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  • App Engine SDK Console Not Fully Updated on OSX for GAE Release 1.3.4

    - by ryan
    I downloaded and am running the latest SDK (in About GoogleAppleEngineLauncher, I see it is version 1.3.4.794), but when I open the SDK Console and go to the Task Queue section, I still see "Tasks will not run automatically. Select a queue to run tasks manually." I have not added the flag --disable_task_running, so I'm confused as to why it is still manual for me.

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  • Accessing Sharepoint tasks via web services?

    - by scooterhanson
    I've looked at a lot of the previous questions asked about sharepoint and accessing objects via web-services, and I am pretty convinced that tasks can be accessed through the Lists interface. Can anybody please verify this for me? Also, if anyone has any examples of this I would be very grateful. I'm not a Sharepoint guy but I need to connect to an instance just to retrieve task objects.

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  • General Web Programming/designing Question: ?

    - by Prasad
    hi, I have been in web programming for 2 years (Self taught - a biology researcher by profession). I designed a small wiki with needed functionalities and a scientific RTE - ofcourse lot is expected. I used mootools framework and AJAX extensively. I was always curious when ever I saw the query strings passed from URL. Long encrypted query string directly getting passed to the server. Especially Google's design is such. I think this is the start of providing a Web Service to a client - I guess. Now, my question is : is this a special, highly professional, efficient / advanced web design technique to communicate queries via the URL ? I always felt that direct URL based communication is faster. I tried my bit and could send a query through the URL directly. here is the link: http://sgwiki.sdsc.edu/getSGMPage.php?8 By this , the client can directly link to the desired page instead of searching and / or can automate. There are many possibilities. The next request: Can I be pointed to such technique of web programming? oops: I am sorry, If I have not been able to convey my request clearly. Prasad.

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  • GPGPU programming with OpenGL ES 2.0

    - by Albus Dumbledore
    I am trying to do some image processing on the GPU, e.g. median, blur, brightness, etc. The general idea is to do something like this framework from GPU Gems 1. I am able to write the GLSL fragment shader for processing the pixels as I've been trying out different things in an effect designer app. I am not sure however how I should do the other part of the task. That is, I'd like to be working on the image in image coords and then outputting the result to a texture. I am aware of the gl_FragCoords variable. As far as I understand it it goes like that: I need to set up a view (an orthographic one maybe?) and a quad in such a way so that the pixel shader would be applied once to each pixel in the image and so that it would be rendering to a texture or something. But how can I achieve that considering there's depth that may make things somewhat awkward to me... I'd be very grateful if anyone could help me with this rather simple task as I am really frustrated with myself. UPDATE It seems I'll have to use an FBO, getting one like this: glBindFramebuffer(...)

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  • Best cubicle toys for programming

    - by dlamblin
    I need some employee/co-worker Christmas gift ideas. Do you have any good cubicle toys that help you to do any of: think about programming problems solve programming problems by representing common abstractions can be directly programmed can interface with a PC based IDE to be programmed. it may present problems that can be solved, to kick start problem solving. Disallowed items are: reference material in book, pamphlet, poster or cheat-sheet form, even if it has kick ass pop-cultural references. edibles. [discuss separately] things that need their own lab-space and/or extensive tools to be worked with. So yes, Lego Mindstorms come to mind, but they aren't cubicle toys because they cost more than cubicle toys would, and they have too many losable parts. comments on the answers so far: The 20 Questions game sounds quite neat as it could get you thinking; The bean balls could be used as tokens in a problem, so I can see that working. The magnetic toys like ball of whacks or the ball-and-stick ones present hands on fun of a structural nature... now can there be a similar hands on fun toy that aids in representing a solution to a problem? The Gui Mags clearly could, but they're quite utility oriented. The AVR Butterfly is less of a toy but definitely priced attractively, cheaper and more responsive than a basic stamp. I'm not going to pick an answer; there's several great suggestions here. Thank you.

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  • How do people know so much about programming?

    - by Luciano
    I see people in this forums with a lot of points, so I assume they know about a lot of different programming stuff. When I was young I knew about basic (commodore) and the turbo pascal (pc). Then in college I learnt about C, memory management, x86 set, loop invariants, graphs, db query optimization, oop, functional, lambda calculus, prolog, concurrency, polymorphism, newton method, simplex, backtracking, dynamic programming, heuristics, np completeness, LR, LALR, neural networks, static & dynamic typing, turing, godel, and more in between. Then in industry I started with Java several years ago and learnt about it, and its variety of frameworks, and also design patterns, architecture patterns, web development, server development, mobile development, tdd, bdd, uml, use cases, bug trackers, process management, people management if you are a tech lead, profiling, security concerns, etc. I started to forget what I learnt in college... And then there is the stuff I don't know yet, like python, .net, perl, JVM stuff like groovy or scala.. Of course Google is a must for rapid documentation access to know if a problem has been solved already and how, and to keep informed about new stuff by blogs and places like this one. It's just too much or I just have a bad memory.. how do you guys manage it?

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  • Programming Technique: How to create a simple card game

    - by Shyam
    Hi, As I am learning the Ruby language, I am getting closer to actual programming. So I was thinking of creating a simple card game. My question isn't Ruby orientated, but I do know want to learn how to solve this problem with a genuine OOP approach. In my card game I want to have four players. Using a standard deck with 52 cards, no jokers/wildcards. In the game I won't use the Ace as a dual card, it is always the highest card. So, the programming problems I wonder about are the following: How can I sort/randomize the deck of cards? There are four types, each having 13 values. Eventually there can be only unique values, so picking random values could generate duplicates. How can I implement a simple AI? As there are tons of card games, someone would have figured this part out already, so references would be great. I am a truly Ruby nuby, and my goal here is to learn to solve problems, so pseudo code would be great, just to understand how to solve the problem programmatically. I apologize for my grammar and writing style if it's unclear, for it is not my native language. Also pointers to sites where such challenges are explained, would be a great resource! Thank you for your comments, answers and feedback!

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  • c# web extracting programming, which libraries, examples samples please

    - by user287745
    I have just started programming and have made a few small applications in C and C#. My understanding is that programming for web and thing related to web is nowadays a very easy task. Please note this is for personnel learning, not for rent a coder or any money making. An application which can run on any Windows platform even Windows 98. The application should start automatically at a scheduled time and do the following. Connect to a site which displays stock prices summary (high low current open). Capture the data (excluding the other things in the site.) And save it to disk (an SQL database) Please note:- Internet connection is assumed to be there always. Do not want to know how to make database schema or database. The stock exchange has no law prohibiting the use of the data provided on its site, but I do not want to mention the name in case I am wrong, but it's for personal private use only. The data of summary of pricing is arranged in a table such that when copied pasted to MS Excel it automatically forms a table. need steps guidance please, examples, lbraries

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  • How do I get an overview and a methodology for programming in Python

    - by Peter Nielsen
    I've started to learn Python and programming from scratch. I have not programmed before so it's a new experience. I do seem to grasp most of the concepts, from variables to definitions and modules. I still need to learn a lot more about what the different libraries and modules do and also I lack knowledge on OOP and classes in Python. I see people who just program in Python like that's all they have ever done and I am still just coming to grips with it. Is there a way, some tools, a logical methodology that would give me an overview or a good hold of how to handle programming problems ? For instance, I'm trying to create a parser which we need at the office . I also need to create a spider that would collect links from various websites. Is there a formidable way of studying the various modules to see what is needed ? Or is it just nose to the grind stone and understand what the documentation says ? Sorry for the lengthy question..

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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  • An Ideal Keyboard Layout for Programming

    - by Jon Purdy
    I often hear complaints that programming languages that make heavy use of symbols for brevity, most notably C and C++ (I'm not going to touch APL), are difficult to type because they require frequent use of the shift key. A year or two ago, I got tired of it myself, downloaded Microsoft's Keyboard Layout Creator, made a few changes to my layout, and have not once looked back. The speed difference is astounding; with these few simple changes I am able to type C++ code around 30% faster, depending of course on how hairy it is; best of all, my typing speed in ordinary running text is not compromised. My questions are these: what alternate keyboard layouts have existed for programming, which have gained popularity, are any of them still in modern use, do you personally use any altered layout, and how can my layout be further optimised? I made the following changes to a standard QWERTY layout. (I don't use Dvorak, but there is a programmer Dvorak layout worth mentioning.) Swap numbers with symbols in the top row, because long or repeated literal numbers are typically replaced with named constants; Swap backquote with tilde, because backquotes are rare in many languages but destructors are common in C++; Swap minus with underscore, because underscores are common in identifiers; Swap curly braces with square brackets, because blocks are more common than subscripts; and Swap double quote with single quote, because strings are more common than character literals. I suspect this last is probably going to be the most controversial, as it interferes the most with running text by requiring use of shift to type common contractions. This layout has significantly increased my typing speed in C++, C, Java, and Perl, and somewhat increased it in LISP and Python.

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  • What programming language is this?

    - by Richard M.
    I recently stumbled over a very odd source listing on a rather old programming-related site (lost it somewhere in my browser history as I didn't care about it at first). I think that this is part of a simple (console-based?) snake game. I searched and searched but didn't find a language that looked somwhat like this. This seems like a mix of Python, Ruby and C++. What the hell? What programming-language is the below source listing written in? Maybe you can figure it out? my Snake.hasProps { length parts xDir yDir } & hasMethods { init: length = 0 parts[0].x,y = 5 move: parts[ 0 ].x,y.!add xDir | yDir # Move the head map parts(i,v): parts[ i ] = parts[ i + 1 ] checkBiteSelf checkFeed checkBiteSelf: part } my SnakePart.hasProps { x y } fork SnakePart to !Feed my Game.hasProps { frameTime = 30 } & hasMethods { init: mainloop mainloop: sys.util.sleep frameTime Snake.move Field.getInput -> Snake.xDir | Snake.yDir Field.reDraw with Snake & Feed & Game # For FPS } main.isMethod { game.init }

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  • Non-english domain naming issues in programming

    - by Svend
    Most programming code, I imagine is written in english. But I'm curious how people handling the issue of naming herein. Alot of programming is done within some bussiness domain, usually with well established terms for certain procedures, items. I'm from Denmark for instance, and something I work alot with has a term called "indblikskode", which sorta translates to "insight code". So, do I use the line "string indblikskode = ..." in the C# code for some webservice related to this? Or do I try to use a translation, such as "insightcode"? The bussiness I'm in isn't even consistent in it's language, for instance using the term "organisatorisk enhed" (organizatorical unit), but just as often using the abbreviation "OU", which is obviously abbreviated from the english. How do other people handle this naming issue, while keeping consistent, and sane (in everything from simple variable names in your code, to database tables, to server names)? Duplicates: Should identifiers and comments be always in English or in the native language of the application and developers? Do you use another language instead of english ?

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  • Need an Overview of Possibilities for multicolumn programming

    - by Sam
    Hi folks, From source1 and source2 i gather that IE9 will NOT support multi-column css3!! Since it is still the most popular browser (another thing i cannot understand), i am left but no other choice than to use Programming Power to make multi-columns work. Now, I use three divs that float to left, and which are manually filled with text. Please don't laugh i know its stupid! But I would wish to not to have to worry about the columns and just have a one piece of (un-interrupted) text which all goes into only 1 div, and then have a program smart enough to split it up into X equally wide columns. Question: before i start reinvent the wheel, what methods of programming power have you known that tackle this elegantly? Please suggest your best working multi-column layout sources so I can evaluate which option is the best (I will update the below table). Exploring all possibilities 2011 and further, to enable multi column text user experience: Language Author SourceCodeUsage WorksOnAllMajorBrowser? ================================================================================= html manual labour put text manually in separate left-floating divs "Y" // Upside: control! Downside: few changes necessitates to reflow 3 divs manually! CSS3 w3c css3.info/preview/multi-column-layout/ "N" // {-moz-column-count: 3; -webkit-column-count: 3; } Thats all! javascript a list apart will add url soon ? // php ? ? ? //

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  • Three most critical programming concepts

    - by Todd
    I know this has probably been asked in one form or fashion but I wanted to pose it once again within the context of my situation (and probably others here @ SO). I made a career change to Software Engineering some time ago without having an undergrad or grad degree in CS. I've supplemented my undergrad and grad studies in business with programming courses (VB, Java,C, C#) but never performed academic coursework in the other related disciplines (algorithms, design patterns, discrete math, etc.)...just mostly self-study. I know there are several of you who have either performed interviews and/or made hiring decisions. Given recent trends in demand, what would you say are the three most essential Comp Sci concepts that a developer should have a solid grasp of outside of language syntax? For example, I've seen blog posts of the "Absolute minimum X that every programmer must know" variety...that's what I'm looking for. Again if it's truly a redundancy please feel free to close; my feelings won't be hurt. (Closest ones I could find were http://stackoverflow.com/questions/164048/basic-programming-algorithmic-concepts- which was geared towards a true beginner, and http://stackoverflow.com/questions/648595/essential-areas-of-knowledge-which I didn't feel was concrete enough). Thanks in advance all! T.

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  • Begin game programming basics

    - by AJ
    My 14 year old kid brother wants to learn to program games. He has never programmed but would like to learn programming. His interest lies with games and game programming and he understands that it can be difficult but he wants to do that. So, obviously, I turned to SO folks to know what you feel on how he should go about it. Remember, please suggest on Areas that beginners can choose, how to begin in that area, what to read in the beginning, initial languages in the beginning etc. Once the beginning part is taken care of, you may also suggest the intermediate and advanced stuff but this question is about very beginning level. If there are areas like Web games Vs. console games Vs generic computer games, then please advice on the areas. As I said he has never programmed, he might want to try all the areas and choose the one he likes the best. I hope this is not too much to ask for someone who is in this field but if this question is huge, please advice on how to break it into multiple questions. ~Thanks.

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  • Problem validating an XSD file: The content type of a derived type and that of its base must both be mixed or both be element-only

    - by Paulo Tavares
    Hi, I have following XML schema: <?xml version="1.0" encoding="UTF-8"?> <schema xmlns:netconf="urn:ietf:params:xml:ns:netconf:base:1.0" targetNamespace="urn:ietf:params:xml:ns:netconf:base:1.0" ... <complexType name="dataInlineType"> <xs:complexContent> <xs:extension base="xs:anyType"/> </xs:complexContent> </complexType> <complexType name="get-config_output_type__" > <complexContent> <extension base="netconf:dataInlineType"> <sequence> <element name="data"> <complexType> <sequence> <element name="__.get-config.output.data.A__" minOccurs="0" maxOccurs="unbounded" /> </sequence> </complexType> </element> <element name="__.get-config.A__" minOccurs="0" maxOccurs="unbounded"/> </sequence> </extension> </complexContent> And I getting the folling error: cos-ct-extends.1.4.3.2.2.1.a: The content type of a derived type and that of its base must both be mixed or both be element-only. Type 'get-config_output_type__' is element only, but its base type is not. If I put both elements mixed="true" I get another error: cos-nonambig: WC[##any] and "urn:ietf:params:xml:ns:netconf:base:1.0":data (or elements from their substitution group) violate "Unique Particle Attribution". During validation against this schema, ambiguity would be created for those two particles. I using the Eclipse to validate my schema, so what can I do?

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  • Which way to go in Linux 3D programming?

    - by Tek
    I'm looking for some answers for a project I'm thinking of. I've searched and from what I understand (correct me if I'm wrong) the only way the program I want to make will work is through 3D application. Let me explain. I plan to make a studio production program but it's unique in the fact that I want to be able to make it fluid. Let me explain. Imagine Microsoft's Surface program where you're able to touch and drag pictures across the screen. Instead of pictures I want them to be sound samples (wavs,mp3,etc). Of course instead the input will be with the mouse but if I ever do finish the project I would totally add touch screen input compatibility! Anyway, I'm guessing there's "physics" to do with it which is why I'm thinking that even though it'll be a 2D application I'll need to code it in a 3D environment. Assuming that I'm correct in how I want to approach my project, where can I start learning about 3D programming? I actually come from PHP programming which will make C++ easier for me to learn. But I don't even know where to start. If I'm not wrong OpenGL is the most up to date API as far as I know. Anyway, please give me your insights guys. I could really use some guidance here since I could totally be wrong in everything that I wrote :)

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  • What are your Programming Falacies/Myths?

    - by pms1969
    I recently started a new job and as is typical of all jobs, if you've left, you get blamed for everything. Not long after I started there was a change required for an app (web based) that we maintain, and it was quickly pointed out that the actual code for this site had been lost a long time ago, and the only changes we could make to the it were ones that required changes to mark-up [it was a pre-compiled site]. Being new, I needed a little help finding my way around the code, and enlisted the services of one of my colleagues. Made my changes, and then re-enlisted his help to deploy it. While prepping for the deployment (getting the app on the QA server) we discovered that there were actually 2 different, very similarly named, folders in our source repository. It transpired that for the last year or so, mark-up changes had been made to the site directly, and these were the only differences with the code in the slightly incorrectly named folder in source control. So we did have all the code, and can now properly support the site. This put me in mind of a trick we played on a junior programmer once in a previous job, where we told him he couldn't/shouldn't do a certain thing in code as this would likely bring the server to it's knees and cost the company thousands of pounds (a gag that last months :-). And another one in the first programming job I took on - the batch commission run was just going to crash once a month and there was nothing to be done about it, causing a call out, and call out compensation for the on-call guy (a bug I fixed as soon as I became the on-call guy - 2am call outs don't work for me). So I was wondering... What other programming fallacies/myths are out there that are worth sharing?

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  • Comparing Apples and Pairs

    - by Tony Davis
    A recent study, High Costs and Negative Value of Pair Programming, by Capers Jones, pulls no punches in its assessment of the costs-to- benefits ratio of pair programming, two programmers working together, at a single computer, rather than separately. He implies that pair programming is a method rushed into production on a wave of enthusiasm for Agile or Extreme Programming, without any real regard for its effectiveness. Despite admitting that his data represented a far from complete study of the economics of pair programming, his conclusions were stark: it was 2.5 times more expensive, resulted in a 15% drop in productivity, and offered no significant quality benefits. The author provides a more scientific analysis than Jon Evans’ Pair Programming Considered Harmful, but the theme is the same. In terms of upfront-coding costs, pair programming is surely more expensive. The claim of productivity loss is dubious and contested by other studies. The third claim, though, did surprise me. The author’s data suggests that if both the pair and the individual programmers employ static code analysis and testing, then there is no measurable difference in the resulting code quality, in terms of defects per function point. In other words, pair programming incurs a massive extra cost for no tangible return in investment. There were, inevitably, many criticisms of his data and his conclusions, a few of which are persuasive. Firstly, that the driver/observer model of pair programming, on which the study bases its findings, is far from the most effective. For example, many find Ping-Pong pairing, based on use of test-driven development, far more productive. Secondly, that it doesn’t distinguish between “expert” and “novice” pair programmers– that is, independently of other programming skills, how skilled was an individual at pair programming. Thirdly, that his measure of quality is too narrow. This point rings true, certainly at Red Gate, where developers don’t pair program all the time, but use the method in short bursts, while tackling a tricky problem and needing a fresh perspective on the best approach, or more in-depth knowledge in a particular domain. All of them argue that pair programming, and collective code ownership, offers significant rewards, if not in terms of immediate “bug reduction”, then in removing the likelihood of single points of failure, and improving the overall quality and longer-term adaptability/maintainability of the design. There is also a massive learning benefit for both participants. One developer told me how he once worked in the same team over consecutive summers, the first time with no pair programming and the second time pair-programming two-thirds of the time, and described the increased rate of learning the second time as “phenomenal”. There are a great many theories on how we should develop software (Scrum, XP, Lean, etc.), but woefully little scientific research in their effectiveness. For a group that spends so much time crunching other people’s data, I wonder if developers spend enough time crunching data about themselves. Capers Jones’ data may be incomplete, but should cause a pause for thought, especially for any large IT departments, supporting commerce and industry, who are considering pair programming. It certainly shouldn’t discourage teams from exploring new ways of developing software, as long as they also think about how to gather hard data to gauge their effectiveness.

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  • Does Mac address base restriction is possible over Internet???

    - by sahil
    Hi Frineds, I want to restrict the access into my server on MAC Address base over internet... does it possible??? or there any other way of restriction over internet instead of IP address possible?? (My users are connection into my adito base ssl vpn server and i want to give them access on base of MAC address or any other possible method not by there IP address...because they are on roaming Internet IP. thanking you, sahil.

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  • raspberry pi for web programming/development

    - by Mark Dee
    I'm into web development and my machine (AMD Phenom II, 8G RAM) is running Ubuntu 13.04. I love my current setup but I kinda miss some of Windows software like MSOffice or Adobe suites, and running on Virtualbox doesn't feel as snappy for me.... So I'm thinking of buying a new cheap machine where I would install Linux and do my development work there and have my current machine run Windows. I just found this thing called Raspberry pi which is really cheap and requires 12v only (I think) which makes it good for downloading stuff overnight. So, does it make sense to buy Raspberry pi, make it my primary dev machine, Windows being the secondary (for Adobe and browser testing of course)? Basically, I want to know if Raspberry pi meets the following requirements: It should run ArchLinux Sublime Text 3 python ruby nginx nodejs Deluge or Transmission (well, maybe just those, no need for videos and music players)

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  • php programming

    - by HARSHA
    Hi, i am learning php,i downloded the xampp.and Apache server,Mysql are running properly in Xampp Control panel. I tried with a simple program that is hello world,i created a new folder in htdocs, and i saved my program in that new folder with .php extention. But when i run the program then is showing a error as follows ------ Object not found! The requested URL was not found on this server. If you entered the URL manually please check your spelling and try again. If you think this is a server error, please contact the webmaster. Error 404 localhost 18-5-2010 11:51:44 Apache/2.2.14 (Win32) DAV/2 mod_ssl/2.2.14 OpenSSL/0.9.8l mod_autoindex_color PHP/5.3.1 mod_apreq2-20090110/2.7.1 mod_perl/2.0.4 Perl/v5.10.1

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