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  • Multithreaded search with UISearchDisplayController

    - by Kulpreet
    I'm sort of new to any sort of multithreading and simply can't seem to get a simple search method working on a background thread properly. Everything seems to be in order with an NSAutoreleasePool and the UI being updated on the main thread. The app doesn't crash and does perform a search in the background but the search results yield the several of the same items several times depending on how fast I type it in. The search works properly without the multithreading (which is commented out), but is very slow because of the large amounts of data I am working with. Here's the code: - (void)filterContentForSearchText:(NSString*)searchText { NSAutoreleasePool *apool = [[NSAutoreleasePool alloc] init]; isSearching = YES; //[self.filteredListContent removeAllObjects]; // First clear the filtered array. for (Entry *entry in appDelegate.entries) { NSComparisonResult result = [entry.item compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.filteredListContent addObject:entry]; } } isSearching=NO; [self.searchDisplayController.searchResultsTableView performSelectorOnMainThread:(@selector(reloadData)) withObject:nil waitUntilDone:NO]; //[self.searchDisplayController.searchResultsTableView reloadData]; [apool drain]; } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(filteredListContent:) object:searchString]; [self.filteredListContent removeAllObjects]; // First clear the filtered array. [self performSelectorInBackground:(@selector(filterContentForSearchText:)) withObject:searchString]; //[self filterContentForSearchText:searchString]; // Return YES to cause the search result table view to be reloaded. return NO; }

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  • Binary XML file <line 20>: Error inflating class <Unknown>

    - by user2750644
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_gravity="top|left|right" android:background="@drawable/bg" tools:context=".MainActivity" > <ImageView android:id="@+id/imageView1" android:layout_width="wrap_content" android:layout_height="50dp" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:src="@drawable/top_red_bar" android:layout_alignParentLeft="true" android:paddingLeft="0dp" android:scaleType="centerCrop" /> <ImageView android:id="@+id/imageView2" android:layout_width="wrap_content" android:layout_height="45dp" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:layout_alignTop="@+id/imageView1" android:layout_centerHorizontal="true" android:src="@drawable/job_bar" /> <ImageView android:id="@+id/imageView3" android:layout_width="238dp" android:layout_height="50dp" android:layout_below="@+id/imageView1" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:layout_marginTop="123dp" android:src="@drawable/button" android:alpha="0.85" android:onClick="myhandler"/> <ImageView android:id="@+id/imageView4" android:layout_width="wrap_content" android:layout_height="50dp" android:layout_alignParentLeft="true" android:layout_below="@+id/imageView3" android:layout_marginTop="24dp" android:src="@drawable/button" android:alpha="0.85"/> <ImageView android:id="@+id/imageView5" android:layout_width="35dp" android:layout_height="45dp" android:layout_above="@+id/imageView4" android:layout_alignLeft="@+id/imageView3" android:layout_marginLeft="21dp" android:src="@drawable/employer" /> <ImageView android:id="@+id/imageView6" android:layout_width="50dp" android:layout_height="50dp" android:layout_alignLeft="@+id/imageView5" android:layout_alignTop="@+id/imageView4" android:src="@drawable/jobseekers" /> <TextView android:id="@+id/textView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignTop="@+id/imageView5" android:layout_centerHorizontal="true" android:layout_marginLeft="18dp" android:layout_toRightOf="@+id/imageView6" android:text="Employer" android:textAppearance="?android:attr/textAppearanceLarge" android:textColor="#ffffff" android:textStyle="bold" /> <TextView android:id="@+id/textView2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/textView1" android:layout_alignTop="@+id/imageView4" android:text="Job Seekers" android:textAppearance="?android:attr/textAppearanceLarge" android:textColor="#ffffff" android:textStyle="bold" /> </RelativeLayout> My app gets crashed with error statement Binary XML file <line 20>: Error inflating class <Unknown>. Why does this happen?? Could anyone fix this? And interestingly, when I remove all code except background, it works!!!

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  • Eliminate horizontal scrolling in div in favor of horizontal scrolling in browser window

    - by Casey Flynn
    I have a div, set to 800px wide, that will automatically scroll horizontally if the browser window is resized to < 800px. The behavior I would like, is to have the browser window scroll instead of the div. It would seem simple but for some reason I'm getting hung up on it. Any ideas? The page in question: http://www.caseyflynn.com/game/ The div CSS: div#main_container { border: 1px solid #FFF; width:800px; margin-left:auto; margin-right:auto; padding:0px; background-color:#FFF; overflow:hidden; } The BODY CSS: html, body { background-color:#000; border:0px; margin:0px; padding:0px; font-family : Arial, Helvetica, sans-serif; font-size : 62.5%; overflow:auto; } I'm assuming anyone looking at this will have the ability to see the HTML and the CSS. Thanks!

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  • jQuery not and classes

    - by Giles B
    Hi Guys, I have 2 anchor links (a.selector) and when one is clicked it has a class applied to it of 'active-arrow' and the click also removes the class of the same name from the other anchor as well as lowering the opacity to 0.2. I then want to have a fade effect when the user hovers over the anchor that doesn't have 'active-arrow' applied to it so that it goes to full opacity when mouseenters and back to 0.2 when mouseleaves. The problem im having is that both .not and :not don't seem to be working as expected, the hover effect works but if I click on the anchor whilst hovering the 'active-arrow' class is applied but when mouseleaves the opacity is faded down to 0.2 again even though the 'active-arrow' class is applied. Also the hover then doesn't work for the other a link which has had 'active-arrow' removed. Bit of a hard one to explain so heres some code that hopefully helps a bit. *//If a.selector doesn't have the class 'active-arrow' then run the hoverFade function* $("a.selector").not(".active-arrow").hoverFade(); //Functions for first element $('a.selector-1').click(function () { $('a.selector-2').removeClass('active-arrow'); //Remove background image from corresponding element $('ul#storage-items-2').fadeOut(1200).addClass('hide'); //Fade out then hide corresponding list $(this).addClass('active-arrow', 'fast'); //Add background image to current element $('ul#storage-items-1').removeClass('hide').fadeIn(1800); //Unhide and fade in the list $('a.selector-2').fadeTo(500, 0.2); //Fade corresponding element $(this).fadeTo(800, 1);//Fade this element to full opacity }); I only included the code for teh first anchor (a.selector-1) as the code for the second anchor is identical but just changes the class names to a.selector-2. Also the hoverFade function is in a seperate file so we can re-use it. jQuery.fn.hoverFade = function() { return this.each(function(){ $(this).hover( function () { $(this).fadeTo(500, 0.8); }, function () { $(this).fadeTo(500, 0.2); }); }); } Each anchor link fades in and fades out a UL as well. Any help is most appreciated Thanks Giles

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  • while loop ignore the event listener

    - by Tamer
    so when i run this code to try to change the background the GUI crashes and gets stuck in a infinite while loop ignoring the event listeners. here is the code: `private Panel getPanel1() { if (panel1 == null) { panel1 = new Panel(); panel1.setLayout(new GridBagLayout()); while(frame.isVisible()){ panel1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseClicked(java.awt.event.MouseEvent e) { frame.setVisible(false); } }); int r = (int) (Math.random()*255); int g = (int) (Math.random()*255); int b = (int) (Math.random()*255); Color c = new Color(r, g, b); panel1.setBackground(c); try { Thread.sleep(4000); } catch (InterruptedException e1) { e1.printStackTrace(); } panel1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseClicked(java.awt.event.MouseEvent e) { /*panel1.setVisible(false); frame.setVisible(false);*/ System.exit(0); } }); } } return panel1; }` instead of exiting the loop of terminating the program or event changing the background it just displays the panel and does nothing else and i have to force it to quit. what should i do?

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  • Alternating table row colors in freemarker

    - by itsadok
    What's a good, simple way to have alternate row coloring with freemarker? Is this really the best way? <#assign row=0> <#list items as item> <#if (row % 2) == 0> <#assign bgcolor="green"> <#else> <#assign bgcolor="red"> </#if> <tr style='background-color: ${bgcolor}'><td>${item}</td></tr> <#assign row = row + 1> </#list> I tried doing this: <#assign row=0> <#list items as item> <tr style='background-color: ${(row % 2) == 0 ? "green" : "blue"}'><td>${item}</td></tr> <#assign row = row + 1> </#list> But apparently you can't user the ternary operator in there. Note: I guess I should have mentioned it earlier, but I can't use css classes or javascript, since this HTML is going into an email message.

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  • Using ThreadPool.QueueUserWorkItem in ASP.NET in a high traffic scenario

    - by Michael Hart
    I've always been under the impression that using the ThreadPool for (let's say non-critical) short-lived background tasks was considered best practice, even in ASP.NET, but then I came across this article that seems to suggest otherwise - the argument being that you should leave the ThreadPool to deal with ASP.NET related requests. So here's how I've been doing small asynchronous tasks so far: ThreadPool.QueueUserWorkItem(s => PostLog(logEvent)) And the article is suggesting instead to create a thread explicitly, similar to: new Thread(() => PostLog(logEvent)){ IsBackground = true }.Start() The first method has the advantage of being managed and bounded, but there's the potential (if the article is correct) that the background tasks are then vying for threads with ASP.NET request-handlers. The second method frees up the ThreadPool, but at the cost of being unbounded and thus potentially using up too many resources. So my question is, is the advice in the article correct? If your site was getting so much traffic that your ThreadPool was getting full, then is it better to go out-of-band, or would a full ThreadPool imply that you're getting to the limit of your resources anyway, in which case you shouldn't be trying to start your own threads? Clarification: I'm just asking in the scope of small non-critical asynchronous tasks (eg, remote logging), not expensive work items that would require a separate process (in these cases I agree you'll need a more robust solution).

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  • SDL doesn't detect Arrow Keys

    - by Scott
    I am working through the SDL tutorials over at http://lazyfoo.net/SDL_tutorials/index.php and I'm stuck on tutorial 8 where I'm working with key presses. I'm using the following code: //Our Main application loop while(!quit){ if(SDL_PollEvent(&curEvents)){ if(curEvents.type == SDL_QUIT){ quit = true; } //If a key was pressed if( curEvents.type == SDL_KEYDOWN ) { //Set the proper message surface switch( curEvents.key.keysym.sym ) { case SDLK_UP: message = upMessage; break; case SDLK_DOWN: message = downMessage; break; case SDLK_LEFT: message = leftMessage; break; case SDLK_RIGHT: message = rightMessage; break; default: message = TTF_RenderText_Solid(font, "Unknown Key", textColor); break; } } } if( message != NULL ) { //Apply the background to the screen applySurface( 0, 0, background, screen ); //Apply the message centered on the screen applySurface( ( SCREEN_WIDTH - message->w ) / 2, ( SCREEN_HEIGHT - message->h ) / 2, message, screen ); //Null the surface pointer message = NULL; } //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } } Where works fine, the default case is reached, for everything BUT pressing the arrow keys. I was wondering if someone could spot what I'm doing wrong.

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  • How to determine if a ResourceDictionary is loaded correctly

    - by akaphenom
    How can I tell (through the debugger if my app resources are being loaded correctly). I have tried (in f#) type MyApp() as this = inherit Application() do Application.LoadComponent(this, new System.Uri("/FSSilverlightApp;component/App.xaml", System.UriKind.Relative)) let cc = new ContentControl() let mainGrid : Grid = loadXaml("MainWindow.xaml") let siteTemplate : Grid = mainGrid let txt : TextBlock = siteTemplate ? txt do this.Startup.Add(this.startup) let mutable s = "Items: " s <- s + this.Resources.Count.ToString() it is returning a count of zero. Though I am pretty sure the application is loading the resource because if I change the path within the App.xaml - I get exceptions at runtime. Other re,lavent snippets are: I have the following app.xaml <Application xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="Module1.MyApp"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/FSSilverlightApp;component/TransitioningFrame.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application> and content template: < ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <ControlTemplate x:Key="TransitioningFrame" TargetType="navigation:Frame"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"> <ContentPresenter Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" Content="{TemplateBinding Content}"/> </Border> </ControlTemplate> </ResourceDictionary>

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  • Stop all sounds permanently in AS3

    - by Fahim Akhter
    Hi, I have a main swf which has sound on/off buttons. It has many SWF's which are loaded into different placeholders at different time. All of them have different sounds in them. In addition to that there is a music loop going on in the background. Now, this perticular swf lets call it Father will be placed in some swf later on. What I'm trying to do right now is when the sound off button is pressed turn off all the sounds permanently so the child swf's and their sounds stop too. I have found a way in AS2 : global = new Sound( ) //no movie clip target path. and add the following code to your off button. on(release){ global.setVolume(0); //mutes all sound } and for on button on(release){ global.setVolume(100); //un mutes all sound } which ofcourse does not work for AS3. So how can I stop all sounds permanently in AS3? Secondly what if I have one sound (my background loop) which I want to keep going on. Would be a lot of help, been searching for a while now without a appropriate answer.

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  • Workflow Foundation (WF) -- Why does Visual Studio's designer not use my custom ActivityDesignerThem

    - by stakx
    Problem: I am trying to customize a custom Workflow Foundation activity (called CustomActivity) so that it will display with a specific background color. What I've got so far: First, I'm defining a custom ActivityDesignerTheme as follows: public class CustomActivityTheme : ActivityDesignerTheme { public CustomActivityTheme(WorkflowTheme theme) : base(theme) { this.BackColorStart = Color.FromArgb(0xff, 0xf4, 0xf4, 0xf4); this.BackColorEnd = Color.FromArgb(0xff, 0xc0, 0xc0, 0xc0); this.BackgroundStyle = LinearGradientMode.Horizontal; } } Then, I am applying this theme to a custom ActivityDesigner (apparently the theme must be applied to a designer, and not to an activity): [ActivityDesignerTheme(typeof(CustomActivityTheme))] public class CustomActivityDesigner : SequentialActivityDesigner { ... } Ultimately, I am applying the custom designer to my custom Activity: [Designer(typeof(CustomActivityDesigner))] public partial class CustomActivity : SequenceActivity { ... } Now, according to some code examples that I've seen, this should do the trick. However, when I include an instance of my CustomActivity in a workflow, my custom theme is not applied and it is displayed in the Visual Studio Designer as any standard activity would (white background etc.). I tried re-compiling and even re-starting Visual Studio a couple of times, just to make sure the used assembly is up-to-date, but to no avail. My question: What am I missing? Why does Visual Studio's Workflow Designer not respect the CustomActivityTheme when it displays a CustomActivity?

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  • Can push technology / comet be faked?

    - by stef
    Client has a dating site and would like to have a popup (either a nice javascript overlay or a new browser window popup. we're flexible.) displayed to users when another user is visiting their page. I'm familiar with push technology and Comet but it's quite challenging to implement this and may place serious strain on a server with over 100,000 unique visitors per day. I'm wondering if there is a way of faking this, perhaps by not being accurate to the second. I can't really think of any way. This is a classic LAMP environment. Anyone? EDIT: what about this: placing an iframe on the page that refreshes every few seconds and at each page load it checks in the db if a visitor has been logged on this profile page. if so, it shows a message. the message would be visible but the background of the iframe would blend in with the background of the site and be invisible. if the message fades in and out, it would look like a JS box "popping up".

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  • Scrollable list items in jQuery

    - by Giles B
    Hi Guys, I have a list of 4 items and the ul has a background image that makes the second item look as though it has an arrow behind it. I want to be able to scroll the items up or down when they are clicked to the second items position so for example when I click the fourth item the whole list scrolls up so the fourth item is then postioned over the top of the background image and all the other items will be sitting in the same order above it. I have tried using jQuery Tools with the circular option selected but it clones the first an last item and i end up with a gap when i get to the bottom and I also cant make each item selectable to scroll the list up or down. Here is the code for the list <div id="priceGuide"> <ul id="priceRegion"> <li><a href="#">North & Midlands</a></li> <li><a href="#">London, north of the river</a></li> <li><a href="#">London, south of the river</a></li> <li><a href="#">South & South East</a></li> </ul><!-- /priceRegion --> </div><!-- /priceGuide --> Any help is most appreciated. Thanks Giles

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  • Android ViewPager Displaying TextView in Layout

    - by Ammonious
    I'm having a problem getting my viewpager to work correctly. Currently the bottom part of my layout will page across but the remaining part will not Here's my code that I have in my PageAdapter public class MyPageAdapter extends PagerAdapter { public int getCount() { return 31; } public Object instantiateItem(View collection, int position) { LayoutInflater inflater = (LayoutInflater) collection.getContext() .getSystemService(Context.LAYOUT_INFLATER_SERVICE); int resId = 0; switch (position) { case 0: resId = R.layout.main_menu; break; case 1: resId = R.layout.article1; break; case 2: resId = R.layout.article2; break; .... .... View view = inflater.inflate(resId, null); ((ViewPager) collection).addView(view, 0); return view; This is what I have for my XML <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:background="@drawable/background" android:clickable="true" android:id="@+id/layout13" android:weightSum="0"> <TextView android:id="@+id/textView01" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center_vertical|center_horizontal" android:padding="12dp" android:text="@string/article13" android:textAppearance="?android:attr/textAppearanceLarge" android:textColor="#000000" /> <TextView android:id="@+id/textView02" android:layout_width="match_parent" android:layout_height="302dp" android:gravity="center_vertical|center_horizontal" android:text="@string/body13" android:textAppearance="?android:attr/textAppearanceLarge" android:textColor="#000000" /> <android.support.v4.view.ViewPager android:layout_width="match_parent" android:layout_height="wrap_content" android:id="@id/viewPager" > </android.support.v4.view.ViewPager> </LinearLayout> I've tried Moving the around in my XML layout to right underneath my LinearLayout and i get the full screen but all my text disappears. It's probably something simple i'm missing but any help on this would be greatly appreciated!

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  • Add incremental numbers at the end of a string in a loop in Javascript.

    - by Kyle Sevenoaks
    This Javascript is part of a Foreach loop. var stickytooltip={ tooltipoffsets: [20, -30], //additional x and y offset from mouse cursor for tooltips fadeinspeed: 200, //duration of fade effect in milliseconds rightclickstick: false, //sticky tooltip when user right clicks over the triggering element (apart from pressing "s" key) ? stickybordercolors: ["#0a5692", "#0a5692"], //border color of tooltip depending on sticky state stickynotice: ["Press \"s\"", "or right click", "to sticky box"], //customize tooltip status message stickynotice2: "Click outside this box to hide it", //customize tooltip status message //***** NO NEED TO EDIT BEYOND HERE isdocked: false, positiontooltip:function($, $tooltip, e){ var x=e.pageX+this.tooltipoffsets[0], y=e.pageY+this.tooltipoffsets[1] var tipw=$tooltip.outerWidth(), tiph=$tooltip.outerHeight(), x=(x+tipw>$(document).scrollLeft()+$(window).width())? x-tipw-(stickytooltip.tooltipoffsets[0]*2) : x y=(y+tiph>$(document).scrollTop()+$(window).height())? $(document).scrollTop()+$(window).height()-tiph-10 : y $tooltip.css({left:x, top:y}) }, showbox:function($, $tooltip, e){ $tooltip.fadeIn(this.fadeinspeed) this.positiontooltip($, $tooltip, e) }, hidebox:function($, $tooltip){ if (!this.isdocked){ $tooltip.stop(false, true).hide() $tooltip.css({borderColor:'black'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[0]}).html(this.stickynotice) } }, docktooltip:function($, $tooltip, e){ this.isdocked=true $tooltip.css({borderColor:'darkred'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[1]}).html(this.stickynotice) }, init:function(targetselector, tipid){ jQuery(document).ready(function($){ var $targets=$(targetselector) var $tooltip=$('#'+tipid).appendTo(document.body) if ($targets.length==0) return var $alltips=$tooltip.find('div.atip') if (!stickytooltip.rightclickstick) stickytooltip.stickynotice[1]='' stickytooltip.stickynotice=stickytooltip.stickynotice.join(' ') stickytooltip.hidebox($, $tooltip) $targets.bind('mouseenter', function(e){ $alltips.hide().filter('#'+$(this).attr('data-tooltip')).show() stickytooltip.showbox($, $tooltip, e) }) $targets.bind('mouseleave', function(e){ stickytooltip.hidebox($, $tooltip) }) $targets.bind('mousemove', function(e){ if (!stickytooltip.isdocked){ stickytooltip.positiontooltip($, $tooltip, e) } }) $tooltip.bind("mouseenter", function(){ stickytooltip.hidebox($, $tooltip) }) $tooltip.bind("click", function(e){ e.stopPropagation() }) $(this).bind("click", function(e){ if (e.button==0){ stickytooltip.isdocked=false stickytooltip.hidebox($, $tooltip) } }) $(this).bind("contextmenu", function(e){ if (stickytooltip.rightclickstick && $(e.target).parents().andSelf().filter(targetselector).length==1){ //if oncontextmenu over a target element stickytooltip.docktooltip($, $tooltip, e) return false } }) $(this).bind('keypress', function(e){ var keyunicode=e.charCode || e.keyCode if (keyunicode==115){ //if "s" key was pressed stickytooltip.docktooltip($, $tooltip, e) } }) }) //end dom ready } } //stickytooltip.init("targetElementSelector", "tooltipcontainer") stickytooltip.init("*[data-tooltip]", "mystickytooltip") I need to just add some code to the end of "mystickytooltip" to add 1, 2, 3, 4 each time it loops. My JS-foo is nonexistant, please help :)

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  • My Android ListView item layout looks terrible

    - by jnylen
    I wanted to create a layout like the CyanogenMod call log in that there is a list item and a call button on the left which gets focus separately (screenshot). Instead, I get this mess. Here's my code: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:minHeight="?android:attr/listPreferredItemHeight" android:layout_width="fill_parent" android:layout_height="fill_parent" android:paddingLeft="4dip" > <DontPressWithParentImageView android:id="@+id/play_icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:paddingLeft="14dip" android:paddingRight="14dip" android:layout_alignParentRight="true" android:gravity="center_vertical" android:src="@drawable/sym_play" android:background="@drawable/play_background" /> <View android:id="@+id/divider" android:layout_width="1px" android:layout_height="fill_parent" android:layout_marginTop="5dip" android:layout_marginBottom="5dip" android:layout_toLeftOf="@id/play_icon" android:layout_marginLeft="2dip" android:background="@drawable/divider_vertical_dark" /> <TextView android:id="@+id/file_info" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_marginBottom="8dip" android:layout_marginTop="-10dip" android:layout_marginLeft="10dip" android:layout_alignWithParentIfMissing="true" android:singleLine="true" android:ellipsize="marquee" android:textAppearance="?android:attr/textAppearanceSmall" android:textStyle="bold" /> <TextView android:id="@+id/file_title" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_above="@id/file_info" android:layout_alignWithParentIfMissing="true" android:layout_marginBottom="-10dip" android:layout_marginLeft="4dip" android:textAppearance="?android:attr/textAppearanceLarge" android:singleLine="true" android:ellipsize="marquee" android:gravity="center_vertical" /> </RelativeLayout> For reference, the code I started with is here and here, and the source to DontPressWithParentImageView is here (but as you can see from my screenshot, that part is working). What am I doing wrong?

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  • How important is managing memory in Objective-C?

    - by Alex Mcp
    Background: I'm (jumping on the bandwagon and) starting learning about iPhone/iPad development and Objective-C. I have a great background in web development and most of my programming is done in javascript (no libraries), Ruby, and PHP. Question: I'm learning about allocating and releasing memory in Objective-C, and I see it as quite a tricky task to layer on top of actually getting the farking thing to run. I'm trying to get a sense of applications that are out there and what will happen with a poorly memory-managed program. A) Are apps usually released with no memory leaks? Is this a feasible goal, or do people more realistically just excise the worst offenders and that's ok? B) If I make an NSString for a title of a view, let's say, and forget to deallocate it it, does this really only become a problem if I recreate that string repeatedly? I imagine what I'm doing is creating an overhead of the memory needed to store that string, so it's probably quite piddling (a few bytes?) However if I have a rapidly looping cycle in a game that 'leaks' an int every cycle or something, that would overflow the app quite quickly. Are these assumptions correct? Sorry if this isn't up the community-wiki alley, I'm just trying to get a handle on how to think about memory and how careful I'll need to be. Any anecdotes or App Store-submitted app experiences would be awesome to hear as well.

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  • WPF ComboBox TemplateBinding to selected value

    - by Greg R
    I'm trying to create an editable textbox via a drop down of selected values. Basically in Red Only mode I want the drop down to be a disabled textbox. It works fine when I do this with SelectedValue but when I need it to display the dropdown text and not the value. This is what I have: <Style x:Key="EditableDropDownValueOnly" TargetType="ComboBox"> <Setter Property="Width" Value="Auto" /> <Setter Property="FontSize" Value="11" /> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="FontFamily" Value="Verdana" /> <Setter Property="MinWidth" Value="25" /> <Style.Triggers> <Trigger Property="IsReadOnly" Value="True"> <Setter Property="Background" Value="#FFFFFF" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ComboBox"> <TextBox Text="{TemplateBinding SelectedItem, Converter={StaticResource StringCaseConverter}}" BorderThickness="0" Background="Transparent" FontSize="{TemplateBinding FontSize}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" FontFamily="{TemplateBinding FontFamily}" Width="{TemplateBinding Width}" TextWrapping="Wrap"/> </ControlTemplate> </Setter.Value> </Setter> </Trigger> </Style.Triggers> </Style> SelectedItem is a KeyValuePair, since my drop down is bound to a dictionary. I'm trying to display the "Value" element in my template. Is that possible? Thanks a lot!

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  • Change style based on checkboxes w/jQuery

    - by santa
    I need to change the style of the entire row when a checkbox in that row is checked or unchecked. function myFunc() { if ($(".chkbx:checked").length) { $(this).parent().parent().css("background-color","red"); } else { $(this).parent().parent().css("background-color","green"); } } myFunc(); $(".chkbx").change(myFunc); <table> <tr> <td><input type="checkbox" class="chkbx" checked></td> <td>label 1</td> </tr> <tr> <td><input type="checkbox" class="chkbx" checked></td> <td>label 1</td> </tr> <tr> <td><input type="checkbox" class="chkbx" checked></td> <td>label 1</td> </tr> </table> I think I'm missing something here...

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  • Integrating a Custom Compiler with the Visual Studio IDE

    - by M.A. Hanin
    Background: I want to create a custom VB compiler, extending the "original" compiler, to handle my custom compile-time attributes. Question: after I've created my custom compiler and I've got an executable file capable of compiling VB code via the standard command-line interface, how do I integrate this compiler with the Visual Studio IDE? (such that pressing "compile" or "build" will make use of my compiler instead of the default compiler). EDIT: (Correct me if i'm wrong) From the reactions here, I see this question is a bit shocking, so I shall further explain my needs and background: .NET provides us with a great mechanism called Attributes. As far as I understand, making attributes apply their intended behavior upon the attributed element (assembly, module, class, method, etc.) - attributes must be reflected upon. So the real trick here is reflecting and applying behavior at the right spot. Lets take Serialization for example: We decorate a class with the Serializable attribute. We then pass an instance of the class to the formatter's Serialize method. The formatter reflects upon the instance, checking if it has the Serializable attribute, and acting accordingly. Now, if we examine the Synchronization, Flags, Obsolete and CLSCompliant attributes, then the real question is: who reflects upon them? At least in some cases, it has to be the compiler (and/or IDE). Therefore, it seems that if I wish to create custom attributes that change an element's behavior regardless of any specific consumer, i must extend the compiler to reflect upon them at compilation. Of course, these are not my personal insights: the book "Applied .NET Attributes" provides a complete example of creating a custom attribute and a custom C# compiler to reflect upon that attribute at compilation (the example is used to implement "java-style checked exceptions").

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  • Trigger for ComboBox in Silverlight

    - by Budda
    Is there any possibility to display selected item of the ComboBox (after popup closing) in a way that is different from its displaying in DropDown List (There are players number and name in the dropdown list, but after list closing I want to see only its number). How can I change a background for the player with some Flag? As far as I know, all of that can be done with triggers, but are they supported in Silverlight 4, VS2010, Silverlight Toolkit 4? In my case the following code <ComboBox ItemsSource="{Binding PlayersAll}" SelectedItem="{Binding Path=SelectedPlayer, Mode=TwoWay}" > <ComboBox.ItemTemplate> <DataTemplate> <ToolkitControls:WrapPanel Orientation="Horizontal"> <TextBlock Text="{Binding TeamNumber}"/> <TextBlock Text=" - "/> <TextBlock Text="{Binding ShortName}"/> </ToolkitControls:WrapPanel> <DataTemplate.Triggers> <Trigger Property="HasError" Value="True"> <Setter Property="Background" TargetName="FlagSet" Value="Red"/> </Trigger> </DataTemplate.Triggers> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> gives an error: The property 'Triggers' does not exist on the type 'DataTemplate' in the XML namespace 'http://schemas.microsoft.com/winfx/2006/xaml/presentation' what is wrong here? Here are my namespaces: xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" xmlns:data="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Data" xmlns:ToolkitControls="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Toolkit"

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  • Automatically support new changes with Python.

    - by Zachary Brown
    I was working on a program,that I need to support new additions. Hmmm. Let me give you some background on the program. It is an educational software program that has quizzes for the user to take, just to gain odd knowledge. Now, It currently supports 6 subjects, all organized with directores on the HDD ( i.e. the Science directory is called science. ) and the way you launch the subject to see what quizzes you have to take is by pushing a button on the home screen. This sort of thing prevents easy subject additions. I want to be able to add a subject later on without having to recode the home screen and re organize all the buttons. I would use a Listbox and os.listdir(...), but I was kind of wanting something prettier than a Listbox. I am using Tkinter on Windows. The Python version I am using is 2.6 Is there a "fancy" listbox sort of thing that can be styled to work with the background?

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  • Single-player pong game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. However, I keep getting the error: "Cannot have more than on Screen object", which I can find no references to online really, and I can't make sense of it. I want to eventually make the game more complicated, but I need to make it work first. Help please! Here's the code so far: from livewires import games games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=0) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width-10) games.screen.add(self.score) def update(self): self.y=games.mouse.y self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 self.score.right=games.screen.width-10 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=1 def __init__(self, x, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.left<0: self.end_game() self.destroy() def handle_collide(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy def ball_destroy(self): self.destroy() def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image the_ball=Ball() games.screen.add(the_ball) the_paddle=Paddle() games.screen.add(the_paddle) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Stop jQuery animation prematurely

    - by jcovert
    Hi, I'm trying to fadeIn and fadeOut a transparent png using JQuery. Of course, it looks slick in Firefox, but significantly less than acceptable in IE (7 and 8). It's a known bug with IE, and unfortunately there doesn't seem to be much of a workaround. Basically what I'm doing is place a semi-transparent white rectangle over an image to make the image appear 'in the background'. I want to do this smoothly, and that's where fadeIn comes in. Because of the IE bug, however, I've been forced to fadeIn a completely opaque white rectangle over the image instead, making it unfortunately disappear. While this looks significantly better and is ALMOST what I'm looking for, it's still not acceptable. The user needs to be able to see SOME image on the page, albeit in the background. So my question is this: Is there a way to stop the fadeIn function (or any jquery animation, really) after animating for 75% of its expected animation time? This would leave my image 75% mixed the white rectangle, and I wouldn't have to deal with IE's nasty transparent png bug. Thanks!

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  • Blurry UILabel as programmatic subview of UITableViewCell contentView

    - by Alex Reynolds
    I am adding a UILabel instance as a subview of my custom UITableViewCell instance's contentView. When I select the cell, the row is highlighted blue, except for the background of the label. The label text is sharp. When I set the label and content view backgroundColor property to [UIColor clearColor], the label text becomes blurry. How do I set the label background color to be clear, to allow the row highlight to come through, while still keeping the label text sharp? One suggestion I read elsewhere was to round the label's frame values, but this did not have any effect. CODE Here is a snippet of my custom UITableViewCell subview's -setNeedsLayout method: UILabel *_objectTitleLabel = [[UILabel alloc] initWithFrame:CGRectNull]; _objectTitleLabel.text = [self.awsObject cleanedKey]; _objectTitleLabel.font = [UIAppDelegate defaultObjectLabelFont]; _objectTitleLabel.highlightedTextColor = [UIColor clearColor]; //[UIAppDelegate defaultLabelShadowTint]; _objectTitleLabel.backgroundColor = [UIColor clearColor]; //[UIAppDelegate defaultWidgetBackgroundTint]; _objectTitleLabel.frame = CGRectMake( kCellImageViewWidth + 2.0 * self.indentationWidth, 0.5 * (self.tableView.rowHeight - 1.5 * kCellLabelHeight) + kCellTitleYPositionNudge, contentViewWidth, kCellLabelHeight ); _objectTitleLabel.frame = CGRectIntegral(_objectTitleLabel.frame); _objectTitleLabel.tag = kObjectTableViewCellTitleSubviewType; //NSLog(@"_objectTitleLabel: %@", NSStringFromCGRect(_objectTitleLabel.frame)); [self.contentView addSubview:_objectTitleLabel]; [_objectTitleLabel release], _objectTitleLabel = nil; ... self.contentView.backgroundColor = [UIAppDelegate defaultWidgetBackgroundTint]; self.contentView.clearsContextBeforeDrawing = YES; self.contentView.autoresizesSubviews = YES; self.contentView.clipsToBounds = YES; self.contentView.contentMode = UIViewContentModeRedraw;

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