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  • prevent onmouseout when hovering child element of the parent absolute div

    - by John
    Hi I am having trouble with the onmouseout function in a absolute positoned div. When the mouse hits a child element in the div, the mouseout event fires, but I do not want it to fire until the mouse is out of the parent, absolute div. How can I prevent the mouseout event from firing when it hits a child element WITHOUT jquery. I know this has something to do with event bubbling, but I am having no luck on finding out how to work this out. A similar post I found here: How to disable mouseout events triggered by child elements? How ever that solution uses jquery.

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  • How to decide between a method or event?

    - by Wil
    I read something ages ago I think by Jon Skeet (which I can't find now) saying that in IL, all events get converted to methods... it was before I understood C# and did not understand it all, but if that is (or even if it isn't) the gist of it.... In a purely hypothetical situation, I was wondering if someone could explain or point me to a resource that says when to use an event over a method? Basically, If I want to have a big red/green status picture which is linked to a Bool field, and I wanted to change it based on the value of the bool, should I: a) Have a method called Changepicture which is linked to the field and changes the state of the bool and the picture. b) Have a get/set part to the field and stick an event in the set part. c) Have a get/set part to the field and stick a method in the set part. d) Other?

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  • jquery Troubles with binding to an element by id

    - by Alonzo
    Hi What im trying to do is that when the esc key is pressed on the text input field (id = txtSearch), some code will run. this is my code: $(document).ready(function() { $('#txtSearch').bind('keyup', function(e) { var characterCode; // literal character code will be stored in this variable if (e && e.which) { //if which property of event object is supported (NN4) e = e; characterCode = e.which; } else { characterCode = e.keyCode; } if (characterCode == 27) //if esc key { //do stuff } }); } It doesnt work for me. however, if i would change that line: $('#txtSearch').bind('keyup', function(e) { with: $(document).bind('keyup', function(e) { everything works. but i dont want to bind the keyup with esc to the whole document... any suggestions on how i can bind the the keyup only with the specific text search element? (or its containing div or something) Thanks!

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  • Is there a [Go to file...] in Xcode?

    - by Mike
    In every modern day IDE and text editor, there is an action to open a file without putting your hand on the mouse. For example: Eclipse: Cmd|Ctrl+Shift+R - Open Resource IntellIJ: Cmd|Ctrl+Shift+N - Open File TextMate: Cmd+T - Go to File In Xcode, I have found no such options. Please, please tell me I just overlooked it in my growing frustration. Is there a "Go to file" or "Open File" shortcut in Xcode?

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  • jQuery on/delegate correct syntax

    - by KryptoniteDove
    As the jQuery API is currently down, is anyone able to assist me with the below? I am ajax loading an unordered list into the web page and need to be able to attach hover and click events to the list items. <ul> <li class="option">Item 1</li> <li class="option">Item 1</li> <li class="option">Item 1</li> </ul> So far I have tried a few variations of the below jQuery code using .on for version 1.7+ $("ul").on("click", "li .option", function(){ alert($(this).text()); }); Can anyone point me in the right direction? I'm aware that .live has been depreciated and that .delegate has been superceeded so really only looking for a solution that will allow me to use .on. Thanks as always!

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  • getting emacs to move cursor by words on a Mac

    - by hatorade
    It's supposed to be M + cursor, but any shortcut in emacs using M (escape) on my mac sucks, because every time i need to use it, i need to release M (the escape key) and then press it again. Is there a better shortcut for moving along words in emacs (kind of like ctr + arrow in windows?)

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  • How can I install CentOS without a keyboard, mouse, or monitor?

    - by user1032531
    I will be buying a new computer which will be used as a CentOS server. I will put it on my home LAN, and once it is set up, will access it only through SSH. I don't want to spend a lot of money (maybe $500), and I don't want to buy another monitor or keyboard just to through them away after the server is setup. My question is how do I access the computer without a keyboard and monitor when I install the operating system? For media, I can use either the DVD or an ISO on the USB, so am good there. But how do I see what I am doing and enter commands without a monitor or keyboard? I have a Window 7 laptop, an XP laptop, and a CentOS laptop. Can I use one of my laptops to act as the MMI (Man Machine Interface)? If not, what is the easiest and least expensive option? Thank you

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  • How can I assign the keyboard shortcut ?x to the command move to trash?

    - by Fra
    In the Finder in Leopard I used to have the command "move to trash" associated with the keyboard shortcut ?x which was very handy because you could input the command with one hand. Moreover on the keyboard x is near to c, s and a which are other shortcuts often used in Finder. Now in Lion the command "move to trash" is associated to ? ? but I don't like it. How can I assign the keyboard shortcut ?x to the command "move to trash"?

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  • Is it possible to use multi keyboards with multi keyboard layouts simultaneously?

    - by mono
    Considering to switch to dvorak layout, but this terminal is used by multi users as the same user account. It is unacceptable to ask all people to switch layout, plus it is hard to use dvorak layout with a keyboard qwerty-ly labeled. But there are spare (USB,qwerty) keyboards, so if I plug another keyboard in and be able to use multi layouts on different psyical keyboard simultaneously (I will rearrange letters on keys), the problem get solved. solution for either windows or linux is fine. anyway thanks all.

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  • Notepad++'s pesky EOL Format switching -- how to remove the invisible (default?) keyboard shortcuts Ctrl+M, Ctrl+J

    - by AKE
    Notepad++ lets the user specify whether the end of lines (EOL) format for a file should be entirely in Windows, Unix, or Mac formats. Notepad++ also remember the last one encountered in a file and uses that EOL format when a new file is created. But Notepad++ seems to have some pesky default keyboard shortcuts built-in that can create MIXED format files, creating havoc with this otherwise quite reasonable situation. Specifically: - Ctrl+M puts a Mac style EOL, i.e. (0x0D only), - Ctrl+J puts a UNIX style EOL, i.e. (0x0A only), The hazard is that rapid typing and using the keyboard heavily with other shortcut commands could inadvertantly mean typing oone of these above, each time turning at least one line in the file into another EOL format. So my Question: How can I turn OFF these apparently built-in keyboard shortcuts. Please Note: I've already scanned through Settings > Shortcut Mapper and could not find Ctrl+M or Ctrl+J listed for EOL conversion. Thanks,

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  • C#/.NET Little Wonders: The EventHandler and EventHandler&lt;TEventArgs&gt; delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. In the last two weeks, we examined the Action family of delegates (and delegates in general), and the Func family of delegates and how they can be used to support generic, reusable algorithms and classes. So this week, we are going to look at a handy pair of delegates that can be used to eliminate the need for defining custom delegates when creating events: the EventHandler and EventHandler<TEventArgs> delegates. Events and delegates Before we begin, let’s quickly consider events in .NET.  According to the MSDN: An event in C# is a way for a class to provide notifications to clients of that class when some interesting thing happens to an object. So, basically, you can create an event in a type so that users of that type can subscribe to notifications of things of interest.  How is this different than some of the delegate programming that we talked about in the last two weeks?  Well, you can think of an event as a special access modifier on a delegate.  Some differences between the two are: Events are a special access case of delegates They behave much like delegates instances inside the type they are declared in, but outside of that type they can only be (un)subscribed to. Events can specify add/remove behavior explicitly If you want to do additional work when someone subscribes or unsubscribes to an event, you can specify the add and remove actions explicitly. Events have access modifiers, but these only specify the access level of those who can (un)subscribe A public event, for example, means anyone can (un)subscribe, but it does not mean that anyone can raise (invoke) the event directly.  Events can only be raised by the type that contains them In contrast, if a delegate is visible, it can be invoked outside of the object (not even in a sub-class!). Events tend to be for notifications only, and should be treated as optional Semantically speaking, events typically don’t perform work on the the class directly, but tend to just notify subscribers when something of note occurs. My basic rule-of-thumb is that if you are just wanting to notify any listeners (who may or may not care) that something has happened, use an event.  However, if you want the caller to provide some function to perform to direct the class about how it should perform work, make it a delegate. Declaring events using custom delegates To declare an event in a type, we simply use the event keyword and specify its delegate type.  For example, let’s say you wanted to create a new TimeOfDayTimer that triggers at a given time of the day (as opposed to on an interval).  We could write something like this: 1: public delegate void TimeOfDayHandler(object source, ElapsedEventArgs e); 2:  3: // A timer that will fire at time of day each day. 4: public class TimeOfDayTimer : IDisposable 5: { 6: // Event that is triggered at time of day. 7: public event TimeOfDayHandler Elapsed; 8:  9: // ... 10: } The first thing to note is that the event is a delegate type, which tells us what types of methods may subscribe to it.  The second thing to note is the signature of the event handler delegate, according to the MSDN: The standard signature of an event handler delegate defines a method that does not return a value, whose first parameter is of type Object and refers to the instance that raises the event, and whose second parameter is derived from type EventArgs and holds the event data. If the event does not generate event data, the second parameter is simply an instance of EventArgs. Otherwise, the second parameter is a custom type derived from EventArgs and supplies any fields or properties needed to hold the event data. So, in a nutshell, the event handler delegates should return void and take two parameters: An object reference to the object that raised the event. An EventArgs (or a subclass of EventArgs) reference to event specific information. Even if your event has no additional information to provide, you are still expected to provide an EventArgs instance.  In this case, feel free to pass the EventArgs.Empty singleton instead of creating new instances of EventArgs (to avoid generating unneeded memory garbage). The EventHandler delegate Because many events have no additional information to pass, and thus do not require custom EventArgs, the signature of the delegates for subscribing to these events is typically: 1: // always takes an object and an EventArgs reference 2: public delegate void EventHandler(object sender, EventArgs e) It would be insane to recreate this delegate for every class that had a basic event with no additional event data, so there already exists a delegate for you called EventHandler that has this very definition!  Feel free to use it to define any events which supply no additional event information: 1: public class Cache 2: { 3: // event that is raised whenever the cache performs a cleanup 4: public event EventHandler OnCleanup; 5:  6: // ... 7: } This will handle any event with the standard EventArgs (no additional information).  But what of events that do need to supply additional information?  Does that mean we’re out of luck for subclasses of EventArgs?  That’s where the generic for of EventHandler comes into play… The generic EventHandler<TEventArgs> delegate Starting with the introduction of generics in .NET 2.0, we have a generic delegate called EventHandler<TEventArgs>.  Its signature is as follows: 1: public delegate void EventHandler<TEventArgs>(object sender, TEventArgs e) 2: where TEventArgs : EventArgs This is similar to EventHandler except it has been made generic to support the more general case.  Thus, it will work for any delegate where the first argument is an object (the sender) and the second argument is a class derived from EventArgs (the event data). For example, let’s say we wanted to create a message receiver, and we wanted it to have a few events such as OnConnected that will tell us when a connection is established (probably with no additional information) and OnMessageReceived that will tell us when a new message arrives (probably with a string for the new message text). So for OnMessageReceived, our MessageReceivedEventArgs might look like this: 1: public sealed class MessageReceivedEventArgs : EventArgs 2: { 3: public string Message { get; set; } 4: } And since OnConnected needs no event argument type defined, our class might look something like this: 1: public class MessageReceiver 2: { 3: // event that is called when the receiver connects with sender 4: public event EventHandler OnConnected; 5:  6: // event that is called when a new message is received. 7: public event EventHandler<MessageReceivedEventArgs> OnMessageReceived; 8:  9: // ... 10: } Notice, nowhere did we have to define a delegate to fit our event definition, the EventHandler and generic EventHandler<TEventArgs> delegates fit almost anything we’d need to do with events. Sidebar: Thread-safety and raising an event When the time comes to raise an event, we should always check to make sure there are subscribers, and then only raise the event if anyone is subscribed.  This is important because if no one is subscribed to the event, then the instance will be null and we will get a NullReferenceException if we attempt to raise the event. 1: // This protects against NullReferenceException... or does it? 2: if (OnMessageReceived != null) 3: { 4: OnMessageReceived(this, new MessageReceivedEventArgs(aMessage)); 5: } The above code seems to handle the null reference if no one is subscribed, but there’s a problem if this is being used in multi-threaded environments.  For example, assume we have thread A which is about to raise the event, and it checks and clears the null check and is about to raise the event.  However, before it can do that thread B unsubscribes to the event, which sets the delegate to null.  Now, when thread A attempts to raise the event, this causes the NullReferenceException that we were hoping to avoid! To counter this, the simplest best-practice method is to copy the event (just a multicast delegate) to a temporary local variable just before we raise it.  Since we are inside the class where this event is being raised, we can copy it to a local variable like this, and it will protect us from multi-threading since multicast delegates are immutable and assignments are atomic: 1: // always make copy of the event multi-cast delegate before checking 2: // for null to avoid race-condition between the null-check and raising it. 3: var handler = OnMessageReceived; 4: 5: if (handler != null) 6: { 7: handler(this, new MessageReceivedEventArgs(aMessage)); 8: } The very slight trade-off is that it’s possible a class may get an event after it unsubscribes in a multi-threaded environment, but this is a small risk and classes should be prepared for this possibility anyway.  For a more detailed discussion on this, check out this excellent Eric Lippert blog post on Events and Races. Summary Generic delegates give us a lot of power to make generic algorithms and classes, and the EventHandler delegate family gives us the flexibility to create events easily, without needing to redefine delegates over and over.  Use them whenever you need to define events with or without specialized EventArgs.   Tweet Technorati Tags: .NET, C#, CSharp, Little Wonders, Generics, Delegates, EventHandler

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  • Analytics: Test events not showing up - how to troubleshoot?

    - by David Parks
    I've got 3 profiles: Master, Raw Data, and Test, on the Test profile I have no filters configured. I want to test using some events. I created a local HTML file as shown below to generate some test data that I could play with in Analytics. But the events never showed up in Analytics. I wonder what I might be doing wrong? Is the lack of a domain an issue maybe? <html><head></head><body>Login_popup_complete_Facebook <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-28554309-1']); _gaq.push(['_trackPageview']); _gaq.push(['_trackEvent', 'Login popup completed', 'Facebook']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> </body></html>

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  • How can I design my classes to include calendar events stored in a database?

    - by Gianluca78
    I'm developing a web calendar in php (using Symfony2) inspired by iCal for a project of mine. At this moment, I have two classes: a class "Calendar" and a class "CalendarCell". Here you are the two classes properties and method declarations. class Calendar { private $month; private $monthName; private $year; private $calendarCellList = array(); private $translator; public function __construct($month, $year, $translator) {} public function getCalendarCellList() {} public function getMonth() {} public function getMonthName() {} public function getNextMonth() {} public function getNextYear() {} public function getPreviousMonth() {} public function getPreviousYear() {} public function getYear() {} private function calculateDaysPreviousMonth() {} private function calculateNumericDayOfTheFirstDayOfTheWeek() {} private function isCurrentDay(\DateTime $dateTime) {} private function isDifferentMonth(\DateTime $dateTime) {} } class CalendarCell { private $day; private $month; private $dayNameAbbreviation; private $numericDayOfTheWeek; private $isCurrentDay; private $isDifferentMonth; private $translator; public function __construct(array $parameters) {} public function getDay() {} public function getMonth() {} public function getDayNameAbbreviation() {} public function isCurrentDay() {} public function isDifferentMonth() {} } Each calendar day can includes many calendar events (such as appointments or schedules) stored in a database. My question is: which is the best way to manage these calendar events in my classes? I think to add a eventList property in CalendarCell and populate it with an array of CalendarEvent objects fetched by the database. This kind of solution doesn't allow other coders to reuse the classes without db (because I should inject at least a repository services also) just to create and visualize a calendar... so maybe it could be better to extend CalendarCell (for instance in CalendarCellEvent) and add the database features? I feel like I'm missing some crucial design pattern! Any suggestion will be very appreciated!

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  • How can I design my classes for a calendar based on database events?

    - by Gianluca78
    I'm developing a web calendar in php (using Symfony2) inspired by iCal for a project of mine. At this moment, I have two classes: a class "Calendar" and a class "CalendarCell". Here you are the two classes properties and method declarations. class Calendar { private $month; private $monthName; private $year; private $calendarCellList = array(); private $translator; public function __construct($month, $year, $translator) {} public function getCalendarCells() {} public function getMonth() {} public function getMonthName() {} public function getNextMonth() {} public function getNextYear() {} public function getPreviousMonth() {} public function getPreviousYear() {} public function getYear() {} private function calculateDaysPreviousMonth() {} private function calculateNumericDayOfTheFirstDayOfTheWeek() {} private function isCurrentDay(\DateTime $dateTime) {} private function isDifferentMonth(\DateTime $dateTime) {} } class CalendarCell { private $day; private $month; private $dayNameAbbreviation; private $numericDayOfTheWeek; private $isCurrentDay; private $isDifferentMonth; private $translator; public function __construct(array $parameters) {} public function getDay() {} public function getMonth() {} public function getDayNameAbbreviation() {} public function isCurrentDay() {} public function isDifferentMonth() {} } Each calendar day can includes many events stored in a database. My question is: which is the best way to manage these events in my classes? I think to add a eventList property in CalendarCell and populate it with an array of CalendarEvent objects fetched by the database. This kind of solution doesn't allow other coders to reuse the classes without db (because I should inject at least a repository services also) just to create and visualize a calendar... so maybe it could be better to extend CalendarCell (for instance in CalendarCellEvent) and add the database features? I feel like I'm missing some crucial design pattern! Any suggestion will be very appreciated!

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  • How can I programmatically link an UIView or UIImageView with an event like "touch up inside"?

    - by Thanks
    Interface Builder will only allow me to hook up such events for an button. But like in HTML, I just want to haven an blank UIImageView where - as soon as the user taps it - a method is invoked. I hope there is some cool programmatically way of doing that, which I don't know about. UPDATE: In my View Controller that creates the UIImageView I tried to do this: SEL actionSelector = @selector(doSomethingWhenImageIsTouched:); [self.myUIImageView addTarget:nil action:actionSelector forControlEvents:UIControlEventTouchUpInside]; The compiler gives me a warning, that UIImageView may not respond to addTarget:... what do I have to do so that it works with an UIImageView. I see in the docs that UIImageView does not inherit from UIControl, but addTarget: is part of UIControl. UPDATE: I ended up creating an UIButton after creating the UIImageView. Then I set the frame of that button to the frame of the UIImageView, and alpha to 0.1f. For some reason, it will not work if alpha is 0.0f. And then, I did that cool addTarget: thing...

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  • WPF Style Override breaks Validation Error event propagation

    - by Ben McMillan
    I have a custom control that overrides Window: public class Window : System.Windows.Window { static Window() { DefaultStyleKeyProperty.OverrideMetadata(typeof(Window), new System.Windows.FrameworkPropertyMetadata(typeof(Window))); } ... } It also has a style: <Style TargetType="{x:Type Controls:Window}" BasedOn="{StaticResource {x:Type Window}}"> <Setter Property="WindowStyle" Value="None" /> <Setter Property="Padding" Value="5" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Controls:Window}"> ... Unfortunately, this breaks the propagation of the Validation.ErrorEvent for my window's contents. That is, my window can receive the event just fine, but I don't know what to do with it to mimic how a standard Window (or whoever) deals with it. If the validating controls are placed in a standard window, they work. They also work if I just take out the OverrideMetadata call (leaving them inside my custom window). Why is this happening, and how can I get the stock functionality for handling these validation error events working again? Thanks!

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  • Button Click Event Getting Lost

    - by AlishahNovin
    I have a Menu and Submenu structure in Silverlight, and I want the submenu to disappear when the parent menu item loses focus - standard Menu behavior. I've noticed that the submenu's click events are lost when a submenu item is clicked, because the parent menu item loses focus and the submenu disappears. It's easier to explain with code: ParentMenuBtn.Click += delegate { SubMenu.Visibility = (SubMenu.Visibility == Visibility.Visible) ? SubMenu.Collapsed : SubMenu.Visible; }; ParentMenuBtn.LostFocus += delegate { SubMenu.Visibility = Visibility.Collapsed; }; SubMenuBtn.Click += delegate { throw new Exception("This will never be thrown."); }; In my example, when SubMenuBtn is clicked, the first event that triggers is ParentMenuBtn.LostFocus(), which hides the container of SubMenuBtn. Once the container's visibility collapses, the Click event is never triggered. I'd rather avoid having to hide the sub-menu each time, but I'm a little surprised that the Click event is never triggered as a result... Anyone have any thoughts about this?

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  • Context menu event handling error - CS1061

    - by MrTemp
    I am still new to c# and wpf This program is a clock with different view and I would like to use the context menu to change between view, but the error says that there is no definition or extension method for the events. Right now I have the event I'm working on popping up a MessageBox just so I know it has run, but I cannot get it to compile. public partial class MainWindow : NavigationWindow { public MainWindow() { //InitializeComponent(); } public void AnalogMenu_Click(object sender, RoutedEventArgs e) { /*AnalogClock analog = new AnalogClock(); this.NavigationService.Navigate(analog);*/ } public void DigitalMenu_Click(object sender, RoutedEventArgs e) { MessageBox.Show("Digital Clicked"); /*DigitalClock digital = new DigitalClock(); this.NavigationService.Navigate(digital);*/ } public void BinaryMenu_Click(object sender, RoutedEventArgs e) { /*BinaryClock binary = new BinaryClock(); this.NavigationService.Navigate(binary);*/ } } and the xaml call if you want it <NavigationWindow.ContextMenu> <ContextMenu Name="ClockMenu" > <MenuItem Name="ToAnalog" Header="To Analog" ToolTip="Changes to an analog clock"/> <MenuItem Name="ToDigital" Header="To Digital" ToolTip="Changes to a digital clock" Click="DigitalMenu_Click" /> <MenuItem Name="ToBinary" Header="To Binary" ToolTip="Changes to a binary clock"/> </ContextMenu> </NavigationWindow.ContextMenu>

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  • pthread windows event equivalent question

    - by ScaryAardvark
    I have the following code which replicates the windows manual and auto reset events. class event { public: event( bool signalled = false, bool ar = true ) : _auto( ar ), _signalled( signalled ) { pthread_mutex_init( &_mutex, NULL ); pthread_cond_init( &_cond, NULL ); } ~event() { pthread_cond_destroy( &_cond ); pthread_mutex_destroy( &_mutex ); } void set() { pthread_mutex_lock( &_mutex ); // only set and signal if we are unset if ( _signalled == false ) { _signalled = true; pthread_cond_signal( &_cond ); } pthread_mutex_unlock( &_mutex ); } void wait() { pthread_mutex_lock( &_mutex ); while ( _signalled == false ) { pthread_cond_wait( &_cond, &_mutex ); } // if we're an autoreset event, auto reset if ( _auto ) { _signalled = false; } pthread_mutex_unlock( &_mutex ); } void reset() { pthread_mutex_lock( &_mutex ); _signalled = false; pthread_mutex_unlock( &_mutex ); } private: pthread_mutex_t _mutex; pthread_cond_t _cond; bool _signalled; bool _auto; }; My question surrounds the "optimisation" I've put in place in the set() method where I only call pthread_cond_signal() if the event was unsignalled. Is this a valid optimisation or have I introduced some subtle flaw by doing so.

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  • window.onload seems to trigger before the DOM is loaded (JavaScript)

    - by Dr. Monkey
    I am having trouble with the window.onload and document.onload events. Everything I read tells me these will not trigger until the DOM is fully loaded with all its resources, it seems like this isn't happening for me: I tried the following simple page in Chrome 4.1.249.1036 (41514) and IE 8.0.7600.16385 with the same result: both displayed the message "It failed!", indicating that myParagraph is not loaded (and so the DOM seems incomplete). <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <script type="text/javascript"> window.onload = doThis(); // document.onload gives the same result function doThis() { if (document.getElementById("myParagraph")) { alert("It worked!"); } else { alert("It failed!"); } } </script> </head> <body> <p id="myParagraph">Nothing is here.</p> </body> </html> I am using more complex scripts than this, in an external .js file, but this illustrates the problem. I can get it working by having window.onload set a timer for half a second to run doThis(), but this seems like an inelegant solution, and doesn't answer the question of why window.onload doesn't seem to do what everyone says it does. Another solution would be to set a timer that will check if the DOM is loaded, and if not it will just call itself half a second later (so it will keep checking until the DOM is loaded), but this seems overly complex to me. Is there a more appropriate event to use?

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  • Button Click Event Getting Lost

    - by AlishahNovin
    I have a Menu and Submenu structure in Silverlight, and I want the submenu to disappear when the parent menu item loses focus - standard Menu behavior. I've noticed that the submenu's click events are lost when a submenu item is clicked, because the parent menu item loses focus and the submenu disappears. It's easier to explain with code: ParentMenuBtn.Click += delegate { SubMenu.Visibility = (SubMenu.Visibility == Visibility.Visible) ? SubMenu.Collapsed : SubMenu.Visible; }; ParentMenuBtn.LostFocus += delegate { SubMenu.Visibility = Visibility.Collapsed; }; SubMenuBtn.Click += delegate { throw new Exception("This will never be thrown."); }; In my example, when SubMenuBtn is clicked, the first event that triggers is ParentMenuBtn.LostFocus(), which hides the container of SubMenuBtn. Once the container's visibility collapses, the Click event is never triggered. I'd rather avoid having to hide the sub-menu each time, but I'm a little surprised that the Click event is never triggered as a result... I can't put any checks inside the LostFocus() event to see if my SubMenuBtn has focus, because it does not gain focus until after the LostFocus() event is called. In other words, SubMenuBtn.IsFocused = false when LostFocus() is triggered. Anyone have any thoughts about this?

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  • Emulate domready event with a custom event (mootools)

    - by Rob
    I need to fire a one time only custom event that functions like the domready event, in that if new events are added after the event has occurred they are fired immediately. This is for some code that cannot execute until certain data and resources are initialized, so I want to do something like this: // I am including a script (loadResources.js) to load data and other resources, // when loadResources.js is done doing it's thing it will fire resourcesAreLoaded with: window.fireEvent('resourcesAreLoaded'); window.addEvent('resourcesAreLoaded', function() { // this is fine }); $('mybutton').addEvent('click', function() { window.addEvent('resourcesAreLoaded', function() { // this is not fine, because resourcesAreLoaded has already fired // by the time the button is clicked }); }); If possible I would like resourcesAreLoaded to function like domready, and execute the code immediately if the event has already fired: window.addEvent('testIsReady', function() { alert('firing test'); }); window.fireEvent('testIsReady'); window.addEvent('test', function() { // this will never execute unless I call fireEvent('testIsReady') again alert('test 2'); }); window.addEvent('domready', function() { alert('domready is firing'); }); window.addEvent('domready', function() { setTimeout(function() { alert('domready has already fired, so this is executed immediately'); }, 500); });

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  • ASP.NET Event delegation between user controls

    - by Ishan
    Give the following control hierarchy on a ASP.NET page: Page HeaderControl       (User Control) TitleControl       (Server Control) TabsControl       (User Control) other controls I'm trying to raise an event (or some notification) in the TitleControl that bubbles to the Page level. Then, I'd like to (optionally) register an event handler at the Page codebehind that will take the EventArgs and modify the TabsControl in the example above. The important thing to note is that this design will allow me to drop these controls into any Page and make the entire system work seamlessly if the event handler is wired up. The solution should not involve a call to FindControl() since that becomes a strong association. If no handler is defined in the containing Page, the event is still raised by TitleControl but is not handled. My basic goal is to use event-based programming so that I can decouple the user controls from each other. The event from TitleControl is only raised in some instances, and this seemed to be (in my head) the preferred approach. However, I can't seem to find a way to cleanly achieve this. Here are my (poor) attempts: Using HttpContext.Current.Items Add the EventArgs to the Items collection on TitleControl and pick it up on the TabsControl. This works but it's fundamentally hard to decipher since the connection between the two controls is not obvious. Using Reflection Instead of passing events, look for a function on the container Page directly within TitleControl as in: Page.GetType().GetMethod("TabControlHandler").Invoke(Page, EventArgs); This will work, but the method name will have to be a constant that all Page instances will have to defined verbatim. I'm sure that I'm over-thinking this and there must be a prettier solution using delegation, but I can't seem to think of it. Any thoughts?

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