Search Results

Search found 15621 results on 625 pages for 'creating'.

Page 151/625 | < Previous Page | 147 148 149 150 151 152 153 154 155 156 157 158  | Next Page >

  • The Advantages of Taking an SEO Training Course

    Many of today's business owners look to the web to expand their empire. By creating websites and having SEO or search engine optimization done for their business, they make sure that the world knows about their business. A form of marketing yes, but very much different than traditional methods in terms of cost. So if you are a business owner looking to have SEO done, what can you do?

    Read the article

  • Popularizing SEO Through Link Building

    The most important thing for a starting SEO site is by creating an authoritative facade that will boost confidence for the site. By this one will be committing the site into an easily accessible link with secure policies for the user such as a posting requesting the user to check out the private data protection criteria once they log on to the site.

    Read the article

  • Designing a Website That Will Give You Amazing Results

    Designing a website can be one of the most challenging areas of SEO that you come across when creating and building a website. Many people add lots of images to pages which are actually irrelevant as they forget that the one of the factors most useful to SEO is how the site actually works. If it is easy for customers to find what they are looking for on a website and if the site bears relevance of whatever specification to the search engines are two other useful factors to keep in mind.

    Read the article

  • No Significant Fragmentation? Look Closer…

    If you are relying on using 'best-practice' percentage-based thresholds when you are creating an index maintenance plan for a SQL Server that checks the fragmentation in your pages, you may miss occasional 'edge' conditions on larger tables that will cause severe degradation in performance. It is worth being aware of patterns of data access in particular tables when judging the best threshold figure to use.

    Read the article

  • No Significant Fragmentation? Look Closer…

    If you are relying on using 'best-practice' percentage-based thresholds when you are creating an index maintenance plan for a SQL Server that checks the fragmentation in your pages, you may miss occasional 'edge' conditions on larger tables that will cause severe degradation in performance. It is worth being aware of patterns of data access in particular tables when judging the best threshold figure to use.

    Read the article

  • SEO is Still the Key to Your Internet Marketing Success

    After many years, Search Engine Optimization (SEO) is still the key to creating long term brand awareness, online visibility and attracting increased traffic to your website, enabling you to appear higher in the organic search rankings for a set of targeted, high value keyword phrases. SEO is a set of activities that will provide your website with higher Relevance and Authority, which the search engines use to determine how high your website should rank when a specific keyword phrase is searched for.

    Read the article

  • ETPM Forms Accelerator

    - by MHundal
    The ETPM Forms Accelerator provides a template that can be used to enter data related to Registration and Tax Forms.  The Forms Accelerator includes a worksheet for each portion related to forms development (Form Type, Form Section, Form Lines and Form Rules).  The Forms Accelerator provides the details that must be defined in ETPM.  This allows for taking an existing form and translating the details of that form into the spreadsheet.  The spreadsheet can then be used to define the details in the system.  In addition, each of the items to be defined is explained it detail - what the field expects and based on the input, how it impacts the field and form definition.   This is a living document - as there is feedback provided, the document will be updated.  The goal of this accelerator is to be an aide in the Forms Development process.  We encourage feedback to help improve the document.  The document is for ETPM 2.3.1.  Implementations using older version of ETPM will find that some of the field definition options may not exist their current system.   The spreadsheet attached contains the following Worksheets: Instructions:  High-level overview for the different worksheets provided. Form Type:  The fields to be populated when defining the Form Type for a Registration or Tax Form Form Section:  The fields to be populated when creating a Form Section.  The number of sections will differ based on the the form being implemented. Form Lines:  The fields to be populated when creating different Form Lines. The number of lines per section will differ based on the form being implemented. Form Rules:  Based on the form, allows for documenting the Form Rules to be configured based on form instructions and Form Lines. Right click on the link and select the "Save Link As" option.  ETPM Forms Accelerator.xls Please provide feedback to [email protected]. You feedback is encouraged and appreciated.  

    Read the article

  • Professional Web Development For Better Sales

    Small businesses have to try very hard for establishing themselves among the big giants. The task of making a position for oneself among the established names is tough but it is possible. They can emerge above the rest of their competitors irrespective of their size by creating a little difference.

    Read the article

  • Create Levels using blender

    - by notrodash
    I am creating a game and I have a custom level format for levels in my game. I wanted to know if it is possible to create levels for that kinda format in Blender. My format is XML based and just declares the positions of certain objects. Online I have seen many people use Blender to create levels in their own custom format that blender can understand. How do i get blender to understand my format and use blender to create levels for my game?

    Read the article

  • What parts of functionality should be refactored into a directive?

    - by Sprottenwels
    I am creating an application from legacy code using AngularJS. I wonder what parts of my code should be moved into a directive. For example, iI had thought of moving a table which is used multiple times across the application into a directive. The tables alter from headings and size. Is it worth the effort or even a good practice to turn such things into their own directives or should I create each table in a unique way?

    Read the article

  • What norms/standards should I follow when writing a functional spec?

    - by user970696
    I would like to know what documents (ISO?) should I follow when I write a functional specification. Or what should designers follow when creating the system design? I was told that there was a progress in last years but was not told what the progress was in (college professor). Thank you EDIT: I do not speak about document content etc. but about standards for capturing requirements, for business analysis.

    Read the article

  • Where is the time spent?

    - by 280Z28
    Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are really good at all the areas, so this helps me balance the cost of items I'm not so good at when estimating the complexity of creating a game. Modeling and raw asset creation (textures, audio) Level design Gameplay design Programming Testing Marketing

    Read the article

  • How can I create a content widget generator?

    - by Richard
    Sites like Buzzfeed offer widgets (Javascript, PHP, WordPress, etc.) for syndicating their content on other sites. Does anyone have any ideas on how I could go about creating/implementing some kind of interactive widget generator that gives users options for customizing their widget? I assume this would require RSS. Check out the Buzzfeed generator to see what I mean http://www.buzzfeed.com/network/widget

    Read the article

  • The Ultimate Tar Command Tutorial with 10 Practical Examples

    <b>The Geek Stuff:</b> "In this article, let us review various tar examples including how to create tar archives (with gzip and bzip compression), extract a single file or directory, view tar archive contents, validate the integrity of tar archives, finding out the difference between tar archive and file system, estimate the size of the tar archives before creating it"

    Read the article

  • git commit –m “CodePlex now supports Git!”

    Finally, yes, CodePlex now supports Git! Git has been one of the top rated requests from the CodePlex community for some time: Admittedly, when we launched CodePlex, we never expected that at some point we would be running a source control system originally invented by Linus Torvalds to use for the Linux kernel. Though I would also say, nobody would have thought the open source ecosystem would be as important to Microsoft as it has become now. Giving CodePlex users what they ask for and supporting their open source efforts has always been important to us, and we have a long list of improvements planned, so stay tuned as we have more up our sleeves! Why Git? So why Git? CodePlex already has Mercurial for distributed version control and TFS (which also supports subversion clients) for centralized version control. The short answer is that the CodePlex community voted, loud and clear, that Git support was critical. Additionally, we just like it, we use Git on our team every day and making the DVCS workflows more available to the CodePlex community is just the right thing to do. Forks and Pull Requests One of the capabilities that distributed version control systems, such as Mercurial and Git, enable is the Fork and Pull Request workflow.  Just like with Mercurial, projects configured to use Git enable Forking the source and submitting contributions back via Pull Requests. The Fork/Pull Request workflow is a key accelerator to many open source projects and you will see improvements in our support coming later this year. More Choice With the addition of Git, now CodePlex has three options when it comes to Open Source project hosting. Projects can now select between TFS, Mercurial, and Git. Each developer has their own preferences, and for some, centralized version control makes more sense to them. For others, DVCS is the only way to go. We’re equally committed to supporting both these technologies for our users. You can get started today by creating a new project or contribute to an existing project by creating a fork. For help on getting started with Git on CodePlex, see our help documentation here. If you would like to switch your project to use Git, please contact us at CodePlex Support with your project information, and we will be happy to help you out. We're Listening CodePlex is your community, and we want to deliver the experiences you need to have a successful open source project. We want your ideas and feedback to make CodePlex a great development community.  The issue tracker on CodePlex is publicly available. Add suggestions or vote up existing suggestions. And you can always find us on Twitter, I’m @mgroves84; follow us to keep up to date with our latest releases: @codeplex

    Read the article

  • Rotating Sprite around Y-Axis (2D)

    - by Bruce Collie
    I'm going to be creating a game soon, and part of it involves spinning sprites. The sprites will be spinning around the Y-Axis (imagine a spinning plate on top of a stick, where the stick stands up vertically. The main way I've thought of is to have a series of sprites for various rotation values that I blur between as the 'plate' rotates (the sprite is more complex than a plate, though). The game will be for iPhone, but I'm open to using any 2D gave development library for it.

    Read the article

  • Top 6 Methods of Link Building

    Link building is single most important strategy for effective search engine optimization. With tons of websites being added to the World Wide Web everyday, it is very important to keep your website popular by creating high value back links. Beginners commit very obvious mistakes in their link building practices which can be easily avoided if one follows the recommendations.

    Read the article

  • Windows Azure from a Data Perspective

    Before creating a data application in Windows Azure, it is important to make choices based on the type of data you have, as well as the security and the business requirements. There are a wide range of options, because Windows Azure has intrinsic data storage, completely separate from SQL Azure, that is highly available and replicated. Your data requirements are likely to dictate the type of data storage options you choose.

    Read the article

  • World Wide Web - How Did it Come About?

    Indeed, necessity is the mother of invention. When there is a need and the means of satisfying the same does not exist, man is inevitably comes up to the challenge of creating a tool to fill his need. Such is the very same reason why the World Wide Web (WWW) exists today.

    Read the article

  • Why can't Java/C# implement RAII?

    - by mike30
    Question: Why can't Java/C# implement RAII? Clarification: I am aware the garbage collector is not deterministic. So with the current language features it is not possible for an object's Dispose() method to be called automatically on scope exit. But could such a deterministic feature be added? My understanding: I feel an implementation of RAII must satisfy two requirements: 1. The lifetime of a resource must be bound to a scope. 2. Implicit. The freeing of the resource must happen without an explicit statement by the programmer. Analogous to a garbage collector freeing memory without an explicit statement. The "implicitness" only needs to occur at point of use of the class. The class library creator must of course explicitly implement a destructor or Dispose() method. Java/C# satisfy point 1. In C# a resource implementing IDisposable can be bound to a "using" scope: void test() { using(Resource r = new Resource()) { r.foo(); }//resource released on scope exit } This does not satisfy point 2. The programmer must explicitly tie the object to a special "using" scope. Programmers can (and do) forget to explicitly tie the resource to a scope, creating a leak. In fact the "using" blocks are converted to try-finally-dispose() code by the compiler. It has the same explicit nature of the try-finally-dispose() pattern. Without an implicit release, the hook to a scope is syntactic sugar. void test() { //Programmer forgot (or was not aware of the need) to explicitly //bind Resource to a scope. Resource r = new Resource(); r.foo(); }//resource leaked!!! I think it is worth creating a language feature in Java/C# allowing special objects that are hooked to the stack via a smart-pointer. The feature would allow you to flag a class as scope-bound, so that it always is created with a hook to the stack. There could be a options for different for different types of smart pointers. class Resource - ScopeBound { /* class details */ void Dispose() { //free resource } } void test() { //class Resource was flagged as ScopeBound so the tie to the stack is implicit. Resource r = new Resource(); //r is a smart-pointer r.foo(); }//resource released on scope exit. I think implicitness is "worth it". Just as the implicitness of garbage collection is "worth it". Explicit using blocks are refreshing on the eyes, but offer no semantic advantage over try-finally-dispose(). Is it impractical to implement such a feature into the Java/C# languages? Could it be introduced without breaking old code?

    Read the article

  • Internet Marketing

    With recent innovations and development online, it is on now possible to become an affiliate without a creating a site for product promotion. How to build online business success through internet marketing is now an easy task for those who want to save a single centavo in designing a website.

    Read the article

  • Cocos2D - Detecting collision

    - by Grace
    I am a beginner in cocos2d and im facing a problem with detecting collision for my coins. Sometimes it works sometimes it doesn't. So basically, im creating a game which the user (ship) have to avoid the obstacles and collect coins on the way. The collision of the obstacle works well but not for the coins. I was thinking maybe the loops for creating many coins is the problem but im not sure. Can anyone help? My codes: - (void)update:(ccTime)dt{ double curTime = CACurrentMediaTime(); if (curTime > _nextBridgeSpawn) { float randSecs = [self randomValueBetween:3.0 andValue:5.0]; _nextBridgeSpawn = randSecs + curTime; float randX = [self randomValueBetween:50 andValue:500]; float randDuration = [self randomValueBetween:8.0 andValue:10.0]; CCSprite *bridge = [_bridge objectAtIndex:_nextBridge]; _nextBridge++; if (_nextBridge >= _bridge.count) _nextBridge = 0; [bridge stopAllActions]; bridge.position = ccp(winSize.width/2, winSize.height); bridge.visible = YES; [bridge runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; this is where i declare my coins (continued from the update method) int randCoin = [self randomValueBetween:0 andValue:5]; _coin = [[CCArray alloc] initWithCapacity:randCoin]; for(int i = 0; i < randCoin; ++i) { coin = [CCSprite spriteWithFile:@"coin.png"]; coin.visible = NO; [self addChild:coin]; [_coin addObject:coin]; } float randCoinX = [self randomValueBetween:winSize.width/5 andValue:winSize.width - (border.contentSize.width *2)]; float randCoinY = [self randomValueBetween:100 andValue:700]; float randCoinPlace = [self randomValueBetween:30 andValue:60]; for (int i = 0; i < _coin.count; ++i) { CCSprite *coin2 = [_coin objectAtIndex:i]; coin2.position = ccp(randCoinX, (bridge.position.y + randCoinY) + (randCoinPlace *i)); coin2.visible = YES; [coin2 runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height-2000)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; } } this is to check for collision (also in the update method) for (CCSprite *bridge in _bridge) { if (!bridge.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, bridge.boundingBox)){ bridge.visible = NO; [ship runAction:[CCBlink actionWithDuration:1.0 blinks:5]]; } } } //this is the collision for coins which only work at times for (CCSprite *coin2 in _coin) { if (!coin2.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, coin2.boundingBox)) { NSLog(@"Coin collected"); coin2.visible = NO; } } } Thank you.

    Read the article

< Previous Page | 147 148 149 150 151 152 153 154 155 156 157 158  | Next Page >