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  • iPhone: Push TableViewController onto stack. Is this possible?

    - by Nic Hubbard
    I have a view which contains a UIButton. When this is clicked, it calls a method that loads another NIB. Now, normally, that nib would load a view onto the stack, and everything would be fine. But, I am trying to load a TableViewController, and all I get it errors. What is the proper method for loading a TableViewController and putting it on the top of the stack?

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  • Default js included in Rails

    - by hizki
    When creating a new Rails application, it is automatically supplied with several quite large js files. In the application layout, by default, all of them are loaded into the page: <%= javascript_include_tag :defaults %> I was wondering, isn't loading all those javascripts can make the site possibly mush slower? And if so, where can I change the definition of :defaults? Or should I just include the ones I need and remove the code line mentioned above? Thank you

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  • Sprite not moving when using a function from another class SFML c++

    - by user2892932
    I have a Game.cpp, and I am calling a update function in my Player class. In my player update Function I have it to check for keyboard input, and it seems to work, but whenever I try to call the .move() function, it seems to not work. I get no errors either. I am new to sfml, and decent with c++. Help is appreciated! #include "Player.h" Player::Player(void): vel(0), maxvel(100) { Load("Assets/sss.png",true); } void Player::Update(sf::Sprite& p) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { moveObject(-3,0, p); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { moveObject(-3,0, p); } } Player::~Player(void) { } This is the GameObject cpp #include "GameObject.h" #include <iostream> GameObject::GameObject(void) { isLoaded = false; } void GameObject::Load(std::string flname, bool isPlayer) { if(!tex.loadFromFile(flname)) { EXIT_FAILURE; } else { if(isPlayer) { if(!tex.loadFromFile(flname, sf::IntRect(0,0,33,33))) { EXIT_FAILURE; } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } } void GameObject::Draw(sf::RenderWindow & window) { if(isLoaded) { window.draw(spr); window.display(); std::cout << "Sprite drew" << "\n"; } } void GameObject::setPos(float x, float y) { if(isLoaded) { spr.setPosition(x,y); } } sf::Vector2f GameObject::GetObjPos() { return spr.getPosition(); } sf::Sprite& GameObject::getSprite() { return spr; } void GameObject::moveObject(float x, float y, sf::Sprite& sp) { sp.move(x, y); } GameObject::~GameObject(void) { }

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  • Is there a way to clear all JavaScript timers at once?

    - by Jens
    Im building an automatic refreshing comment section for my website using jQuery .load. So I am using a javascript 'setTimeout' timer to check for new comments. But after doing some stuff like changing comment pages or deleting (all using ajax), a few old timers keep running, even though I used clearTimeout before loading new ajax content. Is there some way to clear ALL javascript timers when I load new ajax content?

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  • How do I strip local symbols from linux kernel module without breaking it?

    - by Kimvais
    If I do --strip-debug or --strip-unneeded, I have the .ko that lists all function names with nm, if I do just strip foo.ko I have a kernel module that refuses to load. Does anyone know a quick shortcut how to remove all symbols that are not needed for module loading so that people cannot reverse engineer the API:s as easily? PS: For all you open source bigots; this is something that general public will never be using in any case so no need to turn the question into a GPL flame war.

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  • Integrate Google Analytics Tracking Into IOS App

    - by user1781040
    I would like to Integrate Google Analytics Tracking into my IOS APP. I have integrated Google Analytics Library and Add It To my Application. cf. https://developers.google.com/analytics/devguides/collection/ios/v2/ into my code to tracking my view contact - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view from its nib. self.trackPageView = @"Contact Screen"; // } A have this error "Property 'TrackPageView' not found on object of the type 'ContactViewController'" Please help me

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  • UIWebView doesn't scroll to the bottom of the webpage loaded/created

    - by tom
    I have a UIWebView inside a normal UIViewController. The content of the UIWebView is programming/dynamically created in my program, and it could be very long (multiple table rows). Somehow, after loading, the page won't scroll more then one and half screen of content when swipe on the screen. Because of that I can only see the beginning few rows of data, but not the many others after them. Why is that?

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  • How to ensure javascript in the browser is always enabled while traversing my plone site

    - by user956424
    I wish to disable loading the plone site if JS is disabled in the browser. Where exactly do I change the code? Which template/skin do I choose? I want to ensure that JS is always enabled while browsing any part of the plone site. While browsing, if JS is disabled, I can redirect to another page with tag to enable the JS in the browser and give a hlink to the site back if it is enabled. I am using Plone 4.1

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  • Muliple Models in a single django ModelForm?

    - by BigJason
    Is it possible to have multiple models included in a single ModelForm in django? I am trying to create a profile edit form. So I need to include some fields from the User model and the UserProfile model. Currently I am using 2 forms like this class UserEditForm(ModelForm): class Meta: model = User fields = ("first_name", "last_name") class UserProfileForm(ModelForm): class Meta: model = UserProfile fields = ("middle_name", "home_phone", "work_phone", "cell_phone") Is there a way to consolidate these into one form or do I just need to create a form and handle the db loading and saving myself?

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  • Ajax back button jquery - Need full example step by step.

    - by Latios88
    Hi. I need help supporting back button with jquery ajax.load method. I have tried a couple of plugins but i cant get any of them to work. I am loading my content like this: $('.pagination a').click(function(){ var url = $(this).attr('href'); ajaxLoad(url,null,'.container'); return false; }); Note: ajaxLoad function executes the jquery load method. Many thanks for your help.

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  • Problem While Deploying Application in GlassFish

    - by Sarang
    I have to deploy an application named "mrs-ws-server.war" in glassfish. I did it using both : 1) Package File to be uploaded to the server 2) Local package File or Directory at the address : http://localhost:42328/common/index.jsf It generates the following error : Exception while loading the app : java.lang.Exception: java.lang.IllegalStateException: ContainerBase.addChild: start: org.apache.catalina.LifecycleException: org.springframework.transaction.CannotCreateTransactionException: Could not open Hibernate Session for transaction; nested exception is org.hibernate.exception.GenericJDBCException: Cannot open connection What should be the solution for the same ?

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  • Junit run not picking file src/test/resources. For file required by some dependency jar

    - by saddy-dj
    Hi, I m facing a issue where test/resource is not picked,but instead jar's main/resource is picked Scenario is like : Myproject src/test/resources--- have config.xml w which should be needed by abc.jar which is a dependecy in Myproject. When running test case for Myproject its loading config.xml of abc.jar instead of Myproject test/resources. - I need to know order in which maven pick resources. - Or wat im trying is not possible. Thanks.

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  • I need a 3ds loader for opengl

    - by Shaza
    Hey, I have an opengl project with C++, and I need to load like 10 3ds objects in my scene with their texture on, but unfortunatly the loader I'm using now is causing memory leakage, I knew that when my scene freezed after running the project by one min, so can you suggest a 3ds loader which can be very effective in loading a big number of 3ds objects??

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  • Load image from string

    - by zaf
    Given a string containing jpeg image data, is it possible to load this directly in pygame? I've tried using StringIO but failed and I don't completely understand the 'file-like' object concept. Currently, as a workaround, I'm saving to disk and then loading an image the standard way: # imagestring contains a jpeg f=open('test.jpg','wb') f.write(imagestring) f.close() image=pygame.image.load('test.jpg') Any suggestions on improving this so that we avoid creating a temp file?

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  • Provide local fallback for CSS from CDN

    - by BadHorsie
    I'm loading the Bootstrap CSS on my page from the CDN bootstrapcdn.com <link href="//netdna.bootstrapcdn.com/twitter-bootstrap/2.3.2/css/bootstrap-combined.min.css" rel="stylesheet"> How can I test if the stylesheet was loaded, and if not provide a local fallback? I do not want to wait for jQuery or other libraries to load before doing the test; I want all CSS to be loaded on the page first.

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  • using jquery into an ajax nested html file

    - by TrustWeb
    Hello, i am trying to solve this problem: i have a tab interface build with jquery.tools, more exactly i used the ajax tab to load external html files into div. you can see the example here: http://flowplayer.org/tools/demos/tabs/ajax.html i am trying to use jquery to animated the elements loaded by ajax, do you know if and how is it possible? i am trying both loading scripts outside, in the main page, or in the loaded page. thanks a lot

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  • Image not showing in Chrome

    - by dmr
    I am attempting to set the source of an image. The image shows up correctly in IE and Firefox, but it doesn't show in Chrome. //image is set to 1 or 2 document.getElementById("loadImg").src = "./images/loading" + image + ".gif"; What do I have to change for this to work in Chrome?

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  • How can I dynamically load and execute all of the Javascript files in a directory?

    - by Andrew
    I'm making a very simple content-management system in Javascript. It uses plugins which are individual .js files which live in a "modules" folder. Currently I'm loading them with JQuery's getScript() function, but I have to manually define the list of available modules. Is there any way to dynamically load the list of Javascript files so that the user can install additional modules by simply dropping them into the "modules" folder?

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