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  • How can I generate images of basic figures with Perl?

    - by jonny
    I am using jalava library as a diagram drawing tool. It displays figures as images in order to maintain compatibility with majority of browsers. When diagram block is being resized a request is being made and new gif image is generated and send to browser. What I need is generating image of basic blocks, like rounded rectangle, circle, diamond with specified parameters (height, width and color). I want to do all server-side; my server part is written on Perl.

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  • Steganography Experiment - Trouble hiding message bits in DCT coefficients

    - by JohnHankinson
    I have an application requiring me to be able to embed loss-less data into an image. As such I've been experimenting with steganography, specifically via modification of DCT coefficients as the method I select, apart from being loss-less must also be relatively resilient against format conversion, scaling/DSP etc. From the research I've done thus far this method seems to be the best candidate. I've seen a number of papers on the subject which all seem to neglect specific details (some neglect to mention modification of 0 coefficients, or modification of AC coefficient etc). After combining the findings and making a few modifications of my own which include: 1) Using a more quantized version of the DCT matrix to ensure we only modify coefficients that would still be present should the image be JPEG'ed further or processed (I'm using this in place of simply following a zig-zag pattern). 2) I'm modifying bit 4 instead of the LSB and then based on what the original bit value was adjusting the lower bits to minimize the difference. 3) I'm only modifying the blue channel as it should be the least visible. This process must modify the actual image and not the DCT values stored in file (like jsteg) as there is no guarantee the file will be a JPEG, it may also be opened and re-saved at a later stage in a different format. For added robustness I've included the message multiple times and use the bits that occur most often, I had considered using a QR code as the message data or simply applying the reed-solomon error correction, but for this simple application and given that the "message" in question is usually going to be between 10-32 bytes I have plenty of room to repeat it which should provide sufficient redundancy to recover the true bits. No matter what I do I don't seem to be able to recover the bits at the decode stage. I've tried including / excluding various checks (even if it degrades image quality for the time being). I've tried using fixed point vs. double arithmetic, moving the bit to encode, I suspect that the message bits are being lost during the IDCT back to image. Any thoughts or suggestions on how to get this working would be hugely appreciated. (PS I am aware that the actual DCT/IDCT could be optimized from it's naive On4 operation using row column algorithm, or an FDCT like AAN, but for now it just needs to work :) ) Reference Papers: http://www.lokminglui.com/dct.pdf http://arxiv.org/ftp/arxiv/papers/1006/1006.1186.pdf Code for the Encode/Decode process in C# below: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing.Imaging; using System.Drawing; namespace ImageKey { public class Encoder { public const int HIDE_BIT_POS = 3; // use bit position 4 (1 << 3). public const int HIDE_COUNT = 16; // Number of times to repeat the message to avoid error. // JPEG Standard Quantization Matrix. // (to get higher quality multiply by (100-quality)/50 .. // for lower than 50 multiply by 50/quality. Then round to integers and clip to ensure only positive integers. public static double[] Q = {16,11,10,16,24,40,51,61, 12,12,14,19,26,58,60,55, 14,13,16,24,40,57,69,56, 14,17,22,29,51,87,80,62, 18,22,37,56,68,109,103,77, 24,35,55,64,81,104,113,92, 49,64,78,87,103,121,120,101, 72,92,95,98,112,100,103,99}; // Maximum qauality quantization matrix (if all 1's doesn't modify coefficients at all). public static double[] Q2 = {1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1}; public static Bitmap Encode(Bitmap b, string key) { Bitmap response = new Bitmap(b.Width, b.Height, PixelFormat.Format32bppArgb); uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Start be transferring the unmodified image portions. // As we'll be using slightly less width/height for the encoding process we'll need the edges to be populated. for (int y = 0; y < b.Height; y++) for (int x = 0; x < b.Width; x++) { if( (x >= imgWidth && x < b.Width) || (y>=imgHeight && y < b.Height)) response.SetPixel(x, y, b.GetPixel(x, y)); } // Setup the counters and byte data for the message to encode. StringBuilder sb = new StringBuilder(); for(int i=0;i<HIDE_COUNT;i++) sb.Append(key); byte[] codeBytes = System.Text.Encoding.ASCII.GetBytes(sb.ToString()); int bitofs = 0; // Current bit position we've encoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to encode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] redData = GetRedChannelData(b, x, y); int[] greenData = GetGreenChannelData(b, x, y); int[] blueData = GetBlueChannelData(b, x, y); int[] newRedData; int[] newGreenData; int[] newBlueData; if (bitofs < totalBits) { double[] redDCT = DCT(ref redData); double[] greenDCT = DCT(ref greenData); double[] blueDCT = DCT(ref blueData); int[] redDCTI = Quantize(ref redDCT, ref Q2); int[] greenDCTI = Quantize(ref greenDCT, ref Q2); int[] blueDCTI = Quantize(ref blueDCT, ref Q2); int[] blueDCTC = Quantize(ref blueDCT, ref Q); HideBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); double[] redDCT2 = DeQuantize(ref redDCTI, ref Q2); double[] greenDCT2 = DeQuantize(ref greenDCTI, ref Q2); double[] blueDCT2 = DeQuantize(ref blueDCTI, ref Q2); newRedData = IDCT(ref redDCT2); newGreenData = IDCT(ref greenDCT2); newBlueData = IDCT(ref blueDCT2); } else { newRedData = redData; newGreenData = greenData; newBlueData = blueData; } MapToRGBRange(ref newRedData); MapToRGBRange(ref newGreenData); MapToRGBRange(ref newBlueData); for(int dy=0;dy<8;dy++) { for(int dx=0;dx<8;dx++) { int col = (0xff<<24) + (newRedData[dx+(dy*8)]<<16) + (newGreenData[dx+(dy*8)]<<8) + (newBlueData[dx+(dy*8)]); response.SetPixel(x+dx,y+dy,Color.FromArgb(col)); } } } } if (bitofs < totalBits) throw new Exception("Failed to encode data - insufficient cover image coefficients"); return (response); } public static void HideBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { int tempValue = 0; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ( (u != 0 || v != 0) && CMatrix[v+(u*8)] != 0 && DCTMatrix[v+(u*8)] != 0) { if (bitofs < totalBits) { tempValue = DCTMatrix[v + (u * 8)]; int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); byte value = (byte)((codeBytes[bytePos] & mask) >> bitPos); // 0 or 1. if (value == 0) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a != 0) DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS) - 1; DCTMatrix[v + (u * 8)] &= ~(1 << HIDE_BIT_POS); } else if (value == 1) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a == 0) DCTMatrix[v + (u * 8)] &= ~((1 << HIDE_BIT_POS) - 1); DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS); } if (DCTMatrix[v + (u * 8)] != 0) bitofs++; else DCTMatrix[v + (u * 8)] = tempValue; } } } } } public static void MapToRGBRange(ref int[] data) { for(int i=0;i<data.Length;i++) { data[i] += 128; if(data[i] < 0) data[i] = 0; else if(data[i] > 255) data[i] = 255; } } public static int[] GetRedChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x,y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 16) & 0xff) - 128; } } return (data); } public static int[] GetGreenChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 8) & 0xff) - 128; } } return (data); } public static int[] GetBlueChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 0) & 0xff) - 128; } } return (data); } public static int[] Quantize(ref double[] DCTMatrix, ref double[] Q) { int[] DCTMatrixOut = new int[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (int)Math.Round(DCTMatrix[v + (u * 8)] / Q[v + (u * 8)]); } } return(DCTMatrixOut); } public static double[] DeQuantize(ref int[] DCTMatrix, ref double[] Q) { double[] DCTMatrixOut = new double[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (double)DCTMatrix[v + (u * 8)] * Q[v + (u * 8)]; } } return(DCTMatrixOut); } public static double[] DCT(ref int[] data) { double[] DCTMatrix = new double[8 * 8]; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double sum = 0.0; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double s = data[x + (y * 8)]; double dctVal = Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += s * dctVal; } } DCTMatrix[u + (v * 8)] = (0.25 * cu * cv * sum); } } return (DCTMatrix); } public static int[] IDCT(ref double[] DCTMatrix) { int[] Matrix = new int[8 * 8]; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double sum = 0; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double idctVal = (cu * cv) / 4.0 * Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += (DCTMatrix[u + (v * 8)] * idctVal); } } Matrix[x + (y * 8)] = (int)Math.Round(sum); } } return (Matrix); } } public class Decoder { public static string Decode(Bitmap b, int expectedLength) { expectedLength *= Encoder.HIDE_COUNT; uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Setup the counters and byte data for the message to decode. byte[] codeBytes = new byte[expectedLength]; byte[] outBytes = new byte[expectedLength / Encoder.HIDE_COUNT]; int bitofs = 0; // Current bit position we've decoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to decode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] blueData = ImageKey.Encoder.GetBlueChannelData(b, x, y); double[] blueDCT = ImageKey.Encoder.DCT(ref blueData); int[] blueDCTI = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q2); int[] blueDCTC = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q); if (bitofs < totalBits) GetBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); } } bitofs = 0; for (int i = 0; i < (expectedLength / Encoder.HIDE_COUNT) * 8; i++) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); List<int> values = new List<int>(); int zeroCount = 0; int oneCount = 0; for (int j = 0; j < Encoder.HIDE_COUNT; j++) { int val = (codeBytes[bytePos + ((expectedLength / Encoder.HIDE_COUNT) * j)] & mask) >> bitPos; values.Add(val); if (val == 0) zeroCount++; else oneCount++; } if (oneCount >= zeroCount) outBytes[bytePos] |= mask; bitofs++; values.Clear(); } return (System.Text.Encoding.ASCII.GetString(outBytes)); } public static void GetBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ((u != 0 || v != 0) && CMatrix[v + (u * 8)] != 0 && DCTMatrix[v + (u * 8)] != 0) { if (bitofs < totalBits) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); int value = DCTMatrix[v + (u * 8)] & (1 << Encoder.HIDE_BIT_POS); if (value != 0) codeBytes[bytePos] |= mask; bitofs++; } } } } } } } UPDATE: By switching to using a QR Code as the source message and swapping a pair of coefficients in each block instead of bit manipulation I've been able to get the message to survive the transform. However to get the message to come through without corruption I have to adjust both coefficients as well as swap them. For example swapping (3,4) and (4,3) in the DCT matrix and then respectively adding 8 and subtracting 8 as an arbitrary constant seems to work. This survives a re-JPEG'ing of 96 but any form of scaling/cropping destroys the message again. I was hoping that by operating on mid to low frequency values that the message would be preserved even under some light image manipulation.

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  • iPhone App is leaking memory; Instruments and Clang cannot find the leak

    - by Norbert
    Hi, i've developed an iPhone program which is kind of an image manipulation program: The user get an UIImagePickerController and selects an image. Then the program does some heavy calculating in a new thread (for responsiveness of the application). The thread has, of course, its own autorelease pool. When calculation is done, the seperated thread signals the main thread that the result can be presented. The app creates a new view controller, pushes it onto the navigation controller. In short: UIImagePickerController new thread (autorelease pool) does some heavy calculation with image data signal to main thread that it's done main thread creates view controller and pushes it onto navigation controller view controller presents image result My program works well, but if I dismiss the navigation controller's top view controller by tapping on the back button and repeat the whole process several times, my app crashes. But only on the device! Instruments cannot find any leaks (except for some minor ones which I don't feel responsible for: thread creation, NSCFString; overall about 10 kB). Even Clang static analyzer tells me that my could seems to be all right. I know that the UIImage class can cache images and objects returned from convenience methods get freed only whet their autorelease pool gets drained. But most of the time I work with CGImageRef and I use UIImage' alloc, init & release methods to free memory as soon as possible. Currently, I don't know how to isolate the problem. How would you approach this problem? Crash Log: Incident Identifier: F4C202C9-1338-48FC-80AD-46248E6C7154 CrashReporter Key: bb6f526d8b9bb680f25ea8e93bb071566ccf1776 OS Version: iPhone OS 3.1.1 (7C145) Date: 2009-09-26 14:18:57 +0200 Free pages: 372 Wired pages: 7754 Purgeable pages: 0 Largest process: _MY_APP_ Processes Name UUID Count resident pages _MY_APP_ <032690e5a9b396058418d183480a9ab3> 17766 (jettisoned) (active) debugserver <ec29691560aa0e2994f82f822181bffd> 107 syslog_relay <21e13fa2b777218bdb93982e23fb65d3> 62 notification_pro <8a7725017106a28b545fd13ed58bf98c> 64 notification_pro <8a7725017106a28b545fd13ed58bf98c> 64 afcd <98b45027fbb1350977bf1ca313dee527> 65 mediaserverd <eb8fe997a752407bea573cd3adf568d3> 319 ptpd <b17af9cf6c4ad16a557d6377378e8a1e> 142 syslogd <ec8a5bc4483638539fa1266363dee8b8> 68 BTServer <1bb74831f93b1d07c48fb46cc31c15da> 119 apsd <a639ba83e666cc1d539223923ce59581> 165 notifyd <2ed3a1166da84d8d8868e64d549cae9d> 101 CommCenter <f4239480a623fb1c35fa6c725f75b166> 161 SpringBoard <8919df8091fdfab94d9ae05f513c0ce5> 2681 (active) accessoryd <b66bcf6e77c3ee740c6a017f54226200> 90 configd <41e9d763e71dc0eda19b0afec1daee1d> 275 fairplayd <cdce5393153c3d69d23c05de1d492bd4> 108 mDNSResponder <f3ef7a6b24d4f203ed147f476385ec53> 103 lockdownd <6543492543ad16ff0707a46e512944ff> 297 launchd <73ce695fee09fc37dd70b1378af1c818> 71 **End**

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  • Background images and Logos

    - by clone1018
    Ok so I have a Background background-image: url('images/body.png'); now I want to overlay a Logo using background-image: url('images/logo.png'); but the Logo is behind the Background. I've tried z-index. But it doesn't help. Any ideas?

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  • Detect if objects are loaded [Javascript]

    - by Samuel
    I was wondering, is there a way to detect if a certain image / div is loaded? For example when i am loading two heavy images and showing a loading sign at the two places the images will later occupy, is there a way to already display the first image when it's loaded while still loading the second one?

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  • Windows Question: RunOnce/Second Boot Issues [closed]

    - by Greg
    Moved to Super User: Windows Question: RunOnce/Second Boot Issues I am attempting to create a Windows XP SP3 image that will run my application on Second Boot. Here is the intended workflow. 1) Run Image Prep Utility (I wrote) on windows to add my runonce entries and clean a few things up. 2) Reboot to ghost, make image file. 3) Package into my ISO and distribute. 4) System will be imaged by user. 5) On first boot, I have about 5 things that run, one of which includes a driver updater (I wrote) for my own specific devices. 6) One of the entries inside of HKCU/../runonce is a reg file, which adds another key to HKLM/../runonce. This is how second boot is acquired. 7) As a result of the driver updater, user is prompted to reboot. 8) My application is then launched from HKLM/../runonce on second boot. This workflow works perfectly, except for a select few legacy systems that contain devices that cause the add hardware wizard to pop up. When the add hardware wizard pops up is when I begin to see problems. It's important to note, that if I manually inspect the registry after the add hardware wizard pops up, it appears as I would expect, with all the first boot scripts having run, and it's sitting in a state I would correctly expect it to be in for a second boot scenario. The problem comes when I click next on the add hardware wizard, it seems to re-run the single entry I've added, and re-executes the runonce scripts. (only one script now as it's already executed and cleared out the initial entries). This causes my application to open as if it were a second boot, only when next is clicked on the add hardware wizard. If I click cancel, and reboot, then it also works as expected. I don't care as much about other solutions, because I could design a system that doesn't fully rely on Microsoft's registry. I simply can't find any information as to WHY this is happening. I believe this is some type of Microsoft issue that's presenting itself as a result of an overstretched image that's expected to support too many legacy platforms, but any help that can be provided would be appreciated. Thanks,

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  • Is there a substitute for blockproc in Matlab?

    - by SetchSen
    I've been using blockproc for processing images blockwise. Unfortunately, blockproc is part of the Image Processing Toolbox, which I don't have on my personal computer. Is there a combination of functions in base Matlab that can substitute for blockproc? My initial guess was to use im2col to transform each block into columns, and then arrayfun to process each column. Then I realized that im2col is also a part of the Image Processing Toolbox, so that doesn't solve my problem.

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  • Python 2.6 + PIL + Google App Engine issue

    - by mswallace
    I am using OS X 1.6 snow leopard and I successfully got PIL installed. I am able to open terminal and type import Image without any errors. However, When using app engine I get Image error still saying that PIL is not installed. I am wondering if any of you have an thoughts as to how I can resolve this issue. -Matthew

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  • How to make disconnected closed curves connected by adding a shortest path using MATLAB?

    - by user198729
    bwlabel can be used to get disconnected objects in an image: [L Ne] = bwlabel(image); I want to make the objects(But my target is only the contours(closed curve) of these objects) connected by adding a shortest path where necessary. How do I approach this? UPDATE Or how to dilate the closed curves so that they get connected? How to calculate the shortest path between two disconnected closed curves?

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  • Simple/Basic steganography algorithms and methods

    - by tomp
    What are the basic and simpliest steganography algorithms and methods? I mean the steganography applied to images. How does simple program that hides data to images work? How does the program recognize the encrypted message in image without the source image? What are the main techniques used?

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  • Easy way to view images in a database

    - by Vaccano
    I have a web service that I just coded up that drops an image (png) into my SQL Server 2008 database as a varbinary. Is there a easy tool out there that can let me see that image? I could code up a client, but I would rather just use a tool if one exists.

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  • GDI+, Smaller images ?

    - by Tony
    Hi I create a bitmap from bytes coming from the web, and I downsample it, the resulted Jpg is still too big although I use small pixel format, someone know how to manipulate compression of the image, because I had impression that the saved image is not compressed anymore. Thanks

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  • Cocoa WebView won't render all images on OSX 10.8

    - by user2906962
    I'm currently developing an application for OS X, backwards compatible with OS X 10.6. At some point I create a WebView in which I load html content that I create dynamically. The html content is formed only of image links <img src= and text, there is no javascript or anything of that kind. All the images (there are only 5 png images) are stored locally and their size is 4 KB. The problem I have is that some images (those that are not on the visible side of the "scroll"), the very first time I run the application,the images are not shown unless I drag the window to another screen or load again the view controller that contains the WebView. In those cases the images appear on the "scroll" even if they are offsite. I've tried creating the WebView both with IB and programatically, I've used WebPreferences like Autosaves, AllowsAnimatedImages … I've tried using NSURLCache to load each image so that the WebView will get access to them easier ... same result. Taking into account that my code is quite extensive I'm gonna post only the bits that I think are relevant: NSString *finalHtml ... //contains the complete html CGRect screenRect = [self.fixedView bounds]; CGRect webFrame = CGRectMake(0.0f, 0.0f, screenRect.size.width, screenRect.size.height); self.miwebView=[[WebView alloc] initWithFrame:webFrame]; [self.miwebView setEditable:NO]; [self.miwebView setUIDelegate:self]; ... NSURLCache *URLCache = [[NSURLCache alloc] initWithMemoryCapacity:4 * 1024 * 1024 diskCapacity:20 * 1024 * 1024 diskPath:nil]; [NSURLCache setSharedURLCache:URLCache]; NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"line" ofType:@"png"]; NSURL *resourceUrl = [NSURL URLWithString:imagePath]; NSURLRequest *request = [NSURLRequest requestWithURL:resourceUrl cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0f]; [URLCache cachedResponseForRequest:request]; ... [self.miwebView setResourceLoadDelegate:self]; WebPreferences *webPref = [[WebPreferences alloc]init]; [webPref setAutosaves:YES]; [webPref setAllowsAnimatedImages:YES]; [webPref setAllowsAnimatedImageLooping:YES]; [self.miwebView setPreferences:webPref]; NSString *pathResult = [[NSBundle mainBundle] bundlePath]; NSURL *baseURLRes = [NSURL fileURLWithPath:pathResult]; [[self.miwebView mainFrame] loadHTMLString:finalHtml baseURL:baseURLRes]; [self.fixedView addSubview:self.miwebView]; I should also mention that if an image is caught somewhere in between the visible and non visible side of the "scroll" only the visible bit of the image is going to be rendered even if the page gets scrolled up ... so I think all this is some rendering issue ... I appreciate your help, thank you!

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  • Safari doesn't display 'alt' text on Images?

    - by Nimbuz
    <img src="image_that_may_or_may_not_load.png" alt="Show this text if image not loaded" /> Safari doesn't seem to show 'alt' text in case the image is not loaded. I'm not sure about other browsers, but Firefox does show the alternate text. Its so important to display alt text in email templates where the images would be blocked by the client most likely, atleast until the user accepts to "display images from this user/site". Any workaround for this? Thanks

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  • Easy way to use Images in WPF

    - by j-t-s
    Hi All I've only just started using WPF. (I'm a WinForms guy), and from what I can see, trying to simply drag an image onto the Window is a huge PAIN. There seems to be no way where you can just select an option to tell it what picture to put indide the image control. I've seen so many sites within the last 10 minutes with atleast 10lines of code just to insert animage into a window. Is there an easier way?

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  • redirect images to php script

    - by Jonathan
    I want to be able to redirect all requests to navigate to an image to a php script which will then show the image but with a nav bar at the top. However using rewrite (im using IIS btw) means that I can't embed those images. Any help will be greatly appreciated.

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  • Text Aligned Next To Photo in CSS

    - by PF1
    Hi Everyone: I am wondering if there is some way to align text on the right of a photo, and keep the text in that same "box" even after the image ends using HTML and CSS. A quick "diagram" of what I am attempting to accomplish is below: ------- -------- ------- -------- -Image- - Text - ------- -------- ------- -------- -------- -------- Thanks for any help!

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