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  • Saving/Associating slider values with a pop-up menu

    - by James
    Hi, Following on from a question I posted yesterday about GUIs, I have another problem I've been working with. This question related to calculating the bending moment on a beam under different loading conditions. On the GUI I have developed so far, I have a number of sliders (which now work properly) and a pop-up menu which defines the load case. I would like to be able to select the load case from the pop-up menu and position the loads as appropriate, in order to define each load case in turn. The output that I need is an array defining the load case number (the rows) and a number of loading parameters (the itensity and position of the loads, which are controlled by the sliders). The problem I am having is that I can produce this array (of the size I need) and define the loading for one load case (by selecting the pop-up menu) using the sliders, but when I change the popup menu again, the array only keeps the loading for the load case selected by the pop-up menu. Can anyone suggest an approach I can take with (specifically to store the variables from each load case) or an example that illustrates a similar solution to the problem? The probem may be a bit vague, so please let me know if anything needs clearing up. Many Thanks, James

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  • My button background seems stretched.

    - by Kyle Sevenoaks
    Hi, I have a button as made for you to see here. Looks fine,right? Well on the live site, euroworker.no/shipping it seems stretched. Renders fine in Chrome, IE and Safari, I thought it might have been a FF issue, but loaded the fiddle into FF and seems fine. Quick ref CSS and html: #fortsett_btn { background-image: url(http://euroworker.no/public/upload/fortsett.png?1269434047); background-repeat:no-repeat; background-position:left; background-color:none; border:none; outline;none; visibility: visible; position: relative; z-index: 2; width: 106px; height: 25px; cursor:pointer; }? And HTML <button type="submit" class="submit" id="fortsett_btn" title="Fortsett" value="">&nbsp;</button>? I wonder what's up with it.

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  • Problem with javascript onclick function string

    - by StealthRT
    Hey all, i have been trying for a few minutes on this problem and i can not seem to figure out how to correct it. I tend to have the hardest time doing stuff like this when it involves more than one varable within the function. Here is the code: var tempString = "thePrompt('Are you sure you wish to delete this?', 'theDel('" + IDnum + "', '" + theTitle + "', \'" + temperDay + "\', \'" + temperMonth + "\', \'" + temperYear + "\', \'" + DDiff + "\')"; html += "<div id='theTable" + IDnum + "' class='fc-event fc-event-hori fc-corner-left fc-corner-right' style='position:absolute; margin-top: 15px; z-index:8;left:"+left+"px'><div id='apDEL' style='position:relative;width:0px;height:0px;z-index:1000; top:-13px; left:2px; float:left;'><img src='img/xCal.png' width='15' height='15' alt='' border='0' onclick=\"" + tempString + "\" /></div>" + (ETC ETC...) The error i keep getting is this: Error: missing ) after argument list Line: 1, Column: 68 Source Code: thePrompt('Are you sure you wish to delete this posting?', 'theDel('105', '50 points for visiting us today!!!!', '13', '3', '2010', '2') And its pointing to the '105'. As always, any help would be wonderful! :o) David

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  • JQUERY: Setting Active state on animated menu tabs

    - by Tony
    I have image sprites that use JQuery to set the BG position on mouseover and mouseout events. When I set the active state BG position using JQUERY it works fine until I move my cursor away from the active 'tab' which then fires the mouseout event animation. What I want is the mouseClick event to stop the animation on the active tab but still allow the animation effect to work on the other tabs, and when another tab is clicked for the active state to be removed from the current tab to the new 'active' tab. JQuery $(function(){ /* This script changes main nav links hover state*/ $('.navigation a') .css( {backgroundPosition: "-1px -120px"} ) .mouseover(function(){ $(this).stop().animate({backgroundPosition:"(-1px -240px)"}, {duration:400}) }) .mouseout(function(){ $(this).stop().animate({backgroundPosition:"(-1px -120px)"}, {duration:400, complete:function (){ $(this).css({backgroundPosition: "-1px -120px"}) }}) }) }); $(document).ready(function(){ $("a").click(function(){ $(this).css({backgroundPosition: "-1px -235px"}); }); }); HTML <ul class="navigation"> <li><a href="#index" tabindex="10" title="Home" id="homeButton"></a></li> <li><a href="#about" tabindex="20" title="About us" id="aboutButton"></a></li> <li><a href="#facilities" tabindex="30" title="Our facilities and opening Times" id="facilitiesButton"></a></li> <li><a href="#advice" tabindex="40" title="Advice and useful links" c id="adviceButton"></a></li> <li><a href="#find" tabindex="50" title="How to find Us" id="findButton"></a></li> <li><a href="#contact" tabindex="60" title="Get in touch with us" id="contactButton"></a></li> </ul> You can see what I've got so far here Thanks in advance for any help

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Dropdown menu disappears in IE7

    - by Justine
    A weird problem with a dropdown menu in IE7: http://screenr.com/SNM The dropdown disappears when the mouse moves to a part that hovers above other layers. The HTML structure looks like this: <div class="header"> <ul class="nav> <li><a href="">item</a> <ul><li><a href="">sub-item</a></li></ul> </li> </ul> </div><!-- /header--> <div class="featured"></div> <div class="content"></div> The sub-menu is positioned absolutely and has visibility:hidden, then it's set to visible using jQuery, like so: $(".header ul.nav li").hover(function(){ $(this).addClass("hover"); $('ul:first',this).css('visibility', 'visible'); }, function(){ $(this).removeClass("hover"); $('ul:first',this).css('visibility', 'hidden'); }); I had a problem with the dropdown hiding under other content in IE7, fixed easily by giving the z-index to its parent and other divs: *:first-child+html .header { position: relative; z-index: 2 !important; } *:first-child+html .content, *:first-child+html .main, *:first-child+html .primary *:first-child+html .featured { position: relative; z-index: 1 !important; } Now, I have no idea why the menu disappears when hovered over other divs, you can view the site live here: http://dev.gentlecode.net/ama/ubezpieczenia.html I would love any help, been staring at this code for ages now without any solution. I guess it's just me tunnel visioning already... Thanks in advance for any help!

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  • How to write a decent process filter?

    - by konr
    Hi there, I'm building a program that communicates with Emacs, and one of the challenges I'm facing is writing Emacs's process filter function. Its input string is a series of s-expressions to be evaluated. Here is a sample: (gimme-append-to-buffer "25 - William Christie dir, Les Arts Florissants - Scene 2. Prelude - Les Arts Florissants\n") (gimme-append-to-buffer "26 - William Christie dir, Les Arts Florissants - Cybele: 'Je Veux Joindre' - Les Arts Florissants\n") (gimme-append-to-buffer "27 - William Christie dir, Les Arts Florissants - Scene 3. Cybele: 'Tu T'Etonnes, Melisse' - Les Arts Florissants\n") (gimme-append-to-buffer "28 - William Christie dir, Les Arts Florissants - Cybele: 'Que Les Plus Doux Zephyrs'. Scene 4. - Les Arts Florissants\n") (gimme-append-to-buffer "29 - William Christie dir, Les Arts Florissants - Entree Des Nations - Les Arts Florissants\n") (gimme-append-to-buffer "30 - William Christie dir, Les Arts Florissants - Entree Des Zephyrs - Les Arts Florissants\n") (gimme-append-to-buffer "31 - William Christie dir, Les Arts Florissants - Choeur Des Nations' 'Que Devant Vous' - Les Arts Florissants\n") (gimme-append-to-buffer "32 - William Christie dir, Les Arts Florissants - Atys: 'Indigne Que Je Suis' - Les Arts Florissants\n") (gimme-append-to-buffer "33 - William Christie dir, Les Arts Florissants - Reprise Du Choeur Des Nations : 'Que Devant Nous' - Les Arts Florissants\n") (gimme-append-to-buffer "34 - William Christie dir, Les Arts Flor*emphasized text*issants - Reprise De L'Air Des Zephyrs - Les Arts Florissants\n") The first problem that I've faced is that the string is somehow not fully formed when the function is so called, so writing something like (mapcar 'eval (format "(%s)" input-string)) won't work. To deal with this first problem, I was using a loop. The full function I wrote is: (defun eval-all-sexps (s) (loop for x = (ignore-errors (read-from-string s)) then (ignore-errors (read-from-string (substring s position))) while x summing (or (cdr x) 0) into position doing (eval (car x)))) Now the second problem that showed up is that the function is called twice with a somewhat large input, first with valid but partial content, then with what looks like pieces of the remaining data. To solve this problem, I'm considering using a junk variable to hold up what remains from a loop and then concatenating it to the input of the next call, but I was wondering if you guys have any other suggestions on how to deal with such a problem more elegantly. Thanks!

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  • Finding distance to the closest point in a point cloud on an uniform grid

    - by erik
    I have a 3D grid of size AxBxC with equal distance, d, between the points in the grid. Given a number of points, what is the best way of finding the distance to the closest point for each grid point (Every grid point should contain the distance to the closest point in the point cloud) given the assumptions below? Assume that A, B and C are quite big in relation to d, giving a grid of maybe 500x500x500 and that there will be around 1 million points. Also assume that if the distance to the nearest point exceds a distance of D, we do not care about the nearest point distance, and it can safely be set to some large number (D is maybe 2 to 10 times d) Since there will be a great number of grid points and points to search from, a simple exhaustive: for each grid point: for each point: if distance between points < minDistance: minDistance = distance between points is not a good alternative. I was thinking of doing something along the lines of: create a container of size A*B*C where each element holds a container of points for each point: define indexX = round((point position x - grid min position x)/d) // same for y and z add the point to the correct index of the container for each grid point: search the container of that grid point and find the closest point if no points in container and D > 0.5d: search the 26 container indices nearest to the grid point for a closest point .. continue with next layer until a point is found or the distance to that layer is greater than D Basically: put the points in buckets and do a radial search outwards until a points is found for each grid point. Is this a good way of solving the problem, or are there better/faster ways? A solution which is good for parallelisation is preferred.

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  • SEM/SEO tasks doubts

    - by Josemalive
    Hello, Actually i think that i have an strong knowledge of SEO, but im having some doubts about the following: I will have to increase the position in Google of certain product pages of a company in the next months. I supposed that not only will be sufficient the following tasks: Improve usability of those pages. Change the pages title. Add meta description and keywords. Url's in a REST way. 301's http header to dont lose page rank for the new URLS Optimizing content for Google. Configure links of the website (follow and no follow attributes) Get more inbounds links (Link building tasks). Create RSS. Put main website in Twitter (using twitter feed) using the RSS. Put main website in Facebook. Create a Youtube channel. Invest in Adwords. Invest in other online advertising companies. Use sitemap.xml and Google Webmaster tools. Use Google Trends to analyze the volume of searches of certain keywords. Use Google Analytics to analyze weak points and good points of your site, and find new oportunities in keywords. Use tools to find new keywords related with your content. Do you have some internet links, or knowledge about all the tasks that a SEO Expert should do? Could you share some knowledge about what kind of business could be do with another companies (B2B) to increase the search engine position of those product pages. Do you know more tecniques about how to get more inbound links? (i only know the link interchange) Thanks in advance. Best Regards. Jose.

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  • Pros and cons of making database IDs consistent and "readable"

    - by gmale
    Question Is it a good rule of thumb for database IDs to be "meaningless?" Conversely, are there significant benefits from having IDs structured in a way where they can be recognized at a glance? What are the pros and cons? Background I just had a debate with my coworkers about the consistency of the IDs in our database. We have a data-driven application that leverages spring so that we rarely ever have to change code. That means, if there's a problem, a data change is usually the solution. My argument was that by making IDs consistent and readable, we save ourselves significant time and headaches, long term. Once the IDs are set, they don't have to change often and if done right, future changes won't be difficult. My coworkers position was that IDs should never matter. Encoding information into the ID violates DB design policies and keeping them orderly requires extra work that, "we don't have time for." I can't find anything online to support either position. So I'm turning to all the gurus here at SA! Example Imagine this simplified list of database records representing food in a grocery store, the first set represents data that has meaning encoded in the IDs, while the second does not: ID's with meaning: Type 1 Fruit 2 Veggie Product 101 Apple 102 Banana 103 Orange 201 Lettuce 202 Onion 203 Carrot Location 41 Aisle four top shelf 42 Aisle four bottom shelf 51 Aisle five top shelf 52 Aisle five bottom shelf ProductLocation 10141 Apple on aisle four top shelf 10241 Banana on aisle four top shelf //just by reading the ids, it's easy to recongnize that these are both Fruit on Aisle 4 ID's without meaning: Type 1 Fruit 2 Veggie Product 1 Apple 2 Banana 3 Orange 4 Lettuce 5 Onion 6 Carrot Location 1 Aisle four top shelf 2 Aisle four bottom shelf 3 Aisle five top shelf 4 Aisle five bottom shelf ProductLocation 1 Apple on aisle four top shelf 2 Banana on aisle four top shelf //given the IDs, it's harder to see that these are both fruit on aisle 4 Summary What are the pros and cons of keeping IDs readable and consistent? Which approach do you generally prefer and why? Is there an accepted industry best-practice?

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  • Search for string allowing for one mismatches in any location of the string, Python

    - by Vincent
    I am working with DNA sequences of length 25 (see examples below). I have a list of 230,000 and need to look for each sequence in the entire genome (toxoplasma gondii parasite) I am not sure how large the genome is but much more that 230,000 sequences. I need to look for each of my sequences of 25 characters example(AGCCTCCCATGATTGAACAGATCAT). The genome is formatted as a continuous string ie (CATGGGAGGCTTGCGGAGCCTGAGGGCGGAGCCTGAGGTGGGAGGCTTGCGGAGTGCGGAGCCTGAGCCTGAGGGCGGAGCCTGAGGTGGGAGGCTT.........) I don't care where or how many times it is found, just yes or no. This is simple I think, str.find(AGCCTCCCATGATTGAACAGATCAT) But I also what to find a close match defined as wrong(mismatched) at any location but only 1 location and record the location in the sequnce. I am not sure how do do this. The only thing I can think of is using a wildcard and performing the search with a wildcard in each position. ie search 25 times. For example AGCCTCCCATGATTGAACAGATCAT AGCCTCCCATGATAGAACAGATCAT close match with a miss-match at position 13 Speed is not a big issue I am only doing it 3 times. i hope but it would be nice it was fast. The are programs that do this find matches and partial matches but I am looking for a type of partial match that is not available with these applications. Here is a similar post for pearl but they are only comparing sequnces not searching a continuous string Related post

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  • Android Custom Adapter with Bar Progress

    - by xger86x
    Hi, i have a custom adapter for an arraylist. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <ProgressBar android:id="@+id/downloadprogress" style="?android:attr/progressBarStyleHorizontal" android:layout_width="200dip" android:layout_height="wrap_content" android:max="100" android:progress="50" android:secondaryProgress="75" /> <TextView android:id="@+id/tripsname" android:layout_width="wrap_content" android:layout_height="wrap_content"/> </LinearLayout> but when i try to access to the progress bar in the adapter private class MyAdapter extends ArrayAdapter<Trip> { int resource; public MyAdapter(Context context, int resource, ArrayList<Trip> items) { super(context, resource,items); this.resource=resource; } @Override public View getView(int position, View convertView, ViewGroup parent) { LinearLayout tripListItemView; final Trip t = getItem(position); String name = t.getName(); boolean offline = t.isOffline() ; if(convertView==null) { tripListItemView = new LinearLayout(getContext()); String inflater = Context.LAYOUT_INFLATER_SERVICE; LayoutInflater vi; vi = (LayoutInflater)getContext().getSystemService(inflater); vi.inflate(resource, tripListItemView, true); } else { tripListItemView = (LinearLayout) convertView; } setProgressBarVisibility(true); View v = findViewById(R.id.downloadprogress); ProgressBar progressHorizontal = (ProgressBar) findViewById(R.id.downloadprogress); it always return null, like it doesn't find the progress bar. However, the progress bar is shown in the list, but i need to access to it inside the adapter. Anybody knows the solution? Thanks

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  • Silverlight: how to use a scroll viewer to wrap a list view without specifying height?

    - by John Nicholas
    I have a control that has a list that varies in length greatly. This control appears in various places meaning that i cannot calculate its position and desired height easily. Moreover all I want is for the scrollviewer to simply size itself according to its parent. currently it insists on sizing itself according to the content. currently when i have a list that exceeds the height of the screen the whole control extends off the bottom and the scrollviewer shows no bar (because it has stretched to the heigth of the contents and so thinks it is not required). I've not included code as the object graph is fairly deep. What i am looking for is a set of conditions that would cause the scrollviewer to resize itself according to its content rather than its parent. I have it working in a similar situation involving grids and datagrids, the unique part of this control is that there is a list containing controls. Any ideas? I would prefer solutions that don't require use of code behind - but im really not in a position to be choosey.

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  • Inflated ImageView to put in GalleryView isn't the right size

    - by Richard
    I am trying to inflate an ImageView that scales a Drawable that I can display in a GalleryView. My code to inflate the view seems to work fine, except that the attributes of the ImageView are not applied. Specifically, the inflated ImageView does not have the width/height that I set for it via the android:layout params in XML. Can someone show me what I'm doing wrong? I want to set the width/height of the image in dp, so that it is the correct size across multiple screen dpis and support Android 1.5+. As a result I cannot use something like: i.setLayoutParams(new Gallery.LayoutParams(150, 116) My layout definition is: <?xml version="1.0" encoding="utf-8"?> <ImageView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="150dp" android:layout_height="116dp" android:background="@drawable/gallery_item_background" android:scaleType="fitXY" /> </ImageView> And the snippet I am using to inflate the ImageView is: public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = getLayoutInflater(); ImageView i = (ImageView) inflater.inflate(R.layout.gallery_item, null); i.setImageResource(mImageIds.get(position)); i.setScaleType(ImageView.ScaleType.FIT_XY); return i; }

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  • using jquery in asp.net to hide div tag

    - by Eyla
    Greetings, I have asp.net check box control and asp.net dropdownlist control inside div tag. I want to hid the div when I check the box and unhide it when I unchecked the box. I tried few ways with jquery but I could not do it. Here is my code please look at it and tell me what is wrong with it. <%@ Page Language="C#" MasterPageFile="~/Master.Master" AutoEventWireup="true" CodeBehind="WebForm1.aspx.cs" Inherits="IMAM_APPLICATION.WebForm1" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" runat="server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <script src="js/jquery-1.4.1-vsdoc.js" type="text/javascript"></script> <script type="text/javascript"> function ModifyOccup() { $('myOccup').removeClass('display1'); $('myOccup').removeClass('display1'); $('myOccup').removeClass('display'); $('myOccup').removeClass('display'); if ($('#<%=chkOccup.ClientID %>').is(':checked')) { $('myOccup').addClass('display1'); } else { $('myOccup').addClass('display'); } } </script> <asp:CheckBox ID="chkOccup" runat="server" Style="top: 1055px; left: 355px; position: absolute; height: 22px; width: 126px" Text="Check to modify" onclick=" ModifyOccup()"/> <div id ="myOccup" > <asp:DropDownList ID="cmbWorkField" runat="server" Style="top: 1090px; left: 350px; position: absolute; height: 22px; width: 126px"> </asp:DropDownList> </div> </asp:Content> ...................... Style.css File .......................... .display { display: none; } .display1 { display: inherit; }

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  • Flash gets XML but the values are wrong, as3

    - by VideoDnd
    Flash receives the XML, but the values are wrong. How do I fix this? Problem I can see the XML loaded with no errors, but my output is way off. It's as though it's not receiving any values. Numbers in the output window and animation move rapidly. The Flash file runs as if it's variables where set to zero. I changed the order of my code, but that didn't help with this. Please explain how I can correct this. SWF //load xml var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //parse XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML); //receive values from XML delay = parseInt(myXML.DELAY.text()); trace(delay); repeat = parseInt(myXML.REPEAT.text()); trace(repeat); } //variables var delay:uint = 0; var repeat:uint = 0; //timer and event var timer:Timer = new Timer(uint(delay),uint(repeat)); timer.addEventListener(TimerEvent.TIMER, countdown); //counter function countdown(event:TimerEvent) { myText.text = String(0 + timer.currentCount); trace(0 + timer.currentCount); } timer.start(); XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <DELAY TITLE="starting position">1000</DELAY> <REPEAT TITLE="starting position">60</REPEAT> </SESSION>

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  • How do I get uri of HTTP packet with winpcap?

    - by Gtker
    Based on this article I can get all incoming packets. /* Callback function invoked by libpcap for every incoming packet */ void packet_handler(u_char *param, const struct pcap_pkthdr *header, const u_char *pkt_data) { struct tm *ltime; char timestr[16]; ip_header *ih; udp_header *uh; u_int ip_len; u_short sport,dport; time_t local_tv_sec; /* convert the timestamp to readable format */ local_tv_sec = header->ts.tv_sec; ltime=localtime(&local_tv_sec); strftime( timestr, sizeof timestr, "%H:%M:%S", ltime); /* print timestamp and length of the packet */ printf("%s.%.6d len:%d ", timestr, header->ts.tv_usec, header->len); /* retireve the position of the ip header */ ih = (ip_header *) (pkt_data + 14); //length of ethernet header /* retireve the position of the udp header */ ip_len = (ih->ver_ihl & 0xf) * 4; uh = (udp_header *) ((u_char*)ih + ip_len); /* convert from network byte order to host byte order */ sport = ntohs( uh->sport ); dport = ntohs( uh->dport ); /* print ip addresses and udp ports */ printf("%d.%d.%d.%d.%d -> %d.%d.%d.%d.%d\n", ih->saddr.byte1, ih->saddr.byte2, ih->saddr.byte3, ih->saddr.byte4, sport, ih->daddr.byte1, ih->daddr.byte2, ih->daddr.byte3, ih->daddr.byte4, dport); } But how do I extract URI information in packet_handler?

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  • Determine whether a canvas has been inserted into each page

    - by Hadi Teo
    Hi, Currently i have a code which will print OMR Mark on each pages. Basically i insert a canvas into each page and subsequently an OMR Mark Line Series are inserted into the canvas. Recently i found an issue that somehow one of the canvas is placed out of a page and it appears at the previous page instead of the current page. Below is the code snippet in how i inserted canvas as well as OMR Marks into each page: ' Start Code Snippet Sub GenerateOMR() Dim ShpCanvas As Shape Dim MaxPages As Integer Dim PNo As Integer ClearOMR MaxPages = Selection.Information(wdNumberOfPagesInDocument) For PNo = 1 To MaxPages Selection.GoTo What:=wdGoToPage, Which:=wdGoToFirst, Count:=PNo, Name:="" Select Case PNo Case 1 Set ShpCanvas = ActiveDocument.Shapes.AddCanvas(0, 0.5, 600, 300) Case Else Set ShpCanvas = ActiveDocument.Shapes.AddCanvas(0, 0, 600, 300) End Select ' Add a canvas on each page With ShpCanvas .Name = "OMR_Canvas_" & CStr(PNo) .RelativeHorizontalPosition = wdRelativeHorizontalPositionPage .RelativeVerticalPosition = wdRelativeVerticalPositionPage End With ' Insert a white background rectange and remove the rectangle border line With ShpCanvas.CanvasItems.AddShape(msoShapeRectangle, 536, 0, 64, 300) .Name = "OMR_WhiteBackground_" & CStr(PNo) .Fill.ForeColor.RGB = RGB(255, 255, 255) .Line.ForeColor.RGB = RGB(255, 255, 255) End With PrintOMRPage ShpCanvas, PNo Next PNo End Sub ' End Code Snippet There is a custom method called PrintOMRPage method which is not relevant here. My question now, how do i know whether a canvas has been inserted into a page ? Basically i will loop in all the pages and check whether a canvas has been inserted into that page. Apparently i cannot find the correct way. I have tried to check using ActiveDocument.Shapes(1).Top and validate whether the Top position is a negative value. But apparently the Top position is always measured from the top of each page. Thanks for the help. hadi teo

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  • How does real-time collaboration with multiple clients work in a system using operation transformati

    - by Saikat Chakrabarti
    I just finished reading High-Latency, Low-Bandwidth Windowing in the Jupiter Collaboration System and I mostly followed everything until part 6: global consistency. This part describes how the system described in the paper can be extended to accomodate for multiple clients connected to the server. However, the explanation is very short and essentially says the system will work if the central server merely forwards client messages to all the other clients. I don't really understand how this works though. What state vector would be sent in the message that is sent to all the other clients? Does the server maintain separate state vectors for each client? Does it maintain a separate copy of the widgets locally for each client? The simple example I can think of is this setup: imagine client A, server, and client B with client A and client B both connected to the server. To start, all three have the state object "ABCD". Then, client A sends the message "insert character F at position 0" at the same time client B sends the message "insert character G at position 0" to the server. It seems like simply relaying client A's message to client B and vice versa doesn't actually handle this case. So what exactly does the server do?

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  • DjangoUnicodeDecodeError while storing pickle'd data.

    - by Jack M.
    I've got a simple dict object I'm trying to store in the database after it has been run through pickle. It seems that Django doesn't like trying to encode this error. I've checked with MySQL, and the query isn't even getting there before it is throwing the error, so I don't believe that is the problem. The dict I'm storing looks like this: { 'ordered': [ { 'value': u'First\xd1ame Last\xd1ame', 'label': u'Full Name' }, { 'value': u'123-456-7890', 'label': u'Phone Number' }, { 'value': u'[email protected]', 'label': u'Email Address' } ], 'cleaned_data': { u'Phone Number': u'123-456-7890', u'Full Name': u'First\xd1ame Last\xd1ame', u'Email Address': u'[email protected]' }, 'post_data': <QueryDict: { u'Phone Number': [u'1234567890'], u'Full Name_1': [u'Last\xd1ame'], u'Full Name_0': [u'First\xd1ame'], u'Email Address': [u'[email protected]'] }>, 'user': <User: itis> } The error that gets thrown is: 'utf8' codec can't decode bytes in position 52-53: invalid data. Position 52-53 is the first instance of \xd1 (Ñ) in the pickled data. So far, I've dug around StackOverflow and found a few questions where the database encoding for the objects was wrong. This doesn't help me because there is no MySQL query yet. This is happening before the database. Google also didn't help much when searching for unicode errors on pickled data. It is probably worth mentioning that if I don't use the Ñ, this code works fine.

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  • Java & android: Help linking an item in a listView to its correct view, but not the way i know of.

    - by Capsud
    Hi, i'm developing an android app, and what i have is a String array of restaurants in one class... static final String[] AtoZ = new String[] { "Ananda", "Brambles Cafe", "Brannigans", "Buona Sera", "Cafe Mao", "Cafe Mimo", "Dante", "Eddie Rockets", "Frango's World Cuisine", "Nando's", "Overends Restaurant @ Airfield House", "Pizza Hut", "Roly Saul", "Siam Thai","Smokey Joes","Sohag Tandoori", "TGI Friday","The Rockfield Lounge", "Winters Bar", "Al Boschetto","Baan Thai", "Bella Cuba", "Bellamys","Bianconis","Canal Bank Cafe", "Canalettos Restaurant","Chandni Restaurant", "Chill Out Cafe", "Crowes", "Da Vincenzo", "Druids", "Dylan", "Epic Restaurant", "Jewel in the Crown", "Juniors", "Kanum Thai","Kites", "Koishi","Maia Restaurant", "Mangetu Restaurant", "Millers Pizza Kitchens", "O'Connells Restaurant", "Ocras Restaurant", "Orchid Szechuan Restaurant", "Roly's Bistro", "Ryans Beggars Bush", }; i have created a view for each of these restaurants aswell in my layouts folder. so this array is going to be displayed in a listView in my android app. What i want to know is what is the quickest way of linking the item clicked to its correct view, without having to type out each position in the array and have a serious of if statements which would take a year with this! i dont want to be doing something like this if(position == 1){ setContentView(R.layout.bentleys); as it would take a year doing that for each one... Please help. thanks alot.

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  • How to get list of files which are currently being diffed in vim

    - by Yogesh Arora
    I am writing a vim plugin in which i need to determine all those files which are currently being diffed. That is the ones for which diff is set. I have been going through the manual but could not find much. Is it possible to do this. This question is actually related to question how-to-detect-the-position-of-window-in-vim. In that question i was trying to get the position of window, so as to detect which one of the diffs is the right one and which is left one. The solution i got was to use winnr() That solution can work only if there are only 2 windows(the ones being diffed). I want to make it generic so that even if multiple windows are open in vim, i can determine which one is on left and which one is right. This is what i was thinking to solve the problem Get a list of all listed buffers For each of this buffers determine if diff is 1 for that If diff is 1 use bufwinnr() to gets it window number. From the window numbers determine which one is left and which one is right. left one will have smaller window number And then determine if current buffer(in which alt-left`alt-right` is pressed) is left or right using winnr of current buffer. Now the pieces that are missing are 1 and 2. For 1 ls can be used but i need to parse its output. Is there a straightfwd way to get list of all listed buffers. And then is there a way to check if for that buffer diff is 1 or not. Any suggestions for a simpler solution are also appreciated.

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  • Changing Positions of the Chart When Creating Multiple Charts Automatically via Vbasic in Excel 2007

    - by McVey
    I am creating a new chart for each row of data in an Excel spreadsheet. I have the Vbasic working properly, but I want to change the position of the chart on the sheet that is added for each row. Below is my code, what do I need to do to change the position of the chart on the page automatically? Ideally, I would like it to be in the upper left hand corner of each sheet. Sub DrawCharts() Dim Ws As Worksheet Dim NewWs As Worksheet Dim cht As Chart Dim LastRow As Long Dim CurrRow As Long Set Ws = ThisWorkbook.Worksheets("Sheet1") LastRow = Ws.Range("A65536").End(xlUp).Row For CurrRow = 2 To LastRow Set NewWs = ThisWorkbook.Worksheets.Add NewWs.Name = Ws.Range("A" & CurrRow).Value Set cht = ThisWorkbook.Charts.Add With cht .ChartType = xl3DColumnClustered .SeriesCollection.NewSeries .SeriesCollection(1).Values = "=" & Ws.Name & "!R" & CurrRow & "C3:R" & CurrRow & "C8" .SeriesCollection(1).Name = "=" & Ws.Name & "!R" & CurrRow & "C2" .SeriesCollection(1).XValues = "Sheet1!R1C3:R1C8" .Axes(xlValue).MinimumScale = 0 .Axes(xlValue).MaximumScale = 1 .Axes(xlValue).MajorUnit = 0.2 .SetElement (msoElementDataLabelShow) .SetElement (msoElementLegendNone) .Location Where:=xlLocationAsObject, Name:=NewWs.Name End With Next CurrRow End Sub Any help is appreciated.

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  • XSLT Global count of grouped items

    - by Chris
    Hi there, I have a set of items which i am grouping using the muenchian method using keys. This is working great however when i try to do things with the first x number of items it is doing it on the x number of items in each group rather than across the whole set of results. How would i get the individual position of each item accross the whole collection? <xsl:key name="pictures-by-productid" match="/dsQueryResponse/Rows/Row" use="@ProductId" /> <xsl:template match="/"> <div style="border:1px solid red; float:left;"> <xsl:apply-templates select="/" mode="sub"> </xsl:apply-templates> </div> </xsl:template> and the second template <xsl:template match="/" mode="sub"> <xsl:for-each select="/dsQueryResponse/Rows/Row[count(. | key('pictures-by-productid', @ProductId)[1]) = 1]"> <xsl:for-each select="key('pictures-by-productid', @ProductId)"> <xsl:sort select="@PictureType" /> <div style="float:left; margin:2px;"> <img src="{@ThumbNailUrl}" width="58" /> <br /> Download <xsl:number value="position()" format="1. " /> <xsl:value-of select="." /> </div> </xsl:for-each> </xsl:for-each> </xsl:template> Thanks Chris

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  • External XML and AS3

    - by VideoDnd
    I want to pass external XML a variable. How do I do this? WHAT I'M AFTER - update my variable with COUNT XML WHAT I'M NOT GETTING - The integer to String values - How to pass XML to a variable link http://videodnd.weebly.com/ time.xml <?xml version="1.0" encoding="utf-8"?> <SESSION> <COUNT TITLE="starting position">-77777</COUNT> </SESSION> xml.fla //VARIABLES /*CHANGE TO COUNT MyString or count, I don't know if it was necessary to go from int to String */ var myString:String = ""; var count:int = int(myString); trace(count); //LOAD XML var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("time.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //PARSE XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML.COUNT.*); trace(myXML); //TEXT var text:TextField = new TextField(); text.text = myXML.COUNT.*; addChild(text); } output window 'traces to the output window correctly' //zero should read -77777 if tracing correctly 0 -77777 <SESSION> <COUNT TITLE="starting position">-77777</COUNT> </SESSION> errors coercion errors and null references with anything I attempt.

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