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  • how to load image from server (url) to uitableview in Xcode

    - by Divya
    I need to load image from server(url) to UITableView. So i tired below code, but no use. UIImageView *img=[[UIImageView alloc]init]; img.frame=fr; img.image=[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:countimg]]]; [cell.contentView addSubview:img]; Here countimg is NSMutableArray. countimg contains url of all images to load. But its not working, because its not a string variable. I don't know how to change NSMutuableArray to String. Anyone help me.

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  • Going from numpy array to itk Image

    - by tkerwin
    I have a numpy array and want to convert it into an ITK image for further processing. How do I do this without using the PyBuffer extension to WrapITK. I can't use that because I get a bunch of errors when compiling: .../ExternalProjects/PyBuffer/itkPyBuffer.txx: In static member function ‘static PyObject* itk::PyBuffer<TImage>::GetArrayFromImage(TImage*) [with TImage = itk::Image<float, 2u>]’: .../ExternalProjects/PyBuffer/wrap_itkPyBufferPython.cxx:1397: instantiated from here .../ExternalProjects/PyBuffer/itkPyBuffer.txx:64: error: cannot convert ‘int*’ to ‘npy_intp*’ in argument passing I could use an idea about either how to fix the compilation errors or another way to convert my python objects.

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  • C++ Reading and Editing pixels of a bitmap image

    - by BettyD
    I'm trying to create a program which reads an image in (starting with bitmaps because they're the easiest), searches through the image for a particular parameter (i.e. one pixel of (255, 0, 0) followed by one of (0, 0, 255)) and changes the pixels in some way (only within the program, not saving to the original file.) and then displays it. I'm using Windows, simple GDI for preference and I want to avoid custom libraries just because I want to really understand what I'm doing for this test program. Can anyone help? In any way? A website? Advice? Example code? Thanks

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  • ssh X11 forwarding issue

    - by bbuser
    I have put ForwardX11 in my ~/.ssh/config and then I start a X11 application like this: ssh -f user@host 'someapp; sleep 1' This works fine. The application someapp has a button which opens a viewer application via a shell script viewer.sh. When I press the button the viewer comes up. This is all good and as expected, but if I do ssh -2 -f user@host 'someapp; sleep 1' there's trouble. someapp starts very well, but if I click the button the viewer doesn't show up. As the viewer is called via a shell script, I replaced the call with xclock and the situation was exactly the same - I think the viewer is not to blame. The situation is the same on Linux and AIX. The reason I need -2 is that I finally want to use connection multiplexing and this does only work with version 2. The reason for the sleep 1 is that it didn't work otherwise;-) To add more confusion, with ssh -2 -f user@host 'xterm &; app; sleep 1' the viewer works as long as the xterm is open. When I close xterm ssh -v outputs the following debug1: channel 1: FORCE input drain debug1: channel 0: free: client-session, nchannels 3 debug1: channel 1: free: x11, nchannels 2 and from that moment the viewer doesn't show when I press the button. I also replaced the viewer application with a script that writes the $DISPLAY variable to a file. The variable is always set correctly.

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  • Redirecting to a dynamic page

    - by binarydev
    I have a page displaying blog posts (latest_posts.php) and another page that display single blog posts (blog.php) . I intend to link the image title in latest_posts.php so that it redirects to blog.php where it would display the particular post that was clicked. latest_posts.php: <!-- Header --> <h2 class="underline"> <span>What&#039;s new</span> <span></span> </h2> <!-- /Header --> <!-- Posts list --> <ul class="post-list post-list-1"> <?php /* Fetches Date/Time, Post Content and title */ include 'dbconnect.php'; $sql = "SELECT * FROM wp_posts"; $res = mysql_query($sql); while ( $row = mysql_fetch_array($res) ) { ?> <!-- Post #1 --> <li class="clear-fix"> <!-- Date --> <div class="post-list-date"> <div class="post-date-box"> <?php //Timestamp broken down to show accordingly $timestamp = $row['post_date']; $datetime = new DateTime($timestamp); $date = $datetime->format("d"); $month = $datetime->format("M"); ?> <h3> <?php echo $date; ?> </h3> <span> <?php echo $month; ?> </span> </div> </div> <!-- /Date --> <!-- Image + comments count --> <div class="post-list-image"> <!-- Image --> <div class="image image-overlay-url image-fancybox-url"> <a href="post.php" class="preloader-image"> <?php echo '<img src="', $row['image'], '" alt="' , $row['post_title'] , '\'s Blog Image" />'; ?> </a> </div> <!-- /Image --> </div> <!-- /Image + comments count --> <!-- Content --> <div class="post-list-content"> <div> <!-- Header --> <h4> <a href="post.php? . $row['ID'] . "> <?php echo $row['post_title']; ?> </a> </h4> <!-- /Header --> <!-- Excerpt --> <p> <?php echo $row ['post_content']; }?> </p> <!-- /Excerpt --> </div> </div> <!-- /Content --> </li> <!-- /Post #1 --> </ul> <!-- /Posts list --> <a href="blog.php" class="button-browse">Browse All Posts</a> </div> <?php require_once('include/twitter_user_timeline.php'); ?> blog.php: <?php require_once('include/header.php'); ?> <body class="blog"> <?php require_once('include/navigation_bar_blog.php'); ?> <div class="blog"> <div class="main"> <!-- Header --> <h2 class="underline"> <span>What&#039;s new</span> <span></span> </h2> <!-- /Header --> <!-- Layout 66x33 --> <div class="layout-p-66x33 clear-fix"> <!-- Left column --> <!-- <div class="column-left"> --> <!-- Posts list --> <ul class="post-list post-list-2"> <?php /* Fetches Date/Time, Post Content and title with Pagination */ include 'dbconnect.php'; //sets to default page if(empty($_GET['pn'])){ $page=1; } else { $page = $_GET['pn']; } // Index of the page $index = ($page-1)*3; $sql = "SELECT * FROM `wp_posts` ORDER BY `post_date` DESC LIMIT " . $index . " ,3"; $res = mysql_query($sql); //Loops through the values while ( $row = mysql_fetch_array($res) ) { ?> <!-- Post #1 --> <li class="clear-fix"> <!-- Date --> <div class="post-list-date"> <div class="post-date-box"> <?php //Timestamp broken down to show accordingly $timestamp = $row['post_date']; $datetime = new DateTime($timestamp); $date = $datetime->format("d"); $month = $datetime->format("M"); ?> <h3> <?php echo $date; ?> </h3> <span> <?php echo $month; ?> </span> </div> </div> <!-- /Date --> <!-- Image + comments count --> <div class="post-list-image"> <!-- Image --> <div class="image image-overlay-url image-fancybox-url"> <a href="post.php" class="preloader-image"> <?php echo '<img src="', $row['image'], '" alt="' , $row['post_title'] , '\'s Blog Image" />'; ?> </a> </div> <!-- /Image --> </div> <!-- /Image + comments count --> <!-- Content --> <div class="post-list-content"> <div> <?php $id = $_GET['ID']; $post = lookup_post_somehow($id); if($post) { // render post } else { echo 'blog post not found..'; } ?> <!-- Header --> <h4> <a href="post.php"> <?php echo $row['post_title']; ?> </a> </h4> <!-- /Header --> <!-- Excerpt --> <p> <?php echo $row ['post_content']; ?> </p> <!-- /Excerpt --> </div> </div> <!-- /Content --> </li> <!-- /Post #1 --> <?php } // close while loop ?> </ul> <!-- /Posts list --> <div><!-- Pagination --> <ul class="blog-pagination clear-fix"> <?php //Count the number of rows $numberofrows = mysql_query("SELECT COUNT(ID) FROM `wp_posts`"); //Do ciel() to round the result according to number of posts $postsperpage = 4; $numOfPages = ceil($numberofrows / $postsperpage); for($i=1; $i < $numOfPages; $i++) { //echos links for each page $paginationDisplay = '<li><a href="blog.php?pn=' . $i . '">' . $i . '</a></li>'; echo $paginationDisplay; } ?> <!-- <li><a href="#" class="selected">1</a></li> <li><a href="#">2</a></li> <li><a href="#">3</a></li> <li><a href="#">4</a></li> --> </ul> </div><!-- /Pagination --> <!-- /div> --> <!-- Left column --> </div> <!-- /Layout 66x33 --> </div> </div> <?php require_once('include/twitter_user_timeline.php'); ?> <?php require_once('include/footer_blog.php'); ?> How do I render?

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  • How to remove iso 9660 from USB?

    - by a_m0d
    I have somehow managed to write an iso 9660 image onto my USB drive, which makes all my computer think that the device is actually a CD. I have tried various methods of removing this partition, but nothing seems to work. I have tried fdisk, which says $ fdisk -l /dev/sdb Cannot open /dev/sdb parted crashes when I try to use it on this device. I have even tried $ dd if=/dev/zero of=/dev/sdb but it just hangs with no output (either on screen or on disk). However, when I plug the USB in, it does mount, and I can view (but not edit) the files on it. edit: now the result is $ dd if=/dev/zero of=/dev/sdb dd: opening `/dev/sdb': Read-only file system I have also tried re-formatting it on Windows, but it gets to the end of the format process and then says "Couldn't format the drive". How can I remove this partition and get my whole USB drive back to normal again? EDIT 1: Trying a simple mkfs doesn't work: $ sudo mkfs -t vfat /dev/sdb mkfs.vfat 3.0.0 (28 Sep 2008) mkfs.vfat: Will not try to make filesystem on full-disk device '/dev/sdb' (use -I if wanted) I can't do mkfs on /dev/sdb1 because there is no such partition, as shown:$ ls /dev | grep sdb sdb EDIT 2: This is the information posted by dmesg when I plug the device in:$ dmesg . . (snip) . usb 2-1: New USB device found, idVendor=058f, idProduct=6387 usb 2-1: New USB device strings: Mfr=1, Product=2, SerialNumber=3 usb 2-1: Product: Mass Storage usb 2-1: Manufacturer: Generic usb 2-1: SerialNumber: G0905000000000010885 usb-storage: device found at 4 usb-storage: waiting for device to settle before scanning usb-storage: device scan complete scsi 6:0:0:0: Direct-Access FLASH Drive AU_USB20 8.07 PQ: 0 ANSI: 2 sd 6:0:0:0: [sdb] 4069376 512-byte hardware sectors (2084 MB) sd 6:0:0:0: [sdb] Write Protect is off sd 6:0:0:0: [sdb] Mode Sense: 03 00 00 00 sd 6:0:0:0: [sdb] Assuming drive cache: write through sd 6:0:0:0: [sdb] 4069376 512-byte hardware sectors (2084 MB) sd 6:0:0:0: [sdb] Write Protect is off sd 6:0:0:0: [sdb] Mode Sense: 03 00 00 00 sd 6:0:0:0: [sdb] Assuming drive cache: write through sdb: unknown partition table sd 6:0:0:0: [sdb] Attached SCSI removable disk sd 6:0:0:0: Attached scsi generic sg2 type 0 ISO 9660 Extensions: Microsoft Joliet Level 3 ISO 9660 Extensions: RRIP_1991A SELinux: initialized (dev sdb, type iso9660), uses genfs_contexts CE: hpet increasing min_delta_ns to 15000 nsec This shows that the device is formatted as ISO 9660 and that it is /dev/sdb. EDIT 3: This is the message that I find at the bottom of dmesg after running cfdisk and writing a new partition table to the disk:SELinux: initialized (dev sdb, type iso9660), uses genfs_contexts sd 17:0:0:0: [sdb] Device not ready: Sense Key : Not Ready [current] sd 17:0:0:0: [sdb] Device not ready: < ASC=0xff ASCQ=0xffASC=0xff < ASCQ=0xff end_request: I/O error, dev sdb, sector 0 Buffer I/O error on device sdb, logical block 0 lost page write due to I/O error on sdb

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  • Error When Loading Images on Local Host Test Server

    - by ke4ktz
    I have a peculiar problem that I just can't seem to find an explanation. I'm working on an AngularJS site for our family and am integrating data from various web services. Currently I am working on the photos section which will integrate in photos from our Flickr account. I have a main page which lists the various photo sets and displays the set's primary photo along with the title. (Note: I'm using the Flickr 'extras' parameter to return the primary photo's URL in the API calls.) <div data-ng-repeat="p in vm.photoSets"> <a ng-href="#/photos/{{p.id}}"> <img ng-src="{{p.primary_photo_extras.url_s}}"></img> </a> <h4>{{p.title._content}}</h4> </div> When clicking on the photo, the routing will display a page with a list of all the photos from that set, showing the image and the title. <div data-ng-repeat="p in vm.photoSetData.photo"> <a ng-href="#/photos/{{vm.photoSetId}}/{{p.id}}" <img ng-src="{{p.url_s}}"></img> </a> <h4>{{p.title}}</h4> </div> Now, here's where the problem is occuring. When I upload the code to my public website on my hosting provider, everything works just fine. Both pages display their respective photos. However, when I attempt to run the site on my local system, either in MAMP or NodeJS (using http-server), the second page gives me an error for each image: Error: [$interpolate:interr] Can't interpolate: {{p.url_s}} Error: [$sce:insecurl] Blocked loading resource from url not allowed by $sceDelegate policy. URL: https://farm1.staticflickr.com/37/82749767_e82ff60ce3_m.jpg http://errors.angularjs.org/1.2.9/$sce/insecurl?p0=https%3A%2F%2Ffarm1.staticflickr.com%2F37%2F82749767_e82ff60ce3_m.jpg http://errors.angularjs.org/1.2.9/$interpolate/interr?p0=%7B%7Bp.url_s%7D%7D&p1=Error%3A%20%5B%24sce%3Ainsecurl%5D%20Blocked%20loading%20resource%20from%20url%20not%20allowed%20by%20%24sceDelegate%20policy.%20%20URL%3A%20https%3A%2F%2Ffarm1.staticflickr.com%2F37%2F82749767_e82ff60ce3_m.jpg%0Ahttp%3A%2F%2Ferrors.angularjs.org%2F1.2.9%2F%24sce%2Finsecurl%3Fp0%3Dhttps%253A%252F%252Ffarm1.staticflickr.com%252F37%252F82749767_e82ff60ce3_m.jpg minErr/<@http://localhost/scripts/angular.js:78 $interpolate/fn@http://localhost/scripts/angular.js:8254 $RootScopeProvider/this.$get</Scope.prototype.$digest@http://localhost/scripts/angular.js:11800 $RootScopeProvider/this.$get</Scope.prototype.$apply@http://localhost/scripts/angular.js:12061 done@http://localhost/scripts/angular.js:7843 completeRequest@http://localhost/scripts/angular.js:8026 createHttpBackend/</jsonpDone<@http://localhost/scripts/angular.js:7942 jsonpReq/doneWrapper@http://localhost/scripts/angular.js:8039 jsonpReq/script.onerror@http://localhost/scripts/angular.js:8053 The API call to Flickr is successful and returns the correct data. In fact, the image title does display! I've tested it with Firefox, Safari and Chrome...all three browsers fail. I cannot find any explanation as to why it would work remotely but fail locally. Also, the images show up on the first page, but not on the second, even though one of the images on the second page is the same image URL as on the first page. Even going directly to the second page, bypassing the first page, still fails. Any ideas on how to fix this? It would be nice to test locally without having to upload to the server each time I make a change. Update: I have shut off the $sce security to see if that was causing the issue. Although it resulted in turning the error off, the files still don't load on the local test server. I have used the developer tools' network monitor and it doesn't even show an attempt to retrieve the files. AngularJS appears to shut down the retrieval, although the correct path shows up in the DOM.

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  • Java Port Socket Programming Error

    - by atrus-darkstone
    Hi- I have been working on a java client-server program using port sockets. The goal of this program is for the client to take a screenshot of the machine it is running on, break the RGB info of this image down into integers and arrays, then send this info over to the server, where it is reconstructed into a new image file. However, when I run the program I am experiencing the following two bugs: The first number recieved by the server, no matter what its value is according to the client, is always 49. The client only sends(or the server only receives?) the first value, then the program hangs forever. Any ideas as to why this is happening, and what I can do to fix it? The code for both client and server is below. Thanks! CLIENT: import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.image.BufferedImage; import java.io.*; import java.net.Socket; import java.text.SimpleDateFormat; import java.util.*; import javax.swing.*; import javax.swing.Timer; public class ViewerClient implements ActionListener{ private Socket vSocket; private BufferedReader in; private PrintWriter out; private Robot robot; // static BufferedReader orders = null; public ViewerClient() throws Exception{ vSocket = null; in = null; out = null; robot = null; } public void setVSocket(Socket vs) { vSocket = vs; } public void setInput(BufferedReader i) { in = i; } public void setOutput(PrintWriter o) { out = o; } public void setRobot(Robot r) { robot = r; } /*************************************************/ public Socket getVSocket() { return vSocket; } public BufferedReader getInput() { return in; } public PrintWriter getOutput() { return out; } public Robot getRobot() { return robot; } public void run() throws Exception{ int speed = 2500; int pause = 5000; Timer timer = new Timer(speed, this); timer.setInitialDelay(pause); // System.out.println("CLIENT: Set up timer."); try { setVSocket(new Socket("Alex-PC", 4444)); setInput(new BufferedReader(new InputStreamReader(getVSocket().getInputStream()))); setOutput(new PrintWriter(getVSocket().getOutputStream(), true)); setRobot(new Robot()); // System.out.println("CLIENT: Established connection and IO ports."); // timer.start(); captureScreen(nameImage()); }catch(Exception e) { System.err.println(e); } } public void captureScreen(String fileName) throws Exception{ Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); Rectangle screenRectangle = new Rectangle(screenSize); BufferedImage image = getRobot().createScreenCapture(screenRectangle); int width = image.getWidth(); int height = image.getHeight(); int[] pixelData = new int[(width * height)]; image.getRGB(0,0, width, height, pixelData, width, height); byte[] imageData = new byte[(width * height)]; String fromServer = null; if((fromServer = getInput().readLine()).equals("READY")) { sendWidth(width); sendHeight(height); sendArrayLength((width * height)); sendImageInfo(fileName); sendImageData(imageData); } /* System.out.println(imageData.length); String fromServer = null; for(int i = 0; i < pixelData.length; i++) { imageData[i] = ((byte)pixelData[i]); } System.out.println("CLIENT: Pixel data successfully converted to byte data."); System.out.println("CLIENT: Waiting for ready message..."); if((fromServer = getInput().readLine()).equals("READY")) { System.out.println("CLIENT: Ready message recieved."); getOutput().println("SENDING ARRAY LENGTH..."); System.out.println("CLIENT: Sending array length..."); System.out.println("CLIENT: " + imageData.length); getOutput().println(imageData.length); System.out.println("CLIENT: Array length sent."); getOutput().println("SENDING IMAGE..."); System.out.println("CLIENT: Sending image data..."); for(int i = 0; i < imageData.length; i++) { getOutput().println(imageData[i]); } System.out.println("CLIENT: Image data sent."); getOutput().println("SENDING IMAGE WIDTH..."); System.out.println("CLIENT: Sending image width..."); getOutput().println(width); System.out.println("CLIENT: Image width sent."); getOutput().println("SENDING IMAGE HEIGHT..."); System.out.println("CLIENT: Sending image height..."); getOutput().println(height); System.out.println("CLIENT: Image height sent..."); getOutput().println("SENDING IMAGE INFO..."); System.out.println("CLIENT: Sending image info..."); getOutput().println(fileName); System.out.println("CLIENT: Image info sent."); getOutput().println("FINISHED."); System.out.println("Image data sent successfully."); } if((fromServer = getInput().readLine()).equals("CLOSE DOWN")) { getOutput().close(); getInput().close(); getVSocket().close(); } */ } public String nameImage() throws Exception { String dateFormat = "yyyy-MM-dd HH-mm-ss"; Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(dateFormat); String fileName = sdf.format(cal.getTime()); return fileName; } public void sendArrayLength(int length) throws Exception { getOutput().println("SENDING ARRAY LENGTH..."); getOutput().println(length); } public void sendWidth(int width) throws Exception { getOutput().println("SENDING IMAGE WIDTH..."); getOutput().println(width); } public void sendHeight(int height) throws Exception { getOutput().println("SENDING IMAGE HEIGHT..."); getOutput().println(height); } public void sendImageData(byte[] imageData) throws Exception { getOutput().println("SENDING IMAGE..."); for(int i = 0; i < imageData.length; i++) { getOutput().println(imageData[i]); } } public void sendImageInfo(String info) throws Exception { getOutput().println("SENDING IMAGE INFO..."); getOutput().println(info); } public void actionPerformed(ActionEvent a){ String message = null; try { if((message = getInput().readLine()).equals("PROCESSING...")) { if((message = getInput().readLine()).equals("IMAGE RECIEVED SUCCESSFULLY.")) { captureScreen(nameImage()); } } }catch(Exception e) { JOptionPane.showMessageDialog(null, "Problem: " + e); } } } SERVER: import java.awt.image.BufferedImage; import java.io.*; import java.net.*; import javax.imageio.ImageIO; /*IMPORTANT TODO: * 1. CLOSE ALL STREAMS AND SOCKETS WITHIN CLIENT AND SERVER! * 2. PLACE MAIN EXEC CODE IN A TIMED WHILE LOOP TO SEND FILE EVERY X SECONDS * */ public class ViewerServer { private ServerSocket vServer; private Socket vClient; private PrintWriter out; private BufferedReader in; private byte[] imageData; private int width; private int height; private String imageInfo; private int[] rgbData; private boolean active; public ViewerServer() throws Exception{ vServer = null; vClient = null; out = null; in = null; imageData = null; width = 0; height = 0; imageInfo = null; rgbData = null; active = true; } public void setVServer(ServerSocket vs) { vServer = vs; } public void setVClient(Socket vc) { vClient = vc; } public void setOutput(PrintWriter o) { out = o; } public void setInput(BufferedReader i) { in = i; } public void setImageData(byte[] imDat) { imageData = imDat; } public void setWidth(int w) { width = w; } public void setHeight(int h) { height = h; } public void setImageInfo(String im) { imageInfo = im; } public void setRGBData(int[] rd) { rgbData = rd; } public void setActive(boolean a) { active = a; } /***********************************************/ public ServerSocket getVServer() { return vServer; } public Socket getVClient() { return vClient; } public PrintWriter getOutput() { return out; } public BufferedReader getInput() { return in; } public byte[] getImageData() { return imageData; } public int getWidth() { return width; } public int getHeight() { return height; } public String getImageInfo() { return imageInfo; } public int[] getRGBData() { return rgbData; } public boolean getActive() { return active; } public void run() throws Exception{ connect(); setActive(true); while(getActive()) { recieve(); } close(); } public void recieve() throws Exception{ String clientStatus = null; int clientData = 0; // System.out.println("SERVER: Sending ready message..."); getOutput().println("READY"); // System.out.println("SERVER: Ready message sent."); if((clientStatus = getInput().readLine()).equals("SENDING IMAGE WIDTH...")) { setWidth(getInput().read()); System.out.println("Width: " + getWidth()); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE HEIGHT...")) { setHeight(getInput().read()); System.out.println("Height: " + getHeight()); } if((clientStatus = getInput().readLine()).equals("SENDING ARRAY LENGTH...")) { clientData = getInput().read(); setImageData(new byte[clientData]); System.out.println("Array length: " + clientData); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE INFO...")) { setImageInfo(getInput().readLine()); System.out.println("Image Info: " + getImageInfo()); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE...")) { for(int i = 0; i < getImageData().length; i++) { getImageData()[i] = ((byte)getInput().read()); } } if((clientStatus = getInput().readLine()).equals("FINISHED.")) { getOutput().println("PROCESSING..."); setRGBData(new int[getImageData().length]); for(int i = 0; i < getRGBData().length; i++) { getRGBData()[i] = getImageData()[i]; } BufferedImage image = null; image.setRGB(0, 0, getWidth(), getHeight(), getRGBData(), getWidth(), getHeight()); ImageIO.write(image, "png", new File(imageInfo + ".png")); //create an image file out of the screenshot getOutput().println("IMAGE RECIEVED SUCCESSFULLY."); } } public void connect() throws Exception { setVServer(new ServerSocket(4444)); //establish server connection // System.out.println("SERVER: Connection established."); setVClient(getVServer().accept()); //accept client connection request // System.out.println("SERVER: Accepted connection request."); setOutput(new PrintWriter(vClient.getOutputStream(), true)); //set up an output channel setInput(new BufferedReader(new InputStreamReader(vClient.getInputStream()))); //set up an input channel // System.out.println("SERVER: Created IO ports."); } public void close() throws Exception { getOutput().close(); getInput().close(); getVClient().close(); getVServer().close(); } }

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  • Grabbing all <a> tags in a specific div and displaying them

    - by Taylor Swyter
    So I'v got a small problem with my portfolio site (you can see it at here) When you click on a portfolio piece, a top section opens up to reveal the details (Title, year, role, description) as well as the photos. I'v been able to get each project to replace all the text data, but I can't seem to get the images to load into the thumbnails. I have been able to get the last image i'm looking for in all of the images on the site, but not display each photo for each project. Here's the HTML i'm working with: <section id="details"> <div class="pagewrapper"> <section id="main-img"> <article id="big-img"> <img src="" alt="big-img" /> </article> <article class="small-img-container"> <a href="#"><img src="#" alt="smallimg" class="small-img" /></a> </article> </section> <section id="description"> <h3></h3> <h4></h4> <h5></h5> <p></p> </section> </div> <div class="clear"></div> </section> <section id="portfolio"> <div class="pagewrapper"> <h2 class="sectionTitle">Portfolio</h2> <div class="thumb"> <a class="small" href="#" title="David Lockwood Music" data-year="2010" data-role="Sole Wordpress Developer" data-description="David Lockwood is a musician and an educator based in New Hampshire who came to me needing a website for his musical career. I fully developed his site using Wordpress as a CMS, creating a custom template based on the design by Jeremiah Louf. Jeremiah and I worked together on the website's UX design."><img src="images_original/davidcover.png" alt="thumb" /> <div class="hide"> <a href="images/davidlockwood/homepage.png" ></a> <a href="images/davidlockwood/blog.png"></a> <a href="images/davidlockwood/shows.png"></a> <a href="images/davidlockwood/bio.png"></a> <a href="images/davidlockwood/photos.png"></a> </div> <h3>David Lockwood Music</h3> <div class="clear"></div> </a> </div><!--thumb--> and here's the jQuery: $(document).ready(function(){ var proj = {}; $('.thumb a').click(function() { $('#details').slideDown(1000); $('.hide a').each(function() { proj.img = $(this).attr("href"); $('.small-img-container img').attr('src',proj.img); }); alert("the image is " + proj.img);//is it getting the image URLS? proj.title = $(this).attr("title"); proj.year = $(this).attr("data-year"); proj.role = $(this).attr("data-role"); proj.description = $(this).attr("data-description"); $('#description h3').text(proj.title); $('#description h4').text(proj.year); $('#description h5').text(proj.role); $('#description p').text(proj.description); }); }); Anyone have any idea how I grab just the images for the specific project, display them all as thumbnails and then make those thumbnail clickable to see the bigger image? Thanks!

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  • [C#] GrayScale (by ColorMatrix) causes OutOfMemoryException. Why ?

    - by Tony
    I have 2 forms, A and B. On the Form A, I click a button and an Image is being loaded to a PictureBox located ona the Form B. And, I want to set GrayScale to this image by: public void SetGrayScale(PictureBox pb) { ColorMatrix matrix = new ColorMatrix(new float[][] { new float[] {0.299f, 0.299f, 0.299f, 0, 0}, new float[] {0.587f, 0.587f, 0.587f, 0, 0}, new float[] {0.114f, 0.114f, 0.114f, 0, 0}, new float[] { 0, 0, 0, 1, 0}, new float[] { 0, 0, 0, 0, 0} }); Image image = (Bitmap)pb.Image.Clone(); ImageAttributes attributes = new ImageAttributes(); attributes.SetColorMatrix(matrix); Graphics graphics = Graphics.FromImage(image); graphics.DrawImage(image, new Rectangle(0, 0, image.Width, image.Height), 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, attributes); graphics.Dispose(); pb.Image = image; } This code works properly when the PictureBox is on the same form (A). But, when it is on the Form B, the OutOfMemoryException is raised. Why ?

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  • How do I fix a custom Event Viewer Log that merges automatically with the Application log?

    - by NightOwl888
    I am trying to create a custom event log for a Windows Service on Windows Server 2003. I would like to name the custom log "(ML) Startup Commands". However, when I add a registry key with that name to HKLM\SYSTEM\CurrentControlSet\Services\Eventlog\, it adds a log but shows the exact same events that are in the Application log when looking in the event viewer. If I add a registry key with the name "(ML) Startup Commands 2" to the event log, it shows a blank event log as expected. In fact, any other name will work correctly except for the one I want. I have searched through the registry for other keys with the string "(ML)" and removed all other references to this key name, however I continue to get merged results in the viewer when I create a key with this name. My question is, how can I fix the server so I can create a custom event log with this name that shows only the events from my application, not the events from the default Application event log that is installed with Windows? Update: I rebooted the server and woudn't you know it, the log started acting normally. I got a strange error message in the Application log: The EventSystem sub system is suppressing duplicate event log entries for a duration of 86400 seconds. The suppression timeout can be controlled by a REG_DWORD value named SuppressDuplicateDuration under the following registry key: HKLM\Software\Microsoft\EventSystem\EventLog. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. I can only hope this error doesn't mean the problem will come back after 86400 seconds. I guess I will have to wait and see.

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  • How to set up TightVNC Java viewer index.html on web server?

    - by penyuan
    I've got the Java TightVNC viewer applet set up with the provided index.html on my Mac OS X 10.6.3 with web sharing enabled. Using a remote computer I was able to get to the webpage but I only see a white box with an X (for error?) that represents where the viewer is supposed to be. Any ideas on how to get this to work? I've tried to set the port (in index.html) to 5900 and 5901, none worked. Are any of these the default VNC port for Mac OS X 10.6.3? Also, I've activated Screen Sharing and Remote Login in System Preferences, allowing VNC viewers to connect. Here is the code for my index.html: <HTML> <TITLE> TightVNC desktop </TITLE> <APPLET CODE="classes/VncViewer.class" ARCHIVE="classes/VncViewer.jar" WIDTH="1440" HEIGHT="900"> <PARAM NAME="PORT" VALUE="5900"> <PARAM NAME="Scaling factor" VALUE="50"> </APPLET> <BR> <A href="http://www.tightvnc.com/">TightVNC site</A> </HTML> Again I can get to this page, but the applet doesn't seem to work, the Java console also doesn't say anything. Thanks in advance for your help!

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  • ubuntu mount iso but some files are unreadable

    - by Chao
    I'm new to Linux and just installed ubuntu 12.04 amd64 this month. I had failed installing Texlive with texlive2012 iso image. I used the recommended command to mount: "mount -t iso9660 -o ro,loop,noauto /your/texlive2012.iso /mnt " But the installer failed to read some file. The iso is fine, I checked the md5. I extracted everything from iso with archive manager, and it installed successfully. So, why mount is not working? Thanks. UPDATE with furius iso mount tool, mount with Fuse, and it installed, with warning: Summary of warning messages during installation: Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. While mount with Loop, it failed to install. Updated Error message from terminal, mounted with furius iso mount, loop. texlive2012-20120701_iso$ ./install-tl -gui Loading ./tlpkg/texlive.tlpdb Installing TeX Live 2012 from: . Platform: x86_64-linux = 'x86_64 with GNU/Linux' Distribution: inst (compressed) Directory for temporary files: /tmp Installing [0001/2481, time/total: ??:??/??:??]: 12many [3k] Installing [0002/2481, time/total: 00:00/00:00]: 2up [4k] Installing [0003/2481, time/total: 00:00/00:00]: Asana-Math [457k] Installing [0004/2481, time/total: 00:00/00:00]: ESIEEcv [2k] ... Installing [0265/2481, time/total: 00:10/01:09]: calctab [5k] Installing [0266/2481, time/total: 00:10/01:09]: calligra [42k] Installing [0267/2481, time/total: 00:10/01:09]: calligra-type1 [59k] Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. ./tlpkg/installer/xz/xzdec.x86_64-linux: (stdin): File is corrupt tar: Unexpected EOF in archive tar: rmtlseek not stopped at a record boundary tar: Error is not recoverable: exiting now untar: untarring /home/lichao/ttt/temp/calligra-type1.tar failed (in /home/lichao/ttt/texmf-dist) untarring /home/lichao/ttt/temp/calligra-type1.tar failed, stopping install. Installation failed. Rerunning the installer will try to restart the installation. Or you can restart by running the installer with: install-tl --profile installation.profile [EXTRA-ARGS] ./install-tl: Could not write to install-tl.log, so flushing messages to stderr. Loading ./tlpkg/texlive.tlpdb Installing TeX Live 2012 from: . Platform: x86_64-linux = 'x86_64 with GNU/Linux' Distribution: inst (compressed) Directory for temporary files: /tmp Installer revision: 26794 Database revision: 26935 Installing [0001/2481, time/total: ??:??/??:??]: 12many [3k] Installing [0002/2481, time/total: 00:00/00:00]: 2up [4k] Installing [0003/2481, time/total: 00:00/00:00]: Asana-Math [457k] Installing [0004/2481, time/total: 00:00/00:00]: ESIEEcv [2k] Installing [0005/2481, time/total: 00:00/00:00]: FAQ-en [1k] ... Installing [0262/2481, time/total: 00:10/01:09]: c90 [2k] Installing [0263/2481, time/total: 00:10/01:09]: cachepic [5k] Installing [0264/2481, time/total: 00:10/01:09]: cachepic.x86_64-linux [1k] Installing [0265/2481, time/total: 00:10/01:09]: calctab [5k] Installing [0266/2481, time/total: 00:10/01:09]: calligra [42k] Installing [0267/2481, time/total: 00:10/01:09]: calligra-type1 [59k] Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. untar: untarring /home/lichao/ttt/temp/calligra-type1.tar failed (in /home/lichao/ttt/texmf-dist) untarring /home/lichao/ttt/temp/calligra-type1.tar failed, stopping install. Installation failed. Rerunning the installer will try to restart the installation. Or you can restart by running the installer with: install-tl --profile installation.profile [EXTRA-ARGS] Segmentation fault (core dumped) I am sure that the iso is fine. I can open it with archive manager and all files are good. But after mounting it, even archive manager failed to open some files (which can be opened when the iso is opened in archive manager).

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Why does my layout repeats in device but looks fine on emulator when an image is added in a Relative Layout?

    - by Honey H
    let me try to explain clearly with what I want here. I have a RelativeLayout that contains a header image and the content below it. Now, when i have a header image and a list view below it, the page fits the screen in the device properly, the layout does not repeat. But when I place an image below the header image, the layout repeats in the device. Meaning i could see 2 header images in the device. Some page, I could see half of the header image that is not supposed to be there (repeated header image). However, in emulator, all the pages looks fine and fit the screen nicely. I tried changing to LinearLayout, RelativeLayout inside LinearLayout, Relative Layout, it gave me the same outcome. I hope someone could tell me why this happened. Thanks. Attached is my layout. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" android:background="@drawable/bg" > <ImageView android:id="@+id/header" android:contentDescription="@string/image" android:src= "@drawable/header" android:layout_width="fill_parent" android:layout_height="wrap_content" android:adjustViewBounds="true" android:scaleType="centerCrop"/> <RelativeLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:orientation="vertical" > <ImageView android:id="@+id/journal" android:layout_width="150dp" android:layout_height="150dp" android:layout_alignTop="@+id/kick" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_journal" /> <ImageView android:id="@+id/kick" android:layout_width="150dp" android:layout_height="150dp" android:layout_toRightOf="@+id/journal" android:layout_below="@+id/header" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_kick" /> <ImageView android:id="@+id/labour" android:layout_width="150dp" android:layout_height="150dp" android:layout_below="@+id/journal" android:layout_alignLeft="@+id/journal" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_labour" /> <ImageView android:id="@+id/share" android:layout_width="150dp" android:layout_height="150dp" android:layout_below="@+id/kick" android:layout_alignLeft="@+id/kick" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_share" /> </RelativeLayout> </RelativeLayout>

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  • Running multiple image manipulations in parallel causing OutOfMemory exception

    - by Tom
    I am working on a site where I need to be able to split and image around 4000x6000 into 4 parts (amongst many other tasks) and I need this to be as quick as possible for multiple users. My current code for doing this is var bitmaps = new RenderTargetBitmap[elements.Length]; using (var stream = blobService.Stream(key)) { BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.StreamSource = stream; bi.EndInit(); for (var i = 0; i < elements.Length; i++) { var element = elements[i]; TransformGroup transformGroup = new TransformGroup(); TranslateTransform translateTransform = new TranslateTransform(); translateTransform.X = -element.Left; translateTransform.Y = -element.Top; transformGroup.Children.Add(translateTransform); DrawingVisual vis = new DrawingVisual(); DrawingContext cont = vis.RenderOpen(); cont.PushTransform(transformGroup); cont.DrawImage(bi, new Rect(new Size(bi.PixelWidth, bi.PixelHeight))); cont.Close(); RenderTargetBitmap rtb = new RenderTargetBitmap(element.Width, element.Height, 96d, 96d, PixelFormats.Default); rtb.Render(vis); bitmaps[i] = rtb; } } for (var i = 0; i < bitmaps.Length; i++) { using (MemoryStream ms = new MemoryStream()) { PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmaps[i])); encoder.Save(ms); var regionKey = WebPath.Variant(key, elements[i].Id); saveBlobService.Save("image/png", regionKey, ms); } } I am running multiple threads which take jobs off a queue. I am finding that if this part of code is hit by 4 threads at once I get an OutOfMemory exception. I can stop this happening by wrapping all the code above in a lock(obj) but this isn't ideal. I have tried wrapping just the first using block (where the file is read from disk and split) but I still get the out of memory exceptions (this part of the code executes quite quickly). I this normal considering the amount of memory this should be taking up? Are there any optimisations I could make? Can I increase the memory available? UPDATE: My new code as per Moozhe's help public static void GenerateRegions(this IBlobService blobService, string key, Element[] elements) { using (var stream = blobService.Stream(key)) { foreach (var element in elements) { stream.Position = 0; BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.SourceRect = new Int32Rect(element.Left, element.Top, element.Width, element.Height); bi.StreamSource = stream; bi.EndInit(); DrawingVisual vis = new DrawingVisual(); DrawingContext cont = vis.RenderOpen(); cont.DrawImage(bi, new Rect(new Size(element.Width, element.Height))); cont.Close(); RenderTargetBitmap rtb = new RenderTargetBitmap(element.Width, element.Height, 96d, 96d, PixelFormats.Default); rtb.Render(vis); using (MemoryStream ms = new MemoryStream()) { PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(rtb)); encoder.Save(ms); var regionKey = WebPath.Variant(key, element.Id); blobService.Save("image/png", regionKey, ms); } } } }

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  • Android Dev Help: Saving an image from Res/raw or Asset folder to the Sd card

    - by Lucy
    Android Development Query Hello, I wonder if anyone could help me, i am trying to save an image (jpg or png) from the res/raw or assets folder to the SD card location (/sdcard/DCIM/). I have been following a tutorial which can save an image from a URL to the SD card Root, but i have looked everywhere to be able to save from res/raw or asset folder instead, and to a differnet location onthe sd card /sdcard/DCIM/ Here is the code, can anyone show me how to do the above from this? Thanks Lucy public class home extends Activity { private File file; private String imgNumber; private Button btnDownload; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); btnDownload=(Button)findViewById(R.id.btnDownload); btnDownload.setOnClickListener(new OnClickListener() { public void onClick(View v) { btnDownload.setText("Download is in Progress."); String savedFilePath=Download("http://www.domain.com/android1.png"); Toast.makeText(getApplicationContext(), "File is Saved in "+savedFilePath, 1000).show(); if(savedFilePath!=null) { btnDownload.setText("Download Completed."); } } }); } public String Download(String Url) { String filepath=null; try { //set the download URL, a url that points to a file on the internet //this is the file to be downloaded URL url = new URL(Url); //create the new connection HttpURLConnection urlConnection = (HttpURLConnection) url.openConnection(); //set up some things on the connection urlConnection.setRequestMethod("GET"); urlConnection.setDoOutput(true); //and connect! urlConnection.connect(); //set the path where we want to save the file //in this case, going to save it on the root directory of the //sd card. File SDCardRoot = Environment.getExternalStorageDirectory(); //create a new file, specifying the path, and the filename //which we want to save the file as. String filename= "download_"+System.currentTimeMillis()+".png"; // you can download to any type of file ex:.jpeg (image) ,.txt(text file),.mp3 (audio file) Log.i("Local filename:",""+filename); file = new File(SDCardRoot,filename); if(file.createNewFile()) { file.createNewFile(); } //this will be used to write the downloaded data into the file we created FileOutputStream fileOutput = new FileOutputStream(file); //this will be used in reading the data from the internet InputStream inputStream = urlConnection.getInputStream(); //this is the total size of the file int totalSize = urlConnection.getContentLength(); //variable to store total downloaded bytes int downloadedSize = 0; //create a buffer... byte[] buffer = new byte[1024]; int bufferLength = 0; //used to store a temporary size of the buffer //now, read through the input buffer and write the contents to the file while ( (bufferLength = inputStream.read(buffer)) > 0 ) { //add the data in the buffer to the file in the file output stream (the file on the sd card fileOutput.write(buffer, 0, bufferLength); //add up the size so we know how much is downloaded downloadedSize += bufferLength; //this is where you would do something to report the prgress, like this maybe Log.i("Progress:","downloadedSize:"+downloadedSize+"totalSize:"+ totalSize) ; btnDownload.setText("download Status:"+downloadedSize+" / "+totalSize); } //close the output stream when done fileOutput.close(); if(downloadedSize==totalSize) filepath=file.getPath(); //catch some possible errors... } catch (MalformedURLException e) { e.printStackTrace(); } catch (IOException e) { filepath=null; btnDownload.setText("Internet Connection Failed.\n"+e.getMessage()); e.printStackTrace(); } Log.i("filepath:"," "+filepath) ; return filepath; } }

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  • background image disappears when position relative used in firefox

    - by toomanyairmiles
    So I'm trying to add a badge to the top right corner of a site I'm doing some work on. z-index works to float the object above the page content but each time i try to use position relative the background image disappears only position absolute shows the image. I don't really want to use absolute as the image needs to be positioned on the right hand side of the sites menu bar not the right hand side of the viewport. Any thoughts or advice appreciated <div class="badge-box"> <a href="http://www.google.com" class="badge">Book Now!</a> </div> <div id="header"> <a href="index.php"><img src="images/pixel.gif" width="378" height="31" alt="Welcome to Gwynfryn Farm Cottages" /></a> </div> <div id="main-menu"> <div> <a href="/">Home</a> <a href="/cottages.php">Our Cottages</a> <a href="/gwynfryn.php">Bed &amp; Breakfast</a> <a href="/rates.php">Price Guide</a> <a href="/llanbedr.php">Location &amp; Local Attractions</a> <a href="/news.php">News &amp; Special Offers</a> <a href="/contact.php">Contact Us</a> </div> </div> .badge-box { width: 1030px; margin-left: auto; margin-right: auto; border: 0px solid red; } .badge { background: url(../images/badge.png) 0px 0px no-repeat; width: 148px; height: 148px; text-indent: -10000px; position: relative; z-index: 999; } #header { width: 960px; height: 40px; margin-left:auto; margin-right:auto; margin-top:20px; padding: 20px 0px 0px 20px; background: #58564f url(../images/header-top-background.png); } #main-menu { width: 980px; margin-left: auto; margin-right: auto; height: 35px; /*background: red;*/ background: #58564f url(../images/header-bottom-background.png); font-family: Georgia, "Times New Roman", Times, serif; } #main-menu div { width: 776px; height: 35px; margin-left: auto; margin-right: auto; background: blue; } #main-menu div a { display: block; float: left; padding: 5px 10px 0px 10px; height: 30px; color: #FFFFFF; font-size: 1.2em; text-align: center; background: green; } #main-menu div a:hover { background-color: #333333; }

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  • One url to image, few results

    - by Misiur
    Hi! I'm trying to show programmers that some captchas are too weak, and i'm breaking them. Now i've got something like this: Function: <?php function cbreak($image) { $info = getimagesize($image); $width = $info[0]; $height = $info[1]; $img = imagecreatefromgif($image); $map = array(); for($y=0; $y<$height; $y++) { for($x=0; $x<$width; $x++) { $color = imagecolorsforindex($img, imagecolorat($img, $x, $y)); $map[$x][$y] = ($color['red'] + $color['blue'] + $color['green'] > 750) ? TRUE : FALSE; } } echo '<pre>'; for($y=0; $y<$height; $y++) { for($x=0; $x<$width; $x++) { echo ($map[$x][$y] == TRUE) ? 'X' : '-'; } echo '<br>'; } echo '</pre>'; $sum = ''; for($x=0; $x<$width; $x++) { $count = 0; for($y=0; $y<$height; $y++) { if($map[$x][$y] == TRUE) $count++; } $sum .= ($count == 0) ? 'X' : $count; } $sum = preg_replace('#X+#', 'X', $sum); $sum = trim($sum, 'X'); $letters = explode('X', $sum); $patterns = array( /* Still not here */ ); $token = ''; for($i=0; $i<count($letters); $i++) { $token .= $patterns[$letters[$i]]; } echo $token; } ?> Action: <?php $cl = curl_init("http://www.takeagift.pl/rejestracja"); curl_setopt($cl, CURLOPT_RETURNTRANSFER, 1); $r = curl_exec($cl); $pattern = "/src=[\"'].*[\"']?/i"; preg_match_all($pattern, $r, $images); $c = array(); for($i=0; $i<sizeof($images[0]); $i++) { if(strstr($images[0][$i], 'captcha') !== false) { $c = $images[0][$i]; } } $s1 = substr($c, 0, -8); echo $s1."<br />"; $s = substr($s1, 5, -1); echo $s."<br />"; curl_close($cl); ?> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <img src="http://www.takeagift.pl/includes/modules/captcha.php?1270900968" /><br /> <?php include('cb.php'); cbreak("http://www.takeagift.pl/includes/modules/captcha.php?1270900968"); ?> Don't look at preg_match i still haven't learned regexp. So as You can see links are same: (captcha.php?1270900968), but the result - not. Help me, please (i'm not doing it to spam this portal)

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  • Paperclip: "missing" image when uses has_one

    - by EricR
    I'm working on a website that allows people who run bed and breakfast businesses to post their accommodations. I would like to require that they include a "profile image" of the accommodation when they post it, but I also want to give them the option to add more images later (this will be developed after). I thought the best thing to do would be to use the Paperclip gem and have a Accommodation and a Photo in my application, the later belonging to the first as an association. A new Photo record is created when they create an Accommodation. It has both id and accommodation_id attributes. However, the image is never uploaded and none of the Paperclip attributes get set (image_file_name: nil, image_content_type: nil, image_file_size: nil), so I get Paperclip's "missing" photo. Any ideas on this one? It's been keeping me stuck for a few days now. Accommodation models/accommodation.rb class Accommodation < ActiveRecord::Base validates_presence_of :title, :description, :photo, :thing, :location attr_accessible :title, :description, :thing, :borough, :location, :spaces, :price has_one :photo end controllers/accommodation_controller.erb class AccommodationsController < ApplicationController before_filter :login_required, :only => {:new, :edit} uses_tiny_mce ( :options => { :theme => 'advanced', :theme_advanced_toolbar_location => 'top', :theme_advanced_toolbar_align => 'left', :theme_advanced_buttons1 => 'bold,italic,underline,bullist,numlist,separator,undo,redo', :theme_advanced_buttons2 => '', :theme_advanced_buttons3 => '' }) def index @accommodations = Accommodation.all end def show @accommodation = Accommodation.find(params[:id]) end def new @accommodation = Accommodation.new end def create @accommodation = Accommodation.new(params[:accommodation]) @accommodation.photo = Photo.new(params[:photo]) @accommodation.user_id = current_user.id if @accommodation.save flash[:notice] = "Successfully created your accommodation." render :action => 'show' else render :action => 'new' end end def edit @accommodation = Accommodation.find(params[:id]) end def update @accommodation = Accommodation.find(params[:id]) if @accommodation.update_attributes(params[:accommodation]) flash[:notice] = "Successfully updated accommodation." render :action => 'show' else render :action => 'edit' end end def destroy @accommodation = Accommodation.find(params[:id]) @accommodation.destroy flash[:notice] = "Successfully destroyed accommodation." redirect_to :inkeep end private def check_owner end end views/accommodations/_form.html.erb <%= form_for @accommodation, :html => {:multipart => true} do |f| %> <%= f.error_messages %> <p> Title<br /> <%= f.text_field :title, :size => 60 %> </p> <p> Description<br /> <%= f.text_area :description, :rows => 17, :cols => 75, :class => "mceEditor" %> </p> <p> Photo<br /> <%= f.file_field :photo %> </p> [... snip ...] <p><%= f.submit %></p> <% end %> Photo The controller and views are still the same as when Rails generated them. models/photo.erb class Photo < ActiveRecord::Base attr_accessible :image_file_name, :image_content_type, :image_file_size belongs_to :accommodation has_attached_file :image, :styles => { :thumb=> "100x100#", :small => "150x150>" } end

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  • .NET GDI+ image size - file codec limitations

    - by roygbiv
    Is there a limit on the size of image that can be encoded using the image file codecs available from .NET? I'm trying to encode images 4GB in size, but it simply does not work (or does not work properly i.e. writes out an unreadable file) with .bmp, .jpg, .png or the .tif encoders. When I lower the image size to < 2GB it does work with the .jpg but not the .bmp, .tif or .png. My next attempt would be to try libtiff because I know tiff files are meant for large images. What is a good file format for large images? or am I just hitting the file format limitations? Random r = new Random((int)DateTime.Now.Ticks); int width = 64000; int height = 64000; int stride = (width % 4) > 0 ? width + (width % 4) : width; UIntPtr dataSize = new UIntPtr((ulong)stride * (ulong)height); IntPtr p = Program.VirtualAlloc(IntPtr.Zero, dataSize, Program.AllocationType.COMMIT | Program.AllocationType.RESERVE, Program.MemoryProtection.READWRITE); Bitmap bmp = new Bitmap(width, height, stride, PixelFormat.Format8bppIndexed, p); BitmapData bd = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, bmp.PixelFormat); ColorPalette cp = bmp.Palette; for (int i = 0; i < cp.Entries.Length; i++) { cp.Entries[i] = Color.FromArgb(i, i, i); } bmp.Palette = cp; unsafe { for (int y = 0; y < bd.Height; y++) { byte* row = (byte*)bd.Scan0.ToPointer() + (y * bd.Stride); for (int x = 0; x < bd.Width; x++) { *(row + x) = (byte)r.Next(256); } } } bmp.UnlockBits(bd); bmp.Save(@"c:\test.jpg", ImageFormat.Jpeg); bmp.Dispose(); Program.VirtualFree(p, UIntPtr.Zero, 0x8000); I have also tried using a pinned GC memory region, but this is limited to < 2GB. Random r = new Random((int)DateTime.Now.Ticks); int bytesPerPixel = 4; int width = 4000; int height = 4000; int padding = 4 - ((width * bytesPerPixel) % 4); padding = (padding == 4 ? 0 : padding); int stride = (width * bytesPerPixel) + padding; UInt32[] pixels = new UInt32[width * height]; GCHandle gchPixels = GCHandle.Alloc(pixels, GCHandleType.Pinned); using (Bitmap bmp = new Bitmap(width, height, stride, PixelFormat.Format32bppPArgb, gchPixels.AddrOfPinnedObject())) { for (int y = 0; y < height; y++) { int row = (y * width); for (int x = 0; x < width; x++) { pixels[row + x] = (uint)r.Next(); } } bmp.Save(@"c:\test.jpg", ImageFormat.Jpeg); } gchPixels.Free();

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