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  • How do I deal with the problems of a fast side-scroller?

    - by Ska
    I'm making a side scrolling airplane game and when I begin going very fast I begin to experience some problems as a player: Elements are not distinguishable, like power-ups from bullets, etc I start to feel dizzy and uncomfortable There isn't enough time to see what's coming How can I sort this out? Do I use less details in all the grahpics? Tiny Wings has the same horizontal movement speed as in my game but it doesn't suffer from these problems. Are there any other really fast side-scrollers I could take as a reference?

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  • Can observer pattern be represented by cars and traffic lights?

    - by eeerahul
    I wanted to verify with all of you, if I have a correct Observer Pattern analogy. The scenario is as follows: Consider, at a junction, there is a traffic signal, having red, yellow and green lights respectively. There are vehicles facing the traffic signal post. When it shows red, the vehicles stop, when it shows green, the vehicles move on. In case, it is yellow, the driver must decide whether to go or to stop, depending on whether he/she has crossed the stop line or not. At the same time, there are vehicles that do not care about the signal. They would do as they like. The similarities are that, the Traffic Signal happens to be the subject, notifying its states by glowing the appropriate lights. Those looking at it and following the signal are the ones subscribed to it, and behave according to the state of the subject. Those who do not care about it, are sort-of un-subscribed from the traffic signal. Please tell me, if you think this is a correct analogy or not?

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  • returning null vs returning zero, which would be better?

    - by Dark Star1
    I inherited a project that I am managing and having to maintain pending the redevelopment of the code base. At the moment I am being tasked with adding little feature all over the place and have gotten into the habit of returning null instead of zero in parts of the code where I am working on. The problem is we have a client that is using this code and parts of code that require data from my implemented features recieve a null and dump the stack trace in UI. I would like to avoid this entirely from my input but without the nullPointer exceptions there's the potential that errors would be introduced into the client's data which may go un-noticed. Usually I would have come up with my own error notification system but I have never inherited a project before. so I am unsure whether to continue down this path. I still believe that the stack dump is preferable to un-noticed data corruption/inaccuracies.

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  • Question about creating a sprite based 2-D Side Scroller with scaling/zooming

    - by Arthur
    I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side scroller a la Metal Slug, the zooming would come in as more enemy sprites entered the screen, or when facing a large sized boss. A feature that would be both cosmetic as well as functional to the game. I've done some reading and noticed a few suggestions that included drawing different sized sprites, a standard size and zoomed out size. Any thoughts? Thanks for your time.

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  • Player rewards in games where you normally have nothing to purchase

    - by PeterK
    In many games there are rewards such as gold coins, points, etc. When these rewards can be used to purchase in-game items, it motivates the player to keep playing. Let's say we have an online game, poker, Yatzy etc. What type of reward would keep the players playing if there are few in-game items available to buy, or none at all? What I am looking for is a reward system that entices the players to play more in a game environment where there isn't that much to purchase. For example, there isn't much to buy in a poker or Yatzy game with the gold you win. I guess having some titles that are added to the userid is one way, or maybe purchasing a logo for the id... A leaderboard is another. Any thoughts on this?

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  • JS / HTML 5 Compatablity issue on iOS 6

    - by Dhaval
    I'm using HTML 5 to play video and there are some content before the video so I'm using flexroll to scroll that whole window. I'm checking it on iPad, now problem is that in iOS 5 its working fine but when I update to iOS 6 then screen is not scrolling only video is scroll up and down, content is as it is in the position. I can't understand what is the exact problem. Is that js compatibility issue or HTML 5 video compatibility issue. Can anyone please help me to figure out, your help will really be appreciated.

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  • Is this a pattern? Should it be?

    - by Arkadiy
    The following is more of a statement than a question - it describes something that may be a pattern. The question is: is this a known pattern? Or, if it's not, should it be? I've had a situation where I had to iterate over two dissimilar multi-layer data structures and copy information from one to the other. Depending on particular use case, I had around eight different kinds of layers, combined in about eight different combinations: A-B-C B-C A-C D-E A-D-E and so on After a few unsuccessful attempts to factor out the repetition of per-layer iteration code, I realized that the key difficulty in this refactoring was the fact that the bottom level needed access to data gathered at higher levels. To explicitly accommodate this requirement, I introduced IterationContext class with a number of get() and set() methods for accumulating the necessary information. In the end, I had the following class structure: class Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const = 0; }; class RecursingIterator : public Iterator { RecursingIterator(const Iterator &below); }; class IterateOverA : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // Iterate over members in dataStructure1 // locate corresponding item in dataStructure2 (passed via context) // and set it in the context // invoke the sub-iterator }; class IterateOverB : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // iterate over members dataStructure2 (form context) // set dataStructure2's item in the context // locate corresponding item in dataStructure2 (passed via context) // invoke the sub-iterator }; void main() { class FinalCopy : public Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // copy data from structure 1 to structure 2 in the context, // using some data from higher levels as needed } } IterationContext ctx(dateStructure2); IterateOverA(IterateOverB(FinalCopy())).iterate(dataStructure1, ctx); } It so happens that dataStructure1 is a uniform data structure, similar to XML DOM in that respect, while dataStructure2 is a legacy data structure made of various structs and arrays. This allows me to pass dataStructure1 outside of the context for convenience. In general, either side of the iteration or both sides may be passed via context, as convenient. The key situation points are: complicated code that needs to be invoked in "layers", with multiple combinations of layer types possible at the bottom layer, the information from top layers needs to be visible. The key implementation points are: use of context class to access the data from all levels of iteration complicated iteration code encapsulated in implementation of pure virtual function two interfaces - one aware of underlying iterator, one not aware of it. use of const & to simplify the usage syntax.

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  • More Tables or More Databases?

    - by BuckWoody
    I got an e-mail from someone that has an interesting situation. He has 15,000 customers, and he asks if he should have a database for their data per customer. Without a LOT more data it’s impossible to say, of course, but there are some general concepts to keep in mind. Whenever you’re segmenting data, it’s all about boundary choices. You have not only boundaries around how big the data will get, but things like how many objects (tables, stored procedures and so on) that will be involved, if there are any cross-sections of data (do they share location or product information) and – very important – what are the security requirements? From the answer to these types of questions, you now have the choice of making multiple tables in a single database, or using multiple databases. A database carries some overhead – it needs a certain amount of memory for locking and so on. But it has a very clean boundary – everything from objects to security can be kept apart. Having multiple users in the same database is possible as well, using things like a Schema. But keeping 15,000 schemas can be challenging as well. My recommendation in complex situations like this is similar to a post on decisions that I did earlier – I lay out the choices on a spreadsheet in rows, and then my requirements at the top in the columns. I  give each choice a number based on how well it meets each requirement. At the end, the highest number wins. And many times it’s a mix – perhaps this person could segment customers into larger regions or districts or products, in a database. Within that database might be multiple schemas for the customers. Of course, he needs to query across all customers, that becomes another requirement. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • How do you prevent inflation in a virtual economy?

    - by Tetrad
    With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there really isn't a good way to limit the amount of new currency entering the system. That really only leaves money sinks to try to take money out of the system. What are some strategies to prevent inflation of the in-game currency?

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  • Validation and authorization in layered architecture

    - by SonOfPirate
    I know you are thinking (or maybe yelling), "not another question asking where validation belongs in a layered architecture?!?" Well, yes, but hopefully this will be a little bit of a different take on the subject. I am a firm believer that validation takes many forms, is context-based and varies at each level of the architecture. That is the basis for the post - helping to identify what type of validation should be performed in each layer. In addition, a question that often comes up is where authorization checks belong. The example scenario comes from an application for a catering business. Periodically during the day, a driver may turn in to the office any excess cash they've accumulated while taking the truck from site to site. The application allows a user to record the 'cash drop' by collecting the driver's ID, and the amount. Here's some skeleton code to illustrate the layers involved: public class CashDropApi // This is in the Service Facade Layer { [WebInvoke(Method = "POST")] public void AddCashDrop(NewCashDropContract contract) { // 1 Service.AddCashDrop(contract.Amount, contract.DriverId); } } public class CashDropService // This is the Application Service in the Domain Layer { public void AddCashDrop(Decimal amount, Int32 driverId) { // 2 CommandBus.Send(new AddCashDropCommand(amount, driverId)); } } internal class AddCashDropCommand // This is a command object in Domain Layer { public AddCashDropCommand(Decimal amount, Int32 driverId) { // 3 Amount = amount; DriverId = driverId; } public Decimal Amount { get; private set; } public Int32 DriverId { get; private set; } } internal class AddCashDropCommandHandler : IHandle<AddCashDropCommand> { internal ICashDropFactory Factory { get; set; } // Set by IoC container internal ICashDropRepository CashDrops { get; set; } // Set by IoC container internal IEmployeeRepository Employees { get; set; } // Set by IoC container public void Handle(AddCashDropCommand command) { // 4 var driver = Employees.GetById(command.DriverId); // 5 var authorizedBy = CurrentUser as Employee; // 6 var cashDrop = Factory.CreateCashDrop(command.Amount, driver, authorizedBy); // 7 CashDrops.Add(cashDrop); } } public class CashDropFactory { public CashDrop CreateCashDrop(Decimal amount, Employee driver, Employee authorizedBy) { // 8 return new CashDrop(amount, driver, authorizedBy, DateTime.Now); } } public class CashDrop // The domain object (entity) { public CashDrop(Decimal amount, Employee driver, Employee authorizedBy, DateTime at) { // 9 ... } } public class CashDropRepository // The implementation is in the Data Access Layer { public void Add(CashDrop item) { // 10 ... } } I've indicated 10 locations where I've seen validation checks placed in code. My question is what checks you would, if any, be performing at each given the following business rules (along with standard checks for length, range, format, type, etc): The amount of the cash drop must be greater than zero. The cash drop must have a valid Driver. The current user must be authorized to add cash drops (current user is not the driver). Please share your thoughts, how you have or would approach this scenario and the reasons for your choices.

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  • Removing an element not currently in a list: ValueError?

    - by Izkata
    This is something that's bothered me for a while, and I can't figure out why anyone would ever want the language to act like this: In [1]: foo = [1, 2, 3] In [2]: foo.remove(2) ; foo # okay Out[2]: [1, 3] In [3]: foo.remove(4) ; foo # not okay? --------------------------------------------------------------------------- ValueError Traceback (most recent call last) /home/izkata/<ipython console> in <module>() ValueError: list.remove(x): x not in list If the value is already not in the list, then I'd expect a silent success. Goal already achieved. Is there any real reason this was done this way? It forces awkward code that should be much shorter: for item in items_to_remove: try: thingamabob.remove(item) except ValueError: pass Instead of simply: for item in items_to_remove: thingamabob.remove(item) As an aside, no, I can't just use set(thingamabob).difference(items_to_remove) because I do have to retain both order and duplicates.

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  • What are the advantages of storing xml in a relational database?

    - by Chris
    I was poking around the AdventureWorks database today and I noticed that a number of tables (HumanResources.JobCandidate and Sales.Individual for example) have a column which is storing xml data. What I would to know is, what is the advantage of storing basically a database table row's worth of data in another table's column? Doesn't this make it difficult to query off of this information? Or is the assumption that the data won't need to be queried and just needs to be stored?

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  • Where to get PNG icons/graphics for game development for kids? [closed]

    - by at.
    Possible Duplicate: Where can I find free sprites and images? I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. Kids love it, including the part where they have to look for the icons/graphics for their game objects. I direct them to iconarchive.com, but the selection is sometimes very limited, the graphics aren't always with transparent backgrounds and sometimes the art requires payment. I don't mind paying for an educational license of some sort, but I want the kids to easily select graphics they can use in their games. Is there another resource better suited for this purpose? I don't have a good solution for this, but would also love a site they can get cool background images for their games.

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  • Checking timeouts made more readable

    - by Markus
    I have several situations where I need to control timeouts in a technical application. Either in a loop or as a simple check. Of course – handling this is really easy, but none of these is looking cute. To clarify, here is some C# (Pseudo) code: private DateTime girlWentIntoBathroom; girlWentIntoBathroom = DateTime.Now; do { // do something } while (girlWentIntoBathroom.AddSeconds(10) > DateTime.Now); or if (girlWentIntoBathroom.AddSeconds(10) > DateTime.Now) MessageBox.Show("Wait a little longer"); else MessageBox.Show("Knock louder"); Now I was inspired by something a saw in Ruby on StackOverflow: Now I’m wondering if this construct can be made more readable using extension methods. My goal is something that can be read like “If girlWentIntoBathroom is more than 10 seconds ago” 1st attempt if (girlWentIntoBathroom > (10).Seconds().Ago()) MessageBox.Show("Wait a little longer"); else MessageBox.Show("Knock louder"); So I wrote an extension for integer that converts the integer into a TimeSpan public static TimeSpan Seconds(this int amount) { return new TimeSpan(0, 0, amount); } After that, I wrote an extension for TimeSpan like this: public static DateTime Ago(this TimeSpan diff) { return DateTime.Now.Add(-diff); } This works fine so far, but has a great disadvantage. The logic is inverted! Since girlWentIntoBathroom is a timestamp in the past, the right side of the equation needs to count backwards: impossible. Just inverting the equation is no solution, because it will invert the read sentence as well. 2nd attempt So I tried something new: if (girlWentIntoBathroom.IsMoreThan(10).SecondsAgo()) MessageBox.Show("Knock louder"); else MessageBox.Show("Wait a little longer"); IsMoreThan() needs to transport the past timestamp as well as the span for the extension SecondsAgo(). It could be: public static DateWithIntegerSpan IsMoreThan(this DateTime baseTime, int span) { return new DateWithIntegerSpan() { Date = baseTime, Span = span }; } Where DateWithIntegerSpan is simply: public class DateWithIntegerSpan { public DateTime Date {get; set;} public int Span { get; set; } } And SecondsAgo() is public static bool SecondsAgo(this DateWithIntegerSpan dateAndSpan) { return dateAndSpan.Date.Add(new TimeSpan(0, 0, dateAndSpan.Span)) < DateTime.Now; } Using this approach, the English sentence matches the expected behavior. But the disadvantage is, that I need a helping class (DateWithIntegerSpan). Has anyone an idea to make checking timeouts look more cute and closer to a readable sentence? Am I a little too insane thinking about something minor like this?

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  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

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  • Summary of usage policies for website integration of various social media networks?

    - by Dallas
    To cut to the chase... I look at Twitter's usage policy and see limitations on what can and can't be done with their logo. I also see examples of websites that use icons that have been integrated with the look and feel of their own site. Given Twitter's policy, for example, it would appear that legal conversations/agreements would need to take place to do this, especially on a commercial site. I believe it is perfectly acceptable to have a plain text button that simply has the word "Tweet" on it, that has the same functionality. My question is if anyone can provide online (or other) references that attempt to summarize what can and can't be done when integrating various social networks into your own work? The answer I will mark as the correct one will be the one which provides the best resource(s) giving the best summaries of what can and can't be done with specific logos/icons, with a secondary factor being that a variety of social networking sites are addressed in your answer. Before people point to specific questions, I am looking for a well-rounded approach that considers a breadth of networks and considerations. Background: I would like to incorporate social media icons and functionality, but would like to consider what type of modifications can be done without needing to involve lawyers. For example, can I bring in a standard Facebook logo, but incorporate my site color into the logo? Would the answer differ if I maintained their color, but add in a few pixels of another color to transition? I am not saying I want to do this, but rather using it as an example.

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  • How to run around another football player

    - by Lumis
    I have finished a simple 2D one-on-one indoor football Android game. The thing that it seemed so simple to me, a human being, turned out to be difficult for a computer: how to go around the opponent … At the moment the game logic of the computer player is that if it hits into the human player will step back few points on the pixel greed and then try again to go towards the ball. The problem is if the human player is in-between then the computer player will oscillate in one place, which does not look very nice and the human opponent can use this weakness to control the game. You can see this in the photo – at the moment the computer will go along the red line indefinitely. I tried few ideas but it proved not easy to do it when both the human player and the ball are constantly moving so at each step computer would change directions and “oscillate” again. Once when the computer player reaches the ball it will kick it with certain amount of random strength and direction towards the human’s goal. The question here is how to formulate the logic of going around the ever moving human opponent and how to translate it into the co-ordinate system and frame by frame animation… any suggestions welcome.

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  • Should i continue my self-taught coding practice or learn how to do coding professionally?

    - by G1i1ch
    Lately I've been getting professional work, hanging out with other programmers, and making friends in the industry. The only thing is I'm 100% self-taught. It's caused my style to extremely deviate from the style of those that are properly trained. It's the techniques and organization of my code that's different. It's a mixture of several things I do. I tend to blend several programming paradigms together. Like Functional and OO. I lean to the Functional side more than OO, but I see the use of OO when something would make more sense as an abstract entity. Like a game object. Next I also go the simple route when doing something. When in contrast, it seems like sometimes the code I see from professional programmers is complicated for the sake of it! I use lots of closures. And lastly, I'm not the best commenter. I find it easier just to read through my code than reading the comment. And most cases I just end up reading the code even if there are comments. Plus I've been told that, because of how simply I write my code, it's very easy to read it. I hear professionally trained programmers go on and on about things like unit tests. Something I've never used before so I haven't even the faintest idea of what they are or how they work. Lots and lots of underscores "_", which aren't really my taste. Most of the techniques I use are straight from me, or a few books I've read. Don't know anything about MVC, I've heard a lot about it though with things like backbone.js. I think it's a way to organize an application. It just confuses me though because by now I've made my own organizational structures. It's a bit of a pain. I can't use template applications at all when learning something new like with Ubuntu's Quickly. I have trouble understanding code that I can tell is from someone trained. Complete OO programming really leaves a bad taste in my mouth, yet that seems to be what EVERYONE else is strictly using. It's left me not that confident in the look of my code, or wondering whether I'll cause sparks when joining a company or maybe contributing to open source projects. In fact I'm rather scared of the fact that people will eventually be checking out my code. Is this just something normal any programmer goes through or should I really look to change up my techniques?

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  • Is it okay to introduce LESS to not so savvy UI Designers?

    - by Jason Nathan
    I just got a job as lead developer and I thought it would be best to seek the expertise of my peers (that's you) before proceeding! I had the opportunity to review my designers and they are mostly photoshop pros with dreamweaver as their main HTML/CSS editor. A more visual experience. I, on the other hand, have had much experience hand-writing all my code. From HTML markup to CSS. From my understanding, my designers have basic CSS knowledge and I am considering a simple 101 style set of tutorials for them to get a better grasp of markup before I moved into more advanced topics like accessibility and microformat markup. We need to get started up quickly. Do you think it's okay to dive into LESS from the get-go?

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  • Ranking players depending on decision making during a game

    - by tabchas
    How would I go about a ranking system for players that play a game? Basically, looking at video games, players throughout the game make critical decisions that ultimately impact the end game result. Is there a way or how would I go about a way to translate some of those factors (leveling up certain skills, purchasing certain items, etc.) into something like a curve that can be plotted on a graph? This game that I would like to implement this is League of Legends. Example: Player is Level 1 in the beginning. Gets a kill very early in the game (he gets gold because of the kill and it increases his "power curve"), and purchases attack damage (gives him more damage which also increases his "power curve". However, the player that he killed (Player 2), buys armor (counters attack damage). This slightly increases Player 2's own power curve, and reduces Player 1's power curve. There's many factors I would like to take into account. These relative factors (example: BECAUSE Player 2 built armor, and I am mainly attack damage, it lowers my OWN power curve) seem the hardest to implement. My question is this: Is there a certain way to approach this task? Are there similar theoretical concepts behind ranking systems that I should read up on? I've seen the ELO system, but it doesn't seem what I want since it simply takes into account wins and losses.

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  • Include in service layer all the application's functions or only the reusable ones?

    - by BornToCode
    Background: I need to build a main application with some operations (CRUD and more) (-in winforms), I need to make another application which will re-use some of the functions of the main application (-in webforms). I understood that using service layer is the best approach here. If I understood correctly the service should be calling the function on the BL layer (correct me if I'm wrong) The dilemma: In my main winform UI - should I call the functions from the BL, or from the service? (please explain why) Should I create a service for every single function on the BL even if I need some of the functions only in one UI? for example - should I create services for all the CRUD operations, even though I need to re-use only update operation in the webform? YOUR HELP IS MUCH APPRECIATED

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  • Search multiple tables

    - by gilden
    I have developed a web application that is used mainly for archiving all sorts of textual material (documents, references to articles, books, magazines etc.). There can be any given number of archive tables in my system, each with its own schema. The schema can be changed by a moderator through the application (imagine something similar to a really dumbed down version of phpMyAdmin). Users can search for anything from all of the tables. By using FULLTEXT indexes together with substring searching (fields which do not support FULLTEXT indexing) the script inserts the results of a search to a single table and by ordering these results by the similarity measure I can fairly easily return the paginated results. However, this approach has a few problems: substring searching can only count exact results the 50% rule applies to all tables separately and thus, mysql may not return important matches or too naively discards common words. is quite expensive in terms of query numbers and execution time (not an issue right now as there's not a lot of data yet in the tables). normalized data is not even searched for (I have different tables for categories, languages and file attatchments). My planned solution Create a single table having columns similar to id, table_id, row_id, data Every time a new row is created/modified/deleted in any of the data tables this central table also gets updated with the data column containing a concatenation of all the fields in a row. I could then create a single index for Sphinx and use it for doing searches instead. Are there any more efficient solutions or best practises how to approach this? Thanks.

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  • Full Text Search Strategy For My Website

    - by Hosea146
    I have a website that allows users to search for items in various categories. Each category is a separate area (page) of my website. For example, some categories might be cars, bikes, books etc. At the moment a user has to search for an item by going to the page (for example, cars) and searching for the car they want. I would like to allow the user to search for anything on my site, from my main home page. At the moment, each page (category) has its own set of tables, and I don't really want to turn Full Text Search on for each table (20+ of them) and search each table individually when a search is done. This is going to be slow and tedious. What I'm thinking of doing is creating a single table that will hold all searchable information for each category of item (when an item is saved in its respective table, I would copy all searchable information over to my 'Search' table). I would then turn Full Text Search on for that table, and search that table. Does this sound reasonable? Is there a better way? I've never used Full Text Search before, so this is new to me.

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  • Should I force users to update an application?

    - by Brian Green
    I'm writing an application for a medium sized company that will be used by about 90% of our employees and our clients. In planning for the future we decided to add functionality that will verify that the version of the program that is running is a version that we still support. Currently the application will forcequit if the version is not among our supported versions. Here is my concern. Hypothetically, in version 2.0.0.1 method "A" crashes and burns in glorious fashion and method "B" works just fine. We release 2.0.0.2 to fix method A and deprecate version 0.1. Now if someone is running 0.1 to use method B they will be forced to update to fix something that isn't an issue for them right now. My question is, will the time saved not troubleshooting old, unsupported versions outweigh the cost in usability?

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  • Is there any CSS selector to reach an element outside of the current container?

    - by acidrums4
    (And excuse me for my bad english, for starters...) Sorry if this is a noob question, but I really don't know if the following is possible. I'm doing a html5 portfolio. I'm following a tuto from codrops to visually filter works with only css3 (http://tympanus.net/codrops/2012/01/09/filter-functionality-with-css3/). There, user can select which category want to see with some <input type="radio">'s. But those selectors are under the same container (a <section>) and give visibility for the elements via CSS using a general sibling combinator (~). So in that example, the CSS code goes like this: .ff-container input.ff-selector-type-all:checked ~ label.ff-label-type-all, .ff-container input.ff-selector-type-1:checked ~ label.ff-label-type-1, .ff-container input.ff-selector-type-2:checked ~ label.ff-label-type-2, .ff-container input.ff-selector-type-3:checked ~ label.ff-label-type-3{ background: linear-gradient(top, #646d93 0%,#7c87ad 100%); color: #424d71; text-shadow: 0px 1px 1px rgba(255,255,255,0.3); box-shadow: 0px 0px 0px 1px #40496e, 0 1px 2px rgba(0,0,0,0.1) inset; } The thing is I want to put those <input type="radio">'s on the <head> section of my portfolio, but obviously the ~ selector won't work there. So my question is that is there any selector, hack or something that can do that? Something like .ff-container input.ff-selector-type-all:checked $ header > label.ff-label-type-all { awesomeness:100%; } I really don't want to use Javascript/Jquery for that... Thank you so much in advance!

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