusion between classes as much as possible e.g. to increase portability of classes for different projects, on the other hand i think the character.move() functionality is most comfortable for further development. Im pretty new to "bigger" C++ projects and these kind of design questions pop up more and more often lately and i have troubles deciding. Thanks a lot for any advice!

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  • OpenGL + Allegro. Moving from software drawing X Y to openGL is confusing

    - by Aaron
    Having a fair bit of trouble. I'm used to Allegro and drawing sprites on a bitmap buffer at X Y coords. Now I've started a test project with OpenGL and its weird. Basically, as far as I know, theirs many ways to draw stuff in OpenGL. At the moment, I think I'm creating a Quad? Whatever that is, and I think Ive given it a texture of a bitmap and them im drawing that: GLuint gl_image; bitmap = load_bitmap("cat.bmp", NULL); gl_image = allegro_gl_make_texture_ex(AGL_TEXTURE_MASKED, bitmap, GL_RGBA); glBindTexture(GL_TEXTURE_2D, gl_image); glBegin(GL_QUADS); glColor4ub(255, 255, 255, 255); glTexCoord2f(0, 0); glVertex3f(-0.5, 0.5, 0); glTexCoord2f(1, 0); glVertex3f(0.5, 0.5, 0); glTexCoord2f(1, 1); glVertex3f(0.5, -0.5, 0); glTexCoord2f(0, 1); glVertex3f(-0.5, -0.5, 0); glEnd(); So yeah. So I got a few questions: Is this the best way of drawing a sprite? Is it suitable? The big question: Can anyone help / Does anyone know any tutorials on this weird coordinate thing? If it even is that. It's vastly different from XY, but I want to learn it. I was thinking maybe I could learn how this weird positioning stuff works, and then write a function to try and translate it to X and Y coords. Thats about it. I'm still trying to figure it all out on my own but any contributions you guys can make would be greatly appreciated =D Thanks!

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  • Datenbank in a Box

    - by A&C Redaktion
    Die Oracle Database Appliance: ein zuverlässiges, einfach zu bedienendes und erschwingliches Datenbank-System. Endlich kommt ein Datenbanksystem auf den Markt, das auf die Bedürfnisse kleinerer Unternehmen zugeschnitten ist: Oracle Database Appliance (ODA). Nicht jeder, der große Datenmengen zu verwalten hat, kann schließlich gleich zu Exadata und Co. greifen. Die kompakte „Datenbank in a Box“ kombiniert Software, Server und Speicherkapazität und bietet diverse Vernetzungsmöglichkeiten. Sie beinhaltet zwei geclusterte SunFire-Server, die unter Oracle Linux laufen, vorinstalliert ist eine Oracle Database 11g Release 2. Einer der großen ODA-Vorteile: Die Datenbank wächst mit den Bedürfnissen des Unternehmens: Die Leistungsfähigkeit des Clusters lässt sich anpassen, indem per "Pay-as-you-grow" Software-Lizensierung sukzessive zwei bis 24 Cores freigeschaltet werden können. Sie bietet außerdem hohe Verfügbarkeit für Eigen- und Standard-OLTP sowie universelle Datenbanken, auch in großer Anzahl. Für den Schutz vor Server- und Speichersystemausfällen sorgen Oracle Real Application Clusters, beziehungsweise Oracle Automatic Storage Management. Proaktive Systemüberwachung, Software-Bereitstellung auf einen Klick, integrierte Patches über den gesamten Stack und ein automatischer Call-Home bei Hardware-Ausfällen sparen Kosten und Ressourcen bei der Instandhaltung. Über das Oracle PartnerNetzwerk steht Kunden eine große Anzahl an branchenübergreifenden und -spezifischen Anwendungen zur Verfügung, die von der besseren Verfügbarkeit der Oracle Database Appliance profitieren. Auch die Fachpresse setzt sich mit der neuen Oracle Database Appliance auseinander: Ausführlich berichten unter anderem die Computerwoche und heise online. Das Admin-Magazin bietet eine kurze aber treffende Übersicht. Eine ebenfalls anschauliche, etwas ausführlichere Darstellung bietet die Webseite von DOAG e.V. Im Webcast zur Oracle Database Appliance geht Judson Althoff unter anderem auf deren Bedeutung für das Partner-Business ein:

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  • Offset Forward vector of object based on Rotation

    - by Taylor
    I'm using the Bullet 3D physics engine in a iOS application running openGL ES 1.1 Currently I'm accepting info from the gyroscope to allow the user to "look around" a 3d world that follows a bouncing ball (note: it only takes in the yaw to look around 360 degrees). Im also accepting information from the accelerometer based on the tilt to push the ball. As of right now, to move forward, the user tilts the devise forward (using the accelerometer); to move to the right, the user tilts the devise to the right and so on. The forward vector is currently along it's local Z-axis. The problem is that I want to change the ball bounce based on where the user has changed the view. If I change the view, the ball bounces in the fixed direction. I want to change the forward facing direction so that when a user changes the view (say to the look at the right of the world, the user rotates the device), tilting the devise forward will result in a forward force in that direction. Basically, I want the forward vector to take the rotation into consideration. Sorry if I didn't explain the issue well enough, its kind of confusing to write down.

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  • Collision detection - player gets stuck in platform when jumping

    - by Sun
    So I'm having some problems with my collision detection with my platformer. Take the image below as an example. When I'm running right I am unable to go through the platform, but when I hold my right key and jump, I end up going through the object as shown in the image, below is the code im using: if(shapePlatform.intersects(player.getCollisionShape())){ Vector2f vectorSide = new Vector2f(shapePlatform.getCenter()[0] - player.getCollisionShape().getCenter()[0], shapePlatform.getCenter()[1] - player.getCollisionShape().getCenter()[1]); player.setVerticleSpeed(0f); player.setJumping(false); if(vectorSide.x > 0 && !(vectorSide.y > 0)){ player.getPosition().set(player.getPosition().x-3, player.getPosition().y); }else if(vectorSide.y > 0){ player.getPosition().set(player.getPosition().x, player.getPosition().y); }else if(vectorSide.x < 0 && !(vectorSide.y > 0)){ player.getPosition().set(player.getPosition().x+3, player.getPosition().y); } } I'm basically getting the difference between the centre of the player and the centre of the colliding platform to determine which side the player is colliding with. When my player jumps and walks right on the platform he goes right through. The same can also be observed when I jump on the actual platform, should I be resetting the players y in this situation?

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  • Acer Aspire 5542G overheating with ubuntu/kubuntu 12.04

    - by james
    I have an Acer Aspire 5542G laptop purchased couple of years ago. All these days, i used windows 7 on it . Then I tried ubuntu 12.04 . Everything was fine except the overheating issue. I updated ubuntu with all security fixes and available updates but nothing solved the problem. With idle use like internet browsing, the cpu fan speeds up a lot and i can feel very hot air coming from the vent (comparable to playing serious 3d game in windows). But it will not go to a point of freeze and shutdown. But as long as im using it, with no intensive tasks at all, the laptop stays too hot. This wasn't the case with windows7. In windows 7 the fan will not rotate at all with normal use. I heard there was manufacturing defect with some acer laptops, but i think it wasn't the case with my laptop since windows7 runs perfectly. I updated the bios to latest version. I cleaned dust in the vents. I tried kubuntu 12.04 up-to-date. Nothing solved the issue. My laptop specs are: CPU : AMD turion2 x2 M500 @ 2.2GHz GPU : AMD Mobility Radeon HD4570 3GB RAM and 320GB hard disk.

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  • Shutting down Ubuntu 11.10 with power button without x11-session

    - by RJdaMoD
    when pressing the power-button inside a (gnome-)session, ubuntu asks me what to do and shuts down after 60 seconds anyway. No problem so far. But if i'm not logged in in a gnome-session (for example in the login screen), or just change to a tty, then the power-button won't work. But i remember that i worked in 11.04. So what's changed and how to restore? Background: I use my machine as a print server. If im not home and my wife wants to print sth., she used to switch on my machine, print via her laptop, and then just shut it down by power-button. Beginning of march i was on a business tour, and she called me that she could not shutdown my machine anymore. I shut it down by ssh, but this seems not the favorable way to me. I already had a look in /etc/acpi/powerbtn.sh and think that the line if pidof x $PMS > /dev/null; then exit is the cause for this since it aborts the script when no gui-power-manager is found. Is that right? But that does not explain with the power-button does not work when switching from the x11-session to a tty, although this would not be critical to me. Thanks in advance Greetings RJ

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  • Implementing AS 2.0 with FSM?

    - by Up2u
    i have seen many of references of AI and FSM like : http://www.richardlord.net/blog/fini...n-actionscript and sadly im still can't understand the point of the FSM on AS2.0 is it a must to create a class of each state ? i have a project of game and also it has an AI, the AI has 3 state n i said the state is distanceCheck, ChaseTarget, and Hit the target, the game that i create is FPS game and play via by mouse so what i mean is i have create an AI ( and is success ) but i want to convert it to FSM method ... i create : function of CheckDistanceState() and in that function i have to locked the target with an array, and sort it with the nearest distance and locked it and it trigger the function ChaseState(), and in the ChaseState() i insert the Hit() function to destroy the enemy, the 3 function that i created , i call it in the AI_cursor.onEnterframe, ( FPS game that only have a cursor in stage ) is there any chance to implement FSM to my code without to create a class ?? from what i read before , to create a class mean to create an external code outside of the frame ( i used to code in frame) and i stil dont understand about it. sorry if my explaination not clear ...

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  • accessing files on a shared folder via IIS

    - by Darkcat Studios
    Im not sure if this suits stackexchange, serverfault or here... so i'll go with here for a start. I'm having issues setting up a network share to be accessed by IIS, all I need to do is read/write files on the Other server. We have 2 servers set up (Both 2008 R2 & IIS 7.5), one is the WEB server, which is externally accessible and NOT part of the domain. We also have an Intranet server which has no internet connectivity and is part of the domain. These 2 servers can talk to each other happily, I have the SQL server on the WEB server shared across to the intranet server so that the web content is editable from the intranet. I can share a folder on the web server (say, wwwroot/Images/) and connect to it from the intranet server, even have it as a mapped drive (but i know thats not going to work for IIS to access it), So there seems not to be a connectivity issue. I can also set up a Virtual folder in IIS on the Intranet server - this is where it gets annoying - I cant connect using pass-through authentication because there is no suitable user on the web server (which is not on the domain). If i set up a user on the web server, eg Intranet_USR, and give it appropriate rights to the folder, files and share, i can connect, but only view folder contents in IIS, not read, although that user has read privileges!! Any help much appreciated!

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  • Points around a circumference C#

    - by Lautaro
    Im trying to get a list of vectors that go around a circle, but i keep getting the circle to go around several times. I want one circel and the dots to be placed along its circumference. I want the first dot to start at 0 and the last dot to end just before 360. Also i need to be able to calculate the spacing by the ammount of points. List<Vector2> pointsInPath = new List<Vector2>(); private int ammountOfPoints = 5; private int blobbSize = 200; private Vector2 topLeft = new Vector2(100, 100); private Vector2 blobbCenter; private int endAngle = 50; private int angleIncrementation; public Blobb() { blobbCenter = new Vector2(blobbSize / 2, blobbSize / 2) + topLeft; angleIncrementation = endAngle / ammountOfPoints; for (int i = 0; i < ammountOfPoints; i++) { pointsInPath.Add(getPointByAngle(i * angleIncrementation, 100, blobbCenter)); // pointsInPath.Add(getPointByAngle(i * angleIncrementation, blobbSize / 2, blobbCenter)); } } private Vector2 getPointByAngle(float angle, float distance, Vector2 centre) { return new Vector2((float)(distance * Math.Cos(angle) ), (float)(distance * Math.Sin(angle))) + centre ; }

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  • help with migrating from Widows, x64 FGLRX, CPU load, Java and Minecraft

    - by joxer
    Im new to ubuntu, it is the second time i have installed it. This comp is Dell studio 1558. some specs: CPU- intel core i7 Q720 1.6GHz, GPU- ATI Mobility Radeon HD 5400 FGLRX- i've fallowed these instructions among inspecting many others, i have tried all of the variants mentioned in that tread before reverting back to the drivers supplied with Ubuntu ( through additional drivers ) which apparently seem to work best. i am testing them with minecraft as silly as it may sound. in 2 to 60 minutes the FPS drop from 70+ to somewhere between 0 and 5. while "fgl_glxgears" runs at between 400 and 800 FPS smoothly.. I am using oracle ( sun ) JRE6 to run minecraft, i have gotten it through a tutorial linked on oracle's website, i currently have no other version of java installed ( was worse when i had a few others here ). after closing the game Ubuntu is similarly slow, i've checked the CPU load using System Monitor and it shows one of the CPU's jumping to 80%~100% load at a time.. a reboot solves it. i realize my mess is up to me to solve but a hand is always appreciated. tyvm in advance.

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  • JQuery Validation dates [migrated]

    - by james
    Im trying to get my form to validate...so basically its working, but a little bit too well, I have two text boxes, one is a start date, the other an end date in the format of mm/dd/yyyy if the start date is greater than the end date...there is an error if the end date is less than the start date...there is an error if the start date is less than today's date...there is an error The only thing is when I correct the error, the error warning is still there...here is my code: // Validate Date Ranges if ($(this).val() != '' && dates.not(this).val != '') { if ($(this).hasClass("FromCal")) { if (new Date(testDate) > new Date(otherDate)) { addError($(this)); $('.flightDateError').text('* Start date must be earlier than end date.'); isValid = false; return; } } else { if (new Date(testDate) < new Date(otherDate)) { addError($(this)); $('.flightDateError').text('* End date must be later than start date.'); return; } } } and here are the two text boxes: <div id="campaign_start" style="display: inline-block"> <label class="date_range_label">from:</label> <asp:TextBox ID="FromCalTbx" runat="server" Width="100px" CssClass="FromCal editable float_left required" /> </div> <div id="campaign_end" style="display: inline-block"> <label class="date_range_label">to:</label> <asp:TextBox ID="ToCalTbx" runat="server" Width="100px" CssClass="float_left optional"/> </div> PS - testDate is the start Date otherDate is the end Date

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  • Layers - Logical seperation vs physical

    - by P.Brian.Mackey
    Some programmers recommend logical seperation of layers over physical. For example, given a DL, this means we create a DL namespace not a DL assembly. Benefits include: faster compilation time simpler deployment Faster startup time for your program Less assemblies to reference Im on a small team of 5 devs. We have over 50 assemblies to maintain. IMO this ratio is far from ideal. I prefer an extreme programming approach. Where if 100 assemblies are easier to maintain than 10,000...then 1 assembly must be easier than 100. Given technical limits, we should strive for < 5 assemblies. New assemblies are created out of technical need not layer requirements. Developers are worried for a few reasons. A. People like to work in their own environment so they dont step on eachothers toes. B. Microsoft tends to create new assemblies. E.G. Asp.net has its own DLL, so does winforms. Etc. C. Devs view this drive for a common assembly as a threat. Some team members Have a tendency to change the common layer without regard for how it will impact dependencies. My personal view: I view A. as silos, aka cowboy programming and suggest we implement branching to create isolation. C. First, that is a human problem and we shouldnt create technical work arounds for human behavior. Second, my goal is not to put everything in common. Rather, I want partitions to be made in namespaces not assemblies. Having a shared assembly doesnt make everything common. I want the community to chime in and tell me if Ive gone off my rocker. Is a drive for a single assembly or my viewpoint illogical or otherwise a bad idea?

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  • Creating deterministic key pairs in javascript for use in encrypting/decrypting/signing messages

    - by SlickTheNick
    So I have been searching everywhere and havn't been able to find anything with the sufficient information I need.. so Im a bit stumped on this one at the moment What I am trying to do is create a public/private key pair (like PGP) upon a users account creation, based on their passphrase and a random seed. The public key would be saved on the server, and ideally the private key would never be seen by the server whatsoever. The user could then sign in, and send a message to another user. Before the message is sent, the senders key pair would be re-generated on the fly based on their credentials (and maybe a password prompt) and used to encrypt the message. The receiver would then use their own re-generated private key to decrypt said message. The server itself should never see any plaintext passwords, private keys or readable messages. Bit unsure how on how I could go about implementing this. Iv been looking into PGP, specifically openPGP.js. The main trouble I am having is being able to regenerate the key-pair based off a specific seed. PGP seems to have a random output even if the inputs are the same. Storing the private key in a cookie or in HTML5 storage or something also isnt really an option, too unreliable. Can anyone point me in the right direction?

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  • Permissions issue: how can Apache access files in my Home directory?

    - by richzilla
    I know file permissions have been covered on here before, but im struggling to get my head around the concept for my scenario. I created the files on an old ubuntu installation. Ive copied the files into my new ubuntu installation and put them in my webroot. When i attempt to run the files (theyre PHP files) i get an error relating to permissions in an attempt to fix this, i assumed that they must still be owned by the previous owner, so i ran chown -R on the directory, with my username as an argument, in order to take ownership of all of the files in the directory. It should be noted that the usernames between new and old ubuntu installations were the same. When i attempt to run the files again, same problem: 500 error due to permissions problems. Can anyone tell me what other steps i should take? The webroot for my apache installation is inside my home folder. If i create new files in my webroot, they also work as expected, its only the old files that are causing the problem.

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