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  • Educational, well-written FOSS projects to read, study or discuss

    - by Godot
    Before you say it: yes, this "question" has been asked other times. However, I could not fine many of such questions and not that easily, and those I found had similar results. What I'm trying to say that there are no comprehensive lists of well written Open Source projects, so I decided to set some requirements for the entries (one or possibly more): Idiomatic use of the language in which they are written The project should be lightweight. Not as in "a few kbs", as in "clean" and possibly following the UNIX philosophy, making an efficient use of resources and performing its duty and nothing more. No code bloat, most importantly. Projects like Firefox and GNOME wouldn't qualify, for example. Minimal reliance on external, non-standard libraries, with exceptions for some common FOSS libraries (curses, Xlib, OpenGL and possibly "usual suspects" like gtk+, webkit and Boost). Reliance on well-written libraries is welcome. No reliance on proprietary software - for obvious reasons (programs that rely on XNA, DirectX, Cocoa and similar, for example). Well-documented code is welcome. Include link to web interfaces to their repositories if possible. Here are some sample projects that often pop up in these threads: Operating Systems Plan 9 from Bell Labs: More or less, the official "sequel" to UNIX. Written in C by the same people who invented C! NetBSD: The most portable BSD implementation, written in C and also a good example of portable and organized code. Network and Databases Sqlite: Extremely lightweight and extremely efficient, one of the best pieces of C software I've seen. Count the lines yourself! Lighttpd: A small but pretty reliable web server written in C. Programming languages and VMs Lua: extremely lightweight multi-paradigm programming language. Written in C. Tiny C Compiler: Really tiny C compiler. Not really comparable to GCC or Clang but does its job. PyPy: A Python implementation written in Python. Pharo: OK, I admit it, I'm not really a Smalltalk expert but Pharo is a fork of Squeak and looked rather interesting. Stackless Python - An implementation of Python that doesn't rely on the C call stack - written in C (with some parts in Python) Games and 3D: Angband: One of the most accessible roguelike codebases around here, written in C. Ogre3D: Cross-platform 3D engine. Gets bloated if you don't skip the platform-specific implementation code, otherwise is a pretty solid example of good C++ OO. Simon Tatham's Portable Puzzle Collection: Title says it all. Other - dwm: Lightweight window manager. Written in C. Emulation and Reverse Engineering - Bochs: x86 emulator, written in C++ and tiny enough. - MAME: If you want to see C at one of its lowest levels, MAME is for you. May not be as clean as the other projects but it can teach you A LOT. Before you ask: I didn't mention Linux because it has become quite bloated in the last few years, Linus has also confirmed it. Nonetheless, it'd be a great educational read the same, even if for other reasons. Same for GCC. Feel free to edit or wikify my post. I hope you won't lock my question, I'm only trying to organize a little community effort for the good of all those people who want to enhance their coding skills.

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  • Bug in Delphi XE RegularExpressions Unit

    - by Jan Goyvaerts
    Using the new RegularExpressions unit in Delphi XE, you can iterate over all the matches that a regex finds in a string like this: procedure TForm1.Button1Click(Sender: TObject); var RegEx: TRegEx; Match: TMatch; begin RegEx := TRegex.Create('\w+'); Match := RegEx.Match('One two three four'); while Match.Success do begin Memo1.Lines.Add(Match.Value); Match := Match.NextMatch; end end; Or you could save yourself two lines of code by using the static TRegEx.Match call: procedure TForm1.Button2Click(Sender: TObject); var Match: TMatch; begin Match := TRegEx.Match('One two three four', '\w+'); while Match.Success do begin Memo1.Lines.Add(Match.Value); Match := Match.NextMatch; end end; Unfortunately, due to a bug in the RegularExpressions unit, the static call doesn’t work. Depending on your exact code, you may get fewer matches or blank matches than you should, or your application may crash with an access violation. The RegularExpressions unit defines TRegEx and TMatch as records. That way you don’t have to explicitly create and destroy them. Internally, TRegEx uses TPerlRegEx to do the heavy lifting. TPerlRegEx is a class that needs to be created and destroyed like any other class. If you look at the TRegEx source code, you’ll notice that it uses an interface to destroy the TPerlRegEx instance when TRegEx goes out of scope. Interfaces are reference counted in Delphi, making them usable for automatic memory management. The bug is that TMatch and TGroupCollection also need the TPerlRegEx instance to do their work. TRegEx passes its TPerlRegEx instance to TMatch and TGroupCollection, but it does not pass the instance of the interface that is responsible for destroying TPerlRegEx. This is not a problem in our first code sample. TRegEx stays in scope until we’re done with TMatch. The interface is destroyed when Button1Click exits. In the second code sample, the static TRegEx.Match call creates a local variable of type TRegEx. This local variable goes out of scope when TRegEx.Match returns. Thus the reference count on the interface reaches zero and TPerlRegEx is destroyed when TRegEx.Match returns. When we call MatchAgain the TMatch record tries to use a TPerlRegEx instance that has already been destroyed. To fix this bug, delete or rename the two RegularExpressions.dcu files and copy RegularExpressions.pas into your source code folder. Make these changes to both the TMatch and TGroupCollection records in this unit: Declare FNotifier: IInterface; in the private section. Add the parameter ANotifier: IInterface; to the Create constructor. Assign FNotifier := ANotifier; in the constructor’s implementation. You also need to add the ANotifier: IInterface; parameter to the TMatchCollection.Create constructor. Now try to compile some code that uses the RegularExpressions unit. The compiler will flag all calls to TMatch.Create, TGroupCollection.Create and TMatchCollection.Create. Fix them by adding the ANotifier or FNotifier parameter, depending on whether ARegEx or FRegEx is being passed. With these fixes, the TPerlRegEx instance won’t be destroyed until the last TRegEx, TMatch, or TGroupCollection that uses it goes out of scope or is used with a different regular expression.

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  • EPM 11.1.2.2 Architecture: Financial Performance Management Applications

    - by Marc Schumacher
     Financial Management can be accessed either by a browser based client or by SmartView. Starting from release 11.1.2.2, the Financial Management Windows client does not longer access the Financial Management Consolidation server. All tasks that require an on line connection (e.g. load and extract tasks) can only be done using the web interface. Any client connection initiated by a browser or SmartView is send to the Oracle HTTP server (OHS) first. Based on the path given (e.g. hfmadf, hfmofficeprovider) in the URL, OHS makes a decision to forward this request either to the new Financial Management web application based on the Oracle Application Development Framework (ADF) or to the .NET based application serving SmartView retrievals running on Internet Information Server (IIS). Any requests send to the ADF web interface that need to be processed by the Financial Management application server are send to the IIS using HTTP protocol and will be forwarded further using DCOM to the Financial Management application server. SmartView requests, which are processes by IIS in first row, are forwarded to the Financial Management application server using DCOM as well. The Financial Management Application Server uses OLE DB database connections via native database clients to talk to the Financial Management database schema. Communication between the Financial Management DME Listener, which handles requests from EPMA, and the Financial Management application server is based on DCOM.  Unlike most other components Essbase Analytics Link (EAL) does not have an end user interface. The only user interface is a plug-in for the Essbase Administration Services console, which is used for administration purposes only. End users interact with a Transparent or Replicated Partition that is created in Essbase and populated with data by EAL. The Analytics Link Server deployed on WebLogic communicates through HTTP protocol with the Analytics Link Financial Management Connector that is deployed in IIS on the Financial Management web server. Analytics Link Server interacts with the Data Synchronisation server using the EAL API. The Data Synchronization server acts as a target of a Transparent or Replicated Partition in Essbase and uses a native database client to connect to the Financial Management database. Analytics Link Server uses JDBC to connect to relational repository databases and Essbase JAPI to connect to Essbase.  As most Oracle EPM System products, browser based clients and SmartView can be used to access Planning. The Java based Planning web application is deployed on WebLogic, which is configured behind an Oracle HTTP Server (OHS). Communication between Planning and the Planning RMI Registry Service is done using Java Remote Message Invocation (RMI). Planning uses JDBC to access relational repository databases and talks to Essbase using the CAPI. Be aware of the fact that beside the Planning System database a dedicated database schema is needed for each application that is set up within Planning.  As Planning, Profitability and Cost Management (HPCM) has a pretty simple architecture. Beside the browser based clients and SmartView, a web service consumer can be used as a client too. All clients access the Java based web application deployed on WebLogic through Oracle HHTP Server (OHS). Communication between Profitability and Cost Management and EPMA Web Server is done using HTTP protocol. JDBC is used to access the relational repository databases as well as data sources. Essbase JAPI is utilized to talk to Essbase.  For Strategic Finance, two clients exist, SmartView and a Windows client. While SmartView communicates through the web layer to the Strategic Finance Server, Strategic Finance Windows client makes a direct connection to the Strategic Finance Server using RPC calls. Connections from Strategic Finance Web as well as from Strategic Finance Web Services to the Strategic Finance Server are made using RPC calls too. The Strategic Finance Server uses its own file based data store. JDBC is used to connect to the EPM System Registry from web and application layer.  Disclosure Management has three kinds of clients. While the browser based client and SmartView interact with the Disclosure Management web application directly through Oracle HTTP Server (OHS), Taxonomy Designer does not connect to the Disclosure Management server. Communication to relational repository databases is done via JDBC, to connect to Essbase the Essbase JAPI is utilized.

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  • Cannot Mount USB 3.0 Hard Disk ?!!

    - by Tenken
    Hi, I have a USB 3.0 external hard disk which I am unable to mount. The entry appears in the "lsusb" command, but I do not exactly understand how to mount it. This is the output for my lsusb command. "ASMedia Technology Inc." is the USB 3.0 device. I would appreciate some help in mounting and accessing the hard disk. This the relevant output of my "lsusb -v" : Bus 009 Device 002: ID 174c:5106 ASMedia Technology Inc. Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 idVendor 0x174c ASMedia Technology Inc. idProduct 0x5106 bcdDevice 0.01 iManufacturer 2 ASMedia iProduct 3 AS2105 iSerial 1 00000000000000000000 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 32 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xc0 Self Powered MaxPower 0mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 2 bInterfaceClass 8 Mass Storage bInterfaceSubClass 6 SCSI bInterfaceProtocol 80 Bulk (Zip) iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x02 EP 2 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0001 Self Powered Bus 009 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 3.00 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 3 bMaxPacketSize0 9 idVendor 0x1d6b Linux Foundation idProduct 0x0003 3.0 root hub bcdDevice 2.06 iManufacturer 3 Linux 2.6.35-28-generic xhci_hcd iProduct 2 xHCI Host Controller iSerial 1 0000:04:00.0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 25 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xe0 Self Powered Remote Wakeup MaxPower 0mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 9 Hub bInterfaceSubClass 0 Unused bInterfaceProtocol 0 Full speed (or root) hub iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0004 1x 4 bytes bInterval 12 Hub Descriptor: bLength 9 bDescriptorType 41 nNbrPorts 4 wHubCharacteristic 0x0009 Per-port power switching Per-port overcurrent protection TT think time 8 FS bits bPwrOn2PwrGood 10 * 2 milli seconds bHubContrCurrent 0 milli Ampere DeviceRemovable 0x00 PortPwrCtrlMask 0xff Hub Port Status: Port 1: 0000.0100 power Port 2: 0000.0100 power Port 3: 0000.0503 highspeed power enable connect Port 4: 0000.0503 highspeed power enable connect Device Status: 0x0003 Self Powered Remote Wakeup Enabled This is the error given when I try to mount the hard drive: shinso@shinso-IdeaPad:~$ sudo mount /dev/sdb /mnt [sudo] password for shinso: mount: /dev/sdb: unknown device This the output of "dmesg|tail": [30062.774178] Either the lower file is not in a valid eCryptfs format, or the key could not be retrieved. Plaintext passthrough mode is not enabled; returning -EIO [30535.800977] usb 9-4: USB disconnect, address 3 [30659.237342] Valid eCryptfs headers not found in file header region or xattr region [30659.237351] Either the lower file is not in a valid eCryptfs format, or the key could not be retrieved. Plaintext passthrough mode is not enabled; returning -EIO [31259.268310] Valid eCryptfs headers not found in file header region or xattr region [31259.268313] Either the lower file is not in a valid eCryptfs format, or the key could not be retrieved. Plaintext passthrough mode is not enabled; returning -EIO [31860.059058] Valid eCryptfs headers not found in file header region or xattr region [31860.059062] Either the lower file is not in a valid eCryptfs format, or the key could not be retrieved. Plaintext passthrough mode is not enabled; returning -EIO [32465.220590] Valid eCryptfs headers not found in file header region or xattr region [32465.220593] Either the lower file is not in a valid eCryptfs format, or the key could not be retrieved. Plaintext passthrough mode is not enabled; returning -EIO I am using Ubuntu 10.10 (64 bit). Any help is appreciated.

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  • RemoveHandler Issues with Custom Events

    - by Jeff Certain
    This is a case of things being more complicated that I thought they should be. Since it took a while to figure this one out, I thought it was worth explaining and putting all of the pieces to the answer in one spot. Let me set the stage. Architecturally, I have the notion of generic producers and consumers. These put items onto, and remove items from, a queue. This provides a generic, thread-safe mechanism to load balance the creation and processing of work items in our application. Part of the IProducer(Of T) interface is: 1: Public Interface IProducer(Of T) 2: Event ItemProduced(ByVal sender As IProducer(Of T), ByVal item As T) 3: Event ProductionComplete(ByVal sender As IProducer(Of T)) 4: End Interface Nothing sinister there, is there? In order to simplify our developers’ lives, I wrapped the queue with some functionality to manage the produces and consumers. Since the developer can specify the number of producers and consumers that are spun up, the queue code manages adding event handlers as the producers and consumers are instantiated. Now, we’ve been having some memory leaks and, in order to eliminate the possibility that this was caused by weak references to event handles, I wanted to remove them. This is where it got dicey. My first attempt looked like this: 1: For Each producer As P In Producers 2: RemoveHandler producer.ItemProduced, AddressOf ItemProducedHandler 3: RemoveHandler producer.ProductionComplete, AddressOf ProductionCompleteHandler 4: producer.Dispose() 5: Next What you can’t see in my posted code are the warnings this caused. The 'AddressOf' expression has no effect in this context because the method argument to 'AddressOf' requires a relaxed conversion to the delegate type of the event. Assign the 'AddressOf' expression to a variable, and use the variable to add or remove the method as the handler.  Now, what on earth does that mean? Well, a quick Bing search uncovered a whole bunch of talk about delegates. The first solution I found just changed all parameters in the event handler to Object. Sorry, but no. I used generics precisely because I wanted type safety, not because I wanted to use Object. More searching. Eventually, I found this forum post, where Jeff Shan revealed a missing piece of the puzzle. The other revelation came from Lian_ZA in this post. However, these two only hinted at the solution. Trying some of what they suggested led to finally getting an invalid cast exception that revealed the existence of ItemProducedEventHandler. Hold on a minute! I didn’t create that delegate. There’s nothing even close to that name in my code… except the ItemProduced event in the interface. Could it be? Naaaaah. Hmmm…. Well, as it turns out, there is a delegate created by the compiler for each event. By explicitly creating a delegate that refers to the method in question, implicitly cast to the generated delegate type, I was able to remove the handlers: 1: For Each producer As P In Producers 2: Dim _itemProducedHandler As IProducer(Of T).ItemProducedEventHandler = AddressOf ItemProducedHandler 3: RemoveHandler producer.ItemProduced, _itemProducedHandler 4:  5: Dim _productionCompleteHandler As IProducer(Of T).ProductionCompleteEventHandler = AddressOf ProductionCompleteHandler 6: RemoveHandler producer.ProductionComplete, _productionCompleteHandler 7: producer.Dispose() 8: Next That’s “all” it took to finally be able to remove the event handlers and maintain type-safe code. Hopefully, this will save you the same challenges I had in trying to figure out how to fix this issue!

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  • My LAN USB NIC is not working in ubuntu 11.10?

    - by Gaurav_Java
    Today i start my system its seems that my LAN port is not working . so i buy one USB to LAN adapter and i plug in ubuntu system its doen't connect automatically .when i check result lsusb its shows me that there is one DM9601 Ethernet adapter is connected when i click on network information in panel its shows me that there is something " wired NEtwork (Broadcom NetLink BCM5784M gigabit Ethernet PCIe) I think want some driver for that .i don't have any idea how it can be used ? here output of sudo lspci -nn *00:00.0 Host bridge [0600]: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub [8086:2a40] (rev 07) 00:02.0 VGA compatible controller [0300]: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller [8086:2a42] (rev 07) 00:02.1 Display controller [0380]: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller [8086:2a43] (rev 07) 00:1a.0 USB Controller [0c03]: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 [8086:2937] (rev 03) 00:1a.1 USB Controller [0c03]: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 [8086:2938] (rev 03) 00:1a.7 USB Controller [0c03]: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 [8086:293c] (rev 03) 00:1b.0 Audio device [0403]: Intel Corporation 82801I (ICH9 Family) HD Audio Controller [8086:293e] (rev 03) 00:1c.0 PCI bridge [0604]: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 [8086:2940] (rev 03) 00:1c.1 PCI bridge [0604]: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 [8086:2942] (rev 03) 00:1c.2 PCI bridge [0604]: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 [8086:2944] (rev 03) 00:1c.4 PCI bridge [0604]: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 [8086:2948] (rev 03) 00:1d.0 USB Controller [0c03]: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 [8086:2934] (rev 03) 00:1d.1 USB Controller [0c03]: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 [8086:2935] (rev 03) 00:1d.2 USB Controller [0c03]: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 [8086:2936] (rev 03) 00:1d.3 USB Controller [0c03]: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 [8086:2939] (rev 03) 00:1d.7 USB Controller [0c03]: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 [8086:293a] (rev 03) 00:1e.0 PCI bridge [0604]: Intel Corporation 82801 Mobile PCI Bridge [8086:2448] (rev 93) 00:1f.0 ISA bridge [0601]: Intel Corporation ICH9M LPC Interface Controller [8086:2919] (rev 03) 00:1f.2 SATA controller [0106]: Intel Corporation ICH9M/M-E SATA AHCI Controller [8086:2929] (rev 03) 00:1f.3 SMBus [0c05]: Intel Corporation 82801I (ICH9 Family) SMBus Controller [8086:2930] (rev 03) 02:00.0 Ethernet controller [0200]: Broadcom Corporation NetLink BCM5784M Gigabit Ethernet PCIe [14e4:1698] (rev 10) 04:00.0 Network controller [0280]: Intel Corporation WiFi Link 5100 [8086:4232]* sudo lshw -class network *-network description: Ethernet interface product: NetLink BCM5784M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 10 serial: 00:1f:16:9a:56:98 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.119 firmware=sb v2.19 latency=0 link=no multicast=yes port=twisted pair resources: irq:47 memory:f4500000-f450ffff *-network DISABLED description: Wireless interface product: WiFi Link 5100 vendor: Intel Corporation physical id: 0 bus info: pci@0000:04:00.0 logical name: wlan0 version: 00 serial: 00:22:fa:09:02:00 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlagn driverversion=3.0.0-17-generic firmware=8.83.5.1 build 33692 latency=0 link=no multicast=yes wireless=IEEE 802.11abgn resources: irq:46 memory:f4600000-f4601fff *-network description: Ethernet interface physical id: 4 logical name: eth1 serial: 00:60:6e:00:f1:7d size: 100Mbit/s capacity: 100Mbit/s capabilities: ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=dm9601 driverversion=22-Aug-2005 duplex=full firmware=Davicom DM9601 USB Ethernet ip=192.168.1.34 link=yes multicast=yes port=MII speed=100Mbit/s I am using Wimax internet connection which i have to connect from browser . at that time my system is not showing that i am connected to any wired connection. but when i connect internet from other system after getting conneted to internet . when i plug again my USB LAN then its shows that you are conneted to wired connetion. here is screenshot for conneting wimax from browser after connecting to internet network connection shows

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  • Getting Help with 'SEPA' Questions

    - by MargaretW
    What is 'SEPA'? The Single Euro Payments Area (SEPA) is a self-regulatory initiative for the European banking industry championed by the European Commission (EC) and the European Central Bank (ECB). The aim of the SEPA initiative is to improve the efficiency of cross border payments and the economies of scale by developing common standards, procedures, and infrastructure. The SEPA territory currently consists of 33 European countries -- the 28 EU states, together with Iceland, Liechtenstein, Monaco, Norway and Switzerland. Part of that infrastructure includes two new SEPA instruments that were introduced in 2008: SEPA Credit Transfer (a Payables transaction in Oracle EBS) SEPA Core Direct Debit (a Receivables transaction in Oracle EBS) A SEPA Credit Transfer (SCT) is an outgoing payment instrument for the execution of credit transfers in Euro between customer payment accounts located in SEPA. SEPA Credit Transfers are executed on behalf of an Originator holding a payment account with an Originator Bank in favor of a Beneficiary holding a payment account at a Beneficiary Bank. In R12 of Oracle applications, the current SEPA credit transfer implementation is based on Version 5 of the "SEPA Credit Transfer Scheme Customer-To-Bank Implementation Guidelines" and the "SEPA Credit Transfer Scheme Rulebook" issued by European Payments Council (EPC). These guidelines define the rules to be applied to the UNIFI (ISO20022) XML message standards for the implementation of the SEPA Credit Transfers in the customer-to-bank space. This format is compliant with SEPA Credit Transfer version 6. A SEPA Core Direct Debit (SDD) is an incoming payment instrument used for making domestic and cross-border payments within the 33 countries of SEPA, wherein the debtor (payer) authorizes the creditor (payee) to collect the payment from his bank account. The payment can be a fixed amount like a mortgage payment, or variable amounts such as those of invoices. The "SEPA Core Direct Debit" scheme replaces various country-specific direct debit schemes currently prevailing within the SEPA zone. SDD is based on the ISO20022 XML messaging standards, version 5.0 of the "SEPA Core Direct Debit Scheme Rulebook", and "SEPA Direct Debit Core Scheme Customer-to-Bank Implementation Guidelines". This format is also compliant with SEPA Core Direct Debit version 6. EU Regulation #260/2012 established the technical and business requirements for both instruments in euro. The regulation is referred to as the "SEPA end-date regulation", and also defines the deadlines for the migration to the new SEPA instruments: Euro Member States: February 1, 2014 Non-Euro Member States: October 31, 2016. Oracle and SEPA Within the Oracle E-Business Suite of applications, Oracle Payables (AP), Oracle Receivables (AR), and Oracle Payments (IBY) provide SEPA transaction capabilities for the following releases, as noted: Release 11.5.10.x -  AP & AR Release 12.0.x - AP & AR & IBY Release 12.1.x - AP & AR & IBY Release 12.2.x - AP & AR & IBY Resources To assist our customers in migrating, using, and troubleshooting SEPA functionality, a number of resource documents related to SEPA are available on My Oracle Support (MOS), including: R11i: AP: White Paper - SEPA Credit Transfer V5 support in Oracle Payables, Doc ID 1404743.1R11i: AR: White Paper - SEPA Core Direct Debit v5.0 support in Oracle Receivables, Doc ID 1410159.1R12: IBY: White Paper - SEPA Credit Transfer v5 support in Oracle Payments, Doc ID 1404007.1R12: IBY: White Paper - SEPA Core Direct Debit v5 support in Oracle Payments, Doc ID 1420049.1R11i/R12: AP/AR/IBY: Get Help Setting Up, Using, and Troubleshooting SEPA Payments in Oracle, Doc ID 1594441.2R11i/R12: Single European Payments Area (SEPA) - UPDATES, Doc ID 1541718.1R11i/R12: FAQs for Single European Payments Area (SEPA), Doc ID 791226.1

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  • MVC Communication Pattern

    - by Kedu
    This is kind of a follow up question to this http://stackoverflow.com/questions/23743285/model-view-controller-and-callbacks, but I wanted to post it separately, because its kind of a different topic. I'm working on a multiplayer cardgame for the Android platform. I split the project into MVC which fits the needs pretty good, but I'm currently stuck because I can't figure out a good way to communicate between the different parts. I have everything setup and working with the controller being a big state machine, which is called over and over from the gameloop, and calls getter methods from the GUI and the android/network part to get the input. The input itself in the GUI and network is set by inputlisteners that set a local variable which I read in the getter method. So far so good, this is working. But my problem is, the controller has to check every input separately,so if I want to add an input I have to check in which states its valid and call the getter method from all these states. This is not good, and lets the code look pretty ugly, makes additions uncomfortable and adds redundance. So what I've got from the question I mentioned above is that some kind of command or event pattern will fit my needs. What I want to do is to create a shared and threadsafe queue in the controller and instead of calling all these getter methods, I just check the queue for new input and proceed it. On the other side, the GUI and network don't have all these getters, but instead create an event or command and send it to the controller through, for example, observer/observable. Now my problem: I can't figure out a way, for these commands/events to fit a common interface (which the queue can store) and still transport different kind of data (button clicks, cards that are played, the player id the command comes from, synchronization data etc.). If I design the communication as command pattern, I have to stick all the information that is needed to execute the command into it when its created, that's impossible because the GUI or network has no knowledge of all the things the controller needs to execute stuff that needs to be done when for example a card is played. I thought about getting this stuff into the command when executing it. But over all the different commands I have, I would need all the information the controller has, and thus give the command a reference to the controller which would make everything in it public, which is real bad design I guess. So, I could try some kind of event pattern. I have to transport data in the event. So, like the command, I would have an interface, which all events have in common, and can be stored in the shared queue. I could create a big enum with all the different events that a are possible, save one of these enums in the actual event, and build a big switch case for the events, to proceed different stuff for different events. The problem here: I have different data for all the events. But I need a common interface, to store the events in a queue. How do I get the specific data, if I can only access the event through the interface? Even if that wouldn't be a problem, I'm creating another big switch case, which looks ugly, and when i want to add a new event, I have to create the event itself, the case, the enum, and the method that's called with the data. I could of course check the event with the enum and cast it to its type, so I can call event type specific methods that give me the data I need, but that looks like bad design too.

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  • Should I expose IObservable<T> on my interfaces?

    - by Alex
    My colleague and I have dispute. We are writing a .NET application that processes massive amounts of data. It receives data elements, groups subsets of them into blocks according to some criterion and processes those blocks. Let's say we have data items of type Foo arriving some source (from the network, for example) one by one. We wish to gather subsets of related objects of type Foo, construct an object of type Bar from each such subset and process objects of type Bar. One of us suggested the following design. Its main theme is exposing IObservable objects directly from the interfaces of our components. // ********* Interfaces ********** interface IFooSource { // this is the event-stream of objects of type Foo IObservable<Foo> FooArrivals { get; } } interface IBarSource { // this is the event-stream of objects of type Bar IObservable<Bar> BarArrivals { get; } } / ********* Implementations ********* class FooSource : IFooSource { // Here we put logic that receives Foo objects from the network and publishes them to the FooArrivals event stream. } class FooSubsetsToBarConverter : IBarSource { IFooSource fooSource; IObservable<Bar> BarArrivals { get { // Do some fancy Rx operators on fooSource.FooArrivals, like Buffer, Window, Join and others and return IObservable<Bar> } } } // this class will subscribe to the bar source and do processing class BarsProcessor { BarsProcessor(IBarSource barSource); void Subscribe(); } // ******************* Main ************************ class Program { public static void Main(string[] args) { var fooSource = FooSourceFactory.Create(); var barsProcessor = BarsProcessorFactory.Create(fooSource) // this will create FooSubsetToBarConverter and BarsProcessor barsProcessor.Subscribe(); fooSource.Run(); // this enters a loop of listening for Foo objects from the network and notifying about their arrival. } } The other suggested another design that its main theme is using our own publisher/subscriber interfaces and using Rx inside the implementations only when needed. //********** interfaces ********* interface IPublisher<T> { void Subscribe(ISubscriber<T> subscriber); } interface ISubscriber<T> { Action<T> Callback { get; } } //********** implementations ********* class FooSource : IPublisher<Foo> { public void Subscribe(ISubscriber<Foo> subscriber) { /* ... */ } // here we put logic that receives Foo objects from some source (the network?) publishes them to the registered subscribers } class FooSubsetsToBarConverter : ISubscriber<Foo>, IPublisher<Bar> { void Callback(Foo foo) { // here we put logic that aggregates Foo objects and publishes Bars when we have received a subset of Foos that match our criteria // maybe we use Rx here internally. } public void Subscribe(ISubscriber<Bar> subscriber) { /* ... */ } } class BarsProcessor : ISubscriber<Bar> { void Callback(Bar bar) { // here we put code that processes Bar objects } } //********** program ********* class Program { public static void Main(string[] args) { var fooSource = fooSourceFactory.Create(); var barsProcessor = barsProcessorFactory.Create(fooSource) // this will create BarsProcessor and perform all the necessary subscriptions fooSource.Run(); // this enters a loop of listening for Foo objects from the network and notifying about their arrival. } } Which one do you think is better? Exposing IObservable and making our components create new event streams from Rx operators, or defining our own publisher/subscriber interfaces and using Rx internally if needed? Here are some things to consider about the designs: In the first design the consumer of our interfaces has the whole power of Rx at his/her fingertips and can perform any Rx operators. One of us claims this is an advantage and the other claims that this is a drawback. The second design allows us to use any publisher/subscriber architecture under the hood. The first design ties us to Rx. If we wish to use the power of Rx, it requires more work in the second design because we need to translate the custom publisher/subscriber implementation to Rx and back. It requires writing glue code for every class that wishes to do some event processing.

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  • Jaxb2Marshaller and primitive types

    - by Thomas Einwaller
    Is it possible to create a web service operation using primitive or basic Java types when using the Jaxb2Marschaller in spring-ws? For example a method looking like this: @Override @PayloadRoot(localPart = "AddTaskRequest", namespace = "http://example.com/examplews/") public long addTask(final Task task) throws AddTaskFault { // do something return 0; } I am using the maven jaxws plugin to generate the interface and model classes from my WSDL. When I try to call the webservice I get the following error: java.lang.IllegalStateException: No adapter for endpoint [...]: Does your endpoint implement a supported interface like MessageHandler or PayloadEndpoint I found out that if I change the method to that: @Override @PayloadRoot(localPart = "AddTaskRequest", namespace = "http://example.com/examplews/") public JAXBElement<Long> addTask(final JAXBElement<Task> task) throws AddTaskFault { final ObjectFactory objectFactory = new ObjectFactory(); return objectFactory.createAddTaskResponse(0L); } I am able to call it - but this signature is not compatible with the interface generated by the maven jaxws plugin. What can I do to configure either spring-ws to be able to use the first kind of implementation or to tell maven jaxws plugin to generate the second variant of the interface? UPDATE: My relevant spring-ws config entries look like that: <bean id="marshaller" class="org.springframework.oxm.jaxb.Jaxb2Marshaller"> <property name="contextPath" value="com.example.examplews" /> </bean> <bean class="org.springframework.ws.server.endpoint.adapter.GenericMarshallingMethodEndpointAdapter"> <constructor-arg ref="marshaller" /> </bean> <bean class="org.springframework.ws.server.endpoint.mapping.PayloadRootAnnotationMethodEndpointMapping"> <property name="order" value="1" /> </bean>

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  • How to force multiple Interfaces to include certain the same properties?

    - by Jed
    I am trying to figure out a way to force all of my Interfaces to include properties of the same name/type. For example: I have two Interfaces; IGetAlarms and IGetDiagnostics. Each of the Interfaces will contain properties that are specific to the Interface itself, however I want to force the two Interfaces (and all other Interfaces that may be added later) to include properties of the same name. So, the result may look something like the this: interface IGetAlarms { string GetAlarms(); DateTime LastRuntime { get; set; } } interface IGetDiagnostics { string GetDiagnostics(); DateTime LastRuntime { get; set; } } Notice that both Interfaces include a DateTime property named LastRuntime. I would like to know if there is some way I can force other Interfaces that will be added later to include the DateTime LastRuntime property. I have naively attempted to have all my Interfaces implement another Interface (IService) - which includes the LastRuntime property. However, that doesn't solve my problem as that simply forces the class to implement the property - not all the Interfaces. Thanks.

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  • Problem resolving a generic Repository with Entity Framework and Castle Windsor Container

    - by user368776
    Hi, im working in a generic repository implementarion with EF v4, the repository must be resolved by Windsor Container. First the interface public interface IRepository<T> { void Add(T entity); void Delete(T entity); T Find(int key) } Then a concrete class implements the interface public class Repository<T> : IRepository<T> where T: class { private IObjectSet<T> _objectSet; } So i need _objectSet to do stuff like this in the previous class public void Add(T entity) { _objectSet.AddObject(entity); } And now the problem, as you can see im using a EF interface like IObjectSet to do the work, but this type requires a constraint for the T generic type "where T: class". That constrait is causing an exception when Windsor tries to resolve its concrete type. Windsor configuration look like this. <castle> <components> <component id="LVRepository" service="Repository.Infraestructure.IRepository`1, Repository" type="Repository.Infraestructure.Repository`1, Repository" lifestyle="transient"> </component> </components> The container resolve code IRepository<Product> productsRep =_container.Resolve<IRepository<Product>>(); Now the exception im gettin System.ArgumentException: GenericArguments[0], 'T', on 'Repository.Infraestructure.Repository`1[T]' violates the constraint of type 'T'. ---> System.TypeLoadException: GenericArguments[0], 'T', on 'Repository.Infraestructure.Repository`1[T]' violates the constraint of type parameter 'T'. If i remove the constraint in the concrete class and the depedency on IObjectSet (if i dont do it get a compile error) everything works FINE, so i dont think is a container issue, but IObjectSet is a MUST in the implementation. Some help with this, please.

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  • NSCollectionView subclass doesn't call drawRect during drag session despite setNeedsDisplay

    - by Alain Vitry
    Greetings, I am puzzled as to how and when drawRect is supposed to be called in a NSCollectionView subclass. I implement drag and drop operation in order to move NSCollectionViewItems within the collection, and would like to draw a visual indication of where the drop would end. The subclass does not call drawRect during the drag session. (It does during scroll) Is this the intended operation ? Any hint on how to implement this behavior properly are welcome. A full xcode project of the following code is available at: http://babouk.ovh.org/dload/MyCollectionView.zip Best regards Code sample: @interface CollectionViewAppDelegate : NSObject <NSApplicationDelegate> { NSWindow *window; NSMutableArray *collectionContent; } /* properties declaration */ /* KVC compliance declarations */ @end @interface MyCollectionView : NSCollectionView @end @interface ItemModel { NSString *name; } @property (copy) NSString *name; @end @implementation MyCollectionView - (void)drawRect:(NSRect)rect { NSLog(@"DrawRect"); } - (void)mouseDragged:(NSEvent *)aEvent { NSPoint localPoint = [self convertPoint:[aEvent locationInWindow] fromView:nil]; [self dragImage:[NSImage imageNamed:@"Move.png"] at:localPoint offset:NSZeroSize event:aEvent pasteboard:nil source:self slideBack:NO]; } - (BOOL)prepareForDragOperation:(id < NSDraggingInfo >)sender { return YES; } - (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender { return NSDragOperationEvery; } - (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender { [self setNeedsDisplay:YES]; return NSDragOperationEvery; } - (NSDragOperation)draggingSourceOperationMaskForLocal:(BOOL)isLocal { return NSDragOperationEvery; } - (void)mouseDown:(NSEvent *)theEvent { } @end @implementation CollectionViewAppDelegate @synthesize window, collectionContent, collectionView; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSMutableArray *data = [[NSMutableArray alloc] init]; /* Fill in data */ [self setCollectionContent:data]; [data release]; } /* dealloc */ /* KVC implementation */ @end @implementation ItemModel @synthesize name; /* dealloc */ @end

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  • XML/PHP : Content is not allowed in prolog

    - by Tristan
    Hello, i have this message error and i don't know where does the problem comes from: <?php include "DBconnection.class.php"; $sql = DBConnection::getInstance(); $requete = "SELECT g.siteweb, g.offreDedie, g.coupon, g.only_dedi, g.transparence, g.abonnement , s.GSP_nom as nom , COUNT(s.GSP_nom) as nb_votes, TRUNCATE(AVG(vote), 2) as qualite, TRUNCATE(AVG(prix), 2) as rapport, TRUNCATE(AVG(serviceClient), 2) as serviceCli, TRUNCATE(AVG(interface), 2) as interface, TRUNCATE(AVG(services), 2) as services FROM votes_serveur AS v INNER JOIN serveur AS s ON v.idServ = s.idServ INNER JOIN gsp AS g ON s.GSP_nom = g.nom WHERE s.valide = 1 GROUP BY s.GSP_nom"; $sql->query($requete); $xml = '<?xml version="1.0" encoding="UTF-8" ?>'; $xml .='<GamerCertified>'; while($row = $sql->fetchArray()){ $moyenne_services = ($row['services'] + $row['serviceCli'] + $row['interface'] ) / 3 ; $moyenne_services = round( $moyenne_services, 2); $moyenne_ge = ($row['services'] + $row['serviceCli'] + $row['interface'] + $row['qualite'] + $row['rapport'] ) / 5 ; $moyenne_ge = round( $moyenne_ge, 2); $xml .= '<GSP>'; $xml .= '<nom>'.$row["nom"].'</nom>'; $xml .= '<nombre-votes>'.$row["nb_votes"].'</nombre-votes>'; $xml .= '<services>'.$moyenne_services.'</services>'; $xml .= '<qualite>'.$row["qualite"].'</qualite>'; $xml .= '<prix>'.$row["rapport"].'</prix>'; $xml .= '<label-transparence>'.$row["transparence"].'</label-transparence>'; $xml .= '<moyenne-generale>'.$moyenne_ge.'</moyenne-generale>'; $xml .= '<serveurs-dedies>'.$row["offreDedie"].'</serveurs-dedies>'; $xml .= '</GSP>'; } $xml .= '</GamerCertified>'; echo $xml; Thanks

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  • Problem setText UITextView

    - by Mat
    Hi i have a problem. I have 2 viewcontroller, in the first there is a mapView that implements the function "calloutAccessoryControlTapped" to tap a button on an annotation on the mapView; in the second there is just a UITextView. I want to change the text of the UITextView (and show the SecondViewController) in the second controller once the button on annotation is clicked; here is my code (FirstViewController) Header @interface FirstViewController<MKMapViewDelegate>{ IBOutlet MKMapView *mapView; SecondViewController *secondV;} @end Implementation @implementation FirstViewController - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control{ secondV = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; NSString *myS = @"some text here"; [secondV.myTextView setText:myS]; //Switch from this to the secondview [self presentModalViewController:secondV animated:YES]; @end (SecondViewController) Header @interface SecondViewController{ IBOutlet UITextView *myTextView; } @property(nonatomic, retain)UITextView *postitTextView; - (IBAction)backToMAp; - (void)setText:(NSString *)string; @end Implementation @implementation SecondViewController - (IBAction)backToMAp{ //Back To First View; [self dismissModalViewControllerAnimated:YES];} - (void)setText:(NSString *)string{ myTextView.text = string;} In this code when i tap on the button ([self presentModalViewController:secondV animated:YES];) on annotation the first time the second view show up but the text of UITextView don't change, when i back on the FirstView ([self dismissModalViewControllerAnimated:YES];) and then again tap the button to switch again to secondView the text of UITextView change..... Sorry for long thread and for my bad english!! Thank you stack!

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  • FluentNHibernate Overrides: UseOverridesFromAssemblyOf non-generic version

    - by ThiagoAlves
    Hi, I have a repository class that inherits from a generic implementation: public namespace RepositoryImplementation { public class PersonRepository : Web.Generics.GenericNHibernateRepository<Person> } The generic repository implementation uses Fluent NHibernate conventions. They're working fine. One of those conventions is that all properties are not nullable. Now I need to define that specific properties may be nullable outside the conventions. Fluent NHibernate has an interesting override mechanism: public namespace RepositoryImplementation { public class PersonMappingOverride : IAutoMappingOverride<Person> { public void Override(FluentNHibernate.Automapping.AutoMapping<Funcionario> mapping) { mapping.Map(x => x.PhoneNumber).Nullable(); } } } Now I need to register the override class into Fluent NHibernate. I have the following code in the Web.Generics.GenericNHibernateRepository generic class: AutoMap.AssemblyOf<Person>() .Where(type => type.Namespace == "Entities") .UseOverridesFromAssemblyOf<PersonMappingOverride>(); The problem is: UseOverridesFromAssemblyOf is a generic method, and I can't do something like that: .UseOverridesFromAssemblyOf<PersonMappingOverride>(); Because that would cause a circular reference. I don't want the generic repository to know the either repository or the mapping override class, because they vary from project to project. I see another solution: in the GenericNHibernateRepository class I can do this.GetType() and get the repository implementation type (e.g.: PersonRepository). However I can't call UseOverridesFromAssemblyOf() passing a type. Is there another way to configure overrides in FluentNHibernate? If not, how could I call UseOverridesFromAssemblyOf<T> without making the generic repository depend upon the repository implementation or the mapping override class? (Source: http://wiki.fluentnhibernate.org/Auto_mapping#Overrides)

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  • Graph limitations - Should I use Decorator?

    - by Nick Wiggill
    I have a functional AdjacencyListGraph class that adheres to a defined interface GraphStructure. In order to layer limitations on this (eg. acyclic, non-null, unique vertex data etc.), I can see two possible routes, each making use of the GraphStructure interface: Create a single class ("ControlledGraph") that has a set of bitflags specifying various possible limitations. Handle all limitations in this class. Update the class if new limitation requirements become apparent. Use the decorator pattern (DI, essentially) to create a separate class implementation for each individual limitation that a client class may wish to use. The benefit here is that we are adhering to the Single Responsibility Principle. I would lean toward the latter, but by Jove!, I hate the decorator Pattern. It is the epitome of clutter, IMO. Truthfully it all depends on how many decorators might be applied in the worst case -- in mine so far, the count is seven (the number of discrete limitations I've recognised at this stage). The other problem with decorator is that I'm going to have to do interface method wrapping in every... single... decorator class. Bah. Which would you go for, if either? Or, if you can suggest some more elegant solution, that would be welcome. EDIT: It occurs to me that using the proposed ControlledGraph class with the strategy pattern may help here... some sort of template method / functors setup, with individual bits applying separate controls in the various graph-canonical interface methods. Or am I losing the plot?

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  • How to make a model instance read-only after saving it once?

    - by Ryszard Szopa
    One of the functionalities in a Django project I am writing is sending a newsletter. I have a model, Newsletter and a function, send_newsletter, which I have registered to listen to Newsletter's post_save signal. When the newsletter object is saved via the admin interface, send_newsletter checks if created is True, and if yes it actually sends the mail. However, it doesn't make much sense to edit a newsletter that has already been sent, for the obvious reasons. Is there a way of making the Newsletter object read-only once it has been saved? Edit: I know I can override the save method of the object to raise an error or do nothin if the object existed. However, I don't see the point of doing that. As for the former, I don't know where to catch that error and how to communicate the user the fact that the object wasn't saved. As for the latter, giving the user false feedback (the admin interface saying that the save succeded) doesn't seem like a Good Thing. What I really want is allow the user to use the Admin interface to write the newsletter and send it, and then browse the newsletters that have already been sent. I would like the admin interface to show the data for sent newsletters in an non-editable input box, without the "Save" button. Alternatively I would like the "Save" button to be inactive.

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  • Generics with constraints hierarchy

    - by devoured elysium
    I am currently facing a very disturbing problem: interface IStateSpace<Position, Value> where Position : IPosition // <-- Problem starts here where Value : IValue // <-- and here as I don't { // know how to get away this // circular dependency! // Notice how I should be // defining generics parameters // here but I can't! Value GetStateAt(Position position); void SetStateAt(Position position, State state); } As you'll down here, both IPosition, IValue and IState depend on each other. How am I supposed to get away with this? I can't think of any other design that will circumvent this circular dependency and still describes exactly what I want to do! interface IState<StateSpace, Value> where StateSpace : IStateSpace where Value : IValue { StateSpace StateSpace { get; }; Value Value { get; set; } } interface IPosition { } interface IValue<State> where State : IState { State State { get; } } Basically I have a state space IStateSpace that has states IState inside. Their position in the state space is given by an IPosition. Each state then has one (or more) values IValue. I am simplifying the hierarchy, as it's a bit more complex than described. The idea of having this hierarchy defined with generics is to allow for different implementations of the same concepts (an IStateSpace will be implemented both as a matrix as an graph, etc). Would can I get away with this? How do you generally solve this kind of problems? Which kind of designs are used in these cases? Thanks

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  • WCF Service timeout in Callback

    - by Muckers Mate
    I'm trying to get to grips with WCF, in particular writing a WCF Service application with callback. I've setup the service, together with the callback contract but when the callback is called, the app is timing out. Essentially, from a client I'm setting a property within the service class. The Setter of this property, if it fails validation fires a callback and, well, this is timing out. I realise that this is probably to it not being an Asynchronous calback, but can someone please show me how to resolve this? Thanks // The call back (client-side) interface public interface ISAPUploadServiceReply { [OperationContract(IsOneWay = true)] void Reply(int stateCode); } // The Upload Service interface [ServiceContract(CallbackContract = typeof(ISAPUploadServiceReply))] public interface ISAPUploadService { int ServerState { [OperationContract] get; [OperationContract(IsOneWay=true)] set; And the implementation... public int ServerState { get { return serverState; } set { if (InvalidState(Value)) { var to = OperationContext.Current.GetCallbackChannel<ISAPUploadServiceReply>(); to.Reply(eInvalidState); } else serverState = value; } }

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  • Python Twitter library: which one?

    - by Parand
    I realize this is a bit of a lazyweb question, but I wanted to see which python library for Twitter people have had good experiences with. I've used Python Twitter Tools and like its brevity and beauty of interface, but it doesn't seem to be one of the popular ones - it's not even listed on the Twitter Libraries page. There are, however, plenty of others listed: oauth-python-twitter2 by Konpaku Kogasa. Combines python-twitter and oauth-python-twitter to create an evolved OAuth Pokemon. python-twitter by DeWitt Clinton. This library provides a pure Python interface for the Twitter API. python-twyt by Andrew Price. BSD licensed Twitter API interface library and command line client. twitty-twister by Dustin Sallings. A Twisted interface to Twitter. twython by Ryan McGrath. REST and Search library inspired by python-twitter. Tweepy by Josh Roesslein. Supports OAuth, Search API, Streaming API. My requirements are fairly simple: Be able to use OAuth Be able to follow a user Be able to send a direct message Be able to post Streaming API would be nice Twisted one aside (I'm not using twisted in this case), have you used any of the others, and if so, do you recommend them? [Update] FWIW, I ended up going with Python Twitter Tools again. The new version supported OAuth nicely, and it's a very clever API, so I stuck to it.

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  • Wrapping FUSE from Go

    - by Matt Joiner
    I'm playing around with wrapping FUSE with Go. However I've come stuck with how to deal with struct fuse_operations. I can't seem to expose the operations struct by declaring type Operations C.struct_fuse_operations as the members are lower case, and my pure-Go sources would have to use C-hackery to set the members anyway. My first error in this case is "can't set getattr" in what looks to be the Go equivalent of a default copy constructor. My next attempt is to expose an interface that expects GetAttr, ReadLink etc, and then generate C.struct_fuse_operations and bind the function pointers to closures that call the given interface. This is what I've got (explanation continues after code): package fuse // #include <fuse.h> // #include <stdlib.h> import "C" import ( //"fmt" "os" "unsafe" ) type Operations interface { GetAttr(string, *os.FileInfo) int } func Main(args []string, ops Operations) int { argv := make([]*C.char, len(args) + 1) for i, s := range args { p := C.CString(s) defer C.free(unsafe.Pointer(p)) argv[i] = p } cop := new(C.struct_fuse_operations) cop.getattr = func(*C.char, *C.struct_stat) int {} argc := C.int(len(args)) return int(C.fuse_main_real(argc, &argv[0], cop, C.size_t(unsafe.Sizeof(cop)), nil)) } package main import ( "fmt" "fuse" "os" ) type CpfsOps struct { a int } func (me *CpfsOps) GetAttr(string, *os.FileInfo) int { return -1; } func main() { fmt.Println(os.Args) ops := &CpfsOps{} fmt.Println("fuse main returned", fuse.Main(os.Args, ops)) } This gives the following error: fuse.go:21[fuse.cgo1.go:23]: cannot use func literal (type func(*_Ctype_char, *_Ctype_struct_stat) int) as type *[0]uint8 in assignment I'm not sure what to pass to these members of C.struct_fuse_operations, and I've seen mention in a few places it's not possible to call from C back into Go code. If it is possible, what should I do? How can I provide the "default" values for interface functions that acts as though the corresponding C.struct_fuse_operations member is set to NULL?

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  • Bubble sort algorithm implementations (Haskell vs. C)

    - by kingping
    Hello. I have written 2 implementation of bubble sort algorithm in C and Haskell. Haskell implementation: module Main where main = do contents <- readFile "./data" print "Data loaded. Sorting.." let newcontents = bubblesort contents writeFile "./data_new_ghc" newcontents print "Sorting done" bubblesort list = sort list [] False rev = reverse -- separated. To see rev2 = reverse -- who calls the routine sort (x1:x2:xs) acc _ | x1 > x2 = sort (x1:xs) (x2:acc) True sort (x1:xs) acc flag = sort xs (x1:acc) flag sort [] acc True = sort (rev acc) [] False sort _ acc _ = rev2 acc I've compared these two implementations having run both on file with size of 20 KiB. C implementation took about a second, Haskell — about 1 min 10 sec. I have also profiled the Haskell application: Compile for profiling: C:\Temp ghc -prof -auto-all -O --make Main Profile: C:\Temp Main.exe +RTS -p and got these results. This is a pseudocode of the algorithm: procedure bubbleSort( A : list of sortable items ) defined as: do swapped := false for each i in 0 to length(A) - 2 inclusive do: if A[i] > A[i+1] then swap( A[i], A[i+1] ) swapped := true end if end for while swapped end procedure I wonder if it's possible to make Haskell implementation work faster without changing the algorithm (there's are actually a few tricks to make it work faster, but neither implementations have these optimizations)

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  • Delphi Mock Wizard

    - by Todd
    Let me preface this by saying I'm fairly new to Unit Testing, Mocks, Stubs, Etc... I've installed Delphi-Mock-Wizard. When I select a unit and "Generate Mock", a new unit is created but it's very basic and not anything what I understand Mocks to be. unit Unit1; (** WARNING - AUTO-GENERATED MOCK! Change this unit if you want to, but be aware that any changes you make will be lost if you regenerate the mock object (for instance, if the interface changes). My advice is to create a descendent class of your auto-generated mock - in a different unit - and override things there. That way you get to keep them. Also, the auto-generate code is not yet smart enough to generate stubs for inherited interfaces. In that case, change your mock declaration to inherit from a mock implementation that implements the missing interface. This, unfortunately, is a violation of the directive above. I'm working on it. You may also need to manually change the unit name, above. Another thing I am working on. **) interface uses PascalMock, TestInterfaces; type IThingy = interface; implementation end. Looking at the source there seems to be quite a bit commented out. I'm wondering, has anyone gotten this to work? My IDE is D2010. Thanks.

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  • Best and easiest algorithm to search for a vertex on a Graph?

    - by Nazgulled
    Hi, After implementing most of the common and needed functions for my Graph implementation, I realized that a couple of functions (remove vertex, search vertex and get vertex) don't have the "best" implementation. I'm using adjacency lists with linked lists for my Graph implementation and I was searching one vertex after the other until it finds the one I want. Like I said, I realized I was not using the "best" implementation. I can have 10000 vertices and need to search for the last one, but that vertex could have a link to the first one, which would speed up things considerably. But that's just an hypothetical case, it may or may not happen. So, what algorithm do you recommend for search lookup? Our teachers talked about Breadth-first and Depth-first mostly (and Dikjstra' algorithm, but that's a completely different subject). Between those two, which one do you recommend? It would be perfect if I could implement both but I don't have time for that, I need to pick up one and implement it has the first phase deadline is approaching... My guess, is to go with Depth-first, seems easier to implement and looking at the way they work, it seems a best bet. But that really depends on the input. But what do you guys suggest?

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