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  • How is this paradigm/style called?

    - by McMannus
    I have the following situation: I'm developing an add-in for a UML modeling tool. The models that can be created by the user are stored inside the main application and a limited access to the models is given through its API. However, the add-in has a lot of callbacks for events that are triggered by the main application, when changes to the model occur by the user. Since the models are already stored once in the main application, I considered it not practicable to duplicate the models in the add-in, which leads to the fact that I have only behavior in the add-in, rather than having a state. This behavior is mainly expressed by static functions, that are organized in functional cohesive classes. The callbacks for the events have always references to the model elements relevant for the specifc event that ocurred. First, it seemed to me that this is a procedural style in general, but procedural style doesn't consider events/callbacks, so this boils down to the question. How is this programming style called?

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  • Architecture driven by users, or by actions/content?

    - by hugerth
    I have a question about designing MVC app architecture. Let's say our application has three main categories of views (items of type 1, items of type 2...). And we have three (or more in future) types of users - Admins, let's say Moderators and typical Users. And in the future there might be more of them. Admins have full access to app, Moderators can visit only 2/3 type of items, and Users can visit only basic type of items. Should I divide my controllers/views/whatever like this: Items "A", Items "B", Items "C", then make them 100% finished and at the end add access privileges? Pros: DRY option Cons Conditional expressions in views Or another options: Items "A" / Admin, Items "A" / Moderator / Items "B" Admin ...? Pros: Divided parts of application for specific user (is that pros?) Cons: A lot of repeated code I don't have great experience in planning such things so it would nice if you can give me some tips or links to learn something about it.

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  • how to stop enemies from moving to one point when lots of them are chasing one object [duplicate]

    - by BBgun
    This question already has an answer here: Is there a simple way to stop enemies standing in the same spot? 8 answers i am making a top down game which lots of enemies are chasing one guy. then,enemies would move to one point without any collision,they just overlay each other. so ,is there any simple way to make them feel more real? make them not overlay with each other? ================================= i have tried the solution using boundbox to check collision, but i still very puzzled about what to do with the collision. i have a bad solution.it doesn't work well. my solution in simple: foreach(around_enemy_arr in other) { vector a = normalize(self.positionvector - other.positionvector); self.move_vector = self.move_vector + a; } this can work,but when plenty of enemies come very close to each other,they would shake. i am sooooo confused. please help.

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  • How to create a manager class without global variables nor singletons?

    - by Omega
    I would like to implement some kind of manager class in my application. It will be in charge of loading textures, processing them, distributing them etc... At first, I wanted to make a global variable that simply contains an instance of my manager class. I found this question: http://stackoverflow.com/questions/4646577/global-variables-in-java. However, the users there seem to recommend to never use global variables. Fine then, I once heard about Singletons, so I though I could use that instead. I mean, creating just one instance of my manager class sounds good. However, I found this other question: When is Singleton appropriate?, which basically tells me that Singletons are, in most scenarios, some kind of anti-pattern. Now I am a bit lost - what other approach can I take to create my manager class, whose only requirement is to be accessible from anywhere?

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  • Characteristics, what's the inverse of (x*(x+1))/2? [closed]

    - by Valmond
    In my game you can spend points to upgrade characteristics. Each characteristic has a formula like: A) out = in : for one point spent, one pont gained (you spend 1 point on Force so your force goes from 5 to 6) B) out = last level (starting at 1) : so the first point spent earns you 1 point, the next point spent earns you an additional 2 and so on (+3,+4,+5...) C) The inverse of B) : You need to spend 1 point to earn one, then you need to spend 2 to earn another one and so on. I have already found the formula for calculating the actual level of B when points spent = x : charac = (x*(x+1))/2 But I'd like to know what the "reverse" version of B) (usable for C) is, ie. if I have spent x points, how many have I earned if 1 spent gives 1, 1+2=3 gives 2, 1+2+3=6 gives 3 and so on. I know I can just calculate the numbers but I'd like to have the formula because its neater and so that I can stick it in an excel sheet for example... Thanks! ps. I think I have nailed it down to something like charac = sqrt( x*m +k) but then I'm stuck doing number guessing for k and m and I feel I might be wrong anyway as I get close but never hits the spot.

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  • VMware vSphere cluster design for site redundancy

    - by Stefan Radovanovici
    I have a question about the best design for site redudancy when using vSphere clusters. A bit of background info about our situation first though. We are a medium-sized company with two main offices, located in different countries. Our networks are linked by a Layer2 150Mbps leased line which is currently underused. We have a variety of services running for internal use within the company, some on physycal servers and some on existing vSphere clusters. In our department we also run several services (almost all running under various forms of Linux) like NTP, Syslog, jump servers, monitoring servers and so on. We have now the requirement that those servers need to be redundant within each location (which they are not at the moment) and also site redudant (which they are to some extent, the servers are duplicated in the 2nd location with configurations kept in sync via various methods at the application layer). There is no SAN available for us, at least not something that we can use at the moment. Cost is also an issue. While we do have some budget available for this, we can't afford to buy SANs for both locations for example. I looked at the VSA feature and it seems that this could be something for us but I am unsure how to solve the site-redudancy requirement. At the moment for testing purposes I am setting up in a lab a vSphere 5 with VSA on two ESXi hosts. I am currently using the Essentials Plus kit with VSA license, which allows me to build a VSA cluster on up to 3 hosts, together with a vCenter license to manage them. The hosts each have two dual-port network cards and two 600GB drives, running in Raid1. Hardware-wise this will be enough for us to run the all the services we need as VMs and will provide redundandcy within the site. At the moment I see only two option to have site redundancy: build an identical VSA cluter in the second location and keep the various services sync'ed at application layer (database sync, rsync and so on). simply move one of the hosts from the existing cluster to the second location, basically having the VSA cluster span the 150Mbps link between the sites. I would very much prefer the second option but I am unsure how well it'll work, if it can work at all. Technically it should, we can span the needed VLANs across the leased line and have them available in the second location. The advantage would be that we don't need to worry at all about sync'ing databases and the like. But I have the feeling that the bandwidth will not be enough, I have no way of knowing how much traffic will the VSA cluster generate between the hosts. I realize that this will most likely depend on the individual usage of the VMs but still, I have no idea how VSA replicates data between the ESXi hosts. Are these my only options or can my goals be achieved in some other way ? Is there perhaps a way to have some sort of "cold stand by" cluster in the second location where the VMs would be sync'ed once per night from the main location ? The idea is that in case the first site becomes unavailable, we would be able to bring all those VMs online there. We would be ok with the data being 1 day old. Any answers are appreciated. Best regards, Stefan

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  • fluent nHibernate mapping of subclassed structure

    - by Codezy
    I have a workflow class that has a collection of phases, each phase has a collection of tasks. You can design a workflow that will be used by many engagements. When used in engagement I want to be able to add properties to each class (workflow, phase, and task). For example a task in the designer does not have people assigned, but a task in an engagement would need extra properties like who is assigned to it. I have tried many different approaches using subclasses or interfaces but I just can't get it to map the way I want. Currently I have the engagement level versions as subclasses, but I can't get Engagement phases to map to engagement workflows. Public Class WorkflowMapping Inherits ClassMap(Of Workflow) Sub New() Id(Function(x As Workflow) x.Id).Column("Workflow_Id").GeneratedBy.Identity() Map(Function(x As Workflow) x.Description) Map(Function(x As Workflow) x.Generation) Map(Function(x As Workflow) x.IsActive) HasMany(Function(x As Workflow) x.Phases).Cascade.All() End Sub End Class Public Class EngagementWorkflowMapping Inherits SubclassMap(Of EngagementWorkflow) Sub New() Map(Function(x As EngagementWorkflow) x.ClientNo) Map(Function(x As EngagementWorkflow) x.EngagementNo) End Sub End Class How would you approach mapping this in fluent (or hbm) so that you could load just the workflow base class when designing the flow, or the engagement subclass versions of each when being used by an engagement?

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  • Generics with constraints hierarchy

    - by devoured elysium
    I am currently facing a very disturbing problem: interface IStateSpace<Position, Value> where Position : IPosition // <-- Problem starts here where Value : IValue // <-- and here as I don't { // know how to get away this // circular dependency! // Notice how I should be // defining generics parameters // here but I can't! Value GetStateAt(Position position); void SetStateAt(Position position, State state); } As you'll down here, both IPosition, IValue and IState depend on each other. How am I supposed to get away with this? I can't think of any other design that will circumvent this circular dependency and still describes exactly what I want to do! interface IState<StateSpace, Value> where StateSpace : IStateSpace where Value : IValue { StateSpace StateSpace { get; }; Value Value { get; set; } } interface IPosition { } interface IValue<State> where State : IState { State State { get; } } Basically I have a state space IStateSpace that has states IState inside. Their position in the state space is given by an IPosition. Each state then has one (or more) values IValue. I am simplifying the hierarchy, as it's a bit more complex than described. The idea of having this hierarchy defined with generics is to allow for different implementations of the same concepts (an IStateSpace will be implemented both as a matrix as an graph, etc). Would can I get away with this? How do you generally solve this kind of problems? Which kind of designs are used in these cases? Thanks

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  • What is the equivalent of .NET events in Ruby?

    - by Gishu
    The problem is very simple. An object needs to notify some events that might be of interest to observers. When I sat to validate a design that I cooked up now in Ruby just to validate it.. I find myself stumped as to how to implement the object events. In .Net this would be a one-liner.. .Net also does handler method signature verification,etc. e.g. // Object with events public delegate void HandlerSignature(int a); public event HandlerSignature MyEvent; public event HandlerSignature AnotherCriticalEvent; // Client MyObject.MyEvent += new HandlerSignature(MyHandlerMethod); // MyHandlerMethod has same signature as delegate Is there an EventDispatcher module or something that I am missing that I can strap on to a Ruby class ? Hoping for an answer that plays along with Ruby's principle of least surprise. An event would be the name of the event plus a queue of [observer, methodName] objects that need to be invoked when the event takes place.

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  • Handling incremental Data Modeling Changes in Functional Programming

    - by Adam Gent
    Most of the problems I have to solve in my job as a developer have to do with data modeling. For example in a OOP Web Application world I often have to change the data properties that are in a object to meet new requirements. If I'm lucky I don't even need to programmatically add new "behavior" code (functions,methods). Instead I can declarative add validation and even UI options by annotating the property (Java). In Functional Programming it seems that adding new data properties requires lots of code changes because of pattern matching and data constructors (Haskell, ML). How do I minimize this problem? This seems to be a recognized problem as Xavier Leroy states nicely on page 24 of "Objects and Classes vs. Modules" - To summarize for those that don't have a PostScript viewer it basically says FP languages are better than OOP languages for adding new behavior over data objects but OOP languages are better for adding new data objects/properties. Are there any design pattern used in FP languages to help mitigate this problem? I have read Phillip Wadler's recommendation of using Monads to help this modularity problem but I'm not sure I understand how?

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  • How do I use a modalViewController Identically in Two Controllers?

    - by Theory
    I'm using the Three20 TTMessageController in my app. I've figured out how to use it, adding on a bunch of other stuff (including TTMessageControllerDelegate methods and ABPeoplePickerNavigationControllerDelegate methods). It works great for me, after a bit of a struggle to figure it out. The trouble I'm having now is a design issue: I want to use it identically in two different places, including with the same delegate methods. My current approach is that I've put all the code into a single class inheriting from NSObject, called ComposerProxy, and I'm just having the two controllers that use it use the proxy, like so: ComposerProxy *proxy = [[ComposerProxy alloc] initWithController:this]; [proxy go]; The go method constructs the TTMessageController, configures it, adds it to a UINavigationController, and presents it: [self.controller presentModalViewController: navController animated: YES]; This works great, as I have all my code nicely encapsulated in ComposerProxy and I need only the above two lines anywhere I want to use it. The downside, though, is that I can't dealloc the proxy variable without getting crashes. I can't autorelease it, either: same problem. So I'm wondering if my proxy approach is a poor one. How does one normally encapsulate a bunch of behaviors like this without requiring a lot of duplicate code in the classes that use it? Do I need to add a delegate class to my ComposerProxy and make the controller responsible for dismissing the modal view controller in a hypothetical composerDidFinish method or some such? Many TIA!

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  • How to have a policy class implement a virtual function?

    - by dehmann
    I'm trying to design a policy-based class, where a certain interface is implemented by the policy itself, so the class derives from the policy, which itself is a template (I got this kind of thinking from Alexandrescu's book): #include <iostream> #include <vector> class TestInterface { public: virtual void test() = 0; }; class TestImpl1 { public: void test() {std::cerr << "Impl1" << std::endl;} }; template<class TestPolicy> class Foo : public TestInterface, TestPolicy { }; Then, in the main() function, I call test() on (potentially) various different objects that all implement the same interface: int main() { std::vector<TestInterface*> foos; foos.push_back(new Foo<TestImpl1>()); foos[0]->test(); delete foos[0]; return 0; } It doesn't compile, though, because the following virtual functions are pure within ‘Foo<TestImpl1>’: virtual void TestInterface::test() I thought TestInterface::test() is implemented because we derive from TestImpl1?

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  • Using collections/containers/catalogs in Domain Models

    - by devoured elysium
    Let's say I want to model a cinema. The cinema will have a couple of rooms(for example, 7), where the movies are being played. I wonder how should I design the domain model for this scenario. Should the Cinema class concept concept have a direct association with the 7 rooms? Should the Cinema class concept have an association with a catalog of the 7 rooms? Why? I am having some trouble understanding why in some places I see the first case and in some others I see something like the second case. If instead of rooms, I wanted to depict the relationship between Cinema and: Tickets to sell (today). Tickets already sold (today) Customers in the Cinema database The set of hours at which there are movies playing in a given room in the cinema. The set of places you can sit at in a room in the cinema. Should I use catalogs, should I connect them directly to the Cinema concept with a multiplicity of * in the target? Thanks

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  • C# using the "this" keyword in this situation?

    - by Alex
    Hi, I've completed a OOP course assignment where I design and code a Complex Number class. For extra credit, I can do the following: Add two complex numbers. The function will take one complex number object as a parameter and return a complex number object. When adding two complex numbers, the real part of the calling object is added to the real part of the complex number object passed as a parameter, and the imaginary part of the calling object is added to the imaginary part of the complex number object passed as a parameter. Subtract two complex numbers. The function will take one complex number object as a parameter and return a complex number object. When subtracting two complex numbers, the real part of the complex number object passed as a parameter is subtracted from the real part of the calling object, and the imaginary part of the complex number object passed as a parameter is subtracted from the imaginary part of the calling object. I have coded this up, and I used the this keyword to denote the current instance of the class, the code for my add method is below, and my subtract method looks similar: public ComplexNumber Add(ComplexNumber c) { double realPartAdder = c.GetRealPart(); double complexPartAdder = c.GetComplexPart(); double realPartCaller = this.GetRealPart(); double complexPartCaller = this.GetComplexPart(); double finalRealPart = realPartCaller + realPartAdder; double finalComplexPart = complexPartCaller + complexPartAdder; ComplexNumber summedComplex = new ComplexNumber(finalRealPart, finalComplexPart); return summedComplex; } My question is: Did I do this correctly and with good style? (using the this keyword)?

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  • Insert data in an object to a database.

    - by paul
    I am facing the following design/implementation dilemma. I have a class Customer which is below with getters and setters. I would like to insert the value of the Customer into a "Customer" table of a database. But Customer has an address which is of type "Address". How do I go about inserting this field into the database?(I am using sqlite3). I thought of writing a separate table "Address(customerId,doorNo,city,state,country,pinCode)". But I am having second thoughts about generating the primary key(customerId) which should be same for both the "customer" and "Address" table. Sqlite3 faq states that I can do "Integer Primary Key" to use the field to generate an auto number. But if I do that in customer table, I would have to retrieve the same Id to be used in Address table. This kinda looks wrong to me :-?. There should be an elegant method to solve this. Any ideas would be much appreciated. Thanks in advance. import java.io.*; import java.sql.*; class Customer { private String id; private String name; private Address address; private Connection connection; private ResultSet resultSet; private PreparedStatement preparedStatement; public void insertToDatabase(){ } } class Address{ private String doorNumber; private String streetName; private String cityName; private String districtName; private String stateName; private String countryName; private long pinCode; }

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  • Domain model for an optional many-many relationship

    - by Greg
    Let's say I'm modeling phone numbers. I have one entity for PhoneNumber, and one for Person. There's a link table that expresses the link (if any) between the PhoneNumber and Person. The link table also has a field for DisplayOrder. When accessing my domain model, I have several Use Cases for viewing a Person. I can look at them without any PhoneNumber information. I can look at them for a specific PhoneNumber. I can look at them and all of their current (or past) PhoneNumbers. I'm trying to model Person, not only for the standard CRUD operations, but for the (un)assignment of PhoneNumbers to a Person. I'm having trouble expressing the relationship between the two, especially with respects to the DisplayOrder property. I can think of several solutions but I'm not sure of which (if any) would be best. A PhoneNumberPerson class that has a Person and PhoneNumber property (most closely resembles database design) A PhoneCarryingPerson class that inherits from Person and has a PhoneNumber property. A PhoneNumber and/or PhoneNumbers property on Person (and vis-a-versa, a Person property on PhoneNumber) What would be a good way to model this that makes sense from a domain model perspective? How do I avoid misplaced properties (DisplayOrder on Person) or conditionally populated properties?

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  • Improve this generic abstract class

    - by Keivan
    I have the following abstract class design, I was wondering if anyone can suggest any improvements in terms of stronger enforcement of our requirements or simplifying implementing of the ControllerBase. //Dependency Provider base public abstract class ControllerBase<TContract, TType> where TType : TContract, class { public static TContract Instance { get { return ComponentFactory.GetComponent<TContract, TType>(); } } public TContract GetComponent<TContract, TType>() where TType : TContract, class { component = (TType)Activator.CreateInstance(typeof(TType), true); RegisterComponentInstance<TContract>(component); } } //Contract public interface IController { void DoThing(); } //Actual Class Logic public class Controller: ControllerBase<IController,Controller> { public void DoThing(); //internal constructor internal Controller(){} } //Usage public static void Main() { Controller.Instance.DoThing(); } The following facts should always be true, TType should always implement TContract (Enforced using a generic constraint) TContract must be an interface (Can't find a way to enforce it) TType shouldn't have public constructor, just an internal one, is there any way to Enforce that using ControllerBase? TType must be an concrete class (Didn't include New() as a generic constrain since the constructors should be marked as Internal)

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  • Where to start when doing a Domain Model?

    - by devoured elysium
    Let's say I've made a list of concepts I'll use to draw my Domain Model. Furthermore, I have a couple of Use Cases from which I did a couple of System Sequence Diagrams. When drawing the Domain Model, I never know where to start from: Designing the model as I believe the system to be. This is, if I am modelling a the human body, I start by adding the class concepts of Heart, Brain, Bowels, Stomach, Eyes, Head, etc. Start by designing what the Use Cases need to get done. This is, if I have a Use Case which is about making the human body swallow something, I'd first draw the class concepts for Mouth, Throat, Stomatch, Bowels, etc. The order in which I do things is irrelevant? I'd say probably it'd be best to try to design from the Use Case concepts, as they are generally what you want to work with, not other kind of concepts that although help describe the whole system well, much of the time might not even be needed for the current project. Is there any other approach that I am not taking in consideration here? How do you usually approach this? Thanks

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  • Should I put actors in the Domain-Model/Class-Diagram?

    - by devoured elysium
    When designing both the domain-model and class-diagrams I am having some trouble understanding what to put in them. I'll give an example of what I mean: I am doing a vacations scheduler program, that has an Administrator and End-Users. The Administrator does a couple of things like registering End-Users in the program, changing their previleges, etc. The End-User can choose his vacations days, etc. I initially defined an Administrator and End-User as concepts in the domain-model, and later as classes in the class-diagram. In the class-diagram, both classes ended up having a couple of methods like Administrator.RegisterNewUser(); Administrator.UnregisterUser(int id); etc. Only after some time I realised that actually both Administrator and End-User are actors, and maybe I got this design totally wrong. Instead of filling Administrator and End-User classes with methods to do what my Use-Cases request, I could define other classes from the domain to do them, and have controllers handle the Use-Cases(actually, I decided to do one for each Use-Case). I could have a UserDatabase.RegisterNewUser() and UserDatabase.UnregisterUser(int id);, for example, instead of having those methods on the Administrator class. The idea would be to try to think of the whole vacation-scheduler as a "closed-program" that has a set of features and doesn't bother with things such as authentication, that should be internal/protected, being that the only public things I'd let the outside world see would be its controllers. Is this the right approach? Or am I getting this totally wrong? Is it generally bad idea to put Actors in the domain-model/class-diagrams? What are good rules of thumb for this? My lecturer is following Applying UML and Patterns, which I find awful, so I'd like to know where I could look up more info on this described actor-models situation. I'm still a bit confused about all of this, as this new approach is radically different from anything I've done before.

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  • Database design - alternatives for Entity Attribute Value (EAV)

    - by Bob
    Hi, see http://stackoverflow.com/questions/695752/product-table-many-kinds-of-product-each-product-has-many-parameters for similar topic. My question: i want to design a database, that will be used for a production facility of different types of products where each product has its own (number of) parameters. because i want the serial numbers to be in one tabel for overview purposes i have a problem with these different paraeters . One solution could be EAV, but it has its downsides, certainly because we have +- 5 products with every product +- 20.000 serial numbers (records). it looks a bit overkill to me... I just don't know how one could design a database so that you have an attribute in a mastertable that says: 'hey, you could find details of this record in THAT detail-table". 'in a way that you qould easely query the results) currenty i am using Visual Basic & Acces 2007. but i'm going to Visual Basic & MySQL. thanks for your help. Bob

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  • WPF - Have a list source defined at runtime but still have sample data for design time

    - by Vaccano
    I have some ListBoxes in my WPF app. I would like to be able to view how the design looks with out having to run the app. But I still want to be able to bind to ItemsSource to my View Model. I know I saw a blog post on how to do this, but I cannot seem to find it now. To reiterate, I want dummy data at design time, but real data at run time and not break the MVVM pattern. Any ideas?

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  • subsonic in visual studio design host

    - by csizo
    Hi, I'm facing currently a problem regarding Subsonic configuration. What I want to achieve is using subsonic data access in a System.Web.UI.Design.ControlDesigner class. This class is hosted in Visual Studio Environment and enables design time operations on the attached System.Web.UI.WebControls.Control. The only problem is SubSonic seems always looking for SubSonicSection in the application configuration regardless passing connection string to it. The relevant code snippet: using (SharedDbConnectionScope dbScope = new SharedDbConnectionScope(new SqlDataProvider(), ConnectionString)) { Table1 _table1 = new Select().From<..().Where(...).IsEqualTo(...).ExecuteSingle<...>(); Throws exception on ExecuteSingle() method (configuration section was not found) while using (SharedDbConnectionScope dbScope = new SharedDbConnectionScope(ConnectionString)) { Throws exception on new SharedDbConnectionScope() (configuration section was not found) So the question is: Is there any way to pass the settings runtime to bypass the configuration section lookup as I don't want to add any subsonic specific configuration to devenv.configuration Thanks

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  • redoing object model construction to fit with asynchronous data fetching

    - by Andrew Patterson
    I have a modeled a set of objects that correspond with some real world concepts. TradeDrug, GenericDrug, TradePackage, DrugForm Underlying the simple object model I am trying to provide is a complex medical terminology that uses numeric codes to represent relationships and concepts, all accessible via a REST service - I am trying to hide away some of that complexity with an object wrapper. To give a concrete example I can call TradeDrug d = Searcher.FindTradeDrug("Zoloft") or TradeDrug d = new TradeDrug(34) where 34 might be the code for Zoloft. This will consult a remote server to find out some details about Zoloft. I might then call GenericDrug generic = d.EquivalentGeneric() System.Out.WriteLine(generic.ActiveIngredient().Name) in order to get back the generic drug sertraline as an object (again via a background REST call to the remote server that has all these drug details), and then perhaps find its ingredient. This model works fine and is being used in some applications that involve data processing. Recently however I wanted to do a silverlight application that used and displayed these objects. The silverlight environment only allows asynchronous REST/web service calls. I have no problems with how to make the asychhronous calls - but I am having trouble with what the design should be for my object construction. Currently the constructors for my objects do some REST calls sychronously. public TradeDrug(int code) { form = restclient.FetchForm(code) name = restclient.FetchName(code) etc.. } If I have to use async 'events' or 'actions' in order to use the Silverlight web client (I know silverlight can be forced to be a synchronous client but I am interested in asychronous approaches), does anyone have an guidance or best practice for how to structure my objects. I can pass in an action callback to the constructor public TradeDrug(int code, Action<TradeDrug> constructCompleted) { } but this then allows the user to have a TradeDrug object instance before what I want to construct is actually finished. It also doesn't support an 'event' async pattern because the object doesn't exist to add the event to until it is constructed. Extending that approach might be a factory object that itself has an asynchronous interface to objects factory.GetTradeDrugAsync(code, completedaction) or with a GetTradeDrugCompleted event? Does anyone have any recommendations?

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