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  • CodePlex Daily Summary for Monday, April 05, 2010

    CodePlex Daily Summary for Monday, April 05, 2010New Projects.Net Data Form Wizard: A Basic .Net application that will connect to a SQL Server, allow you to select a database, then select from the user created tables, read the tabl...Agilisa Data.Controls: Agilisa DataControls provides ready to use Databound controls, encapsulating the data connection logic, caching, for ASP.NET Controls. Just drop th...algoritmia: A Python 3.1+ library of Data Structures and Algorithms. This library is being used to teach a course on Algorithms in my university. It contains ...Bag of Tricks: The original WPF Bag of tricks, now maintained by your friends at Pixel Lab.DIMIS: It is a simple asp.net system, just for practice!DotNetNuke® Postgres Data Provider: DNN PG Provider is a DotNetNuke® 4.9.2 Data Provider for PostgreSQL, an enterprise class open source database system. With DNN PG DataProvider y...Home Finance: This project develop to manage your home finance.House Repair Management System: House Repair Management SystemLaunchpadNET: LaunchpadNET is a C# library for interfacing your .NET program with the Novation Launchpad controller.Mapsui - UI for maps: Mapsui is a UI library for mapping applications. It is based on BruTile and SharpMap. It is designed to be fast and responsive.micronovo: micronovomicronovomicronovomicronovoNPlurk: The project goal is to provide a .NET implemented Plurk API wrapper. PowerExt: PowerExt is a Windows Explorer add-in written in C++. Primarily targeted at programmers, it adds an additional .NET tab to the File Properties dial...Python Multiple Dispatch: Multiple dispatch (AKA multimethods) for Python 3 via a metaclass and type annotations.SpugDisposeCheck - Visual Studio Addin for validating Sharepoint dispose objects: AddIn that wraps the SPDisposeCheck Tool from Microsoft and fully integrate it with Visual Studio.System.Tuples: System.Tuples is a small tuple library. It uses T4 to generate tuples, and is made to be compatible with .net 2.0, .net 3.0 and .net 3.5.WebStatistics Server for Windows Server: WebStatistics Server for Windows Server is a tool to create visitor and traffic statistics of a Windows Server running IIS Webserver. It includes a...whileActivity Test: This is a temporary project to test the whileActivity and the updateResourceActivity (Forefront Identity Manager 2010 rtm)XBMC NFO Exporter: XBMC Nfo Exporter is a simple utility that allows you to create reports based on your media XMBC NFO files.XML Flattener: A simple tool to flatten "pretty"-printed XML files into a single line for use in web service test situations, etc. xvanneste: Sources et exemples utilisés sur le site http://www.xvanneste.com et http://media.xvanneste.comzhengym: 这是我个人的测试项目New Releases.Net Data Form Wizard: Alpha: I am only providing the logical code at this point. I will release a completed project once it has basic functionality, at the moment it only gener....Net Data Form Wizard: Alpha Code: This is only the basic VB code to create a form from the database information.Alter gear SQL index Management: Setup 1.1.1: Changes : Added ability to save / delete connection stringsExcelDna: ExcelDna Version 0.24: This versions adds packing support for .config files, and fixes a bug where temp files were not cleaned up.Hash Calculator: HashCalculator 1.1: Added drag-and-drop support Fixed some bugsHeadCounter: HeadCounter 1.2.4 'Vaelastrasz': Added a basic bbcode option for forum posting to sites that do not support full bbcode implementations (e.g. Guild Portal)Home Access Plus+: v3.2.5.0: v3.2.5.0 Release Change Log: Added the booking system File Changes: ~/app_data/* ~/bin/CHS.dll ~/bin/CHS.pdb ~/bin/CHS Extranet.dll ~/bin/...Home Access Plus+: v3.2.5.1: v3.2.5.1 Release Change Log: Fixed access to the booking system for non domain admin File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb...Howard van Rooijen's Code Samples: Getting Started with MongoDB and NoRM: Code to accompany the blog post A .NET Developer Guide to: MongoDB and NoRM This download contains the a solution with the following structure: G...iExporter - iTunes playlist exporting: iExporter gui v2.5.1.0 - console v1.2.1.0: Paypal donate! Fixed small bug for iExporter Gui When pressing the Select button more then once, the Deselect button would not disable the Export...IST435: Lab 2 Demo Solution: Lab 2 Demo Solution - OverviewThis is a demo solution for Lab 2 which meets the basic requirements of the lab. Note that this solution has the foll...JSINQ - LINQ to Objects for JavaScript: JSINQ 1.0.0.1: Minor bugfixes with the Enumerable and Dictionary implementations.Mavention: Mavention Instant Page Create: Mavention Instant Page Create allows you to create new Publishing Pages with a single mouse click. Screenshots and more information available @ htt...Microsoft Dynamics CRM 4.0 Marketing List Member Importer: Nocelab ExcelAddin - Release 2.2: Version: 2.2 Release Note: - Added tab in the task panel - Added test button to check MSCRM connection How to install: - Uninstall previous ve...Multiplayer Quiz: Release 1_6_903_0b: Latest beta release - please leave any bugs etc in comments.MVVM Light Toolkit: MVVM Light Toolkit V3 SP1: This release can be installed on top of V3, and adds the following features: Project and Item templates for Visual Studio 10 Express (phone editio...NPlurk: First release: This is first release of NPlurk and it's almost completely workable. Enjoy!Performance Analysis of Logs (PAL) Tool: PAL v2.0 Alpha 5: Export to Perfmon Log Template or Data Collector Set Added: Added the feature to export perfmon log templates (*.htm) for WinXP/2003 computers or D...Python Multiple Dispatch: v0.1: Initial release. I believe it is working fine.ReRemind: V7: - Added new notification: "Unread MMS" <- Default is enabled, so be sure to go into Config if you don't want this. - Config now supports sound and ...SharePhone: SharePhone v.1.0.2: Added support for retrieving user profiles and saving back to SharePoint Use clientContext.GetUserProfile(..) or clientContext.UpdateUserProfile(..)Shinkansen: compress, crunch, combine, and cache JavaScript and CSS: Shinkansen 1.0.0.033010: Added support for ASP.NET MVC. Download contains binaries only.SpugDisposeCheck - Visual Studio Addin for validating Sharepoint dispose objects: SpugDisposeCheck Beta Release [Stable]: SpugDisposeCheck - Visual Studio Addin for validating Sharepoint dispose objects You can download the Microsoft SPDisposeCheck Tool from here:http...Starter Kit Mytrip.Mvc.Entity: Mytrip.Mvc.Entity 1.0 RC2: EF Membership XML Membership UserManager FileManager Localization Captcha ClientValidation Theme CrossBrowser VS 2010 RC MVC 2 R...System.Tuples: System.Tuples for .net 2.0: The System.Tuples release for .net 3.0System.Tuples: System.Tuples for .net 3.0: The System.Tuples release for .net 3.0 Extension methods have been removed to remain compatible with 3.0System.Tuples: System.Tuples for .net 3.5: The System.Tuples release for .net 3.5 Contains full functionality of the library.WatchersNET.TagCloud: WatchersNET.TagCloud 01.03.00: Whats New Html (non Flash) TagCloud can be skinned 11 Skins added for Html Cloud Skin Orange Skin Purple Import/Export of Custom Tags Sett...whileActivity Test: Activity1.zip: ActivityLibrary1.zip contains the source code to do a testWindows Phone 7 Panorama control: panorama control v0.5: Control source code for v0.5. This is the first drop. Doens't include sample project.Windows Phone 7 Panorama control: panorama control v0.5 + samples: Control source code and sample project. This drop includes 2 samples projects : - PhoneApp - Windows Phone sample - SilverlightApp - Silverlight...XML Flattener: XML Flattener: A simple WinForms app--paste in your XML, hit Flatten, and copy the result.xvanneste: RestFul SharePoint: ListItem.xslt ListItems.xslt Lists.xslt ListItemSPChat.xslt RestFull.htm SPChat.htmZinc Launcher: Zinc Launcher 1.0.1.0: Zinc Launcher requires that Zinc be properly installed. It should work under Vista Media Center and 7 Media Center, although Vista is untested. Zin...Most Popular ProjectsRawrWBFS ManagerMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesDotNetNuke® Community EditionMost Active ProjectsGraffiti CMSnopCommerce. Open Source online shop e-commerce solution.RawrFacebook Developer ToolkitjQuery Library for SharePoint Web ServicesBlogEngine.NETFarseer Physics EngineNcqrs Framework - A CQRS framework for .NETpatterns & practices – Enterprise LibraryN2 CMS

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  • HTML5Rocks Live, Episode 1

    HTML5Rocks Live, Episode 1 In this episode of HTML5Rocks Live, Boris, Eric and Paul join us to show some great new libraries and performance tips. Please leave your comments on our plus page at goo.gl In the first chapter, Paul shows how to use some of Chrome's new developer tools to understand how things are rendering and get improved performance. In the second chapter (21:25), Boris shows off his new device.js library to help make development of mobile web applications and sites easier. Eric closes the hangout (40:00) and talks about his new file system API polyfill that uses indexed db as it's back end. 02:15 Scroll Effects Demo goo.gl 23:04 - Media Queries Site goo.gl 24:15 - WURFL goo.gl 26:40 - Boris' Device Library goo.gl 29:28 - Device.js Demo goo.gl 33:25 - Bug to add touch-enabled media query to Chrome, please star goo.gl 35:00 - Chrome's DevTools for Mobile Development 38:56 - Paul Irish's Touch Demos goo.gl 40:43 - File System API Book goo.gl 43:10 - Eric's idb.filesystem.js goo.gl 44:27 - idb.filesystem HTML5 File System Demo goo.gl 47:33 - HTML5 Filesystem Playground goo.gl From: GoogleDevelopers Views: 12239 221 ratings Time: 52:29 More in Science & Technology

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  • Online scoreboard in Python?

    - by CorundumGames
    So my friend and I are working on an arcade-style game in Python and Pygame. We're beginning to look at the feasibility of an online leaderboard, given our current programming backgrounds. Such a leaderboard would have the following requirements/features; The ability to search through demographics like region, country, platform, game mode, recentness ("best scores this month") and difficulty. (e.g. to make it possible for someone to say "I'm the best player in Italy!" or "I'm the best Linux player in South America!") Our game will not have online multiplayer, so no need to worry about that. We don't expect the game to be a million-dollar hit. We want the scores to be accessible both from in-game and the website. We would like some semblance of security to make sure no one plugs fake scores into the system. This is our present situation; Neither I nor my friend have any network programming background. All I really know is that sockets are low-level, HTTP is high-level. I happen to know that the Google App Engine might be useful for something like this, and I'm really thinking about going with that. We're not sure how we would store all the high score data. Our game will be free and open source (though we might keep the components that submit the high scores closed-source). Aside from all of this, we don't really have any idea where to begin. Any thoughts?

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  • 2D character controller in unity (trying to get old-school platformers back)

    - by Notbad
    This days I'm trying to create a 2D character controller with unity (using phisics). I'm fairly new to physic engines and it is really hard to get the control feel I'm looking for. I would be really happy if anyone could suggest solution for a problem I'm finding: This is my FixedUpdate right now: public void FixedUpdate() { Vector3 v=new Vector3(0,-10000*Time.fixedDeltaTime,0); _body.AddForce(v); v.y=0; if(state(MovementState.Left)) { v.x=-_walkSpeed*Time.fixedDeltaTime+v.x; if(Mathf.Abs(v.x)>_maxWalkSpeed) v.x=-_maxWalkSpeed; } else if(state(MovementState.Right)) { v.x= _walkSpeed*Time.fixedDeltaTime+v.x; if(Mathf.Abs(v.x)>_maxWalkSpeed) v.x=_maxWalkSpeed; } _body.velocity=v; Debug.Log("Velocity: "+_body.velocity); } I'm trying here to just move the rigid body applying a gravity and a linear force for left and right. I have setup a physic material that makes no bouncing and 0 friction when moving and 1 friction with stand still. The main problem is that I have colliders with slopes and the velocity changes from going up (slower) , going down the slope (faster) and walk on a straight collider (normal). How could this be fixed? As you see I'm applying allways same velocity for x axis. For the player I have it setup with a sphere at feet position that is the rigidbody I'm applying forces to. Any other tip that could make my life easier with this are welcomed :). P.D. While coming home I have noticed I could solve this applying a constant force parallel to the surface the player is walking, but don't know if it is best method.

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  • Uget tray icon not showing

    - by ArK
    Since I upgraded to Saucy, Uget is not showing in the system tray, although the Always show tray icon option in Uget settings is checked. P.S. this happens only with Uget, all the other Softwares have working tray icons (vlc,qbittorrent..) Here is the snapshot which shows the settings of Uget: sudo dpkg -l | grep -e "^rc" -e "^iU": rc account-plugin-generic-oauth 0.10bzr13.03.26-0ubuntu1.1 i386 GNOME Control Center account plugin for single signon - generic OAuth rc appmenu-gtk:i386 12.10.3daily13.04.03-0ubuntu1 i386 Export GTK menus over DBus rc appmenu-gtk3:i386 12.10.3daily13.04.03-0ubuntu1 i386 Export GTK menus over DBus rc arora 0.11.0-0ubuntu1 i386 simple cross platform web browser rc buc 0.5.2-20 i386 BUC rc clementine 1.1.1+dfsg-2ubuntu1 i386 modern music player and library organizer rc epiphany-browser 3.6.1-2ubuntu1 i386 Intuitive GNOME web browser rc epiphany-browser-data 3.6.1-2ubuntu3 all Data files for the GNOME web browser rc fancontrol 1:3.3.3-1ubuntu1 all utilities to read temperature/voltage/fan sensors rc flaremonitor 1.0-5 i386 It is an advanced browser integration helper module of FlareGet rc google-chrome-stable 28.0.1500.95-r213514 i386 The web browser from Google rc hal 0.5.14-8ubuntu1 i386 Hardware Abstraction Layer rc hotot-gtk 1:0.9.8.5+git20120630.884797d-1 all lightweight microblogging client - GTK+ wrapper rc jockey-common 0.9.7-0ubuntu13 all user interface and desktop integration for driver management rc libanalitza4abi1 4:4.10.4-0ubuntu0.1 i386 library to work with mathematical expressions rc libanalitza5 4:4.11.2-0ubuntu1 i386 library to work with mathematical expressions rc libanalitzagui4abi2 4:4.10.4-0ubuntu0.1 i386 library to work with mathematical expressions - GUI routines rc libanalitzaplot4 4:4.10.4-0ubuntu0.1 i386 library to work with mathematical expressions - plot routines rc libavcodec53:i386 6:0.8.6-1ubuntu2 i386 Libav codec library rc libavutil51:i386 6:0.8.6-1ubuntu2 i386 Libav utility library rc libbamf3-1:i386 0.4.0daily13.06.19~13.04-0ubuntu1 i386 Window matching library - shared library rc libboost-iostreams1.49.0 1.49.0-4 i386 Boost.Iostreams Library rc libboost-program-options1.49.0 1.49.0-4 i386 program options library for C++ rc libboost-python1.49.0 1.49.0-4 i386 Boost.Python Library rc libboost-thread1.49.0 1.49.0-4 i386 portable C++ multi-threading rc libbrlapi0.5:i386 4.4-8ubuntu4 i386 braille display access via BRLTTY - shared library rc libcamel-1.2-40 3.6.4-0ubuntu1.1 i386 Evolution MIME message handling library rc libcolumbus0-0 0.4.0daily13.04.16~13.04-0ubuntu1 i386 error tolerant matching engine - shared library rc libdns95 1:9.9.2.dfsg.P1-2ubuntu2.1 i386 DNS Shared Library used by BIND rc libdvbpsi7 0.2.2-1 i386 library for MPEG TS and DVB PSI tables decoding and generating rc libebackend-1.2-5 3.6.4-0ubuntu1.1 i386 Utility library for evolution data servers rc libechonest2.0:i386 2.0.2-0ubuntu1 i386 Qt library for communicating with The Echo Nest platform rc libechonest2.1:i386 2.1.0-2 i386 Qt library for communicating with The Echo Nest platform rc libedata-book-1.2-15 3.6.4-0ubuntu1.1 i386 Backend library for evolution address books rc libedata-cal-1.2-18 3.6.4-0ubuntu1.1 i386 Backend library for evolution calendars rc libftgl2 2.1.3~rc5-4ubuntu1 i386 library to render text in OpenGL using FreeType rc libgc1c3:i386 1:7.2d-0ubuntu5 i386 conservative garbage collector for C and C++ rc libgnome-desktop-3-4 3.6.3-0ubuntu1 i386 Utility library for loading .desktop files - runtime files rc libgtksourceview-3.0-0:i386 3.6.3-0ubuntu1 i386 shared libraries for the GTK+ syntax highlighting widget rc libgweather-3-1 3.6.2-0ubuntu1 i386 GWeather shared library rc libhal-storage1 0.5.14-8ubuntu1 i386 Hardware Abstraction Layer - shared library for storage devices rc libhal1 0.5.14-8ubuntu1 i386 Hardware Abstraction Layer - shared library rc libharfbuzz0:i386 0.9.13-1 i386 OpenType text shaping engine rc libhd16 16.0-2.2 i386 Hardware identification system library rc libibus-1.0-0:i386 1.4.2-0ubuntu2 i386 Intelligent Input Bus - shared library rc libical0 0.48-2 i386 iCalendar library implementation in C (runtime) rc libimobiledevice3 1.1.4-1ubuntu6.2 i386 Library for communicating with the iPhone and iPod Touch rc libisc92 1:9.9.2.dfsg.P1-2ubuntu2.1 i386 ISC Shared Library used by BIND rc libkdegamesprivate1 4:4.10.2-0ubuntu1 i386 private shared library for KDE games rc libkeybinder0 0.3.0-1ubuntu1 i386 registers global key bindings for applications rc libkgapi0:i386 0.4.4-0ubuntu1 i386 Google API library for KDE rc liblastfm1:i386 1.0.7-2 i386 Last.fm web services library rc libnetfilter-queue1 1.0.2-1 i386 Netfilter netlink-queue library rc libnl1:i386 1.1-7ubuntu1 i386 library for dealing with netlink sockets rc libossp-uuid16 1.6.2-1.3 i386 OSSP uuid ISO-C and C++ - shared library rc libpackagekit-glib2-14:i386 0.7.6-3ubuntu1 i386 Library for accessing PackageKit using GLib rc libpoppler28:i386 0.20.5-1ubuntu3 i386 PDF rendering library rc libprojectm2 2.1.0+dfsg-1build1 i386 Advanced Milkdrop-compatible music visualization library rc libqxt-core0:i386 0.6.1-7 i386 extensions to Qt core classes (LibQxt) rc libqxt-gui0:i386 0.6.1-7 i386 extensions to Qt GUI classes (LibQxt) rc libraw5:i386 0.14.7-0ubuntu1.13.04.2 i386 raw image decoder library rc librhythmbox-core6 2.98-0ubuntu5 i386 support library for the rhythmbox music player rc librhythmbox-core7 3.0.1-0~13.10~ppa1 i386 support library for the rhythmbox music player rc libsnmp15 5.4.3~dfsg-2.7ubuntu1 i386 SNMP (Simple Network Management Protocol) library rc libsqlite0 2.8.17-8fakesync1 i386 SQLite shared library rc libsyncdaemon-1.0-1 4.2.0-0ubuntu1 i386 Ubuntu One synchronization daemon library rc libtiff4:i386 3.9.7-2ubuntu1 i386 Tag Image File Format (TIFF) library (old version) rc libunity-core-6.0-5 7.0.0daily13.06.19~13.04-0ubuntu1 i386 Core library for the Unity interface. rc libva-wayland1:i386 1.2.1-0ubuntu0~raring i386 Video Acceleration (VA) API for Linux -- Wayland runtime rc libwayland0:i386 1.0.5-0ubuntu1 i386 wayland compositor infrastructure - shared libraries rc libwebp2:i386 0.1.3-3 i386 Lossy compression of digital photographic images. rc linux-image-3.8.0-19-generic 3.8.0-19.30 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-21-generic 3.8.0-21.32 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-22-generic 3.8.0-22.33 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-26-generic 3.8.0-26.38 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-27-generic 3.8.0-27.40 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.9.0-030900-generic 3.9.0-030900.201304291257 i386 Linux kernel image for version 3.9.0 on 32 bit x86 SMP rc linux-image-3.9.0-030900rc8-generic 3.9.0-030900rc8.201304211835 i386 Linux kernel image for version 3.9.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-19-generic 3.8.0-19.30 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-21-generic 3.8.0-21.32 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-22-generic 3.8.0-22.33 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-26-generic 3.8.0-26.38 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-27-generic 3.8.0-27.40 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc preload 0.6.4-2 i386 adaptive readahead daemon rc steam-launcher 1.0.0.39 all Launcher for the Steam software distribution service rc super-boot-manager 0.7.15 all Simple gui to configure Grub2, Burg and Plymouth. rc totem 3.6.3-0ubuntu6 i386 Simple media player for the GNOME desktop based on GStreamer rc transmission-gtk 2.77-0ubuntu1 i386 lightweight BitTorrent client (GTK interface) rc unity-common 7.0.0daily13.06.19~13.04-0ubuntu1 all Common files for the Unity interface. rc vino 3.6.2-0ubuntu4 i386 VNC server for GNOME rc wicd-daemon 1.7.2.4-4.1 all wired and wireless network manager - daemon rc wicd-gtk 1.7.2.4-4.1 all wired and wireless network manager - GTK+ client rc xscreensaver 5.15-2ubuntu1 i386 Automatic screensaver for X rc xscreensaver-data 5.15-3ubuntu1 i386 data files to be shared among screensaver frontends sudo dpkg -l | grep uget: ii uget 1.10.3-1 i386 easy-to-use download manager written in GTK+ sudo dpkg -l | grep indicator: ii gir1.2-appindicator3-0.1 12.10.1+13.10.20130920-0ubuntu2 i386 Typelib files for libappindicator3-1. ii gir1.2-syncmenu-0.1 12.10.5+13.10.20131011-0ubuntu1 i386 indicator for synchronisation processes status - bindings ii indicator-applet-complete 12.10.2+13.10.20130924.2-0ubuntu1 i386 Clone of the GNOME panel indicator applet ii indicator-application 12.10.1daily13.01.25-0ubuntu1 i386 Application Indicators ii indicator-appmenu 13.01.0+13.10.20130930-0ubuntu1 i386 Indicator for application menus. ii indicator-bluetooth 0.0.6+13.10.20131016-0ubuntu1 i386 System bluetooth indicator. ii indicator-datetime 13.10.0+13.10.20131023.2-0ubuntu1 i386 Simple clock ii indicator-keyboard 0.0.0+13.10.20131010.1-0ubuntu1 i386 Keyboard indicator ii indicator-messages 13.10.1+13.10.20131011-0ubuntu1 i386 indicator that collects messages that need a response ii indicator-multiload 0.3-0ubuntu1 i386 Graphical system load indicator for CPU, ram, etc. ii indicator-power 12.10.6+13.10.20131008-0ubuntu1 i386 Indicator showing power state. ii indicator-printers 0.1.7daily13.03.01-0ubuntu1 i386 indicator showing active print jobs ii indicator-session 12.10.5+13.10.20131023.1-0ubuntu1 i386 indicator showing session management, status and user switching ii indicator-sound 12.10.2+13.10.20131011-0ubuntu1 i386 System sound indicator. ii indicator-sync 12.10.5+13.10.20131011-0ubuntu1 i386 indicator for synchronisation processes status ii libappindicator1 12.10.1+13.10.20130920-0ubuntu2 i386 Application Indicators ii libappindicator3-1 12.10.1+13.10.20130920-0ubuntu2 i386 Application Indicators ii libindicator3-7 12.10.2+13.10.20130913-0ubuntu2 i386 panel indicator applet - shared library ii libindicator7 12.10.2+13.10.20130913-0ubuntu2 i386 panel indicator applet - shared library ii libsync-menu1:i386 12.10.5+13.10.20131011-0ubuntu1 i386 indicator for synchronisation processes status - libraries ii python-appindicator 12.10.1+13.10.20130920-0ubuntu2 i386 Python bindings for libappindicator ii sni-qt:i386 0.2.6-0ubuntu1 i386 indicator support for Qt ii telepathy-indicator 0.3.1daily13.06.19-0ubuntu1 i386 Desktop service to integrate Telepathy with the messaging menu.

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  • OPN Exchange @ OpenWorld –The Don’t Miss List!

    - by Oracle OpenWorld Blog Team
    By the OPN Communications Team Are you attending Oracle PartnerNetwork Exchange @ OpenWorld? If so, don’t miss these exciting events taking place throughout the week of the conference.Sunday, September 30·    The Global Partner Keynote with Judson Althoff and other senior executives (1:00 p.m.)           ·    OPN Exchange General Sessions that provide an overview of each OPN Exchange track including: Cloud, Engineered Systems, Industries, Technology and Applications (3:30 p.m.)·    The Social Media Rally Station, where partners can learn how to optimize their online presence (3:00 - 5:00 p.m.)·    The exclusive OPN Exchange AfterDark Reception, complete with the smooth sounds of Macy Gray (7:30 p.m.) Monday, October 1·    5K Partner Fun Run (6:00 a.m. - meet us at the W Hotel lobby, no registration necessary!)·    The Social Media Rally Station, where partners can learn how to optimize their online presence (10:00 a.m. - 6:00 p.m.) Throughout the week of the conference ·    Over 40 + OPN Exchange sessions ·    Test Fest exams ·    Networking opportunities at the OPN Lounge; lunches at the Howard Street Tent; food, drink, and talk at the Oracle OpenWorld Music Festival @ It’s a Wrap!; and much more!We look forward to seeing you there.

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  • SQL SERVER – How to Set Variable and Use Variable in SQLCMD Mode

    - by Pinal Dave
    Here is the question which I received the other day on SQLAuthority Facebook page. Social media is a wonderful thing and I love the active conversation between blog readers and myself – actually I think social media adds lots of human factor to any conversation. Here is the question - “I am using sqlcmd in SSMS – I am not sure how to declare variable and pass it, for example I have a database and it has table, how can I make the table variable dynamic and pass different value everytime?” Fantastic question, and here is its very simple answer. First of all, enable sqlcmd mode in SQL Server Management Studio as described in following image. Now in query editor type following SQL. :SETVAR DatabaseName “AdventureWorks2012″ :SETVAR SchemaName “Person” :SETVAR TableName “EmailAddress“ USE $(DatabaseName); SELECT * FROM $(SchemaName).$(TableName); Note that I have set the value of the database, schema and table as a sqlcmd variable and I am executing the query using the same parameters. Well, that was it, sqlcmd is a very simple language to master and it also aids in doing various tasks easily. If you have any other sqlcmd tips, please leave a comment and I will publish it with due credit. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology Tagged: sqlcmd

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  • Oracle Spatial User Conference, Directions, and the US Census

    - by stephen.garth
    This year's Oracle Spatial User Conference should be a winner, featuring new workshops and case studies presented by Oracle Spatial customers on applications as diverse as natural resource management, gold mining, the growing of wine grapes, and the United States Census. This podcast by Directions Media, official media sponsor of the Oracle Spatial User Conference, provides a glimpse of what's in store at the conference. In the podcast, Directions interviewed senior cartographers from the US Census Bureau to explore the enormous challenges of database management, mapping and spatial analysis associated with the 2010 US Census. The Oracle Spatial User Conference is in Phoenix, AZ on April 29, held in conjunction with the GITA Geospatial Infrastructure Solutions Conference. Register for the Oracle Spatial User Conference Listen to the Directions podcast on the 2010 US Census Find out more about Oracle Spatial var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • How to implement curved movement while tracking the appropriate angle?

    - by Vexille
    I'm currently coding a 2D top-down car game which will be turn-based. And since it's turn-based, the cars won't be controlled directly (i.e. with a simple velocity vector that adjusts its angle when the player wants to turn), but instead it's movement path has to be planned beforehand, and then the car needs to follow the path when the turn ends (think Steambirds). This question has some interesting information, but its focus is on homing-missile behaviour, which I kinda had figured out, but doesn't really apply to my case, I think, since I need to show a preview of the path when the player is planning his turn, then have the car follow that path. In that same question, there's an excellent answer by Andrew Russel which mentions Equations of Motion and Bézier's Curve. Some of his other suggestions of implementation are specific to XNA though, so they don't help much (I'm using Marmalade SDK). If I assume Bézier's Curve as the solution of choice, I'm left with one specific problem: I'll have the car's position (the first endpoint) and the target/final position (the last endpoint), but what should I use as the control point (assuming a square/quadratic curve)? And whether I use Bézier's Curve or another parametric equation, I'd still be left with another issue: the car can't just follow the curve, it must turn (i.e. adjust its angle) accordingly. So how can I figure out which way the car should be pointing to at any given point in the curve?

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  • CodePlex Daily Summary for Tuesday, September 18, 2012

    CodePlex Daily Summary for Tuesday, September 18, 2012Popular ReleasesfastJSON: v2.0.5: 2.0.5 - fixed number parsing for invariant format - added a test for German locale number testing (,. problems)????????API for .Net SDK: SDK for .Net ??? Release 4: 2012?9?17??? ?????,???????????????。 ?????Release 3??????,???????,???,??? ??????????????????SDK,????????。 ??,??????? That's all.VidCoder: 1.4.0 Beta: First Beta release! Catches up to HandBrake nightlies with SVN 4937. Added PGS (Blu-ray) subtitle support. Additional framerates available: 30, 50, 59.94, 60 Additional sample rates available: 8, 11.025, 12 and 16 kHz Additional higher bitrates available for audio. Same as Source Constant Framerate available. Added Apple TV 3 preset. Added new Bob deinterlacing option. Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will keep running and continue pro...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.01: Stabilization release fixed this issues: Links not worked on FF, Chrome and Safari Modified packaging with own manifest file for install and source package. Moved the user Image on the Login to the left side. Moved h2 font-size to 24px. Note : This release Comes w/o source package about we still work an a solution. Who Needs the Visual Studio source files please go to source and download it from there. Known 16 CSS issues that related to the skin.css. All others are DNN default o...Visual Studio Icon Patcher: Version 1.5.1: This fixes a bug in the 1.5 release where it would crash when no language packs were installed for VS2010.sheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.1.0: This release of sheetengine introduces major drawing optimizations. A background canvas is created with the full drawn scenery onto which only the changed parts are redrawn. For example a moving object will cause only its bounding box to be redrawn instead of the full scene. This background canvas is copied to the main canvas in each iteration. For this reason the size of the bounding box of every object needs to be defined and also the width and height of the background canvas. The example...VFPX: Desktop Alerts 1.0.2: This update for the Desktop Alerts contains changes to behavior for setting custom sounds for alerts. I have removed ALERTWAV.TXT from the project, and also removed DA_DEFAULTSOUND from the VFPALERT.H file. The AlertManager class and Alert class both have a "default" cSound of ADDBS(JUSTPATH(_VFP.ServerName))+"alert.wav" --- so, as long as you distribute a sound file with the file name "alert.wav" along with the EXE, that file will be used. You can set your own sound file globally by setti...MCEBuddy 2.x: MCEBuddy 2.2.15: Changelog for 2.2.15 (32bit and 64bit) 1. Added support for %originalfilepath% to get the source file full path. Used for custom commands only. 2. Added support for better parsing of Media Portal XML files to extract ShowName and Episode Name and download additional details from TVDB (like Season No, Episode No etc). 3. Added support for TVDB seriesID in metadata 4. Added support for eMail non blocking UI testCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.2: *Added html mail format which shows hierarchical exception report for better understanding.PDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...MPC-BE: Media Player Classic BE 1.0.1.0 build 1122: MPC-BE is a free and open source audio and video player for Windows. MPC-BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. Supported Operating Systems: Windows XP SP2, Vista, 7 32bit/64bit System Requirements: An SSE capable CPU The latest DirectX 9.0c runtime (June 2010). Install it regardless of the operating system, they all need it. Web installer: http://www.micro...Preactor Object Model: Visual Studio Template .NET 3.5: Visual Studio Template with all the necessary files to get started with POM. You will still need to Get the Preactor.ObjectModel and Preactor.ObjectModleExtensions libraries from Nuget though. You will also need to sign with assembly with a strong name key.Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)myCollections: Version 2.3.0.0: New in this version : Added TheGamesDB.net API for games and nds Added Fast search options Added order by Artist/Album for music Fixed several provider Performance improvement New Splash Screen BugFixingMicrosoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...F# 3.0 Sample Pack: FSharp 3.0 Sample Pack for Visual Studio 2012 RTM: F# 3.0 Sample Pack for Visual Studio 2012 RTMANPR MX: ANPR_MX Release 1: ANPR MX Release 1 Features: Correctly detects plate area for the average North American plate. (It won't work for the "European" plate size.) Provides potential values for the recognized plate. Allows images 800x600 and below (.jpg / .png). The example requires the VC 10 runtime & .NET 4 Framework to be already installed. The Source code project was made on Visual Studio 2010.Cocktail: Cocktail v1.0.1: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Express 6.1.8.1 Included in the Cocktail download, DevForce Express requires registration) Important: Install DevForce after all other components. Download contentsDebug and release assemblies API documentation Source code License.txt Re...weber: weber v0.1: first release, creates a basic browser shell and allows user to navigate to web sites.New Projects.NET Code Editor & Compiler Component: .Net compiler component with integrated advanced text box, VisualStudio like highlightning, ability to intercept and show StandardOutput strings.NET Plugin Manager: Provides agnostic functionality for tiered plugin loading, unloading, and plugin collection management.Amazon Control Panel v2: Amazon Control Panel is a application that lets you control you Amazon Seller Central account using the Amazon MWS (Merchant Web Service) API.AutoSPSourceBuilder: AutoSPSourceBuilder: a utility for automatically building a SharePoint 2010 or 2013 install source including service packs, language packs & cumulative updates.CAOS: RBAC acess controllChat Forum: An Internet  forum,  or message  board,  is  an online discussion  site conversations  in  the  form  of  posted  messages.CRM 2011 - Many-To-Many Relationship Entity View: This Silverlight Web Resource for CRM 2011 will allow user to see N:N relationship entity data from single place.dardasim: dardasim gil and lior Tel Cabir DolphinsDBAManage: ???????ERP??,????!DimDate Generator: A SSIS project for generation a data dimansion table and data.DNL: eine grße .net bibliothek für entwicklerDouban FM for Metro: A music radio client for http://douban.fm running on Windows 8 / WinRTExtended WPF Control: Extended WPF Control for research and learning.FizzBuzzDaveC: Implements the classic FizzBuzz programmine exercise.HamStart: Nothing for now...Infopath XSN Modifier: A tool for editing the dataconnections of Infopath.KH Picture Resizer: Picture Resizer ermöglicht es Bilder per Drag and Dop zu verkleinern. Das Program wurde in C# geschrieben und nutzt Windows Forms.Korean String Extension for .NET: ?? ??? ??? ????? ???? string??? ??? ????? Extension library for "string" class that enhances "Hangul Jamo system" features Lucky Loot - Tattoo Shop Management Application: Lucky Loot - Tattoo Shop Management Application Por: Eric Gabriel Rodrigues Castoldi Objetivo: Trabalho de Conclusão de Curso de Sistemas de InformaçãoMagnOS - C# Cosmos Operating System: MagnOS is an Open Source operating system, made to learn how to make operating systems with Cosmos.Móa mày: Project m?iOData Samples: A collection of samples demonstrating solutions and functionality in WCF Data Services, ODataLib and EdmLib.Online Image Editor: Online Photo CanvasOptimuss Administración: La mejor aplicación de Gestión y Control EscolarOptimuss Obelix: La mejor aplicación de Gestión y Control EscolarPersonal Website: My personal websitePlanisoft: Proyecto de Planilla para clinica los fresnosPROYECTODT: ..................................................................................................................PtLibrary: PtLibrary stands for Peter Thönell's Delphi library. PtSettings and PtSettingsGUI make the management and use of settings extremely easy and powerful.RTS WebServer: A small lightweight, modern and fast webserver (template). with in the feature the newest technologies like SPDY and websocketsStandards: Standards is an Intranet application (using Windows authentication) designed to document and manage company standards. It is written in C#/MVC 4.Truttle OS: This is an OS I made with CosmosWfp System: zdgdsfgdsfgzpo: projekt na zaliczenie zpo???: ???

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  • This is the End of Business as Usual...

    - by Michael Snow
    This week, we'll be hosting our last Social Business Thought Leader Series Webcast for 2012. Our featured guest this week will be Brian Solis of Altimeter Group. As we've been going through the preparations for Brian's webcast, it became very clear that an hour's time is barely scraping the surface of the depth of Brian's insights and analysis. Accordingly, in the spirit of sharing Brian's perspective for all of our readers, we'll be featuring guest posts all this week pulled from Brian's larger collection of blog postings on his own website. If you like what you've read here this week, we highly recommend digging deeper into his tome of wisdom. Guest Post by Brian Solis, Analyst, Altimeter Group as originally featured on his site with the minor change of the video addition at the beginning of the post. This is the End of Business as Usual and the Beginning of a New Era of Relevance - Brian Solis, Principal Analyst, Altimeter Group The Times They Are A-Changin’ Come gather ’round people Wherever you roam And admit that the waters Around you have grown And accept it that soon You’ll be drenched to the bone If your time to you Is worth savin’ Then you better start swimmin’ Or you’ll sink like a stone For the times they are a-changin’. - Bob Dylan I’m sure you are wondering why I chose lyrics to open this article. If you skimmed through them, stop here for a moment. Go back through the Dylan’s words and take your time. Carefully read, and feel, what it is he’s saying and savor the moment to connect the meaning of his words to the challenges you face today. His message is as important and true today as it was when they were first written in 1964. The tide is indeed once again turning. And even though the 60s now live in the history books, right here, right now, Dylan is telling us once again that this is our time to not only sink or swim, but to do something amazing. This is your time. This is our time. But, these times are different and what comes next is difficult to grasp. How people communicate. How people learn and share. How people make decisions. Everything is different now. Think about this…you’re reading this article because it was sent to you via email. Yet more people spend their online time in social networks than they do in email. Duh. According to Nielsen, of the total time spent online 22.5% are connecting and communicating in social networks. To put that in perspective, the time spent in the likes of Facebook, Twitter, and Youtube is greater than online gaming at 9.8%, email at 7.6% and search at 4%. Imagine for a moment if you and I were connected to one another in Facebook, which just so happens to be the largest social network in the world. How big? Well, Facebook is the size today of the entire Internet in 2004. There are over 1 billion people friending, Liking, commenting, sharing, and engaging in Facebook…that’s roughly 12% of the world’s population. Twitter has over 200 million users. Ever hear of tumblr? More time is spent on this popular microblogging community than Twitter. The point is that the landscape for communication and all that’s affected by human interaction is profoundly different than how you and I learned, shared or talked to one another yesterday. This transformation is only becoming more pervasive and, it’s not going back. Survival of the Fitting But social media is just one of the channels we can use to reach people. I must be honest. I’m as much a part of tomorrow as I am of yesteryear. It’s why I spend all of my time researching the evolution of media and its impact on business and culture. Because of you, I share everything I learn in newsletters, emails, blogs, Youtube videos, and also traditional books. I’m dedicated to helping everyone not only understand, but grasp the change that’s before you. Technologies such as social, mobile, virtual, augmented, et al compel us adapt our story and value proposition and extend our reach to be part of communities we don’t realize exist. The people who will keep you in business or running tomorrow are the very people you’re not reaching today. Before you continue to read on, allow me to clarify my point of view. My inspiration for writing this is to help you augment, not necessarily replace, the programs you’re running today. We must still reach those whom matter to us in the ways they prefer to be engaged. To reach what I call the connected consumer of Geneeration-C we must too reach them in the ways they wish to be engaged. And in all of my work, how they connect, talk to one another, influence others, and make decisions are not at all like the traditional consumers of the past. Nor are they merely the kids…the Millennial. Connected consumers are representative across every age group and demographic. As you can see, use of social networks, media sharing sites, microblogs, blogs, etc. equally span across Gen Y, Gen X, and Baby Boomers. The DNA of connected customers is indiscriminant of age or any other demographic for that matter. This is more about psychographics, the linkage of people through common interests (than it is their age, gender, education, nationality or level of income. Once someone is introduced to the marvels of connectedness, the sensation becomes a contagion. It touches and affects everyone. And, that’s why this isn’t going anywhere but normalcy. Social networking isn’t just about telling people what you’re doing. Nor is it just about generic, meaningless conversation. Today’s connected consumer is incredibly influential. They’re connected to hundreds and even thousands of other like-minded people. What they experiences, what they support, it’s shared throughout these networks and as information travels, it shapes and steers impressions, decisions, and experiences of others. For example, if we revisit the Nielsen research, we get an idea of just how big this is becoming. 75% spend heavily on music. How does that translate to the arts? I’d imagine the number is equally impressive. If 53% follow their favorite brand or organization, imagine what’s possible. Just like this email list that connects us, connections in social networks are powerful. The difference is however, that people spend more time in social networks than they do in email. Everything begins with an understanding of the “5 W’s and H.E.” – Who, What, When, Where, How, and to What Extent? The data that comes back tells you which networks are important to the people you’re trying to reach, how they connect, what they share, what they value, and how to connect with them. From there, your next steps are to create a community strategy that extends your mission, vision, and value and it align it with the interests, behavior, and values of those you wish to reach and galvanize. To help, I’ve prepared an action list for you, otherwise known as the 10 Steps Toward New Relevance: 1. Answer why you should engage in social networks and why anyone would want to engage with you 2. Observe what brings them together and define how you can add value to the conversation 3. Identify the influential voices that matter to your world, recognize what’s important to them, and find a way to start a dialogue that can foster a meaningful and mutually beneficial relationship 4. Study the best practices of not just organizations like yours, but also those who are successfully reaching the type of people you’re trying to reach – it’s benching marking against competitors and benchmarking against undefined opportunities 5. Translate all you’ve learned into a convincing presentation written to demonstrate tangible opportunity to your executive board, make the case through numbers, trends, data, insights – understanding they have no idea what’s going on out there and you are both the scout and the navigator (start with a recommended pilot so everyone can learn together) 6. Listen to what they’re saying and develop a process to learn from activity and adapt to interests and steer engagement based on insights 7. Recognize how they use social media and innovate based on what you observe to captivate their attention 8. Align your objectives with their objectives. If you’re unsure of what they’re looking for…ask 9. Invest in the development of content, engagement 10. Build a community, invest in values, spark meaningful dialogue, and offer tangible value…the kind of value they can’t get anywhere else. Take advantage of the medium and the opportunity! The reality is that we live and compete in a perpetual era of Digital Darwinism, the evolution of consumer behavior when society and technology evolve faster than our ability to adapt. This is why it’s our time to alter our course. We must connect with those who are defining the future of engagement, commerce, business, and how the arts are appreciated and supported. Even though it is the end of business as usual, it is the beginning of a new age of opportunity. The consumer revolution is already underway, and the question is: How do you better understand the role you play in this production as a connected or social consumer as well as business professional? Again, this is your time to define a new era of engagement and relevance. Originally written for The National Arts Marketing Project Connect with Brian via: Twitter | LinkedIn | Facebook | Google+ --- Note from Michael: If you really like this post above - check out Brian's TEDTalk and his thought process for preparing it in this post: 12.00 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} http://www.briansolis.com/2012/10/tedtalk-reinventing-consumer-capitalism-screw-business-as-usual/

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  • 45° Slopes in a Tile based 2D platformer

    - by xNidhogg
    I want to have simple 45° slopes in my tile based platformer, however I just cant seem to get the algorithm down. Please take a look at the code and video, maybe I'm missing the obvious? //collisionRectangle is the collision rectangle of the player with //origin at the top left and width and height //wantedPosition is the new position the player will be set to. //this is determined elsewhere by checking the bottom center point of the players rect if(_leftSlope || _rightSlope) { //Test bottom center point var calculationPoint = new Vector2(collisionRectangle.Center.X, collisionRectangle.Bottom); //Get the collision rectangle of the tile, origin is top-left Rectangle cellRect = _tileMap.CellWorldRectangle( _tileMap.GetCellByPixel(calculationPoint)); //Calculate the new Y coordinate depending on if its a left or right slope //CellSize = 8 float newY = _leftSlope ? (calculationPoint.X % CellSize) + cellRect.Y : (-1 * (calculationPoint.X % CellSize) - CellSize) + cellRect.Y; //reset variables so we dont jump in here next frame _leftSlope = false; _rightSlope = false; //now change the players Y according to the difference of our calculation wantedPosition.Y += newY - calculationPoint.Y; } Video of what it looks like: http://youtu.be/EKOWgD2muoc

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  • Silverlight Cream for April 19, 2010 -- #841

    - by Dave Campbell
    In this Issue: Michael Washington, Jeremy Likness, Giorgetti Alessandro, Antoni Dol, Mike Taulty, and Braulio Diez. Shoutout: Bart Czernicki lists compelling reasons to use Silverlight 4 for LOB apps: Silverlight 4 - What is New for Business Intelligence Scenarios From SilverlightCream.com: Silverlight Advanced MVVM Video Player After the initial posting on his Simple MVVM Video player, Michael Washington got some feedback and decided to do a part 2 demonstrating exactly how easy it is to customize... great tutorial and all the code. Model-View-ViewModel (MVVM) Explained Jeremy Likness has a post up that begins "The purpose of this post is to provide an introduction to the Model-View-ViewModel (MVVM) pattern." -- 'nuff said... If you're not there yet, get there now :) Castle Windsor – Silverlight 4 binaries Giorgetti Alessandro has produced workable Castle Windsor binaries for Silverlight 4. No Unit Tests at this point, but read the post for that information. Silverlight Togglebutton Push Pin Style with IsoStore Antoni Dol has a very nice ToggleButton redone as a pushpin for pinning an app, plus it saves the pinned information to Isolated Storage ... all with source! Silverlight and Xml Binding Mike Taulty fleshes out a sketchy idea he has surrounding databinding Silverlight to XML data by using the ability to databind to string indexers and XPath support. WinToolbar Silverlight widget available on Codeplex Braulio Diez announced a Toolbar library that he and Sebastian Stehlehave posted on CodePlex that looks awesome... you may as well just go get it now, you're going to want to! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Procedural Generation of tile-based 2d World

    - by Matthias
    I am writing a 2d game that uses tile-based top-down graphics to build the world (i.e. the ground plane). Manually made this works fine. Now I want to generate the ground plane procedurally at run time. In other words: I want to place the tiles (their textures) randomised on the fly. Of course I cannot create an endless ground plane, so I need to restrict how far from the player character (on which the camera focuses on) I procedurally generate the ground floor. My approach would be like this: I have a 2d grid that stores all tiles of the floor at their correct x/y coordinates within the game world. When the players moves the character, therefore also the camera, I constantly check whether there are empty locations in my x/y map within a max. distance from the character, i.e. cells in my virtual grid that have no tile set. In such a case I place a new tile there. Therefore the player would always see the ground plane without gaps or empty spots. I guess that would work, but I am not sure whether that would be the best approach. Is there a better alternative, maybe even a best-practice for my case?

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  • How to have other divs with a flash liquid layout that fits to the page?

    - by brybam
    Basically the majority of my content is flash based. I designed it using Flash Builder (Flex) and Its in a liquid layout, (everything is in percents) and if im JUST embedding the flash content it scales to the page fine, and i have the flash content set to have a padding of 50 px. I put a header div in fine with no problems, but I have 2 problems, the first being the footer div seems to cover up the buttom of the flash content in IE, but it looks just fine in chrome. How can I solve this? I'm using the stock embed code that Flex provides, I tried to edit the css style for the div which I think is #flashContent and give it a min width and min height but it didnt seem to work, actually anything I did to #flashContent didn't seem to do anything, maybe its not the div i need to be adding that attribute to... And my other problem is I dont even know where to start when it comes to placing a div thats 280width by 600height colum to the right side of the flash content. If i could specify a size for the flash content, and the float it left, and float the colum right, and clear it with the container div id be just fine....But remember the flash content is set to 100% Scale (well techically 100%x80% because it looked better that way). Does anyone know how I can start to deal with creating a more complex scaleable flash layouts that includes other divs? ALL WELL MAINTAINING IE SUPPORT? IE is ruining my life. Here's the code I'm using: (or if it will help you visualize what im trying to do here's the page where im working on setting this up http://apumpkinpatch.com/textmashnew/) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <title>TextMixup</title> <meta name="google" value="notranslate"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link href="css.css" rel="stylesheet" type="text/css" /> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.2/jquery.min.js"></script> <script src="../appassets/scripts/jquery.titlealert.js"></script> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-19768131-2']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); function tabNotification() { $.titleAlert('New Message!', {interval:200,requireBlur:true,stopOnFocus:true}); } function joinNotification() { $.titleAlert('Joined Chat!', {interval:200,requireBlur:true,stopOnFocus:true}); } </script> <!-- BEGIN Browser History required section --> <link rel="stylesheet" type="text/css" href="history/history.css" /> <script type="text/javascript" src="history/history.js"></script> <!-- END Browser History required section --> <script type="text/javascript" src="swfobject.js"></script> <script type="text/javascript"> var swfVersionStr = "10.2.0"; var xiSwfUrlStr = "playerProductInstall.swf"; var flashvars = {}; var params = {}; params.quality = "high"; params.bgcolor = "#ffffff"; params.allowscriptaccess = "sameDomain"; params.allowfullscreen = "true"; var attributes = {}; attributes.id = "TextMixup"; attributes.name = "TextMixup"; attributes.align = "middle"; swfobject.embedSWF( "TextMixup.swf", "flashContent", "100%", "80%", swfVersionStr, xiSwfUrlStr, flashvars, params, attributes); swfobject.createCSS("#flashContent", "display:block;text-align:left;"); </script> </head> <body> <div id="homebar"><a href="http://apumpkinpatch.com"><img src="../appassets/images/logo/logoHor_130_30.png" alt="APumpkinPatch HOME" width="130" height="30" hspace="10" vspace="3" border="0"/></a> </div> <div id="topad"> <script type="text/javascript"><!-- google_ad_client = "pub-5824388356626461"; /* 728x90, textmash */ google_ad_slot = "1114351240"; google_ad_width = 728; google_ad_height = 90; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> <div id="mainContainer"> <div id="flashContent"> <p> To view this page ensure that Adobe Flash Player version 10.2.0 or greater is installed. </p> <script type="text/javascript"> var pageHost = ((document.location.protocol == "https:") ? "https://" : "http://"); document.write("<a href='http://www.adobe.com/go/getflashplayer'><img src='" + pageHost + "www.adobe.com/images/shared/download_buttons/get_flash_player.gif' alt='Get Adobe Flash player' /></a>" ); </script> </div> <noscript> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="100%" height="80%" id="TextMixup"> <param name="movie" value="TextMixup.swf" /> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="TextMixup.swf" width="100%" height="80%"> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <!--<![endif]--> <!--[if gte IE 6]>--> <p> Either scripts and active content are not permitted to run or Adobe Flash Player version 10.2.0 or greater is not installed. </p> <!--<![endif]--> <a href="http://www.adobe.com/go/getflashplayer"> <img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash Player" /> </a> <!--[if !IE]>--> </object> <!--<![endif]--> </object> </noscript> <div id="convosPreview">This is a div I would want to appear as a colum to the right of the flash content that can scale</div> <!---End mainContainer --> </div> <div id="footer"> <a href="../apps.html"><img src="../appassets/images/apps.png" hspace="5" vspace="5" alt="random chat app apumpkinpatch" width="228" height="40" border="0" /></a><a href="https://chrome.google.com/webstore/detail/hjmnobclpbhnjcpdnpdnkbgdkbfifbao?hl=en-US#"><img src="../appassets/images/chromeapp.png" alt="chrome app random video chat apumpkinpatch" width="115" height="40" vspace="5" border="0" /></a><br /><br /> <a href="http://spacebarup.com" target="_blank">©2011 Space Bar</a> | <a href="../tos.html">TOS & Privacy Policy</a> | <a href="../help.html">FAQ & Help</a> | <a href="../tips.html">Important online safety tips</a> | <a href="http://www.facebook.com/pages/APumpkinPatchcom/164279206963001?sk=app_2373072738" target="_blank">Discussion Boards</a><br /> <p>You must be at least 18 years of age to access this web site.<br />APumpkinPatch.com is not responsible for the actions of any visitors of this site.<br />APumpkinPatch.com does not endorse or claim ownership to any of the content that is broadcast through this site. </p><h2>A Pumpkin Patch is BRAND NEW and will be developed a lot over the next few months adding video chat games, chat rooms, and more! Check back often it's going to be a lot of fun!</h2> </div> </body> </html> myCSS: html, body { height:100%; } body { text-align:center; font-family: Helvetica, Arial, sans-serif; margin:0; padding:0; overflow:auto; text-align:center; background-color: #ffffff; } object:focus { outline:none; } #homebar { clear:both; text-align: left; width: 100%; height: 40px; background-color:#333333; color:#CCC; overflow:hidden; box-shadow: 0px 0px 14px rgba(0, 0, 0, 0.65); -moz-box-shadow: 0px 0px 14px rgba(0, 0, 0, 0.65); -webkit-box-shadow: 0px 0px 14px rgba(0, 0, 0, 0.65); margin-bottom: 10px; } #mainContainer { height:auto; width:auto; clear:both; } #flashContent { display:none; height:auto; float:left; min-height: 500px; min-width: 340px; } /**this is the div i want to appear as a column net to the scaleable flash content **/ #convosPreview { float:right; width:280px; height:600px; }

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  • Blogging After The Blog Boom

    - by Tim Murphy
    I have been blogging on Geeks With Blogs since 2005 and on other blogging sites before that.  In this age of Twitter, Facebook and G+ it feels like we are in the post-blog age and yet here I continue.  There are several reasons for this.  The first is that I still find it to be the best place for self publishing long form thought that won’t fit well on Twitter or Facebook.  Google+ allows for this type of content, but it suffers from the same scroll factor as the other social media platforms.  If you aren’t looking at the right moment you miss it.  On a blog I can put complete thoughts with examples and people can find what they want via key words or search engine. The second reason I blog is to have a place for me to put information I want to be able to reference back to later.  Although I use OneNote which is now accessible everywhere the blog gives me somewhere to refer co-workers and clients when I have solutions for problems I have previously solved. I know that other people use their blog as a resume builder, but that hasn’t been one of my primary concerns.  Don’t get me wrong.  Opportunities do come up because you put out well thought out, topical material.  That just isn’t one of my top motivators. I don’t always find the time to blog or even have anything to say lately, but I will continue to produce content for myself and others to learn from and hopefully enjoy. del.icio.us Tags: Blogging,Social Media

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  • Pygame Tile Based Character movement speed

    - by Ryan
    Thanks for taking the time to read this. Right now I'm making a really basic tile based game. The map is a large amount of 16x16 tiles, and the character image is 16x16 as well. My character has its own class that is an extension of the sprite class, and the x and y position is saved in terms of the tile position. To note I am fairly new to pygame. My question is, I am planning to have character movement restricted to one tile at a time, and I'm not sure how to make it so that, even if the player hits the directional key dozens of time quickly, (WASD or arrow keys) it will only move from tile to tile at a certain speed. How could I implement this generally with pygame? (Similar to game movement of like Pokemon or NexusTk). Edit: I should probably note that I want it so that the player can only end a movement in a tile. He couldn't stop moving halfway inbetween a tile for example. Thanks for your time! Ryan

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  • CodePlex Daily Summary for Sunday, March 06, 2011

    CodePlex Daily Summary for Sunday, March 06, 2011Popular ReleasesIIS Tuner: IIS Tuner 1.0: IIS and ASP.NET performance optimization toolMinemapper: Minemapper v0.1.6: Once again supports biomes, thanks to an updated Minecraft Biome Extractor, which added support for the new Minecraft beta v1.3 map format. Updated mcmap to support new biome format.CRM 2011 OData Query Designer: CRM 2011 OData Query Designer: The CRM 2011 OData Query Designer is a Silverlight 4 application that is packaged as a Managed CRM 2011 Solution. This tool allows you to build OData queries by selecting filter criteria, select attributes and order by attributes. The tool also allows you to Execute the query and view the ATOM and JSON data returned. The look and feel of this component will improve and new functionality will be added in the near future so please provide feedback on your experience. Import this solution int...AutoLoL: AutoLoL v1.6.4: It is now possible to run the clicker anyway when it can't detect the Masteries Window Fixed a critical bug in the open file dialog Removed the resize button Some UI changes 3D camera movement is now more intuitive (Trackball rotation) When an error occurs on the clicker it will attempt to focus AutoLoLYAF.NET (aka Yet Another Forum.NET): v1.9.5.5 RTW: YAF v1.9.5.5 RTM (Date: 3/4/2011 Rev: 4742) Official Discussion Thread here: http://forum.yetanotherforum.net/yaf_postsm47149_v1-9-5-5-RTW--Date-3-4-2011-Rev-4742.aspx Changes in v1.9.5.5 Rev. #4661 - Added "Copy" function to forum administration -- Now instead of having to manually re-enter all the access masks, etc, you can just duplicate an existing forum and modify after the fact. Rev. #4642 - New Setting to Enable/Disable Last Unread posts links Rev. #4641 - Added Arabic Language t...Snippet Designer: Snippet Designer 1.3.1: Snippet Designer 1.3.1 for Visual Studio 2010This is a bug fix release. Change logFixed bug where Snippet Designer would fail if you had the most recent Productivity Power Tools installed Fixed bug where "Export as Snippet" was failing in non-english locales Fixed bug where opening a new .snippet file would fail in non-english localesChiave File Encryption: Chiave 1.0: Final Relase for Chave 1.0 Stable: Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Now with added support to Windows XP! Change Log from 0.9.2 to 1.0: ==================== Added: > Added Icon Overlay for Windows 7 Taskbar Icon. >Added Thumbnail Toolbar buttons to make the navigation easier...DotNetNuke® Community Edition: 05.06.02 Beta: Major HighlightsFixed issue where "My Folder" was not available in the URL control and the Telerik HTML Editor Fixed issue where HTML Editor dialogs were not displaying correctly in alternate languages Fixed issue with Regex for email validation Fixed race condition in the core scheduler Fixed issue where editing Host page settings would result in broken host menu Fixed issue where "Apply to All Modules" setting was not propogating settings correctly. Fixed issue where browser lan...DirectQ: Release 1.8.7 (RC1): Release candidate 1 of 1.8.7GoogleTrail: TrailMap Beta 1: Trailmap beta 1 release Now we have updated custom map builder. Now we have complete gpx file editor. Now we have elevation data update service for any gpx file. (currently supports only google only).Chirpy - VS Add In For Handling Js, Css, DotLess, and T4 Files: Margogype Chirpy (ver 2.0): Chirpy loves Americans. Chirpy hates Americanos.ASP.NET: Sprite and Image Optimization Preview 3: The ASP.NET Sprite and Image Optimization framework is designed to decrease the amount of time required to request and display a page from a web server by performing a variety of optimizations on the page’s images. This is the third preview of the feature and works with ASP.NET Web Forms 4, ASP.NET MVC 3, and ASP.NET Web Pages (Razor) projects. The binaries are also available via NuGet: AspNetSprites-Core AspNetSprites-WebFormsControl AspNetSprites-MvcAndRazorHelper It includes the foll...Sandcastle Help File Builder: SHFB v1.9.2.0 Release: This release supports the Sandcastle June 2010 Release (v2.6.10621.1). It includes full support for generating, installing, and removing MS Help Viewer files. This new release is compiled under .NET 4.0, supports Visual Studio 2010 solutions and projects as documentation sources, and adds support for projects targeting the Silverlight Framework. NOTE: The included help file and the online help have not been completely updated to reflect all changes in this release. A refresh will be issue...Network Monitor Open Source Parsers: Microsoft Network Monitor Parsers 3.4.2554: The Network Monitor Parsers packages contain parsers for more than 400 network protocols, including RFC based public protocols and protocols for Microsoft products defined in the Microsoft Open Specifications for Windows and SQL Server. NetworkMonitor_Parsers.msi is the base parser package which defines parsers for commonly used public protocols and protocols for Microsoft Windows. In this release, we have added 4 new protocol parsers and updated 79 existing parsers in the NetworkMonitor_Pa...Image Resizer for Windows: Image Resizer 3 Preview 1: Prepare to have your minds blown. This is the first preview of what will eventually become 39613. There are still a lot of rough edges and plenty of areas still under construction, but for your basic needs, it should be relativly stable. Note: You will need the .NET Framework 4 installed to use this version. Below is a status report of where this release is in terms of the overall goal for version 3. If you're feeling a bit technically ambitious and want to check out some of the features th...JSON Toolkit: JSON Toolkit 1.1: updated GetAllJsonObjects() method and GetAllProperties() methods to JsonObject and Properties propertiesFacebook Graph Toolkit: Facebook Graph Toolkit 1.0: Refer to http://computerbeacon.net for Documentation and Tutorial New features:added FQL support added Expires property to Api object added support for publishing to a user's friend / Facebook Page added support for posting and removing comments on posts added support for adding and removing likes on posts and comments added static methods for Page class added support for Iframe Application Tab of Facebook Page added support for obtaining the user's country, locale and age in If...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7.1: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager small improvements for some helpers and AjaxDropdown has Data like the Lookup except it's value gets reset and list refilled if any element from data gets changedManaged Extensibility Framework: MEF 2 Preview 3: This release aims .net 4.0 and Silverlight 4.0. Accordingly, there are two solutions files. The assemblies are named System.ComponentModel.Composition.Codeplex.dll as a way to avoid clashing with the version shipped with the 4th version of the framework. Introduced CompositionOptions to container instantiation CompositionOptions.DisableSilentRejection makes MEF throw an exception on composition errors. Useful for diagnostics Support for open generics Support for attribute-less registr...PHPExcel: PHPExcel 1.7.6 Production: DonationsDonate via PayPal via PayPal. If you want to, we can also add your name / company on our Donation Acknowledgements page. PEAR channelWe now also have a full PEAR channel! Here's how to use it: New installation: pear channel-discover pear.pearplex.net pear install pearplex/PHPExcel Or if you've already installed PHPExcel before: pear upgrade pearplex/PHPExcel The official page can be found at http://pearplex.net. Want to contribute?Please refer the Contribute page.New Projectsasp.net mvc 3 simple cms: asp.net mvc3 cms for learling purpose.C++ Mini Framework: C++ Mini Framework is a simple and easy to use class library in source format to quickly do things you commonly need to do in native projects with the purpose to get you started specifically targeting new C++ developers hopping you will be productive from the very start.Community Megaphone Helpers: Community Megaphone Helpers is a project intended as a means of sharing and accepting contributions for reusable Razor helper modules for functionality used in the Community Megaphone events web application, including Bing maps and more. Supports Microsoft WebMatrix & MVC 3CRM 2011 OData Query Designer: The CRM 2011 OData Query Designer is a Silverlight 4 application that is packaged as a Managed CRM 2011 Solution. The tool allows you to build OData REST queries by selecting filter criteria, select attributes and order by attributes. The tool also allows you to Execute the queryFaceted Search: Implementation of faceted (advanced) search with composite client side UI. Abstraction interfaces for intagration with different server side technologies, implementation for ASP.NET MVC. FileRenamePro: FileRenamePro makes it easier for users to rename files using advanced rules and regular expressions. It's developed in C#.GT5 Mobile: Gran-Turismo Remote Racing mobile site wrapper.KAT: KAT - Knowledge Assessment Tool is a Solution from IndERP in order to automate Performance and Process Management for a Technology/Job Oriented Companies. monopoly game: Monopoly is an open source project for educational purposes. The project will incorporate XNA, Silverlight, WCF technologies. The project will also show good design patterns considerations, and integration into Facebook App. The project will be written in C#.MuDB: MuDB is an embedded object-oriented database for the .NET Micro Framework which provides a simple yet useful interface for managing data.NDataStructure: A library providing a handful of useful data structures omitted from the .NET framework.Set NuGet version number: A simple command line tool that makes it easy to set the version number within a NuGet .nuspec package configuration file. This is useful for when you want to automatically update and publish a NuGet package from your build system.Sightreader: Small application to aid in the wrote learning of basic musical notation.SSAS Operations Templates: SSAS Operations Templates includes SSIS packages, scripts and code samples for automating maintenance of SSAS in a production environment. Includes operations such as backup the current state of cube designs in production, scripting paritition creation, etc.Team Run Log: Team Run LogTEDHelper: Download TED movie's subtitle. ?? TED ?????。testprojectit339: project339Ultimate Resume Repository: A class library and application for storing resumes of multiple people with the ability to export a targeted resume in various, configurable formats. Further additions may include cover letters, browser add-ons to populate applications, job search engine integration, etc...Umbraco: Inspired DataTypes: New datatypes that are not in the default install to make Umbraco have some new controls such as Content/Media Treeview, Content/Media Drop Down List with Treeview. Controls have options to restrict DocumentTypes or MediaType and the start location to retreive fromUsing different schemas in the same Orchestration Receive Port: Using different schemas in the same Orchestration Receive PortWF4Host: Examples in re-hosting Workflow 4 designer.WMP Hotkeys: WMP Hotkeys is a windows media player plugin that enable users to use VLC player like keyboard shortcuts(e.g SPACE to play/pause) in Windows Media Player.

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  • What is "Open" anyway?

    - by EmbeddedInsider
    This terms is often used with many meanings.  For example, some people consider Flash 'open' and 'multi-platform' .  But Flash is a product of Adobe systems, locked down, copy protected and distribution restricted.  And versions for other than standard PC, home use, may carry licence fees. Check it out: 3.1 Adobe Runtime Restrictions. You will not use any Adobe Runtime on any non-PC device or with any embedded or device version of any operating system. For the avoidance of doubt, and by example only, you may not use an Adobe Runtime on any (a) mobile device, set top box (STB), handheld, phone, web pad, tablet and Tablet PC (other than with Windows XP Tablet PC Edition and its successors), game console, TV, DVD player, media center (other than with Windows XP Media Center Edition and its successors), electronic billboard or other digital signage, Internet appliance or other Internet-connected device, PDA, medical device, ATM, telematic device, gaming machine, home automation system, kiosk, remote control device, or any other consumer electronics device, (b) operator-based mobile, cable, satellite, or television system or (c) other closed system device. For information on licensing Adobe Runtimes for use on such systems please visit http://www.adobe.com/go/licensing. You will notice, for its embedded operating systems, Microsoft buys and includes a fully paid license for Adobe.   Do you get this with Linux?  Unix?  QNX? So, what is 'open'? Lawrence Ricci www.EmbeddedInsider.com

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  • Selling Android apps from Latvia? or should I just put banners?

    - by Roger Travis
    I am in Latvia ( which is not supported to sell apps at android market ), so I am thinking about the best way of monetizing my app. So far I've come up with such options: somehow imitate that I am from a supported country, get a bank account there, etc. use PayPal for in-app purchases. The player get, say, first 10 levels for free, but then is asked to pay 0.99$ for the rest of the game. downsides: player might not feel comfortable entering his paypal details into an app. also android market might not really like that. making the app free and get money from advertising... let's do some calculation here, say, I get 1m free downloads, each user during his playtime would see 10 banners, therefor 10m / 1000 * 0.3 = gives roughly 33k$ ( if we use adMob with their 0.3$ per 1000 impressions ). On the other hand, if we use paypal in app purchase, we need a 3% or more conversion rate to beat this... hmm... What do you think about all this? Thanks! edit: from what I just read all over the net, it looks like advertisers will change their eCPM price a lot without you understanding why... while using in-app paypal purchase you can at least somehow monitor the cashflow.

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  • ANNOUNCEMENT: Oracle VM 3 Templates Available for Oracle Secure Global Desktop 4.62

    - by Mohan Prabhala
    Today, we are proud to announce the general availability of Oracle VM 3 templates for Oracle Secure Global Desktop version 4.62.  With Oracle VM 3 templates, anyone using Oracle VM 3 need not download, install and configure the Operating System and product(s) individually. In this case, the supported operating system (Oracle Linux 5.7) and Oracle Secure Global Dekstop 4.62 product is packaged together into a template that one can easily import and clone as a VM into Oracle VM 3. This results in a nearly instant deployment and configuration of Oracle Secure Global Desktop within Oracle VM 3.  This means drastically reducing the evaluation and deployment time for Oracle Secure Global Desktop when leveraging Oracle VM 3. Feel free to give it a try! Login into the Oracle VM section at Oracle Software Delivery Cloud  (click on 'Cloud Portal (Main)' at the top-right) and: Under Oracle VM templates - x86 64-bit, look for Oracle VM 3 Template (OVF) for Oracle Secure Global Desktop Media Pack for x86_64 (64 bit) Oracle Secure Global Desktop 4.62 template for x86_64 (64 bit) with Oracle Linux 5.7 Under Oracle VM templates – x86 32 bit, look for Oracle VM 3 Template (OVF) for Oracle Secure Global Desktop Media Pack for x86 (32 bit) Oracle Secure Global Desktop 4.62 template for x86 (32 bit) with Oracle Linux 5.7 Download any of the above templates. Once you are done, you must First import the assembly (ova) file that you downloaded from Oracle Software Delivery Cloud Next, create a virtual machine template from the assembly And finally create a virtual machine from the template. Once the virtual machine is created and starts up, be sure to configure the networking parameters (hostname, IP address, netmask, gateway etc), and optional user parameters correctly. You must also enter a root password during first boot. And that's it - the Oracle Secure Global Desktop install script will pick up the networking parameters, prompt for confirmation and complete a default installation. Once the installation is complete, you may want to refer to the Oracle Secure Global Desktop Administration Guide to learn more about Oracle Secure Global Desktop and its capabilities.

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  • TDWI World Conference Features Oracle and Big Data

    - by Mandy Ho
    Oracle is a Gold Sponsor at this year's TDWI World Conference Series, held at the Manchester Grand Hyatt in San Diego, California - July 31 to Aug 1. The theme of this event is Big Data Tipping Point: BI Strategies in the Era of Big Data. The conference features an educational look at how data is now being generated so quickly that organizations across all industries need new technologies to stay ahead - to understand customer behavior, detect fraud, improve processes and accelerate performance. Attendees will hear how the internet, social media and streaming data are fundamentally changing business intelligence and data warehousing. Big data is reaching critical mass - the tipping point. Oracle will be conducting the following Evening Workshop. To reserve your space, call 1.800.820.5592 ext 10775. Title...:    Integrating Big Data into Your Data Center (or A Big Data Reference Architecture) Date.:    Wed., August 1, 2012, at 7:00 p.m Venue:: Manchester Grand Hyatt, San Diego, Room Weblogs, Social Media, smart meters, senors and other devices generate high volumes of low density information that isn't readily accessible in enterprise data warehouses and business intelligence applications today. But, this data can have relevant business value, especially when analyzed alongside traditional information sources. In this session, we will outline a reference architecture for big data that will help you maximize the value of your big data implementation. You will learn: The key technologies in a big architecture, and their specific use case The integration point of the various technologies and how they fit into your existing IT environment How effectively leverage analytical sandboxes for data discovery and agile development of data driven solutions   At the end of this session you will understand the reference architecture and have the tools to implement this architecture at your company. Presenter: Jean-Pierre Dijcks, Senior Principal Product Manager Don't miss our booth and the chance to meet with our Big data experts on the exhibition floor at booth #306. 

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  • Gesture Detector not firing

    - by Tyler
    So I'm trying to create a input class that implements a InputHandler & GestureListener in order to support both Android & Desktop. The problem is that not all the methods are being called properly. Here is the input class definition & a couple of the methods: public class InputHandler implements GestureListener, InputProcessor{ ... public InputHandler(OrthographicCamera camera, Map m, Player play, Vector2 maxPos) { ... @Override public boolean zoom(float originalDistance, float currentDistance) { //this.zoom = true; this.zoomRatio = originalDistance / currentDistance; cam.zoom = cam.zoom * zoomRatio; Gdx.app.log("GestureDetector", "Zoom - ratio: " + zoomRatio); return true; } @Override public boolean touchDown(int x, int y, int pointerNum, int button) { booleanConditions[TOUCH_EVENT] = true; this.inputButton = button; this.inputFingerNum = pointerNum; this.lastTouchEventLoc.set(x,y); this.currentCursorPos.set(x,y); if(pointerNum == 1) { //this.fingerOne = true; this.fOnePosition.set(x, y); } else if(pointerNum == 2) { //this.fingerTwo = true; this.fTwoPosition.set(x,y); } Gdx.app.log("GestureDetector", "touch down at " + x + ", " + y + ", pointer: " + pointerNum); return true; } The touchDown event always occurs but I can never trigger Zoom (or pan among others...). The following is where I register and create the input handler in the "Game Screen". public class GameScreen implements Screen { ... this.inputHandler = new InputHandler(this.cam, this.map, this.player, this.map.maxCamPos); Gdx.input.setInputProcessor(this.inputHandler); Anyone have any ideas why zoom, pan, etc... are not triggering? Thanks!

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  • Monster's AI in an Action-RPG

    - by Andrea Tucci
    I'm developing an action rpg with some University colleagues. We've gotton to the monsters' AI design and we would like to implement a sort of "utility-based AI" so we have a "thinker" that assigns a numeric value on all the monster's decisions and we choose the highest (or the most appropriate, depending on monster's iq) and assign it in the monster's collection of decisions (like a goal-driven design pattern) . One solution we found is to write a mathematical formula for each decision, with all the important parameters for evaluation (so for a spell-decision we might have mp,distance from player, player's hp etc). This formula also has coefficients representing some of monster's behaviour (in this way we can alterate formulas by changing coefficients). I've also read how "fuzzy logic" works; I was fascinated by it and by the many ways of expansion it has. I was wondering how we could use this technique to give our AI more semplicity, as in create evaluations with fuzzy rules such as IF player_far AND mp_high AND hp_high THEN very_Desiderable (for a spell having an high casting-time and consume high mp) and then 'defuzz' it. In this way it's also simple to create a monster behaviour by creating ad-hoc rules for every monster's IQ category. But is it correct using fuzzy logic in a game with many parameters like an rpg? Is there a way of merging these two techniques? Are there better AI design techniques for evaluating monster's chooses?

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  • How do i delete these files?

    - by user107277
    I ran this command sudo find / -type d -name '*Trash*' | sudo xargs du -h | sort This was the output: 100M /root/.local/share/Trash/files/recup_dir.2.30 100M /root/.local/share/Trash/files/recup_dir.2.72 100M /root/.local/share/Trash/files/recup_dir.32 101M /root/.local/share/Trash/files/recup_dir.2.27 101M /root/.local/share/Trash/files/recup_dir.29 103M /root/.local/share/Trash/files/recup_dir.2.7 103M /root/.local/share/Trash/files/recup_dir.9 103M /root/.local/share/Trash/files/recup_dir.93 106M /root/.local/share/Trash/files/recup_dir.187 106M /root/.local/share/Trash/files/recup_dir.71 107M /root/.local/share/Trash/files/recup_dir.131 107M /root/.local/share/Trash/files/recup_dir.136 107M /root/.local/share/Trash/files/recup_dir.2.46 107M /root/.local/share/Trash/files/recup_dir.51 108M /root/.local/share/Trash/files/recup_dir.106 108M /root/.local/share/Trash/files/recup_dir.2.78 108M /root/.local/share/Trash/files/recup_dir.52 109M /root/.local/share/Trash/files/recup_dir.2.32 109M /root/.local/share/Trash/files/recup_dir.34 110M /root/.local/share/Trash/files/recup_dir.2.28 110M /root/.local/share/Trash/files/recup_dir.2.53 110M /root/.local/share/Trash/files/recup_dir.30 110M /root/.local/share/Trash/files/recup_dir.55 110M /root/.local/share/Trash/files/recup_dir.89 112M /root/.local/share/Trash/files/recup_dir.2.31 112M /root/.local/share/Trash/files/recup_dir.33 114M /root/.local/share/Trash/files/recup_dir.2.29 114M /root/.local/share/Trash/files/recup_dir.2.74 114M /root/.local/share/Trash/files/recup_dir.31 115M /root/.local/share/Trash/files/recup_dir.125 117M /root/.local/share/Trash/files/recup_dir.83 118M /root/.local/share/Trash/files/recup_dir.105 118M /root/.local/share/Trash/files/recup_dir.2.70 119M /root/.local/share/Trash/files/recup_dir.133 1.1G /root/.local/share/Trash/files/recup_dir.148 11M /root/.local/share/Trash/files/recup_dir.179 1.1M /root/.local/share/Trash/info 122M /root/.local/share/Trash/files/recup_dir.80 124M /root/.local/share/Trash/files/recup_dir.137 125G /root/.local/share/Trash 125G /root/.local/share/Trash/files 125M /root/.local/share/Trash/files/recup_dir.2.49 129M /root/.local/share/Trash/files/recup_dir.153 1.2G /root/.local/share/Trash/files/recup_dir.165 1.2G /root/.local/share/Trash/files/recup_dir.166 12K /media/A80E1DE60E1DAE76/.Trash-1000/files 12M /root/.local/share/Trash/files/recup_dir.178 12M /root/.local/share/Trash/files/recup_dir.180 12M /root/.local/share/Trash/files/recup_dir.181 130M /root/.local/share/Trash/files/recup_dir.85 137M /root/.local/share/Trash/files/recup_dir.2.5 137M /root/.local/share/Trash/files/recup_dir.7 137M /root/.local/share/Trash/files/recup_dir.76 13M /root/.local/share/Trash/files/recup_dir.143 13M /root/.local/share/Trash/files/recup_dir.18 13M /root/.local/share/Trash/files/recup_dir.182 13M /root/.local/share/Trash/files/recup_dir.2.16 13M /root/.local/share/Trash/files/recup_dir.2.2 13M /root/.local/share/Trash/files/recup_dir.4 140M /root/.local/share/Trash/files/recup_dir.2.77 145M /root/.local/share/Trash/files/recup_dir.2.63 147M /root/.local/share/Trash/files/recup_dir.2.43 147M /root/.local/share/Trash/files/recup_dir.45 148M /root/.local/share/Trash/files/recup_dir.84 149M /root/.local/share/Trash/files/recup_dir.160 149M /root/.local/share/Trash/files/recup_dir.2.79 1.4G /root/.local/share/Trash/files/recup_dir.191 150M /root/.local/share/Trash/files/recup_dir.2.26 150M /root/.local/share/Trash/files/recup_dir.28 153M /root/.local/share/Trash/files/recup_dir.64 153M /root/.local/share/Trash/files/recup_dir.78 154M /root/.local/share/Trash/files/recup_dir.107 155M /root/.local/share/Trash/files/recup_dir.2.80 155M /root/.local/share/Trash/files/recup_dir.79 15M /root/.local/share/Trash/files/recup_dir.151 162M /root/.local/share/Trash/files/recup_dir.65 163M /root/.local/share/Trash/files/recup_dir.82 164M /root/.local/share/Trash/files/recup_dir.104 165M /root/.local/share/Trash/files/recup_dir.2.39 165M /root/.local/share/Trash/files/recup_dir.41 168M /root/.local/share/Trash/files/recup_dir.2.62 16M /root/.local/share/Trash/files/recup_dir.171 170M /root/.local/share/Trash/files/recup_dir.135 170M /root/.local/share/Trash/files/recup_dir.159 171M /root/.local/share/Trash/files/recup_dir.91 172M /root/.local/share/Trash/files/recup_dir.2.41 172M /root/.local/share/Trash/files/recup_dir.43 175M /root/.local/share/Trash/files/recup_dir.2.33 175M /root/.local/share/Trash/files/recup_dir.35 176M /root/.local/share/Trash/files/recup_dir.2.76 179M /root/.local/share/Trash/files/recup_dir.2.38 179M /root/.local/share/Trash/files/recup_dir.40 179M /root/.local/share/Trash/files/recup_dir.61 1.7G /root/.local/share/Trash/files/recup_dir.167 17M /root/.local/share/Trash/files/recup_dir.172 180M /root/.local/share/Trash/files/recup_dir.186 181M /root/.local/share/Trash/files/recup_dir.2.71 182M /root/.local/share/Trash/files/recup_dir.158 183M /root/.local/share/Trash/files/recup_dir.2.59 185M /root/.local/share/Trash/files/recup_dir.123 189M /root/.local/share/Trash/files/recup_dir.92 18M /root/.local/share/Trash/files/recup_dir.142 18M /root/.local/share/Trash/files/recup_dir.149 18M /root/.local/share/Trash/files/recup_dir.150 18M /root/.local/share/Trash/files/recup_dir.152 18M /root/.local/share/Trash/files/recup_dir.173 18M /root/.local/share/Trash/files/recup_dir.177 191M /root/.local/share/Trash/files/recup_dir.147 193M /root/.local/share/Trash/files/recup_dir.102 195M /root/.local/share/Trash/files/recup_dir.73 196M /root/.local/share/Trash/files/recup_dir.94 198M /root/.local/share/Trash/files/recup_dir.2.58 19M /root/.local/share/Trash/files/recup_dir.175 19M /root/.local/share/Trash/files/recup_dir.176 205M /root/.local/share/Trash/files/recup_dir.108 206M /root/.local/share/Trash/files/recup_dir.56 206M /root/.local/share/Trash/files/recup_dir.60 207M /root/.local/share/Trash/files/recup_dir.2.55 209M /root/.local/share/Trash/files/recup_dir.90 2.0G /root/.local/share/Trash/files/recup_dir.190 20K /media/A80E1DE60E1DAE76/.Trash-1000/info 20M /root/.local/share/Trash/files/recup_dir.17 20M /root/.local/share/Trash/files/recup_dir.2.15 210M /root/.local/share/Trash/files/recup_dir.121 211M /root/.local/share/Trash/files/recup_dir.134 212M /root/.local/share/Trash/files/recup_dir.57 21M /root/.local/share/Trash/files/recup_dir.174 223M /root/.local/share/Trash/files/recup_dir.88 225M /root/.local/share/Trash/files/recup_dir.118 230M /root/.local/share/Trash/files/recup_dir.87 232M /root/.local/share/Trash/files/recup_dir.66 235M /root/.local/share/Trash/files/recup_dir.139 236M /root/.local/share/Trash/files/recup_dir.97 238M /root/.local/share/Trash/files/recup_dir.2.54 240M /root/.local/share/Trash/files/recup_dir.163 241M /root/.local/share/Trash/files/recup_dir.126 242M /root/.local/share/Trash/files/recup_dir.2.81 243M /root/.local/share/Trash/files/recup_dir.156 244M /root/.local/share/Trash/files/recup_dir.2.37 244M /root/.local/share/Trash/files/recup_dir.39 248M /root/.local/share/Trash/files/recup_dir.110 249M /root/.local/share/Trash/files/recup_dir.75 256M /root/.local/share/Trash/files/recup_dir.2.73 257M /root/.local/share/Trash/files/recup_dir.2.64 25M /root/.local/share/Trash/files/recup_dir.10 25M /root/.local/share/Trash/files/recup_dir.2.8 262M /root/.local/share/Trash/files/recup_dir.86 266M /root/.local/share/Trash/files/recup_dir.144 27M /root/.local/share/Trash/files/recup_dir.99 282M /root/.local/share/Trash/files/recup_dir.127 29M /root/.local/share/Trash/files/recup_dir.183 29M /root/.local/share/Trash/files/recup_dir.22 29M /root/.local/share/Trash/files/recup_dir.2.20 316M /root/.local/share/Trash/files/recup_dir.124 31M /root/.local/share/Trash/files/recup_dir.2.21 31M /root/.local/share/Trash/files/recup_dir.23 320M /root/.local/share/Trash/files/recup_dir.168 32M /root/.local/share/Trash/files/recup_dir.12 32M /root/.local/share/Trash/files/recup_dir.2.10 334M /root/.local/share/Trash/files/recup_dir.140 338M /root/.local/share/Trash/files/recup_dir.69 33M /root/.local/share/Trash/files/recup_dir.21 33M /root/.local/share/Trash/files/recup_dir.2.19 340M /root/.local/share/Trash/files/recup_dir.2.57 341M /root/.local/share/Trash/files/recup_dir.185 342M /root/.local/share/Trash/files/recup_dir.169 343M /root/.local/share/Trash/files/recup_dir.129 346M /root/.local/share/Trash/files/recup_dir.111 348M /root/.local/share/Trash/files/recup_dir.103 351M /root/.local/share/Trash/files/recup_dir.2.34 351M /root/.local/share/Trash/files/recup_dir.36 352M /root/.local/share/Trash/files/recup_dir.155 358M /root/.local/share/Trash/files/recup_dir.59 36G /root/.local/share/Trash/files/recup_dir.1 36G /root/.local/share/Trash/files/recup_dir.2 36M /root/.local/share/Trash/files/recup_dir.120 36M /root/.local/share/Trash/files/recup_dir.2.24 36M /root/.local/share/Trash/files/recup_dir.2.51 36M /root/.local/share/Trash/files/recup_dir.26 37M /root/.local/share/Trash/files/recup_dir.112 390M /root/.local/share/Trash/files/recup_dir.162 398M /root/.local/share/Trash/files/recup_dir.2.67 39M /root/.local/share/Trash/files/recup_dir.145 401M /root/.local/share/Trash/files/recup_dir.2.52 402M /root/.local/share/Trash/files/recup_dir.54 408M /root/.local/share/Trash/files/recup_dir.2.40 408M /root/.local/share/Trash/files/recup_dir.42 4.0K /home/daniel/.local/share/Trash 40K /media/A80E1DE60E1DAE76/.Trash-1000 41M /root/.local/share/Trash/files/recup_dir.13 41M /root/.local/share/Trash/files/recup_dir.2.11 428M /root/.local/share/Trash/files/recup_dir.2.61 434M /root/.local/share/Trash/files/recup_dir.2.36 434M /root/.local/share/Trash/files/recup_dir.38 43M /root/.local/share/Trash/files/recup_dir.19 43M /root/.local/share/Trash/files/recup_dir.2.17 43M /root/.local/share/Trash/files/recup_dir.53 440M /root/.local/share/Trash/files/recup_dir.157 448M /root/.local/share/Trash/files/recup_dir.2.35 448M /root/.local/share/Trash/files/recup_dir.37 44M /root/.local/share/Trash/files/recup_dir.20 44M /root/.local/share/Trash/files/recup_dir.2.18 454M /root/.local/share/Trash/files/recup_dir.116 47M /root/.local/share/Trash/files/recup_dir.11 47M /root/.local/share/Trash/files/recup_dir.2.9 48M /root/.local/share/Trash/files/recup_dir.2.48 495M /root/.local/share/Trash/files/recup_dir.192 49M /root/.local/share/Trash/files/recup_dir.114 49M /root/.local/share/Trash/files/recup_dir.50 52M /root/.local/share/Trash/files/recup_dir.3 538M /root/.local/share/Trash/files/recup_dir.2.68 53M /root/.local/share/Trash/files/recup_dir.95 54M /root/.local/share/Trash/files/recup_dir.98 551M /root/.local/share/Trash/files/recup_dir.63 57M /root/.local/share/Trash/files/recup_dir.101 5.7M /root/.local/share/Trash/files/recup_dir.119 57M /root/.local/share/Trash/files/recup_dir.14 57M /root/.local/share/Trash/files/recup_dir.2.12 581M /root/.local/share/Trash/files/recup_dir.70 586M /root/.local/share/Trash/files/recup_dir.170 588M /root/.local/share/Trash/files/recup_dir.62 58M /root/.local/share/Trash/files/recup_dir.2.4 58M /root/.local/share/Trash/files/recup_dir.2.42 58M /root/.local/share/Trash/files/recup_dir.44 58M /root/.local/share/Trash/files/recup_dir.6 59M /root/.local/share/Trash/files/recup_dir.2.22 59M /root/.local/share/Trash/files/recup_dir.24 603M /root/.local/share/Trash/files/recup_dir.109 60M /root/.local/share/Trash/files/recup_dir.15 60M /root/.local/share/Trash/files/recup_dir.2.13 619M /root/.local/share/Trash/files/recup_dir.154 61M /root/.local/share/Trash/files/recup_dir.2.23 61M /root/.local/share/Trash/files/recup_dir.25 626M /root/.local/share/Trash/files/recup_dir.138 62M /root/.local/share/Trash/files/recup_dir.2.3 62M /root/.local/share/Trash/files/recup_dir.5 63M /root/.local/share/Trash/files/recup_dir.188 64M /root/.local/share/Trash/files/recup_dir.2.1 65M /root/.local/share/Trash/files/recup_dir.113 65M /root/.local/share/Trash/files/recup_dir.146 69M /root/.local/share/Trash/files/recup_dir.122 701M /root/.local/share/Trash/files/recup_dir.2.60 71M /root/.local/share/Trash/files/recup_dir.130 71M /root/.local/share/Trash/files/recup_dir.141 72M /root/.local/share/Trash/files/recup_dir.132 72M /root/.local/share/Trash/files/recup_dir.2.47 74M /root/.local/share/Trash/files/recup_dir.16 74M /root/.local/share/Trash/files/recup_dir.2.14 74M /root/.local/share/Trash/files/recup_dir.2.25 74M /root/.local/share/Trash/files/recup_dir.2.45 74M /root/.local/share/Trash/files/recup_dir.27 74M /root/.local/share/Trash/files/recup_dir.47 751M /root/.local/share/Trash/files/recup_dir.164 752M /root/.local/share/Trash/files/recup_dir.128 76M /root/.local/share/Trash/files/recup_dir.49 77M /root/.local/share/Trash/files/recup_dir.115 77M /root/.local/share/Trash/files/recup_dir.77 8.0K /media/A80E1DE60E1DAE76/.Trash-1000/expunged 810M /root/.local/share/Trash/files/recup_dir.58 815M /root/.local/share/Trash/files/recup_dir.2.66 818M /root/.local/share/Trash/files/recup_dir.2.56 82M /root/.local/share/Trash/files/recup_dir.2.44 82M /root/.local/share/Trash/files/recup_dir.46 835M /root/.local/share/Trash/files/recup_dir.68 84M /root/.local/share/Trash/files/recup_dir.189 860M /root/.local/share/Trash/files/recup_dir.161 86M /root/.local/share/Trash/files/recup_dir.117 86M /root/.local/share/Trash/files/recup_dir.2.69 86M /root/.local/share/Trash/files/recup_dir.2.75 90M /root/.local/share/Trash/files/recup_dir.74 924M /root/.local/share/Trash/files/recup_dir.184 94M /root/.local/share/Trash/files/recup_dir.81 95M /root/.local/share/Trash/files/recup_dir.100 96M /root/.local/share/Trash/files/recup_dir.2.6 96M /root/.local/share/Trash/files/recup_dir.2.65 96M /root/.local/share/Trash/files/recup_dir.8 97M /root/.local/share/Trash/files/recup_dir.2.50 97M /root/.local/share/Trash/files/recup_dir.67 97M /root/.local/share/Trash/files/recup_dir.72 98M /root/.local/share/Trash/files/recup_dir.96 99M /root/.local/share/Trash/files/recup_dir.48 How do I delete these files?

    Read the article

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