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  • jQuery - animating 'left' position of absolutely positioned div when sliding panel is revealed

    - by trickymatt
    Hello, I have a hidden panel off the left side of the screen which slides into view on the click of a 'tab' positioned on the left side of the screen. I need the panel to slide over the top of the existing page content, and I need the tab to move with it. and so both are absolutely positioned in css. Everything works fine, apart from I need the tab (and thus the tab-container) to move left with the panel when it is revealed, so it appears to be stuck to the right-hand-side of the panel. Its relatively simple when using floats, but of course this affects the layout of the existing content, hence absolute positioning. I have tried animating the left position of the panel-container (see the documented jquery function), but I cant get it to work. My HTML <div><!--sample page content--> <p> Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et </p> </div> <div id="panel" class="height"> <!--the hidden panel --> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore</p> </div> </div> <!--if javascript is disabled use this link--> <div id="tab-container" class="height"> <a href="#" onclick="return()"> <div id="tab"><!-- this will activate the panel. --></div> </a> </div> My jQuery $(document).ready(function(){ $("#panel, .content").hide(); //hides the panel and content from the user $('#tab').toggle(function(){ //adding a toggle function to the #tab $('#panel').stop().animate({width:"400px", opacity:0.8}, 100, //sliding the #panel to 400px // THIS NEXT FUNCTION DOES NOT WORK --> function() { $('#tab-container').animate({left:"400px"} //400px to match the panel width }); function() { $('.content').fadeIn('slow'); //slides the content into view. }); }, function(){ //when the #tab is next cliked $('.content').fadeOut('slow', function() { //fade out the content $('#panel').stop().animate({width:"0", opacity:0.1}, 500); //slide the #panel back to a width of 0 }); }); }); and this is the css #panel { position:absolute; left:0px; top:50px; background-color:#999999; height:500px; display:none;/*hide the panel if Javascript is not running*/ } #panel .content { width:290px; margin-left:30px; } #tab-container{ position:absolute; top:20px; width:50px; height:620px; background:#161616; } #tab { width:50px; height:150px; margin-top:100px; display:block; cursor:pointer; background:#DDD; } Many thanks

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  • Problems with passing an anonymous temporary function-object to a templatized constructor.

    - by Akanksh
    I am trying to attach a function-object to be called on destruction of a templatized class. However, I can not seem to be able to pass the function-object as a temporary. The warning I get is (if the comment the line xi.data = 5;): warning C4930: 'X<T> xi2(writer (__cdecl *)(void))': prototyped function not called (was a variable definition intended?) with [ T=int ] and if I try to use the constructed object, I get a compilation error saying: error C2228: left of '.data' must have class/struct/union I apologize for the lengthy piece of code, but I think all the components need to be visible to assess the situation. template<typename T> struct Base { virtual void run( T& ){} virtual ~Base(){} }; template<typename T, typename D> struct Derived : public Base<T> { virtual void run( T& t ) { D d; d(t); } }; template<typename T> struct X { template<typename R> X(const R& r) { std::cout << "X(R)" << std::endl; ptr = new Derived<T,R>(); } X():ptr(0) { std::cout << "X()" << std::endl; } ~X() { if(ptr) { ptr->run(data); delete ptr; } else { std::cout << "no ptr" << std::endl; } } Base<T>* ptr; T data; }; struct writer { template<typename T> void operator()( const T& i ) { std::cout << "T : " << i << std::endl; } }; int main() { { writer w; X<int> xi2(w); //X<int> xi2(writer()); //This does not work! xi2.data = 15; } return 0; }; The reason I am trying this out is so that I can "somehow" attach function-objects types with the objects without keeping an instance of the function-object itself within the class. Thus when I create an object of class X, I do not have to keep an object of class writer within it, but only a pointer to Base<T> (I'm not sure if I need the <T> here, but for now its there). The problem is that I seem to have to create an object of writer and then pass it to the constructor of X rather than call it like X<int> xi(writer(); I might be missing something completely stupid and obvious here, any suggestions?

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  • z-index not working in IE8 with the sortable jQuery plugin

    - by Ojtwist
    I'm working with the jQuery Sortable plugin to drag and drop images from one box to another box. This works fine in ff,chrome and safari but it fails in IE8. It seems that when you start dragging that the image is send to the back. I've tried to solve this by adding the z-index option to the sortable plugin, i've tried appending it to a node higher in the hierarchy (body). It appears that setting a z-index on every other item in the page would fix this, haven't tried it yet and i'm not planning on doing this because this would mess up alot. So the user can drag an image from 1 gallery to the next gallery screenshot of how it should work: http://img69.imageshack.us/i/draganddrop.jpg/ Some html: <!--SECOND ARROCRDION ITEM --> <a class="flickr_accordeon_header" id="flickr_second_header" href="javascript:;">__MSG__SEARCH_FOR_PHOTOS__</a> <div> <p class ="flickr_text" > __MSG__SEARCH_FOR_PHOTOS__</p> <form method="GET" action="javascript:;"> <p> <input type="text" value="__MSG__SEARCH__" id="flickr_key_input" class="flickr_changeColorNormal" /> <button class="s3d-button flickr_search" id="flickr_seach_button"> <span class="s3d-button-inner" >__MSG__SEARCH__</span> </button> <img src="/devwidgets/flickr/images/ajax-loader-gray.gif" alt="__MSG__LOADING_IMAGE__" id="flickr_loading_img" /> <a href="javascript:;" id="flickr_refresh_key_button"><img src="/dev/_images/recent_activity_icon.png" alt="refresh" title='refresh' /></a> </p> </form> <div id="flickr_input_error">__MSG__INPUT_ERROR__</div> <div id="flickr_input_same_error">__MSG__INPUT_SAME_ERROR__</div> **<div id="flickr_key_gallery" ><ul class="flickr_key_ul"><li></li></ul></div>** <div id="flickr_key_pagging" ></div> </div> </div> <!--SLIDING SIDEBAR --> <div id="flickr_sidebar" class="jcarousel-skin-tango"> <div id="flickr_side_paging"></div> **<ul> <li><img src="/devwidgets/flickr/images/drop-image.png" alt="__MSG__DROP_HERE__" class="flick_drop_here"></li> </ul>** </div> The images get rendered into the ul, so basically it's just an ul with li's with images javascript for sortable: horizontal: { helper: "clone", // Instead of dragging the real image a copy will be dragged connectWith: ["#flickr_sidebar ul"], // To be able to drag and drop an image to another image gallery they need to be connected cursor: 'pointer', //change the cursor when dragging opacity: 0.50, //Change the opacity while dragging appendTo: 'body', //When dropped the images need to be appended to the image gallery where they are dropped containment: 'body', //Make sure the user can't drag the images outside the widget revert: true, // if the user releases the image ouside the dropbox it'll return to it's original position zIndex: 9999 } I've tried it with setting the dragged image to absolute and the container on relative... doesn't work Anyone know how to solve this in IE8 ?

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  • Linked Lists in Java - Help with assignment

    - by doron2010
    I have been trying to solve this assignment all day, please help me. I'm completely lost. Representation of a string in linked lists In every intersection in the list there will be 3 fields : The letter itself. The number of times it appears consecutively. A pointer to the next intersection in the list. The following class CharNode represents a intersection in the list : public class CharNode { private char _data; private int _value; private charNode _next; public CharNode (char c, int val, charNode n) { _data = c; _value = val; _next = n; } public charNode getNext() { return _next; } public void setNext (charNode node) { _next = node; } public int getValue() { return _value; } public void setValue (int v) { value = v; } public char getData() { return _data; } public void setData (char c) { _data = c; } } The class StringList represents the whole list : public class StringList { private charNode _head; public StringList() { _head = null; } public StringList (CharNode node) { _head = node; } } Add methods to the class StringList according to the details : (Pay attention, these are methods from the class String and we want to fulfill them by the representation of a string by a list as explained above) public char charAt (int i) - returns the char in the place i in the string. Assume that the value of i is in the right range. public StringList concat (String str) - returns a string that consists of the string that it is operated on and in its end the string "str" is concatenated. public int indexOf (int ch) - returns the index in the string it is operated on of the first appeareance of the char "ch". If the char "ch" doesn't appear in the string, returns -1. If the value of fromIndex isn't in the range, returns -1. public int indexOf (int ch, int fromIndex) - returns the index in the string it is operated on of the first appeareance of the char "ch", as the search begins in the index "fromIndex". If the char "ch" doesn't appear in the string, returns -1. public boolean equals (String str) - returns true if the string that it is operated on is equal to the string str. Otherwise returns false. This method must be written in recursion, without using loops at all. public int compareTo (String str) - compares between the string that the method is operated on to the string "str" that is in the parameter. The method returns 0 if the strings are equal. If the string in the object is smaller lexicographic from the string "str" in the paramater, a negative number will be returned. And if the string in the object is bigger lexicographic from the string "str", a positive number will be returned. public StringList substring (int i) - returns the list of the substring that starts in the place i in the string on which it operates. Meaning, the sub-string from the place i until the end of the string. Assume the value of i is in the right range. public StringList substring (int i, int j) - returns the list of the substring that begins in the place i and ends in the place j (not included) in the string it operates on. Assume the values of i, j are in the right range. public int length() - will return the length of the string on which it operates. Pay attention to all the possible error cases. Write what is the time complexity and space complexity of every method that you wrote. Make sure the methods you wrote are effective. It is NOT allowed to use ready classes of Java. It is NOT allowed to move to string and use string operations.

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  • Accessing Layout Items from inside Widget AppWidgetProvider

    - by cam4mav
    I am starting to go insane trying to figure this out. It seems like it should be very easy, I'm starting to wonder if it's possible. What I am trying to do is create a home screen widget, that only contains an ImageButton. When it is pressed, the idea is to change some setting (like the wi-fi toggle) and then change the Buttons image. I have the ImageButton declared like this in my main.xml <ImageButton android:id="@+id/buttonOne" android:src="@drawable/button_normal_ringer" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> my AppWidgetProvider class, named ButtonWidget * note that the RemoteViews class is a locally stored variable. this allowed me to get access to the RViews layout elements... or so I thought. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { remoteViews = new RemoteViews(context.getPackageName(), R.layout.main); Intent active = new Intent(context, ButtonWidget.class); active.setAction(VIBRATE_UPDATE); active.putExtra("msg","TESTING"); PendingIntent actionPendingIntent = PendingIntent.getBroadcast(context, 0, active, 0); remoteViews.setOnClickPendingIntent(R.id.buttonOne, actionPendingIntent); appWidgetManager.updateAppWidget(appWidgetIds, remoteViews); } @Override public void onReceive(Context context, Intent intent) { // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); Log.d("onReceive",action); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { // check, if our Action was called if (intent.getAction().equals(VIBRATE_UPDATE)) { String msg = "null"; try { msg = intent.getStringExtra("msg"); } catch (NullPointerException e) { Log.e("Error", "msg = null"); } Log.d("onReceive",msg); if(remoteViews != null){ Log.d("onReceive",""+remoteViews.getLayoutId()); remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); Log.d("onReceive", "tried to switch"); } else{ Log.d("F!", "--naughty language used here!!!--"); } } super.onReceive(context, intent); } } so, I've been testing this and the onReceive method works great, I'm able to send notifications and all sorts of stuff (removed from code for ease of reading) the one thing I can't do is change any properties of the view elements. To try and fix this, I made RemoteViews a local and static private variable. Using log's I was able to see that When multiple instances of the app are on screen, they all refer to the one instance of RemoteViews. perfect for what I'm trying to do The trouble is in trying to change the image of the ImageButton. I can do this from within the onUpdate method using this. remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); that doesn't do me any good though once the widget is created. For some reason, even though its inside the same class, being inside the onReceive method makes that line not work. That line used to throw a Null pointer as a matter of fact, until I changed the variable to static. now it passes the null test, refers to the same layoutId as it did at the start, reads the line, but it does nothing. Its like the code isn't even there, just keeps chugging along. SO...... Is there any way to modify layout elements from within a widget after the widget has been created!? I want to do this based on the environment, not with a configuration activity launch. I've been looking at various questions and this seems to be an issue that really hasn't been solved, such as link text and link text oh and for anyone who finds this and wants a good starting tutorial for widgets, this is easy to follow (though a bit old, it gets you comfortable with widgets) .pdf link text hopefully someone can help here. I kinda have the feeling that this is illegal and there is a different way to go about this. I would LOVE to be told another approach!!!! Thanks

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  • Sidebar with CSS3 transform

    - by Malcoda
    Goal I'm working on a collapsible sidebar using jQuery for animation. I would like to have vertical text on the sidebar that acts as a label and can swap on the animateOut/animateIn effect. Normally I would use an image of the text that I've simply swapped vertically, and switch it out on animation, but with CSS3 transforms I'd like to get it to work instead. Problem The problem I'm facing is that setting the height on my rotated container makes it expand horizontally (as it's rotated 90deg) so that doesn't work. I then tried to set the width (hoping it would expand vertically, acting as height), but that has an odd effect of causing the width of my parent container to expand as well. Fix? Anyone know why this happens and also what the fix/workaround could be without setting max-widths and overflow: hidden? I've got a fairly good understanding of both html elements behavior and css3, but this is stumping me. Live Example Here's a fiddle that demonstrates my problem: Fiddle The collapse-pane class is what I have rotated and contains the span I have my text inside. You'll notice it has a width set, that widens the border, but also affects the parent container. The code: CSS: .right-panel{ position:fixed; right:0; top:0; bottom:0; border:1px solid #ccc; background-color:#efefef; } .collapse-pane{ margin-top:50px; width:30px; border:1px solid #999; cursor:pointer; /* Safari */ -webkit-transform: rotate(-90deg); /* Firefox */ -moz-transform: rotate(-90deg); /* IE */ -ms-transform: rotate(-90deg); /* Opera */ -o-transform: rotate(-90deg); /* Internet Explorer */ filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); } .collapse-pane span{ padding:5px; } HTML <div class="right-panel"> <div class="collapse-pane"> <span class="expand">Expand</span> </div> <div style="width:0;" class="panel-body"> <div style="display:none;" class="panel-body-inner"> adsfasdfasdf </div> </div> </div> JavaScript (Thought not really relevant) $(document).ready(function(){ var height = $(".right-panel").height(); $(".collapse-pane").css({marginTop: height/2 - 20}); $('.collapse-pane').click(function(){ if($(".collapse-pane span").html() == "Expand"){ $(".panel-body").animate({width:200}, 400); $(".panel-body-inner").fadeIn(500); $(".collapse-pane span").html("Collapse"); }else{ $(".panel-body").animate({width:00}, 400); $(".panel-body-inner").fadeOut(300); $(".collapse-pane span").html("Expand"); } }); }); I hope this was clear... Thanks for any help!

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  • Effective optimization strategies on modern C++ compilers

    - by user168715
    I'm working on scientific code that is very performance-critical. An initial version of the code has been written and tested, and now, with profiler in hand, it's time to start shaving cycles from the hot spots. It's well-known that some optimizations, e.g. loop unrolling, are handled these days much more effectively by the compiler than by a programmer meddling by hand. Which techniques are still worthwhile? Obviously, I'll run everything I try through a profiler, but if there's conventional wisdom as to what tends to work and what doesn't, it would save me significant time. I know that optimization is very compiler- and architecture- dependent. I'm using Intel's C++ compiler targeting the Core 2 Duo, but I'm also interested in what works well for gcc, or for "any modern compiler." Here are some concrete ideas I'm considering: Is there any benefit to replacing STL containers/algorithms with hand-rolled ones? In particular, my program includes a very large priority queue (currently a std::priority_queue) whose manipulation is taking a lot of total time. Is this something worth looking into, or is the STL implementation already likely the fastest possible? Along similar lines, for std::vectors whose needed sizes are unknown but have a reasonably small upper bound, is it profitable to replace them with statically-allocated arrays? I've found that dynamic memory allocation is often a severe bottleneck, and that eliminating it can lead to significant speedups. As a consequence I'm interesting in the performance tradeoffs of returning large temporary data structures by value vs. returning by pointer vs. passing the result in by reference. Is there a way to reliably determine whether or not the compiler will use RVO for a given method (assuming the caller doesn't need to modify the result, of course)? How cache-aware do compilers tend to be? For example, is it worth looking into reordering nested loops? Given the scientific nature of the program, floating-point numbers are used everywhere. A significant bottleneck in my code used to be conversions from floating point to integers: the compiler would emit code to save the current rounding mode, change it, perform the conversion, then restore the old rounding mode --- even though nothing in the program ever changed the rounding mode! Disabling this behavior significantly sped up my code. Are there any similar floating-point-related gotchas I should be aware of? One consequence of C++ being compiled and linked separately is that the compiler is unable to do what would seem to be very simple optimizations, such as move method calls like strlen() out of the termination conditions of loop. Are there any optimization like this one that I should look out for because they can't be done by the compiler and must be done by hand? On the flip side, are there any techniques I should avoid because they are likely to interfere with the compiler's ability to automatically optimize code? Lastly, to nip certain kinds of answers in the bud: I understand that optimization has a cost in terms of complexity, reliability, and maintainability. For this particular application, increased performance is worth these costs. I understand that the best optimizations are often to improve the high-level algorithms, and this has already been done.

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  • Split a Large File In C++

    - by wdow88
    Hey all, I'm trying to write a program that takes a large file (of any time) and splits it into many smaller "chunks". I think I have the basic idea down, but for some reason I cannot create a chunk size over 12,000 bites. I know there are a few solutions on google, etc. but I am more interested in learning what the origin of this limitation is then actually using the program to split files. //This file splits are larger into smaller files of a user inputted size. #include<iostream> #include<fstream> #include<string> #include<sstream> #include <direct.h> #include <stdlib.h> using namespace std; void GetCurrentPath(char* buffer) { _getcwd(buffer, _MAX_PATH); } int main() { // use the function to get the path char CurrentPath[_MAX_PATH]; GetCurrentPath(CurrentPath);//Get the current directory (used for displaying output) fstream bigFile; string filename; int partsize; cout << "Enter a file name: "; cin >> filename; //Recieve target file cout << "Enter the number of bites in each smaller file: "; cin >> partsize; //Recieve volume size bigFile.open(filename.c_str(),ios::in | ios::binary); bigFile.seekg(0, ios::end); // position get-ptr 0 bytes from end int size = bigFile.tellg(); // get-ptr position is now same as file size bigFile.seekg(0, ios::beg); // position get-ptr 0 bytes from beginning for (int i = 0; i <= (size / partsize); i++) { //Build File Name string partname = filename; //The original filename string charnum; //archive number stringstream out; //stringstream object out, used to build the archive name out << "." << i; charnum = out.str(); partname.append(charnum); //put the part name together //Write new file part fstream filePart; filePart.open(partname.c_str(),ios::out | ios::binary); //Open new file with the name built above //Check if near the end of file if (bigFile.tellg() < (size - (size%partsize))) { filePart.write(reinterpret_cast<char *>(&bigFile),partsize); //Write the selected amount to the file filePart.close(); //close file bigFile.seekg(partsize, ios::cur); //move pointer to next position to be written } //Changes the size of the last volume because it is the end of the file else { filePart.write(reinterpret_cast<char *>(&bigFile),(size%partsize)); //Write the selected amount to the file filePart.close(); //close file } cout << "File " << CurrentPath << partname << " produced" << endl; //display the progress of the split } bigFile.close(); cout << "Split Complete." << endl; return 0; } Any ideas? Thanks!

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  • Can anyone help me find why this C program work on VS2005 but not on DEV-C++

    - by user333771
    Hello to everybody..and greetings from Greece I have a C program for an exercise and it has a strange issue The program runs just fine on VS 2005 but it crashes on DEV-C++ and the problem that the problem is that the exercise is always evaluated against DEV-C++ The program is about inserting nodes to a BST and this is where the problem lies... Well i would really appreciate some help. enter code here #include <stdio.h> #include <stdlib.h> #include <malloc.h> typedef struct tree_node { int value; int weight; struct tree_node *left; struct tree_node *right; } TREE_NODE; /* The Following function creates a Binary Search Treed */ TREE_NODE *create_tree(int list[], int size); TREE_NODE *search_pos_to_insert(TREE_NODE *root, int value, int *left_or_right); /* this is the problematic function */ void inorder(TREE_NODE *root); /* Inorder Traversing */ TREE_NODE *temp; int main() { TREE_NODE *root; /* Pointer to the root of the BST */ int values[] = {10, 5, 3, 4, 1, 9, 6, 7, 8, 2}; /* Values for BST */ int size = 10, tree_weight; root = create_tree(values, 10); printf("\n"); inorder(root); /* Inorder BST*/ system("PAUSE"); } TREE_NODE *search_pos_to_insert(TREE_NODE *root, int value, int *left_or_right) { if(root !=NULL) { temp = root; if(value >root->value) { *left_or_right=1; *search_pos_to_insert(root->right, value, left_or_right); } else { *left_or_right=0; *search_pos_to_insert(root->left, value, left_or_right); } } else return temp;/* THIS IS THE PROBLEM (1) */ } TREE_NODE *create_tree(int list[], int size) { TREE_NODE *new_node_pntr, *insert_point, *root = NULL; int i, left_or_right; /* First Value of the Array is the root of the BST */ new_node_pntr = (TREE_NODE *) malloc(sizeof(TREE_NODE)); new_node_pntr->value = list[0]; /* ¸íèåóå ôçí ðñþôç ôéìÞ ôïõ ðßíáêá. */ new_node_pntr->weight = 0; new_node_pntr->left = NULL; new_node_pntr->right = NULL; root = new_node_pntr; /* Now the rest of the arrat. */ for (i = 1; i < size; i++) { insert_point = search_pos_to_insert(root, list[i], &left_or_right); /* THIS IS THE PROBLEM (2) */ /* insert_point just won't get the return from temp */ new_node_pntr = (TREE_NODE *) malloc(sizeof(TREE_NODE)); new_node_pntr->value = list[i]; new_node_pntr->weight = 0; new_node_pntr->left = NULL; new_node_pntr->right = NULL; if (left_or_right == 0) insert_point->left = new_node_pntr; else insert_point->right = new_node_pntr; } return(root); } void inorder(TREE_NODE *root) { if (root == NULL) return; inorder(root->left); printf("Value: %d, Weight: %d.\n", root->value, root->weight); inorder(root->right); }

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  • How to safely operate on parameters in threads, using C++ & Pthreads?

    - by ChrisCphDK
    Hi. I'm having some trouble with a program using pthreads, where occassional crashes occur, that could be related to how the threads operate on data So I have some basic questions about how to program using threads, and memory layout: Assume that a public class function performs some operations on some strings, and returns the result as a string. The prototype of the function could be like this: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); return result; } Is it correct to assume that strings, being dynamic, are stored on the heap, but that a reference to the string is allocated on the stack at runtime? Stack: [Some mem addr] pointer address to where the string is on the heap Heap: [Some mem addr] memory allocated for the initial string which may grow or shrink To make the function thread safe, the function is extended with the following mutex (which is declared as private in the "SomeClass") locking: std::string SomeClass::somefunc(const std::string &strOne, const std::string &strTwo) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted std::string result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); return result; } Is this a safe way of locking down the operations being done on the strings (all three), or could a thread be stopped by the scheduler in the following cases, which I'd assume would mess up the intended logic: a. Right after the function is called, and the parameters: strOne & strTwo have been set in the two reference pointers that the function has on the stack, the scheduler takes away processing time for the thread and lets a new thread in, which overwrites the reference pointers to the function, which then again gets stopped by the scheduler, letting the first thread back in? b. Can the same occur with the "result" string: the first string builds the result, unlocks the mutex, but before returning the scheduler lets in another thread which performs all of it's work, overwriting the result etc. Or are the reference parameters / result string being pushed onto the stack while another thread is doing performing it's task? Is the safe / correct way of doing this in threads, and "returning" a result, to pass a reference to a string that will be filled with the result instead: void SomeClass::somefunc(const std::string &strOne, const std::string &strTwo, std::string result) { pthread_mutex_lock(&someclasslock); //Error checking of strings have been omitted result = strOne.substr(0,5) + strTwo.substr(0,5); pthread_mutex_unlock(&someclasslock); } The intended logic is that several objects of the "SomeClass" class creates new threads and passes objects of themselves as parameters, and then calls the function: "someFunc": int SomeClass::startNewThread() { pthread_attr_t attr; pthread_t pThreadID; if(pthread_attr_init(&attr) != 0) return -1; if(pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED) != 0) return -2; if(pthread_create(&pThreadID, &attr, proxyThreadFunc, this) != 0) return -3; if(pthread_attr_destroy(&attr) != 0) return -4; return 0; } void* proxyThreadFunc(void* someClassObjPtr) { return static_cast<SomeClass*> (someClassObjPtr)->somefunc("long string","long string"); } Sorry for the long description. But I hope the questions and intended purpose is clear, if not let me know and I'll elaborate. Best regards. Chris

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  • show hidden div tag from another page

    - by neueweblernen
    I'm trying to link to an all-inclusive FAQ page from various pages. The answers are contained in tags, nested within a line item of an unordered list housed by categories. The FAQ page has the following categories: Practical Nurse Exam Online Renewal Practice Hours etc. Under Practical Nurse Exam, there are sub categories, subjects, with questions below in tags that expand onClick. (e.g. Examination Day, Exam Results, etc.) Let's say I'm on a different page called Registration and there's a link to the FAQs for Exam Results. I'm able to link to the page and included the hashtag on the anchor or Exam Results, but it does not expand the subcategory. I've read this thread but it didn't work for me. Please help! The code is below: <script type="text/javascript"> function toggle(Info,pic) { var CState = document.getElementById(Info); CState.style.display = (CState.style.display != 'block') ? 'block' : 'none'; } window.onload = function() { var hash = window.location.hash; // would be "#div1" or something if(hash != "") { var id = hash.substr(1); // get rid of # document.getElementById(id).style.display = 'block'; } } </script> <style type="text/css"> .FAQ { cursor:hand; cursor:pointer; } .FAA { display:none; padding-left:20px; text-indent:-20px; } #FAQlist li { list-style-type: none; } #FAQlist ul { margin-left:0px; } headingOne{ font-family:Arial, Helvetica, sans-serif; color:#66BBFF; font-size:20px; font-weight:bold;} </style> Here's the body (part of it anyway) <headingOne class="FAQ" onClick="toggle('CPNRE', this)">PRACTICAL NURSE EXAM</headingOne> <div class="FAA" id="CPNRE"> <h3><a name="applying">Applying to write the CPNRE</a></h3> <ul id="FAQlist" style="width:450px;"> <li class="FAQ"> <p onclick="toggle('faq1',this)"> <strong>Q: How much does it cost to write the exam?</strong></p> <div class="FAA" id="faq1"> <b>A.</b> In 2013, the cost for the first exam writing is $600.00 which includes the interim license fee. See <a href="https://www.clpnbc.org/What-is-an-LPN/Becoming-an-LPN/Canadian-Practical-Nurse-Registration-Examination/Fees-and-Deadlines.aspx"> fee schedule</a>.</div> <hr /> </li> and here's the body of the other page that contains the link and the same script syntax as the all-inclusive FAQ page. This is just a test, that's not exactly what it will say: <a onclick="toggle('CPNRE', this)" href="file:///S|/Designs/Web stuff/FAQ all inclusive.html#applying"> click here</a>

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  • Placeholder is not shown in jquery sortable, drag & drop

    - by balakrishnan
    I can't show Place holder for the sortable items in a div. &lt;script type="text/javascript"&gt; $(function() { $("#userContent").sortable({ handle: '.close_button', connectWith: '#userContent', placeholder: 'placeholder', forcePlaceholderSize: true, tolerance: 'pointer', revert: true, }); }); </script> <style type="text/css"> .webtitle_paragraphs { width:98%; float:left; border:1px solid #0099CC; margin:5px; } .close_button { display:block; overflow:visible; visibility:visible; height:20px; background:#0099CC; width:100%; } .placeholder { background: #f0f0f0; border:1px dashed #ddd; visibility: visible !important; } .webtitle input { width:98%; font: bold 20px verdana; border:0px; } .paragraph_txt textarea { width:98%; height:auto; border:0px; } </style> </head> <body> <div id="userContent"> <div class="webtitle_paragraphs" id="div4463_text"> <div class="close_button" id="close_4463"><a onclick="removeDiv('div4463_text');"><img src="images/close_button.png" alt="close" width="15" height="15" border="0" align="right"/></a></div> <div class="webtitle_paragraph"> <div class="webtitle"> <input value="Title" name="webtitle4463" type="text" class="text _4463" /> </div> </div> </div> <div class="webtitle_paragraphs" id="div7192_image"> <div class="close_button" id="close_7192"><a onclick="removeDiv('div7192_image');"><img src="images/close_button.png" alt="close" width="15" height="15" border="0" align="right"/></a></div> <div class="webtitle_paragraph"> <div class="paragraph"><img src="https://localhost/web20/user_site_designs/images/noImage.jpeg" id="img7192" class="imageCntrl" onclick="uploadFile(7192)"/> <input type="hidden" name="imgName7192" id="imgName7192" value="" class="image _7192"/> </div> </div> </div> <div class="webtitle_paragraphs" id="div9683_paragraph"> <div class="close_button" id="close_9683"><a onclick="removeDiv('div9683_paragraph');"><img src="images/close_button.png" alt="close" width="15" height="15" border="0" align="right"/></a></div> <div class="webtitle_paragraph"> <div class="paragraph_txt"> <textarea class="paragraph _9683" name="myTextarea9683" id="myTextarea9683">Paragraphp</textarea> </div> </div> </div> </div> Thanks is advance.

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  • C++ linked list based tree structure. Sanely copy nodes between lists.

    - by krunk
    edit Clafification: The intention is not to remove the node from the original list. But to create an identical node (data and children wise) to the original and insert that into the new list. In other words, a "move" does not imply a "remove" from the original. endedit The requirements: Each Node in the list must contain a reference to its previous sibling Each Node in the list must contain a reference to its next sibling Each Node may have a list of child nodes Each child Node must have a reference to its parent node Basically what we have is a tree structure of arbitrary depth and length. Something like: -root(NULL) --Node1 ----ChildNode1 ------ChildOfChild --------AnotherChild ----ChildNode2 --Node2 ----ChildNode1 ------ChildOfChild ----ChildNode2 ------ChildOfChild --Node3 ----ChildNode1 ----ChildNode2 Given any individual node, you need to be able to either traverse its siblings. the children, or up the tree to the root node. A Node ends up looking something like this: class Node { Node* previoius; Node* next; Node* child; Node* parent; } I have a container class that stores these and provides STL iterators. It performs your typical linked list accessors. So insertAfter looks like: void insertAfter(Node* after, Node* newNode) { Node* next = after->next; after->next = newNode; newNode->previous = after; next->previous = newNode; newNode->next = next; newNode->parent = after->parent; } That's the setup, now for the question. How would one move a node (and its children etc) to another list without leaving the previous list dangling? For example, if Node* myNode exists in ListOne and I want to append it to listTwo. Using pointers, listOne is left with a hole in its list since the next and previous pointers are changed. One solution is pass by value of the appended Node. So our insertAfter method would become: void insertAfter(Node* after, Node newNode); This seems like an awkward syntax. Another option is doing the copying internally, so you'd have: void insertAfter(Node* after, const Node* newNode) { Node *new_node = new Node(*newNode); Node* next = after->next; after->next = new_node; new_node->previous = after; next->previous = new_node; new_node->next = next; new_node->parent = after->parent; } Finally, you might create a moveNode method for moving and prevent raw insertion or appending of a node that already has been assigned siblings and parents. // default pointer value is 0 in constructor and a operator bool(..) // is defined for the Node bool isInList(const Node* node) const { return (node->previous || node->next || node->parent); } // then in insertAfter and friends if(isInList(newNode) // throw some error and bail I thought I'd toss this out there and see what folks came up with.

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  • Java JNI leak in c++ process.

    - by user662056
    Hi all.. I am beginner in Java. My problem is: I am calling a Java class's method from c++. For this i am using JNI. Everythings works correct, but i have some memory LEAKS in the process of c++ program... So.. i did simple example.. 1) I create a java machine (jint res = JNI_CreateJavaVM(&jvm, (void**)&env, &vm_args);) 2) then i take a pointer on java class (jclass cls = env-FindClass("test_jni")); 3) after that i create a java class object object, by calling the constructor (testJavaObject = env-NewObject(cls, testConstruct);) AT THIS very moment in the process of c++ program is allocated 10 MB of memory 4) Next i delete the class , the object, and the Java Machine .. AT THIS very moment the 10 MB of memory are not free ................. So below i have a few lines of code c++ program void main() { { //Env JNIEnv *env; // java virtual machine JavaVM *jvm; JavaVMOption* options = new JavaVMOption[1]; //class paths options[0].optionString = "-Djava.class.path=C:/Sun/SDK/jdk/lib;D:/jms_test/java_jni_leak;"; // other options JavaVMInitArgs vm_args; vm_args.version = JNI_VERSION_1_6; vm_args.options = options; vm_args.nOptions = 1; vm_args.ignoreUnrecognized = false; // alloc part of memory (for test) before CreateJavaVM char* testMem0 = new char[1000]; for(int i = 0; i < 1000; ++i) testMem0[i] = 'a'; // create java VM jint res = JNI_CreateJavaVM(&jvm, (void**)&env, &vm_args); // alloc part of memory (for test) after CreateJavaVM char* testMem1 = new char[1000]; for(int i = 0; i < 1000; ++i) testMem1[i] = 'b'; //Creating java virtual machine jclass cls = env->FindClass("test_jni"); // Id of a class constructor jmethodID testConstruct = env->GetMethodID(cls, "<init>", "()V"); // The Java Object // Calling the constructor, is allocated 10 MB of memory in c++ process jobject testJavaObject = env->NewObject(cls, testConstruct); // function DeleteLocalRef, // In this very moment memory not free env->DeleteLocalRef(testJavaObject); env->DeleteLocalRef(cls); // 1!!!!!!!!!!!!! res = jvm->DestroyJavaVM(); delete[] testMem0; delete[] testMem1; // In this very moment memory not free. TO /// } int gg = 0; } java class (it just allocs some memory) import java.util.*; public class test_jni { ArrayList<String> testStringList; test_jni() { System.out.println("start constructor"); testStringList = new ArrayList<String>(); for(int i = 0; i < 1000000; ++i) { // ??????? ?????? testStringList.add("TEEEEEEEEEEEEEEEEST"); } } } process memory view, after crating javaVM and java object: testMem0 and testMem1 - test memory, that's allocated by c++. ************** testMem0 ************** JNI_CreateJavaVM ************** testMem1 ************** // create java object jobject testJavaObject = env->NewObject(cls, testConstruct); ************** process memory view, after destroy javaVM and delete ref on java object: testMem0 and testMem1 are deleted to; ************** JNI_CreateJavaVM ************** // create java object jobject testJavaObject = env->NewObject(cls, testConstruct); ************** So testMem0 and testMem1 is deleted, But JavaVM and Java object not.... Sow what i do wrong... and how i can free memory in the c++ process program.

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  • Weird behavior of fork() and execvp() in C

    - by ron
    After some remarks from my previous post , I made the following modifications : int main() { char errorStr[BUFF3]; while (1) { int i , errorFile; char *line = malloc(BUFFER); char *origLine = line; fgets(line, 128, stdin); // get a line from stdin // get complete diagnostics on the given string lineData info = runDiagnostics(line); char command[20]; sscanf(line, "%20s ", command); line = strchr(line, ' '); // here I remove the command from the line , the command is stored in "commmand" above printf("The Command is: %s\n", command); int currentCount = 0; // number of elements in the line int *argumentsCount = &currentCount; // pointer to that // get the elements separated char** arguments = separateLineGetElements(line,argumentsCount); printf("\nOutput after separating the given line from the user\n"); for (i = 0; i < *argumentsCount; i++) { printf("Argument %i is: %s\n", i, arguments[i]); } // here we call a method that would execute the commands pid_t pid ; if (-1 == (pid = fork())) { sprintf(errorStr,"fork: %s\n",strerror(errno)); write(errorFile,errorStr,strlen(errorStr + 1)); perror("fork"); exit(1); } else if (pid == 0) // fork was successful { printf("\nIn son process\n"); // if (execvp(arguments[0],arguments) < 0) // for the moment I ignore this line if (execvp(command,arguments) < 0) // execute the command { perror("execvp"); printf("ERROR: execvp failed\n"); exit(1); } } else // parent { int status = 0; pid = wait(&status); printf("Process %d returned with status %d.", pid, status); } // print each element of the line for (i = 0; i < *argumentsCount; i++) { printf("Argument %i is: %s\n", i, arguments[i]); } // free all the elements from the memory for (i = 0; i < *argumentsCount; i++) { free(arguments[i]); } free(arguments); free(origLine); } return 0; } When I enter in the Console : ls out.txt I get : The Command is: ls execvp: No such file or directory In son process ERROR: execvp failed Process 4047 returned with status 256.Argument 0 is: > Argument 1 is: out.txt So I guess that the son process is active , but from some reason the execvp fails . Why ? Regards REMARK : The ls command is just an example . I need to make this works with any given command . EDIT 1 : User input : ls > qq.out Program output : The Command is: ls Output after separating the given line from the user Argument 0 is: > Argument 1 is: qq.out In son process >: cannot access qq.out: No such file or directory Process 4885 returned with status 512.Argument 0 is: > Argument 1 is: qq.out

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  • jQuery embedding youtube IE issue

    - by webmonkey237
    I have been working on a custom image slider featured here: JQuery $(function(){ $('.cont:gt(0)').hide(); $("#parent").on("mouseenter", ".extraContent div", function(){ var ind = $(this).index(); $("#parent").find(".cont").stop().fadeTo(600,0,function(){ $('#parent').find('.cont').eq(ind).stop().fadeTo(300,1); }); }); $('#parent .extraContent').on('click',function(){ window.location=$(this).find("a").attr("href"); return false; }); }); CSS ?#parent { width:400px; margin:auto} .mainContent { width:430px; height:300px; border:1px solid #000;padding:5px; } .extraContent {overflow:auto; width:450px;} .extraContent div{float:left; width:90px; height:90px; border:1px solid #00F; margin:5px; padding:5px } .extraContent div:hover { border:1px solid #0F0;cursor:pointer } .cont{ position:absolute; } HTML <div id="parent"> <div class="mainContent"> <div class="cont"> Content 1....</div> <div class="cont"> Content 2....</div> <div class="cont">Content 3...<br /><iframe width="267" height="200" src="http://www.youtube.com/embed/6tlQn7iePV4?rel=0" frameborder="0" allowfullscreen></iframe></div> <div class="cont"> Content 4....</div> </div> <div class="extraContent"> <div><p>1 Custom content here <br /> <a href="">Some link</a></p></div> <div><p>2 Custom content here <br /> <a href="">Some link</a></p></div> <div><p>3 Custom content here <br /> <a href="">Some link</a></p></div> <div><p>4 Custom content here <br /> <a href="">Some link</a></p></div> </div> </div>? My problem is if I embed YouTube video straight from the site using there iframe it transitions fine in Chrome but Firefox & IE just display the video straight away and each slide/div appears under the video, is this a known problem and doesn't anyone know a way I can get IE & FF to behave. p.s. because this is going to be in a content management system the only way the user can embed the video is using the default code from youtube. FIDDLE HERE

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  • about getadrrinfo() C++?

    - by Isavel
    I'm reading this book called beej's guide to network programming and there's a part in the book were it provide a sample code which illustrate the use of getaddrinfo(); the book state that the code below "will print the IP addresses for whatever host you specify on the command line" - beej's guide to network programming. now I'm curious and want to try it out and run the code, but I guess the code was develop in UNIX environment and I'm using visual studio 2012 windows 7 OS, and most of the headers was not supported so I did a bit of research and find out that I need to include the winsock.h and ws2_32.lib for windows, for it to get working, fortunately everything compiled no errors, but when I run it using the debugger and put in 'www.google.com' as command argument I was disappointed that it did not print any ipaddress, the output that I got from the console is "getaddrinfo: E" what does the letter E mean? Do I need to configure something out of the debugger? Interestingly I left the command argument blank and the output changed to "usage: showip hostname" Any help would be appreciated. #ifdef _WIN32 #endif #include <sys/types.h> #include <winsock2.h> #include <ws2tcpip.h> #include <iostream> using namespace std; #include <stdio.h> #include <string.h> #include <sys/types.h> #include <winsock.h> #pragma comment(lib, "ws2_32.lib") int main(int argc, char *argv[]) { struct addrinfo hints, *res, *p; int status; char ipstr[INET6_ADDRSTRLEN]; if (argc != 2) { fprintf(stderr,"usage: showip hostname\n"); system("PAUSE"); return 1; } memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // AF_INET or AF_INET6 to force version hints.ai_socktype = SOCK_STREAM; if ((status = getaddrinfo(argv[1], NULL, &hints, &res)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(status)); system("PAUSE"); return 2; } printf("IP addresses for %s:\n\n", argv[1]); for(p = res;p != NULL; p = p->ai_next) { void *addr; char *ipver; // get the pointer to the address itself, // different fields in IPv4 and IPv6: if (p->ai_family == AF_INET) { // IPv4 struct sockaddr_in *ipv4 = (struct sockaddr_in *)p->ai_addr; addr = &(ipv4->sin_addr); ipver = "IPv4"; } else { // IPv6 struct sockaddr_in6 *ipv6 = (struct sockaddr_in6 *)p->ai_addr; addr = &(ipv6->sin6_addr); ipver = "IPv6"; } // convert the IP to a string and print it: inet_ntop(p->ai_family, addr, ipstr, sizeof ipstr); printf(" %s: %s\n", ipver, ipstr); } freeaddrinfo(res); // free the linked list system("PAUSE"); return 0; }

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  • How To Run XP Mode in VirtualBox on Windows 7 (sort of)

    - by Matthew Guay
    A few weeks ago we showed you how to run XP Mode on a Windows 7 computer without Hardware Virtualization using VMware. Some of you have been asking if it can be done in Virtual Box as well. The answer is “Yes!” and here we’ll show you how. Editor Update: Apparently there isn’t a way to activate XP Mode through VirtualBox using this method. You will however, be able to run it for 30 days. We have a new updated article on how to Install XP Mode with VirtualBox Using the VMLite Plugin.   Earlier we showed you how to run XP mode on windows 7 machines without hardware virtualization capability. Since then, a lot of you have been asking to a write up a tutorial about doing the same thing using VirtualBox.  This makes it another great way to run XP Mode if your computer does not have hardware virtualization.  Here we’ll see how to import the XP Mode from Windows 7 Professional, Enterprise, or Ultimate into VirtualBox so you can run XP in it for free. Note: You need to have Windows 7 Professional or above to use XP Mode in this manner. In our tests we were able to get it to run on Home Premium as well, but you’ll be breaking Windows 7 licensing agreements. Getting Started First, download and install XP Mode (link below).  There is no need to download Virtual PC if your computer cannot run it, so just download the XP Mode from the link on the left. Install XP mode; just follow the default prompts as usual. Now, download and install VirtualBox 3.1.2 or higher(link below).  Install as normal, and simply follow the default prompts. VirtualBox may notify you that your network connection will be reset during the installation.  Press Yes to continue. During the install, you may see several popups asking you if you wish to install device drivers for USB and Network interfaces.  Simply click install, as these are needed for VirtualBox to run correctly. Setup only took a couple minutes, and doesn’t require a reboot. Setup XP Mode in VirtualBox: First we need to copy the default XP Mode so VirtualBox will not affect the original copy.  Browse to C:\Program Files\Windows XP Mode, and copy the file “Windows XP Mode base.vhd”.  Paste it in another folder of your choice, such as your Documents folder. Once you’ve copied the file, right-click on it and click Properties. Uncheck the “Read-only” box in this dialog, and then click Ok. Now, in VirtualBox, click New to create a new virtual machine. Enter the name of your virtual machine, and make sure the operating system selected is Windows XP. Choose how much memory you want to allow the virtual machine to use.  VirtualBox’ default is 192 Mb ram, but for better performance you can select 256 or 512Mb. Now, select the hard drive for the virtual machine.  Select “Use existing hard disk”, then click the folder button to choose the XP Mode virtual drive. In this window, click Add, and then browse to find the copy of XP Mode you previously made. Make sure the correct virtual drive is selected, then press Select. After selecting the VHD your screen should look like the following then click Next. Verify the settings you made are correct. If not, you can go back and make any changes. When everything looks correct click Finish. Setup XP Mode Now, in VirtualBox, click start to run XP Mode. The Windows XP in this virtual drive is not fully setup yet, so you will have to go through the setup process.   If you didn’t uncheck the “Read-only” box in the VHD properties before, you may see the following error.  If you see it, go back and check the file to makes sure it is not read-only. When you click in the virtual machine, it will capture your mouse by default.  Simply press the right Ctrl key to release your mouse so you can go back to using Windows 7.  This will only be the case during the setup process; after the Guest Additions are installed, the mouse will seamlessly move between operating systems. Now, accept the license agreement in XP.   Choose your correct locale and keyboard settings. Enter a name for your virtual XP, and an administrative password. Check the date, time, and time zone settings, and adjust them if they are incorrect.  The time and date are usually correct, but the time zone often has to be corrected. XP will now automatically finish setting up your virtual machine, and then will automatically reboot. After rebooting, select your automatic update settings. You may see a prompt to check for drivers; simply press cancel, as all the drivers we need will be installed later with the Guest Additions. Your last settings will be finalized, and finally you will see your XP desktop in VirtualBox. Please note that XP Mode may not remain activated after importing it into VirtualBox. When you activate it, use the key that is located at C:\Program Files\Windows XP Mode\key.txt.  Note: During our tests we weren’t able to get the activation to go through. We are looking into the issue and will have a revised article showing the correct way to get XP Mode in VirutalBox working correctly soon.    Now we have one final thing to install – the VirtualBox Guest Additions.  In the VirtualBox window, click “Devices” and then select “Install Guest Additions”. This should automatically launch in XP; if it doesn’t, click Start, then My Computer, and finally double-click on the CD drive which should say VirtualBox Guest Additions. Simply install with the normal presets. You can select to install an experimental 3D graphics driver if you wish to try to run games in XP in VirtualBox; however, do note that this is not fully supported and is currently a test feature. You may see a prompt informing you that the drivers have not passed Logo testing; simply press “Continue Anyway” to proceed with the installation.   When installation has completed, you will be required to reboot your virtual machine. Now, you can move your mouse directly from Windows XP to Windows 7 without pressing Ctrl. Integrating with Windows 7 Once your virtual machine is rebooted, you can integrate it with your Windows 7 desktop.  In the VirtualBox window, click Machine and then select “Seamless Mode”.   In Seamless mode you’ll have the XP Start menu and taskbar sit on top of your Windows 7 Start and Taskbar. Here we see XP running on Virtual Box in Seamless Mode. We have the old XP WordPad sitting next to the new Windows 7 version of WordPad. Another view of everything running seamlessly together on the same Windows 7 desktop. Hover the pointer over the XP taskbar to pull up the Virtual Box menu items. You can exit out of Seamless Mode from the VirtualBox menu or using “Ctrl+L”. Then you go back to having it run separately on your desktop again. Conclusion Running XP Mode in a Virtual Machine is a great way to experience the feature on computers without Hardware Virtualization capabilities. If you prefer VMware Player, then you’ll want to check out our articles on how to run XP Mode on Windows 7 machines without Hardware Virtualization, and how to create an XP Mode for Windows 7 Home Premium and Vista. Download VirtualBox Download XP Mode Similar Articles Productive Geek Tips Install XP Mode with VirtualBox Using the VMLite PluginUsing Windows 7 or Vista Compatibility ModeMake Safari Stop Crashing Every 20 Seconds on Windows VistaForce Windows 7 / Vista to Boot Into Safe Mode Without Using the F8 KeyHow To Run Chrome OS in VirtualBox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • How To Run XP Mode in VirtualBox on Windows 7 (sort of)

    - by Matthew Guay
    A few weeks ago we showed you how to run XP Mode on a Windows 7 computer without Hardware Virtualization using VMware. Some of you have been asking if it can be done in Virtual Box as well. The answer is “Yes!” and here we’ll show you how. Editor Update: Apparently there isn’t a way to activate XP Mode through VirtualBox using this method. You will however, be able to run it for 30 days. We have a new updated article on how to Install XP Mode with VirtualBox Using the VMLite Plugin.   Earlier we showed you how to run XP mode on windows 7 machines without hardware virtualization capability. Since then, a lot of you have been asking to a write up a tutorial about doing the same thing using VirtualBox.  This makes it another great way to run XP Mode if your computer does not have hardware virtualization.  Here we’ll see how to import the XP Mode from Windows 7 Professional, Enterprise, or Ultimate into VirtualBox so you can run XP in it for free. Note: You need to have Windows 7 Professional or above to use XP Mode in this manner. In our tests we were able to get it to run on Home Premium as well, but you’ll be breaking Windows 7 licensing agreements. Getting Started First, download and install XP Mode (link below).  There is no need to download Virtual PC if your computer cannot run it, so just download the XP Mode from the link on the left. Install XP mode; just follow the default prompts as usual. Now, download and install VirtualBox 3.1.2 or higher(link below).  Install as normal, and simply follow the default prompts. VirtualBox may notify you that your network connection will be reset during the installation.  Press Yes to continue. During the install, you may see several popups asking you if you wish to install device drivers for USB and Network interfaces.  Simply click install, as these are needed for VirtualBox to run correctly. Setup only took a couple minutes, and doesn’t require a reboot. Setup XP Mode in VirtualBox: First we need to copy the default XP Mode so VirtualBox will not affect the original copy.  Browse to C:\Program Files\Windows XP Mode, and copy the file “Windows XP Mode base.vhd”.  Paste it in another folder of your choice, such as your Documents folder. Once you’ve copied the file, right-click on it and click Properties. Uncheck the “Read-only” box in this dialog, and then click Ok. Now, in VirtualBox, click New to create a new virtual machine. Enter the name of your virtual machine, and make sure the operating system selected is Windows XP. Choose how much memory you want to allow the virtual machine to use.  VirtualBox’ default is 192 Mb ram, but for better performance you can select 256 or 512Mb. Now, select the hard drive for the virtual machine.  Select “Use existing hard disk”, then click the folder button to choose the XP Mode virtual drive. In this window, click Add, and then browse to find the copy of XP Mode you previously made. Make sure the correct virtual drive is selected, then press Select. After selecting the VHD your screen should look like the following then click Next. Verify the settings you made are correct. If not, you can go back and make any changes. When everything looks correct click Finish. Setup XP Mode Now, in VirtualBox, click start to run XP Mode. The Windows XP in this virtual drive is not fully setup yet, so you will have to go through the setup process.   If you didn’t uncheck the “Read-only” box in the VHD properties before, you may see the following error.  If you see it, go back and check the file to makes sure it is not read-only. When you click in the virtual machine, it will capture your mouse by default.  Simply press the right Ctrl key to release your mouse so you can go back to using Windows 7.  This will only be the case during the setup process; after the Guest Additions are installed, the mouse will seamlessly move between operating systems. Now, accept the license agreement in XP.   Choose your correct locale and keyboard settings. Enter a name for your virtual XP, and an administrative password. Check the date, time, and time zone settings, and adjust them if they are incorrect.  The time and date are usually correct, but the time zone often has to be corrected. XP will now automatically finish setting up your virtual machine, and then will automatically reboot. After rebooting, select your automatic update settings. You may see a prompt to check for drivers; simply press cancel, as all the drivers we need will be installed later with the Guest Additions. Your last settings will be finalized, and finally you will see your XP desktop in VirtualBox. Please note that XP Mode may not remain activated after importing it into VirtualBox. When you activate it, use the key that is located at C:\Program Files\Windows XP Mode\key.txt.  Note: During our tests we weren’t able to get the activation to go through. We are looking into the issue and will have a revised article showing the correct way to get XP Mode in VirutalBox working correctly soon.    Now we have one final thing to install – the VirtualBox Guest Additions.  In the VirtualBox window, click “Devices” and then select “Install Guest Additions”. This should automatically launch in XP; if it doesn’t, click Start, then My Computer, and finally double-click on the CD drive which should say VirtualBox Guest Additions. Simply install with the normal presets. You can select to install an experimental 3D graphics driver if you wish to try to run games in XP in VirtualBox; however, do note that this is not fully supported and is currently a test feature. You may see a prompt informing you that the drivers have not passed Logo testing; simply press “Continue Anyway” to proceed with the installation.   When installation has completed, you will be required to reboot your virtual machine. Now, you can move your mouse directly from Windows XP to Windows 7 without pressing Ctrl. Integrating with Windows 7 Once your virtual machine is rebooted, you can integrate it with your Windows 7 desktop.  In the VirtualBox window, click Machine and then select “Seamless Mode”.   In Seamless mode you’ll have the XP Start menu and taskbar sit on top of your Windows 7 Start and Taskbar. Here we see XP running on Virtual Box in Seamless Mode. We have the old XP WordPad sitting next to the new Windows 7 version of WordPad. Another view of everything running seamlessly together on the same Windows 7 desktop. Hover the pointer over the XP taskbar to pull up the Virtual Box menu items. You can exit out of Seamless Mode from the VirtualBox menu or using “Ctrl+L”. Then you go back to having it run separately on your desktop again. Conclusion Running XP Mode in a Virtual Machine is a great way to experience the feature on computers without Hardware Virtualization capabilities. If you prefer VMware Player, then you’ll want to check out our articles on how to run XP Mode on Windows 7 machines without Hardware Virtualization, and how to create an XP Mode for Windows 7 Home Premium and Vista. Download VirtualBox Download XP Mode Similar Articles Productive Geek Tips Install XP Mode with VirtualBox Using the VMLite PluginUsing Windows 7 or Vista Compatibility ModeMake Safari Stop Crashing Every 20 Seconds on Windows VistaForce Windows 7 / Vista to Boot Into Safe Mode Without Using the F8 KeyHow To Run Chrome OS in VirtualBox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • The How-To Geek Holiday Gift Guide (Geeky Stuff We Like)

    - by The Geek
    Welcome to the very first How-To Geek Holiday Gift Guide, where we’ve put together a list of our absolute favorites to help you weed through all of the junk out there to pick the perfect gift for anybody. Though really, it’s just a list of the geeky stuff we want. We’ve got a whole range of items on the list, from cheaper gifts that most anybody can afford, to the really expensive stuff that we’re pretty sure nobody is giving us. Stocking Stuffers Here’s a couple of ideas for items that won’t break the bank. LED Keychain Micro-Light   Magcraft 1/8-Inch Rare Earth Cube Magnets Best little LED keychain light around. If they don’t need the penknife of the above item this is the perfect gift. I give them out by the handfuls and nobody ever says anything but good things about them. I’ve got ones that are years old and still running on the same battery.  Price: $8   Geeks cannot resist magnets. Jason bought this pack for his fridge because he was sick of big clunky magnets… these things are amazing. One tiny magnet, smaller than an Altoid mint, can practically hold a clipboard right to the fridge. Amazing. I spend more time playing with them on the counter than I do actually hanging stuff.  Price: $10 Lots of Geeky Mugs   Astronomy Powerful Green Laser Pointer There’s loads of fun, geeky mugs you can find on Amazon or anywhere else—and they are great choices for the geek who loves their coffee. You can get the Caffeine mug pictured here, or go with an Atari one, Canon Lens, or the Aperture mug based on Portal. Your choice. Price: $7   No, it’s not a light saber, but it’s nearly bright enough to be one—you can illuminate low flying clouds at night or just blind some aliens on your day off. All that for an extremely low price. Loads of fun. Price: $15       Geeky TV Shows and Books Sometimes you just want to relax and enjoy a some TV or a good book. Here’s a few choices. The IT Crowd Fourth Season   Doctor Who, Complete Fifth Series Ridiculous, funny show about nerds in the IT department, loved by almost all the geeks here at HTG. Justin even makes this required watching for new hires in his office so they’ll get his jokes. You can pre-order the fourth season, or pick up seasons one, two, or three for even cheaper. Price: $13   It doesn’t get any more nerdy than Eric’s pick, the fifth all-new series of Doctor Who, where the Daleks are hatching a new master plan from the heart of war-torn London. There’s also alien vampires, humanoid reptiles, and a lot more. Price: $52 Battlestar Galactica Complete Series   MAKE: Electronics: Learning Through Discovery Watch the epic fight to save the human race by finding the fabled planet Earth while being hunted by the robotic Cylons. You can grab the entire series on DVD or Blu-ray, or get the seasons individually. This isn’t your average sci-fi TV show. Price: $150 for Blu-ray.   Want to learn the fundamentals of electronics in a fun, hands-on way? The Make:Electronics book helps you build the circuits and learn how it all works—as if you had any more time between all that registry hacking and loading software on your new PC. Price: $21       Geeky Gadgets for the Gadget-Loving Geek Here’s a few of the items on our gadget list, though lets be honest: geeks are going to love almost any gadget, especially shiny new ones. Klipsch Image S4i Premium Noise-Isolating Headset with 3-Button Apple Control   GP2X Caanoo MAME/Console Emulator If you’re a real music geek looking for some serious quality in the headset for your iPhone or iPod, this is the pair that Alex recommends. They aren’t terribly cheap, but you can get the less expensive S3 earphones instead if you prefer. Price: $50-100   Eric says: “As an owner of an older version, I can say the GP2X is one of my favorite gadgets ever. Touted a “Retro Emulation Juggernaut,” GP2X runs Linux and may be the only open source software console available. Sounds too good to be true, but isn’t.” Price: $150 Roku XDS Streaming Player 1080p   Western Digital WD TV Live Plus HD Media Player If you do a lot of streaming over Netflix, Hulu Plus, Amazon’s Video on Demand, Pandora, and others, the Roku box is a great choice to get your content on your TV without paying a lot of money.  It’s also got Wireless-N built in, and it supports full 1080P HD. Price: $99   If you’ve got a home media collection sitting on a hard drive or a network server, the Western Digital box is probably the cheapest way to get that content on your TV, and it even supports Netflix streaming too. It’ll play loads of formats in full HD quality. Price: $99 Fujitsu ScanSnap S300 Color Mobile Scanner   Doxie, the amazing scanner for documents Trevor said: “This wonderful little scanner has become absolutely essential to me. My desk used to just be a gigantic pile of papers that I didn’t need at the moment, but couldn’t throw away ‘just in case.’ Now, every few weeks, I’ll run that paper pile through this and then happily shred the originals!” Price: $300   If you don’t scan quite as often and are looking for a budget scanner you can throw into your bag, or toss into a drawer in your desk, the Doxie scanner is a great alternative that I’ve been using for a while. It’s half the price, and while it’s not as full-featured as the Fujitsu, it might be a better choice for the very casual user. Price: $150       (Expensive) Gadgets Almost Anybody Will Love If you’re not sure that one of the more geeky presents is gonna work, here’s some gadgets that just about anybody is going to love, especially if they don’t have one already. Of course, some of these are a bit on the expensive side—but it’s a wish list, right? Amazon Kindle       The Kindle weighs less than a paperback book, the screen is amazing and easy on the eyes, and get ready for the kicker: the battery lasts at least a month. We aren’t kidding, either—it really lasts that long. If you don’t feel like spending money for books, you can use it to read PDFs, and if you want to get really geeky, you can hack it for custom screensavers. Price: $139 iPod Touch or iPad       You can’t go wrong with either of these presents—the iPod Touch can do almost everything the iPhone can do, including games, apps, and music, and it has the same Retina display as the iPhone, HD video recording, and a front-facing camera so you can use FaceTime. Price: $229+, depending on model. The iPad is a great tablet for playing games, browsing the web, or just using on your coffee table for guests. It’s well worth buying one—but if you’re buying for yourself, keep in mind that the iPad 2 is probably coming out in 3 months. Price: $500+ MacBook Air  The MacBook Air comes in 11” or 13” versions, and it’s an amazing little machine. It’s lightweight, the battery lasts nearly forever, and it resumes from sleep almost instantly. Since it uses an SSD drive instead of a hard drive, you’re barely going to notice any speed problems for general use. So if you’ve got a lot of money to blow, this is a killer gift. Price: $999 and up. Stuck with No Idea for a Present? Gift Cards! Yeah, you’re not going to win any “thoughtful present” awards with these, but you might just give somebody what they really want—the new Angry Birds HD for their iPad, Cut the Rope, or anything else they want. ITunes Gift Card   Amazon.com Gift Card Somebody in your circle getting a new iPod, iPhone, or iPad? You can get them an iTunes gift card, which they can use to buy music, games or apps. Yep, this way you can gift them a copy of Angry Birds if they don’t already have it. Or even Cut the Rope.   No clue what to get somebody on your list? Amazon gift cards let them buy pretty much anything they want, from organic weirdberries to big screen TVs. Yeah, it’s not as thoughtful as getting them a nice present, but look at the bright side: maybe they’ll get you an Amazon gift card and it’ll balance out. That’s the highlights from our lists—got anything else to add? Share your geeky gift ideas in the comments. Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography Happy Snow Bears Theme for Chrome and Iron [Holiday] Download Full Command and Conquer: Tiberian Sun Game for Free Scorched Cometary Planet Wallpaper Quick Fix: Add the RSS Button Back to the Firefox Awesome Bar Dropbox Desktop Client 1.0.0 RC for Windows, Linux, and Mac Released Hang in There Scrat! – Ice Age Wallpaper

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • Unity not Working 14.04

    - by Back.Slash
    I am using Ubuntu 14.04 LTS x64. I did a sudo apt-get upgrade yesterday and restarted my PC. Now my taskbar and panel are missing. When I try to restart Unity using unity --replace Then I get error: unity-panel-service stop/waiting compiz (core) - Info: Loading plugin: core compiz (core) - Info: Starting plugin: core unity-panel-service start/running, process 3906 compiz (core) - Info: Loading plugin: ccp compiz (core) - Info: Starting plugin: ccp compizconfig - Info: Backend : gsettings compizconfig - Info: Integration : true compizconfig - Info: Profile : unity compiz (core) - Info: Loading plugin: composite compiz (core) - Info: Starting plugin: composite compiz (core) - Info: Loading plugin: opengl compiz (core) - Info: Unity is fully supported by your hardware. compiz (core) - Info: Unity is fully supported by your hardware. compiz (core) - Info: Starting plugin: opengl libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/i965_dri.so failed (/usr/lib/x86_64-linux-gnu/dri/i965_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/i965_dri.so failed (${ORIGIN}/dri/i965_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/i965_dri.so failed (/usr/lib/dri/i965_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: i965_dri.so libGL error: driver pointer missing libGL error: failed to load driver: i965 libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so failed (/usr/lib/x86_64-linux-gnu/dri/swrast_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/swrast_dri.so failed (${ORIGIN}/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: swrast_dri.so libGL error: failed to load driver: swrast compiz (core) - Info: Loading plugin: compiztoolbox compiz (core) - Info: Starting plugin: compiztoolbox compiz (core) - Info: Loading plugin: decor compiz (core) - Info: Starting plugin: decor compiz (core) - Info: Loading plugin: vpswitch compiz (core) - Info: Starting plugin: vpswitch compiz (core) - Info: Loading plugin: snap compiz (core) - Info: Starting plugin: snap compiz (core) - Info: Loading plugin: mousepoll compiz (core) - Info: Starting plugin: mousepoll compiz (core) - Info: Loading plugin: resize compiz (core) - Info: Starting plugin: resize compiz (core) - Info: Loading plugin: place compiz (core) - Info: Starting plugin: place compiz (core) - Info: Loading plugin: move compiz (core) - Info: Starting plugin: move compiz (core) - Info: Loading plugin: wall compiz (core) - Info: Starting plugin: wall compiz (core) - Info: Loading plugin: grid compiz (core) - Info: Starting plugin: grid compiz (core) - Info: Loading plugin: regex compiz (core) - Info: Starting plugin: regex compiz (core) - Info: Loading plugin: imgpng compiz (core) - Info: Starting plugin: imgpng compiz (core) - Info: Loading plugin: session compiz (core) - Info: Starting plugin: session I/O warning : failed to load external entity "/home/sumeet/.compiz/session/10de541a813cc1a8fc140170575114755000000020350005" compiz (core) - Info: Loading plugin: gnomecompat compiz (core) - Info: Starting plugin: gnomecompat compiz (core) - Info: Loading plugin: animation compiz (core) - Info: Starting plugin: animation compiz (core) - Info: Loading plugin: fade compiz (core) - Info: Starting plugin: fade compiz (core) - Info: Loading plugin: unitymtgrabhandles compiz (core) - Info: Starting plugin: unitymtgrabhandles compiz (core) - Info: Loading plugin: workarounds compiz (core) - Info: Starting plugin: workarounds compiz (core) - Info: Loading plugin: scale compiz (core) - Info: Starting plugin: scale compiz (core) - Info: Loading plugin: expo compiz (core) - Info: Starting plugin: expo compiz (core) - Info: Loading plugin: ezoom compiz (core) - Info: Starting plugin: ezoom compiz (core) - Info: Loading plugin: unityshell compiz (core) - Info: Starting plugin: unityshell WARN 2014-06-02 18:46:23 unity.glib.dbus.server GLibDBusServer.cpp:579 Can't register object 'org.gnome.Shell' yet as we don't have a connection, waiting for it... ERROR 2014-06-02 18:46:23 unity.debug.interface DebugDBusInterface.cpp:216 Unable to load entry point in libxpathselect: libxpathselect.so.1.4: cannot open shared object file: No such file or directory compiz (unityshell) - Error: GL_ARB_vertex_buffer_object not supported ERROR 2014-06-02 18:46:23 unity.shell.compiz unityshell.cpp:3850 Impossible to delete the unity locked stamp file compiz (core) - Error: Plugin initScreen failed: unityshell compiz (core) - Error: Failed to start plugin: unityshell compiz (core) - Info: Unloading plugin: unityshell X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 3 (X_GetWindowAttributes) Resource id in failed request: 0x3e000c9 Serial number of failed request: 10115 Current serial number in output stream: 10116 Any help would be highly appreciated. EDIT : My PC configuration description: Portable Computer product: Dell System XPS L502X (System SKUNumber) vendor: Dell Inc. version: 0.1 serial: 1006ZP1 width: 64 bits capabilities: smbios-2.6 dmi-2.6 vsyscall32 configuration: administrator_password=unknown boot=normal chassis=portable family=HuronRiver System frontpanel_password=unknown keyboard_password=unknown power-on_password=unknown sku=System SKUNumber uuid=44454C4C-3000-1030-8036-B1C04F5A5031 *-core description: Motherboard product: 0YR8NN vendor: Dell Inc. physical id: 0 version: A00 serial: .1006ZP1.CN4864314C0560. slot: Part Component *-firmware description: BIOS vendor: Dell Inc. physical id: 0 version: A11 date: 05/29/2012 size: 128KiB capacity: 2496KiB capabilities: pci pnp upgrade shadowing escd cdboot bootselect socketedrom edd int13floppy360 int13floppy1200 int13floppy720 int5printscreen int9keyboard int14serial int17printer int10video acpi usb ls120boot smartbattery biosbootspecification netboot *-cpu description: CPU product: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz vendor: Intel Corp. physical id: 19 bus info: cpu@0 version: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz serial: Not Supported by CPU slot: CPU size: 800MHz capacity: 800MHz width: 64 bits clock: 100MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp constant_tsc arch_perfmon pebs bts nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat epb xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid cpufreq configuration: cores=4 enabledcores=4 threads=8 *-cache:0 description: L1 cache physical id: 1a slot: L1-Cache size: 64KiB capacity: 64KiB capabilities: synchronous internal write-through data *-cache:1 description: L2 cache physical id: 1b slot: L2-Cache size: 256KiB capacity: 256KiB capabilities: synchronous internal write-through data *-cache:2 description: L3 cache physical id: 1c slot: L3-Cache size: 6MiB capacity: 6MiB capabilities: synchronous internal write-back unified *-memory description: System Memory physical id: 1d slot: System board or motherboard size: 6GiB *-bank:0 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: M471B5273DH0-CH9 vendor: Samsung physical id: 0 serial: 450F1160 slot: ChannelA-DIMM0 size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:1 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: HMT325S6BFR8C-H9 vendor: Hynix/Hyundai physical id: 1 serial: 0CA0E8E2 slot: ChannelB-DIMM0 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-pci description: Host bridge product: 2nd Generation Core Processor Family DRAM Controller vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 09 width: 32 bits clock: 33MHz *-pci:0 description: PCI bridge product: Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port vendor: Intel Corporation physical id: 1 bus info: pci@0000:00:01.0 version: 09 width: 32 bits clock: 33MHz capabilities: pci pm msi pciexpress normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:40 ioport:3000(size=4096) memory:f0000000-f10fffff ioport:c0000000(size=301989888) *-generic UNCLAIMED description: Unassigned class product: Illegal Vendor ID vendor: Illegal Vendor ID physical id: 0 bus info: pci@0000:01:00.0 version: ff width: 32 bits clock: 66MHz capabilities: bus_master vga_palette cap_list configuration: latency=255 maxlatency=255 mingnt=255 resources: memory:f0000000-f0ffffff memory:c0000000-cfffffff memory:d0000000-d1ffffff ioport:3000(size=128) memory:f1000000-f107ffff *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:52 memory:f1400000-f17fffff memory:e0000000-efffffff ioport:4000(size=64) *-communication description: Communication controller product: 6 Series/C200 Series Chipset Family MEI Controller #1 vendor: Intel Corporation physical id: 16 bus info: pci@0000:00:16.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=mei_me latency=0 resources: irq:50 memory:f1c05000-f1c0500f *-usb:0 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 vendor: Intel Corporation physical id: 1a bus info: pci@0000:00:1a.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci-pci latency=0 resources: irq:16 memory:f1c09000-f1c093ff *-multimedia description: Audio device product: 6 Series/C200 Series Chipset Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:53 memory:f1c00000-f1c03fff *-pci:1 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode cap_list configuration: driver=pcieport resources: irq:16 *-pci:2 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 2 vendor: Intel Corporation physical id: 1c.1 bus info: pci@0000:00:1c.1 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:17 memory:f1b00000-f1bfffff *-network description: Wireless interface product: Centrino Wireless-N 1030 [Rainbow Peak] vendor: Intel Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: mon.wlan0 version: 34 serial: bc:77:37:14:47:e5 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list logical wireless ethernet physical configuration: broadcast=yes driver=iwlwifi driverversion=3.13.0-27-generic firmware=18.168.6.1 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:51 memory:f1b00000-f1b01fff *-pci:3 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 4 vendor: Intel Corporation physical id: 1c.3 bus info: pci@0000:00:1c.3 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:19 memory:f1a00000-f1afffff *-usb description: USB controller product: uPD720200 USB 3.0 Host Controller vendor: NEC Corporation physical id: 0 bus info: pci@0000:04:00.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi msix pciexpress xhci bus_master cap_list configuration: driver=xhci_hcd latency=0 resources: irq:19 memory:f1a00000-f1a01fff *-pci:4 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 5 vendor: Intel Corporation physical id: 1c.4 bus info: pci@0000:00:1c.4 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:16 memory:f1900000-f19fffff *-pci:5 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 6 vendor: Intel Corporation physical id: 1c.5 bus info: pci@0000:00:1c.5 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:17 ioport:2000(size=4096) ioport:f1800000(size=1048576) *-network description: Ethernet interface product: RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:06:00.0 logical name: eth0 version: 06 serial: 14:fe:b5:a3:ac:40 size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=172.19.167.151 latency=0 link=yes multicast=yes port=MII speed=1Gbit/s resources: irq:49 ioport:2000(size=256) memory:f1804000-f1804fff memory:f1800000-f1803fff *-usb:1 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci-pci latency=0 resources: irq:23 memory:f1c08000-f1c083ff *-isa description: ISA bridge product: HM67 Express Chipset Family LPC Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 05 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: driver=lpc_ich latency=0 resources: irq:0 *-ide:0 description: IDE interface product: 6 Series/C200 Series Chipset Family 4 port SATA IDE Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 version: 05 width: 32 bits clock: 66MHz capabilities: ide pm bus_master cap_list configuration: driver=ata_piix latency=0 resources: irq:19 ioport:40b8(size=8) ioport:40cc(size=4) ioport:40b0(size=8) ioport:40c8(size=4) ioport:4090(size=16) ioport:4080(size=16) *-serial UNCLAIMED description: SMBus product: 6 Series/C200 Series Chipset Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 05 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:f1c04000-f1c040ff ioport:efa0(size=32) *-ide:1 description: IDE interface product: 6 Series/C200 Series Chipset Family 2 port SATA IDE Controller vendor: Intel Corporation physical id: 1f.5 bus info: pci@0000:00:1f.5 version: 05 width: 32 bits clock: 66MHz capabilities: ide pm bus_master cap_list configuration: driver=ata_piix latency=0 resources: irq:19 ioport:40a8(size=8) ioport:40c4(size=4) ioport:40a0(size=8) ioport:40c0(size=4) ioport:4070(size=16) ioport:4060(size=16) *-scsi:0 physical id: 1 logical name: scsi0 capabilities: emulated *-disk description: ATA Disk product: SAMSUNG HN-M640M physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: 2AR1 serial: S2T3J1KBC00006 size: 596GiB (640GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 sectorsize=512 signature=6b746d91 *-volume:0 description: Windows NTFS volume physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 version: 3.1 serial: 0272-3e7f size: 348MiB capacity: 350MiB capabilities: primary bootable ntfs initialized configuration: clustersize=4096 created=2013-09-18 12:20:45 filesystem=ntfs label=System Reserved modified_by_chkdsk=true mounted_on_nt4=true resize_log_file=true state=dirty upgrade_on_mount=true *-volume:1 description: Extended partition physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 size: 116GiB capacity: 116GiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume:0 description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 6037MiB capabilities: nofs *-logicalvolume:1 description: Linux filesystem partition physical id: 6 logical name: /dev/sda6 logical name: / capacity: 110GiB configuration: mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,data=ordered state=mounted *-volume:2 description: Windows NTFS volume physical id: 3 bus info: scsi@0:0.0.0,3 logical name: /dev/sda3 logical name: /media/os version: 3.1 serial: 4e7853ec-5555-a74d-82e0-9f49798d3772 size: 156GiB capacity: 156GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2013-09-19 09:19:00 filesystem=ntfs label=OS mount.fstype=fuseblk mount.options=ro,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096 state=mounted *-volume:3 description: Windows NTFS volume physical id: 4 bus info: scsi@0:0.0.0,4 logical name: /dev/sda4 logical name: /media/data version: 3.1 serial: 7666d55f-e1bf-e645-9791-2a1a31b24b9a size: 322GiB capacity: 322GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2013-09-17 23:27:01 filesystem=ntfs label=Data modified_by_chkdsk=true mount.fstype=fuseblk mount.options=rw,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096 mounted_on_nt4=true resize_log_file=true state=mounted upgrade_on_mount=true *-scsi:1 physical id: 2 logical name: scsi1 capabilities: emulated *-cdrom description: DVD-RAM writer product: DVD+-RW GT32N vendor: HL-DT-ST physical id: 0.0.0 bus info: scsi@1:0.0.0 logical name: /dev/cdrom logical name: /dev/sr0 version: A201 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-battery product: DELL vendor: SANYO physical id: 1 version: 2008 serial: 1.0 slot: Rear capacity: 57720mWh configuration: voltage=11.1V `

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  • Exam 70-480 Study Material: Programming in HTML5 with JavaScript and CSS3

    - by Stacy Vicknair
    Here’s a list of sources of information for the different elements that comprise the 70-480 exam: General Resources http://www.w3schools.com (As pointed out in David Pallmann’s blog some of this content is unverified, but it is a decent source of information. For more about when it isn’t decent, see http://www.w3fools.com ) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/ (A guy who did a lot of what I did already, sadly I found this halfway through finishing my resources list. This list is expertly put together so I would recommend checking it out.) http://davidpallmann.blogspot.com/2012/08/microsoft-certification-exam-70-480.html http://pluralsight.com/training/Courses (Yes, this isn’t free, but if you look at the course listing there is an entire section on HTML5, CSS3 and Javascript. You can always try the trial!)   Some of the links I put below will overlap with the other resources above, but I tried to find explanations that looked beneficial to me on links outside those already mentioned.   Test Breakdown Implement and Manipulate Document Structures and Objects (24%) Create the document structure. o This objective may include but is not limited to: structure the UI by using semantic markup, including for search engines and screen readers (Section, Article, Nav, Header, Footer, and Aside); create a layout container in HTML http://www.w3schools.com/html/html5_new_elements.asp   Write code that interacts with UI controls. o This objective may include but is not limited to: programmatically add and modify HTML elements; implement media controls; implement HTML5 canvas and SVG graphics http://www.w3schools.com/html/html5_canvas.asp http://www.w3schools.com/html/html5_svg.asp   Apply styling to HTML elements programmatically. o This objective may include but is not limited to: change the location of an element; apply a transform; show and hide elements   Implement HTML5 APIs. o This objective may include but is not limited to: implement storage APIs, AppCache API, and Geolocation API http://www.w3schools.com/html/html5_geolocation.asp http://www.w3schools.com/html/html5_webstorage.asp http://www.w3schools.com/html/html5_app_cache.asp   Establish the scope of objects and variables. o This objective may include but is not limited to: define the lifetime of variables; keep objects out of the global namespace; use the “this” keyword to reference an object that fired an event; scope variables locally and globally http://robertnyman.com/2008/10/09/explaining-javascript-scope-and-closures/ http://www.quirksmode.org/js/this.html   Create and implement objects and methods. o This objective may include but is not limited to: implement native objects; create custom objects and custom properties for native objects using prototypes and functions; inherit from an object; implement native methods and create custom methods http://www.javascriptkit.com/javatutors/object.shtml http://www.crockford.com/javascript/inheritance.html http://stackoverflow.com/questions/1635116/javascript-class-method-vs-class-prototype-method http://www.javascriptkit.com/javatutors/proto.shtml     Implement Program Flow (25%) Implement program flow. o This objective may include but is not limited to: iterate across collections and array items; manage program decisions by using switch statements, if/then, and operators; evaluate expressions http://www.javascriptkit.com/jsref/looping.shtml http://www.javascriptkit.com/javatutors/varshort.shtml http://www.javascriptkit.com/javatutors/switch.shtml   Raise and handle an event. o This objective may include but is not limited to: handle common events exposed by DOM (OnBlur, OnFocus, OnClick); declare and handle bubbled events; handle an event by using an anonymous function http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html http://javascript.info/tutorial/bubbling-and-capturing   Implement exception handling. o This objective may include but is not limited to: set and respond to error codes; throw an exception; request for null checks; implement try-catch-finally blocks http://www.javascriptkit.com/javatutors/trycatch.shtml   Implement a callback. o This objective may include but is not limited to: receive messages from the HTML5 WebSocket API; use jQuery to make an AJAX call; wire up an event; implement a callback by using anonymous functions; handle the “this” pointer http://www.w3.org/TR/2011/WD-websockets-20110419/ http://www.html5rocks.com/en/tutorials/websockets/basics/ http://api.jquery.com/jQuery.ajax/   Create a web worker process. o This objective may include but is not limited to: start and stop a web worker; pass data to a web worker; configure timeouts and intervals on the web worker; register an event listener for the web worker; limitations of a web worker https://developer.mozilla.org/en-US/docs/DOM/Using_web_workers http://www.html5rocks.com/en/tutorials/workers/basics/   Access and Secure Data (26%) Validate user input by using HTML5 elements. o This objective may include but is not limited to: choose the appropriate controls based on requirements; implement HTML input types and content attributes (for example, required) to collect user input http://diveintohtml5.info/forms.html   Validate user input by using JavaScript. o This objective may include but is not limited to: evaluate a regular expression to validate the input format; validate that you are getting the right kind of data type by using built-in functions; prevent code injection http://www.regular-expressions.info/javascript.html http://msdn.microsoft.com/en-us/library/66ztdbe6(v=vs.94).aspx https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/typeof http://blog.stackoverflow.com/2008/06/safe-html-and-xss/ http://stackoverflow.com/questions/942011/how-to-prevent-javascript-injection-attacks-within-user-generated-html   Consume data. o This objective may include but is not limited to: consume JSON and XML data; retrieve data by using web services; load data or get data from other sources by using XMLHTTPRequest http://www.erichynds.com/jquery/working-with-xml-jquery-and-javascript/ http://www.webdevstuff.com/86/javascript-xmlhttprequest-object.html http://www.json.org/ http://stackoverflow.com/questions/4935632/how-to-parse-json-in-javascript   Serialize, deserialize, and transmit data. o This objective may include but is not limited to: binary data; text data (JSON, XML); implement the jQuery serialize method; Form.Submit; parse data; send data by using XMLHTTPRequest; sanitize input by using URI/form encoding http://api.jquery.com/serialize/ http://www.javascript-coder.com/javascript-form/javascript-form-submit.phtml http://stackoverflow.com/questions/327685/is-there-a-way-to-read-binary-data-into-javascript https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/encodeURI     Use CSS3 in Applications (25%) Style HTML text properties. o This objective may include but is not limited to: apply styles to text appearance (color, bold, italics); apply styles to text font (WOFF and @font-face, size); apply styles to text alignment, spacing, and indentation; apply styles to text hyphenation; apply styles for a text drop shadow http://www.w3schools.com/css/css_text.asp http://www.w3schools.com/css/css_font.asp http://nicewebtype.com/notes/2009/10/30/how-to-use-css-font-face/ http://webdesign.about.com/od/beginningcss/p/aacss5text.htm http://www.w3.org/TR/css3-text/ http://www.css3.info/preview/box-shadow/   Style HTML box properties. o This objective may include but is not limited to: apply styles to alter appearance attributes (size, border and rounding border corners, outline, padding, margin); apply styles to alter graphic effects (transparency, opacity, background image, gradients, shadow, clipping); apply styles to establish and change an element’s position (static, relative, absolute, fixed) http://net.tutsplus.com/tutorials/html-css-techniques/10-css3-properties-you-need-to-be-familiar-with/ http://www.w3schools.com/css/css_image_transparency.asp http://www.w3schools.com/cssref/pr_background-image.asp http://ie.microsoft.com/testdrive/graphics/cssgradientbackgroundmaker/default.html http://www.w3.org/TR/CSS21/visufx.html http://www.barelyfitz.com/screencast/html-training/css/positioning/ http://davidwalsh.name/css-fixed-position   Create a flexible content layout. o This objective may include but is not limited to: implement a layout using a flexible box model; implement a layout using multi-column; implement a layout using position floating and exclusions; implement a layout using grid alignment; implement a layout using regions, grouping, and nesting http://www.html5rocks.com/en/tutorials/flexbox/quick/ http://www.css3.info/preview/multi-column-layout/ http://msdn.microsoft.com/en-us/library/ie/hh673558(v=vs.85).aspx http://dev.w3.org/csswg/css3-grid-layout/ http://dev.w3.org/csswg/css3-regions/   Create an animated and adaptive UI. o This objective may include but is not limited to: animate objects by applying CSS transitions; apply 3-D and 2-D transformations; adjust UI based on media queries (device adaptations for output formats, displays, and representations); hide or disable controls http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Find elements by using CSS selectors and jQuery. o This objective may include but is not limited to: choose the correct selector to reference an element; define element, style, and attribute selectors; find elements by using pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Structure a CSS file by using CSS selectors. o This objective may include but is not limited to: reference elements correctly; implement inheritance; override inheritance by using !important; style an element based on pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Technorati Tags: 70-480,CSS3,HTML5,HTML,CSS,JavaScript,Certification

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  • The fastest way to resize images from ASP.NET. And it’s (more) supported-ish.

    - by Bertrand Le Roy
    I’ve shown before how to resize images using GDI, which is fairly common but is explicitly unsupported because we know of very real problems that this can cause. Still, many sites still use that method because those problems are fairly rare, and because most people assume it’s the only way to get the job done. Plus, it works in medium trust. More recently, I’ve shown how you can use WPF APIs to do the same thing and get JPEG thumbnails, only 2.5 times faster than GDI (even now that GDI really ultimately uses WIC to read and write images). The boost in performance is great, but it comes at a cost, that you may or may not care about: it won’t work in medium trust. It’s also just as unsupported as the GDI option. What I want to show today is how to use the Windows Imaging Components from ASP.NET APIs directly, without going through WPF. The approach has the great advantage that it’s been tested and proven to scale very well. The WIC team tells me you should be able to call support and get answers if you hit problems. Caveats exist though. First, this is using interop, so until a signed wrapper sits in the GAC, it will require full trust. Second, the APIs have a very strong smell of native code and are definitely not .NET-friendly. And finally, the most serious problem is that older versions of Windows don’t offer MTA support for image decoding. MTA support is only available on Windows 7, Vista and Windows Server 2008. But on 2003 and XP, you’ll only get STA support. that means that the thread safety that we so badly need for server applications is not guaranteed on those operating systems. To make it work, you’d have to spin specialized threads yourself and manage the lifetime of your objects, which is outside the scope of this article. We’ll assume that we’re fine with al this and that we’re running on 7 or 2008 under full trust. Be warned that the code that follows is not simple or very readable. This is definitely not the easiest way to resize an image in .NET. Wrapping native APIs such as WIC in a managed wrapper is never easy, but fortunately we won’t have to: the WIC team already did it for us and released the results under MS-PL. The InteropServices folder, which contains the wrappers we need, is in the WicCop project but I’ve also included it in the sample that you can download from the link at the end of the article. In order to produce a thumbnail, we first have to obtain a decoding frame object that WIC can use. Like with WPF, that object will contain the command to decode a frame from the source image but won’t do the actual decoding until necessary. Getting the frame is done by reading the image bytes through a special WIC stream that you can obtain from a factory object that we’re going to reuse for lots of other tasks: var photo = File.ReadAllBytes(photoPath); var factory = (IWICComponentFactory)new WICImagingFactory(); var inputStream = factory.CreateStream(); inputStream.InitializeFromMemory(photo, (uint)photo.Length); var decoder = factory.CreateDecoderFromStream( inputStream, null, WICDecodeOptions.WICDecodeMetadataCacheOnLoad); var frame = decoder.GetFrame(0); We can read the dimensions of the frame using the following (somewhat ugly) code: uint width, height; frame.GetSize(out width, out height); This enables us to compute the dimensions of the thumbnail, as I’ve shown in previous articles. We now need to prepare the output stream for the thumbnail. WIC requires a special kind of stream, IStream (not implemented by System.IO.Stream) and doesn’t directlyunderstand .NET streams. It does provide a number of implementations but not exactly what we need here. We need to output to memory because we’ll want to persist the same bytes to the response stream and to a local file for caching. The memory-bound version of IStream requires a fixed-length buffer but we won’t know the length of the buffer before we resize. To solve that problem, I’ve built a derived class from MemoryStream that also implements IStream. The implementation is not very complicated, it just delegates the IStream methods to the base class, but it involves some native pointer manipulation. Once we have a stream, we need to build the encoder for the output format, which could be anything that WIC supports. For web thumbnails, our only reasonable options are PNG and JPEG. I explored PNG because it’s a lossless format, and because WIC does support PNG compression. That compression is not very efficient though and JPEG offers good quality with much smaller file sizes. On the web, it matters. I found the best PNG compression option (adaptive) to give files that are about twice as big as 100%-quality JPEG (an absurd setting), 4.5 times bigger than 95%-quality JPEG and 7 times larger than 85%-quality JPEG, which is more than acceptable quality. As a consequence, we’ll use JPEG. The JPEG encoder can be prepared as follows: var encoder = factory.CreateEncoder( Consts.GUID_ContainerFormatJpeg, null); encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache); The next operation is to create the output frame: IWICBitmapFrameEncode outputFrame; var arg = new IPropertyBag2[1]; encoder.CreateNewFrame(out outputFrame, arg); Notice that we are passing in a property bag. This is where we’re going to specify our only parameter for encoding, the JPEG quality setting: var propBag = arg[0]; var propertyBagOption = new PROPBAG2[1]; propertyBagOption[0].pstrName = "ImageQuality"; propBag.Write(1, propertyBagOption, new object[] { 0.85F }); outputFrame.Initialize(propBag); We can then set the resolution for the thumbnail to be 96, something we weren’t able to do with WPF and had to hack around: outputFrame.SetResolution(96, 96); Next, we set the size of the output frame and create a scaler from the input frame and the computed dimensions of the target thumbnail: outputFrame.SetSize(thumbWidth, thumbHeight); var scaler = factory.CreateBitmapScaler(); scaler.Initialize(frame, thumbWidth, thumbHeight, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant); The scaler is using the Fant method, which I think is the best looking one even if it seems a little softer than cubic (zoomed here to better show the defects): Cubic Fant Linear Nearest neighbor We can write the source image to the output frame through the scaler: outputFrame.WriteSource(scaler, new WICRect { X = 0, Y = 0, Width = (int)thumbWidth, Height = (int)thumbHeight }); And finally we commit the pipeline that we built and get the byte array for the thumbnail out of our memory stream: outputFrame.Commit(); encoder.Commit(); var outputArray = outputStream.ToArray(); outputStream.Close(); That byte array can then be sent to the output stream and to the cache file. Once we’ve gone through this exercise, it’s only natural to wonder whether it was worth the trouble. I ran this method, as well as GDI and WPF resizing over thirty twelve megapixel images for JPEG qualities between 70% and 100% and measured the file size and time to resize. Here are the results: Size of resized images   Time to resize thirty 12 megapixel images Not much to see on the size graph: sizes from WPF and WIC are equivalent, which is hardly surprising as WPF calls into WIC. There is just an anomaly for 75% for WPF that I noted in my previous article and that disappears when using WIC directly. But overall, using WPF or WIC over GDI represents a slight win in file size. The time to resize is more interesting. WPF and WIC get similar times although WIC seems to always be a little faster. Not surprising considering WPF is using WIC. The margin of error on this results is probably fairly close to the time difference. As we already knew, the time to resize does not depend on the quality level, only the size does. This means that the only decision you have to make here is size versus visual quality. This third approach to server-side image resizing on ASP.NET seems to converge on the fastest possible one. We have marginally better performance than WPF, but with some additional peace of mind that this approach is sanctioned for server-side usage by the Windows Imaging team. It still doesn’t work in medium trust. That is a problem and shows the way for future server-friendly managed wrappers around WIC. The sample code for this article can be downloaded from: http://weblogs.asp.net/blogs/bleroy/Samples/WicResize.zip The benchmark code can be found here (you’ll need to add your own images to the Images directory and then add those to the project, with content and copy if newer in the properties of the files in the solution explorer): http://weblogs.asp.net/blogs/bleroy/Samples/WicWpfGdiImageResizeBenchmark.zip WIC tools can be downloaded from: http://code.msdn.microsoft.com/wictools To conclude, here are some of the resized thumbnails at 85% fant:

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  • How I Record Screencasts

    - by Daniel Moth
    I get this asked a lot so here is my brain dump on the topic. What A screencast is just a demo that you present to yourself while recording the screen. As such, my advice for clearing your screen for demo purposes and setting up Visual Studio still applies here (adjusting for the fact I wrote those blog posts when I was running Vista and VS2008, not Windows 8 and VS2012). To see examples of screencasts, watch any of my screencasts on channel9. Why If you are a technical presenter, think of when you get best reactions from a developer audience in your sessions: when you are doing demos, of course. Imagine if you could package those alone and share them with folks to watch over and over? If you have ever gone through a tutorial trying to recreate steps to explore a feature, think how much more helpful it would be if you could watch a video and follow along. Think of how many folks you "touch" with a conference presentation, and how many more you can reach with an online shorter recording of the demo. If you invest so much of your time for the first type of activity, isn't the second type of activity also worth an investment? Fact: If you are able to record a screencast of a demo, you will be much better prepared to deliver it in person. In fact lately I will force myself to make a screencast of any demo I need to present live at an upcoming event. It is also a great backup - if for whatever reason something fails (software, network, etc) during an attempt of a live demo, you can just play the recorded video for the live audience. There are other reasons (e.g. internal sharing of the latest implemented feature) but the context above is the one within which I create most of my screencasts. Software & Hardware I use Camtasia from Tech Smith, version 7.1.1. Microsoft has a variety of options for capturing the screen to video, but I have been using this software for so long now that I have not invested time to explore alternatives… I also use whatever cheapo headset is near me, but sometimes I get some complaints from some folks about the audio so now I try to remember to use "the good headset". I do not use a web camera as I am not a huge fan of PIP. Preparation First you have to know your technology and demo. Once you think you know it, write down the outline and major steps of the demo. Keep it short 5-20 minutes max. I break that rule sometimes but try not to. The longer the video is the more chances that people will not have the patience to sit through it and the larger the download wmv file ends up being. Run your demo a few times, timing yourself each time to ensure that you have the planned timing correct, but also to make sure that you are comfortable with what you are going to demo. Unlike with a live audience, there is no live reaction/feedback to steer you, so it can be a bit unnerving at first. It can also lead you to babble too much, so try extra hard to be succinct when demoing/screencasting on your own. TIP: Before recording, hide your desktop/taskbar clock if it is showing. Recording To record you start the Camtasia Recorder tool Configure the settings thought the menus Capture menu to choose custom size or full screen. I try to use full screen and remember to lower the resolution of your screen to as low as possible, e.g. 1024x768 or 1360x768 or something like that. From the Tools -> Options dialog you can choose to record audio and the volume level. Effects menu I typically leave untouched but you should explore and experiment to your liking, e.g. how the mouse pointer is captured, and whether there should be a delay for the recording when you start it. Once you've configured these settings, typically you just launch this tool and hit the F9 key to start recording. TIP: As you record, if you ever start to "lose your way" hit F9 again to pause recording, regroup your thoughts and flow, and then hit F9 again to resume. Finally, hit F10 to stop recording. At that point the video starts playing for you in the recorder. This is where you can preview the video to see that you are happy with it before saving. If you are happy, hit the Save As menu to choose where you want to save the video.     TIP: If you've really lost your way to the extent where you'll need to do some editing, hit F10 to stop recording, save the video and then record some more - you'll be able to stitch the videos together later and this will make it easier for you to delete the parts where you messed up. TIP: Before you commit to recording the whole demo, every time you should record 5 seconds and preview them to ensure that you are capturing the screen the way you want to and that your audio is still correctly configured and at the right level. Trust me, you do not want to be recording 15 minutes only to find out that you messed up on the configuration somewhere. Editing To edit the video you launch another Camtasia app, the Camtasia Studio. File->New Project. File->Save Project and choose location. File->Import Media and choose the video(s) you saved earlier. These adds them to the area at the top/middle but not at the timeline at the bottom. Right click on the video and choose Add to timeline. It will prompt you for the Editing dimensions and I always choose Recording Dimensions. Do whatever edits you want to do for this video, then add the next video if you have one to stitch and repeat. In terms of edits there are many options. The simplest is to do nothing, which is the option I did when I first starting doing these in 2006. Nowadays, I typically cut out pieces that I don't like and also lower/mute the audio in other areas and also speed up the video in some areas. A full tutorial on how to do this is beyond the scope of this blog post, but your starting point is to select portions on the timeline and then open the Edit menu at the very top (tip: the context menu doesn't have all options). You can spend hours editing a recording, so don’t lose track of time! When you are done editing, save again, and you are now ready to Produce. Producing Production is specific to where you will publish. I've only ever published on channel9, so for that I do the following File -> Produce and share. This opens a wizard dialog In the dropdown choose Custom production settings Hit Next and then choose WMV Hit Next and keep the default of Camtasia Studio Best Quality and File Size (recommended) Hit Next and choose Editing dimensions video size Hit Next, hit Options and you get a dialog. Enter a Title for the project tab and then on the author tab enter the Creator and Homepage. Hit OK Hit Next. Hit Next again. Enter a video file name in the Production name textbox and then hit Finish. Now do other stuff while you wait for the video to be produced and you hear it playing. After the video is produced watch it to ensure it was produced correctly (e.g. sometimes you get mouse issues) and then you are ready for publishing it. Publishing Follow the instructions of the place where you are going to publish. If you are MSFT internal and want to choose channel9 then contact those folks so they can share their instructions (if you don't know who they are ping me and I'll connect you but they are easy to find in the GAL). For me this involves using a tool to point to the video, choosing a file name (again), choosing an image from the video to display when it is not playing, choosing what output formats I want, and then later on a webpage adding tags, adding a description, and adding a title. That’s all folks, have fun! Comments about this post by Daniel Moth welcome at the original blog.

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