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  • How would I add code that would update an online "counter" so I know how many times an iPhone app is

    - by Luis Tovar
    So I have searched for this but not finding anything about it and if I missed it sorry about that. What I am trying to do is see how to go about adding some code to my iphone app that will connect to a php script (if connection available) and update a counter so that I can let my clients know that their app is constantly being used? Also, would apple allow that? Or would my app be denied for doing such a thing? Any help would be great! Thanks in advance.

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  • Copying a byte buffer with JNI

    - by Daniel
    I've found plenty of tutorials / questions on Stackoverflow that deal with copying char arrays from C/JNI side into something like a byte[] in Java, but not the other way around. I am using a native C library which expects a byte array. I simply want to get data from a byte[] in java, into preferably an unsigned char[] in C. Long story short: What is the best way of copying data from a jBytearray in JNI? Is there any way to detect it's size?

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  • Automatic facebook login

    - by Marc Böhmer
    I manage 4 Facebook fan pages. Whenever users make a news on his website, I post it on Facebook. Now I have made it that I only have to press a button and the news were posted. I would like to automate this. How can I do this? My problem is that it is associated with my Facebook account and then it is not running in cron job or nothing is posted. Can I use my login data to a file which the Cronjob can always log in?

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  • Saving data in custom class via AppDelegate

    - by redspike
    I can't seem to save data to a custom instance object in my AppDelegate. My custom class is very simple and is as follows: Person.h ... @interface Person : NSObject { int _age; } - (void) setAge: (int) age; - (int) age; @end Person.m #import "Person.h" @implementation Person - (void) setAge:(int) age { _age = age; } - (int) age { return _age; } @end I then create an instance of Person in the AppDelegate class: AppDelegate.h @class Person; @interface AccuTaxAppDelegate : NSObject <UIApplicationDelegate> { ... Person *person; } ... @property (nonatomic, retain) Person *person; @end AppDelegate.m ... #import "Person.h" @implementation AccuTaxAppDelegate ... @synthesize person; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)applicationWillTerminate:(UIApplication *)application { // Save data if appropriate } #pragma mark - #pragma mark Memory management - (void)dealloc { [navigationController release]; [window release]; [person release]; [super dealloc]; } @end Finally, in my ViewController code I grab a handle on AppDelegate and then grab the person instance, but when I try to save the age it doesn't seem to work: MyViewController ... - (void)textFieldDidEndEditing:(UITextField *)textField { NSString *textAge = [textField text]; int age = [textAge intValue]; NSLog(@"Age from text field::%i", age); AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate; Person *myPerson = (Person *)[appDelegate person]; NSLog(@"Age before setting: %i", [myPerson age]); [myPerson setAge:age]; NSLog(@"Age after setting: %i", [myPerson age]); [textAge release]; } ... The output of the above NSLogs are: [Session started at 2010-05-04 18:29:22 +0100.] 2010-05-04 18:29:28.260 AccuTax[16235:207] Age in text field:25 2010-05-04 18:29:28.262 AccuTax[16235:207] Age before setting: 0 2010-05-04 18:29:28.263 AccuTax[16235:207] Age after setting: 0 Any ideas why 'age' isn't being stored? I'm relatively new to Obj-C so please forgive me if I'm missing something very simple!

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  • Is there an easy way to setup the android emulator to access the LAN of the host machine ?

    - by Longfield
    I would like to access a web service provided by one of the machines on my LAN from the android emulator. If the service was running on the same machine where the emulator is running (called host), I could add a network redirection and access the 10.0.2.2 (host loopback interface in the emulator) with the correct port. However it is running on another machine on the LAN. I guess I could add another redirection on the host additionally to the above one (would have to fight with iptables though ... ), but does a more simple solution exist ?

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  • Moving An Object With Touch

    - by Arman
    for(touch in iPhoneInput.touches) { if(touch.phase == iPhoneTouchPhase.Moved || touch.phase == iPhoneTouchPhase.Began) { transform.position = Camera.main.ScreenToWorldPoint(new Vector3 (touch.position.x, touch.position.y, 10)); } } I have found the above code from tutorial Moving An Object With Touch but its not working when I play game in Unity3D. Can some one please help me.

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  • UITableView loading before variables being set

    - by Sheehan Alam
    I have a label on a UITableView. When clicked it will refresh my tableview and set the top cell's height. When I am setting the cell height, I am checking if a certain variable is TRUE. If true it will show the large height, if false, the smaller height. At the time of cell height creation, my variable is always false. It is a member variable and its value is being set when the user clicks on the label. How can I make sure that the variable is set before the table refreshes?

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  • How to programatically set cell.textLabel.text from a different view?

    - by Andy
    I've got a view controller, call it VC1, that's a table view. When I tap a cell in the table view, I am presented with a new view controller, call it VC2, which is a short list of choices. After making a choice, I want to dismiss VC2 and set the cell.textLabel.text property of the VC1 cell I originally tapped to the value I selected in VC2. Conceptually speaking, what is the proper way to do this? I've tried a handful of different approaches, but all of them seem wonky at best, and only one of them actually worked - although it was the most cumbersome of all, passing references to both view controllers and table view cells and all kinds of things. It just feels like I'm making a mountain out of what is probably a mole hill. This is such a common paradigm that I find it hard to believe there's not a simple method for doing it. Thanks in advance for any input you can offer.

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  • iPhone NSCalendar - Incorrect Calendar Drawn for users outside US

    - by xoail
    After trying to work on someone else's code, and so many different iterations, I am unable to understand what am I doing wrong with dates on a calendar month view. I am trying to present a calendar in month view fashion like calendar.app but unfortunately some users in countries like Australia, UK are reporting incorrect alignment of Days to Dates. For instance in Australia it displays 17th March as Friday. Any help is highly appreciated! Here is the code sample I am using: -(void)setCalendar { NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateComponents *comps = [gregorian components:units fromDate:[NSDate date]]; self.currentDate = [gregorian dateFromComponents:comps]; NSInteger weekdayInteger=[comps weekday]; currentMonth=[comps month]; currentYear=[comps year]; NSString *dateString=[[NSString stringWithFormat:@"%@",currentDate] substringToIndex:10]; NSArray *array= [dateString componentsSeparatedByString:@"-"]; NSInteger currentDay=[[array objectAtIndex:2] intValue]; currentMonthConstant=currentMonth; currentYearConstant=currentYear; currentDayConstant=currentDay; currentConstantDate=[NSString stringWithFormat:@"%d/%d/%d",currentDayConstant,currentMonthConstant,currentYearConstant]; currentFirstDay=((8+weekdayInteger-(currentDay%7))%7); if(currentFirstDay==0) currentFirstDay=7; [gregorian release]; } And this is how im populating the calendar: -(void)fillCalender:(NSInteger)month weekStarts:(NSInteger)weekday year:(NSInteger)year { currentMonth=month; currentYear=year; currentFirstDay=weekday; UIButton *temp; NSInteger numberOfDays=[self getNumberofDays:month YearVlue:year]; currentLastDay=(currentFirstDay+numberOfDays-1)%7; if(currentLastDay==0) currentLastDay=7; NSString *monthName=[self getMonth:month]; NSInteger grid=(weekday-1); monthLabel.text=[NSString stringWithFormat:@"%@ %d",monthName,year]; for(int i=1;i<=numberOfDays;i++) { if([frontView isEqualToString:@"view1"]) temp=[arr_View2Buttons objectAtIndex:grid]; else temp= [arr_View1Buttons objectAtIndex:grid]; [temp setBackgroundImage:nil forState:UIControlStateNormal]; [temp setUserInteractionEnabled:TRUE]; UILabel *aLbl = (UILabel *)[temp viewWithTag:123]; [aLbl setText:[NSString stringWithFormat:@"%d",i]]; // check for today if(currentDayConstant == i && currentMonthConstant == currentMonth && currentYearConstant == currentYear) { [aLbl setTextColor:[UIColor blueColor]]; } else { [aLbl setTextColor:[UIColor colorWithRed:69/255.0 green:2/255.0 blue:71/255.0 alpha:1.0]]; } [temp setTag:i]; grid++; if(grid==35) grid=0; } } And finally viewdidload: - (void)viewDidLoad { [super viewDidLoad]; [self setCalendar]; // set views [self.view1 setFrame:CGRectMake(0,45,320,232)]; [self.view2 setFrame:CGRectMake(0,277,320,232)]; [self.view addSubview:self.view1]; [self.view addSubview:self.view2]; frontView = @"view2"; [self fillCalender:currentMonth weekStarts:currentFirstDay year:currentYear]; frontView = @"view1"; }

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  • Real world goods in iPhone app?

    - by Moshe
    I've seen questions asked here before, but they do not address the issue. That said: "In App Purchases" specifically may not be real world goods or services, according to Apple. What services allow integration with iPhone apps so that I can use ObjectiveC to sell things in an iPhone app?

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  • Releasing dynamically added UILabel.

    - by coure06
    I am adding a no. of UILable dynamically to my view like this UILabel *test = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 50, 50)]; [self.view addSubview:tick]; Is it necessary to release these UILabel from memory in viewDidUnLoad and dealloc, if yes how i will release them? how i will get their reference?

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  • stop execution of process for miliseconds.

    - by Viral
    hi friends, I m creating a Tic tac toe game, in that after click made by user automatically the cpu will respond. I want the cpu response after 0.50 seconds, the sleep() function takes too many time, i don't want that much time, is there any other way to do so???

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  • release vs setting-to-nil to free memory

    - by Dan Ray
    In my root view controller, in my didReceiveMemoryWarning method, I go through a couple data structures (which I keep in a global singleton called DataManager), and ditch the heaviest things I've got--one or maybe two images associated with possibly twenty or thirty or more data records. Right now I'm going through and setting those to nil. I'm also setting myself a boolean flag so that various view controllers that need this data can easily know to reload. Thusly: DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { event.image = nil; event.thumbnail = nil; } for (WondrMark *mark in data.wondrMarks) { mark.image = nil; } [DataManager sharedDataManager].cleanedMemory = YES; Today I'm thinking, though... and I'm not actually sure all that allocated memory is really being freed when I do that. Should I instead release those images and maybe hit them with a new alloc and init when I need them again later?

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  • Easier way to add lots of images to an array

    - by Sam Jarman
    Hey Guys In an effort to 'clean up' my code - I was wondering if this could be made simpler. I have 32 images and I was adding them like this [theCarPics addObject:[UIImage imageNamed:@"1.jpg"]]; [theCarPics addObject:[UIImage imageNamed:@"2.jpg"]]; //... [theCarPics addObject:[UIImage imageNamed:@"32.jpg"]]; is there a simpler way? loop perhaps? Any ideas would be appreciated guys Thanks Sam

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  • iPad Camera Connection kit?

    - by Adam
    Does anyone know if it is possible to access the iPad's camera connection kit? I would like to read the files off the connected mass storage device. Would this be possible or is this something that only Apple can do in there apps. Thanks

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  • Objective-C method not being called

    - by Matt S.
    It's either because of the fact I'm tired or because I'm doing it wrong, but for some reason I can't get it to call a method. Here's what I'm trying to call: -(void)newHighScore:(int)d Which right now just does an NSLog saying "yea I'm working!" I'm calling it like this: [highscore newHighScore:score]; highscore is what I called the HighScore class in the .h, and score is an int with the score.

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  • Best FTP wrapper for iPhone

    - by jamone
    I know you use the C based networking API to do FTP communication but I'd prefer to use something a little higher level. I've seen a few Objective-C based wrappers but I'm not sure what to use. I don't need that complex of FTP interaction. Its just the typical create/delete dirs, upload/download files... What do you recommend?

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  • Android OS 2.2 Permissions: I have absolutely no idea why this simple piece of code doesn't work. Wh

    - by Kevin
    I'm just playing around with some code. I create an Activity and simply do something like this: long lo = currentTimeMillis(); System.out.println(lo); lo *= 3; System.out.println(lo); SystemClock.setCurrentTimeMillis(lo); System.out.println( currentTimeMillis() ); Yes, in my AndroidManifest.xml, I've added: <uses-permission android:name="android.permission.SET_TIME"></uses-permission> <uses-permission android:name="android.permission.SET_TIME_ZONE"></uses-permission> Nothing changes. The SystemClock is never reset...it just keeps on ticking. The error that I'm getting just says that the permission "SET_TIME" was not granted to the program. Protection level 3. The permissions are there...and in the API for 2.2 it says that this feature is supported now. I have no idea what I'm doing wrong. If android.content.Intent; comes into play, please explain. I don't really understand what the idea behind intents! Thanks for any help!

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  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

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  • iPhone interface design considerations: checkbox and drop-down menu ?

    - by Jesse Armand
    This may not be a programming question, but I don't know where to ask for this and it's still related. We all know that the checkbox and drop-down menu is a UI paradigm brought in from HTML or web interface. I'm not asking for code implementations here. A google search had produced many results. Although if anyone is willing to share that's great. So the question is: Is this a good design approach if we just want to provide a checkbox or drop-down functionality? (e.g. for quizzes, or forms)

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  • Resizing a UIView - expanding the top

    - by Mongus Pong
    I have a UIView inside of a UIScrollView that I want to resize. I can increase the height easily by : CGRect frame = self.drawinView.frame; frame.size.height += 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(frame.size.width, frame.size.height); And all is good. The above code will create a new area of the view at the bottom of the view that I can fill out. Now when I resize the view, I only want to be repainting the new portion of the view that has just been created. I dont want to have to repaint the whole view. However! I have run into difficulty when I need to expand the top of the view. Doing : CGRect frame = self.drawinView.frame; frame.origin.y -= 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(500, 600); does not work. How can I do this without having to repaint the entire view?

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  • Android Force Recycle Large Bitmap?

    - by GuyNoir
    From another stackoverflow question, it seems that Android handles large bitmaps differently than other memory. It also seems like there is a way to force Android to recycle the bitmaps to free up memory. Can anyone enlighten me on how to do this. My application uses 2-6 huge bitmaps at all times, so it nearly kills the phone's memory when running, and I want to clear it up when the user quits.

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