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  • PyGTK: Manually render an existing widget at a given Rectangle? (TextView in a custom CellRenderer)

    - by NicDumZ
    Hello! I am trying to draw a TextView into the cell of a TreeView. (Why? I would like to have custom tags on text, so they can be clickable and trigger different actions/popup menus depending on where user clicks). I have been trying to write a customized CellRenderer for this purpose, but so far I failed because I find it extremely difficult to find generic documentation on rendering design in gtk. More than an answer at the specific question (that might be hard/not doable, and I'm not expecting you to do everything for me), I am first looking for documentation on how a widget is rendered, to understand how one is supposed to implement a CellRenderer. Can you share any link that explains, either for gtk or for pygtk, the rendering mechanism? More specifically: size allocation mechanism (should I say protocol?). I understand that a window has a defined size, and then queries its children, saying "my size is w x h, what would be your ideal size, buddy?", and then sometimes shrinks children when all children cant fit together at their ideal sizes. Any specific documentation on that, and on particular on when this happens during rendering? How are rendered "builtin" widgets? What kind of methods do they call on Widget base class? On the parent Window? When? Do they use pango.Layout? can you manually draw a TextView onto a pango.Layout object? This link gives an interesting example showing how you can draw content in a pango.Layout object and use it in a CellRenderer. I guess that I could adapt it if only I understood how TextView widget are rendered. Or perhaps, to put it more simply: given an existing widget instance, how does one render it at a specific gdk.Rectangle? Thanks a lot.

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  • Double null-terminated string

    - by wengseng
    I need to format a string to be double null-terminated string in order to use SHFileOperation. Interesting part is i found one of the following working, but not both: // Example 1 CString szDir(_T("D:\\Test")); szDir = szDir + _T('\0') + _T('\0'); // Example 2 CString szDir(_T("D:\\Test")); szDir = szDir + _T("\0\0"); //Delete folder SHFILEOPSTRUCT fileop; fileop.hwnd = NULL; // no status display fileop.wFunc = FO_DELETE; // delete operation fileop.pFrom = szDir; // source file name as double null terminated string fileop.pTo = NULL; // no destination needed fileop.fFlags = FOF_NOCONFIRMATION|FOF_SILENT; // do not prompt the user fileop.fAnyOperationsAborted = FALSE; fileop.lpszProgressTitle = NULL; fileop.hNameMappings = NULL; int ret = SHFileOperation(&fileop); Does anyone has idea on this? Is there other way to append double-terminated string?

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  • Can piping of screen to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without piping the screen to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like './run' or run it like './run out.log', I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have output three variables that are computed initially, and that's what I get with and without piping direct to screen: 0 -0.02 0 piped: 0 -0.02 1.04083e-17 So there's a round-off difference with and without piping the output! Now, why piping would interefere with an internal computation of the code?

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  • WCF with MANY database connections

    - by Jorge Dominguez
    I'm working in the development of an ERP type .Net WinForms application consuming a WCF service. It's to be used by many small companies (in the range of 100-200). Database is SQL Server 2008 and the service will be hosted as a Windows service. Even thought there will be a single DB Server, our customer insists in having separate databases for each company. That is because of stability/support concerns (like DB being damaged or took offline for some reason thus affecting all clients). Concerns coming from previous experiences (not necessarily with same platform). With a single database, connections to the DB would be opened at service start up and pooling used, but, I'm not sure how connections could be managed in a multiple DB scenario: Could a connection to the corresponding DB be opened and closed for each service request? would performance be acceptable? If a connection is opened and maintained for each company accessing the system, what's the practical limit of opened connections (to different databases)? It would be very interesting to hear your opinions and suggestions for this situation. Tanks

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  • Book/topic recommendations for a programmer returning to programming.

    - by Jason Tan
    I used to be a developer in Java, PHP, perl and C/C++ (the C++ bit badly - the others not too badly, I hope). This was back in the Java 1.3/1.4 days. We used raw JDBC, swing, servlets, JSP and ant (sometimes even make). Eclipse was new. Then I joined a deployment team and became a deployment engineer and then after the deployment engineer work became a full time sys admin.You get the idea - my experience is a generation or two old in programming terms - maybe older. I'm interested in getting back into Java and perhaps Ruby development, but feel I will be waaaaay behind the technological 8 ball. Can you folks suggest some books (or sites) that would be worth reading to catch up with the last 5-10 years of the development world. I.e. what should I read to try and catch up with where development is now? I see lots of stuff on the web, but what are people in the fabled "real world" using? (are lots of people being SOA based apps? Are they using XP methodology) The sorts of things I'm interested in finding out about/catching up on are: Methodologies Design patterns APIs/Frameworks/Technologies Other stuff you deem current/interesting/relevant. So if you have any thoughts or can recommend any books (especially new classics - you know the 's equivalent to K&R C or "The mythical man month"). Thanks for any thoughts you might share.

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  • DirectX: Game loop order, draw first and then handle input?

    - by Ricket
    I was just reading through the DirectX documentation and encountered something interesting in the page for IDirect3DDevice9::BeginScene : To enable maximal parallelism between the CPU and the graphics accelerator, it is advantageous to call IDirect3DDevice9::EndScene as far ahead of calling present as possible. I've been accustomed to writing my game loop to handle input and such, then draw. Do I have it backwards? Maybe the game loop should be more like this: (semi-pseudocode, obviously) while(running) { d3ddev->Clear(...); d3ddev->BeginScene(); // draw things d3ddev->EndScene(); // handle input // do any other processing // play sounds, etc. d3ddev->Present(NULL, NULL, NULL, NULL); } According to that sentence of the documentation, this loop would "enable maximal parallelism". Is this commonly done? Are there any downsides to ordering the game loop like this? I see no real problem with it after the first iteration... And I know the best way to know the actual speed increase of something like this is to actually benchmark it, but has anyone else already tried this and can you attest to any actual speed increase?

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  • Modules vs. Classes and their influence on descendants of ActiveRecord::Base

    - by Chris
    Here's a Ruby OO head scratcher for ya, brought about by this Rails scenario: class Product < ActiveRecord::Base has_many(:prices) # define private helper methods end module PrintProduct attr_accessor(:isbn) # override methods in ActiveRecord::Base end class Book < Product include PrintProduct end Product is the base class of all products. Books are kept in the products table via STI. The PrintProduct module brings some common behavior and state to descendants of Product. Book is used inside fields_for blocks in views. This works for me, but I found some odd behavior: After form submission, inside my controller, if I call a method on a book that is defined in PrintProduct, and that method calls a helper method defined in Product, which in turn calls the prices method defined by has_many, I'll get an error complaining that Book#prices is not found. Why is that? Book is a direct descendant of Product! More interesting is the following.. As I developed this hierarchy PrintProduct started to become more of an abstract ActiveRecord::Base, so I thought it prudent to redefine everything as such: class Product < ActiveRecord::Base end class PrintProduct < Product end class Book < PrintProduct end All method definitions, etc. are the same. In this case, however, my web form won't load because the attributes defined by attr_accessor (which are "virtual attributes" referenced by the form but not persisted in the DB) aren't found. I'll get an error saying that there is no method Book#isbn. Why is that?? I can't see a reason why the attr_accessor attributes are not found inside my form's fields_for block when PrintProduct is a class, but they are found when PrintProduct is a Module. Any insight would be appreciated. I'm dying to know why these errors are occurring!

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  • Glassfish 3: How do I get and use a developers build so I can navigate a stack trace including Glas

    - by Thorbjørn Ravn Andersen
    I am migrating a JSF 1.1 application to JEE 6 Web profile, and doing it in steps. I am in the process of moving from JSP with JSF 1.1 to Facelets under JSF 1.2 using the jsf-facelets.jar for JSF 1.2, and received an "interesting" stack trace when trying to lookup a key in a Map using a "{Bean.foo.map.key}" where the stacktrace complained about "key" not being a valid integer. (After code introspection I am workarounding it using a number as the key). That bug is not what this question is about. In such a situation it is essential to be able to navigate the source of every line in the stack trace. In Eclipse I normally attach a source jar to every jar on the build path, but in this particular case the Glassfish server adapter creates a library automatically containing the jars. Also there is to my knowledge no debug build of Glassfish where sources are included in the bundle. Glassfish is a non-trivial Maven project, and a bit picky too. I am not very familiar with maven, but have managed to checkout the code from Subversion and build it for the 3.0 tag according to http://wiki.glassfish.java.net/Wiki.jsp?page=V3FullBuildInstructions#section-V3FullBuildInstructions-CheckoutTheWorkspace - it appears to be the code corresponding to the official released 3.0 version. After finishing the "mvn -U install" part, I have then tried to create Eclipse projects by first using "mvn -DdownloadSources=true eclipse:eclipse" and then import them in Eclipse JEE 3.5.2 and specifying the M2_REPO variable but many of the projects still have compilation errors, and I cannot locate any instructions from Oracle about how to do this. I'd appreciate some help in just getting a functional IDE workspace reflecting the 3.0 version of Glassfish. I have Eclipse 3.5.2, Netbeans 6.8 and 6.9 beta, and IntelliJ IDEA 9, and Linux/Windows/OS X do do it on.

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  • sum of square of each elements in the vector using for_each

    - by pierr
    Hi, As the function accepted by for_each take only one parameter (the element of the vector), I have to define a static int sum = 0 somewhere so that It can be accessed after calling the for_each . I think this is awkward. Any better way to do this (still use for_each) ? #include <algorithm> #include <vector> #include <iostream> using namespace std; static int sum = 0; void add_f(int i ) { sum += i * i; } void test_using_for_each() { int arr[] = {1,2,3,4}; vector<int> a (arr ,arr + sizeof(arr)/sizeof(arr[0])); for_each( a.begin(),a.end(), add_f); cout << "sum of the square of the element is " << sum << endl; } In Ruby, We can do it this way: sum = 0 [1,2,3,4].each { |i| sum += i*i} #local variable can be used in the callback function puts sum #=> 30 Would you please show more examples how for_each is typically used in practical programming (not just print out each element)? Is it possible use for_each simulate 'programming pattern' like map and inject in Ruby (or map /fold in Haskell). #map in ruby >> [1,2,3,4].map {|i| i*i} => [1, 4, 9, 16] #inject in ruby [1, 4, 9, 16].inject(0) {|aac ,i| aac +=i} #=> 30 EDIT: Thank you all. I have learned so much from your replies. We have so many ways to do the same single thing in C++ , which makes it a little bit difficult to learn. But it's interesting :)

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  • How do I bind to a custom view in Cocoa using Xcode 4?

    - by Newt
    I'm a beginner when it comes to writing Mac apps and working with Cocoa, so please forgive my ignorance. I'm looking to create a custom view, that exposes some properties, which I can then bind to an NSObjectController. Since it's a custom view, the Bindings Inspector obviously doesn't list any of the properties I've added to the view that I can then bind to using Interface Builder. After turning to the Stackoverflow/Google for help, I've stumbled across a couple of possible solutions, but neither seem to be quite right for my situation. The first suggested creating an IBPlugin, which would then mean my bindings would be available in the Bindings Inspector. I could then bind the view to the controller using IB. Apparently IBPlugins aren't supported in Xcode 4, so that one's out the window. I'm also assuming (maybe wrongly) that IBPlugins are no longer supported because there's a better way of doing such things these days? The second option was to bind the controller to the view programmatically. I'm a bit confused as to exactly how I would achieve this. Would it require subclassing NSObjectController so I can add the calls to bind to the view? Would I need to add anything to the view to support this? Some examples I've seen say you'd need to override the bind method, and others say you don't. Also, I've noticed that some example custom views call [self exposeBinding:@"bindingName"] in the initializer. From what I gather from various sources, this is something that's related to IBPlugins and isn't something I need to do if I'm not using them. Is that correct? I've found a post on Stackoverflow here which seems to discuss something very similar to my problem, but there wasn't any clear winner as to the best answer. The last comment by noa on 12th Sept seems interesting, although they mention you should be calling exposeBinding:. Is this comment along the right track? Is the call to exposeBinding really necessary? Apologies for any dumb questions. Any help greatly appreciated.

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  • How to get to the key name of a referenced entity property from an entity instance without a datastore read in google app engine?

    - by Sumeet Pareek
    Consider I have the following models - class Team(db.Model): # say I have just 5 teams name = db.StringProperty() class Player(db.Model): # say I have thousands of players name = db.StringProperty() team = db.ReferenceProperty(Team, collection_name="player_set") Key name for each Team entity = 'team_' , and for each Player entity = 'player_' By some prior arrangement I have a Team entity's (key_name, name) mapping available to me. For example (team_01, United States Of America), (team_02, Russia) etc I have to show all the players and their teams on a page. One way of doing this would be - players = Player.all().fetch(1000) # This is 1 DB read for player in players: # This will iterate 1000 times self.response.out.write(player.name) # This is obviously not a DB read self.response.out.write(player.team.name) #This is a total of 1x1000 = 1000 DB reads That is a 1001 DB reads for a silly thing. The interesting part is that when I do a db.to_dict() on players, it shows that for every player in that list there is 'name' of the player and there is the 'key_name' of the team available too. So how can I do the below ?? players = Player.all().fetch(1000) # This is 1 DB read for player in players: # This will iterate 1000 times self.response.out.write(player.name) # This is obviously not a DB read self.response.out.write(team_list[player.<SOME WAY OF GETTING TEAM KEY NAME>]) # Here 'team_list' already has (key_name, name) for all 5 teams I have been struggling with this for a long time. Have read every available documentation. I could just hug the person that can help me here :-) Disclaimer: The above problem description is not a real scenario. It is a simplified arrangement that represents my problem exactly. I have run into it in a rater complex and big GAE appication.

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  • Multiple leaf methods problem in composite pattern

    - by Ondrej Slinták
    At work, we are developing an PHP application that would be later re-programmed into Java. With some basic knowledge of Java, we are trying to design everything to be easily re-written, without any headaches. Interesting problem came out when we tried to implement composite pattern with huge number of methods in leafs. What are we trying to achieve (not using interfaces, it's just an example): class Composite { ... } class LeafOne { public function Foo( ); public function Moo( ); } class LeafTwo { public function Bar( ); public function Baz( ); } $c = new Composite( Array( new LeafOne( ), new LeafTwo( ) ) ); // will call method Foo in all classes in composite that contain this method $c->Foo( ); It seems like pretty much classic Composite pattern, but problem is that we will have quite many leaf classes and each of them might have ~5 methods (of which few might be different than others). One of our solutions, which seems to be the best one so far and might actually work, is using __call magic method to call methods in leafs. Unfortunately, we don't know if there is an equivalent of it in Java. So the actual question is: Is there a better solution for this, using code that would be eventually easily re-coded into Java? Or do you recommend any other solution? Perhaps there's some different, better pattern I could use here. In case there's something unclear, just ask and I'll edit this post.

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  • Is this linear search implementation actually useful?

    - by Helper Method
    In Matters Computational I found this interesting linear search implementation (it's actually my Java implementation ;-)): public static int linearSearch(int[] a, int key) { int high = a.length - 1; int tmp = a[high]; // put a sentinel at the end of the array a[high] = key; int i = 0; while (a[i] != key) { i++; } // restore original value a[high] = tmp; if (i == high && key != tmp) { return NOT_CONTAINED; } return i; } It basically uses a sentinel, which is the searched for value, so that you always find the value and don't have to check for array boundaries. The last element is stored in a temp variable, and then the sentinel is placed at the last position. When the value is found (remember, it is always found due to the sentinel), the original element is restored and the index is checked if it represents the last index and is unequal to the searched for value. If that's the case, -1 (NOT_CONTAINED) is returned, otherwise the index. While I found this implementation really clever, I wonder if it is actually useful. For small arrays, it seems to be always slower, and for large arrays it only seems to be faster when the value is not found. Any ideas?

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  • build SQL query string using user input

    - by user175084
    i have to make a string by using the values which the user selects on the webpage suppose i need to display files for multiple machines with differnt search criteria.. i currently use this code: DataTable dt = new DataTable(); SqlConnection connection = new SqlConnection(); connection.ConnectionString = ConfigurationManager.ConnectionStrings["DBConnectionString"].ConnectionString; connection.Open(); SqlCommand sqlCmd = new SqlCommand("SELECT FileID FROM Files WHERE MachineID=@machineID and date= @date", connection); SqlDataAdapter sqlDa = new SqlDataAdapter(sqlCmd); sqlCmd.Parameters.AddWithValue("@machineID", machineID); sqlCmd.Parameters.AddWithValue("@date", date); sqlDa.Fill(dt); now this is fixed query where the user just has one machine and just selects one date... i want to make a query in which the user has multiple search options like type or size if he wants depending on what he selects also if he can select multiple machines.. SELECT FileID FROM Files WHERE (MachineID=@machineID1 or MachineID = @machineID2...) and (date= @date and size=@size and type=@type... ) all of this happens in runtime... other wise i have to create a for loop to put multiple machines one by one... and have multiple queries depending on the case the user selected... this is quiet interesting and i could use some help... thanks

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  • C++ Storing variables and inheritance

    - by Kaa
    Hello Everyone, Here is my situation: I have an event driven system, where all my handlers are derived from IHandler class, and implement an onEvent(const Event &event) method. Now, Event is a base class for all events and contains only the enumerated event type. All actual events are derived from it, including the EventKey event, which has 2 fields: (uchar) keyCode and (bool)isDown. Here's the interesting part: I generate an EventKey event using the following syntax: Event evt = EventKey(15, true); and I ship it to the handlers: EventDispatch::sendEvent(evt); // void EventDispatch::sendEvent(const Event &event); (EventDispatch contains a linked list of IHandlers and calls their onEvent(const Event &event) method with the parameter containing the sent event. Now the actual question: Say I want my handlers to poll the events in a queue of type Event, how do I do that? x Dynamic pointers with reference counting sound like too big of a solution. x Making copies is more difficult than it sounds, since I'm only receiving a reference to a base type, therefore each time I would need to check the type of event, upcast to EventKey and then make a copy to store in a queue. Sounds like the only solution - but is unpleasant since I would need to know every single type of event and would have to check that for every event received - sounds like a bad plan. x I could allocate the events dynamically and then send around pointers to those events, enqueue them in the array if wanted - but other than having reference counting - how would I be able to keep track of that memory? Do you know any way to implement a very light reference counter that wouldn't interfere with the user? What do you think would be a good solution to this design? I thank everyone in advance for your time. Sincerely, Kaa

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  • How should I deal with floating numbers that numbers that can get so small that the become zero

    - by Tristan Havelick
    So I just fixed an interesting bug in the following code, but I'm not sure the approach I took it the best: p = 1 probabilities = [ ... ] # a (possibly) long list of numbers between 0 and 1 for wp in probabilities: if (wp > 0): p *= wp # Take the natural log, this crashes when 'probabilites' is long enough that p ends up # being zero try: result = math.log(p) Because the result doesn't need to be exact, I solved this by simply keeping the smallest non-zero value, and using that if p ever becomes 0. p = 1 probabilities = [ ... ] # a long list of numbers between 0 and 1 for wp in probabilities: if (wp > 0): old_p = p p *= wp if p == 0: # we've gotten so small, its just 0, so go back to the smallest # non-zero we had p = old_p break # Take the natural log, this crashes when 'probabilites' is long enough that p ends up # being zero try: result = math.log(p) This works, but it seems a bit kludgy to me. I don't do a ton of this kind of numerical programming, and I'm not sure if this is the kind of fix people use, or if there is something better I can go for.

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  • Can redirection of screen output to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without redirecting the screen output to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like ./run or run it like ./run >out.log, I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have probed three variables that are computed initially, and that's what I get when using with and without redirecting the output to file redirected to file: 0 -0.02 0 direct to screen: 0 -0.02 1.04083e-17 So there's a round-off difference in the code variables with and without redirecting the output! Now, why redirecting would interefere with an internal computation of the code? UPDATE 3: If I redirect to /dev/null, I get the sam behaviour as outputing direct to screen, instead of redirecting to file.

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  • Generating jquery 'rules' from business model to UI in asp.net mvc

    - by jim
    Hi all, I've had a good look around and am certain that there's no matching question on SO, so here goes. Has anyone created a 'helper' method on their model that generates jquery (or plain javascript) rules validation dynamically, based on the criteria/rules that are contained within the object and taken from a repository (i.e. DB). What i'm thinking of is a discrete set of partial views (and associated models) that have rules at the business logic 'level' and rather than (or in combination with) validating the rule(s) at postback, translating the same rules into tightly focussed jquery methods that work identically at client (js) and server (c#) levels. I can see benefits here re performance. Also, the rules definitions could be created in a single place (in c#) and the jquery generated off of that, thus allowing single edits to update both code streams. I appreciate that there would be limitations imposed by language specific contstraints but the general principle could be quite interesting if used appropriately. I'm also aware that testibility could be an issue when using two different language structures and hoping to achieve similar test outcomes - but those aside... any thoughts or experiences of similar out there?? cheers jimi

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  • useer degined Copy ctor, and copy-ctors further down the chain - compiler bug ? programers brainbug

    - by J.Colmsee
    Hi. i have a little problem, and I am not sure if it's a compiler bug, or stupidity on my side. I have this struct : struct BulletFXData { int time_next_fx_counter; int next_fx_steps; Particle particles[2];//this is the interesting one ParticleManager::ParticleId particle_id[2]; }; The member "Particle particles[2]" has a self-made kind of smart-ptr in it (resource-counted texture-class). this smart-pointer has a default constructor, that initializes to the ptr to 0 (but that is not important) I also have another struct, containing the BulletFXData struct : struct BulletFX { BulletFXData data; BulletFXRenderFunPtr render_fun_ptr; BulletFXUpdateFunPtr update_fun_ptr; BulletFXExplosionFunPtr explode_fun_ptr; BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr; BulletFX( BulletFXData data, BulletFXRenderFunPtr render_fun_ptr, BulletFXUpdateFunPtr update_fun_ptr, BulletFXExplosionFunPtr explode_fun_ptr, BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr) :data(data), render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } /* //USER DEFINED copy-ctor. if it's defined things go crazy BulletFX(const BulletFX& rhs) :data(data),//this line of code seems to do a plain memory-copy without calling the right ctors render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } */ }; If i use the user-defined copy-ctor my smart-pointer class goes crazy, and it seems that calling the CopyCtor / assignment operator aren't called as they should. So - does this all make sense ? it seems as if my own copy-ctor of struct BulletFX should do exactly what the compiler-generated would, but it seems to forget to call the right constructors down the chain. compiler bug ? me being stupid ? Sorry about the big code, some small example could have illustrated too. but often you guys ask for the real code, so well - here it is :D

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  • Tips for submitting a library to Boost?

    - by AraK
    Hi everyone, Summer is coming, and a group of friends and I are getting ready for it :) We decided to build a compile-time Arbitrary precision Unsigned Integers. We would like to provide a set of integers algorithms(functions) with the library. We have seen a number of requests for such a library(SoC2010, C++0x Standard Library wishlist). Also, a regular run-time bigint is requested usually with that, but we don't want to go into the hassle of memory management. The idea came to me from a library called TTMath, unfortunately this library works only on specific platforms because Assembly was used extensively in the library. We would like to write a standard library, depending on the C++ standard library and Boost. Also, we would like to use the available C++0x facilities in current compilers like user-defined literals and others. This would technically make the library non-standard for a while, but we think that it is a matter of time the new standards will be official. Your hints on the whole process including design, implementation, documentation, maintainable of the library are more than welcom. We are a group of students and fresh graduates who are looking for something interesting in the summer, but we see that Boost is full of gurus and we don't want to forget something too obvious. We are communicating on-line, so there is no shared white-boards :( Thanks,

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  • Javascript libraries + JQuery plugins contradict? How to debug?

    - by Metafaniel
    This is somewhat a newbie question... I effort everyday to learn, so please understand ;) I'm not the very best expert, but I can do a decent job good looking and functional websites or web applications. My main tools are PHP5, HTML5, CSS2 y 3, a database (SQLite, MySQL) and Javascript and JQuery. I'm not an expert at all in Javascript. I often find interesting JQuery plugins or tutorials and try to mix them up to do the functionality needed. This time I'm mixing maybe too much plugins and js files from different sources. In fact, my app do what I want except for certain behaviors... There are no errors, everything looks fine, but the misbehavior persists. So maybe I need to specify a class I don't know about, or one contradicts another one from another plugin and I just can't understand, for example, why a <button type="button">DON'T submit</button> just submits the form... Anyway, my point is: Do you people know a way to debug this situations??? Is there a generic tool, suggestion, workflow or something to help me understand conflicts or omissions between libraries or plugins??? (Javascript libraries, my own Javascripts and JQuery plugins)??? I hope it is a way! THANKS A LOT FOR YOUR HELP AND COMPREHENSION! =)

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  • What changed in the DataGrid that means it won't work anymore?

    - by Jeff Yates
    I have a Silverlight app with a DataGrid containing some custom columns and all was working well. Then I updated to Silverlight 3 tools for VS 2008 SP1 and rebuilt it. Now it has the following problems: Rows aren't added when the collection is modified. The ItemsSource property is (and always has been) set to an ObservableCollection instance, which notifies when its contents change. This worked fine for Silverlight 2. However, in Silverlight 3 to get this working at all, I now have to null and then re-set ItemsSource - this seems like I'm hiding a bigger issue but I can't work out what that might be. I cannot select a row or a cell anymore. If I'm lucky, I can select one whole row before it stops working. I can't edit anything. I suspect this is related to the previous point. I'll post some source when I am able, but first I have to strip it down to the bare minimum. In the meantime, I was hoping someone might have some idea of what may be going on here. My gut feeling on the second two points is that my bindings are no longer working, but that's just a guess and if it is the case, I have no idea which ones. Thanks for any help anyone might be able to provide. Update So, I finally reduced my problem down to a simple works/doesn't work comparison. The problem seems to occur if I override Equals in my element type. As soon as I do that, something happens strangely in the ObservableCollection that contains that type, it seems, and my application breaks. To make it more interesting, there is a check to make sure that duplicate items don't even get close to being added to the collection. I don't exactly know why ObservableCollection needs to compare equality when inserting items (the stack trace indicates it is using IndexAt) but this seems to cause the issue. So, any thoughts?

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  • Subversion Partial Export

    - by Jared
    I have somewhat interesting development situation. The client and deployment server are inside a firewall without access to the Subversion server. But the developers are outside the firewall and are able to use the Subversion server. Right now the solution I have worked out is to update my local copy of the code and then pull out the most recently updated files using UnleashIT. The question is how to get just the updated files out of Subversion so that they can be physically transported through the firewall and put on the deployment server. I'm not worried about trying to change the firewall setup or trying to figure out an easier way to get to the Subversion server from inside the firewall. I'm just interested in a way to get a partial export from the repository of the most recently changed files. Are there any other suggestions? Answer found: In addition to the answer I marked as Answer, I've also found the following here to be able to do this from TortoiseSVN: from http://svn.haxx.se/tsvn/archive-2006-08/0051.shtml * select the two revisions * right-click, "compare revisions" * select all files in the list * right-click, choose "export to..."

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  • C++ AI Design Question

    - by disney
    Hi, I am currently writing a bot for a MMORPG. Though, currently I am stuck at trying to figure out how to nicely implement this. The design problem is related to casting the character spells in the correct order. Here is a simple example to what I need to archieve. It's not related to casting them, but doing it in the correct order. I would know how simply cast them randomly, by checking which skill has not yet been casted, but in right order as being shown in the GUI, not really. note: the skill amount may differ, it's not always 3, maximum 10 though. Charactername < foobar has 3 skills. Skill 1: Name ( random1 ) cooldown ( 1000 ms ) cast duration ( 500 ms ) Skill 2: Name ( random2 ) cooldown ( 1500 ms ) cast duration ( 700 ms ) Skill 3: Name ( random3 ) cooldown ( 2000 ms ) cast duration ( 900 ms ) I don't really know how I could implement this, if anyone has some thoughts, feel free to share. I do know that most of the people don't like the idea of cheating in games, I don't like it either, nor I am actually playing the game, but its an interesting field for me. Thank you.

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  • Using block around a static/singleton resource reference

    - by byte
    This is interesting (to me anyway), and I'd like to see if anyone has a good answer and explanation for this behavior. Say you have a singleton database object (or static database object), and you have it stored in a class Foo. public class Foo { public static SqlConnection DBConn = new SqlConnection(ConfigurationManager.ConnectionStrings["BAR"].ConnectionString); } Then, lets say that you are cognizant of the usefulness of calling and disposing your connection (pretend for this example that its a one-time use for purposes of illustration). So you decide to use a 'using' block to take care of the Dispose() call. using (SqlConnection conn = Foo.DBConn) { conn.Open(); using (SqlCommand cmd = new SqlCommand()) { cmd.Connection = conn; cmd.CommandType = System.Data.CommandType.StoredProcedure; cmd.CommandText = "SP_YOUR_PROC"; cmd.ExecuteNonQuery(); } conn.Close(); } This fails, with an error stating that the "ConnectionString property is not initialized". It's not an issue with pulling the connection string from the app.config/web.config. When you investigate in a debug session you see that Foo.DBConn is not null, but contains empty properties. Why is this?

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