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  • How do I get the path of the current executed file in python?

    - by Sorin Sbarnea
    This may seam a newbie question but it is not. It looks that common approaches are not always working: Currently I know only two options but none of them looks to work an all cases. sys.argv[0] This means using path = os.path.abspath(os.path.dirname(sys.argv[0])) but this does not work if you are running from another python script from another directory, and this can really happen in real life. __file__ this means that path = os.path.abspath(os.path.dirname(__file__)) but I found that this doesn't work: py2exe that doesn't have a __file__ attribute but there is an workaround. when you run from IDLE with execute() there is no __file__ attribute OS X 10.6 where I get NameError: global name '__file__' is not defined Related questions with incomplete answers: http://stackoverflow.com/questions/1296501/python-find-path-to-file-being-run http://stackoverflow.com/questions/1483827/python-path-to-current-file-depends-on-how-i-execute-the-program http://stackoverflow.com/questions/2259503/how-to-know-the-path-of-the-running-script-in-python http://stackoverflow.com/questions/509742/python-chdir-to-dir-the-py-script-is-in

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  • How to login with python and save cookie, then use that info to view page for member only

    - by patcsong
    I am quite new in python and trying to write a script to login to the page at http://ryushare.com/login.python. I have try many attempt, but it fails to login and i have no idea why. After login to the page, I wish to get the return of http://ryushare.com/file-manager.python Here's the code I try to attempt by reading the example from others. import urllib, urllib2, cookielib username = 'myusername' password = 'mypassword' cj = cookielib.CookieJar() opener = urllib2.build_opener(urllib2.HTTPCookieProcessor(cj)) login_data = urllib.urlencode({'login' : username, 'password' : password}) opener.open('http://www.ryushare.com/login.python', login_data) resp = opener.open('http://ryushare.com/file-manager.python') print resp.read() I check the source code of the login page, it said the username and password value is "login and password" so i change it. I have try some other example which can be found here like google news feed, It also can not able to login : (

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  • How can I import the sqlite3 module into Python 2.4?

    - by Tony
    The sqlite3 module is included in Python version 2.5+. However, I am stuck with version 2.4. I uploaded the sqlite3 module files, added the directory to sys.path, but I get the following error when I try to import it: Traceback (most recent call last): File "<stdin>", line 1, in ? File "sqlite3/__init__.py", line 23, in ? from dbapi2 import * File "sqlite3/dbapi2.py", line 26, in ? from _sqlite3 import * ImportError: No module named _sqlite3 The file '_sqlite3' is in lib-dynload, but if I include this in the sqlite3 directory, I get additional errors. Any suggestions? I am working in a limited environment; I don't have access to GCC, among other things.

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  • On Mac OS X, do you use the shipped python or your own?

    - by The MYYN
    On Tiger, I used a custom python installation to evaluate newer versions and I did not have any problems with that*. Now Snow Leopard is a little more up-to-date and by default ships with $ ls /System/Library/Frameworks/Python.framework/Versions/ 2.3 2.5 2.6 @Current What could be considered best practice? Using the python shipped with Mac OS X or a custom compiled version in, say $HOME. Are there any advantages/disadvantages using the one option over the other? My setup was fairly simple so far and looked like this: Custom compiled Python in $HOME and a $PATH that would look into $HOME/bin first, and subsequently would use my private Python version. Also $PYTHONPATH pointed to this local installation. This way, I did not need to sudo–install packages - virtualenv took care of the rest.

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  • For anyone with free time: Trying to learn how to replace PHP with Python, failing terribly.

    - by MALON
    I want give web development using Python a shot, but I'm failing hard. I don't even know if I CAN run Python. The webpage for my web host says it supports all kinds of stuff, including Python. I've never touched anything CGI related and this does not appear to be a noob friendly area. Below is all the information I could think of that might be useful: Shared host: Yes Webhost: dibbsonhosting.com Server OS: linux Python installed: Yes (or so says the webhost) mod_python installed: Don't Know WSGI installed: Don't Know Access to http.conf: No Terminal access: No Cpanel: Yes FTP: Yes Django: downloaded latest stable release, not uploaded anywhere, not sure where to put it. DB: MySQL 5.x I really want to use Python for web development! Thanks!

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  • Python as your main language. Possible?

    - by Deinumite
    I am currently attending college and the languages that I will 'know' by graduation are C++ and Java. That being said, i am also in the process of teaching myself Python. I know that every programming language has its own pros and cons, but would it be possible to become a python developer out of school? I always have more 'fun' programming in Python than i do in C++ or Java, and I am also in love with Pythons documentation. I know C++ will always be on top in terms of speed, but what would be the benefit of memorizing every javadoc against focusing on Python instead? are there good jobs to be had with Python? edit: also, would it be beneficial for me to look at C# as well? Microsoft is really throwing their support at it so that could be a decent career path as well.

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  • Why is this Python class copying another class contents?

    - by fjfnaranjo
    Hello guys. I'm trying to understand an estrange behavior in Python. I have the next python code: class IntContainer: listOfInts = [] def __init__(self, initListOfInts): for i in initListOfInts: self.listOfInts.append(i) def printInts(self): print self.listOfInts if __name__ == "__main__": intsGroup1 = [1,2,3,4] intsGroup2 = [4,5,6,7] intsGroups = [intsGroup1,intsGroup2] intsContainers = [] for ig in intsGroups: newIntContainer = IntContainer(ig) intsContainers.append(newIntContainer) for ic in intsContainers: print ic.listOfInts I expect to get something like: [1, 2, 3, 4] [4, 5, 6, 7] But i get: [1, 2, 3, 4, 4, 5, 6, 7] [1, 2, 3, 4, 4, 5, 6, 7] I have check the next question: http://stackoverflow.com/questions/1876905/why-is-python-reusing-a-class-instance-inside-in-function And a lot of Python reference, but I can not understand what is happening. I think is related with the newIntContainer identifier reutilization, but I do not understand it deeply. Why Python appears to reused the last reference for the new object, even if I have added it to a permanent list? What can I do to resolve this behavior? Thanks ;)

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  • What's the syntax to import a class in a default package in Java?

    - by Lord Torgamus
    Possible Duplicate: How to access java-classes in the default-package? Is it possible to import a class in Java which is in the default package? If so, what is the syntax? For example, if you have package foo.bar; public class SomeClass { // ... in one file, you can write package baz.fonz; import foo.bar.SomeClass; public class AnotherClass { SomeClass sc = new SomeClass(); // ... in another file. But what if SomeClass.java does not contain a package declaration? How would you refer to SomeClass in AnotherClass?

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  • How to select random image of specific size using Django / Python?

    - by Jonathan
    I've been using this little snippet to select random images. However I would like to change it to select only images of a certain size. I'm running into trouble checking against image size. If I use get_image_dimensions() I need to use a conditional statement, which then requires that I allow exceptions. So, I guess I need some pointers on just limiting by image dimensions. Thanks. import os import random import posixpath from django import template from django.conf import settings register = template.Library() def is_image_file(filename): """Does `filename` appear to be an image file?""" img_types = [".jpg", ".jpeg", ".png", ".gif"] ext = os.path.splitext(filename)[1] return ext in img_types @register.simple_tag def random_image(path): """ Select a random image file from the provided directory and return its href. `path` should be relative to MEDIA_ROOT. Usage: <img src='{% random_image "images/whatever/" %}'> """ fullpath = os.path.join(settings.MEDIA_ROOT, path) filenames = [f for f in os.listdir(fullpath) if is_image_file(f)] pick = random.choice(filenames) return posixpath.join(settings.MEDIA_URL, path, pick)

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  • uWSGI cannot find "application" using Flask and Virtualenv

    - by skyler
    Using uWSGI to serve a simple wsgi app, (a simple "Hello, World") my configuration works, but when I try to run a Flask app, I get this in uWSGI's error logs: current working directory: /opt/python-env/coefficient/lib/python2.6/site-packages writing pidfile to /var/run/uwsgi.pid detected binary path: /opt/uwsgi/uwsgi setuid() to 497 your memory page size is 4096 bytes detected max file descriptor number: 1024 lock engine: pthread robust mutexes uwsgi socket 0 bound to TCP address 127.0.0.1:3031 fd 3 Python version: 2.6.6 (r266:84292, Jun 18 2012, 14:18:47) [GCC 4.4.6 20110731 (Red Hat 4.4.6-3)] Set PythonHome to /opt/python-env/coefficient/ *** Python threads support is disabled. You can enable it with --enable-threads *** Python main interpreter initialized at 0xbed3b0 your server socket listen backlog is limited to 100 connections *** Operational MODE: single process *** added /opt/python-env/coefficient/lib/python2.6/site-packages/ to pythonpath. unable to find "application" callable in file /var/www/coefficient/flask.py unable to load app 0 (mountpoint='') (callable not found or import error) *** no app loaded. going in full dynamic mode *** *** uWSGI is running in multiple interpreter mode ***` Note in particular this part of the log: unable to find "application" callable in file /var/www/coefficient/flask.py unable to load app 0 (mountpoint='') (callable not found or import error) **no app loaded. going in full dynamic mode** This is my Flask app: from flask import Flask app = Flask(__name__) @app.route("/") def hello(): return "Hello, World, from Flask!" Before I added my Virtualenv's pythonpath to my configuration file, I was getting an ImportError for Flask. I solved this though, I believe (I'm not receiving errors about it anymore) and here is my complete configuration file: uwsgi: #socket: /tmp/uwsgi.sock socket: 127.0.0.1:3031 daemonize: /var/log/uwsgi.log pidfile: /var/run/uwsgi.pid master: true vacuum: true #wsgi-file: /var/www/coefficient/coefficient.py wsgi-file: /var/www/coefficient/flask.py processes: 1 virtualenv: /opt/python-env/coefficient/ pythonpath: /opt/python-env/coefficient/lib/python2.6/site-packages This is how I start uWSGI, from an rc script: /opt/uwsgi/uwsgi --yaml /etc/uwsgi/conf.yaml --uid uwsgi And if I try to view the Flask program in a browser, I get this: **uWSGI Error** Python application not found Any help is appreciated.

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  • Java Hint in NetBeans for Identifying JOptionPanes

    - by Geertjan
    I tend to have "JOptionPane.showMessageDialogs" scattered through my code, for debugging purposes. Now I have a way to identify all of them and remove them one by one, since some of them are there for users of the application so shouldn't be removed, via the Refactoring window: Identifying instances of code that I'm interested in is really trivial: import org.netbeans.spi.editor.hints.ErrorDescription; import org.netbeans.spi.java.hints.ConstraintVariableType; import org.netbeans.spi.java.hints.ErrorDescriptionFactory; import org.netbeans.spi.java.hints.Hint; import org.netbeans.spi.java.hints.HintContext; import org.netbeans.spi.java.hints.TriggerPattern; import org.openide.util.NbBundle.Messages; @Hint( displayName = "#DN_ShowMessageDialogChecker", description = "#DESC_ShowMessageDialogChecker", category = "general") @Messages({ "DN_ShowMessageDialogChecker=Found \"ShowMessageDialog\"", "DESC_ShowMessageDialogChecker=Checks for JOptionPane.showMes" }) public class ShowMessageDialogChecker { @TriggerPattern(value = "$1.showMessageDialog", constraints = @ConstraintVariableType(variable = "$1", type = "javax.swing.JOptionPane")) @Messages("ERR_ShowMessageDialogChecker=Are you sure you need this statement?") public static ErrorDescription computeWarning(HintContext ctx) { return ErrorDescriptionFactory.forName( ctx, ctx.getPath(), Bundle.ERR_ShowMessageDialogChecker()); } } Stick the above class, which seriously isn't much code at all, in a module and run it, with this result: Bit trickier to do the fix, i.e., add a bit of code to let the user remove the statement, but I looked in the NetBeans sources and used the System.out fix, which does the same thing:  import com.sun.source.tree.BlockTree; import com.sun.source.tree.StatementTree; import com.sun.source.util.TreePath; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import org.netbeans.api.java.source.CompilationInfo; import org.netbeans.api.java.source.WorkingCopy; import org.netbeans.spi.editor.hints.ErrorDescription; import org.netbeans.spi.editor.hints.Fix; import org.netbeans.spi.java.hints.ConstraintVariableType; import org.netbeans.spi.java.hints.ErrorDescriptionFactory; import org.netbeans.spi.java.hints.Hint; import org.netbeans.spi.java.hints.HintContext; import org.netbeans.spi.java.hints.JavaFix; import org.netbeans.spi.java.hints.TriggerPattern; import org.openide.util.NbBundle.Messages; @Hint( displayName = "#DN_ShowMessageDialogChecker", description = "#DESC_ShowMessageDialogChecker", category = "general") @Messages({ "DN_ShowMessageDialogChecker=Found \"ShowMessageDialog\"", "DESC_ShowMessageDialogChecker=Checks for JOptionPane.showMes" }) public class ShowMessageDialogChecker { @TriggerPattern(value = "$1.showMessageDialog", constraints = @ConstraintVariableType(variable = "$1", type = "javax.swing.JOptionPane")) @Messages("ERR_ShowMessageDialogChecker=Are you sure you need this statement?") public static ErrorDescription computeWarning(HintContext ctx) { Fix fix = new FixImpl(ctx.getInfo(), ctx.getPath()).toEditorFix(); return ErrorDescriptionFactory.forName( ctx, ctx.getPath(), Bundle.ERR_ShowMessageDialogChecker(), fix); } private static final class FixImpl extends JavaFix { public FixImpl(CompilationInfo info, TreePath tp) { super(info, tp); } @Override @Messages("FIX_ShowMessageDialogChecker=Remove the statement") protected String getText() { return Bundle.FIX_ShowMessageDialogChecker(); } @Override protected void performRewrite(TransformationContext tc) throws Exception { WorkingCopy wc = tc.getWorkingCopy(); TreePath statementPath = tc.getPath(); TreePath blockPath = tc.getPath().getParentPath(); while (!(blockPath.getLeaf() instanceof BlockTree)) { statementPath = blockPath; blockPath = blockPath.getParentPath(); if (blockPath == null) { return; } } BlockTree blockTree = (BlockTree) blockPath.getLeaf(); List<? extends StatementTree> statements = blockTree.getStatements(); List<StatementTree> newStatements = new ArrayList<StatementTree>(); for (Iterator<? extends StatementTree> it = statements.iterator(); it.hasNext();) { StatementTree statement = it.next(); if (statement != statementPath.getLeaf()) { newStatements.add(statement); } } BlockTree newBlockTree = wc.getTreeMaker().Block(newStatements, blockTree.isStatic()); wc.rewrite(blockTree, newBlockTree); } } } Aside from now being able to use "Inspect & Refactor" to identify and fix all instances of JOptionPane.showMessageDialog at the same time, you can also do the fixes per instance within the editor:

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  • MySQLdb within python2.5 virtualenv

    - by wizard
    I have a Fedora 11 box with MySQL server. Fedora 11 uses python 2.6 internally and python 2.6 is automatically installed on the box. I have created a python virtual-env for version 2.5.5, so that I can run turbogears 1.x application. I have MySQLdb rpm installed on the box (and it works fine with python 2.6). When I import MySQLdb from within python version 2.6 it imports is successfully. When I import MySQLdb from within the python 2.5.5 virtual-env the import fails (because I have installed virtual-env with --no-site-packages). So, I have to install MySQLdb python as a local package (local to virtual-env). 'easy_install MySQL-python' within the virtual env fails. It downloads the MySQL-python-1.2.3.c1.tar.gz/download, but the 'python setup.py build' fails with error. The same problem occurs when building the MySQL outside of virtual-env. Is the 'python setup.py build' for MySQL-python trying to link to a library (and am I missing some library)? Or is the downloaded code missing some header files (unlikely)? Thanks.

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  • Installing PIL on Cygwin

    - by Dustin
    I've been struggling all morning to get PIL installed on Cygwin. The errors I get are not consistent with common errors I find using Google. Perhaps a linux guru can see an obvious problem in this output: $ python setup.py install running install running build running build_py running build_ext building '_imaging' extension gcc -fno-strict-aliasing -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -DHAVE_LIBZ -I/usr/include/freetype2 -IlibImaging -I/usr/include -I/usr/include/python2.5 -c _imaging.c -o build/temp.cygwin-1.7.2-i686-2.5/_imaging.o In file included from /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/syslimits.h:7, from /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/limits.h:11, from /usr/include/python2.5/Python.h:18, from _imaging.c:75: /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/limits.h:122:61: limits.h: No such file or directory In file included from _imaging.c:75: /usr/include/python2.5/Python.h:32:19: stdio.h: No such file or directory /usr/include/python2.5/Python.h:34:5: #error "Python.h requires that stdio.h define NULL." /usr/include/python2.5/Python.h:37:20: string.h: No such file or directory /usr/include/python2.5/Python.h:39:19: errno.h: No such file or directory /usr/include/python2.5/Python.h:41:20: stdlib.h: No such file or directory /usr/include/python2.5/Python.h:43:20: unistd.h: No such file or directory /usr/include/python2.5/Python.h:55:20: assert.h: No such file or directory In file included from /usr/include/python2.5/Python.h:57, from _imaging.c:75: /usr/include/python2.5/pyport.h:7:20: stdint.h: No such file or directory In file included from /usr/include/python2.5/Python.h:57, from _imaging.c:75: /usr/include/python2.5/pyport.h:89: error: parse error before "Py_uintptr_t" /usr/include/python2.5/pyport.h:89: warning: type defaults to `int' in declaration of `Py_uintptr_t' /usr/include/python2.5/pyport.h:89: warning: data definition has no type or storage class /usr/include/python2.5/pyport.h:90: error: parse error before "Py_intptr_t" /usr/include/python2.5/pyport.h:90: warning: type defaults to `int' in declaration of `Py_intptr_t' ... more lines like this

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  • Auto filling polymorphic table on save or on delete in django

    - by Mo J. Mughrabi
    Hi, Am working on an project in which I made an app "core" it will contain some of the reused models across my projects, most of those are polymorphic models (Generic content types) and will be linked to different models. Example below am trying to create audit model and will be linked to several models which may require auditing. This is the polls/models.py from django.db import models from django.contrib.auth.models import User from core.models import * from django.contrib.contenttypes import generic class Poll(models.Model): ## TODO: Document question = models.CharField(max_length=300) question_slug=models.SlugField(editable=False) start_poll_at = models.DateTimeField(null=True) end_poll_at = models.DateTimeField(null=True) is_active = models.BooleanField(default=True) audit_obj=generic.GenericRelation(Audit) def __unicode__(self): return self.question class Choice(models.Model): ## TODO: Document choice = models.CharField(max_length=200) poll=models.ForeignKey(Poll) audit_obj=generic.GenericRelation(Audit) class Vote(models.Model): ## TODO: Document choice=models.ForeignKey(Choice) Ip_Address=models.IPAddressField(editable=False) vote_at=models.DateTimeField("Vote at", editable=False) here is the core/modes.py from django.db import models from django.contrib.auth.models import User from django.contrib.contenttypes.models import ContentType from django.contrib.contenttypes import generic class Audit(models.Model): ## TODO: Document # Polymorphic model using generic relation through DJANGO content type created_at = models.DateTimeField("Created at", auto_now_add=True) created_by = models.ForeignKey(User, db_column="created_by", related_name="%(app_label)s_%(class)s_y+") updated_at = models.DateTimeField("Updated at", auto_now=True) updated_by = models.ForeignKey(User, db_column="updated_by", null=True, blank=True, related_name="%(app_label)s_%(class)s_y+") content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField(unique=True) content_object = generic.GenericForeignKey('content_type', 'object_id') and here is polls/admin.py from django.core.context_processors import request from polls.models import Poll, Choice from core.models import * from django.contrib import admin class ChoiceInline(admin.StackedInline): model = Choice extra = 3 class PollAdmin(admin.ModelAdmin): inlines = [ChoiceInline] admin.site.register(Poll, PollAdmin) Am quite new to django, what am trying to do here, insert a record in audit when a record is inserted in polls and then update that same record when a record is updated in polls.

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  • How to have PHP and mod_wsgi python app on the same domain?

    - by Lazik
    I am using apache with mod_wsgi (python3) on ubuntu 12.04. I have a python app (bottle) which is at www.mysite.com/ In my python app I have routes like www.mysite.com/abbb?q=blab I would like a path www.mysite.com/forum to resolve to a php app (simple machine forums) Ideally I would like to use apache to handle the forum part and pass it to php (instead of coding it in the python app). Don't know if it's possible. I'm new to this, I have read https://code.google.com/p/modwsgi/wiki/ConfigurationGuidelines#The_Apache_Alias_Directive but I don't understand how to use it. Here is my apache conf for the mod_wsgi app, I don't know how to specify the PHP portion. <VirtualHost *:80> ServerName www.ex.com ServerAlias ex.com *.ex.com RewriteEngine On RewriteCond %{HTTP_HOST} !^www\. RewriteRule ^(.*)$ http://www.%{HTTP_HOST}$1 [R=301,L] WSGIDaemonProcess ex user=www-data group=www-data processes=1 threads=5 WSGIScriptAlias / /var/www/vhosts/ex/app.wsgi <Directory /var/www/vhosts/ex> WSGIProcessGroup ex WSGIApplicationGroup %{GLOBAL} Order deny,allow Allow from all </Directory> </VirtualHost>

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  • puppet execution of a python script where os.system(...) command is not working

    - by philippe
    I am trying to manage Unix users with puppet. Puppet provides enough tools to create accounts and provide authorized_keys files for instance, but no to set up user password, and it tell to the user. What I have done is a python script which generate a random password and send it to the user by email. The problem is, it is not possible to launch passwd Unix command with python, I have then written a bash script with the command: echo -ne "$password\n$password\n" | passwd $user passwd -e $user Launched manually, the script works fine and the created user has its password sent by email. But when puppet launches it, only the python script gets executed, as if the os.system('/bin/bash my_bash_script') is ignored. No error is displayed. And the user gets its password, but the passwd commands are not launched. Is there any limitation with puppet preventing to perform what I described? Or, how can I otherwise change the user account, its expiration, and send password by email? I can provide more information, but right now, I don't know which are accurate. Many thanks!

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  • How can I build the Boost.Python example on Ubuntu 9.10?

    - by Gatlin
    I am using Ubuntu 9.10 beta, whose repositories contain boost 1.38. I would like to build the hello-world example. I followed the instructions here (http://www.boost.org/doc/libs/1%5F40%5F0/libs/python/doc/tutorial/doc/html/python/hello.html), found the example project, and issued the "bjam" command. I have installed bjam and boost-build. I get the following output: Jamroot:18: in modules.load rule python-extension unknown in module Jamfile</usr/share/doc/libboost1.38-doc/examples/libs/python/example>. /usr/share/boost-build/build/project.jam:312: in load-jamfile /usr/share/boost-build/build/project.jam:68: in load /usr/share/boost-build/build/project.jam:170: in project.find /usr/share/boost-build/build-system.jam:248: in load /usr/share/boost-build/kernel/modules.jam:261: in import /usr/share/boost-build/kernel/bootstrap.jam:132: in boost-build /usr/share/doc/libboost1.38-doc/examples/libs/python/example/boost-build.jam:7: in module scope I do not know enough about Boost (this is an exploratory exercise for myself) to understand why the python-extension macro in the included Jamroot is not valid. I am running this example from the install directory, so I have not altered the Jamroot's use-project setting. As a side question, if I were to just willy-nilly start a project in an arbitrary directory, how would I write my jamroot?

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  • Optimization in Python - do's, don'ts and rules of thumb.

    - by JV
    Well I was reading this post and then I came across a code which was: jokes=range(1000000) domain=[(0,(len(jokes)*2)-i-1) for i in range(0,len(jokes)*2)] I thought wouldn't it be better to calculate the value of len(jokes) once outside the list comprehension? Well I tried it and timed three codes jv@Pioneer:~$ python -m timeit -s 'jokes=range(1000000);domain=[(0,(len(jokes)*2)-i-1) for i in range(0,len(jokes)*2)]' 10000000 loops, best of 3: 0.0352 usec per loop jv@Pioneer:~$ python -m timeit -s 'jokes=range(1000000);l=len(jokes);domain=[(0,(l*2)-i-1) for i in range(0,l*2)]' 10000000 loops, best of 3: 0.0343 usec per loop jv@Pioneer:~$ python -m timeit -s 'jokes=range(1000000);l=len(jokes)*2;domain=[(0,l-i-1) for i in range(0,l)]' 10000000 loops, best of 3: 0.0333 usec per loop Observing the marginal difference 2.55% between the first and the second made me think - is the first list comprehension domain=[(0,(len(jokes)*2)-i-1) for i in range(0,len(jokes)*2)] optimized internally by python? or is 2.55% a big enough optimization (given that the len(jokes)=1000000)? If this is - What are the other implicit/internal optimizations in Python ? What are the developer's rules of thumb for optimization in Python? Edit1: Since most of the answers are "don't optimize, do it later if its slow" and I got some tips and links from Triptych and Ali A for the do's. I will change the question a bit and request for don'ts. Can we have some experiences from people who faced the 'slowness', what was the problem and how it was corrected? Edit2: For those who haven't here is an interesting read Edit3: Incorrect usage of timeit in question please see dF's answer for correct usage and hence timings for the three codes.

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  • Why does Ruby have Rails while Python has no central framework?

    - by yar
    This is a(n) historical question, not a comparison-between-languages question: This article from 2005 talks about the lack of a single, central framework for Python. For Ruby, this framework is clearly Rails. Why, historically speaking, did this happen for Ruby but not for Python? (or did it happen, and that framework is Django?) Also, the hypothetical questions: would Python be more popular if it had one, good framework? Would Ruby be less popular if it had no central framework? [Please avoid discussions of whether Ruby or Python is better, which is just too open-ended to answer.] Edit: Though I thought this is obvious, I'm not saying that other frameworks do not exist for Ruby, but rather that the big one in terms of popularity is Rails. Also, I should mention that I'm not saying that frameworks for Python are not as good (or better than) Rails. Every framework has its pros and cons, but Rails seems to, as Ben Blank says in the one of the comments below, have surpassed Ruby in terms of popularity. There are no examples of that on the Python side. WHY? That's the question.

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  • How do I set up the python/c library correctly?

    - by Bartvbl
    I have been trying to get the python/c library to like my mingW compiler. The python online doncumentation; http://docs.python.org/c-api/intro.html#include-files only mentions that I need to import the python.h file. I grabbed it from the installation directory (as is required on the windows platform), and tested it by compiling the script: #include "Python.h". This compiled fine. Next, I tried out the snippet of code shown a bit lower on the python/c API page: PyObject *t; t = PyTuple_New(3); PyTuple_SetItem(t, 0, PyInt_FromLong(1L)); PyTuple_SetItem(t, 1, PyInt_FromLong(2L)); PyTuple_SetItem(t, 2, PyString_FromString("three")); For some reason, the compiler would compile the code if I'd remove the last 4 lines (so that only the pyObject variable definition would be left), yet calling the actual constructor of the tuple returned errors. I am probably missing something completely obvious here, given I am very new to C, but does anyone know what it is?

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  • Trouble installing Mercurial 1.5 on Mac OS X 10.5.8 (without using MacPorts)

    - by gjvis
    I'm having trouble installing Mercurial 1.5 (build 20100307) from the prebuilt installer on Mac OS X 10.5.8. The installer is halting telling me that I need to install Python 2.6 to continue. I've installed the latest version of Python (2.6.5) twice now but it's not helping. which python is reporting /Library/Frameworks/Python.framework/Versions/2.6/bin/python, but I can see that I also have 2.3 and 2.5 in /System/Library/Frameworks/Python.framework/Versions directory, which I suspect is being picked up by the installer ahead of the 2.6 install. If possible I'd like to install Mercurial and Python without having to resort to MacPorts, but if that is the only option then so be it :)

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  • trouble installing mercurial 1.5 on os x 10.5.8 (without using MacPorts)

    - by gjvis
    i'm having trouble installing mercurial 1.5 (build 20100307) from the prebuilt installer on os x 10.5.8. the installer is halting telling me that i need to install python 2.6 to continue. i've installed the latest version of python (2.6.5) twice now but its not helping. which python is reporting /Library/Frameworks/Python.framework/Versions/2.6/bin/python, but i can see that i also have 2.3 and 2.5 in /System/Library/Frameworks/Python.framework/Versions directory, which i suspect is being picked up by the installer ahead of the 2.6 install. if possible i'd like to install mercurial and python without having to resort to MacPorts, but if that is the only option then so be it :)

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Where can these be posted besides the Python Cookbook?

    - by Noctis Skytower
    Whitespace Assembler #! /usr/bin/env python """Assembler.py Compiles a program from "Assembly" folder into "Program" folder. Can be executed directly by double-click or on the command line. Give name of *.WSA file without extension (example: stack_calc).""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 3 $' ################################################################################ import string from Interpreter import INS, MNEMONIC ################################################################################ def parse(code): program = [] process_virtual(program, code) process_control(program) return tuple(program) def process_virtual(program, code): for line, text in enumerate(code.split('\n')): if not text or text[0] == '#': continue if text.startswith('part '): parse_part(program, line, text[5:]) elif text.startswith(' '): parse_code(program, line, text[5:]) else: syntax_error(line) def syntax_error(line): raise SyntaxError('Line ' + str(line + 1)) ################################################################################ def process_control(program): parts = get_parts(program) names = dict(pair for pair in zip(parts, generate_index())) correct_control(program, names) def get_parts(program): parts = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins if ins == INS.PART: if arg in parts: raise NameError('Part definition was found twice: ' + arg) parts.append(arg) return parts def generate_index(): index = 1 while True: yield index index *= -1 if index > 0: index += 1 def correct_control(program, names): for index, ins in enumerate(program): if isinstance(ins, tuple): ins, arg = ins if ins in HAS_LABEL: if arg not in names: raise NameError('Part definition was never found: ' + arg) program[index] = (ins, names[arg]) ################################################################################ def parse_part(program, line, text): if not valid_label(text): syntax_error(line) program.append((INS.PART, text)) def valid_label(text): if not between_quotes(text): return False label = text[1:-1] if not valid_name(label): return False return True def between_quotes(text): if len(text) < 3: return False if text.count('"') != 2: return False if text[0] != '"' or text[-1] != '"': return False return True def valid_name(label): valid_characters = string.ascii_letters + string.digits + '_' valid_set = frozenset(valid_characters) label_set = frozenset(label) if len(label_set - valid_set) != 0: return False return True ################################################################################ from Interpreter import HAS_LABEL, Program NO_ARGS = Program.NO_ARGS HAS_ARG = Program.HAS_ARG TWO_WAY = tuple(set(NO_ARGS) & set(HAS_ARG)) ################################################################################ def parse_code(program, line, text): for ins, word in enumerate(MNEMONIC): if text.startswith(word): check_code(program, line, text[len(word):], ins) break else: syntax_error(line) def check_code(program, line, text, ins): if ins in TWO_WAY: if text: number = parse_number(line, text) program.append((ins, number)) else: program.append(ins) elif ins in HAS_LABEL: text = parse_label(line, text) program.append((ins, text)) elif ins in HAS_ARG: number = parse_number(line, text) program.append((ins, number)) elif ins in NO_ARGS: if text: syntax_error(line) program.append(ins) else: syntax_error(line) def parse_label(line, text): if not text or text[0] != ' ': syntax_error(line) text = text[1:] if not valid_label(text): syntax_error(line) return text ################################################################################ def parse_number(line, text): if not valid_number(text): syntax_error(line) return int(text) def valid_number(text): if len(text) < 2: return False if text[0] != ' ': return False text = text[1:] if '+' in text and '-' in text: return False if '+' in text: if text.count('+') != 1: return False if text[0] != '+': return False text = text[1:] if not text: return False if '-' in text: if text.count('-') != 1: return False if text[0] != '-': return False text = text[1:] if not text: return False valid_set = frozenset(string.digits) value_set = frozenset(text) if len(value_set - valid_set) != 0: return False return True ################################################################################ ################################################################################ from Interpreter import partition_number VMC_2_TRI = { (INS.PUSH, True): (0, 0), (INS.COPY, False): (0, 2, 0), (INS.COPY, True): (0, 1, 0), (INS.SWAP, False): (0, 2, 1), (INS.AWAY, False): (0, 2, 2), (INS.AWAY, True): (0, 1, 2), (INS.ADD, False): (1, 0, 0, 0), (INS.SUB, False): (1, 0, 0, 1), (INS.MUL, False): (1, 0, 0, 2), (INS.DIV, False): (1, 0, 1, 0), (INS.MOD, False): (1, 0, 1, 1), (INS.SET, False): (1, 1, 0), (INS.GET, False): (1, 1, 1), (INS.PART, True): (2, 0, 0), (INS.CALL, True): (2, 0, 1), (INS.GOTO, True): (2, 0, 2), (INS.ZERO, True): (2, 1, 0), (INS.LESS, True): (2, 1, 1), (INS.BACK, False): (2, 1, 2), (INS.EXIT, False): (2, 2, 2), (INS.OCHR, False): (1, 2, 0, 0), (INS.OINT, False): (1, 2, 0, 1), (INS.ICHR, False): (1, 2, 1, 0), (INS.IINT, False): (1, 2, 1, 1) } ################################################################################ def to_trinary(program): trinary_code = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins trinary_code.extend(VMC_2_TRI[(ins, True)]) trinary_code.extend(from_number(arg)) else: trinary_code.extend(VMC_2_TRI[(ins, False)]) return tuple(trinary_code) def from_number(arg): code = [int(arg < 0)] if arg: for bit in reversed(list(partition_number(abs(arg), 2))): code.append(bit) return code + [2] return code + [0, 2] to_ws = lambda trinary: ''.join(' \t\n'[index] for index in trinary) def compile_wsa(source): program = parse(source) trinary = to_trinary(program) ws_code = to_ws(trinary) return ws_code ################################################################################ ################################################################################ import os import sys import time import traceback def main(): name, source, command_line, error = get_source() if not error: start = time.clock() try: ws_code = compile_wsa(source) except: print('ERROR: File could not be compiled.\n') traceback.print_exc() error = True else: path = os.path.join('Programs', name + '.ws') try: open(path, 'w').write(ws_code) except IOError as err: print(err) error = True else: div, mod = divmod((time.clock() - start) * 1000, 1) args = int(div), '{:.3}'.format(mod)[1:] print('DONE: Comipled in {}{} ms'.format(*args)) handle_close(error, command_line) def get_source(): if len(sys.argv) > 1: command_line = True name = sys.argv[1] else: command_line = False try: name = input('Source File: ') except: return None, None, False, True print() path = os.path.join('Assembly', name + '.wsa') try: return name, open(path).read(), command_line, False except IOError as err: print(err) return None, None, command_line, True def handle_close(error, command_line): if error: usage = 'Usage: {} <assembly>'.format(os.path.basename(sys.argv[0])) print('\n{}\n{}'.format('-' * len(usage), usage)) if not command_line: time.sleep(10) ################################################################################ if __name__ == '__main__': main() Whitespace Helpers #! /usr/bin/env python """Helpers.py Includes a function to encode Python strings into my WSA format. Has a "PRINT_LINE" function that can be copied to a WSA program. Contains a "PRINT" function and documentation as an explanation.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 1 $' ################################################################################ def encode_string(string, addr): print(' push', addr) print(' push', len(string)) print(' set') addr += 1 for offset, character in enumerate(string): print(' push', addr + offset) print(' push', ord(character)) print(' set') ################################################################################ # Prints a string with newline. # push addr # call "PRINT_LINE" """ part "PRINT_LINE" call "PRINT" push 10 ochr back """ ################################################################################ # def print(array): # if len(array) <= 0: # return # offset = 1 # while len(array) - offset >= 0: # ptr = array.ptr + offset # putch(array[ptr]) # offset += 1 """ part "PRINT" # Line 1-2 copy get less "__PRINT_RET_1" copy get zero "__PRINT_RET_1" # Line 3 push 1 # Line 4 part "__PRINT_LOOP" copy copy 2 get swap sub less "__PRINT_RET_2" # Line 5 copy 1 copy 1 add # Line 6 get ochr # Line 7 push 1 add goto "__PRINT_LOOP" part "__PRINT_RET_2" away part "__PRINT_RET_1" away back """ Whitespace Interpreter #! /usr/bin/env python """Interpreter.py Runs programs in "Programs" and creates *.WSO files when needed. Can be executed directly by double-click or on the command line. If run on command line, add "ASM" flag to dump program assembly.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 4 $' ################################################################################ def test_file(path): disassemble(parse(trinary(load(path))), True) ################################################################################ load = lambda ws: ''.join(c for r in open(ws) for c in r if c in ' \t\n') trinary = lambda ws: tuple(' \t\n'.index(c) for c in ws) ################################################################################ def enum(names): names = names.replace(',', ' ').split() space = dict((reversed(pair) for pair in enumerate(names)), __slots__=()) return type('enum', (object,), space)() INS = enum('''\ PUSH, COPY, SWAP, AWAY, \ ADD, SUB, MUL, DIV, MOD, \ SET, GET, \ PART, CALL, GOTO, ZERO, LESS, BACK, EXIT, \ OCHR, OINT, ICHR, IINT''') ################################################################################ def parse(code): ins = iter(code).__next__ program = [] while True: try: imp = ins() except StopIteration: return tuple(program) if imp == 0: # [Space] parse_stack(ins, program) elif imp == 1: # [Tab] imp = ins() if imp == 0: # [Tab][Space] parse_math(ins, program) elif imp == 1: # [Tab][Tab] parse_heap(ins, program) else: # [Tab][Line] parse_io(ins, program) else: # [Line] parse_flow(ins, program) def parse_number(ins): sign = ins() if sign == 2: raise StopIteration() buffer = '' code = ins() if code == 2: raise StopIteration() while code != 2: buffer += str(code) code = ins() if sign == 1: return int(buffer, 2) * -1 return int(buffer, 2) ################################################################################ def parse_stack(ins, program): code = ins() if code == 0: # [Space] number = parse_number(ins) program.append((INS.PUSH, number)) elif code == 1: # [Tab] code = ins() number = parse_number(ins) if code == 0: # [Tab][Space] program.append((INS.COPY, number)) elif code == 1: # [Tab][Tab] raise StopIteration() else: # [Tab][Line] program.append((INS.AWAY, number)) else: # [Line] code = ins() if code == 0: # [Line][Space] program.append(INS.COPY) elif code == 1: # [Line][Tab] program.append(INS.SWAP) else: # [Line][Line] program.append(INS.AWAY) def parse_math(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.ADD) elif code == 1: # [Space][Tab] program.append(INS.SUB) else: # [Space][Line] program.append(INS.MUL) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.DIV) elif code == 1: # [Tab][Tab] program.append(INS.MOD) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_heap(ins, program): code = ins() if code == 0: # [Space] program.append(INS.SET) elif code == 1: # [Tab] program.append(INS.GET) else: # [Line] raise StopIteration() def parse_io(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.OCHR) elif code == 1: # [Space][Tab] program.append(INS.OINT) else: # [Space][Line] raise StopIteration() elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.ICHR) elif code == 1: # [Tab][Tab] program.append(INS.IINT) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_flow(ins, program): code = ins() if code == 0: # [Space] code = ins() label = parse_number(ins) if code == 0: # [Space][Space] program.append((INS.PART, label)) elif code == 1: # [Space][Tab] program.append((INS.CALL, label)) else: # [Space][Line] program.append((INS.GOTO, label)) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] label = parse_number(ins) program.append((INS.ZERO, label)) elif code == 1: # [Tab][Tab] label = parse_number(ins) program.append((INS.LESS, label)) else: # [Tab][Line] program.append(INS.BACK) else: # [Line] code = ins() if code == 2: # [Line][Line] program.append(INS.EXIT) else: # [Line][Space] or [Line][Tab] raise StopIteration() ################################################################################ MNEMONIC = '\ push copy swap away add sub mul div mod set get part \ call goto zero less back exit ochr oint ichr iint'.split() HAS_ARG = [getattr(INS, name) for name in 'PUSH COPY AWAY PART CALL GOTO ZERO LESS'.split()] HAS_LABEL = [getattr(INS, name) for name in 'PART CALL GOTO ZERO LESS'.split()] def disassemble(program, names=False): if names: names = create_names(program) for ins in program: if isinstance(ins, tuple): ins, arg = ins assert ins in HAS_ARG has_arg = True else: assert INS.PUSH <= ins <= INS.IINT has_arg = False if ins == INS.PART: if names: print(MNEMONIC[ins], '"' + names[arg] + '"') else: print(MNEMONIC[ins], arg) elif has_arg and ins in HAS_ARG: if ins in HAS_LABEL and names: assert arg in names print(' ' + MNEMONIC[ins], '"' + names[arg] + '"') else: print(' ' + MNEMONIC[ins], arg) else: print(' ' + MNEMONIC[ins]) ################################################################################ def create_names(program): names = {} number = 1 for ins in program: if isinstance(ins, tuple) and ins[0] == INS.PART: label = ins[1] assert label not in names names[label] = number_to_name(number) number += 1 return names def number_to_name(number): name = '' for offset in reversed(list(partition_number(number, 27))): if offset: name += chr(ord('A') + offset - 1) else: name += '_' return name def partition_number(number, base): div, mod = divmod(number, base) yield mod while div: div, mod = divmod(div, base) yield mod ################################################################################ CODE = (' \t\n', ' \n ', ' \t \t\n', ' \n\t', ' \n\n', ' \t\n \t\n', '\t ', '\t \t', '\t \n', '\t \t ', '\t \t\t', '\t\t ', '\t\t\t', '\n \t\n', '\n \t \t\n', '\n \n \t\n', '\n\t \t\n', '\n\t\t \t\n', '\n\t\n', '\n\n\n', '\t\n ', '\t\n \t', '\t\n\t ', '\t\n\t\t') EXAMPLE = ''.join(CODE) ################################################################################ NOTES = '''\ STACK ===== push number copy copy number swap away away number MATH ==== add sub mul div mod HEAP ==== set get FLOW ==== part label call label goto label zero label less label back exit I/O === ochr oint ichr iint''' ################################################################################ ################################################################################ class Stack: def __init__(self): self.__data = [] # Stack Operators def push(self, number): self.__data.append(number) def copy(self, number=None): if number is None: self.__data.append(self.__data[-1]) else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size self.__data.append(self.__data[index]) def swap(self): self.__data[-2], self.__data[-1] = self.__data[-1], self.__data[-2] def away(self, number=None): if number is None: self.__data.pop() else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size del self.__data[index:-1] # Math Operators def add(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix + suffix) def sub(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix - suffix) def mul(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix * suffix) def div(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix // suffix) def mod(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix % suffix) # Program Operator def pop(self): return self.__data.pop() ################################################################################ class Heap: def __init__(self): self.__data = {} def set_(self, addr, item): if item: self.__data[addr] = item elif addr in self.__data: del self.__data[addr] def get_(self, addr): return self.__data.get(addr, 0) ################################################################################ import os import zlib import msvcrt import pickle import string class CleanExit(Exception): pass NOP = lambda arg: None DEBUG_WHITESPACE = False ################################################################################ class Program: NO_ARGS = INS.COPY, INS.SWAP, INS.AWAY, INS.ADD, \ INS.SUB, INS.MUL, INS.DIV, INS.MOD, \ INS.SET, INS.GET, INS.BACK, INS.EXIT, \ INS.OCHR, INS.OINT, INS.ICHR, INS.IINT HAS_ARG = INS.PUSH, INS.COPY, INS.AWAY, INS.PART, \ INS.CALL, INS.GOTO, INS.ZERO, INS.LESS def __init__(self, code): self.__data = code self.__validate() self.__build_jump() self.__check_jump() self.__setup_exec() def __setup_exec(self): self.__iptr = 0 self.__stck = stack = Stack() self.__heap = Heap() self.__cast = [] self.__meth = (stack.push, stack.copy, stack.swap, stack.away, stack.add, stack.sub, stack.mul, stack.div, stack.mod, self.__set, self.__get, NOP, self.__call, self.__goto, self.__zero, self.__less, self.__back, self.__exit, self.__ochr, self.__oint, self.__ichr, self.__iint) def step(self): ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def run(self): while True: ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def __oint(self): for digit in str(self.__stck.pop()): msvcrt.putwch(digit) def __ichr(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() while True: char = msvcrt.getwch() if char in '\x00\xE0': msvcrt.getwch() elif char in string.printable: char = char.replace('\r', '\n') msvcrt.putwch(char) break item = ord(char) # Storing Number self.__heap.set_(addr, item) def __iint(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() buff = '' char = msvcrt.getwch() while char != '\r' or not buff: if char in '\x00\xE0': msvcrt.getwch() elif char in '+-' and not buff: msvcrt.putwch(char) buff += char elif '0' <= char <= '9': msvcrt.putwch(char) buff += char elif char == '\b': if buff: buff = buff[:-1] msvcrt.putwch(char) msvcrt.putwch(' ') msvcrt.putwch(char) char = msvcrt.getwch() msvcrt.putwch(char) msvcrt.putwch('\n') item = int(buff) # Storing Number self.__heap.set_(addr, item) def __goto(self, label): self.__iptr = self.__jump[label] def __zero(self, label): if self.__stck.pop() == 0: self.__iptr = self.__jump[label] def __less(self, label): if self.__stck.pop() < 0: self.__iptr = self.__jump[label] def __exit(self): self.__setup_exec() raise CleanExit() def __set(self): item = self.__stck.pop() addr = self.__stck.po

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  • Python error : TypeError: unsupported operand type(s) for +=: 'dict' and 'str'

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